The Elder Scrolls IV – Oblivion – Skills FAQ

The Elder Scrolls IV - Oblivion - Skills FAQ

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The Elder Scrolls IV: Oblivion- Skills FAQ

Table of Contents
1) Introduction
   a) Purpose
   b) Legend
   c) Ratings
2) Combat Skills
   a) Block
   b) Armorer
   c) Heavy Armor
   d) Blunt
   e) Blade
   f) Athletics
   g) Hand-to-Hand
3) Magic Skills
   a) Destruction
   b) Alteration
   c) Illusion
   d) Conjuration
   e) Mysticism
   f) Restoration
   g) Alchemy
4) Stealth Skills
   a) Security
   b) Sneak
   c) Acrobatics
   d) Light Armor
   e) Marksman
   f) Mercantile
   g) Speechcraft
5) Conclusion
   a) Legal Information
   b) Contact Information

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INTRODUCTION
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Purpose: This FAQ was designed to give you an idea of all 21 skills, how to
upgrade them without trying, and which ones you should value, as well as a
second opinion on them.
This FAQ was written based on the assumption that you know what Skill Mastery
Levels are (Novice, Apprentice...Master). If you do not know what those are,
read p20 of your instruction booklet (X360). (Note: If you have the PC
version's instruction booklet...)

Legend: The 21 skills will be set up like so:

Name: The name of the skill. 
Description: The manual's description.
Benefits: What you get for each mastery level.
Purpose: What this skill actually does.
Combat Rating: How useful this skill is in combat.
Magic Rating: How useful this skill is in magic.
Stealth Rating: How useful this skill is in stealth.
World Rating: How useful this skill is in daily activities.
Overall Rating: How useful this skill is overall.
Training Speed: How fast you can upgrade this skill.
Training Danger: How dangerous this skill is to train.
Training Effort: How easy this skill is to upgrade.
Training Method: How to upgrade this skill without giving it special treatment.
Speed Training: How to upgrade this skill as fast and effortless as possible.

Ratings: Ratings for Combat, Magic, Stealth, World, and Overall are as follows:
Essential- This skill is invaluable. Definitely invest in
this skill (or an equivalent).
Worthwhile- This skill will help greatly, but can be forgotten.
Useful- This skill can help, but don't overestimate it.
Forgettable- Don't bother using this skill. It's not worth it.
Unrated- This skill does nothing for this category.

Ratings for Training Speed are as follows:
Lightning- This skill upgrades almost too fast.
Fast- This skill won't require much time.
Slow- This skill will take some time to upgrade.
Sluggish- This skill takes forever...FOREVER!!!

Ratings for Training Danger are as follows:
Harmless- You can do this without fear of harm.
Risky- This skill can put you in danger.
Dangerous- You must put your life on the line.

Ratings for (Speed) Training Effort are as follows:
Automatic- Your presence is not required (You'll see what I mean).
Effortless- You'll have to do some repetitive task, but nothing hard.
Simple- You'll have to do some annoying chore, but the training is easy.
Variable- This could be easy or hard, depending on your own skill.

(Contributed by KDraven) When purchasing training for a skill, the price is
determined by your current skill level. For example, if your Sneak skill is
45, and you cast "Damage Skill 20 Points on Self," you will be charged as if
your Sneak Skill was 25.

Note: Raising the difficulty makes the enemies take longer to die, allowing you
to get more hits. Lowering the difficulty makes you take longer to die,
allowing the enemies to get more hits.

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Combat Skills
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Name: Block
Description: Parry weapon attacks with shields and weapons. Successful blocks
reduce damage. 
Benefits: 
Novice- Blocks cost fatigue, and hand-to-hand blocking does nothing.
Apprentice- blocks no longer cost fatigue.
Journeyman- Shields no longer take damage. Hand-to-hand blocks may cause
recoil, but prevent no damage.
Expert- Knockback counterattacks may follow successful blocks.
Master- Counterattacks may disarm opponent.
Purpose: This skill will increase the damage absorbed by a shield or weapon 
(not hand blocking).

Combat Rating: Worthwhile- This skill, although not essential, is extremely
useful, and can even save you from certain death. Fighters should invest in
this skill.
Magic Rating: Forgettable- This skill will certainly help, but since mages can
attack from afar, you can get by without it. 
Stealth Rating: Forgettable- Doesn't really help you as a thief, but isn't  
completely useless.
World Rating: Unrated- Unless blocking gets you special discounts...
Overall Rating: Worthwhile- If you have space for it, make it a major skill.

Training Speed: Slow- Might take a while, but since blocking doesn't damage
enemies, it's easier. Just watch your health.
Training Danger: Dangerous- You will have to put your life on the line.
Training Effort: Effortless- I guess you could do it automatically, but that
is strongly discouraged.

Training Method: Try to block all enemy attacks. It may make battles last
longer, but it will certainly make you last longer.
Speed Training: Make sure to turn the difficulty to the minimum.
1) Go raid a fort, castle, or someplace (preferably indoors) with enemies.
Kill all but one enemy (so you don't get ambushed) and initiate combat with
the remaining enemy. It would help if that enemy uses a dagger or fists (those
weapons strike the fastest), but that is not required. Just block all of the
enemy’s attacks, and keep an eye on your health.
(Contributed by blood-bath) Guard Barracks are great places to find "enemies."
2) Buy a Summon Skeleton spell (I believe you can get one at Edgar's Discount
Spells). If you have access to the Arcane University, make a second version of
the spell with the duration set to maximum (or as high as you can). Go to an
empty room, summon the skeleton, and strike it three times. Then, just block
all of its attacks. (Note: This will also upgrade Conjuration)
3) (Contributed by Kazuya/Cris) Start the quest, "Whom Gods Annoy" (Leyawin). 
You will be given the Staff of the Everscamp. Do not do the quest, but keep 
this staff. What it does, is summon four Everscamps, that will follow you 
around, and always respawn. Simply attack them, and block their attacks. Be 
sure to repair your shield, when you are done. (Note: This will also upgrade 
Armorer) [Special Note: The reason this has two contributors, is because both 
of them sent me this method, before I got a chance to update.]
(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
4) (Contributed by Gessie) "Simply drink 3 Shield potions to get your armor 
rating near 85 (which is the cap. You'll need high Alchemy or good Alchemy 
equipment, though anyone should get 100 Alchemy before reaching level 2 in my 
opinion), then drink another restore health potion, and get beaten up by a 
bunch of guards. BUT, instead of forcing them to melee you, let them shoot at 
you using their bow from a distance. That way you can absorb all hits using 
your shield, since the attacks come from one direction. Note that firing a bow 
is a lot slower than hitting with a blade, so it'll still take some time. It's 
a hundred times faster than summoning a skeleton or getting beaten up by 
everscamps, though. The Imperial Prison and the barracks there are a good place
to find guards, since there won't be any other NPC's who will join the fight. 
Imagine 8 guards constantly using bow attacks on you, meaning about 3 hits 
every second, more if you stand in the right place.

