Centipede 3D

Centipede 3D

Cheat Codes:
------------

Type these inside a game level and press RETURN:
------------------------------------------------            
wimp     = God mode on/off
getalife = Unlimited (?) lives
goto     = end current level
fly      = fly mode on/off
pede     = create a Centipede nearby
robot    = automatic movement and firing until player makes 
           a movement and fires a shot
normal   = normal game speed
slow     = slower game speed
sloww    = even slower game speed
slowww   = still slower game speed
slowwww  = really slow game speed
dload    = kills game and goes back to Windows desktop
            
The rest of the codes are probably only for program diagnostics:
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diags   = diagnostic codes on screen on/off
showz   = screen mode (?)
boxes   = boxes around objects on/off
times   = time codes on/off
clearc  = caches cleared
report  = report files generated
purge   = purge message
             
Edit file cheats 
----------------
In the folder CHARS under the folder CENTIPEDE was installed 
into, is the text file CENTI.CHR 
(example: C:CENTIPEDCHARSCENTI.CHR). 

Near the end is the section FIRSTINVENTORY=
Changing all these 0 or 1 values to 999 will give 999 shots 
of all "special" weapons (SPACEBAR or mouse button2).
            
Down a little farther is HITPOINTS=
Changing this 1 value to 0 will make your character invulnerable. 
Command-line parameters 
WARNING!: Many of these do not work and will crash the game!
            
recognized options are:
-----------------------
-2 Play with 2 player split screen mouse/keyboard
-w Use wingman Extreme for input
-g use GCI flight controller on COM2 for input
-g1 use GCI flight controller on COM1 for input
-L  load the given .lvl file. This option does work, but 
the only ways to exit the game after running it this way are to try 
and start a new game or to use the DLOAD cheat inside a level. It 
also appears that this option records a demo into the file 
record.dat as the option -r is supposed to. Valid level names are:
c0l3.lvl, c0l5.lvl, c0l6.lvl, c0l7.lvl, c0l8.lvl, c0l9.lvl c1l0.lvl, 
c1l1.lvl, c1l2.lvl, c1l3.lvl, c1l4.lvl, c1l5.lvl c2l0.lvl, c2l1.lvl, 
c2l2.lvl, c2l3.lvl, c2l4.lvl, c2l5.lvl c3l0.lvl, c3l1.lvl, c3l2.lvl, 
c3l3.lvl, c3l4.lvl, c3l5.lvl c4l0.lvl, c4l1.lvl, c4l2.lvl, c4l3.lvl, 
c4l4.lvl, c4l5.lvl -V use vesa 640x480 for output device
-B use null (benchmarking) gfx device
-X use DirectX5 for output device
-r Record game to record.dat file
-p  plays the demo once -- benchmark
-S Do Space Combat
-O Do Space BOSS Encounter
-? Keyboard Bindings
-f do fast LOGs
-s # run game N times as fast
-T gather and dump frame rate statistics
-1 Only do one sim per render
-c Do the checksums
-C  Set the Default character
-N No Logs
-M  res mode 320x200, 320x240, etc.
-P  pixel format INDEXED8 or RGB565 only (for now)
-A abort after 100 frames
-H force high color
            
Keyboard Commands valid while game playing 
NOTE: It seems that none of these work.
------------------------------------------            
F - Fog ON
G - Fog OFF
! - Change Bomb Type
0-5- Different camera perspectives
L - Load a .lvl file
X - Do Damage Effect
* - BKPT to debugger
B - Configure Bindings for controller
C - Calibrate currently selected controller
Q - Quit Game
D - Quick Kill Player
N - No Logs
~ - Switch to Editor (in installed)

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