Clive Barker's Undying Cheat Codes: ------------ Update by: ranjith ravindran Submitted by: nightraider Cheat mode: ----------- Press [Tab] to open chat window, then type any of the following codes: Effect Code ------------------------------------------------------ God mode - eh Unlimited health - satan All weapons and spells - addall Spawn donkey joke - assall Toggle extra light - becomelight [0 or 1] Set game speed - slomo [1-5] Set health to 999(1) - set aeons.patrick health 999 Set mana to 999 - set aeons.patrick mana 999 Toggle unlimited mana - infinitemana [0 or 1] Enemies do not attack - invisible [0 or 1] Level select - start [map name] Toggle third person view - behindview [0 or 1] Set jump height; default is 250 - setjumpz [0-2000] Flight mode - flight Increase selected spell's level - ampattspell Invisible weapon - renderweapon Show stealth factor - showstealth Display event triggers - showall Display frame rate - showfps Spawn indicated item - bring [item name] Spawn indicated weapon - giveme [weapon name] Set ground speed - setgroundspeed [number] No clipping mode - astral Disable no clipping mode - walk Decrease current spell level - deampattspell Patrick has maximum ammo - woo Restore mana to maximum - pie 1. Note: Your health must be less than 100 to proceed past the Boss battles. Problem Fighting Bosses with Cheat Codes: ----------------------------------------- If the game detects you have a health over 100, the Boss Creatures will not attack. Since you must exploit weaknesses during their attack, you will be unable to proceed. Use the health cheat to set your health back to 100 before confronting bosses. Map Names: ---------- Using these map cheats, you can jump to any level within the game. The "CU_nn" maps are cutscenes, and "playground" and "SmokeTest" are test levels. Enter these cheats the same way as other codes. start Aeons start Catacombs_Cisterns start Catacombs_Cliffs start Catacombs_Entrance start Catacombs_Exit start Catacombs_Exit_After start Catacombs_LairOfLizbeth start Catacombs_LairOfLizbethPostCU start Catacombs_LowerLevel start Catacombs_SaintsHall start Catacombs_Tunnels start Catacombs_WellRoom start Catacombs_WindChamber start CU_01 start CU_02 start CU_03 start CU_04 start CU_05 start CU_06 start CU_07 start CU_08 start CU_09 start CU_10 start CU_11 start CU_12 start CU_13 start Entry start EternalAutumn_FinalFight_Arch start EternalAutumn_FinalFight_Arena start EternalAutumn_FinalFight_ArenaBattle start EternalAutumn_FinalFight_Ruins start EternalAutumn_Ravines_Airie_Interior start EternalAutumn_Ravines_Bridge start EternalAutumn_Ravines_Chase start EternalAutumn_Ravines_Chieftain start EternalAutumn_Ravines_Forest start EternalAutumn_Transition start EternalAutumn_Waterfall_Dwellings_Lower start EternalAutumn_Waterfall_Dwellings_Upper start EternalAutumn_Waterfall_Gauntlet start Grounds_Cottage start grounds_dock_night start Grounds_Lighthouse start Grounds_Mausoleum_Approach start Grounds_Mausoleum_Entrance start Grounds_Mausoleum_Tunnels start Grounds_OldCemetery start Manor_CentralLower start Manor_CentralLower_After start Manor_CentralLower_night start Manor_CentralLower_storm start Manor_CentralUpper start Manor_CentralUpper_After start Manor_CentralUpper_PostOneiros start Manor_CentralUpper_storm start Manor_Chapel start Manor_Chapel_night start Manor_Crypt start Manor_EastWingLower start Manor_EastWingLower_After start Manor_EastWingLower_night start Manor_EastWingUpper start Manor_EastWingUpper_After start Manor_EastWingUpper_night start Manor_EntranceHall start Manor_EntranceHall_FromKitch start Manor_EntranceHall_Intro start Manor_EntranceHall_Night start Manor_EntranceHall_night_ReturnfromCove start Manor_EntranceHall_Storm start Manor_EntranceHall_ToKitch start Manor_FrontGate start Manor_FrontGate_night start Manor_FrontGate_Night_Return start Manor_Gardens start Manor_Gardens_night start Manor_Gardens_storm start Manor_GreatHall_night start Manor_GreatHall_Storm