Project IGI Finding the Bomb last level walkthrough - 3 April, version 1 medium difficulty Feel free to explore first the level. When it comes to repeat this level, it may be helpful a way to go to the last room of it as fast as possible. So this walkthough. You begin behind a large box. Stepping back and looking up is a soldier. He has grenades, do not let him see you - get him with the sniper rifle. Go then to the south door (binoculars show where south is) running. Enter and collect the weapons before one other soldier shows at the west entry. Go there yourself anyway after. Clean the room at the end. Go up the lift. Sometimes that door in front opens before one gets there. After opening it step fast to left until see a soldier and put him down. Reopen if needed. Go back the tunnel and wait a second soldier opens that door. Enter again. Watch the guard at the right area, far at left. And also the two guarding the computer console, at the corner area. Use the computer and get again to the lift without using it - return back to the room as soon Anya warns you about the APC. >From the large window use the LAW on the tank. Go down the lift now, until the supply door and next to its door - but do not open - you will ear soldiers running. After stop listening steps, open the supply door and throw out a grenade. Step out the door! After this get out and go left, than right: one or two soldiers, and go North, then East, to catch other two. (One could go back the large window room and snipe then but it would take a lot of time to climb the wall etc.) There is no way you can kill EKK in this room - here she is invulnerable. RECOMMENDATIONS By rule each time you open a door, crouch and get ready to shoot first. Also when walking have the weapon aim below the horizontal, since weapon rise up when firing. If you ever get couch without enough ammo in a weapon, change weapon! do not try to reload under open fire. From this point on use the AK47 whenever not mention other. Just to keep the best for the last. In some PC the left and right sound channels are reserved, test that. Grenades means normal, not the gas ones. By rule, always exit to front after stepping down a stair. Press the "use" key to make the stepping down faster on the stairs. Use the long walks to heal and reload. Notice you will not be able to open doors while doing so. So going on... Enter the East door. Watch out for a guard in front of you or coming from the left. Get him. Enter next right door, and destroy the camera near the sentry, and the one in front, far. Just run into it. Cameras take some seconds to react. Get the Jackhammer from the left room, and some gas grenades from the right room, and go to the door you just passed. Crouch, get ready to fire. Go on. Open next door with a grenade in hand, and without entering, step back fast, and send in it. Run away that door. Enter again, collect supplies at right. Do not use the computer yet. Refill weapons and heal. Open next door, get ready to run and shoot to the front way. Never care about the turn at right, even if someone tries to shoot you - it will miss you in run. Watch from enemy at front. GENERATOR ROOM Next door at far end is crucial. Never enter it, or the sentries there see you, and too many enemies enter that room. Just open the door and get the guard just near it, or far at left/right. In case you do not see it, watch your left. After he is down, get a grenade in hand and reopen the door, stepping to the right, never entering. Send in the grenade to the top of the handrail so it rolls to the left. Do not wait for the explosion! Just run back to the computer, and use it. Go back the sentries room at the generator, with the 4 - M16 A2 in hand. Enter, run, watch your left down in case the explosion did not work and go to the stairs at the left corner of the balcony. Step down that stairs and go in front of them, jumping, then left, jumping, and into that door at the corner. Open it and get ready to clean another one. After entering and cleaning that soldier, go to the LEFT way, never in front (waste of time and ammo). Get sure you reloaded the weapon before turning the corner, and shoot running. Run always since entering that door is crucial. Turn right corner at the end (at left another door) and pass in run to the front way, do not care about the camera, if you run fast enough. Get ready to another guard at the front/left end. Open that door using the wall panel. EKK will enter the lift. Get ready to all those soldiers trying to enter the room (2 at a time, twice) before the lift get down and doors open. Enter the lift, but watch that door. Go up, of course. Next door has a camera behind, so open but do not enter. FIRST wipe out the soldier going away at front of you, but let him get out the camera sight, that also makes them react, than shoot the camera. Go away to the next door, no the one next the destroyed camera. Now you can stop and refill and heal. Open door. Shoot camera. Reload. Wait soldier (or count up to 30 and go). Run to the far end, with the Jackhammer in hand. Get that camera down, but if not soon enough, be ready for many of them. If just one came, get him, them go to the left