BattleMan Cheat Codes: ------------ Submitted by: conner54 Code Level ---------------- FIRE!!! - #6 MASTER! - #11 ASTUDIO - #16 BATTLE! - #21 SHOOTER - #26 CAPELLA - #31 ABILITY - #36 WARGAME - #40 DAMAGED - #46 Edit levels: ------------ Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Open your default game folder, and open the "data" folder. Use a text editor to edit the "levels.map" file in that folder. If you change the number under "_TOTAL_LEV" you can add more levels to the game, using [level51], [level52], etc. The following is an example level. [level01] MTEEFWEEWEEEAM EEEEEWWWWEEEEE KKKKKKKKKKKKKK EEEEEEEEEEEEEE WWWWWWEEWWWWWW EEEEEEEEEEEEEE EWWWWEMMEWWWWE EEEEEEMMEEEEEE EEWWWEEEEWWWEE EEEEEEWWEEEEEE EEEEWWWWWWEEEE EEEEEEEEEEEEEE EEEEEWWWWEEEEE EEEEUWEEWEEEEE Use the following as a key: ........................... E: Empty W: Brick U: Spawn position (where you start) K: Camouflage (grass) M: Metal A: Armored tank spawn position F: Fast tank spawn position T: Enemy tank spawn position If you wanted to be cheap and make yourself invincible, make the W around the two Es M, like this. Note: The changes are in parentheses. [level01] MTEEFWEEWEEEAM EEEEEWWWWEEEEE KKKKKKKKKKKKKK EEEEEEEEEEEEEE WWWWWWEEWWWWWW EEEEEEEEEEEEEE EWWWWEMMEWWWWE EEEEEEMMEEEEEE EEWWWEEEEWWWEE EEEEEEWWEEEEEE EEEEWWWWWWEEEE EEEEEEEEEEEEEE EEEEEM(MMM)EEEEE EEEEU(M)EE(M)EEEEE In that condition, your base is indestructible. Then, make whatever other changes desired, for all levels. Refer to the enemy numbers. ENEMY_TANK 002 _FAST_TANK 002 __ARM_TANK 002 ARM: Armored tank The others are very self-explanatory You can change the numbers, but do no exceed 5. An example, with the changes in parenthesis. :ENEMY_TANK 00(3) _FAST_TANK 00(0) __ARM_TANK 00(1) The change would increase the standard (enemy) tanks, but decreases the armored tanks, and completely annihilates the fast tanks. If you did this, with the changes in parenthesis ENEMY_TANK 00(0) _FAST_TANK 00(0) __ARM_TANK 00(0) That would mean no enemies. When you start the level, it will pause a few seconds (the standard spawn time), then it will fade away, and show level 2. Some should-not-be-done things are trap yourself in metal (spawn site) or trap your enemy spawn site in metal. This would make it impossible to complete the level.