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Name: Armorer
Description: Maintain weapons and armor at top efficiency. Damaged weapons and
armor are less effective.
Benefits: 
Novice- Cannot repair enchanted items.
Apprentice- Chance of success doubles (I guess that's what it does, because
I've broken a hammer on the first try [Armorer=79]).
Journeyman- Can now repair enchanted items.
Expert- Can repair items to 125%.
Master- Hammers never break.
Purpose: Gives you a better chance of using a repair hammer without breaking
it. As far as I know, this does not affect how much health the hammer repairs.

Combat Rating: Worthwhile- I highly recommend investing in this skill
Magic Rating: Forgettable- You can't wear broken armor, which will prevent you
from wearing the +50 Magicka Helmet, but don't bother with this skill.
Stealth Rating: forgettable- Same idea as the Magic Rating.
World Rating: Forgettable- If you're a novice of mercantile, then Armorer will
help you sell weapons and armor for more. Other than that, I can't think of
anything.
Overall Rating: Worthwhile- Don't underestimate this skill.

Training Speed: Slow- The fact that you have to keep buying the hammers
doesn't help.
Training Danger: Harmless- I don't even think you can repair in a battle.
(Contributed by dragonwar343) Well, apparently you can.
Training Effort: Simple- Buying the hammers can get annoying, but there's no
real effort involved.

Training Method: Instead of blocking, just take the hit, and repair your own
armor, or use a melee weapon and repair the enemy's armor.
Speed Training:
1) Find an enemy, and have him/her/it beat you relentlessly until your armor
start to wear. Then, just repair it. (Note: This method will also upgrade
Light/Heavy Armor)
(Contributed by blood-bath) Guard Barracks are great places to find "enemies."
2) (You must have access to the Arcane University) Buy a Disintegrate Armor
spell, and make a 'Disintegrate Armor X Points on Self' spell. Just keep 
casting it, and repair the damage you cause. (Note: This will also upgrade
Destruction)
3) Buy a Disintegrate Armor spell. Go find an enemy wearing armor, and kill
the enemy. DO NOT loot the corpse. Instead, keep casting the Disintegrate Armor
spell on the corpse, and the armor should still take damage. Keep casting until
you're satisfied. (Note: This will also upgrade Destruction)
4) Enchant a piece of armor with a Disintegrate Armor, and the armor should 
destroy the rest of your armor.
(contributed by CeewizCeekur) Youmust constantly equip and unequip your armor
for this to work.
5) (Contributed by BrandanJ) Complete the quest "Secrets of the Ayleids" 
(Umbaccano's quest about the crown of Nenalata) by giving Umbaccano the false 
crown.  After Umbaccano dies, you can loot the false crown from his body.  It 
will be permanantely broken, but will still appear in your repair box.  As long
as you have repair hammers, it can be "repaired" an infinite amount of times.
[Special Note: I have been told that this does not work. Perhaps, this glitch
was fixed in later versions. Any further information would be appreciated.]
7) (Contributed by kevin.teddybear) [Note: This may just be a glitch] 
Completethe Arena quest, and fight one Land Dreugh, and two Ogres (You will 
have to beat a certain level to be able to choose this battle.) Once you start, 
the LandDreugh will come out, but the two Ogres will be stuck. Get a weapon 
with a longrange, and keep attacking the ogres. Just be sure to repair. [Note: 
This will also upgrade Armorer] 
[Special Note: If you can confirm that is (or isn't) a random glitch, or, if
this happens with other monsters, I would like to hear from you.]
8) (Contributed by Kazuya/Cris) Start the quest, "Whom Gods Annoy" (Leyawin). 
You will be given the Staff of the Everscamp. Do not do the quest, but keep 
this staff. What it does, is summon four Everscamps, that will follow you 
around, and always respawn. Simply attack them, take the damage, or block.
Whatever you do, just repair the dmaged equipment. (Note: This will also 
upgrade Blade/Blunt, Light/Heavy Armor, and/or Block) [Special Note: The reason
this has two contributors, is because both of them sent me this method, before
I got a chance to update.]
9) Contributed by ligthmere) "It only work training from expert to master, 
after getting some crusaders relics go to the priory of the nine, and place 
the relics on the armor stand, the armor health will be reset to 100%, since 
only works from expert to master just repair the relics to 125% and place them 
again on the armor stand to reset the healt to 100% and repeat, watch for the 
#of repair hammers"

(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)

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Name: Heavy Armor
Description: Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony,
and Daedric armors.
Benefits: 
Novice- Armor degrades at +50%.
Apprentice- No degradation penalty.
Journeyman- Armor degrades at -50%.
Expert- Armor weighs 50% less when worn.
Master- Armor weighs nothing when worn.
Purpose: Increases the armor rating of heavy armor, which (if not Light Armor)
should be required as a major skill.

