Pagemaster Version 1.4 11/8/08 ____ / / / / / __ / / / / / / / / /___/ The Pagemaster Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Videogame humor: http://www.gamecola.net/ Copyright 2008 Table of Contents: 001. General information 002. Video Guide 003. Walkthrough 003a. Adventure 003b. Horror 003c. Fantasy 004. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the PC game called the Pagemaster, based off the movie of the same name. This guide won't work with the SNES Pagemaster game. If you want to contact me, e-mail ilovecartoonssomuch@yahoo.com, but make the subject blank if you do, so I know it's not spam mail. If you'd like to put this guide on your website, you should ask permission first. 002-Video Guide --------------------------------------------------------- Hey! Want to see how to beat the game instead of reading about it? Then check out the video guide I made for this game, available at... http://www.youtube.com/view_play_list?p=F047371318D7D3FA 003-Walkthrough --------------------------------------------------------- The game starts with Fantasy, Horror and Adventure showing up at Richard's house. You can pick which one of them wakes Richard up, and then you get the choice to go to the library or not. Naturally, you should choose to go. At the library, you can either talk to Adventure or pick up a book. Either way, Dr. Jekyll shows up. Oh, cool! Dr. Jekyll! Nothing bad ever happens when he's around, right? Dr. Jekyll takes the Pagemaster's book and some potion. Then he turns into...MR. HYDE!!! Oh crap, we're in trouble now! Mr. Hyde is going to take over the imaginary world of books and destroy it! Or something like that! We gotta stop him! Pick up the Dr. Jekyll and Mr. Hyde book if you haven't already. Richard puts it in his Books & Stuff screen (which you can access at any time by clicking the purple button). Collecting books gets you points, but that's all they're good for. Then you can choose to go to land of adventure, horror, or fantasy. 003a-Adventure --------------------------------------------------------- Start off by going to Adventure Land. Yar, yar, yar, adventure land be full of pirates. There's a copy of Moby Dick on the floor. Pick it up. You get points for that! Move forward. Use the fishing pole to catch a talking fish. Weird. Once that happens, you end up in front of the talking Jamaican Skull of DOOM!!! The SKULL tells you that you can't pass. If you click on it and try to go through...you get turned into a chicken. And lose points. Ouch. There's a piece of paper on the floor. You'll see a lot of those in the game. Every time you see a piece of paper, pick it up to read it. You'll hear someone recite something from a book, and you'll get points. Sometimes, the papers give you a clue about what to do. Other than that...they're useless. The paper here talks about a gold doubloon. That means you have to find a gold doubloon in order to get past the talking Jamaican skull. See? That's how the papers give you hints about what to do. Go left from here, which is the path of least resistance. You end up in the maze. Here's my kinda lame map of the maze. The os are crossroads. Sailor | Ship--o-----o | | Village | | | o---- o---Skull So from the skull, you go left twice and up once to reach the village. From the village, you go up twice to meet the sailor. From the village, you go up and left to reach the ship. If you ever go off the map (by, say, going three times right of the ship), pirates kidnap Richard and throw him in the water so you have to start from the beginning of the maze. At the village, you can look at a book page. You can also look at the books 20,000 Leagues Under the Sea, Captain Courageous, and Kidnapped. Don't look at Mermaids, though, because that gets you thrown off the pier for some reason. At the ship, you want to climb onboard. Mr. Hyde is to the left of the ship, and if you meet him, you have to restart the level. So, um, yeah, don't move left of the ship. On the ship, look up the rigging to the crow's nest. There's a monster head there! Pick it up. It comes in handy in Horror Land. Also on the ship, you can move left to see ghosts, move right to find a Treasure Island book, and read some book pages. Wowie zowie, what fun! Leave the ship (the exit is on the rightmost part of the ship) and head to the sailor. Pick up his banana, read the book page, and talk to the sailor. His parrot spouts something about finding the treasure. Treasure? I like treasure! Answer YES both times. Once you do, the parrot somehow sends you to Egypt. You can read a book page here. Go forward, where there's another book page you can read. Hey, are those pyramids? Go up to the pyramids! Richard meets a mummy. She tells you to go west and north to the oasis. Read her book page if you really want to, then (this is kind of odd), go down to get away from the pyramids. Then go up to the desert. THEN you go west and north. You think the game could have been a bit more specific about the directions. In any case, you make it to the oasis. Read the book page if you want, then pull the rope. This makes a monkey appear. Give the monkey a banana (which you found near the sailor--if you didn't, go back to the sailor and get the banana). The monkey gives you a lamp. The genie from the lamp sends you to a rowboat. Odd. Here, you can read a book page, then