start Manor_InnerCourtyard start Manor_InnerCourtyard_Storm start Manor_NorthWingLower start Manor_NorthWingLower_After start Manor_NorthWingLower_night start Manor_NorthWingLower_storm start Manor_NorthWingUpper start Manor_NorthWingUpper_night start Manor_NorthWingUpper_PostOneiros start Manor_NorthWingUpper_storm start Manor_PatricksRoom start Manor_TowerRun_night start Manor_TowerRun_storm start Manor_WestWing start Manor_WestWing_Hall1 start Manor_WestWing_Night start Manor_WidowsWatch_storm start Monastery_Past_Church start Monastery_Past_Exterior start Monastery_Past_Interior start Monastery_Past_LivingQuarters start Monastery_Present_Church start Monastery_Present_Cove start Monastery_Present_Entrance start Monastery_Present_InnerSanctum start Monastery_Present_Tunnels start Oneiros_Amphitheater start Oneiros_City1 start Oneiros_City2 start Oneiros_HowlingWell start Oneiros_Intro start Oneiros_Oracle start Oneiros_RetreatBath start Oneiros_RetreatExterior start Oneiros_RetreatSecondFloor start Oneiros_RetreatStudio start Oneiros_ZigguratInterior start Oneiros_ZigguratLower start Oneiros_ZigguratUpper start PiratesCove_Barracks start PiratesCove_Exterior start PiratesCove_Pier start PiratesCove_Pool start PiratesCove_TreasureRoom start playground start SmokeTest start StandingStones_FirstVisit start StandingStones_KingFight start start Jump Higher: ------------ If you want to jump higer type "setjumpz #" where # is a number (example: setjumpz 900). Put more than 2000 and you will jump 2 fast and you will rest on the floor... normal jump is in range of 200-300. Easter Eggs: ------------ Shooting Gallery: ----------------- - Begin the game, walk into the house, and get the short tour from the maid. - Afterwards, walk to the end of the hall, towards the door near which there lies a health pack. - Shoot the two square panels near the top of the door. - The door should open, and inside you'll be treated to a 10 level mini-shooting gallery. It's pretty hard (not much time to play balance easter eggs) Miniature Theater: ------------------ - Hit Tab - Enter "Open Manor_EntranceHall_FromKitch" - Head towards the paintings on your left - Jump and try to reach the top of the two outermost paintings. They will become slightly recessed and you will hear a click when you're successful. - Watch the show! Giant Sheep: ------------ - Hit Tab - Enter "Open Monastery_Present_Cove" - Play through the level until you have jumped into the ruined building (from the barn) - Head to the upper level of this building - Look for a plank that is extended towards the farm (this is where some howlers were jumping around when you first got into the building) - Jump up and down at the end of the plank a few times, and you'll see our version of the staypuft marshmallow man... Disco of Death: --------------- - Hit Tab - Enter "Open Oneiros_HowlingWell" - Fly up to the big building. Walk in, and down the stairs. Look for a square button on the wall (near the big purple magic field thingy). Uh, push it. - Go back outside. Fly up onto the roof of the building and scrye. Look for a small purple haze, and fly towards it. - Getchur groove on... Patrick Strikes Out: -------------------- - Hit Tab - Enter "Open Manor_Entranchall_night_ReturnFromCove" - Walk through the first set of doors, and hang a left. A maid will come out. After you've talked to her, follow her and hang around for a bit. Perhaps she's not doing anything later tonight.. besides exercising, that is. Saving mana: ------------ Use the following trick to not waste Mana to the frenetic Scythe attack. Select the Scythe as your main weapon, then attack. When you are in the middle of the attack, press [Action] (or the key that activates the weapon special). The Scythe will sound as if a frenetic attack was made. This will not waste your Mana, and will restore your health as normal. Item names: ----------- Use one of the following entries with the bring code. Note: When summoning