Shin Megami Tensei - Imagine Shin Megami Tensei: Imagine A Walkthrough and Helpful Guide =============================================================================== Copyright 2008 CyberTractor 26 January 2009 This guide may not be reposted onto any website without my consent. An email will pretty much always get you the permission you want. Any questions, suggestions, and inqueries may be sent to fllmtlchcb@yahoo.com My character's name in-game is Gillispie. If you see me on, drop a line. :) =============================================================================== Table of Contents A. Update History B. Introduction C. General Information C1. Demons C2. Playing the Game C3. Macca and Magnetite C4. Dying and Homepoints C5. Alignment towards Law or Chaos C6. Expertise D. Walkthrough D1. Chapter 1 - DB License (The D## terms are searchable terms) D11 - Act 1: A Demon Friend D12 - Act 2: Omen D13 - Act 3: The Raid D14 - Act 4: Azura D15 - Act 5: The Thick Forest D16 - Act 6: The Obelisk of Balance D17 - Act 7: DB License D2. Chapter 2 - The Children of Adam D21 - Act 8: The Obelisks of Form and Power D22 - Act 9: Setsu's Concerns D23 - Act 10: Azura's Search D24 - Act 11: Azura's Training D25 - Act 12: The Visionary of the Past D26 - Act 13: Emissary to the Messians/Gaians E. Dungeons E1. Suginami E2. Hacked Chips E3. Shibuya Quartz E4. Old Ichigaya Camp E5. Shinigama Catacomb of the Knights Temple E6. Kagurazaka Zhu Que Cavern E7. Celu Tower E8. G1 Trials F. Quests G. Fusions H. Demonic Compendium I. Cards J. Frequently Asked Questions K. Closing = A. Update History =========================================================== -Version- 1.0 - 26/1/2009 - Prelimenary formatting and basic information added. 1.1 - Fixed indenting on the guide. 1.2 - Added Fusions, Demonic Compendium placeholder, and act 7. 1.3 - Added Expertise, revamped dungeons, and added a lot of fusions. 1.4 - Added more quests. 1.5 - Added a lot of fusions and up to act 11. = B. Introduction ============================================================= Shin Megami Tensei: Imagine is an MMORPG set in the world of Megaten. This unique series of games encompasses a dozen or so wonderful RPGs, among them are the series of Persona, Digital Devil Saga, and Shin Megami games, with a few stand alone games like Devil Summoner. If Imagine interests you enough, I encourage you to play some more of the games, though they can be quite rare to find. = C. General Information ====================================================== This game has a few unique aspects that may need to be explained to people new to the Shin Megami games. The most unique aspect are... -- C1. Demons -- Demons in the Shin Megami world are, for the most part, intelligent creatures from various mythologies that have manifested themselves in the real world as data. There are dozens of different demons to capture and battle with, and practically every one that you see can be under your command. Demons can be set to attack stance, where they will attack according to their AI. This AI can be trained, and will learn what you tell it to do after an amount of time. Also, it will heal when necessary, and will cast Recarm when it can. To manually control your demon, hit tab (default key) and your camera will pan in the demon's direction. You can move it and control it using the hotkeys at the bottom, as usual. Pressing escape will cancel its action. This is handy if you die and your demon is fighting something. You can cancel his action to make him come ressurect you. - Contracting Demons Demons can be contracted mainly through two different ways: talking and threatening. Intellectual demons which talk in complete sentencesm such as "Let's play a game!" will respond better to talking, while less intelligent demons which talk in more neanderthalic sentences with varied capitalization "sUcH aS tHis!!!" respond better to threatening. Taunt can also be used, but I've yet to encounter a demon that likes it. After talking to a demon enough, one of four things will happen. - The demon will attack you. - The demon will teleport away. - The demon will leave a treasure, and teleport away. - The demon will want to join you. If the demon joins you, a green egg will appear. Click it and then set the contract to be able to summon it. If you leave the egg there for a few minutes, members of your party will be able to contract it instead. This is helpful for helping friends find a particular demon. - Summoning Demons To summon a demon, you must click the 'demon' button normally