Outlaws ///////////////////////////// / / LucasArts O U T L A W S / / Secrets Guide / / v1.0.5 / / (c) 2010 intermp intermp@juno.com / / ///////////////////////////// ******************************************************************************* In order to view this document, please disable word wrap and stretch the window to at least view these lines and this message. ******************************************************************************* +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | Table of Contents | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 1.0 Introduction 2.0 Cheat Codes (Quick Reference) 2.1 Level Selection Codes 2.2 General Codes 3.0 Cheat Codes (Detailed Reference) 4.0 Secret Areas & Easter Eggs 4.1 Main Game 4.2 Historical Missions 5.0 Miscellaneous Trivia 6.0 Links 7.0 Credits 8.0 Version History 9.0 Legal 10.0 Contact +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 1.0 Introduction | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This unofficial guide is meant to serve as a comprehensive compilation of all Outlaws secrets, Easter eggs, and cheat codes. I have searched the internet high and low for every code, secret area, Easter egg, and miscellaneous trivia to make sure I've covered everything relevant to the guide. See the Links section for further reading on Outlaws and its secrets. Please note that Outlaws version 2.0 COMBO was used to during the making of this guide. Results may vary upon using different versions. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 2.0 Cheat Codes (Quick Reference) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ The following cheat codes can be entered directly during game play. You do NOT need to bring up a console prompt. Typing the letters "ol" prompt the game to wait for proper keyboard input. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 2.1 Level Selection Codes | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Code Level Name ------------------------------------- olhideout 1 Slim's hideout oltown 2 Sanctuary oltrain 3 The Train olcanyon 4 River Basin olmill 5 Sawmill olsimms 6 The Fort olminer 7 The Iron Mine olcliff 8 The Cliffs olranch 9 Bob Graham's Ranch +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 2.2 General Codes | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Code Effect ------------------------------------------------- olactordump Dump Object Info olairhead Flight Mode olanalklie Misalign Textures olappear Make Boss Appear olash Infinite Ammo olblackops Night-Vision Scope olboost Increase Gold and Rank (Marshall Training) olbounce Super Jump Mode olcds Super Map Mode olchecksum Perform Checksum oldump General Dump oledit Open oleditor.dll oler Full Health olether Invisibility olfps Display Frames per Second olgps Show Player Coordinates olgusher Unlimited Oil olhitme Loose One Heart olhowmany Display Number of Players (Multiplayer) olimauzer User Mode olimyella God Mode oljackpot All Items oljtf Display Player Stats ollilliput Oz Mode olmapid Display Map Object IDs olmemdump Memory Dump olmemory Display Memory Usage olmorerx Gain Three Hearts olnetdump Dump Network Info (Multiplayer) olnetwork Display Network Info (Multiplayer) olopec Increase oil olpolys Show polygon info olpostal All Weapons and Full Ammo olreallyhitme Loose Three hearts olredlite Freeze Enemies olrunawaytrain Mine Car Ride (Mines Level) olrx Gain One Heart olscore Level Skip olscreening Show Cut Scenes olschmitty Little Engine Bug olshadows Jetpack Mode olshaw Push Enemies Far olshowtex Texture Info olsrsseznousers Disable Users olstinnett Mobile Gatling Gun olswab Sound Dump oltexturescan Clear Bogus Textures oltombstone Suicide olwimpy Auto Reload olyahoo Gain Badge olzip Teleport +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 3.0 Cheat Codes (Detailed Reference) | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This section contains the details of each code listed in Section 2.2. To avoid any confusion, the "Confirmation" data is the text that is shown in the update display queue when the code is activated. Code: olactordump Effect: Dump Object Info Confirmation: Attempting ACTOR DUMP; ACTOR DUMP ACTIVATED Description: This dumps all object info to "olactor.dmp" in the Outlaws directory. Code: olairhead Effect: Flight Mode Confirmation: Flight Mode Toggle Description: This will allow you to float in the air and manage where you go without inertial effects. Code: olanalklie Effect: Misalign Textures Confirmation: "Underwear Alignment" Toggle Description: All level textures will appear misaligned. This was probably made to tease the lead level designer, Christen David Klie. Code: olappear Effect: Make Boss Appear Confirmation: I See You Description: This causes "Spittin'" Jack Sanchez (Level 2) or "Chief" Two Feathers (Level 8) to appear so you can kill them early on and move on to the next level. Code: olash Effect: Infinite Ammo Confirmation: Bottomless Bowl-O-Ammo Toggle Description: This will give