spells, they will not be visible in front of you. You will need to walk directly forward in order to "pick them up". -=Weapons=- dynamite molotovammo phoenix revolver scythe shotgun speargun tibetianwarcannon ammunition bulletammo silverbulletammo shotgunammo phosphorusshellammo spearammo -=Items=- amplifier (increase selected spells level by 1) arcanewhorls (scroll that improves the mana regain rate) ethertrap (temporarily trap spirits) health (spawn Health Pack) healthvial lantern (spawn lantern that gives off light equivalent to a flashlight) manawell (increase your manapool; maximum of 200) -=Spells=- dispelmagic haste invoke lightning mindshatter (normally unavailable in the game) scrye shield skullstorm ward (normally unavailable in the game) -=Enemies=- howler monto (flying heads that first appears on Aaron's paint room) trsantiwitch (girls that casts shield to protect themselves) sleed (snake-like creatures that make a lot of noise and bite) rat bethany (may crash game) lizbeth (immortal, may crash game) Item names: ----------- Use one of the following entries with the giveme code. The corresponding weapon will be summoned directly into your character's inventory. scythe shotgun speargun tibetianwarcannon Magic and Weapons: ------------------ The spells are that you acquire are just as vital to winning the game as the weapons. Scrye: It serves 2 purposes. It lets you see images hidden from normal eyes and lets you see around dark areas. It has no attack uses. Ectoplasm: Great for short range attacks. Especially effective on magical creatures like Howlers, Scarrows and Monto'Shonoi. Worthless over longer distances. Dispel: Useful for dispelling the Mind Shatter spell cast by the Sil Lith bird creatures. Make sure to use the spell on the creature that cast the spell before you kill it. Invoke: Useful for killing Trsanti Warrior by causing them to commit suicide. It also can also resurrect most human-like creatures to fight by your side. Useful if you find yourself in a melee with several creatures. No effect on Trsanti Witches. Haste: Useful for jumping over long distances and dodging the faster creatures. Almost necessary when battling Aaron. Shield: Limited use. It can prove helpful when facing against a distant foe. Skull Storm : Throw some amplifiers in to this spell and you've got devastation. Attack is fast and deadly against most magical creatures. Not as useful against humanoid creatures. Most effective against distant foes like the Verago. Lightning: By itself, Its not especially useful and takes a lot of manna to use. Aiming is not accurate. If employed with Spear Gun, will cause a measure of devastation. Flight: Necessary for some parts of the game. Useful for finding hidden goodies. Gel'ziabar Stone: Can force enemies off cliff edges. Will amply any spell by an additional point. Useful if you are being swamped by incoming monsters. Tibetan War Cannon : Will slow down most melee attackers. A full blast will knock out a Jile in one shot. Scythe: At full use, will suck health from enemies and send it to you. When used, will suck up your manna and leave you vulnerable as it processes life force. Weapons and Monsters: --------------------- The game requires a little strategy to get around the monsters. Picking the right weapon will be important to winning. Revolver: Good for long range attacks. Effective against humans and howlers. Ineffectual against scarrows and skeletons. Shotgun: Has minor impact on Howlers and humans. Phosphor Shells create fire damage that will eventually kill. Enemy will have time to attack while you reload. Ice Cannon: Slows down most creatures. If used in conjunction with Mana Attack, its' effective against scarrows, humans, and howlers. Scythe: If aimed properly, will take most creatures out. If you behead a skeleton, it will still rise again to attack you. Another Tip: Guns only work on howlers if you wait for them to raise in to attack stance and shoot them in the head.