located in the bottom right of the screen, then 'demon list'. This brings up a list of demons. Select the demon you want and click 'summon'. If you have the proper magnetite, you will start summoning the demon. Magnetite is gathered by killing demons, or you can sometimes find it for sale in a bazaar shop. - Skills Your demon has room for 8 skills, which are normally hotkeys F1 through F8. As your demon levels up, he will learn new skills which can be accessed through the demon's status window. You can get there quickly by pressing 'info' under your demon's picture in his status box. Click on 'Learn Skill' to bring up the skills your demon has learned. Acquired Skills are skills your demon has learned by leveling up. Inherited Skills are skills your demons can learn because of what he was fused by. These skills will be learned by being hit with a skill of the same class. For instance, if your demon is learning Recarm, casting Dia on it will raise the percentage of Recarm because both are curative magic. To use a skill, drag it from the Acquired/Inherited Skill boxes onto a Learned Skills box. If you drag a skill over a previously learned one, your demon will 'forget' the old skill to learn the new skill. Forgotten skills cannot be relearned, so be careful. -- C2. Playing the Game -- The game is comprised of various chapters. These chapters are divided into various acts. Each chapter is a different story arc. Completing acts will grant you various bonuses, such as reward experience, macca, or items. These quests are generally "Kill X amount of Y monster" quests or "Deliver item X to location Y.", or sometimes a mixture of both. A standard leveling system is in the game. When you level, you get variable amounts of Attribute Points, which you use to boost your base stats. Your stats and equipment determine your battle stats, which are both displayed on the players "Status/Equipment" page. -- C3. Macca and Magnetite -- There are two forms of currency in the world: macca and magnetite. Macca is the money used by humans to buy and sell goods. Magnetite is the resource used to summon demons. Both can be found by killing demons throughout the world, but this is the only way to acquire magnetite. Macca can be acquired by selling goods to an NPC or through the bazaar. -- C4. Dying and Homepoints -- Homepoints are respawn points if you die and have no way of being ressurected. You can be ressurected in several ways. You can ressurect on the spot for a hefty EXP penalty and minimal life gain, at the zone entrance for a slightly smaller penalty, or at your homepoint for a minimal penalty. You can also 'accept ressurection' from other players to only lose one percent of your EXP, which is really useful in parties. This option is the best when available. If you are level 10 or below, you incur no penalty for ressurection, so feel free to explore and die as much as you'd like. -- C5. Alignment towards Law or Chaos -- Your actions throughout the game will shift your alignment towards Law or towards Chaos. If you are aligned with Law, it costs less magnetite for you to summon Law demons, but more for Neutral and Chaos. Vice versa for Chaos. Neutral allows you to summon Neutral demons cheaper, but you pay more for both Law and Chaos, but not as much as you would if you were the opposite alignment. -- C6. Expertise -- Leveling up skills is done through a system called Expertise. You may choose from many skills to gain expertise in. The more you use the skill, the more expertise you earn. When you gain 100 points in the skill, you go up a rank. Gaining 1000 points will earn you a class. As you gain rank and class, more skills become available to you. All skills are viewable through the expertise menu. To start gaining expertise in a skill, open the expertise menu and click on the gray [-] on the right. It will turn into a red [^] indicating it is going up. A good place to grind some expertise is the first level of the Virtual Battle. It is filled with nonaggressive slimes with a high respawn rate, however you can't talk or threaten them. To do this, grind with the demons right outside Home 3. Some expertises that I suggest increasing are - main attack (either attack or shoot) - side abilities of main attack (spin, rush, rapid) - defensive abilities for melee attackers (guard, counter) - talk and threaten - demonology - weapon knowledge for melee, gun knowledge (or firearms) for long range - medical sciences - magics for whichever class you wish to learn = D. Walkthrough ============================================================== Chapter