you 999 ammo for all weapons and you don't have to reload. Code: olblackops Effect: Night-Vision Scope Confirmation: "I'm on it!" or "That was with my left hand!" Description: While in the dark, objects in the scope appear as if in broad daylight. The confirmation is a reference to Command & Conquer. Code: olboost Effect: Increase Gold and Rank (Marshall Training) Confirmation: Points Added [No Advancement],[You're now a Deputy!],[You're now a Sherriff!] Description: This is useful if you want to advance quickly to play the Deputy, Sheriff, or Marshall levels. Code: olbounce Effect: Super Jump Mode Confirmation: Super Jump Toggle Description: While moving fast, you will jump a little higher. Code: olcds Effect: Super Map Mode Confirmation: Super Map Mode Toggle Description: This will cause all objects, enemies, and undiscovered areas to appear visible in the map mode. Note that there will still be some secret areas (or Easter eggs) that will still not appear in the Super Map Mode. Code: olchecksum Effect: Perform Checksum Confirmation: Checksum data saved Description: Saves checksum data to "checksum.err" in the Outlaws directory. Code: oldump Effect: General Dump Confirmation: N/A Description: This dumps general game info to "outlaws.dmp" in the Outlaws directory. Code: oledit Effect: Open oleditor.dll Confirmation: ? Description: Opens the editor for game manipulation. This will cause Outlaws to crash if you do not have this file. Code: oler Effect: Full Health Confirmation: N/A Description: You get full health. Do you need any more explanation? Code: olether Effect: Invisibility Confirmation: Cloaking Description: You go partially invisible and completely cloaked to the enemies. Code: olfps Effect: Display Frames per Second Confirmation: N/A Description: Displays frame rate (fps) and other graphical information. Code: olgps Effect: Show Player Coordinates Confirmation: N/A Description: While in map mode, the player's coordinates and direction will be displayed. Code: olgusher Effect: Unlimited Oil Confirmation: Unlimited Oil Toggle Description: Your oil will never run low. Code: olhitme Effect: Loose One Heart Confirmation: N/A Description: Loose a heart...but why would you want to do this? Code: olhowmany Effect: Display Number of Players (Multiplayer) Confirmation: Sound Off, Marines! Description: Shows the number of current players in the top-left corner of the screen. During Main Game, this number will be 0. Code: olimauzer Effect: User Mode Confirmation: The MPC yields to the user. Description: This may have something to do with "olsrsseznousers", but I am unable to confirm this. Code: olimyella Effect: God Mode Confirmation: Full Invincibility Toggle Description: You become immune to infinitely high drops, weapon fire, and anything else you can think of. Code: oljackpot Effect: All Items Confirmation: Inventory Added Description: The entire inventory required for the level you're currently playing will be added to you. Note this will not give you the pen in Sanctuary. Code: oljtf Effect: Display Player Stats Confirmation: Just the Facts, Ma'am Description: This shows details of you stats (i.e., difficulty level, shots fired, enemies killed, secrets found, etc). Code: ollilliput Effect: Oz Mode Confirmation: Oz Mode Description: Also known as "Dorothy" Mode, this speeds up the voices and makes the people smaller. Too bad it's for Macs only. Code: olmapid Effect: Display Map Object IDs Confirmation: N/A Description: While in map mode, object IDs will be displayed next to the individual objects. Code: olmemdump Effect: Memory Dump Confirmation: MEMORY DUMP ACTIVATED Description: This dumps info to "olmem.dmp" in the Outlaws directory. Code: olmemory Effect: Display Memory Usage Confirmation: N/A Description: Shows graphical memory information. Code: olmorerx Effect: Gain Three Hearts Confirmation: N/A Description: Handy if you're nearly dead. Code: olnetdump Effect: Dump Network Info (Multiplayer) Confirmation: Attempting NET DUMP; NET DUMP ACTIVATED Description: Dumps network info to "olnet.dmp" in the Outlaws directory. Code: olnetwork Effect: Display Network Info (Multiplayer) Confirmation: N/A Description: Shows network information. This may be useful for multiplayer networking. Code: olopec Effect: Increase oil Confirmation: Oil Added Description: Increases the oil by a small amount of ~25%. Code: olpolys Effect: Show polygon info Confirmation: N/A Description: Shows graphical polygon information. See "olmemory" for other graphical info. Code: olpostal Effect: All Weapons and Full Ammo Confirmation: Weapons Added Description: All weapons will be added with full ammo. See "olash" to gain unlimited ammo. Code: olreallyhitme Effect: Loose Three hearts Confirmation: N/A Description: Again, why would you do this? A very strange form of BDSM I suppose. Code: olredlite Effect: Freeze Enemies Confirmation: Logic Toggle Description: The enemies become frozen, but also cannot be killed. Code: olrunawaytrain Effect: Mine Car Ride (Mines Level) Confirmation: On Mines Track: "Runaway Minecar Toggle!" Anywhere Else: "I wish I could." Description: While on the mine tracks, find an incline and type in the code. You will begin to ride the "rollercoaster" and re-experience Indian Jones and The Temple of Doom. Code: olrx Effect: Gain One Heart Confirmation: N/A Description: A small grace for those who need it. Code: olschmitty Effect: Little Engine Bug Confirmation: "Little Engine Bug" Toggle Description: This causes textures to multiply and never stop rendering. This may have been used to tease level designer, Kevin Schmitt. Code: olscore Effect: Level Skip Confirmation: N/A Description: Skips to the cutscene and, hence, next level. This works both in Main Game and Historical Missions. Code: olscreening Effect: Show Cut Scenes Confirmation: N/A Description: In Main Game only, this will show all the cutscenes for the entire game. Code: olshadows Effect: Jetpack Mode Confirmation: Jetpack Toggle! Description: My personal favorite! You can use the jump button to fly super high and reach almost anywhere in the level. Code: olshaw Effect: Push Enemies Far Confirmation: Buh bye... Description: This makes it so that when you shoot or hit an enemy, they will fly extra far. This may be in tribute to Stephen R. Shaw, the lead designer of the game. Code: olshowtex Effect: Texture Info Confirmation: N/A Description: This will show texture information. I'm not sure if you can scroll through the individual textures though. Code: olsrsseznousers Effect: Disable Users Confirmation: No users enabled. Stop cheating ash! Description: This is probably related to "olimauzer", but I am unable to verify. Code: olstinnett Effect: Mobile Gatling Gun Confirmation: Let's go -Pike Description: This allows you to move around while using the Gatling gun. Daron Stinnet (programmer) probably made this happen. I'm unsure who Pike is. Code: olswab Effect: Sound Dump Confirmation: ? Description: Dumps sound info to "olearwax.dmp" in the Outlaws directory. May cause Outlaws to crash if using Windows XP. Code: oltexturescan Effect: Clear Bogus Textures Confirmation: [#] bogus textures cleared Description: This may free up some memory while in game. Code: oltombstone Effect: Suicide Confirmation: N/A Description: Death by suicide. Obviously very useful if you have nothing else to do. Code: olwimpy Effect: Auto Reload Confirmation: Wimpy, wimpy, wimpy! Description: Reloads instantly once bullets run out with no delay. See code "olash". Code: olyahoo Effect: Gain Badge Confirmation: Aaak Aaak Aaak. Description: This will give you a badge that increases your protection from hits and also boosts your weapon power. Code: olzip Effect: Teleport Confirmation: Aaak Aaak Aaak. Description: While using map mode, type "olzip" to save that location. Then while not in map mode, type "olzip" from any location on the map to teleport back to your saved location. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.0 Secret Areas & Easter Eggs | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This is a comprehensive list of all the secret areas I was able to confirm in the game. A small description of how to find each area will be provided. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.1 Main Game | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Level 1 - Slim's Hideout: ------------------------- Secret Areas: 4 1) Inside the barn next to the area with the chickens and the horses, there is an opening. Open the door and hop in. You may need to crouch and jump at the same time. 2) Inside the house that requires the steel key, there is a room that contains the iron key. Within that room is a closet door. go in the closet and open the hidden door at the back wall. Climb the stairs and duck to go into the attic. 3) Inside the house that requires the brass key, there is a long hallway on the bottom floor that leads to the stairs. In that hallway is a countertop. Duck down and open the small door underneath the counter top to pick up some dynamite and health. 4) Once you have the dynamite from area #3, go outside into the outhouse and light the dynamite near the crack below the toilet hole. This should break a hole into the side which you can then crawl into. Swim down as far as you can, go through the passageway and keep following the strange noises you may be hearing. Could those be elves...or aliens? Easter Eggs: 1 1) Aliens probing a cow. See Secret Area #4. Level 2 - Sanctuary: -------------------- Secret Areas: 1 1) Swim down to the bottom of the only well in town and start exploring. You should find some health, spiders, a local townsman, and other goodies. Easter Eggs: 2 1) If you go into the building across from the Sanctuary Jail, you'll find a pen. Grab the pen and then head towards the building with the coffins. Activate the guest book and the coffins will drop through the floor. Go below and pick up some goodies. Note: using "oljackpot" will not give you the pen. 2) If you go around back of