Quake II _____________________________________________________________________________ ( QUAKE II FAQ/WALKTHROUGH ) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 0.7 random_probabilities@yahoo.com.au The latest versions can always be found at: http://www.gamefaqs.com This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited and is also a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ======================================= = = = TABLE OF CONTENTS = = = ======================================= _______________________________________________________________________________ ------------------------------------------------------------------------------- ->Chapter 1 -- "Revision History/Updates" (RHU08) | ->Chapter 2 -- "Introduction" (INT32) | ->Chapter 3 -- "Basic Game Overview" (BGO16) | ->Chapter 4 -- "Combat Strategies" (CS72) | ->Chapter 5 -- "Weapons FAQ" (WF99) | ->Chapter 6 -- "Items FAQ" (IF09) | ->Chapter 7 -- "The Walkthrough" (TW01) | ->Chapter 8 -- "General Gameplaying Tips" (GGT43) | ->Chapter 9 -- "Online Play FAQ" (OPF54) | ->Chapter 10 -- "Single-Player Game Cheats" (SPGC27) | ->Chapter 11 -- "Credits" (C1-) | ->Chapter 12 -- "Contact Information" (CI1098) | ------------------------------------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ *Use Ctrl+F to quickly find what you are looking for* =============================================================================== = Chapter 1 -- "Revision History/Updates" = =============================================================================== RHU08 _______________________ Version 0.45 (15/02/04)) - Finished sections 001-005, 007, 009 and 010. Still a long way to go unfortunately... __________________________ Version 0.75 (??/??/????)) - ??? _________________________ Version 0.7 (13/05/2004)) - Completed the General Gameplaying Tips, Online Play FAQ, Basic Game Overview, Combat Strategies sections. I also added a little to the Introduction, changed my email to random_probabilities@yahoo.com.au and also changed the general format of the guide. Also updated the walkthrough. =============================================================================== = Chapter 2 -- "Introduction" = =============================================================================== INT32 Quake II was the highly anticipated sequel to id Software's revolutionary Quake. Since the release in 1997, Quake II was the superior game over the other FPS games back in those years. However, recent games are giving this game a run for it's money. Titles such as Jedi Outcast and Quake II Arena have proven to be better games to play than the ageing Quake II. But this game is still popular with many gamers, either just for nostalgic fun or their computers don't quite meet the required specifications for the newer games. Fire up Gamespy and you'll see a planets worth of servers, all running Quake II, while some of them even have active mods. However, this game is not to be taken lightly, even though it may be old, Quake II can still hold a box of surprises for the uncoordinated player. =============================================================================== = Chapter 3 -- "Basic Game Overview" = =============================================================================== BGO16 Minimum System Requirements: English Language version of Windows 95 or NT 4.0 with 100% compatible system Pentium 90mhz processor (130mhz recommend) 16 megs RAM (24 recommend) 100% Sound Blaster Compatible sound card Quad speed CD ROM 25 - 400 MB hard disk space *If you have problems playing Quake II on Windows XP, try restarting it in compatibility mode (Windows 95 or Windows 98/ME) and make sure you have the latest patches installed. After you pop the disk in and watch the intro, the game will dump you on the main menu screen. You have 5 options: -GAME -MULTIPLAYER -OPTIONS -VIDEO -EXIT It's a pretty good idea to start configuring your controls before you jump into the battlefield, so select OPTIONS and hit [Enter]. You'll now be shown a list of options that you can change, I'll go through each one in detail: ------------------------------------------------------------------------------- Effects Volume: Basically, the volume of how loud the game is, you can set this to the highest setting if you want ------------------------------------------------------------------------------- CD Music: Determines if CD Music will be played during the game. ------------------------------------------------------------------------------- Sound Quality: The quality of the sound that comes through your speakers. For best sound, select High Quality ------------------------------------------------------------------------------- Mouse Speed: How fast your mouse responds when you move it. Setting it to the highest setting will probably send it flying across the screen with a touch, so it may be best to leave it at the half-way point. ------------------------------------------------------------------------------- Always Run: Always have this option on, running makes you move faster and can make it easier to escape from somewhere, much easier to enable this option than to hold down the [SHIFT] key. Remember that your footsteps can be heard, so hold down [SHIFT] to walk when you're trying to sneak up on someone. ------------------------------------------------------------------------------- Invert Mouse: Reverses the Up/Down direction of the