One: DB License Note: All acts for Chapter 1 start by talking to Snakeman in Virtual Battle. -- D10 - Act 0: The Sin of Weakness -- D11 - Act 1: A Demon Friend For this mission, you must travel outside of Home 3 and travel south to find a Leader Pixie. You must be level 3 before you'll be able to capture one. If you have trouble finding the area, open up the minimap by clicking the symbol in the top right corner of the screen new to the moon phase. The Leader Pixies can be found around (16,23). Do not confuse Leader Pixies with regular Pixies. If you have trouble catching one, read section C1 on demons to better understand how contracting works. After you get the Leader Pixie, return to Snakeman in Home 3. He'll want to take the Leader Pixie from you to take her wings. If you choose to let him, you get 1000 makka, lose the Leader Pixie, and move slightly towards Chaos. If not, you keep the pixie and forgoe your reward. Either way, act complete. -- D12 - Act 2: Omen You have to go to the Cathedral of Shadows after talking to Snakeman. The Master will give you a bronze plate and tell you to get 10 soul shards from the Suginami Tunnels. You can acquire soul shards from shops in the bazaar, but chances are if this is your first time through, you can't afford them. No worries, you will level up by going through the dungeon and earn some good items if you beat it. The Suginami Tunnel is a place that you'll become very well acquainted with at later levels. There, you can create a dungeon complete with a boss by using different colored plates. Bronze is the lowest level, and the one you will be going through. The Suginami Tunnel is located at (18, 24) and can only be reached by crossing the bridge at (17, 20). There is a home point here that I advise you use. Walk downstairs. Here you will see a Yagiya, Yagiya Express, and a big fountain looking structure. The Yagiya will sell you various plates for the Suginami Tunnel. If you happen to clear the bronze dungeon without getting enough soul shards, you'll have to buy another plate. They don't cost much, so don't worry about running out of money. I highly advise looking around for a party before going into a bronze. At a low level, the creatures inside will be hard. Use your Cerberus's fire breath to kill the Jack Frosts, and just pummel the Slimes and Kodama. Kodamas appear commonly, and be sure to loot the Kodama's bodies for the soul shards. Check the Suginami Tunnel section if you want additional information about what awaits you inside. After you get 10 soul shards, go back to the Master, then to Snakeman. Your reward is 1500 makka. -- D13 - Act 3: The Raid Level 10 requirement. Go to the Home 3 Camp at (17, 18) of Suginami. Its the area in the north that has the Yagiya on your minimap. Before you go, he'll ask you to fuse and Erthys. If you don't have the demons you need on hand, go recruit them and return to get the next part of the quest. Talk to the guard here and he'll ask you to kill 20 Cait Sith and 1 Turbulent Incarnation Cait Sith (the giant one). Neither of these are too hard. To check your current progress, open up your quest menu and double click on Act 3 to see how many you have left to kill. After killing them, report back to the guard to be asked to kill 10 Inugami and 1 Shikigami. Inugami are aggressive and have a weakness to lightning. Contrary to what Snakeman suggests, I would ditch Erthys and recruit a Cait Sith instead. They have a charge move that is lightning elemental, which deals more damage if you haven't leveled up Erthys. The Shikigami can be found farther north and has a weakness to fire, so if you have problems, whip out Cerberus and use fire breath to make the battle quick. After finishing these off, return to the guard. He'll ask you to meet him at the entrance to the warehouse. Return to Home 3 and go to the north. You'll see the guard standing in front of the door. Talk to him and he'll send you to the next area, which has a home point You can bring a party into this area after you enter it, which is advisable. Use it if you'd like, and continue through the tunnel until you come to another guard. This guard gives you a card that you can use on the terminal. After using the card, you'll be transported to an area that has about 15 Shikigami and 1 Taraka (the one from Act 0). Take out the Shikigami in whatever fashion you please. When the Taraka is alone, go all out with your attacks. Taraka is weak against ice Attacks, so Jack Frost may come in handy. After killing the boss and