go out on the boat. Richard sails out to sea...where there's another book page. Read it. Then sail right and read another book page. Then sail right again. Oh good, finally something interesting happens. Captain Ahab shows up and demands that you help him kill the demonic Moby Dick! But since Richard is such a nice guy, he decides to defend Moby Dick, because Ahab is a murderous psychopath, and Moby Dick is a helpless animal. You should refuse to help Ahab, but either way, Moby Dick kills Ahab (some helpless animal!). Moby takes Richard to shore AND gives him the doubloon. Awesome! Show the doubloon to the talking Jamaican skull, and it lets you pass through him to the cafe. All the customers are fish, because the sign on the door says "we serve fish". Ugh. Bad puns. Adventure is here, and feeling a little sick because of Mr. Hyde. Look at the map on the wall. Pick YES to take the last map. I find it a little odd that a restaurant would give out treasure maps for free, but no matter. As soon as you take the map, Richard gets shanghaied by Long John Silver. Pick YES to give Long John Silver the map. The pirates sail to Treasure Island and dig up the treasure. Look at the treasure chest, and pick the golden shears to beat Adventure Land. 003b-Horror --------------------------------------------------------- In Horror Land, start by reading the book page. Then go forward and read another book page. Then head left to see a scary graveyard gate. Move left past it. You end up in the Horror Land maze. Examine the bookshelf to your right. You get points by clicking on The Lurking Fear, and for taking the Frankenstein book. The Black Cat book causes you to lose points. There are a few ways to get through the maze. The easiest way is to go forward and right twice (ignoring the Hound of the Baskervilles book). You can also go forward twice and right twice (read the Moor sign before trying to cross the quicksand). You can also go forward four times (at the field of screams, choose yes to cross), right once, down once, and right once. Either way, you end up at your destination. Go north from it to reach the Readwood Forest...I mean, the DEADwood Forest. MUAHAHAHAHAHAHAHA!!! I love that scare! Go north to the cave. You have a two-headed vulture here. Woah!! They talk like horror movie stars!! Talk to them, but whatever you do, deny their request to save the Pagemaster for you. Because if you ask them to do that, you get killed and have to restart the level. The vulture shows you to Dr. Jekyll's mansion. Then we see that one of the vulture heads is Mr. Hyde. Mr. Hyde is pissed off that Richard knows how to get the Dr. Jekyll's mansion. Gee, Hyde, YOU'RE the one who told Richard how to get there! Why are you blaming Peter Lorre Vulture? You jerk. At the mansion, you see Horror. He's kind of sick because of Mr. Hyde. Head left to the mansion and pull on the doorbell of random sound effects to enter. Inside, you can look at the couch to find...Horror. You can look at the raven to get bonus points. Go right a few times to see a dresser with seven drawers. Those of you who have read Dr. Jekyll and Mr. Hyde will recognize this as the drawer where Jekyll kept his potion in. Look at all the drawers to find book pages, the Pagemaster, Horror, and empty drawers. Right of the fireplace are stairs. Go up them to the Hallway of Paintings. If you examine the paintings, you'll see Mr. Hyde say semi-threatening things. You can also take the diving helmet for some points. Move forward from here. Upstairs leads to trouble, so go downstairs. You end up in Richard's room, where Horror is sick. Pick up the lifesaver, then go up the stairs. There's a big plant at the top of the stairs. Throw the lifesaver at it. This gives you access to the lab, where Frankenstein is. Zoom in on the desk and read the book page. Pick up the potion in the middle (ie. in the triangle flask). Try to pick up on the one on the right to drop it. Frankenstein wakes up. Say YES, you have a good reason for waking him up. Frankenstein gets kind of emo here, sad that he doesn't have any friends, especially not a girlfriend. Richard tells Frankenstein that you don't need to be handsome to get people to like you. Just be yourself! Answer NO (don't drink the potion), NO (don't drink the potion), and YES (I'll stop you). Stop Frankenstein by throwing the potion at him. Frankenstein will ask you to make him a girlfriend. Choose YES and then read the book page to learn that you have to go to the graveyard. Frankie gives you the key, then takes a shower. You can leave by clicking on Horror, then clicking YES. Then go back to Horror Land and go forward twice. Use the key on the creepy gate to enter the graveyard. Horror pops up and says he'll help you dig up a bunch of dead bodies. Um...is this really appropriate for a children's game? In any case, read all the graves, except Susan Lowder's. Move right, and read all the graves except the snowboarding grave. Move right once more and read all the graves. Now that you've dug up enough body parts, go all the way back to Frankenstein. Quite a trek, believe me. Frankenstein is happy that you've found him a babe, and they put the girl together. Huh. You're missing a head. Put the monster head on-- that's the monster head you found on the ship in Adventure Land. Alternately, you can use the fox head you find in Fantasy Land. No matter which head, you're stuck with the problem of how to bring the girl to life. Read the book page to learn that you need electricity. So flip the switch and girl comes alive! She immediately falls in love with Frankenstein. As a reward, Frank gives you the letter E. Hey, what is this, Sesame Street? In any case, Horror Land is finished! 