mouse, recommended option is off. ------------------------------------------------------------------------------- Lookspring: Automatically "springs" your view to default if you are looking up or down. ------------------------------------------------------------------------------- Lookstrafe: Not exactly sure what this does, best to leave it at off. ------------------------------------------------------------------------------- Freelook: Allows you to look around at your own pleasure with the mouse, turn this option on. ------------------------------------------------------------------------------- Crosshair: Determine what your crosshair looks like, there's no difference between them but I prefer the cross. ------------------------------------------------------------------------------- Below I have included the default game controls, then under that I have listed my own set of controls: DEFAULT CONTROLS Keyboard -------- [ W ] - Move Forward [ S ] - Move Back [ A ] - Strafe Left [ D ] - Strafe Right [SPACE] - Jump [ C ] - Switch Weapon Mouse ------ [BUTTON 1] - Shoot [BUTTON 2] - Crouch [MOVE MOUSE FWRD] - Look Up [MOVE MOUSE BCKWD] - Look Down MY CONTROLS Keyboard -------- [ W ] - Move Forward [ S ] - Move Back [ A ] - Strafe Left [ D ] - Strafe Right [SPACE] - Jump [ X ] - Switch Weapon Mouse ------ [BUTTON 1] - Shoot [BUTTON 2] - Crouch [MOVE MOUSE FWRD] - Look Down [MOVE MOUSE BCKWD] - Look Up =============================================================================== = Chapter 4 -- "Combat Strategies" = =============================================================================== CS72 ------------------------------------------------------------------------------- Strafing An age old technique to use in gunfights, strafing can be what saves your life. You can use it to circle around the enemy you are firing at and also dodge some of their shots. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Ducking A very useful move to use. Ducking while in a gunfight can increase your chances of survival. Just remember not to use it too much and to move while ducking. Combine this with strafing for good results. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Jumping Also a helpful tactic. Jumping at a distance can through off your opponents aim. Jump behind structures to throw your opponents aim completely. Combine this with Strafing and Ducking for excellent results. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running (Otherwise known as bailing) If someone had a rocket launcher aimed at your head, would you simply turn your back and walk off? Of course not! You'd (as I would when I've got a Blaster in hand) bail and get out of there as fast as you can! Although going around tight corners can be tricky with this set to on, there are far more positives to running than walking around ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Crouching Not exactly the best tactic in the world, good to do if you're camping and waiting for the enemy but in a front on assault, it would probably wouldn't (in my opinion) be too wise to crouch, since it gives your enemy more opportunities to shoot you in the head. Mainly use this for getting under low obstacles. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Swimming (The art of staying alive below water) Swimming in water can sometimes make a difference in a one on one firefight, even though it is quite hard to get around underwater, you can turn the tables if you are fighting a healthy player, since it will be easier for you to hit him. But it will also be just as easy for him to hit you. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Camping (Lying in wait for a tea-break) Camping is usually staying in one place, while concealed, and waiting for the enemy to wander into your crosshairs. But you won't get many kills from this, as real people aren't stupid enough to walk right into your line of fire, also, this can probably make all the other people want to gun you down even more for being an annoying camper, so drop this tactic. ------------------------------------------------------------------------------- =============================================================================== = Chapter 5 -- "Weapons FAQ" = =============================================================================== WF99 Although peaceful negotiations work a treat in the real world, in Quake II, aggressive negotiations is what will get you through the game, and these weapons are here for the job. ------------------------------------------------------------------------------- Blaster Ammunition Usage: NONE Damage: VERY LOW Very easily the weakest weapon that you have, but since it's the weakest, you get infinite ammo for it as well, but it's still pretty useless. Only use this gun if you don't want to waste your other ammo on destroying/exploding crates or taking the occasional potshot. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Shotgun Ammunition Usage: SHOTGUN SHELLS Damage: LOW An excellent replacement for the Blaster weapon, the shotgun can take out most of the weaker enemies out in one shot if you are close enough and doesn't do a bad job against some of the tougher enemies like the Enforcers. Remember that this weapon is not powerful at ranged combat, it is best used at minimum distance to maximise its potential. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Super Shotgun Ammunition Usage: SHOTGUN SHELLS Damage: MEDIUM A great replacement for the bog-standard shotgun, the Super Shotgun does the job more efficiently with a higher attack power. However, it uses two shotgun shells with each shot, so make sure that you aim carefully with this gun. Also remember that it is a lot more effective in close range. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Machine Gun Ammunition Usage: BULLETS Damage: LOW A useful weapon for the early game, the Machine Gun spits out a continuous line of fire. In Single player, the main drawback is that this gun tends to aim upwards while firing, forcing you to stop firing for a short time. The weapon features an instant hit shot, meaning that there is now delay between pulling the trigger and the bullet hitting the target, so then this this weapon instantly gets what it aims at. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Chaingun Ammunition Usage: BULLETS Damage: MEDIUM Basically the big brother of the Machine Gun, the Chaingun makes short work of anyone who dares to come near you and body armour doesn't make a whole bunch of difference. This gun can spit out a truckload of bullets in a relatively short amount of time. Thus, spraying rooms with continuous gun fire is no longer a good idea with this weapon, as it will leave you straggling for ammo. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Grenades Ammunition Usage: Grenades Damage: High A decent weapon to use in Single Player mode, but no more useful in that, using this in multiplayer mode will see you being closed in on, shot at, and stomped on until you're deader than the Strogg, do not use this weapon, unless you're absolutely positive that the grenade will hit your intended target. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Grenade Launcher Ammunition Usage: Grenades Damage: High A good weapon to use in Single Player mode, its only use in online play is that you should use it in tight corridors, where it will be hard to dodge the grenade shots. Do not use this weapon at long range as the grenades have a limited range because they fly in a arc. And certainly do not use this weapon at close range unless you're interested in a suicide attempt. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Rocket Launcher Ammunition Usage: Rockets Damage: High A fine weapon to use, in Single and Online play. This weapon does quite alot of damage even if it is a near miss on your opponent. The splash damage also makes this weapon even more attractive to the player. Hitting your opponent directly with this thing will send him to an early grave, so accuracy still counts for this weapon. Remember to jump and avoid if you see it in the hands of your opponents, and like the grenade launcher, remember not to use this weapon at close range. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Hyperblaster Ammunition Usage: Energy Cells Damage: High A devastating weapon to use, even if it uses a complete truckload of ammo, this weapon requires a brief spin-down, meaning that it will continue to fire for a few seconds even after you have let off the attack button. Sort of like the energy version of the Chaingun, except this can do alot more damage and shoots faster. An excellent weapon to use if you are in close-quarters combat with an opponent and worried about splash damage from explosive weapons. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Railgun Ammunition Usage: Rails Damage: Very High Probably one of the most powerful weapons in the game, the Railgun can take out an opponent in one shot, and since the shot continues to travel even after hitting your opponent (and through walls too!), you can, if your aim is good enough, take out several opponents in one shot. The only way to survive a direct shot from one of these things is if you have maximum health and armour. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- BFG 10k Ammunition Usage: Energy Cells Damage: Very High Most likely the most powerful weapon, the BFG 10k probably stands for "Big Freakin' Gun 10 000", and it does a pretty good job of living up to its name. It's big, and it's freakin powerful, press the attack button and the gun will charge up for a second or two and fire a big green energy ball. While this ball flies along, it will shoot out several beams that damage your target(s). Finally, it will explode, cooking anyone who happens to be near the blast area. Add Quad Damage for a fun kill rampage. ------------------------------------------------------------------------------- =============================================================================== = Chapter 6 -- "Items FAQ" = =============================================================================== IF09 Most of these things here are for combat support, so don't be afraid to use them especially if you have a large supply of them. Don't be afraid to use these items! They're there to be used! ------------------------------------------------------------------------------- Health No prizes for guessing what this does, they restore 10 HP, while the large med packs restore 25. Stimpacks can raise your health by 1 while an Adrenaline can boost your health back up to 100. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Armour Helps stop the damage incoming from enemy fire, it doesn't completely stop it though. Armour Shards boost your armour up by 1, Flak Jackets add 25, Yellow combat suits add 100 and the Red combat suit suits you up with a massive 200 increase. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Energy Armour Activate this armour by pressing the "P" key. It will drain your energy cells but the upside is that you take no damage from energy weapons while this is activated. Always turn this on when you come across opponents with energy guns, the energy usage may not be too bad, but can really put a dent in when you start using energy weapons while this is activated. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Silencer Most useless in my opinion, the Silencer will temporarily muffle the shots from your gun, useful if you want to be stealthy... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Backpack Comes in two types, Bandolier and Heavy Pack. These will allow you to carry more ammunition, and the Heavy Pack holds more than the Bandolier. Useful when you find a truckload of ammunition and can't carry any more. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Breather Allows you to breath underwater for a certain amount of time, not too exciting... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Enviro-Suit Protects you from environmental hazards, such as toxic waste. Has a limited lifespan so use it wisely. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Quad Damage Quadruples your damage for a short time. This is one of those items that can turn the odd player into an unstoppable frag machine, killing everything that moves. For best results, combine the Quad Damage with a quick firing weapon, like a machine gun, Chaingun, or Hyperblaster. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Mega Health Jumps up your HP to an incredibly 200. However, it starts counting down until it hits 100 again, make good use of this while you can. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Invulnerability Makes you temporarily invincible, like god. Run around and stand in front of rocket launchers and shoot the bad guys before this little gem runs out. ------------------------------------------------------------------------------- =============================================================================== = Chapter 7 -- "The Walkthrough" = =============================================================================== TW01 ------------------------------------------------------------------------------- Mission 1 ------------------------------------------------------------------------------- **************************************************** -Objective 1: Locate the Base Installation Elevator* **************************************************** After the convenient crash at the start, move forward and keep your distance from the left wall, once you get near, an explosion will occur, damaging you if you are too close. Once the explosion has died down, look towards where it originally started. There should be a gap that you can fit through, once you get through, you'll be rewarded with a Flak Jacket, nice. Now follow the passage around the side and watch out for another explosion, it should have opened up another gap, so go up on the rubble and head into the building. Unfortunately, the elevator is severely damaged, so you'll have to find another elevator in working order. In front of you, there should be some sort of hole in the ground, jump into it and take the Shotgun. After some looking around, you should find that the floor in the corner looks different to the rest, shoot it to create a hole, now jump in. Since this new area is quite small, you'll have to crouch, keep going, while making sure that the red lights are on your right (so you know you're going the right way). You should then arrive at a new area, with a sort of river running through it, move to the left and continue. Once you see a big fan up in the ceiling, go right and follow the passageway to arrive at a river area. Move left and enter the building. Then turn right and go past the window and through the door to see another elevator similar to the one that was destroyed earlier, enter it and push the exit button to complete your first objective. **************************************************************************** -Objective 2: Use the sewer tunnels to gain access to the Base Installation* **************************************************************************** Once the elevator stops, move out and beware the enemies, once you've killed everyone, exit the room and head to the left, keep going and turn the corner. Hit the button to open the bars and grab the Machine Gun and ammo, now keep going in the direction opposite of where you got the Machine Gun, then take the elevator up to the upper floor. When you walk on the catwalk, be very cautious, as an enemy may ambush from behind. If he did, then kill him and collect the flak jacket from near him. Now take the passageway to the left of the lift. Unfortunately, the bridge has been taken out, so you can't cross it, look to the right to see an entrance, enter it and push the button to open up the grate, now jump in. ************************************** -Objective 3: Locate the Comm. Centre* ************************************** Take the hallway at the top of the stairs, you should then enter a watery area, walk to the left of the doorway and pick up the handy Rebreather, then run across the bridge and nab the Shotgun. Now go through the next door. Move into the room and