Samantha Swift and the Mystery From Atlantis Version 1.2 5/18/12 _________ / / O | O O | | | | O O | O / _________/ Samantha Swift and the Mystery From Atlantis Walkthrough by The Lost Gamer (ilovecartoonssomuch@yahoo.com) http: //the_lost_gamer.tripod.com/ Copyright 2012 For a list of all my various guides, please check http: //the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Walkthrough 002a. Alaska and the Totem of Lights 002b. Australia and the Sense of Taste 002c. Greenland and the Sense of Smell 002d. Museum of Secrets Lost and the Sense of Hearing 002e. Morocco and the Sense of Thought 002f. Alexandria and the Sense of Sight 002g. Congo and the Sense of Touch 003. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the PC game called "Samantha Swift and the Mystery From Atlantis". This is the third game in the Samantha Swift series. It's a casual, hidden object point-and- click adventure game. If you want to contact me about this guide, feel free to do so at ilovecartoonssomuch@yahoo.com. 002-Walkthrough --------------------------------------------------------- 002a-Alaska and the Totem of Lights --------------------------------------------------------- The game begins with Samantha Quick arriving in an Eskimo Village in Alaska. She is tracking down a lead which could result in finding the Totem of Lights. Screen 1 -------- Of course, this game starts off with a basic introduction to how the game works. You have a list of eight different things which are on the screen. Your goal is to find all these objects and click on them. For example, one of the objects you're looking for is a chainsaw. The chainsaw is on the left pillar of the building on the right. Find and click on all the items. Some items on the list are yellow. This basically means that the name of the item is a minor puzzle. For example, one item is "fries ingredient". This item refers to the potatoes, in the bottom/left. So when an item on the list is yellow, you first have to figure out what that item is, then find it on the screen. Every screen has two Swift birds on it. If you collect all the Swift birds in the game, you unlock the hidden objects mode on the main screen (which lets you replay certain screens, in this game). There are also lightning bolt hints. If you find a lightning bolt, click on it to add it to the hint counter in the lower/right. If you're ever stuck and can't find something you need to find, you can always use a hint to have its location shown to you. Once you find all eight items on the list, a list of eight more items appears. Find all of them, and the tool belt unfolds. You can now use some of the tools you've found to solve puzzles. Items in blue can't be found unless you use tools to get them. The first puzzle is finding an eskimo necklace. Move your cursor over the roof of the building to the left. See how it changes and turns blue? This indicates a tool can be used here. Take the hair dryer from the tools section, and use it on the roof to find the eskimo necklace. The second thing you have to find is the scanner. Use the data key card (from tools) on the gray box in the middle of the screen. It opens. You get to pick which game mode you want to play in now. You can pick adventurer mode or expert adventurer mode. The two are the same, except expert adventurer mode is timed, the scanner can't be used more than once per screen, and you get more points. Once you've found the two blue items, you are challenged to find the last item here, which is the Eagle Totem Pole. Use the chainsaw on the log in order to get it. Screen 2 -------- Just like the last screen, you have to find sixteen items, then some bonus items that you need tools to find. Now, you might have noticed there are about twenty or so items on the screen. The sixteen you have to find are actually randomly picked from the list of twenty, so that each time you play the game, you get a different set of items to find. However, some items will ALWAYS be on a particular screen, namely, the tools needed to solve the puzzles on the screen. My walkthrough will only cover the tools and puzzles which are not randomized. Tool #1: A snow monkey is on the left bank of the river. Tool #2: A dolphin is swimming in the river. Tool #3: A spear is against the left side of the left totem pole. Tool #4: A snowy owl is in the upper/right. Tool #5: The bee hive is hanging from the top of the house on the left. Tool #6: The bat is on the left wing of the left totem pole. Tool #7: The serpent is in the lower/right, near Samantha's head. Puzzle #1: Use the bee