Civilization 4 Cheat dialog: ------------- Submitted by: Robert-Michael Go to the Civ4 game directory and open "Civ4Config". Go to line: CheatCode = 0 and change it to CheatCode = chipotle That will enable the cheat-dialog by pressing [SHIFT]+T. From this dialog you can alter amount of Gold and level of technology for players in the game. HexCheat: --------- Submitted by: Haspa Go to the Civ4 game directory and open "Civ4Config". Go to line: CheatCode = 0 and change it to CheatCode = chipotle Open up a game and hit the "~". The console will open and type in "help". A list of all the cheats will appear. Heres an example of using a cheat: Player.setGold 0 100000 Cheat Codes: ------------ Use a text editor to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". Press ~ during game play to display the console window. Enter one of the following codes to activate the cheat function. Result Code -------------------------------------------------------------------------------------- Display all console window codes - help Stop music - Sound.noMusic Reload audio scripts - Sound.reload Stop Soundscape from playing - Sound.stopSoundScape Play sound - AS2D, AS3D, ASSS - Sound.play string [filename] Finds entities with black emissivity - Graphics.FindBlackPlotsAndCities Hide attachables - Graphics.HideAttachables Force light update on all entities - Graphics.ForceLightingUpdate Rebuild terrain and lighting - Graphics.ReBuildTerrain Set Hill scale - Graphics.SetHillScale [floating number] Set Peak scale - Graphics.SetPeakScale [floating number] Set water plane height - Graphics.setWaterHeight [floating number] Set render depth for quad tree - Graphics.quadTreeDepth [integer] Toggle water - Graphics.toggleWater Display terrain - Graphics.displayTerrain bool bOn Toggle grids - Graphics.toggleGridMode Dump texture palette - Graphics.showTexturePalette Set texturing - Graphics.setTextureMode bool bOn Set wireframe - Graphics.setWireframe bool bOn Morph the globeview count times. - Profile.morphGlobe [integer] Rebuild city indicated number of times - Profile.rebuildCity [x coordinate], [y coordinate], [integer] Rebuild plot indicated number of times - Profile.rebuildPlot [x coordinate], [y coordinate], [integer] Dump animation information to debugging window - Profile.dumpAnimLog Set minimum time to capture spikes; set to 0 to disable spikelock - Profile.setSpikeThreshold [milliseconds] Dump console command history Console.History Writes HTML documentation for the current console commands - Console.CreateDocumentation [filename] Clear the console - Console.Clear Display current logging status - Log.status Toggle logging - Log.toggle Clear the log file - Log.clear Erase units and cities from map - Map.empty Fill map with units and cities for performance testing - Map.fill Replot Goodies - Map.generateGoodies Replot Bonuses - Map.generateBonuses Replot Features - Map.generateFeatures Replot Rivers - Map.generateRivers Erase Rivers, Features, Bonuses and Goodies - Map.eraseGameElements Replace Rivers, Features, Bonuses and Goodie - Map.replaceGameElements Change the active landscape info - Map.setActiveLandscapeID [landscape number] Erase all plots - Map.erasePlots Reload Game Text xml files - Xml.reloadGameText Reload Civ4TerrainSettings.xml - Xml.reloadLandscapeInfo Reload Civ4ArtDefines.xml - Xml.reloadArtDefines Toggle output of texture loads/accesses to debug output - Game.toggleTextureAccessInfo Force AI to play for indicated number of turns - Game.AIPlay [integer] Create sequences associated with the selected unit - Game.createSelectedUnitKFs Free sequences associated with the selected - Game.freeSelectedUnitKFs Save WorldBuilder save description file - Game.saveWorldBuilderSave [filename] Toggle Animation Test Tool - Game.toggleAnimationTest Show GFC directory chooser - Game.gfcDirChooser Show GFC file dlg window - Game.gfcfiledlg Show GFC test popup - Game.testGFC [integer] Show test popup - Game.testFont bool bEnable Show the Python test popup - Game.testPythonPopup Show test popup - Game.testPopup Scroll to the bottom - Game.scrollBottom Scroll to the top - Game.scrollTop Clear the listbox below - Game.clear Display the help popup - Game.helpScreen Toggle debug mode - Game.toggleDebugMode Debugging - Game.showWBPalette bool bCreate Compute md5 checksum for directory tree - App.calcFolderChechsum [directory] Set debugging value - App.setMooseDbg2 [integer] Set debugging value - App.setMooseDbg1 [integer] TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. - App.takeFullScreenShot TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. - App.takeScreenShot Set maximum frame rate; 0 to disable - App.setMaxFrameRate [floating number] Update existing value in the ini file - App.setIniFile [group key], [key], [value] Crash game - App.crash Return the application link time - App.getBuildTime Test player unit iteration - Player.testUnitIter [integer] Change players gold; 0 is active player - Player.changeGold [player number], [gold] Set players gold; 0 is active player - Player.setGold [player number], [gold] City editor: ------------ Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button. Hint: ----- Submitted by: michael When playing, and after activating the Game.toggleDebugMode cheat, if you press + the technology that you were working towards will be finished. Carrying out multiple tasks: ---------------------------- You can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy all that with only one scientist. Dont Sweat the Small Stuff: ---------------------------- Hardcore strategy gamers will sometimes want to control every tiny aspect of building up their empire. If this detail-oriented style of play does not suit you, remember to use the games built-in automation. The computer can be set to handle menial tasks like border defense or assigning labor units to deal with minor repairs, leaving you to deal with the only the grandest, big ticket projects. One Civilization Under God: --------------------------- You can soften resistance at the edges of your domain by making sure that you and your neighbors share the same religion. Build cities in line with nearby religions, or try to convince other societies to adopt your chosen beliefs. The religion feature in Civilization IV is new, and wont affect the entire game, but it can be used as an extra tool to shape your diplomatic efforts. Debug mode commands: -------------------- Use the following commands after enabling the Game.toggleDebugMode code. Result Command ------------------------------------------------------- World editor - [Ctrl] + W Decrease highlighted unit's strength by 0.2 - [Shift] + [ Increase highlighted unit's strength by 0.2 - [Shift] + ] Increase gold by 1000 - [Ctrl] + 4 Display debug menu - [Ctrl] + D Insert unit/city - [Ctrl] + [Shift] + Left Mouse Button Increase highlighted city's population by 1 - [Shift] + [Plus] Increase highlighted city's culture by 10 - [Ctrl] + [Plus] Instant production completion for highlighted - [Plus] Level up highlighted unit - [Ctrl] + [Plus] Hint: ----- Submitted by: Brian Sebetic Just hit escape while playing and go to World builder. You can do a lot of damage... Hex Cheat: ---------- Submitted by: aashka Forget Cheat Codes...if winning is your only aim then read further * Open civEd or civ4Ed document(which is an edit document) * Go to Tools * Unclick 'Use Default Rules' * Go to Rules/Edit/Civilizations * Select Units in civilizations window * Select Unit Type and Change 'Available to' (your civilization's name)..do this according to your liking,other civilizations won't be able to produce more than warriors if you unselect all units to just your civ * Change a few other rules if you want...n don't forget to save the changes made!! * Now play any mode,you would win in even deity mode.