kill the enemies hiding in the holes. Go up to the catwalk and jump the crates to receive a very generous Quad Damage along with another Machine Gun. Follow the passageway opposite the stairs and enter the room that has green slime in the middle, ignore it all and enter a doorway through the left. Now go up the stairs to the left and take the lift to the upper floor. Follow the catwalk until you reach a window to your right. An explosion will then start up behind you, just quickly jump through the window. Walk up to the control panel and align the disk to establish an uplink with the command ship. A blue key will now appear to your right, take the damn thing and go. ******************************* -Objective 4: Enter the bunker* ******************************* Now, go back to the locked door, enter and kill the enemies. Keep going until you spot the Installation door, enter it and hit the lever to make a bridge across the gap. Follow the passageway to your left and take the other hallway through. Cross the bridge you made earlier and enter the doorway. Keep going along the passageway until you meet two Berserkers, there's a Quad Damage (If you've already used yours) in this room that you can grab as well. Press the exit button and proceed to you next mission. ------------------------------------------------------------------------------- Mission 2 ------------------------------------------------------------------------------- ****************************************************** -Objective 1: Find the entrance to the Supply Station* ****************************************************** Jump out of the elevator and look left, then jump off and grab the extra Super Shotgun along with some grenades, then take the lift up, but not the centre one, if you do, you have to press the button again. Now pass through the door and enter the box room, a room with lots of boxes, push the button to your right to open the door in front of you, then in the next room, open the door by pressing the switch next to it. Keep going and then hit the button on your left. If you need some ammo and/or health, then proceed into the area below, when done, take the lift back up. Then go through the door opposite to the one you came in through to find another button that needs pushing. Pressing it drops a bridge, so go down and cross the bridge. Keep following the passageway to find a crate room and a forcefield blocking your way to the control centre. To get in, shoot the glowing button through the window. Then go in the control centre and push the button there, causing a ram thing to bust open a door that is locked, opposite to where you came in from. Go through the newly opened door now and go through another door, then go through another door on the right, and follow the hall. Go through another door and enter a room with more catwalks and crates. Jump into the below area and exit through the door. Keep going until you enter a lift. Take the lift up and see two hanging crates, push the button in between them to smush the two Strogg standing there. Go through another door a take the lift down. Cross the bridge over the lava and continue until you find a flooded room, *excellent* >:D, press the switch on the right of the room to open the door on the opposite side, and then go through that door. Now follow the passageway and take the escalator up. Enter the door on your right and go across the catwalk and enter the door. Enter another doorway and follow the walkway behind it, then go right and enter a door. Go left and enter the Supply Station. *************************************************************************** -Objective 2: Collect the 4 power cubes to restore power the Warehouse* *************************************************************************** Start off by going across the bridge and keep going until you meet a door. Enter and you'll find yourself on a balcony, from here you can see a room with plenty of crates stacked about. Hit the button in front of you to kill the enemy and climb up to the opposite balcony. Push the button and go through the door that is unlocked now. You'll now find yourself in another crate room, except that this is much bigger, almost like a maze. Go through it and grab the Minigun at the end, then kill off the ambushers behind you. Now find the lift and take it up. Take the Power Cube [1] to deactivate the red lasers and the lights, then follow the passageway and enter the door, in this room, grab the Flak Jacket and then go on the lift that you should find on your left, a result of pushing the button. You'll now come into another room, hit the switch and sneak in with the crate that goes through the door. Fall down onto the conveyor belt and go along with it and enter the door at the end. In this new room, you'll spot the infamous Supply Train, but first jump across the gap (if you fall, you die) and let yourself into the control room. Press the button in here to destroy the train, then head around the side of the control room to find another button. Hit it to acquire another Power Cube [2]. Jump down onto the train tracks (it's safe now, since you took out the power source) and press the button there. After pressing it, a ladder should appear leading into a small room, climb up there and get another Power Cube [3], three down, one more to go... Follow the passageway to the left of where you stole the Power Cube. Crawl out and