hive on the beaver dam to get a bear. Puzzle #2: Use the spear on the bottom of the river to get a fish pendant. Puzzle #3: Put the animals on the middle totem pole. From bottom to top, the animals are the dolphin, monkey, bat, owl, bear, serpent and eagle. Samantha notes that each animal represents one of the five senses. The two other animals are the dolphin, which represents the sense of thought, and the eagle, which is a guide. Puzzle #4: Click on the dog sled, on the beaver dam. Screen 1 (again) --------------- Samantha returns to screen 1, to find some snow dogs. Tool #1: One is on the roof of the left house. Tool #2: One is in the snow, in the middle of the screen. Tool #3: One is at the bottom of the left post of the house on the right. Tool #4: One is on a piece of paper on the right post of the house on the right. Tool #5: One is on the top post of the house on the right. Tool #6: One is in the middle, hiding in the background. Tool #7: One is hiding in the background, near the second- from-right house. Tool #8: The bone is in the upper/left, left of some icicles. Tool #9: The sausages are in the upper/left, below the icicles. Tool #10: The key is on the right post of the building on the right. Puzzle #1: Use the key on the snowmobile to get a dog. Puzzle #2: Use the sausages on the dog house to get a dog. Puzzle #3: Use the bone on the dog dish in the lower/left to get a dog. Screen 3 -------- Tool #1: The yellow key is on the yellow box in the lower/right. Tool #2: The winch is inside the green box at the bottom of the screen. Tool #3: The snowballs are near the skis in the middle/right. Tool #4: The blow torch is in front of the left house. Puzzle #1: Use the key on the snowmobile to get a tank. Puzzle #2: Use the winch on the crank (at the bottom of the pole on the left) to get a weather balloon. Puzzle #3: Use the snowballs on the side of the igloo to get a block of ice. Use the blow torch on the block of ice to get the ancient skull. Screen 4 -------- Tool #1: The bottle of ink is in the lower/left corner. Tool #2: The soup ladle is in the upper/right corner. Tool #3: The fishing rod is in the upper/left, resting along the edge of the canoe. Puzzle #1: Use the ladle on the cooking pot to get the key. Puzzle #2: Use the key on the chest in the lower/right to get the prehistoric skull. Puzzle #3: Use the skull on the two holes (above the chest) to get the ceremonial mask under the fireplace. Screen 3 (again) ---------------- Puzzle #1: Use the fishing rod on the fishing hole in the lower/left to get a pilosaur tooth. Puzzle #2: Use the bottle of ink on the pilosaur tooth. Screen 5 -------- Tool #1: The keys are hanging from the top of the car's window. Tool #2: The steak is on a plate, below the car's window. Tool #3: The starter cord is below the tree in the middle. Puzzle #1: Use the meat on the wolf to get mammoth tusks. Puzzle #2: Use the starter cord on the red thing at the bottom of the screen to get a gold nugget. Screen 6 -------- Tool #1: One mirror piece is at the bottom of the screen. Tool #2: One mirror piece is on a light in the upper/left. Tool #3: One mirror piece is against the wall on the right. Tool #4: One mirror piece is left of the leftmost laser box. Tool #5: The USB drive is in the lower/left. Tool #6: The Geiger counter is on the floor, on the right. Puzzle #1: Put all four mirror pieces on all four lasers, so you can get the microbe culture they were protecting. Puzzle #2: Use the USB drive on the computer on the left. This prints out the evacuation plans in the lower/right. Puzzle #3: Use the Geiger counter on the screen to find that the uranium ore is under the chair on the left. Screen 5 (again) ---------------- Samantha wants to create an avalanche by making a lot of noise. Tool #1: The tuning fork is on the leftmost electrical tower. Tool #2: The drum is near the barrels in the lower/left. Tool #3: The ram horn is on the grill on the front of the car. Tool #4: The air horn is in the snow, right of the car's right light. Tool #5: The radio is on the roof of the car. Tool #6: The ram horn is above the 2 in Bunker #2. Puzzle #1: Use the keys on the open part of the car door to start the engine ignition. Puzzle #3: Once the avalanche ends, click on the puma that is uncovered. Screen 7 -------- Time for something a little different. In this screen, you have to find thirteen matching pairs. There are two books, two fish, two skulls, etc. Click on one of the pair, then click the other of the pair. Once you find all the matching pairs, a puzzle starts. Here, you