receiving a lot of bonus EXP, head back to Virtual Battle. Before talking to Snakeman, summon Cerberus. Snakeman will reward you with 2000 makka and he will take Cerberus away, letting him rest now that Taraka has been killed. -- D14 - Act 4: Azura Level 15 requirement. Bronze Suganami plate required. Talk to Snakeman with the plate in your inventory and you'll start the quest. He will send you to the Cathedral, where they ask you to obtain an Old World Stone. The Junkerman in Suginami (21, 23) is your next objective. For the next part, you must have at least one demon over level 12. At the end of the act, you will have to sacrifice a demon over level 12, so plan ahead. The Junkerman says a demon can go into the tunnels to get the stone. The higher their level, the higher chance they'll come back. A level thirteen demon should have a 100% chance of coming back. After obtaining the stone, summon the demon you want to be sacrificed and head back to the Cathedral. The Master will take the demon and stone from you. At the next full moon (it takes about 15 minutes for moon cycles to change by 1/8) he will give you a rare Gray Plate. If you lose it, you can return for another. You will definitely want a party before coming into this dungeon. Higher level characters are always willing to help out with this dungeon because it gives you a whopping 100,000 bonux EXP upon completion. This is a six floor dungeon with bosses on floors two, four, and six. On level two you fight a Forneus which is only weak towards fire and lightning elemental physical attacks and has a lot of defenses. A Cait Sith is helpful. He is immune to shotguns, and all magic. On level four you fight Decarbia, which is weak against blunt attacks, rifles, shotguns, and holy attacks. He is immune to thrust, blowback, and fire. He is much easier than the previous one. On level six you'll fight another boss, along with several of the previous bosses as minions. The new demon is weak to force and pierce, and nullifies holy, shotguns, handguns, and blowback attacks. After the battle, enjoy your bonus experience, grab a cube, and leave. Head back to Snakeman for a 2500 makka reward. NOTE: If you go back into a gray dungeon (by helping someone else), talk to the Jack Frost at the beginning. He'll give you a Jack Frost Pendant. -- D15 - Act 5: The Thick Forest Take the job from Snakeman. This act will be a lot less hectic since there is no mandatory fighting. You are going to travel through Suginami to (27,19) and go to Nakano. After exiting Home 3, travel to (18, 22) which is right by the Yagiya and talk to Nonaka in Nakano. He will send you to the Clumsy Researcher, which is on the east end of the building on the north. The researcher will tell you he dropped the data. A man near the entrance to Babel has the data at (27, 18). He will want 1000 makka for the data. If you threaten the man, you move slightly towards Chaos and only pay 100 makka. After obtaining the data, go back to Snakeman. He'll give you 3000 makka. -- D16 - Act 6: The Obelisk of Balance Snakeman will send you back to Nakano. This time, after entering Nakano, go to the Obelisk in the center (20, 20). Talk to the Innocent here. He will have you talk to the DB's around him. Helping Yamaguchi will move you closer to Law and make you kill 10 Gyuki and 20 Azumi. Helping Kano will move you to Chaos and have you kill 10 Kelpies and 20 Cockatrices. Both are the same difficulty, so help either one then report back to the Innocent. You'll see an event where a high ranking DB slaughters a mass of demons. After watching this, the Innocent will have you report back to Snakeman. Do so, and you'll be rewarded 4000 makka. -- D17 - Act 7: DB License Level 25 required. This act consists of four battles: three of which are back to back. You'll need a variety of skills at your disposal if you'll want to come out of this mission unscathed. Fire, ice, and rifles will make these battles easier. At level 21, a Fallen Angel Andras has both bufu and agi, as well as Lemegeton, which casts 2x Makakaja. He is very useful in the fight since he hits every elemental weakness these fights throws at you. After you talk to Snakeman and get your License Test Card, go to the far right side of the room next to the Vizionz Girl and click on the terminal. Insert your card and you'll start the fights. The first three fights must be fought on your own. The first battle is against 10 Garms. Just like the Suginami bronze boss, they are weak versus fire and guns. Attack one generates enmity from all of them, so