3D Pinball - Space Cadet Cheat Codes: ------------ Submitted by: RM Cheats: ------- Right, you've looked at all the other cheats and you are fed up of finding them again? I've sorted all the cheats that work on XP and Vista and put them here. When the game begins type "hidden test" (In lower case) Then you click on the pinball screen and control the ball via the mouse. Before the game begins type: Code Effect -------------------------------- Gmax - gravity well Rmax - advance in rank Bmax - unlimited balls Hmax - Score of 1,000,000,000 Omax - Play in red! 1max - You should get an extra ball when you loose your upcomming ball. Note: Sometimes you can't go on the high-score board when using these. Debug codes: ------------ Type "hidden test" during game play. You can now click and drag the mouse to control the ball. Press one of the following keys to activate the debug function. Result Key ----------------------------------------- Display and edit high-score table - H Display current system memory - M Increase game ranking - R Display frame rate in title bar - Y Immediately get new ball - B Low fuel - [F12] Field multiplier increases - [F11] Space Cadet" to "Pinball" - Windows Unlimited balls: ---------------- Type bmax at the full screen when the game firsts starts up. Note: This will work on Windows XP, but not on Windows NT 4.0. Note: When the above code says "full screen", it does not mean the full screen when the game starts up. Press [F4] to enter the full screen game mode and the code will work. The extra balls will appear from the yellow wormhole. Note: Enabling this code will disable high scores from being recorded. Extra balls: ------------ Type 1max during game play to earn extra balls. Note: This will work on Windows XP. Activate Gravity Well: ---------------------- Type gmax at the start of the game to activate the Gravity Well. Note: This will work on Windows XP. Beginning bonus: ---------------- When you first shoot the ball, do not use enough force to send the ball up to the top. Get it past the first light, and if done correctly, it should go back down and to the left on a little ramp for a "Skill Shot Bonus". How many points you get in the bonus depends on how far the ball went before dropping back. If you get the ball to light all the lights in the shoot-off ramp then make it drop back, you can get up to 75,000 bonus points. The lowest bonus is 15,000. Refuel ship: ------------ There are two ways to refuel your ship. The first is to pass the ball through the slot above the left hand flipper (under the launch ramp hole). The easiest way to do this, obviously, is to go through the launch ramp. For the second method, there is a bridge where the launch ramp is located. It has colored lights through it. Shoot the ball all the way through and spin the flag, and your ship will be refueled. More points: ------------ Light up all three lights at the top by going through the slots. The bumpers will change colors and are worth more points. When deploying a ball hit it soft so it only goes up to the third light on the far right side. You will get 75,000 points. To earn points, start a game. When playing a game, send the ball through the Hyperspace Chute to spin the flag. While it is spinning, start a new game. That flag will still spin and you will earn some points at the start of the new game. Enable the bmax code to keep getting balls when you lose them. You can get a very high score by doing this. If you do this and get a high enough score, keep pressing [Bump] so it says "TILT" and you will lose a ball. Note: You can also use the 1max code after you lose a ball to keep going. This way, you do not have to tilt the board when you want to quit. If you restart a bad game when you are going through a wheel door at the correctly moment, you will get the points for it. Upgrade engines: ---------------- Upgrade engines by lighting all three lane lights on the launch ramp area. You can control the location of lit/unlit lights by hitting the flippers, just like the way you can control the ones at the top of the board. The easiest pattern of play is to use the left flipper just as the ball is entering the flipper, to pop it onto the launch ramp. Launch Training is therefore the quickest way to make Ensign. Make it a habit to always go back for two repeat shots on the launch ramp for a good point booster. Note: A flipper hit on balls being ejected from the hyperspace tube can fairly often send them back there. You also get a bonus for this repeat hit if done immediately. Reflex Shot Award bonus: ------------------------ Shoot the ball up the launch ramp (the purple ramp to the left of the screen) and let it drop through the hole. When the ball gets to the middle of the left flipper, shoot the ball. It should go up the launch ramp again and you get a Reflex Shot Award. Note: This can be done as many times as you want, but requires precise timing. Using time wisely: ------------------ Until you reach about 40 million points with several levels of play achieved, it takes two minutes to gain each one million points. The arithmetic is fairly simple -- to get to 30 million takes about an hour of continuous play. A game that results in 86 million points will take almost two hours. A 70 million point game takes just a little over an hour and a half. If you do not have at least 5 million points when the ball number changes from one to two, press [F2] and start over. There is virtually no point in trying to achieve a high score if that is only where you are at when the number two ball shows on the board. High Score of 1 billion: ------------------------ Before the game starts type "H" and you will get 1 billion points on the highsocre. Infinite Points: ---------------- When you use the "Hidden Test" code, click and drag the ball into the wormhole that is next to the beginning tube (I think it is the yellow one). When you drag it to the top it will say "Jackpot awarded" or "reflex shot" or some other things. If you keep forcing the ball up when you get to the top it will rapidly give you points. Skill