want to rotate the rings, in order to lead the balls of light to the center of the screen. When the holes in two rings overlap, a ball will travel closer to the center of the screen. Get all the balls in their places to solve the puzzle. It gives you the seal plate item. Solving this puzzle reveals the Totem of Lights, which floats in the middle of the screen. Pick it up. Shortly after this, a villain named Colonel Tempesta comes and steals the Totem of Lights from Samantha. No! Screen 6 (again) ---------------- Samantha wakes up inside a familiar room. The room has changed since she last visited it, though. Spot the eight differences between the two screens. Then, spot the eight differences between the two screens again. This covers the left and right sides of the room, respectively. Once that's done, put the seal plate in the middle of the room, and use the pilosaur tooth on it. The seal plate transforms, and Samantha realizes that the rest of her team needs to see this. 004b-Australia and the Sense of Taste --------------------------------------------------------- Samantha returns to New York and the Museum of Secrets Lost. Her friends, Dr. Butler and Adam Woodson, determine that the seal plate is actually a harmonic device. It leads to the six Harmonic Senses of Atlantis, which can stop the Totem of Lights that Colonel Tempesta stole. The device says that the first sense is in Australia's Great Barrier Reef. Our heroes determine that this must be the sense of taste. Screen 1 -------- Tool #1: A knife is on the rock in the upper/left. Tool #2: A yellow dive light is in the middle of the screen. Tool #3: A skeleton key is on the ship mast. Tool #4: The four snake parts are on the leftmost rock, on the rightmost rock, right of the wheel on the left, and above the pinkish coral. Puzzle #1: Use the knife on the clam to get the black pearl. Puzzle #2: Use the dive light on the bottom part of the wrecked ship to find a mermaid. Puzzle #3: Use the skeleton key on the treasure chest to get a snake part. Screen 2 -------- Tool #1: The crab is on the lower/left, sticking out of the right side of the brown plant. Tool #2: The four snake parts are right of the snake outline, above the lower curve in the snake outline, sticking out of the up/right side of the brown plant in the lower/left, and above the pipe in the lower/left. Tool #3: The oxygen canister, or "air under pressure" is in the upper/left corner. Puzzle #1: Use the crab on the pipe in the lower/left to get an engraved shell. Puzzle #2: Use the oxygen canister on the deflated balloon (near the crevice in the upper/left) to get a golden mask. Puzzle #3: Use all eight snake parts in the snake outline to get the pilosaur tooth. Screen 3 -------- Tool #1: A chicken is on a tree trunk, right of the rock formations. Tool #2: Blossoms are in the tree branches above the rock formations. Tool #3: A charcoal stick is against the top of the screen, in the upper/left. Puzzle #1: Use the chicken on the crocodile in the lower/left to get a spearhead. Puzzle #2: Use the blossoms on the moving tree leaves (in the upper/middle of the screen) to get a koala statue. Puzzle #3: Use the pilosaur tooth on the guide who appears, in order to get some paper. Use the paper on the rocks in the lower/left, then use the charcoal on the paper to make an etching. Now Samantha has a map. Screen 4 -------- Tool #1: A tent pole is lying on the ground, right of the front of the left tent. Tool #2: Coal is inside the tent on the right. Tool #3: Grass is on the bottom/middle part of the screen, against the bottom edge of the screen. Puzzle #1: Use the tent pole on the tent right of the kangaroo to get tribal drums. Puzzle #2: Use grass on the kangaroo to get the bullroarer. Puzzle #3: Use the coal on the fire to get the guide to walk onscreen. Screen 5 -------- Jerara (the guide) takes Samantha to Ayers Rock. Puzzle #1: Use the bullroarer on the snake design to find another aborigine guide. Puzzle #2: Use the guides on the snake design, by placing them in the circles marked with feet. It doesn't matter which places you put them. A game starts, where you need to swap shells to make matches. If three or more shells of the same color are in a row, that's a match. When a match is made, the shells leave the board. Your goal is to keep playing until the four guides reach the bottom of the board. There are also bombs, which will clear rows and columns for you. Puzzle #3: Put the four new guides into the snake design, placing them in the marked foot spots. This will cause the weather to change, and it will also get you the sense of taste. 