the "H. Wakefield DryGoods" building, you'll see a message saying "Klie is a dirty dog". Klie refers to the lead level designer, Christen David Klie. Level 3 - The Train: -------------------- Secret Areas: 0 Easter Eggs: 0 Level 4 - River Basin: ---------------------- Secret Areas: 1 1) Once you descend down into the canyon from the starting point, you will pass underneath some cliffs and run into some water. While underneath the cliffs, look right and open the door in the rock wall. Easter Eggs: 0 Level 5 - Sawmill: ------------------ Secret Areas: 2 1) After obtaining the brass key, enter the main building and take a right into the food/storage area. Go back into the kitchen and enter the pantry room in the very back. Once inside the pantry, open the sliding door on the back wall then duck and jump to collect the goodies. 2) When you are first able to see the room with water, go right and then go left and open the door into the dark room. Up on top of one of the crates is a hidden door in the wall. (Thanks to Sylpher & Aspirin) Easter Eggs: 0 Level 6 - The Fort: ------------------- Secret Areas: 0 Easter Eggs: 0 Level 7 - The Iron Mine: ------------------------ Secret Areas: 0 Easter Eggs: 1 1) Runaway Minecar: Ride a minecar on a track similar to that in Indiana Jones and The Temple of Doom (another George Lucas production). To ride the minecar you must first get onto the track. Next, find an incline and type the code "olrunawaytrain" (see General Codes). To stop riding the minecar, type "olrunawaytrain" again. Level 8 - The Cliffs: --------------------- Secret Areas: 2 1) When you first drop through a hole into a pool water, get out and go through the entryway and towards the stairs leading up, but instead of going up the stairs, turn right and go through the tunnel. You will have to duck to get through a tunnel that will then bring you to a room with two dynamite sticks. Pick them up and blow up the cracked wall. Go through the hole and you're officially in the secret area. You can proceed if you have the sun and the earth stone keys. 2) In the last part of the level (in the fort area), once you reach the second floor, hold to the left wall and follow it around until you see a hole you can crouch through. Easter Eggs: 1 1) Starting from the beginning of the level, go all the way down to the bottom of the river where you can see the hieroglyphs. They appear very similar to the "Gold Guy" LucasArts logo from 1991 - 2005. Level 9 - Bob Graham's Ranch: ----------------------------- Secret Areas: 2 1) Once inside the last house, go up the stairs to the second floor. At the top of the stairs, there are two rooms directly in front. Go into the left room and back into the closet. There is a hidden door in the closet. 2) In the house to the right, before you go up the ramp to Bob Graham's Ranch, go up the stairs to the second floor. When you turn right, you will see the fireplace on your left, a bedroom door in front of you, and some cabinets on your right. Go passed the cabinets and into the corner. Open the hidden door on the side of the wall with the cabinets. (Thanks to Jeremy Su) Easter Eggs: 1 1) Dog with Sunglasses. Using "olairhead" or "olshadows", fly over the wall to the wide open deserted area. Go around to the far right and look for a hidden tunnel. Go inside and follow the tunnel. You may want to enable "olimyella" to avoid dying from the drops you'll encounter. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 4.2 Historical Missions | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Marshall Training - "Bloodeye" Tim: ----------------------------------- Secret Areas: 1 1) After you obtain the crowbar, exit the shack and go straight ahead into the fort. Go into the first building and open the stuck door with the crowbar. When you enter the door, turn to your immediate right and open the hidden door in the wall. (Thanks to Aspirin) Easter Eggs: 0 Marshall Training - "Dynamite" Dick: ------------------------------------ Secret Areas: 3 1) Coming out of the canyon, go directly into the first building on the left. Go upstairs and to the farthest far back room there is a cracked wall. Blow up the wall and go in. 2) Once you come out of the canyon, go directly forward into the town and go into the second building on your left. Go to the top of all the sets of stairs and you will find two large crates. On the back side of one, there is a crack that can be open with some dynamite. 3) Once you enter the region that requires the brass key, go into the building with the round table. Flip the switch underneath the bartender's counter to open the door underneath the stairs. Go into the door and follow the tunnel. Easter Eggs: 1 1) Max sighting. Once in secret area #3, push some boxes to reveal the bunny. Marshall Training - "Bloody" Mary Nash: --------------------------------------- Secret Areas: 5 1) At the very beginning, turn around and jump from a crate to the deck. Go around the corner and push the movable crate back. Explore the area and find the idol. 2) When you come to the first building, blow up the sign in the front that says, "O'Patricks Feed & Supply". Walk in and collect some gold and a badge. 