drop down and then take the lift up to the level above, then go through another maze of crates and you should eventually find a button on the wall. Push it and this opens up a compartment in the floor. Go down the newly created stairs and take the lift down into a storage room. Unfortunately for you, this storage room has its lights out :P Climb the ladder up the control room and push the button in there. This should start some platforms going up and down, jump on the one going upwards. Take the door on the left and gran the Power Cube inside [4]. Since that's four cubes you've got, then that means you've got them all. Good for you :P In the next room, climb up the ladder and push the button on the left. This will open another door, go through it, through the lift, and through the hallway and finally through another door. Now you'll be in the same room you were in quite a while ago, the one with the crates running across the tracks I mean. Now retrace your steps back to the entrance and go to the Warehouse ******************************************************** -Objective 3: Restore power to key Warehouse components* ******************************************************** Go through the door to find a lift that has no power, and since power is needed to make this thing work, pop one of your Power Cubes into the panel. Now take the lift upwards and enter the Warehouse itself... (cue thunder) Follow the passageway to the right and search for a red panel in the wall. Open it and throw in another Power Cube, which will activate the lights and another lift. Take the lift up now. Continue going across the catwalk and enter the door at the end, and go down the stairs. Follow the passageway to the exit and take the lift down. Look for a Power Cube slot and throw another one in to activate the conveyor belt above you and unlock the door at the end of it as well. Enter the door to your immediate right and hit both of the buttons. Take the lift up and go through the door and go through another door beyond the first. Take another lift down and insert your last Power Cube into the slot. Now you must find your way to the Detention Centre. ********************************************** -Objective 4: Proceed to the Detention Centre* ********************************************** After you inserted the last Power Cube, you would have also activated some rise-and-fall platforms. Take one of these up and then jump to the ledge on your left. Move along the conveyor belt towards the opposite ledge, and then push the button towards your left. Now shoot the box to blow the door down. Follow the passageway until you see a button on a column, hit the button to lower a set of stairs, go all the way down and enter the door. Now go through the arch and into yet another crate maze (:|). After killing your first tank, hit the console that he was inspecting to open a door that leads to the exit from this room. Go through it and go through another on your right. In this room move to your left and hit the button there. Enter the door and open the opposite one by smashing the button. Go into the next room and open the exit. Take a ride on the conveyor belt to find yourself in... jail! HooHah! :P ------------------------------------------------------------------------------- Mission 3 ------------------------------------------------------------------------------- ************************************************ -Objective 1: Penetrate the Outer Jail Defenses* ************************************************ After getting through the air ducts, kill the Enforcers and then use the explosive barrel to get a Flak Jacket (if you blew the explosive crate up already, then you can't get the Flak Jacket unfortunately :P). Advance through the door and when you reach the bridge, jump into the moat beneath you. Go through the tunnel (the one that is half-filled with water) to the end. Nab the grenades and go through the other tunnel. After you appear in a large room, take the items from the shelf, then jump into the water and swim through the big rotor (be very careful while doing this, or you'll be chopped to bits), then swim upwards and you'll find yourself in another room. Exit the room and enter the passageway that will lead you to room that has some armor shards for use. Look around and you should see a grate that looks pretty weak, shoot it and go through. Move up the ladder ahead of you and you'll be lead to a tower with two big doors. Make your way to the elevator inside the tower, when you reach the top, go outside and kill the enemy operating the big gun on ground level. Look around you and activate the floor switch. Go back down the elevator and enter the door that you previously opened. *********************************************** -Objective 2: Locate the blue and red keycards* *********************************************** After the elevator ride, turn left and follow the hall until you reach the outside. Grab the Bandolier and go down the stairs. Go through the hallway. Go on some more stairs, into a room with several window things. Kill the Strogg that hit the alarm and sweep the room. Get the blue keycard near the stairs, then go back to the locked door at the beginning of this objective. Enter the door and through the hall. You'll come into a small open area, directly opposite you is an elevator, take it. Kill the Strogg on the other side and then go back down the