Antichamber Cheat Codes: ------------ Submitted by: David K. Use a text editor to edit the "DefaultInput.Ini" file in the game folder, which is probably in the "C:Program FilesSteamsteamappscommonAntichamberUDKGameConfig" directory. Locate the following section: [Engine.Console] ConsoleKey=Tilde TypeKey=Tab ; ; Uncomment these to disable the console access ; ConsoleKey=None TypeKey=None Notice there are two entries for the "ConsoleKey" command. Change the second instance (the one that was originally "ConsoleKey=None") to any desired key (for example, "ConsoleKey=F12"). Then while playing the game, press that key to display the console window. Type one of the following codes and press [Enter] to activate the corresponding cheat function: Result Cheat Code ----------------------------------------------------- God mode - god Toggle invisibility - invisible [0 or 1] No clipping mode - ghost Flight mode - fly Disable no clipping or flight modes - walk Toggle third person view - behindview [0 or 1] Set game speed; "1.0" is default - slomo [number] Keeping the black gun: ---------------------- In The End when you collect the black hypercube, your gun will turn black. If you press [Esc] just after collecting this entity, you will keep the black gun. Elevating without yellow gun: ----------------------------- While repetitive, it is possible to use a single block against a wall to reach higher areas by taking it from beneath your feet, jumping as it disappears, and placing it below you mid-air. If done correctly, you will slowly scale any wall. This becomes useless once you get the yellow gun, but it is a very good way to explore normally unreachable areas early in the game. Reaching The End: ----------------- Go into A Jump Too Far, go forward, and turn left to the eye. Stare at the wall, then proceed through Running Into Trouble by walking on the bridge. As the entity in the middle of this room gets excited with movement, it will disintegrate the bridge. Then in The Ground Floor, collect the two blue blocks. Backtrack to the beginning (at the door labeled "The End"), then utilize the red gun's block-multiplying and mass-painting abilities to paint from the floor up a wall to meet with the other red blocks. You will then be taken into the finale, which mostly involves transferring blocks in various areas. Passing the stairway in The End: -------------------------------- Descend into the middle story, then make your way through the stairs in the middle. They appear to lead nowhere, but there is an invisible floor. Jump to hide the invisible wall in the middle of the invisible floor blocking your way. Proceed up the second set of stairs leading to the exit. It appears blocked, but there is another invisible floor you can run on without the entity in the middle of the room disintegrating the stairs. Use this to disintegrate the wall blocking your path to proceed through the rest of the area, which utilizes all the skills you will have learned earlier in the game. Block separation and cannibalization: ------------------------------------- Blocks can be manipulated in by a far greater means than placing, collecting and moving, and such complexity beyond this is usually used in puzzles. Here are some basic manipulation techniques that should permit you to complete every block-based puzzle in the game, which usually contain respawning blocks. Separation: ----------- The smaller portion of blocks in a split will always be removed. If the blocks are in a line, then cutting close to what would constitute the middle will remove everything. In certain instances, it may be beneficial to separate blocks which respawn in a puzzle. To do this, remove a block which will remove the lesser portion, or remove an end block: ##X### XXX### Move the visible portion: XXX--->### Let the blocks respawn: ### ### Cannibalization: ---------------- Very few puzzles will require block cannibalization, but it can be done, as follows: Remove a block: #X### # ### Move the visible portion: #### <--- Missing block respawns and overwrites the block occupied: #+## #### Few puzzles may also require the player to delete-at-spawn blocks, as blocks respawn incrementally from the middle first. In this case the plus sign is used to represent a half-spawned block. Remove the middle block: #X# XXX Wait for blocks to spawn: +#+ Delete the fully-spawned block: #X# # # While a more complicated means of separation, since all the blocks disappear, this is your only option to enable block separation when forced to delete all the blocks in a puzzle, most likely due to a glass covering. Blocks that respawn can also be moved out of the way; do not forget this when encountering block obstacles. Blocks in glass cannot be selected, but blocks in glass can be selected for movement when a block outside of glass is selected first. Emancipators: ------------- There are two types of block emancipators. Yellow emancipators allow blocks through, but not when you are carrying them. Purple/Pink emancipators bar blocks from going through them, but you keep your blocks. In combination, they can create an impenetrable barrier against the use of any blocks, usually in preparation for another puzzle. The End: -------- Go into A Jump Too Far, go forward and take a left to the eye. Stare down the wall, then proceed through Running Into Trouble by walking on the bridge, as the entity in the middle of this room gets excited with movement, and will disintegrate the bridge. Then in The Ground Floor, collect the two blue blocks. Backtrack to the beginning, at the door labeled "The End", then utilize the red gun's block-multiplying and mass-painting properties to paint from the floor up a wall to meet with the other red blocks. The game will then take you into the finale, which mostly involves transferring blocks in various areas. The stairway (at The End section): ---------------------------------- Descend into the middle story, then make your way through the stairs in the middle. They appear to lead nowhere, but there is an invisible floor. Jump to hide the invisible wall in the middle of the invisible floor blocking your way. Proceed up the second set of stairs leading to the exit. It appears blocked, but there is another invisible floor you can run on without the entity in the middle of the room disintegrating the stairs. Use this to disintegrate the wall blocking your path to proceed through the rest of the level, which is fairly straight-forward, utilizing all the skills you will have learned earlier in the game. Fall through inertia elevators: ------------------------------- If you place blocks above you on an elevator, jump, then place more blocks below you as you are going up, you may fall through the elevator and sequence-break into the next area. If unprepared, you will encounter presently-unsolvable puzzles which will force you to return to the hub. Cheats: ------- Heres how to open the Console in-game, so you can enter cheat codes: Theres an editable .ini file you can find to change settings. Default location of the file: C:Program Files (x86)SteamsteamappscommonAntichamberUDKGameConfig Look for a file called DefaultInput.ini. Once you find that .ini file, you can open and edit it with Notepad. Changes will take effect after you save the file and start the game. Youll recognize some basic settings, below Ive listed what changing some PC command lines do to change gameplay. Warning: Edit game files at your own risk. Always save a copy of the original file, so you can always switch your game back to the default settings. To enable the Console Commands during gameplay, you have to edit the .ini file. Change the ConsoleKey=None to ConsoleKey=F1 or ConsoleKey=Tilde or any key you want to press to enable the Console after starting the game. It will be under Uncomment these to disable console access. You dont have to change anything else. Here are some helpful codes: Noclip: ghost Stop noclip: walk Unlock guns: unlockgun [VALUE] VALUE = 1 for blue gun 2 for green gun 3 for yellow gun 4 for red gun Unlock black gun (same functionality as red, but black): unlockblackgun Unlock Dark Matter gun (the one you get at the end of the game): unlockdarkgun It's only fair to share...Share on Facebook0Share on Google+0Tweet about this on Twitter Related Posts: