Port Royale 2 PORT ROYALE 2 STRATEGY GUIDE/WALKTHROUGH Made by: Gerrit v1.1 INTRODUCTION I decided to write this guide for Port Royale 2 after I played it for about a month. I did everything in the game and was hoping to find more secrets and missions so I searched the internet and found that there was no info about this game on Gamefaq's. Although I did find some forums with people that had troubles with starting a good free play game (running out of money and that kind of thing). Then I thought maybe when I write a walkthrough there are other people that can enjoy the game just like I did. VERSION HISTORY V1.0 I wrote the shipsguide and trading guide for a succesfull freeplay. v1.1 After a lot of request i added the bonusship info and how to aquire it to the faq. Also added some more details on the auto trade route. CONTENTS 1. INTRODUCTION 2. CONTENTS 3. SHIP GUIDE 4. GUIDE/WALKTHROUGH SUCCESFULL FREEPLAY 4.1. MARGARITA 4.2. WAREHOUSE 4.3. GETTING BUILDING MATERIALS 4.4. SETTING WAREHOUSE SALES 4.5. FIRST BUSINESS 4.6. GATHER SETTLERS 4.7. GET MORE SHIPS 4.8. AUTO TRADE ROUTE 4.9. SECOND CAPTAIN 5. UP TO YOU 6. LEGAL NOTICE 7. WORD OF THANKS 8. CONTACT INFORMATION SHIP GUIDE |Cannons|Men|Ton|Cost/day|Speed|Agility|Cost |Nation | Pinnace |8 |30 |60 |20 |6-10 |100 |10.000 |All | Sloop |14 |40 |60 |30 |6-11 |100 |15.000 |All | Brik |16 |50 |80 |50 |5-11 |95 |20.000 |All | Barque |20 |60 |80 |60 |5-12 |90 |30.000 |All | Flute ship |16 |80 |200|40 |4-10 |80 |40.000 |All | Trading flute ship|8 |100|250|40 |4-10 |70 |60.000 |Dutch | Corvette |22 |80 |140|100 |5-12 |80 |60.000 |All | Military corvette |32 |120|120|150 |5-14 |85 |100.000|France | Frigate |26 |100|160|100 |5-11 |80 |70.000 |All | Military frigate |40 |120|140|150 |5-13 |85 |120.000|England| Galleon |36 |120|180|100 |4-10 |75 |110.000|Spain | Pirates barque * |24 |80 |80 |60 |5-13 |? 90 |Capture|Pirates| War galleon * |46 |180|160|250 |4-13 |? 75 |Capture|Spain | Caravel * |40 |160|160|200 |5-12 |? 80 |Capture|France | Carrack * |40 |140|140|200 |4-12 |? 80 |Capture|Dutch | Ship of the Line *|50 |200|170|300 |3-14 |? 65 |Capture|England| Bonus Ship |?? |???|???|??? |???? |? |Mission|All | NOTE: The ships that are marked with a * are not for sale in any harbour. To get these ships you will have to attack military convoys or pirates in the Bermuda territory. Every nation has his own type of special ship for sale so you can not buy every ship in every harbour. SPOILER After a lot of e-mails from players i decided to write the information about the bonusship into the faq. So here it comes Find 30 artefacts and talk to your wife. This should be enough but i will also give some hints to find the artefacts. The items are located in little inlets and mostly not found on the traderoutes. E.g South of Providence, West of roatan,North of evangelista. Places where you have to sail manually. The chests are not there all the time, they pop up and disapear. This means that you can find more than one chest at the same location. To get all the artefacts you will have to sail the map often. GUIDE/WALKTHROUGH SUCCESFULL FREEPLAY The starting town will be Margarita in this example. If you choose ship to start with you will have a brik (80 tons) but only 30.000 Gold. I personally like the 80 tons of loading capacity because you can haul more cargo. I also chose to be a trader so I get 5% discount on buying goods. WAREHOUSE There will be convoys from Europe picking up colonial goods and dropping of imports. Every time a European convoy arrives prices of colonial goods will go up and imports will drop. Start in you warehouse because is costing 50 gold a day and you want to make that money back. Let the warehouse owner buy imported materials, wine, spices and tools for 550 - 600 gold depending on how much profit you want to make. If you put the maximum quantity to 50 - 100 you will have a reasonable stock of these goods but it can make you go broke so the best way to start is setting the max to 20. Later on you can increase this number. Margarita is also producing rope and garments, if you want you can auto buy these goods as well but it is not so profitable because the colonial towns your going to visit will have these goods in stock after a few rounds and your profit will drop. It basically means that you have these items in stock but you can't sell it on the trade route your going to embark manually. Later on in the game you build your own production facilities and then the goods will be much cheaper and the colonial towns use more, so the choice is up to you. (if the colonial