003c-Fantasy --------------------------------------------------------- Look inside the vase (or amphora, to use a fancier term) to get a copy of Jason and the Argonauts. Move right to reach the pyramid. Go up the stairs to meet Celine the Sphinx. She has a riddle, naturally. What is the beginning of eternity, the end of time, and the start of every ending? The letter E, obviously. Give it to her and she goes away. You can then go north to meet a dragon. The dragon is upset that Jason stole the Golden Fleece. He makes a deal with Richard. If Richard gives him the fleece, he'll give Richard the famed sword Excalibur. Sounds like a deal to me. Leave the pyramid and you make it to the Fantasy Maze. The northern path has nothing of interest, except for a minor cutscene. To see it, go north then left. Talk to the frog, who turns into Richard. Weird cutscene. You can steal the fox's head here, and use it on the monster Frankenstein made. But since you already made Frankenstein a bride, there's not much point. So go right, then back to the crossroads left of the pyramid. Go left to the area with Sleeping Beauty Apples. You can take one, as well as a copy of Jack and the Beanstalk. You can read a book page, the sign, and Cinderella (which giggles). You automatically get moved forward after you get an apple. Move forward from here to see a satyr. Uh oh! Satyrs! Evil creatures that lure you to sleep with their music and then do nasty stuff like rape and rob you! Answer NO to both questions to get the heck out of there. From this point, there are two ways to move ahead. The first is by moving left, then north to meet the Monty Python Troll. He asks you a series of questions. He disagrees with all of your answers. Then he asks you the same questions AGAIN. Give the same answers that you gave the first time to pass. The other way to move ahead is to go forward. Here you can listen to the flowers sing and take a cookie from the gingerbread man (you can use this cookie on the troll to avoid his series of questions if you wish). Then move forward to see the little old lady who lived in a shoe. Move left, then solve the Three Little Pigs puzzle by clicking on the straw house, then the stick house, then the brick house. Then move left twice. Following either of the last two paragraphs take you to the same place. Go forward from here to see Little Bo Peep. Agree to help her, and tell her not to ask someone else. Then move forward again, and examine the bottom of the Buddha statue. Buddha comes to life (I think) and tells riddles. Grab the bean on his forehead and he disappears. Weird chap, that Buddha. In any case, the beanstalk grows and reaches Mount Olympus. At the top, Richard meets Fantasy, who is sick because of Mr. Hyde. Go inside the tower. You meet some Greek gods! Well, one Greek god: Pan. The other characters are a centaur, and a hippocampus (one of the sea horses that pulls Poseidon's magic chariot). Talk to the characters and they give you a test. If you answer five questions right, you win. If you miss three, you lose. The way the game works is that you pick a character. He says something. The other two characters put in their two cents. Click on the one who's correct. The things they argue about are picked randomly. Some of them are mythological statements, like Ares is the god of war, Dionysus and Bacchus are the same god, Hercules is the son of Zeus, the Argo has fifty oarsmen and the Trojans were defeated due to a giant wooden horse. Others are statements about the game, which you can answer if you've been paying attention while playing the game so far. Once you answer the questions, you can go into each of the rooms and rob the gods. You have to get Neptune's trident from his room, and the golden fleece from the Mars room, though. Once you've robbed the minor deities, it's time to rob the head deity: Zeus. Enter lightning bolt storage and use the trident on the trident hole. Then grab a lightning bolt. Use the golden fleece to fly back to the pyramid. Um...I'm not sure how that works, but it does. Fantasy shows up. She's totally trashed now. You have to save the world soon! Head to the dragon. He claims you cheated him because that's not the golden fleece. Sheesh, what a jerk. Use the golden shears you got on Treasure Island on the sheep to get the fleece off. The dragon refuses to fulfill his end of the bargain. Use the lightning bolt on him to kill him. Then pick up Excalibur. Richard gets transported to Olympus, where Mr. Hyde has become Zeus. He says threatening things, but Excalibur saves Richard from Hyde's lightning attack. Hyde then threatens to destroy everything by ruining the Pagemaster's book with a potion. Click on the book. This makes Richard throw a humongous hissy fit. Somehow, this destroys Mr. Hyde and saves the Pagemaster. The end! 004-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2008. If you want to put this FAQ on your website, please ask me first (instructions under general information).