004c-Greenland and the Sense of Smell --------------------------------------------------------- Samantha returns to the Museum of Secrets Lost. Use the sense of taste on the seal plate, and it reveals that your next destination is Greenland. Meanwhile, Colonel Tempesta appears to be working with Markus Payne, a villain who has crossed paths with Samantha Swift in the past. He is making mind- control cream, which doubles as an effective anti-aging cream. Screen 1 -------- Tool #1: The ancient gears are below the trunk of the right tree and in the branches of the left tree. Tool #2: Thor's Stone is below the rock. It is shaped similar to an anchor. Tool #3: The double axe is sticking out from the base of the right tree. It is on the left-hand side of the tree. Tool #4: A red-and-white sail is on the gray stone fence. Tool #5: Two oars are on the shore, one is on the roof of the house, one is by the base of the stone, one is left of the stone, and one is the bottom part of the pool of water. Puzzle #1: Use the axe on the stump to get the dragon medallion. Puzzle #2: Use the oars and mast on the Viking ship to get the dragon masthead. Puzzle #3: Use Thor's stone on the rock to get Thor's hammer. Screen 2 -------- Tool #1: The ancient gears are above the highest icicle (on the left side), above larger icicle on the right side, and on the ice in the lower/left corner. Tool #2: A crowbar is on the ice in the lower/left. Tool #3: The glasses, or "second eyes", are between the icicle in the upper/left and the icicle on the left. The two ends of the glasses touch both icicles. Puzzle #1: Use the glasses on the T-Rex skull in the upper/right to free it. Puzzle #2: Use the crowbar on the red glow (near the lower/left) to get the laser cutter. Puzzle #3: Use the laser cutter on all four icicles to get the ancient valve. Screen 3 -------- Tool #1: The ancient gears are between the two rightmost stalactites (on the ceiling) and in the lower/left, above the feather. Tool #2: The slingshot is on the right, above the tallest stalagmite (on the ground). Puzzle #1: Use the slingshot on the icicles hanging from the ceiling. You make a pathway, and you get two Atlantean pendants and a crystal eye. Puzzle #2: Use the crystal eye above the doorway, and use the two pendants on the two grooves below, but connected to, the doorway. Screen 4 -------- Tool #1: The ancient gears are in the upper/left corner, and above the large circular device in the lower/right. Tool #2: The brush is directly above the smaller circular device, in the lower/middle. Tool #3: The four valves are left of the blue rock in the upper/left, below the blue rock in the upper/left, and two which are attached to the larger circular device. Puzzle #1: Time to start the machine! Brush off the large circular device, then put the ancient gears on top of it. Put the valves on the open pipes connecting to it, and put the master gear on the smaller circular device. A puzzle starts, similar to one you did in Alaska. Rotate the three rings, in order to move all the lava to the center ring. Solve this puzzle to get four lava gears. Puzzle #2: Use the lava gears on the four statues, near the bottom of the blue rock in the upper/right. They melt the rock and gain you the Bear Sense of Smell. 004d-Museum of Secrets Lost and the Sense of Hearing --------------------------------------------------------- Put the Bear Sense of Smell into the seal plate. Oddly enough, the seal plate says that Samantha is at the correct location. After calling a friend, it is confirmed that the bat sense of hearing must be here in the Museum of Secrets Lost. Perhaps Samantha's missing parents found it on one of their expeditions? Screen 1 -------- Tool #1: The USB cable is on the computer's keyboard. Tool #2: The dart is on the left side of the right wall, under the wind chimes. Tool #3: The book key is on the book, on the computer desk. Puzzle #1: Use the dart on the dartboard to get the bullseye. Puzzle #2: Use the USB cable on the camera (by the computer) to get digital photos on the computer screen. Puzzle #3: Use the book key on the camera shelf to get the totem shard in the desk drawer. A threatening note from Colonel Tempesta comes along with the shard. Screen 2 -------- Tool #1: The fingerprint brush is by the fingerprint powder. Tool #2: The sugar, or "horse treats", is below the fingerprint powder. Tool #3: The eye dropper is against the bottom/left corner of the laptop. Puzzle #1: Use the sugar on the cup of coffee to get sweet coffee. Puzzle #2: Use the fingerprint brush on the laptop's touchpad to get fingerprints. Puzzle #3: Use the eyedropper on the glowing green spot to get alien microbes. Puzzle #4: Click on the fingerprints until you find the matching one (in the bottom/middle). It belongs to Colonel Tempesta. It's starting to look like she broke into Samantha's work area here. Screen 3 -------- Samantha and her friends decide to analyze the totem shard and the alien microbes. Tool #1: The key is in the lower/left, against the left wall. Puzzle #1: Use the key on the X-ray Scanner case to get the X- ray Scanner. Use the scanner to find five bugs, all of which are bug-shaped. They are colored differently when seen through the scanner. Puzzle #2: Use the totem shard on the microscope to find Dorian Gray crystals. These are the crystals being used in Markus Payne's and Colonel Tempesta's mind control, anti-aging cream. Apparently, they come from a meteorite (which was used to build the totem pole in Alaska). Screen 4 -------- Tool #1: The UV lamp is on the right leg of the left statue. Tool #2: The electrical tape is on the box in front of the right display case. Tool #3: The rolled painting is leaning against the box in front of the right display case. Puzzle #1: Use the rolled painting on the empty painting frame (towards the back of the room) to get a painted castle. Puzzle #2: Use the UV lamp on the left light (above the painting) to get secret marks. Puzzle #3: Use the electrical tape on the electrical wires on the left to get a red orb. Screen 5 -------- Tool #1: The crowbar is on the floor, by the chair. Tool #2: The paint dissolver is a purple bottle, by the leg of the center table. Tool #3: The cotton swab is on the side of a box, against the right side of the screen. Tool #4: The horseshoe is on the side of a box, left of the corner that is made with large blocks. Puzzle #1: Use the paint dissolver and the cotton swab on the painting (the one on the easel) to get a Van Gogh painting. Puzzle #2: Use the crowbar on a crate on the left, to get an elephant figurine. Puzzle #3: Use the horseshoe on a horse statue (on a crate on the right) to get a scanner upgrade. Getting the scanner upgrade starts another matching puzzle, where you have to find matching items. For example, if "pyramid" is on the list, you need to click on both pyramids, in a row, in order to remove them. Find all the matching pairs to get the Sense of Hearing. 004e-Morocco and the Sense of Thought --------------------------------------------------------- Put the Sense of Hearing into the seal plate. It says the next sense is in Morocco, and Samantha coincidentally gets a message from Nick Weaver, one of her contacts there. Screen 1 -------- There are no tools or puzzles on this screen. The totem eye item is next to the phone on the bar. Screen 2 -------- There are no tools are puzzles on this screen. The totem eye is on top of the pool table. Screen 3 -------- Tool #1: A hammer is in the lower/left, above the green plants. Tool #2: Rolled paper is at the base of the rock with the mermaid statue on it. Tool #3: A cracker is to the right of the mermaid's tail. Tool #4: A magnifying glass is to the right of the mermaid's tail. Tool #5: The mermaid has a gear for an earring. Tool #6: There is a crank on the device below the mermaid's tail. Puzzle #1: Use the magnifying glass on the pile of leaves on the beach to set them on fire. Use the rolled paper on the leaves to get a bashful drawing. Puzzle #2: Use the cracker on the parrot to get the dolphin statue. Puzzle #3: Use the hammer on the knife which is embedded in a coconut to get an ape bracelet. Puzzle #4: There is a device on the right, with a gear. Use the gear on this device to get a treasure chest. Use the crank on the chest to open it and get the crown of Poseidon. Screen 4 -------- Tool #1: A glove is in the upper/right corner. Tool #2: An oxygen tank is in the lower/right, behind the open cooler. Puzzle #1: Use the glove on the cooler to get a prehistoric fish. Puzzle #2: Use the oxygen tank on the jack (which is under a barrel, in the middle) to get a key. Puzzle #3: Use the key on the locked briefcase (on the stairs) to get sonar. Screen 5 -------- Tool #1: A knife is on the top edge of the crane scaffolding. Tool #2: A lever is on the small wall, which separates the left window from the middle window. Tool #3: A prawn is in the middle of the screen, between the cannon and the fallen column. Puzzle #1: Use the lever on the circular part, connecting four windows, to get an Atlantean statue. Puzzle #2: Use the knife on the netting on the left to get the diver. Puzzle #3: Use the prawn on the eel in the lower/right to get a coral necklace. A puzzle to get the sense of thought occurs. Lead all four divers to their holes, but don't let them cross over each other. The green one will go right, up, left all the way, down, left, down and right. The red one goes right all the way, down all the way, right all the way, up all the way and right. The purple one goes right, down, right, down, right, down, left and down. The yellow one goes left, up, left, up, right, up four times and left twice. 