Combat Rating: Essential-  Unless you use light armor, you must invest in this.
Magic Rating: Unrated- The enchantments you can slap on armor do not require a
strong Heavy Armor skill.
Stealth Rating: Unrated- The enchantments you can slap on armor do not require 
a strong Heavy Armor skill.
World Rating: Useful- The enchantments you can slap on armor can really help
you here. If you choose to do this, do not waste your primary set of armor
for this. Slap those enchantments on some fur/iron armor.
Overall Rating: Essential- Make this a major skill (or light armor).

Training Speed: Lightning- This skill soars if you know what you're doing.
Training Danger: Dangerous- Anybody have an idea?
Training Effort: Effortless- Just stand there, really. Just make sure to watch
your health.

Training Method: Simply take the hits.
Speed Training: Make sure to turn the difficulty to the minimum.
1) Just find an enemy, and have him attack you repeatedly. Fix the armor when
you're done. (Note: This will also upgrade Armorer)
(Contributed by blood-bath) Guard Barracks are great places to find "enemies."
2) Get a Summon Skeleton spell (it's easier if you make your own version which
lasts longer) and go to an empty room with a chair. Summon the skeleton, and
sit in the chair. Sitting ensures that you stay in one spot, making it easier
for the skeleton. Fix the armor when you're done. (Note: This will also upgrade 
Conjuration and Armorer)
3) (Contributed by Kazuya/Cris) Start the quest, "Whom Gods Annoy" (Leyawin). 
You will be given the Staff of the Everscamp. Do not do the quest, but keep 
this staff. What it does, is summon four Everscamps, that will follow you 
around, and always respawn. Simply attack them, and take the damage. Be sure to
repair your armor when you're done. (Note: This will also upgrade Armorer) 
[Special Note: The reason this has two contributors, is because both of them 
sent me this method, before I got a chance to update.]
(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
4) (Contributed by Gessie) "Simply drink 3 Shield potions to get your armor 
rating near 85 (which is the cap. You'll need high Alchemy or
good Alchemy equipment, though anyone should get 100 Alchemy before reaching
level 2 in my opinion), then drink another restore health potion, and get
beaten up by a bunch of guards. Go close to them and they'll switch to melee, 
meaning many more hits per second. The Imperial Prison and the barracks there 
are a good place to find guards, since there won't be any other NPC's who will 
join the fight. Imagine 8 guards constantly using swift blade attacks on you, 
meaning about 6 hits every second, more if you stand in the right place."

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Name: Blunt
Description: Deliver the crushing blows of mace and axe weapons more
effectively.
Benefits: 
Novice- Basic Power Attack (All Directions)
Apprentice- Master Power Attack (Still)
Journeyman- Master Power Attack (Sidestep) (+Disarm)
Expert- Master Power Attack (Backward) (+Knockdown)
Master- Master Power Attack (Forward) (+Paralyze)
Purpose: For those who like giant two-handed weapons for power, this is the
best choice. Not so good for one-handed fighting.

Combat Rating: Essential- There are three types of weapons. You should pick at
least one. For two-handed fighting, invest in this.
Magic Rating: Forgettable- You can enchant it to absorb magicka, or weaken the
enemy to magicka, which helps, but other than that...
Stealth Rating: Useful- People can't spot you when they're dead, but for
stealth, a dagger or short sword might be more prudent.
World Rating: Unrated- Anything you could accomplish with enchantments will be
negated by having to attack them in order to use the enchantment.
Overall Rating: Essential- Unless you pick a different weapon set. 

Training Speed: Fast- You can get this upgraded reasonably quick, and since you
use it so often, you probably won't have to dedicate time to train it.
Training Danger: Dangerous- You figure it out.
Training Effort: Effortless- Just hit the attack button repeatedly. Just make
sure you're actually hitting someone.

Training Method: Use a blunt weapon as your primary means of attack, and it
will increase quickly enough.
Speed Training:
1) Find an enemy, preferably poorly armed with no training in magicka, and
pound the enemy mercilessly. You can turn the difficulty higher to make the
enemy last longer, but just make sure that you don't die.
2) Get a Summon Zombie spell and a Paralyze spell. Increase the duration of the
spell effects if you can. Go to an empty room. Summon a zombie, cast a 
paralyze spell on it, and keep attacking it. When the paralyze spell wears off, 
recast it, if you can. This will ensure that the skeleton stays in one spot, 
making it easier for you. You can turn the difficulty higher to make the enemy 
last longer, but just make sure that you don't die. (Note: This will also
upgrade Conjuration and Illusion) [Do not use skeletons for this, for they are
immune to paralysis]
3) (Contributed by Talon CS13) Go to the Shrine of Peryite (Do not finish the
quest), and you will notice some frozen followers. The great thing about them
is that they never die, so strike them as often as you please, and be sure to
repair your weapon once you've had your fun. (Note: This will also upgrade
Armorer) 
4) (Contributed by kevin.teddybear) [Note: This may just be a glitch] Complete
the Arena quest, and fight one Land Dreugh, and two Ogres (You will have to be
at a certain level to be able to choose this battle.) Once you start, the Land
Dreugh will come out, but the two Ogres will be stuck. Get a weapon with a long
range, and keep attacking the ogres. Just be sure to repair. [Note: This will
also upgrade Armorer] 
[Special Note: If you can confirm that is (or isn't) a random glitch, or, if
this happens with other monsters, I would like to hear from you.]
5) (Contributed by Kazuya/Cris) Start the quest, "Whom Gods Annoy" (Leyawin). 
You will be given the Staff of the Everscamp. Do not do the quest, but keep 
this staff. What it does, is summon four Everscamps, that will follow you 
around, and always respawn. Simply attack them repeatedly. Be sure to repair 
your weapon when you're done. (Note: This will also upgrade Armorer)  [Special 
Note: The reason this has two contributors, is because both of them sent me 
this method, before I got a chance to update.]