wait for one to seperate itself from the group before you attack. The second battle is against a Jack Frost and Pyro Jack. Jack Frost is weak versus fire and shotguns, while Pyro Jack is weak versus ice. If you start to charge magic around them, they'll attack you immediately, so either charge up away from them, use magic stones, or avoid magic altogether. The third battle is against an Orthrus and Cerberus, both of which are weak versus ice. Orthrus is immune to all melee attacks, so pound at him with ice magic and bufu stones. After this, you'll see a cut scene. Head to the service entrance (the same one from act 3) and this time you'll be choosing to go to location B. You can bring a party into this fight, and its highly advised to do so. You'll fight more Shikigami whose stats have been increased but are still succeptible to fire, and an Oni who is weak to poison (and doens't have any resistances from what I saw.) This battle shouldn't be hard with a decent party. Afterwards, enjoy your 200,000 bonus experience. Talk to Snakeman and you'll finally receive your DB license and tell you to go to Babel and talk to Yamamoto to get further acts. The biggest benefit is that you can now teleport directly to Shinjuku Babel by talking to the Home 3 homepoint. Just select 'use teleporter' to warp there. -- D21 - Act 8: The Obelisks of Form and Power Head to Shinjuku Babel (don't forget you can teleport there and back once a day) and head all the way to the north. Talk to the guard at the door and head inside. Directly in front of you is Yamamoto the Steel Willed. He is who you're going to get your quests from from now on. Talk to him to see a scene. It seems that the Messians and the Gaians are doing missionary work in Babel, and you are going to be the mediator. You are given two codes and told where the two people are. First, talk to the Messian who is at (24, 23). Give her the code LM5988 and then she will talk about the Messian philosophy. She will then ask you a few questions about it. The answers are - Shinigawa - Judah the Dilligent - Millenial Kingdom... Answering these right will shift you towards Law. Now go find the Gaian who is directly north. Give him CG5991 and he will talk about the Gaian philosophy and ask you a few questions which will shift you towards Chaos. The answers are - Ueno - Doukan the Dauntless - A World of Freedom and Liberty Return to Yamamoto and he'll now ask you to check out the other two Obelisks. You'll gain 50,000 bonus experience at this point. Now head south to Shibuya. In this new area you should see demolished buildings and crystals everywhere. Head to (21, 20) to the west side of the Obelisk. Talk to the Innocent. If you chose yes to this, you get a big shift towards Law. Choosing no has no effect. Return to Yamamoto and now leave Babel to the east. In Ichigaya, you should find the Innocent and Obelisk at (21, 19). This time, the Innocent's question will have shift you to Chaos if you say yes. Return to Yamamoto and you'll finally be introduced to Setsu, Azura's brother, and be rewarded with 100,000 bonus exp. -- D22 - Act 9: Setsu's Concerns Yamamoto now has interest in Celu Tower, which is in Shibuya. There are a lot of Divine demons in this dungeon, and it is very dangerous and unwise to go in without a party, so get a decent one together and have at it. Once inside, head south and into the Celu Tower and use the Inspection Plate. Talk to DB Yamaguchi at the beginning to record data on the Divines. DB Kano at (24, 18) DB Watanabe at (23, 22) DB Matsudo at (24, 19) DB Saito at (25, 22) Throw the switch (30, 20) Friendly Demon Buster at (30, 17) Go to the next floor. If you talked to all the DB's, the DB at the door will let you pass. Now you'll fight a boss. 4 Archangels and a Power. The Archangels are just like the ones from Suginami Silver, and the Power is a more powerful Divine. Take them on one at a time. After the fight, talk to the DB and you'll be teleported back to Babel. Talk to Yamamoto and you'll finish the quest and earn 500,000 bonus exp. Leave the room and see a scene to actually finish the quest. -- D23 - Act 10: Azura's Search Yamamoto will tell you to go to Snakeman. Trek or teleport back to Home 3 and talk to Snakeman, who will give you a Kingdom plate for the Suginami Tunnels. Head to the tunnels (with a party, preferably) and use the Kingdom plate. Forneus is weak to electicity. Decarabia is weak to expel, long range, and blunt. Eligor is weak to electricity. Andras has no weakness. One the first floor, there is an ore in the