004f-Alexandria and the Sense of Sight --------------------------------------------------------- Put the sense of thought into the harmonic device. The villains, who have planted a bug inside the Museum of Secrets Lost, want to finish collecting enough meteorite pieces before Samantha and her crew can use the harmonic device to negate their efforts. Screen 1 -------- Tool #1: Paper is on the steps in the middle. Tool #2: The golden eye of Horus is on top of the second-from- right column. Tool #3: Scissors are on the left, right of the brick wall. Tool #4: The five chess pieces are at the base of the second- from-left pillar, on top of the left temple, below the base of the leftmost pillar, left of the rightmost pillar and above the steps, in the middle of the screen. Puzzle #1: Use the golden eye of Horus on the piece of paper with the eye of Horus written on it, left of the brick wall. This gives you an owl figurine. Puzzle #2: Use the paper on the rock in the lower/right, then use scissors on the paper. Rock, paper and scissors gets you some ancient writing. Puzzle #3: Zoom in on the chessboard, then put the chess pieces into their outlines. This gets you a Pegasus statuette. Screen 2 -------- Tool #1: The marble ball is in the bottom/middle of the screen. Tool #2: The tongs are leaning against the bottom of the left statue. Puzzle #1: Use the marble ball on the left statue to get pharaoh's ring. Puzzle #2: Use the tongs on the fire to get the royal seal. Screen 3 -------- Tool #1: A blue magnet is at the base of the middle pillar. Tool #2: A gong is lying on the crack, in the lower/right. Tool #3: A gong hammer is lying on the ground, below the second-from-left pillar. Tool #4: A bow is to the left of the middle pillar. Puzzle #1: Use the magnet on the hole in the lower/right to get a silver chain. Puzzle #2: Use the bow on the apple (above the head of the statue on the left) to get a scroll. Puzzle #3: Use the gong and gong hammer on the frame in the lower/right to get a gorgon shield. Screen 4 -------- Tool #1: There are two hands, one at the base of both columns. Tool #2: A car jack is on the ground, right of the left torch bowl. Tool #3: A torch is on the right, hanging on the wall. Puzzle #1: Use the car jack on the partially-opened wall (right of the middle) to get a golden lion head. Puzzle #2: Use the torch on the right torch bowl to get a lit torch. Use the lit torch on the left torch bowl to get a microbe meteor. Puzzle #3: Use the golden hands on the top of the archway (below the human head) to get a golden heart. Screen 5 -------- Tool #1: There is a golden band on the top of both pillars. Tool #2: Golden planets are on the dresser in the lower/left, in the middle of the planets picture on the far wall, and on lampstand in the left corner. Tool #3: Chains are against the left side of the rightmost pillar, against the right side of the left door, above the middle doorway and along the left edge of the rightmost ceiling beam. Tool #4: A telescope is on the steps to the right. Tool #5: A ship's wheel is in the lower/left, at the base of a table. Tool #6: Owl tiles are against the dresser in the lower/left, at the base of the middle doorway, against the far wall (left of the left statue), against the far wall (right of the planets design), on the floor in the lower/left, and on the far wall (below the planets design). Puzzle #1: Use the gold bands on the statues to get the bust of Aristotle. Puzzle #2: Use the gold planets on the gold planets device in the lower/right to get a sun deity. Puzzle #3: Use the telsecope and ship's wheel on the pedestal of the middle of the room to get an Atlantis map. Screen 2 (again) ---------------- Puzzle #1: Use the owl tiles and the chains on the small building in the lower/right to open it up. You then get a puzzle, where you rotate the rings until you form a picture of an owl. The rings snap into place, when you rotate them correctly. Solving this puzzle gets you the sense of sight. 