(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
(Contributed by shultays) Shadowmere, the Dark Brotherhood gift horse, cannot
be killed; use this to your advantage. ((Contributed by 
Minimexicanman52/milesdearman) Shadowmere is given to you as a reward for 
completeing the Dark Brotherhood quest "Purification.")
(Contributed by Cunninngham) The stable lady at Weynon Priory (Eronor), as well
as the gift horse from Jauffre, cannot be killed; use this to your advantage.
(Contributed by seafoodgar): Weak weapons ensure the enemy survives longer, and
takes more hits.
(Contributed by Mark): If you have Chameleon 100%, enemies will not attack you.
Enchant all your equipment with Chameleon X%, and make a spell to bump it up
to 100%.

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Name: Blade
Description: Deliver the slashing and thrusting attacks of dagger and sword
weapons more effectively. 
Benefits: 
Novice- Basic Power Attack (All Directions)
Apprentice- Master Power Attack (Still)
Journeyman- Master Power Attack (Sidestep) (+Disarm)
Expert- Master Power Attack (Backward) (+Knockdown)
Master- Master Power Attack (Forward) (+Paralyze)
Purpose: For one-handed quick-attack weapons, this is the natural choice. If
you plan on using a shield, go with blade. For two-handed fighters, this skill
will give you some pretty good options, but you might want to consider blunt.

Combat Rating: Essential- There are three types of weapons. You should pick at
least one. For one-handed fighting, invest in this.
Magic Rating: Forgettable- You can enchant it to absorb magicka, or weaken the
enemy to magicka, which helps, but other than that...
Stealth Rating: Worthwhile- People can't spot you when they're dead, and the
light weight of daggers and short swords only help your cause.
World Rating: Unrated- Anything you could accomplish with enchantments will be
negated by having to attack them in order to use the enchantment.
Overall Rating: Essential- Unless you pick a different weapon set. 

Training Speed: Fast- You can get this upgraded reasonably quick, and since you
use it so often, you probably won't have to dedicate time to train it.
Training Danger: Dangerous- You figure it out.
Training Effort: Effortless- Just hit the attack button repeatedly. Just make
sure you're actually hitting someone.

Training Method: Use a blade weapon as your primary means of attack, and it
will increase quickly enough.
Speed Training:
1) Find an enemy, preferably poorly armed with no training in magicka, and
pound the enemy mercilessly. You can turn the difficulty higher to make the
enemy last longer, but just make sure that you don't die.
2) Get a Summon Zombie spell and a Paralyze spell. Increase the duration of the
spell effects if you can. Go to an empty room. Summon a zombie, cast a 
paralyze spell on it, and keep attacking it. When the paralyze spell wears off, 
recast it, if you can. This will ensure that the skeleton stays in one spot, 
making it easier for you. You can turn the difficulty higher to make the enemy 
last longer, but just make sure that you don't die. (Note: this will also
upgrade Conjuration and Illusion) [Do not use skeletons for this, for they are
immune to paralysis]
3) (Contributed by Talon CS13) Go to the Shrine of Peryite (Do not finish the
quest), and you will notice some frozen followers. The great thing about them
is that they never die, so strike them as often as you please, and be sure to
repair your weapon once you've had your fun. (Note: This will also upgrade
Armorer) 
4) (Contributed by kevin.teddybear) [Note: This may just be a glitch] Complete
the Arena quest, and fight one Land Dreugh, and two Ogres (You will have to be
at a certain level to be able to choose this battle.) Once you start, the Land
Dreugh will come out, but the two Ogres will be stuck. Get a weapon with a long
range, and keep attacking the ogres. Just be sure to repair. [Note: This will
also upgrade Armorer] 
[Special Note: If you can confirm that is (or isn't) a random glitch, or, if
this happens with other monsters, I would like to hear from you.]
5) (Contributed by Kazuya/Cris) Start the quest, "Whom Gods Annoy" (Leyawin). 
You will be given the Staff of the Everscamp. Do not do the quest, but keep 
this staff. What it does, is summon four Everscamps, that will follow you 
around, and always respawn. Simply attack them repeatedly. Be sure to repair 
your weapon when you're done. (Note: This will also upgrade Armorer)  [Special 
Note: The reason this has two contributors, is because both of them sent me 
this method, before I got a chance to update.]

(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
(Contributed by shultays) Shadowmere, the Dark Brotherhood gift horse, cannot
be killed; use this to your advantage. ((Contributed by 
Minimexicanman52/milesdearman) Shadowmere is given to you as a reward for 
completeing the Dark Brotherhood quest "Purification.")
(Contributed by Cunninngham) The stable lady at Weynon Priory (Eronor), as well
as the gift horse from Jauffre, cannot be killed; use this to your advantage.
(Contributed by seafoodgar): Weak weapons ensure the enemy survives longer, and
takes more hits.
(Contributed by Mark): If you have Chameleon 100%, enemies will not attack you.
Enchant all your equipment with Chameleon X%, and make a spell to bump it up
to 100%.

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Name: Athletics
Description: Run and swim faster, and regenerate lost fatigue faster.
Benefits: 
Novice- Fatigue Regeneration Rate (FRR) penalty when running.
Apprentice- Running FRR penalty -25%.
Journeyman- Running FRR penalty -50% (relative to novice penalty).
Expert- Running FRR penalty -75% (relative to novice penalty).
Master- No running FRR penalty.
Purpose: If you fight from a distance, and like to keep your distance, or just
like to run away, then you should consider this skill.

Combat Rating: Useful- Do not underestimate the decreased running FRR penalty. 
Also, this can help get you out of a tight spot.
Magic Rating: Unrated- I got nothing.
Stealth Rating: Unrated- I don't believe this skill affects sneaking.
World Rating: Useful- Trust me, this game is a lot more fun when you can move
faster.
Overall Rating: Useful- The speed increase is why I like it so much. If you
don't think it's this good, try moving around after casting a -100 Athletics on
yourself.