little room at (15, 22) and another at (28, 19). You must pick these up. Use the two ores to open the door on the second floor. After the scene, you'll fight a boss. You are rewarded with 200,000 bonus exp upon his defeat. After the boss, talk to the Kingdom Crystal. These choices have very obvious effects on your alignment. Afterwards, you will be teleported to Babel. Talk to Yamamoto to complete the mission and receive 500,000 bonus exp. -- D24 - Act 11: Azura's Training Yamamoto will have you trek back to Home 3 again to retrieve Azura. Talk to Snakeman to receive a VB Card C, which you need to use on the terminal on your right. Talk to Azura and you'll get a Comp (modified). Take it to Snakeman, then head to the accessory shop (where you buy armor). Talk to the intern (guy on the right). Go back to Snakeman, then head to the Service Tunnel. Talk to the man by the Security Computer, then talk to DB Yamaguchi. Return to Snakeman, then go talk to Azura in the terminal again.*** *** - You can bring a party in this time. After a humorous scene, prepare for a fight against 2 Fenrir. Fenrir are weak against guns and reflect fire. After battle you receive 100,000 bonus exp. Talk to Snakeman and he'll teleport you back to Babel. Talk to Yamamoto to finish the quest and receive 300,000 bonus exp. -- D25 - Act 12: The Visionary of the Past Level 30 requirement. -- D26 - Act 13: Emissary to the Messians/Gaians = E. Dungeons ================================================================= The general format will be: -- Plate type -- Number of floors -- Enemy name (level) - weakness NOTE: Additional notes go here. E1. Suginami Tunnels NOTE: All Glittering Ore must be turned into the Yagiya before you may reenter a dungeon. You get 1 Revival Bead for each ore you turn in (one at a time). Located at Suginami (18, 24) -- Bronze -- 2 -- Onmoraki (1) - force, penetrate Kodama (3) - fire Slime (6) - fire, expel Cait Sith (7) - long range Jack Frost (11) - fire, spread Angel (11) - none Sudama (17) - fire Nekomata (26) - electricity BOSS: Great Beast Garm - fire, long range General Notes: Sudama can suicide bomb you for 80+ damage, and the Nekomata can aggro you and be quite nasty in packs. Nothing here should cause that much trouble, really. -- Silver -- 3 -- Onmoraki (1) - force, penetrate Slime (6) - fire Blob (16) - ice Deformed Onmoraki (19) - force, penetrate Black Ooze (31) - electricity Deformed Cait Sith (33) - long range Troll (38) - fire, spread Deformed Black Ooze (46) - electricity Deformed Troll (48) - fire, spread Deformed Jack Frost (51) - fire, spread Deformed Archangel (53) - ice BOSS: Column Dwellers Decarabia - long range, blunt -- Gold -- -- Gray -- 6 -- Onmoraki (1) - force, penetrate Slime (6) - fire Cait Sith (7) - long range Jack Frost (11) - fire Blob (16) - ice Sudama (19) - fire Deformed Onmoraki (19) - force penetrate Nekomata (26) - electricity Black Ooze (31) - electricity Deformed Cait Sith (33) - long range Troll (38) - fire, spread Deformed Jack Frost (51) - fire, spread MINIBOSS: Column Dwellers Forneus - electric, may reflect all 4 elements MINIBOSS: Column Dwellers Decarabia - long range, blunt BOSS: Column Dwellers Andras - reflects force NOTE: Gray dungeons are only available for act 4, but a party may be brought. Completion yields 100,000 exp. -- Kingdom -- E2. Hacked Chips Sometimes you'll find a Broken IC Chip when you kill an enemy. These can be taken to the Virtual Battle girl (the one on the bridge) and be turned into Hacked Chips. NOTE: For this section, the demons listed in the seperated section are prizes. -- Home 3 -- 3 -- Newbie Demon Buster (21, 20) Electric Fairy - death Cyber Wood Kodama - fire BOSS: Oberon - Accomplished Erthys (1) -- Camp Ground -- Young Demon Buster ( Electric King Oni (small) - fire (4 rounds of increasing difficulty) Accomplished Unicorn (21) Accomplished Aeros (1) Inexperienced Mothman (20) Feng Huang (20) Kikuri-Hime (18) Apis (24) -- Shinjuku Babel -- 2 -- DB Watanabe (19, 23) TROJAN.DD.SLIME - fire C64.BLOB@dd - ice WORM_B.OOZE.dd - electricity NOTE: The second floor has 1 giant version of each. The black ooze blocks magic. After the battle, return the repair data to Watanabe for a mid level demon. Sarasvati (30) Baphomet (30) E3. Shibuya Quartz Located at Shibuya (20, 21) This dungeon is annoying in the sense that you keep teleporting all around the map, not knowing where exactly you'll be going. -- Bronze -- 4 -- Inexperienced Harpy (3) - long range, force Harpy (7) - long range, force Inexperienced Ocypete (14) - long