004g-Congo and the Sense of Touch --------------------------------------------------------- Put the sense of sight into the harmonic device. Our heroes realize that the device can be used to stop the alien microbes that are being used in Colonel Tempesta's anti-aging mind control cream. Screen 1 -------- Tool #1: Marimba mallets are behind the right side of the desk. Tool #2: The tribal drum is between the two huts. Tool #3: A feather is on the left side of the straw roof of the hut on the right. Tool #4: A diamond is on the desk. Tool #5: A green leather pouch is in the lower/right corner. Tool #6: A fish skeleton on the left wall of the right house. It is right of the post. Tool #7: A wishbone is on the railing of the bottom step of the stairs. Puzzle #1: Use the drum on the medicine man to get marimba keys. Puzzle #2: Use the marimba keys on the stand in the lower/left, which you can see under the railing to the stairs. Use the marimba mallets on the marimba keys to play music, which gets you the meteorite fragment. Puzzle #3: Use all your items on the medicine man (starting with the leather pouch) to get a medicine bag. Screen 2 -------- Tool #1: The six frogs are outlined on the left rock wall, in the tree to the right, near the base of the plants to the right, and sitting on three gray rocks in the middle/left. Tool #2: A green blowgun is in the upper/right part of the screen, in the tree. Puzzle #1: Use the blowgun on the bag (above the smoking thing) to get an African diamond. Puzzle #2: Use the frogs on the bow and arrow in the upper/left corner of the screen to get a bone necklace. Puzzle #3: Use the medicine bag on the smoking thing to get a golden gorilla. Screen 3 -------- Tool #1: A pith helmet is by the corner of the building, hiding behind some rocks. Tool #2: Three logs are resting against the temple wall, on the ground on the right, where the temple stones and the foliage meet, and against the bottom of the part of the temple that has three stones piled on top of each other. Tool #3: A whisk broom is in the lower/left corner of the screen. Tool #4: A plank is against the bottom of the screen, directly above the place where the two Swift Birds go. Tool #5: A brown cobra flute is in the upper/left corner, resting against a branch. Puzzle #1: Use the pith helmet on the skull to get an envelope. Puzzle #2: Use the broom on the leaves to get beads. Puzzle #3: Use the cobra flute on the cobra's jar (in the lower/right) to get the totem's eye. Puzzle #4: Use the totem eye in the indent, on the side of the temple. Put the logs on the ground in front of the temple, then use the plank on the coals to get the elephant graveyard map. Screen 4 -------- Tool #1: The bananas are sticking out of the bottom of the plant in the lower/left. Tool #2: Two ivory tusks are on the ground, along with the other tusk-like pieces of ivory. One is lying on the trunk of a tree to the right, two are in the branches of the trees on the left, and one is on the branches of a tree to the right. Tool #3: The sword is in the branches of the tree to the right, above the statue. Puzzle #1: Give the bananas to the monkey to get a helmet. Puzzle #2: Put the tusks on the elephants. A grave pops up. Use the sword and helmet on the grave to get Hannibal's ring. Inside is a meteor piece; pick it up. Screen 5 -------- Tool #1: The water bag is in the upper/right corner. It is green. Puzzle #1: Use the water bag on the bucket on the left to get a key. Puzzle #2: Use the key on the keyhole (in the lower/left corner of the door) to open it. This starts a puzzle. Pieces appear on the right, and you need to find three pieces that are the same colors, which are also adjacent to each other. For example, if you need to find green, purple and blue, find three pieces which are next to each other that are green, purple and blue. The pieces don't all have to be in the same row or column; each piece just needs to be adjacent to the one before it, whether that's diagonally, horizontally or vertically. Do this challenge multiple times in a row to get the sense of touch. Then put the sense of touch into the harmonic device to complete the device. Now our heroes can stop the villains! Our heroes go to Tempesta's lair, back in Greenland. Use the harmonic device anywhere on the screen to stop Tempesta and destroy all the mind control microbes! 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to put my guide on your website or something like that, you should probably ask permission first (instructions under general information).