Shot: ----------- A hidden Skill Shot tunnel is in the deployment chute. Launch the ball partially up the chute and allow it to fall to the first yellow arch light. There are six yellow arch lights in the chute that are worth a varying amount of points. To unlock the Skill Shot, the point range for each light up are: Chocobo World First : 15,000 points Second : 30,000 points Third : 75,000 points Fourth : 30,000 points Fifth : 15,000 points Sixth : 7,500 points Complete one mission for promotion: ----------------------------------- Complete cadet with the science mission. Just as the mission lights are flashing, drain the ball as quickly as you can. If you do not want to lose a ball, make sure have an extra ball or replay. After the ball returns to the plunger, you will be on the next level with full mission lights. Now you only need complete one mission for each level. Make sure you get an extra ball or replay before repeating this trick otherwise you will not make it very far. Cycling the hyperspace tube: ---------------------------- Regarding cycling the hyperspace tube for post up and extra balls, if you do not want to have to deal with the gravity well and dropping a ball down the side shoot to get a replay, wait for the post to drop down before getting it again. The third Hyperspace on a single ball triggers the Post-up. Once at this stage, if you wait for the post to drop before getting another Hyperspace. Each Hyperspace you get takes you back to Post-Up, as often as you can do it. Note: A much more controllable Hyperspace shot is from the tip of the left flipper. Left flipper shots: ------------------- Left flipper shots are usually best done by catching the ball first, then releasing it and shooting. A quick shot goes up the Launch Ramp, a shot toward the flipper's end is a Hyperspace shot, and a shot from the very tip can hit the flags on the right or the worm hole on the lower right area. Extra balls: ------------ Hyperspace is one way to earn extra balls. The other way is to upgrade the three flags directly above the drainage chute three times in quick succession. Each time you do, another light below the flags will light up. Get all three to light up together to earn an extra ball. This has the advantage over the hyperchute, as you are in complete control. With hyperspace, the ball still has to go into one of the launch chutes to earn the extra ball -- and it is a matter luck if that happens or not. Extra balls II: --------------- Near the launch ramp, there is an array of three flags. Hit all the flags and get a level 1 commendation. Do this again and get level 2. Once you get level 3, you will get an extra ball. Hit the flags again and get an extra ball again, for an unlimited amount of extra balls. Note: The lights for the level commendations disappear very fast; be quick about hitting the flags. Be patient and hit the flags. Eventually, you will get up to level 3 and be rewarded with extra balls. This method is far more successful than the Hyperspace way because you earn them instantly and are not required to go down the out lanes, where you can lose the ball while getting the other one. 150,000 points per second: -------------------------- enter the "hidden test" cheat, type the letter "r" until you reach fleet admiral. click and move the ball up into the hyperspace tube and hold it there, you will gain over 100-200 points per second. Easiest Points: --------------- This is probably the easiest way to get points. Use the hidden test cheat which is somewhere on this page. Then get your curser to where the flag is flippin rapidily. Then while your holding the ball there press m. The memory will come up but dont worry. let go of the mouse and press enter. The ball will still be on the flag but you wont have to hold the mouse. mute the computer shut off the screen and have lunch. Come back and see millions of points. Time Warp Mission: ------------------ Once you accept the Time Warp Mission and hit the bumpers, when it says to go up launch ramp or hyperspace chute, you can choose either foward or backward in time. If you go up the launch ramp you go foward(Up a rank) and the hyperspace chute makes you go backward (down a rank). Hidden Test Glitch: ------------------- If you are using the Hidden Test Cheat, Get the amount of points you want on balls 1 and 2 and play normally on ball 3 so it will deffinitly save your score. Lots of points: --------------- Everyone says uses the the "hidden test" cheat then use the spinners to get a lot of points. If you put the multiplier up to 10x first (hit down the yellow tabs that are up the top 4 times in a row) then use the flipper it will go 10x as fast. Time Warp mission while at Fleet Admiral: ----------------------------------------- While at Fleet Admiral level, complete the Time Warp mission by launching. This sends you forward. Only problem is, there is apparently nowhere to go forward to and the game will freeze. Red streak: ----------- When you start the game and the ball is dropped, press [F2] to restart. When the ball is redropped again, enable the hidden test code. Then, press Y to access the frame rate. After that deploy the ball using [Space]. Do not hit it. When it goes between the flippers and you lose a ball press H. When the high score screen appears, press [Enter]. If the ball does not make a red streak behind it, press [F2] again and it should work. Note: This does not work every time. Cheat: ------ Submitted by: rick Type hidden code before you launch and you can click on the ball and drag it with you mouse. Easy launch chute: ------------------ When the ball is returning from Hyperspace Launch, it will bounce off the left flipper. If you are patient and resist moving the flipper, it will almost always bounce into the Launch chute. This works for a full Hyperspace Launch - not if the ball merely goes into the chute but does not fully launch. Upper area tube patterns: ------------------------- The tube patterns on the upper areas are that a ball in the left tube, and especially the right tube, is bounced back up