town really needs those goods you can always buy them manually) GETTING BUILDING MATERIALS To build your own production facilities you need wood and stone. In Margarita you can buy stone but wood is very scarce so the trade route should bring in wood for a low price. The problem in the early stages of the game is that your captain does not have enough experience to embark on an auto trade route, so you have to do it manually. Let's start in Margarita and load 10 wheat, fruit, rope, garments and if the prices of the imports are under 600 then you can buy some imports but these will be in your warehouse the next run so it is not very important. Let your convoy set sail to Port of Spain. NOTE: Speed up the process if you want, but when your convoy has docked in port you should slow the time down every time because when you are low on cash and sell your cargo to buy new cargo it could happen that your warehouse is buying up goods in margarita and then you wont have any money to buy new cargo In port of Spain you can sell all or most of your cargo for a good profit. Now you should buy wood(120GP), stone(120GP), cacao(171GP)and Hemp(114GP). I always buy 10 of each except cacao and hemp as long as the price remains 171 GP and 114 GP respectively. When your convoy is not fully loaded yet you may want to travel to Grenada and buy the same stuff, it should fit in you 80 ton ship. Now it's time to go back to margarita. Instead of selling everything to the market you should drop the cargo in the warehouse. SETTING WAREHOUSE SALES To increase your profit you have to leaf the selling of goods to your warehouse owner. Set the price for cacao and coffee to 190 - 220 depending on stocks (when you see that you don't sell enough colonial goods lower the sales price a bit but I advice to start at 220)it should give you a nice profit of 50 GP each (daily price of the warehouse). Set the prices of cotton and hemp to 120 - 150 depending on how scarce the goods are 150 will do in the beginning of the game otherwise lower the sales price. Do not sell your wood and stone because you want to use it for construction later on. It's wise to use your warehouse for selling because it will give you more profit but check the stock levels. If you notice that some goods aren't sold then lower the sales price or sell it manually. It takes some days for the colonial town to produce new goods and make the prices go down again so you have to send your convoy in the other direction. Puerto Cabello is a small town but sells wood and stone very cheap they also have coffee and hemp therefore it is a good choice to send your convoy over there first. Load Tools, Wine and spices from your warehouse and if the prices of fruit and Wheat are not too high bring some of that too. Send your convoy to Puerto Cabello, sell your cargo for a profit and load coffee (171GP), Hemp (114GP), Wood and stone (120GP). Now send your convoy to coro, here you should buy some cotton (114GP), wood and coffee. Sail back to margarita and drop your cargo in the warehouse. Make sure you auto sell the goods for a profit. FIRST BUSINESS If you repeat this route a couple of times you will have a good stock of wood in your warehouse and the money to build your own industries. I always make sure to have 120 pieces of wood and stone and 45.000 GP. Now you should build four Fruit or Wheat farms. You can construct these in one big square right next to each other, now it looks like one farm. GATHER SETTLERS Its time to go get some settlers now before the farm is finished otherwise it will only cost you a lot of money. Go to Guadelupe, San Juan, Turk Islands, Port Royale and then Cartagena and pick up all the settlers you can find. You can store 80 families into your hold but need 120 to fully occupy the new business. Do not drop them off in margarita and go for more because you created a low settlers count in many town so when you drop them off in margarita other ships will pick them up and take them to the other towns. Just wait until the farm is finished and margarita has a shortage of settlers. Now drop them of and collect a nice 8000 for it. NOTE do not go on an other big settler gathering run because at the time you'll get back the shortage will probably be over. (as you see settlers can make you a very nice profit. So if you are low on cash and do not have the money to buy goods, just transport settlers to towns that need them. But be warned that although towns need them they sometimes just need 5 or 10 and in that case you have to travel sometimes longer witch cost more than the profit you will make, and sometimes just before you get to the town some other ship drops off the required settlers so you can't make a profit there) Now that you have your business up and running you should set the auto sell of Wheat/fruit in your warehouse to 88 GP and a minimum stock of 100 so that your convoy always has some goods to load, and you can get much better prices in the other towns. Continue the trade route but do load some grain in margarita. After a while you will have enough wood, stone and money to build another big farm and you can go gather settlers. GET MORE SHIPS Your captain will probably have the required 4 points now (if not just trade or sail a bit more) and you can assign a trade route to him. But before you do that you have to get another ship. Either for the convoy, or for another captain. At this point you should be friendly with Spain and that means that you can attack one or two Spanish ship without becoming hostile to other nations. So what I always do is arm my vessel with cannons, men and 30 of each ammo. Then I search the waters around Margarita for a flute ship (200 tons loading capacity ideal for trading) but you have to be a very skilled attacker to win the fight. Just start with grapeshot and shoot him down to 0 men then board him or shoot some chain shot first to slow him down. If you can't win the fight just buy another ship in the harbour or attack smaller vessels (bark, pinnace, sloop but these are not so common as trading convoys). The point is, just get a second and possibly a third ship. Now you give your captain one or two ships and leave one in the harbour. Unload all the cannons, men and ammo into the warehouse and make sure that none of the ships are set to escort duty because you will not make a profit. AUTO TRADE ROUTE Let's set up the trade route from margarita, Port of Spain, Grenada, Margarita, Puerto cabello and coro. The easiest way is to leave all trade to the captain but to make a better profit you should set some goods to manual. In margarita you should load grain, fruit, spices, wine and tools, about 10- 20 of each. Set the wood, colonial goods and raw materials to unload into the warehouse. Make sure your captain buys these products in the colonial towns for a good price. This trade route gives you a pretty nice profit. NOTE: When you load goods from the warehouse make sure you unload those goods first. Otherwise your ship will fill up with goods that the captain can't sell. In general when you set up a trade route try going from a Governors or viceroys town to one ore two colonial towns and look at the raw materials that are used in the governors town and which colonial town nearby produces that. SECOND CAPTAIN Now you should hire a second captain. Mostly the new captain has no points so you will have to manually sail with him. The trade route will make enough money to support your second convoy fully armed so you can do anything with your second convoy. I'm going to give some hints what to do but basically it's up to you. UP TO YOU Arm your vessel and fight pirates or do missions for various people. Do not attack any ships without a letter of marque (except pirates), the nations will become hostile and will destroy you. Go on a manual trade route to gather wood and stone to build more businesses in town. Expand your business and send the captain on his own auto trade route. Try building rope makers and weavers but you have to change the auto trade route to bring in raw materials to your warehouse otherwise it won't work. Explore the map, I recommend coastlines there are some items that may turn out very useful (lets just say that a person that you know pretty well can help you solve this riddle). When you become stronger you could try and get your own city refer to the manual on how to get your own town or play the scenario. This should help you set up a good profitable game LEGAL NOTICE The only websites with permission to use this walkthrough are gamefaqs and neoseeker. If found on any other site, please notify me so I can get it removed. If you want to use this walkthrough on your website please send me an e-mail. Permission has been granted to: Gamefacts Neoseeker Cheatchannel Cheat book WORD OF THANKS I want to thank ascaron for creating this magnificent game and for making it cheat code free. I want to thank gamefaqs for posting this walkthrough I want to thank neoseeker for posting this walkthrough CONTACT INFO You can contact me at: Gerritvandergoot(at)hotmail.com with any information you think should be in this Walkthrough and secrets I do not know of