Combat Flight Simulator 2 - WWII Pacific Theater Cheat Codes: ------------ Submitted by: rickHH Hints: ------ Japanese planes, particularly the Mitsubishi Zeros, tend to be more maneuverable than their American counterparts, especially in the early stages of the war. Therefore, if you're flying a U.S. plane, it's a good idea to avoid "turning and burning" dogfights with the Japanese and instead stick with high-altitude "zoom and boom" attacks. Essentially, "zoom and boom" attacks involve diving on an enemy plane, firing, then pulling out and regaining altitude and position to repeat the maneuver. If you're called upon to fly a low-altitude bombing or strafing run, try to "hug the deck" for a couple of minutes after you've maneuvered out of the target area. By staying low to the ground, you'll usually be able to avoid the flak being fired from enemy antiaircraft guns. American Fighter Tactics: ------------------------- Keep your head on a swivel: --------------------------- Visualizing the positions and movements of fast-moving objects in a three-dimensional space is difficult. But it's what separates fighter pilots from fighter aces. Being a good shot is a useless skill if you can't keep track of the enemy. [In Combat Flight Simulator, you can use joystick and keyboard commands to scan the sky rapidly.] Use the element of surprise: ---------------------------- When you come in from behind or below the enemy he can't see you. But dropping in from above gives you the potential for greater speed. While you're closing in, use the enemy's blind spots to your advantage. Come out of the sun or the clouds with your guns blazing so you can shoot him down before he even knows you're there. Stay one move ahead of the enemy: --------------------------------- A good fighter pilot's actions in the present are dictated by his prediction of the future. If you merely react to your opponent's actions you will be shot down. If you anticipate his actions and respond intuitively without hesitation, you will emerge the victor. Trade altitude and airspeed: ---------------------------- Are you flying too fast? Pull back on the stick and you'll slow down as you climb. Be careful though: pulling up to shake the enemy off your tail is a dangerous move! Your airspeed will drop quickly, and a slow ship under fire is a sitting duck. Are you flying too slowly? Nose your ship over into a dive to gain some airspeed. Trading altitude and airspeed is an essential part of all aerial combat maneuvers. Fly slower to turn faster: -------------------------- When you ride a bicycle around a corner quickly you want to go fast, but not too fast, and it's the same with your aircraft. At fast speeds, centrifugal force causes the plane's turn radius to increase and its turn rate to decrease. Every ship has a speed at which maximum- performance turns are possible. In general, though, a slower-flying aircraft will out-turn a faster flying one. Turn into your opponent: ------------------------ Turning into the enemy's direction of movement increases the angle between your movement and his guns, making you harder to hit. Turning away decreases the angle, making you an easier target-and making it much easier for him to get on your tail. So, if the enemy is coming in behind you and to your right, bank right to get out of his gun sights. Use "deflection shooting": -------------------------- Attacking an enemy aircraft from in front or behind is easy. Just aim and shoot when you're close enough to hit the target. Attacking from other angles is more complicated. You must coordinate your shooting with your speed, and fire ahead of the target so that he runs into your bullets. This difficult skill is called "deflection shooting," and it is the mark of a good combat pilot. Learning it is essential to your success. Don't shoot until he fills your windscreen: ------------------------------------------- Wait until you're so close that you're sure you'll hit him, this tactic will save ammunition. This strategy takes less concentration than deflection shooting, but it isn't always practical -- especially if you're meeting the enemy head on! Never stop an attack once you've initiated it: ---------------------------------------------- If you run away when you're within range of the enemy, it's easier for him to get a shot at you. Courage is not the absence of fear; it's action in the face of fear. If you've decided to attack, be courageous and follow through. Cowardice at close range will get you killed. Invincibility: -------------- Go to the "Settings" menu at the main screen. Choose "Realism Settings", then check the "Player Is Invincible" option. Whenever you die, you will reappear in the sky about 1000 feet in the air, with no mission loss. Low altitude attacks: --------------------- If ordered to fly a low-altitude bombing or strafing run, stay low for a few minutes after maneuvering out of the target area. By staying low to the ground, you will usually be able to avoid the flak being fired from enemy antiaircraft guns. Dogfights: ---------- Japanese planes, especially Mitsubishi Zeros, tend to be more maneuverable than their American counterparts in the early stages of the war. When flying an Americian plane, avoid "turning and burning" style dogfights with the Japanese. Instead, use high-altitude "zoom and boom" attacks. This is done by diving on an enemy plane, firing, then pulling out and regaining altitude and position. Then, repeat the maneuver.