3) Once you enter the next room beyond where you pick up the Gatling gun, go to the far right corner of the room and blow up the cracked crate. 4) In the room with the furnace/oven, get into the oven and go to the very back. Open the hidden door against the back wall of the oven. 5) Inside the building, blow open the safe with dynamite and walk in. Easter Eggs: 1 1) Indiana Jones: Raiders of the Lost Ark. You can find the Golden Idol in secret area #1. A message will say, "Throw me the idol, I'll throw you the wheeep!" Marshall Training - "Buckshot" Bill Morgan: ------------------------------------------- Secret Areas: 0 Easter Eggs: 0 Marshall Training - "Spittin'" Jack Sanchez: -------------------------------------------- Secret Areas: 3 1) Go through the tunnel from the horse stable and go left. Blow up the cracked wall with dynamite. 2) Around to the far back wall inside the fort, there is a hidden door on the ground level. 3) When you jump from the crates to a ledge (the second level), there is a solitary room that can then be jumped to from there. Easter Eggs: 1 1) Dog with Sunglasses. Across to the other side of the level, there is a dog with sunglasses on the ledge. You can fly up to him. Marshall Training - Deputy Level: --------------------------------- Secret Areas: 0 Easter Eggs: 1 1) Once you kill everybody in their cells, you can go back to the main room and find a tunnel leading to 3 characters: a squirrel, Max (the bunny), and a dog with sunglasses. If you don't kill them immediately, the bunny will sing and say funny things. He will eventually curse when you kill him. Marshall Training - Sheriff Level: ---------------------------------- Secret Areas: 0 Easter Eggs: 1 1) Every once in a while, the dog with sunglasses will appear on the conveyor. Marshall Training - Marshall Level: ----------------------------------- Secret Areas: 0 Easter Eggs: 1 1) The whole level is a tribute to Indiana Jones: Raiders of the Lost Ark. You may want to check out this video: http://www.youtube.com/watch?v=RE4cHEircAs Civil War - Part 1: ------------------- Secret Areas: 3 1) After pushing a box all the way back out of the way to get the crowbar, blow up the box on the right with dynamite. 2) Once you pick up the crowbar, go back to the part where you found the Gatling gun. Going back through the dugout, go into the room on the right and use the crowbar on the back wall. 3) Towards the very end, after you exit the underground area, jump on top of the landing and go around the corner where you can find the crate of TNT just before moving on to Part 2. Behind the crate, you can duck and enter the secret area. (Thanks to Aspirin) Easter Eggs: 0 Civil War - Part 2: ------------------- Secret Areas: 2 1) After you cross the river, you will come to a large mansion. When you go to the second floor, you will enter a hallway with several doors leading to different rooms. Go to the far left room, but don't fall through the broken floor. Instead, jump across to the back room to enter the secret area. 2) When on top of the roof of the building containing the steel key, jump to the fence, and then onto the ledge just across from where the large metal door was that required you to pull a double-switch. Go across the balcony and you'll see a small hole. Go inside and you'll find Max...again. Easter Eggs: 3 1) "Dinosaur Land". Once you cross the river and make it into the large warehouse, there will be a double-switch that opens the large metal door. This switch will also open a door in the corner of one of the rooms behind you. You should see a red button. Follow the tunnel to the very end. You've officially found what I like to call "Dinosaur Land". You will see the crazy squirrel, the dog with sunglasses, some chickens, spiders, what appears to be a snake, and some dinosaurs. The velociraptor will have the head of one of the programmers (Stephen R. Shaw?). There also seems to be some writing in some of the bush/tree textures. 2) Max sighting. See Secret Area #2. 3) After you shoot the cannon to break open the gate, there will be a large high fence to your right. There are many ways to get across it (jump from the porch or use "olshadows"), but you'll find more spiders, chickens, and cows. Ice Caves: ---------- Secret Areas: 5 1) As you leave the cave where you start, go right and stay right until you reach another cave with a wooden crossway. Collect the dynamite and go back to the starting area. Now leave and go left. At the top of this little area is an indent in the ice. Blow it up with dynamite and go in. 2) When you come to an area with a lake with ice sheets, go straight across and blow up the indented wall. 3) When you meet "Bloody" Mary Nash, turn around and blow up the indented wall. 4) After you kill "Bloody" Mary Nash, blow up one of the areas of the icy ground that are discolored. 