range, force High Pixie (15) - none Inexperienced Elf (16) - none Accomplished High Pixie (15) - Ocypete (25) - long range, force Mirror Inugami (27) - reflects all magic Inexperienced Aello (28) - none Kelaino (30) - long range, force, reflects charge Elf (31) - none Lucky Hua Po (33) - ice Inexperienced Oberon (36) - none Aello (36) - long range, force Inexperienced Titania (38) - none MINIBOSS: Dangerous Matter Sudama - fire BOSS: Furiae - long range, force E4. Old Ichigaya Camp E5. Shinigama Catacomb of the Knights Temple E6. Kagurazaka Zhu Que Cavern E7. Celu Tower E8. G1 Trials Any bronze, silver, or gold dungeon can be turned into a G1 Trial by using a stopwatch (which is bought from the Yagiya express) while creating the dungeon. By going through the dungeon quickly, you earn Yagiya Seals. These can be traded in at the Yagiya Express for items, or entrance into a gem raffle. The gem raffle will always reward you with random gems of variable rarity and quantity. = F. Quests =================================================================== Quests follow this general format: -- LOCATION -- Quest name - Who gives it to you - Where you get it. - Any other requirements. - What you have to do to finish the quest - What you get for beating it. -- Home 3 -- The Guard's Desire - Guard - (16, 19) - Talk to the home point girl, set Home 3 as your home point, then report back to the guard. - Small amount of experience. Soul Shards: The Sequel - Master of the Cathedral of Shadows - Cathedral of Shadows - Must be under level 20. - Gather 20 Soul Shards and talk to the Master while the moon is 'new'. - Experience based off of your current level. Believe - Discarded Woman - (27, 21) - Give the letter to the woman's husband in Shinjuku Babel. Fellow Adventurers! - Experienced Demon Buster - (24, 20) - Form a party and talk to her, then fight against 5 Garms and a Cerberus. These only inflict 1 damage per hit. - 1000 experience. Let's trade! - Experienced Demon Buster - (24, 20) - Talk to her to learn about trades, then talk to her again. You'll get a random ticket A through E. Find someone who has a different ticket and trade them. - No reward, but you get the keep the ticket. -- Suginami -- Close Counters - Guard - Suginami (17, 18) - Defeat 5 Victory Rainbow Jack Frosts. - You do not have to use dodge. - You get a small amount of experience. A Gentleman's Lesson - Curious Demon Buster - Suginami (21, 20) - Defeat 5 Kissy PIxies. - You do not have to use counter. - You get 500 experience. Understanding Plamsa - DB Harumi - Suginami (18, 17) - Acquire 20 Empty Cans: Oolong Tea and - 10 Wrinkled T-Shirts: Sweaty. - You get 500 experience. Extract the Aluminum! - DB Harumi - Suginami (18, 17) - Gather 10 Aluminums by deconstructing the - Empty Cans; oolong Tea. - You get 500 experience. Gain Expertise in ***! - Friendly Demon Buster - Suginami (14, 20) - Raise your Expertise in *** to class 2. - *** is either attack, magic, or shot. - Your expertise cannot already be 2 before accepting quest. Troubled Pixie - Pixie - Suginami (14, 19) - Register an Unseasoned Jack Frost in your Compendium. -- Shinjuku Babel -- Albertus' Oratorio - Saint Germain - (20, 19) - Acquire 1 Faded Earring: Garnet. Nettesheim's Biblio - Saint Germain - (20, 19) - Collect 5 Makanda Stones. Hohenheim's Embryo - Saint Germain - (20, 19) - Collect 30 soul shards OR an item belonging to Hohenheim. - You get 1 class in Occultism. Make sure you have 1000 expertise points available and Occultism is active. Mount Quest - DB Okabe - Shinjuku exit to Nakano - This does not appear in your quest log. - Talk to him and go through the 3 lessons. - After, you'll be given a level 20 Nimble Cerberus - and a ring that lets you mount him. Seeking Demon Info! - DB Saito - (19, 22) - Gather DC Memory for both a Hua Po and an Unseasoned Hua Po. One DCM is given to you. The Road to Smithing - Masterly Dwarf - (24, 18) - Gather 10 opals, then raise your Weapon Knowledge expertise to class 1. - 1 class in Compounding. Have 1000 expertise points available and Compounding active. = G. Fusions ================================================================== Fusions are the combination of two demons to yield a different demon. These may seem random at first, but they actually follow quite a simple formula. The race of the two demons are added together to get a third race. The levels of the material demons are averaged together, and that level will determine what demon you get. There are 24 families in all. Any family fused with itself will yield an