Training Speed: Sluggish- I found 160 locations, beat all four guild stories, 
beat the main quest, several side quests, all Arena battles, and my athletics 
was  only 42. This skill is quite possibly the slowest-upgrading skill in this 
game.
Training Danger: Harmless- You don't need anyone else to run.
Training Effort: Automatic- No effort required.

Training Method: It's simple really, MOVE!
Speed Training:
1) Find an empty room, find a corner, and run straight into that corner. I
believe the PC version has an auto-run key. For X360 users like myself, I find
that a rubber band does the job. Once you set everything up, go find something
else to do for about 4 days (96 hours).
2) (Contributed by BrandanJ) Obtain a piece of equipment with a Water Breathing
enchantment. Wear it, and find a body of water. Just keep swimming into a wall,
and it that should knock 24 hours off your time.

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Name: Hand-to-Hand
Description: Attack without weapons to damage and fatigue opponents.
Benefits: 
Novice- Basic Power Attack (All Directions)
Apprentice- Master Power Attack (Still)
Journeyman- Master Power Attack (Sidestep) (+Disarm)
Expert- Master Power Attack (Backward) (+Knockdown)
        Upgraded block (+Knockback)
Master- Master Power Attack (Forward) (+Paralyze)
        Upgraded block (+Disarm)
Purpose: If your ONLY concern is carrying as much loot from the dungeon as you
possibly can (as mine is), then you should consider this skill.

Combat Rating: Forgettable- The maximum damage you can do with Hand-to-Hand is 
11, which, if you're a veteran of Oblivion, you should find to be horrible.
This should never be used to replace Blade or Blunt, unless cargo space is that
important to you (It was to me).
Magic Rating: Unrated- I can't find anything.
Stealth Rating: Worthwhile- I love the unarmed sneak attack animation. That
alone is worth the damage loss. However, if you don't love it, then stick with
blade.
World Rating: Unrated- I'm drawing a blank.
Overall Rating: Forgettable- Let me put it bluntly (get it?), Hand-to-Hand is
a WASTE...OF...TIME!

Training Speed: Slow- Although, the lack of damage helps in training it.
Training Danger: Dangerous- Do I have to tell you?
Training Effort: Effortless- It's tedious, but effortless.

Training Method: Use Hand-to-Hand as your primary "weapon," and you should be
fine.
1) Find an enemy, preferably poorly armed with no training in magicka, and
pound the enemy mercilessly. You can turn the difficulty higher to make the
enemy last longer, but just make sure that you don't die.
2) Get a Summon Zombie spell and a Paralyze spell. Increase the duration of the
spell effects if you can. Go to an empty room. Summon a zombie, cast a 
paralyze spell on it, and keep attacking it. When the paralyze spell wears off, 
recast it, if you can. This will ensure that the skeleton stays in one spot, 
making it easier for you. You can turn the difficulty higher to make the enemy 
last longer, but just make sure that you don't die. (Note: this will also
upgrade Conjuration and Illusion) [Do not use skeletons for this, for they are
immune to paralysis]
3) (Contributed by Talon CS13) Go to the Shrine of Peryite (Do not finish the
quest), and you will notice some frozen followers. The great thing about them
is that they never die, so strike them as often as you please.
4) (Contributed by kevin.teddybear) [Note: This may just be a glitch] Complete
the Arena quest, and fight one Land Dreugh, and two Ogres (You will have to be
at a certain level to be able to choose this battle.) Once you start, the Land
Dreugh will come out, but the two Ogres will be stuck. Get a weapon with a long
range, and keep attacking the ogres. Just be sure to repair. [Note: This will
also upgrade Armorer] 
[Special Note: If you can confirm that is (or isn't) a random glitch, or, if
this happens with other monsters, I would like to hear from you.]
[Special Note: Your range may not be enough to keep you from harm. If you can
confirm if it is (or isn't), I would like to hear from you.]

(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
(Contributed by shultays) Shadowmere, the Dark Brotherhood gift horse, cannot
be killed; use this to your advantage. ((Contributed by 
Minimexicanman52/milesdearman) Shadowmere is given to you as a reward for 
completeing the Dark Brotherhood quest "Purification.")
(Contributed by Cunninngham) The stable lady at Weynon Priory (Eronor), as well
as the gift horse from Jauffre, cannot be killed; use this to your advantage.
(Contributed by Mark): If you have Chameleon 100%, enemies will not attack you.
Enchant all your equipment with Chameleon X%, and make a spell to bump it up
to 100%.

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Magic Skills
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Name: Destruction
Description: Cast spells to inflict magical fire, frost, and shock damage, or
reduce resistances to magic attacks.
Benefits: 
Novice- No benefits.
Apprentice- Cast Apprentice level spells of this school.
Journeyman- Cast Journeyman level spells of this school.
Expert- Cast Expert level spells of this school.
Master- All spells of this school are castable.
Purpose: You will have access to some powerful spells. To utilize this skill's
effectiveness, I present to you this analogy: Blade/Blunt is to Shotgun as
Destruction is to Bazooka.
(Conributed by Cheese) As your skill in any school of magic goes up, the
cost of casting a spell of that school goes down.

Combat Rating: Forgettable- You can always disintegrate the enemy's armor, 
will help you deal more damage.
Magic Rating: Essential- What kind of mage would you be without at least a
fireball spell?
Stealth Rating: Unrated- Destruction spells can be seen and heard.
World Rating: Unrated- I imagine people get upset when you damage their
attributes.
Overall Rating: Worthwhile- You really should invest in this, even if you're
not a mage. Just think of it as a bazooka, and use it to deal heavy damage.

Training Speed: Lightning- Almost all magic skills upgrade this fast.
Training Danger: Harmless- You can always cast spells on yourself.
Training Effort: Effortless- How hard is it to press one button?