elevator, and take the exit on the right. Enter the door to discover that there are HUMANS inside here! Go around to the right and enter the doorway to your right. Opposite the stairs, on the wall, you'll see a yellow button that needs pushing. Do a 360° turn and go up the stairs. Kill the two Gladiators then jump into the prison cell and kill the humans since they're no help to you. Then go through the door on the opposite side and kill the Strogg. Go straight across and down the stairs until you reach a room that has some catwalks. Take the stairs on your left and after that take the first doorway on your left again. Keep going until you find a Gladiator guarding a Red Key. Kill him and take it. **************************************************************** -Objective 3: Clear the way to the Security Pyramid and open it* **************************************************************** *coming in next update* =============================================================================== = Chapter 8 -- "General Gameplaying Tips" = =============================================================================== GGT43 * Never stop moving, standing still makes you a watermelon prize ready to be blasted into oblivion * Always move with caution, your enemies may be lying in wait for you. Running in with guns blazing isn't always the most effective strategy * Always check your surroundings, you may find some useful weapons or items for use. * You can tell what version of Quake 2 you have by starting Quake 2 and bringing down the console (hit the tilde key (~). The console will then appear. In the lower right corner of the console is the version number. =============================================================================== = Chapter 9 -- "Online Play FAQ" = =============================================================================== OPF54 Although there usually better online games than this to play, Quake II can offer hours of fun online play. This section will help you get up to speed with the online play. ------------------------------------------------------------------------------- MULTIPLAYER REQUIREMENTS ------------------------------------------------------------------------------- Even though these requirements are probably considered "old", I'll still be including them for people who aren't sure if their Internet is suited for online play if they have a REALLY old modem. NETWORK PLAY This type of connection is usually used by people for are playing from either school or at work. These use Ethernet cards to connect up and the connection is usually fast enough (if not more) for a good online play session. Make sure that your teacher/boss doesn't catch you playing online if games are banned at your workplace/school MODEM PLAY The minimum required speed for playing Quake II online is at least 28kbps, even though this is considered ancient by today's standards, there are still at least 0.01% of the population still using that speed, so take that into consideration. 56kbps is reasonable for online play but cable is all the better for smoother online play. *NOTE: It has come to my attention that some users of AOL and Compuserve Internet may have problems trying to play Quake II online, it's not the games fault since the problem lies with AOL and Compuserve. Apparently, they do not provide a true Internet connection, so while general browsing, etc. will be fine, playing games online won't be. My recommendation is to switch to a new ISP if you're really desperate to play a game online. Now, make sure that you have the latest version of Quake 2, version 3.20, you can download the Quake II Point Release (which includes the 3.20 patch, VWep pak as well as the official iD Software maps) from http://www.fileplanet.com/dl.aspx?/planetquake/files/q2-3.20-x86-full-ctf.exe (You have to be a member of fileplanet to download this file, fortunately registering as a member is completely free & surprisingly easy :D ) ------------------------------------------------------------------------------- The Meaning Of Death in Deathmatch ------------------------------------------------------------------------------- Deathmatch games in Quake II are pretty simple to figure out. Your main objective during an online game is to kill (in Quake II, kills can also be called Frags) as many people as you can find, thus trying to get the highest score before the game inconveniently ends. Suicides deduct a point off your score while normal Frags gain you a point. Other modes include (only in version 3.20 though) CTF (Capture The Flag) where you must attempt to infiltrate the enemy base, steal their flag and then run all the way back to your base to successfully capture their flag. All of this must be done while defending your own base against any forms of attack and to keep pushing the enemy back. This of course, is almost impossible if you were by your self, but that's why this is a team game... So work as a team and you'll win. Another mode is the Team Deathmatch mode. This doesn't really need much explaining, as it's basically deathmatch with teams. Yet again, work wisely with your team mates for a good rate of success. ------------------------------------------------------------------------------- Setting up the Player Profile ------------------------------------------------------------------------------- Not very necessary, but fun to do anyway. Setting up your Quake II