turn, ready for a coming running second guard. Go down the way. You see a door at far, but notice those slots at each side of the wall. Go there, and send in a grenade, but run away before it explodes, as tunnels are bad for this, if near. Enter that door. THE BOXES ROOM Now you see several boxes. Get another grenade, and send it by between the boxes, but watch the handrail, through the grenade up. Step down, ready if any of the two guards are still on feet. Reload, heal, open that large door, and step fast to the left. Those two guards are good shooters. Then reopen it, but fast step to the right to the other. Do not enter. Just go back all those boxes, to the best resupply in the game, entering at left of the boxes, down the stairs. Sometimes before you open that big door, the right one inside comes out after you. After resupply, enter the room. Watch one soldier at the far right corner. And the one that will come after that is down, then WITHOUT STOP, enter the next door, sniper in hand, slowly. Get the one bellow your level, and then go to the left, next and before to the stair. Sniper scope again. Slowly walk to the handrail, until see one head at left. Get it. Then, scope off, move right and look down, scope on, to pick the last guard WALKING on two platforms bellow, center. Step down , down to the bottom and enter that hole in the wall. CORE ROOM Get a proximity mine in hand. Put one near the slot at the far wall next the right door, change to the AK47 and climb the stairs up. Wipe those two red soldiers inside the control room. You will have about one minute and more after the critical condition warning, so get it easy, put a mine at each wall near the entries of the control room, on the outside. Shoot the left window glass. Get in hand the 4 - M16 A2, reload, heal to 100%, and use the computer. As soon both mines at the control room entries explode, send in a blaster of the M16 to the left wall, then jump out the open window, run to the door in front, open the door being ready to wipe the guard there inside, and as soon that guard is down, turn 180 degrees to defend your back, until that door closes! THE LAST ROOM Enter next door, get the medic pack in the desk. Reload all, heal 100%. Enjoy and observe the view. Long way to come here :) Until you open that little door on the window left side nothing will happen, and you will see no one. That glass is unbreakable, except to EKK shooting you. This is the last room! Go up the desk (for a reference) and use binoculars. There are two tunnels at front. Anya will arrive from the one at right, SW. Look to SE. At the left of that left tunnel, some boxes. At the left of those boxes there is a corner behind a hard column - that is the spot where one must go first. Look again at right, W, there is an exploding large barrel next to that column. Memorize it. READY? open the door, jump to the floor (no stepping by stairs here also) and run to the mentioned left wall corner, and stay there behind that column. Watch left and hide, fast, healing each time at 100%, cause EKK shoots right from far also. Make this look and run (no shooting) just enough to EKK gets near you. She will not enter the corner, but stop near. Use the slow walk to -slowly- step left until you see EKK arm, but not her face. Try to move first to right and then to left if you move too much. When in position use the run key, so to be ready to run after the next step: shoot EKK arm at will, about 40 pistol shoots (not with the M16, it is useful next). EKK will die. Even if you use the pistol. But, that will make Anya enter the room and you will have to protect her FAST! so she can go to the bomb at the middle room. So be sure to have all reloaded and 100% health before eliminating EKK, cause there are three soldiers next to where Anya enters. PROTECTING ANYA As soon EKK dies, ignore the soldier at from of you if he is running away and with the M16 rocket blast the large barrel mentioned before and move on left. One soldier behind the boxes, so send in a M16 rocket between the handrail and those boxes, while running. Then Anya enters and just running behind her another soldier. Get that one too. Be in position near about where the far left soldier was, and defend that position, from right and left, watching the side also. Best change weapon than reload. There will enter a friendly green soldier. No else is in green, so do not shoot him, please. Then Anya defuses the bomb, at last. And the game is over. You win. FINAL COMMENT The game is over without a film, without glory. Just moves to the main menu. This, I find hard to deal with. No professional project manager of a game should end one like this. Programming, weapons, levels, are very good, anyway. Some people said this game was cut down to be in time for sell. Maybe. Some criticize the realistic no-save option, is just to the game seems to take more time, as it would if had more levels, it time was enough. Well, I wonder. This was a great game after all. I liked, but have not desired for another game as this no-save, no-ending film game. To time consuming, less fun to play after so many repetitions. And, no glory at the end. But had besides that, a lot of fun