Training Method: Use destruction spells often to defeat or weaken enemies.
Speed Training:
1) Cast any spell of this school repeatedly.
2) (You must have access to the Arcane University) Buy a Disintegrate Armor
spell, and make a 'Disintegrate Armor X Points on Self' spell. Just keep 
casting it, and repair the damage you cause. (Note: This will also upgrade
Armorer)
3) Buy a Disintegrate Armor spell. Go find an enemy wearing armor, and kill
the enemy. DO NOT loot the corpse. Instead, keep casting the Disintegrate Armor
spell on the corpse, and the armor should still take damage. Keep casting until
you're satisfied. Then, repair the armor. (Note: This will also upgrade 
Armorer)
4) (Contributed by spekbert) Engage in an arena fight, and as soon as the gates
open, run to the right, and jump on the stones right next to the gate. Your
opponent will not be able to hit you. Turn the difficulty all the way up, so
your enemy won't die, and just keep casting weak destruction spells.

(Contributed by Destragan): Holding the block button, while equipped with a
shield (and only a shield) will increase cast time.
(Contributed by Grendel): The strength and cost of a spell will NOT affect the
experience points earned from casting it.

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Name: Alteration
Description: Cast spells to breathe or walk on water, open locks, shield from
physical or magical damage, and alter encumbrance.
Benefits: 
Novice- No benefits.
Apprentice- Cast Apprentice level spells of this school.
Journeyman- Cast Journeyman level spells of this school.
Expert- Cast Expert level spells of this school.
Master- All spells of this school are castable.
Purpose: The only real reason to upgrade this skill is Feather. The other
spells are okay, but Feather is probably the greatest spell ever.
(Conributed by Cheese) As your skill in any school of magic goes up, the
cost of casting a spell of that school goes down.
(Conributed by Cheese) Open Lock is an extremely useful spell, although,
it can get annoying trying to unlock a gate.

Combat Rating: Forgettable- The shield spells can help, but I don't use them
often, since I've reached the AC cap of 85.
Magic Rating: Forgettable- Magic resistance can help, but can also be
overlooked.
Stealth Rating: Forgettable- Opening locks can reveal hidden passages, which
can help you get to your target without being seen, but there really aren't
that many of them.
World Rating: Essential- One word: Feather.
Overall Rating: Essential- Feather, feather, feather.

Training Speed: Lightning- Almost all magic skills upgrade this fast.
Training Danger: Harmless- Find an empty room.
Training Effort: Effortless- The same button, over and over again.

Training Method: I say it again: Feather.
Speed Training:
1) Cast any spell of this school repeatedly.
2) (Contributed by BrandanJ) Obtain an Open Very Easy Lock spell, and cast it
repeatedly on any openable container, whether it is locked or not.

(Contributed by Destragan): Holding the block button, while equipped with a
shield (and only a shield) will increase cast time.

-------------------------------------------------------------------------------

Name: Illusion
Description: Cast spells to charm, conceal, create light, silence, paralyze,
ommand or affect morale or aggressiveness.
Benefits: 
Novice- No benefits.
Apprentice- Cast Apprentice level spells of this school.
Journeyman- Cast Journeyman level spells of this school.
Expert- Cast Expert level spells of this school.
Master- All spells of this school are castable.
Purpose: Containing the Night-Eye, Charm, and Invisibility spells, this skill
is my personal favorite. Although it does not contain any useful battle spell,
it can help make the game less annoying.
(Conributed by Cheese) As your skill in any school of magic goes up, the
cost of casting a spell of that school goes down.

Combat Rating: Forgettable- You can command your enemies to fight for you, but
I've never done this, and the chameleon spell gets extremely annoying in a
fight.
(Conributed by Cheese) Worthwhile- Command, Demoralize, Frenzy, and 
Paralyze work well in combat.
(Contributed by KDraven) Worthwhile- Paralyze: Enemies are easier to fight
when they can't move.
Magic Rating: Forgettable- If you have spell absorption, you can get a fleeing 
mage to attack you with magic and refill your Magicka, but these spells don't
really help.
(Conributed by Cheese) Worthwhile- Using touch spells can get annoying,
since you have to stand next to your enemy, which can be dangerous. Unless, of
course, you're invisible.
Stealth Rating: Worthwhile- Chameleon and Invisibility spells were specially
designed just for thieves. Enjoy. 
World Rating: Essential- Trust me, exploring is more fun when you can actually
see what's in front of you, and is a great replacement for a torch. Charm is
also a useful spell, as it can increase disposition further than persuasion.
Overall Rating: Essential- Charm can help you get better deals, which everyone
can enjoy.

Training Speed: Lightning- Almost all magic skills upgrade this fast.
Training Danger: Harmless- Find an empty room.
Training Effort: Effortless- The same button, over and over again.

Training Method: Before you barter, use Charm to increase disposition even
more to get better deals. When you're exploring a dungeon, cave, or other dark
place, use Night-Eye.
Speed Training:
1) Cast any spell of this school repeatedly.
2) Get a Summon Zombie spell and a Paralyze spell. Increase the duration of the
spell effects if you can. Go to an empty room. Summon a zombie, cast a 
paralyze spell on it, and keep attacking it. When the paralyze spell wears off, 
recast it, if you can. This will ensure that the skeleton stays in one spot, 
making it easier for you. You can turn the difficulty higher to make the enemy 
last longer, but just make sure that you don't die. (Note: this will also
upgrade Conjuration and Blade/Blunt/Hand-to-Hand/Marksman) [Do not use 
skeletons for this, for they are immune to paralysis.]

(Contributed by Destragan): Holding the block button, while equipped with a
shield (and only a shield) will increase cast time.

-------------------------------------------------------------------------------

Name: Conjuration
Description: Cast spells to summon otherworldly creatures, summon magical
weapons and armor, and turn the undead.
Benefits: 
Novice- No benefits.
Apprentice- Cast Apprentice level spells of this school.
Journeyman- Cast Journeyman level spells of this school.
Expert- Cast Expert level spells of this school.
Master- All spells of this school are castable.
Purpose: Bound equipment doesn't weigh anything, which helps those who need
more space. The fact that you can summon your own monsters can help in battles,
but are really useful in training.
(Conributed by Cheese) As your skill in any school of magic goes up, the
cost of casting a spell of that school goes down.
(Conributed by Cheese) Conjuration is useful for escaping. Summon a 
creature and stand your ground for a second until the enemy attacks a creature 
and then run.