Profile will let you have your own identity in online play instead of using the default one. -Name Simple really, just type in your online nickname, it's probably best to avoid rude words that can offend other players. Try not to use names that are hard to read. -Player Model Choose your player skin, available classes include Human Male, Human Female and Cyborg. There are no differences between the classes, besides the appearance. -Skin Choose a variation of your character model, there are several for each class, so take your time in choosing one that suits your taste. -Handedness This refers the position your hand is on the screen, you can have the default right, left or centre (showing no hands). *Note that on the REALLY slow computers, setting your handedness to centre can help improve your overall performance (even though you won't see any hand actions) -LATEST VERSION To play online, I highly recommend that you use the most up to date version of Quake II (being 3.20 at the time of writing). =============================================================================== = Chapter 10 -- "Single-Player Game Cheats" = =============================================================================== SPGC27 Below I have listed most of the cheats for this game, these can come in hand when you're practicing your skills in Single Player mode, so here you go: To type in a cheat, bring down the console by pressing ~ (tilde) (just to the left of 1). ------------------------------------------------------------------------------- Single-Player Codes ------------------------------------------------------------------------------- give all -- Receive all items in Single Player mode sv_gravity XXX -- Allows you to set the gravity, 850 is normal gravity while 0 is no gravity. Replace the three X's with the numbers of your choice give rockets XXX -- Gives you a determined amount of rockets, replace the three X's with the amount of your choice give (ammo) XXX -- Replace (ammo) with the ammo type that you want, then replace the three X's with the amount of that ammo you want give BFG -- gives you the ultra powerful BFG gun give Hyperblaster -- gives you the Hyperblaster weapon give (item) XXX -- Replace (item) with the item that you want, then replace the three X's with the amount of that item that you want give rocket launcher -- Gives you the rocket launcher weapon give (weapon) -- Replace (weapon) with the weapon of your choice that you would like to receive give cells XXX -- Gives you a determined amount of cells, determine this amount by changing the three X's to the amount of your choice god -- gives you full invincibility, hence the name god mode /g_unlimited_ammo 1 -- This handy cheat gives you infinite ammunition for all of your weapons noclip -- Lets you walk through walls and fly |Level Codes| Outer Base -- base1.bsp Installation -- base2.bsp Comm. Centre -- base3.bsp Lost Station -- train.bsp Ammo Depot -- bunk1.bsp Supply Station -- ware1.bsp Warehouse -- ware2.bsp Main Gate -- jail1.bsp Destination Centre -- jail2.bsp Security Complex -- jail3.bsp Torture Chambers -- jail4.bsp Guard House -- jail5.bsp Grid Control -- security.bsp Mine Entrance -- mintro.asp Upper Mines -- mine1.bsp Borehole -- mine2.bsp Drilling Area -- mine3.bsp Lower Mines -- mine4.bsp Receiving Centre -- fact1.bsp Sudden Death -- fact3.bsp Processing Plant -- fact2.bsp Power Plant -- power1.bsp The Reactor -- power2.bsp Cooling Facility -- cool1.bsp Toxic Waste Dump -- waste1.bsp Pumping Station 1 -- waste2.bsp Pumping Station 2 -- waste3.bsp Big Gun -- biggun.bsp Outer Hangar -- hangar1.bsp Comm. Satellite -- space.bsp Research Lab -- lab.bsp Inner Hangar -- hangar2.bsp Launch Command -- command.bsp Outlands -- strike.bsp Outer Courts -- city1.bsp Lower Palace -- city2.bsp Upper Palace -- city3.bsp Inner Chamber -- boss1.bsp =============================================================================== = Chapter 11 -- "Credits" = =============================================================================== C1- Not a great deal for the credits, but while I'm here I throw some thanks out to CJayC, for his work in keeping a great site like GameFAQs alive and well :D, to iD Software for their excellent game that has kept us playing it for years, and finally the online community that helped me out with this guide. Thanks guys! :) =============================================================================== = Chapter 12 -- "Contact Information" = =============================================================================== CI1098 Feel free to contact me at: random_probabilities@yahoo.com.au, with any e-mail, contributions, money, chocolates, or praise (but preferably money). When you email me, make sure that you write the email in proper grammar, as it gets a bit hard to read when I get messages like: duude wassup man I got trouble onlevel12where u gottahaveto beat the bosslike dat help ,,me So please don't send mail like that. Also, make sure that your spelling is good, it doesn't have to be perfect but at the very least decent. Ok, I think that I have said enough to end this guide now, so you know where to send the e-mail. So now I'm going to sleep, have fun........ =============================================================================== == END OF DOCUMENT == =============================================================================== Copyright(c) 2004 Aqueous Cross