elemental. EE - Earth Element FO - Foul YO - Yoma BR - Brute WB - Wild Bird HA - Haunt FA - Fairy WI - Wilder BE - Beast SN - Snake DI - Divine AN - Fallen Angel RA - Raptor FE - Femme HB - Holy Beast NC - Nocturnus AV - Avian ED - Evil Dragon GD - Goddess ME - Mother Earth DM - Evil Demon DR - Dragon HG - Heavenly God NR - Nation Ruler XX - Can't be done AE - Aeros FL - Flaemis AQ - Aquans ER - Erthys How to read the chart: find the intersection of the row and the column of the two families that you are fusing. That is the family of the demon you'll get. EE FO YO BR WB HA FA WI BE SN DI AN RA FE HB NC AV ED GD ME DM DR HG NR EE|ER|FE|WI| | | |WI|BR|YO| |NC|YO| |WI|BE| |DI| |ME| | | | | | FO|FE| | | | | | |WB|WI| |AN|XX| | | | | | | | | | | | | YO|WI| | | | | | |DM|AN| | | | |BR|DI| |NC| |FE|NC| | | | | BR| | | | | | | | | | | | | | | | | | | | | | | | | WB| | | | | | | | | | | | | | | | | | | | | | | | | HA| | | | | | | |EE|BE| | |YO| |FO| | | | |VI| | | | | | FA|WI| | | | | | |WB|DI| | |YO| | | | | | | | | | | | | WI|BR|WB|DM| | |EE|WB|AE|EE| |AN|NC| |AN| | | | |BE|HA| | | | | BE|YO|WI|AN| | |BE|DI|EE|AE| |HB|NC| |AN| | | | |HB|DR| | | | | SN| | | | | | | | | | | | | | | | | | | | | | | | | DI|NC|AN| | | | | |AN|HB| | |XX| |BE| | | | | | | | | | | AN|YO|XX| | | |Yo|YO|NC|NC| |XX| | |WI| | | | |DI| | | | | | RA| | | | | | | | | | | | | | | | | | | | | | | | | FE|WI| | | | |FO| |AN|AN| |BE|WI| | |ME| |GD| |ME| | | | | | HB|BE| | | | | | | | | | | | |ME| | |ME| | | | | | | | NC| | | | | | | | | | | | | | | | | | | | | | | | | AV|DI| |NC| | | | | | | | | | |GD|ME| | | |HG| | | | | | ED| | | | | | | | | | | | | | | | | | | | | | | | | GD|ME| |FE| | |VI| |BE|HB| | |DI| |ME| | |HG| |XX| | | | | | ME| | |NC| | | | |HA|DR| | | | | | | | | | | | | | | | DM| | | | | | | | | | | | | | | | | | | | | | | | | DR| | | | | | | | | | | | | | | | | | | | | | | | | HG| | | | | | | | | | | | | | | | | | | | | | | | | NR| | | | | | | | | | | | | | | | | | | | | | | | | ** This chart is not yet complete. If you can help fill it, please do. ** -- Using Elementals -- Fusing elementals with demons gives you various results. You could get the same demon with altered stats, a lower class demon, or a higher class demon. SD - Same Demon HC - Higher class LC - Lower class XX - Can't be done EE FO YO BR WB HA FA WI BE SN DI AN RA FE HB NC AV ED GD ME DM DR HG NR AE| | | | | | | | | | | | | | | | | | | | | | | | | FL| |LC|LC| | | | | |HC| | | | | | | | | | | | |HC| | | AQ| | | | | | | | | | | | | | | | | | | | | | | | | ER|LC| | | | | | |SD|HC| |SD|SD| |HC| | | | |LC| | | | | | -- Inheriting Skills -- A demon made through fusion can learn skills from the two demons he was made from. These are shown under "Inherited Skills" when the demon is being fused. The more a demon is hit with a skill from the same family as the inherited skill, the more he will learn it. Once the guage is at 100%, the demon will be able to use the move. = H. Demonic Compendium ======================================================= **soon to come** = I. Cards ==================================================================== Every monster in the game has the chance to drop a card. There are numerous cards to collect, and numerous sets to make. In every town there is a Card Maniac who will (along with other NPCs) ask you to make sets out of the cards. Name of set - (how many you need)x what you need111111 - What you get. Jack Bros - 1x Jack Frost 1x Pyro Jack - 3x Ointments = J. Frequently Asked Questions =============================================== Q: What's the best demon for a warrior build to use? A: Well, there is no definitive 'best demon'. It depends on your playstyle. If you were going for purely offensive, go with a good physical attacker. If you were going to solo a dungeon, bring some demons to hit the elemental weaknesses of whatever you were going to come against. In a party, a healer always comes in handy. If your player is doing most of the damage, a demon which can cast buffs and cure status effects is always helpful. Tailor your demon to best suit whatever it is that you are lacking. Send your questions to fllmtlchcb at yahoo.com and I'll try my best to answer them. = K. Closing ================================================================== A big thanks to Illuminatia for helping with a lot of quests and fusion combinations! If you have any questions, comments, or suggestions, please email them to me at fllmtlchcb at yahoo.com =============================================================================== END OF DOCUMENT