5) Blow up the other colored icy ground opposite of secret area #4. Easter Eggs: 0 Villa: ------ Secret Areas: 0 Easter Eggs: 0 Wharf Town: ----------- Secret Areas: 7 1) When you start out, jump out to the wharf and grab some dynamite, then go back around the building you started at and blow up the poster. 2) Go across the river into the building with the conveyor belt. At the end of the conveyor, there is a small hole in the platform. Blow up the platform near the hole. 3) In the building containing 3 wharf docks, find the large room on the ground level that has a large fireplace and a staircase leading to the second floor. Go up the stairs, go left, then immediately right. Pass the sink and go into the next room and blow up the cracked wall. 4) From secret area #3, go back to the stairs and go to the next room. Blow up the cracked wall underneath the table and go in. 5) From secret area #4, go back to the hallway and go left then right. Pass all of the locked doors and go straight into the unlocked room. Turn right and blow up the light-colored cabinet. 6) In the building with the poster that says, "May 10th, Great Event" go inside the storage room and blow up the crate with the crack. 7) In the same building as secret area #6, go upstairs all the way to the end and blow up the painting. Easter Eggs: 0 +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 5.0 Miscellaneous Trivia | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ 1) There is a Direct3D patch that lets the game use higher resolutions and improved textures, as well as improved overall performance. 2) The character "Bloodeye" Tim was named as an homage to Tim Schafer with whom Outlaws co-designer, Stephen R. Shaw, worked with on Full Throttle. 3) Bob Graham's Big Rock Ranch is a tribute to George Lucas' Big Rock Ranch in Marin County, CA. 4) In the 3D shooter game "Iron Storm", one assumes the role of a certain "Lieutenant James Anderson". Since the main character in Outlaws is Marshall James Anderson, this could be a tribute to the Outlaws game? 5) During the opening cutscene, the number "1138" is located on the train engine. This is a reference to George Lucas' first feature film, THX-1138. 6) Max, the bunny, from Sam & Max appears multiple times during the game if you're looking hard enough. You can read more about him here: http://starwars.wikia.com/wiki/Max_%28bunny%29 http://en.wikipedia.org/wiki/Sam_%26_Max +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 6.0 Links | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This section provides links to many sources that go into great depth about Outlaws. I used most of these links to find many secret codes and areas that I couldn't figure out on my own. Secrets/Easter Eggs http://www.eeggs.com/tree/900.html http://www.gamefaqs.com/pc/24355-outlaws/cheats http://www.srn.it/allcheats/english/cheats35.html Tons of Info http://www.theoutlawdad.com/ http://www.angelfire.com/co/siooutlaws/ http://www.paleface.net/ http://www.msdiscoveries.de/outlaws/index.html Walkthroughs http://www.gamesover.com/walkthroughs/outlaws.htm http://www.gamefaqs.com/pc/24355-outlaws/faqs/23057 +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 7.0 Credits | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Thanks to all of those who helped with this guide by contributing to the Outlaws universe of codes and FAQs. These people include: Aspirin Jeremy Su Abrasax Paleface Vegetaman freakunique Kasey Chang Roger Tan and Alex Ch'en The Outlaw Dad Sylpher ...and anyone else who feels like they deserve credit for doing something that makes them feel special inside. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 8.0 Version History | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Version: 1.0.5 Date: 4/29/2011 Details: Some rewording and typos fixed. Version: 1.0.4 Date: 12/8/2010 Details: Secret Area #2 added for Level 9. Easter Eggs added to Level 2 (per Abrasax's request). Some rewording. Version: 1.0.3 Date: 11/13/2010 Details: Some rewording and typos fixed. Version: 1.0.2 Date: 10/28/2010 Details: Some rewording and many typos fixed. Marshall Training - "Bloodeye" Tim secret area updated. Civil War - Part 1 secret areas updated. Version: 1.0.1 Date: 10/23/2010 Details: Secret Area #2 updated for Level 5. Version: 1.0 Date: 10/15/2010 Details: First release of the guide. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 9.0 Legal | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Copyright 2010 intermp. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you use the information provided in this guide to make your own guide, please give credit where due. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | 10.0 Contact | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ If you find any other secrets, errors, typos, or misinformation in this FAQ, please let me know via email and I will update it as soon as I can. Thank you for downloading this guide. intermp@juno.com