Combat Rating: Worthwhile- Bound weapons are of the highest quality, and
can give you the extra jump you need in a fight.
Magic Rating: Unrated- Doesn't help this field.
Stealth Rating: Forgettable- People can't see you when they're dead, but the
cast can give you away.
World Rating: Unrated- I don't see anything.
Overall Rating: Worthwhile- Used a lot in training.
Training Speed: Lightning- Almost all magic skills upgrade this fast.
Training Danger: Harmless- Find an empty room.
Training Effort: Effortless- The same button, over and over again.

Training Method: Use bound weapons or summon allies during fights.
Speed Training:
1) Cast any spell of this school repeatedly.
2) Buy a Summon Skeleton spell (I believe you can get one at Edgar's Discount
Spells). If you have access to the Arcane University, make a second version of
the spell with the duration set to maximum (or as high as you can). Go to an
empty room, summon the skeleton, and strike it three times. Then, just block
all of its attacks. (Note: This will also upgrade Block)
3) Get a Summon Skeleton spell (it's easier if you make your own version which
lasts longer) and go to an empty room with a chair. Summon the skeleton, and
sit in the chair. Sitting ensures that you stay in one spot, making it easier
for the skeleton. Fix the armor when you're done. (Note: This will also upgrade 
Light/Heavy Armor and Armorer)
4) Get a Summon Zombie spell and a Paralyze spell. Increase the duration of the
spell effects if you can. Go to an empty room. Summon a zombie, cast a 
paralyze spell on it, and keep attacking it. When the paralyze spell wears off, 
recast it, if you can. This will ensure that the zombie stays in one spot, 
making it easier for you. You can turn the difficulty higher to make the enemy 
last longer, but just make sure that you don't die. (Note: this will also
upgrade illusion and Blade/Blunt/Hand-to-Hand/Marksman) [Do not use skeletons 
for this, for they are immune to paralysis.]

(Contributed by Destragan): Holding the block button, while equipped with a
shield (and only a shield) will increase cast time.

-------------------------------------------------------------------------------

Name: Mysticism
Description: Cast spells that absorb, reflect, and dispel magic, move objects,
sense life, and bind souls.
Benefits: 
Novice- No benefits.
Apprentice- Cast Apprentice level spells of this school.
Journeyman- Cast Journeyman level spells of this school.
Expert- Cast Expert level spells of this school.
Master- All spells of this school are castable.
Purpose: It comes with some powerful spells, and Soul Trap is a must for
enchanters.
(Conributed by Cheese) As your skill in any school of magic goes up, the
cost of casting a spell of that school goes down.

Combat Rating: Unrated- Unless Reflect Damage is a buyable spell...
Magic Rating: Useful- Absorb Spell can help refill your Magicka, which everyone
can enjoy.
Stealth Rating: Useful- Detect Life can help you spot that one annoying
guard that you otherwise would have missed. Telekinesis can also be useful.
World Rating: Unrated- Yup.
Overall Rating: Useful- Detect Life is always helpful, and the Soul Trap spell
will fill your soul gems, which you need to enchant.

Training Speed: Lightning- Almost all magic skills upgrade this fast.
Training Danger: Harmless- Find an empty room.
Training Effort: Effortless- The same button, over and over again.

Training Method: Use Detect Life when you are sneaking, and Soul Trap as many
creatures as you can.
Speed Training:
1) Cast any spell of this school repeatedly.

(Contributed by Destragan): Holding the block button, while equipped with a
shield (and only a shield) will increase cast time.

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Name: Restoration
Description: Cast spells to restore, fortify, or absorb physical and magical
attributes, cure disease, and resist magical attacks.
Benefits: 
Novice- No benefits.
Apprentice- Cast Apprentice level spells of this school.
Journeyman- Cast Journeyman level spells of this school.
Expert- Cast Expert level spells of this school.
Master- All spells of this school are castable.
Purpose: Almost any situation can be helped with a Restoration spell.
(Conributed by Cheese) As your skill in any school of magic goes up, the
cost of casting a spell of that school goes down.

Combat Rating: Useful- Boost the correct attribute or skill to give you the
edge in combat. Healing helps too.
Magic Rating: Useful- Fortifying magicka is a great way to help you cast more
spells, and the magicka resistance helps too.
Stealth Rating: Useful- Boost the correct attribute or skill to keep you hidden 
for even a second longer.
World Rating: Essential- Boost Armorer to save hammers, Security to save
lockpicks, mercantile, to get a better deal, and so many more possibilities.
Overall Rating: 

Training Speed: Sluggish- Unlike the other schools, this one takes a long, LONG
time to increase. I don't know why.
Training Danger: Harmless- Find an empty room.
Training Effort: Effortless- The same button, over and over again.

Training Method: Before you rest, heal yourself, and cure your own diseases.
Speed Training:
1) Cast any spell of this school repeatedly.

(Contributed by Destragan): Holding the block button, while equipped with a
shield (and only a shield) will increase cast time.

-------------------------------------------------------------------------------

Name: Alchemy
Description: Create potions and gain benefits from alchemical ingredients more
effectively.
Benefits: 
Novice- The first ingredient effect is visible.
Apprentice- The second effect is visible.
Journeyman- The third effect is visible.
Expert- All effects are visible.
Master- One-ingredient potions.
Purpose: With the right potion, you can defeat any enemy, overcome any
obstacle, and anything else you thought you couldn't do.

Combat Rating: Useful- Use poisons to destroy your enemies even faster, and
potions to turn you into a warrior.
Magic Rating: Useful- Restore necessary magicka when you don't have time to
wait.
Stealth Rating: Useful- Use potions to completely remove you from sight, and
poisons, because people can't see you when you're dead.
World Rating: Essential- Turn those worthless ingredients into rare and
expensive potions and watch your account soar.
Overall Rating: Essential- Any situation can be helped with a simple potion or
poison, and it's a great way to multiply your funds.