through the same tube 20% (left tube) to 40% (right tube) of the time. Always move the light out of that tube when the ball goes down through it. When a ball is shot back into the entry area by the right catch ramp, it always places the ball into the left entry tube. Always move a dark spot to that tube to insure weapons upgrades. Cheat: ------ Submitted by: bob After you have typed Hidden test, type secret and you will go up one rank from cadet to space admiral and others, this also changes the missions on the buttons on the left by the ramp. High scores: ------------ When using the Hyper Space routine for gaining a center post and extra balls, it is only necessary to start the sequence from the right flipper to the launch ramp and then off the left flipper into the Hyper Space chute. Once the ball has gone to the end of the Hyper Space chute and awarded whatever is appropriate for that play, it will kick back down and it is very often possible to send it right back up into the same spot where it just came from -- namely right back up into the Hyper Space chute. The goal is to send it up the chute as many times as possible. When you finally miss, the ball will start to move around the table and the actual mission of the moment can be pursued. Also, quite often the ball will kick out of the Hyper Space chute and off the left flipper into the launch ramp which you then use the left flipper again to direct the ball right back into the Hyper Space chute. High scores: ------------ The white bar across the Launch Ramp that registers the points awarded, if and when the ball has stopped just before it. Let it sit there for as long as possible before shifting the table to move in on through. The slower the ball goes under this bar the more points you will receive (usually about two to three million points, but can be as high as 15 million points. Note: Watch your fuel level so that the mission is not aborted. Increase the field multiplier: ------------------------------ Submitted by: Jigglypuff131 To increase the field multiplier over 10 times, type "Incredible" or "Imax" to go from 10 times to 20 times to 50 times to 100 times the field multiplier. The 5th time you hit the targets you will boost the field multiplier to 20 times, 6th time is 50 times, 7th time is 100 times, 8th time it will not turn off after 60 seconds! It also increases the booster targets and the flags, also the re-entry lights and attack bumpers, the launch attack bumpers, the hyperspace chute (includes kickout) the multi color rectangular lights and the progress and rank lights (Works untill you get to fleet (Level 9) or lights are all on) Lights do not reset or turned off automaticly after 60 seconds: --------------------------------------------------------------- Submitted by: Jigglypuff131 Type "Lmax" or press the L button to stop reseting or automaticly turning off the lights (longer than 60 seconds) Press the L button once to get the lights keeped on for 60 minutes (1 hour) twice is 24 hours (1 day) 3 times is unlimited amount of time. Not affect your score and high scores are recored! Don't type hidden test or it's not going to work correctly! Change the ball's speed (Better way): ------------------------------------- Submitted by: Jigglypuff131 A better way type "speed" 3 times to go from normal to fastest Type "Speed" 1st time - 50 miles per hour Type "Speed" 2nd time - 100 miles per hour Type "Speed" 3rd time - 200 miles per hour Type "Speed" 4th time - 500 miles per hour (Sometimes you can see blurry movement) Type "Speed" 5th time - 1,000 miles per hour (Warning: Can't see the ball) Blurry To return the ball back to it's normal speed (5-25 miles per hour) Type "stop" Sometimes this new code can work in debug mode. Have fun with the new cheat code! 5 more cheat codes for everyone (extra): ---------------------------------------- Submitted by: Jigglypuff131 1. Lights all on - Type "Incredible" or "Lmax" turn them all on like Maelstrom 2. Increase the field multiplier - type "Imax" to increase (10 to 20 to 50 to 100) 3. Change the ball's speed - type "max" or in debug mode press M key (4 times) 4. Return tje ball's speed back to normal - type "2max" or in debug mode (2 key) 5. Make your own codes by submiting them (Takes hours to days to appear and work) How to change the ball's speed -------------------------------- Submitted by: Jigglypuff131 By typing "max" or "2max" or debug version: To start - M key To stop - 2 key Changing the ball's speed and returning back to the ball's normal speed (movement) Press M key 1st time - Fast (50 mph per hour) Press M key 2nd time - Faster (100 mph per hour) Press M key 3rd time - Double (200 mph per hour) Press M key last time - 500 mph per hour (Sometimes can't see the ball with eyes) Press the 2 key - Returns back to normal (5-25 mph per hour) Make the ball spin and go faster -------------------------------- Submitted by: Jigglypuff131 Type "max" or "2max" or after typing hidden test, now you won't have to type the code! Press the M key to make the ball go fast and faster! Press the M key 3 times and the ball increases to the max speed (200 miles per hour) hit the M key again then you can't see the ball (too fast to see clearly) It will make a blurry movement! To stop the ball press the 2 key to get back to it's normal speed. Increase Field Multiplier up to 50 times (50x): ----------------------------------------------- Submitted by: Jigglypuff131 Email: Igglybuff12@yahoo.com To activate this new code type "Smax" in regular mode or Press the S key in hidden test (Debug mode) to activate it as well. If the 4 field multiplier lights are on (Hit the 3 field multiplier targets each time) You can now make it to 20 times (20x the field multiplier) by pressing the S key or typing "Smax" once to activate it, to increase it to 50 times (50x the field multiplier) press the S key the 2nd time in hidden test mode or by typing "smax" in regular mode. After 60 seconds the field multiplier goes back to 10 times or back to the normal amount, you can now be able use it as many times as you like.