Training Speed: Lightning- Just like the other magic skills.
Training Danger: Harmless- Find an empty room.
Training Effort: Simple- Gathering ingredients can get annoying.

Training Method: Make potions whenever you can to help you on your quest that
someone else told you to do.
Speed Training:
1) Go to a shop that sells ingredients, buy all the cheap ingredients (-5G), 
and get all four alchemical tools (the better they are, the more money you
make). make as many potions as you can with the ingredients, and sell the
potions/poisons you just made. You can keep repeating until you have enough
money, or you can just go to as many ingredient shops as you can find first.
(Note: This will also upgrade Mercantile)
2) (Contributed by Gessie) "Pay a little visit to the the part of Cyrodiil 
which borders the Black Marsh (I go East of Leyawiin, usually). You'll find 
mushrooms all over the place, 20 minutes of picking will result in hundreds 
of shrooms. That translates to hundreds of potions, and each will be worth 
30 - 60 gold, depending on your alchemy equipment. So, this is also a great 
way to make money, especially when you hit 100 Alchemy (twice as many potions,
since they'll need only one ingredient)."

-------------------------------------------------------------------------------
Stealth Skills
-------------------------------------------------------------------------------

Name: Security
Description: Use lockpicks to open locked doors and containers.
Benefits: 
Novice- No benefits.
Apprentice- First tumbler locks on success.
Journeyman- First two tumblers lock on success.
Expert- First three tumblers lock on success
Master- All tumblers lock on success.
Purpose: It's useful if you are bad at this, but you will probably master it
before this skill starts to help.

Combat Rating: Forgettable- It can unlock the chest with the weapon you need.
Magic Rating: Forgettable- It can unlock the chest with the scroll you need.
Stealth Rating: Forgettable- Opening locks can reveal hidden passages, which
can help you get to your target without being seen, but there really aren't
that many of them.
World Rating: Forgettable- It can help unlock doors to rob houses, but like I
said earlier, you will probably master this before this skill starts to help.
Overall Rating: Forgettable- It really doesn't help that much.

Training Speed: Slow- You're going to have to pick a lot of locks.
Training Danger: Risky- There's really no guarantee on the dangers of this
skill.
Training Effort: Variable- It depends on how good you are at this. If you're
really that bad, then you should go with Open spells.

Training Method: Unlock treasure chests with picks.
Speed Training:
1) At night, go around and break into everybody's house. It's fun, it trains
your skill, and all of the houses will be relocked the next night.
2 (Contributed by BrandanJ) Instead of running from door to door at night and 
risking being caught, go to an inn.  Most inns will have one locked door that 
is not illegal to attempt to pick.  Other legal picks include display cases in 
the Fighters and Mages Guilds once you are a member.  Find a Hard or Very Hard 
lock, and pick all but the last tumbler.  Close the screen, and start again.  
You can use an average or very easy lock, but hard and very hard provides the 
most tumblers before closing the screen.
3) (Conributed by Cheese) Purchase SEVERAL lock picks, and find a Very
Hard lock, and keep doing Auto-Attempt. This works a lot better if your
Security skill is low, and you have some gold to spare.
4) (Contributed by Kakkorot) Complete the Nocturnal quest, and obtain the
Skeleton Key. What this does is increase your Security skill by 40, and it is
unbreakable. Find some locks, and keep auto-attempting; the lock will never
break.

-------------------------------------------------------------------------------

Name: Sneak
Description: Pick pockets and move unseen and unheard by observers.
Benefits: 
Novice- Sneak Attack: x4 Melee/x2 Ranged
Apprentice- Sneak Attack: x6 Melee/x3 Ranged
Journeyman- No boots penalty.
Expert- No movement penalty.
Master- Sneak Attack: Ignore Enemy AC
Purpose: Sneak attacks give you a head start, and sometimes a free kill. Great
for any occasion, sneak can turn the tide of battle before it even begins,
because enemies won't attack what they don't see.

Combat Rating: Useful- Start the battle with a super attack.
Magic Rating: Unrated- It doesn't help here.
Stealth Rating: Essential- I believe this is the definition of stealth.
World Rating: Unrated- It doesn't help here.
Overall Rating: Essential- One of the most useful spells, especially at Master
level.

Training Speed: Lightning- Unlike Athletics, this skill soars.
Training Danger: Harmless- Sneak up on a friendly NPC.
Training Effort: Automatic- Just like Athletics.

Training Method: Sneak up on as many enemies as you can.
Speed Training:
1) Go to an inn that contains just the innkeeper (The Inn of Ill Omen works
fine), and get his/her disposition as high as you can. Go to a corner close to
the innkeeper, but where you can remain hidden. Get into sneak mode, and keep
"running" into the corner. I believe the PC version has an auto-run key. For 
X360 users like myself, I find that a rubber band does the job. Then, find
something else to do. Just make sure your sneak skill is actually increasing.
2) (Contributed by Shops4Mops) Go to the Imperial Prison, and go through 
towards the barracks and the armory. Close the gate, and stand in the archway 
of the door into the armory, and crouch at a angle, so that you are "sneaking" 
right into the corner. Continue to run into the corner, until you are 
satisfied.
3) (Contributed by Crys) Another good place to do an auto-move is in any of the
Mage Guild halls.  Find a sleeping NPC and run into the bed immediately behind
them, facing their back. Watch them toss and turn all night as your sneak skill
steadily increases.
4) (Conributed by Cheese) Instead of going to an Inn, just break into
someone's house, and "auto-sneak" into a wall.
5) (Contributed by Tony Nguyen) COmplete all the (completable) Arena quests,
and go find your "Adoring Fan." Once he is in your party, just keep
pickpocketing him. He will not care; he will just stare blankly into space.
(Contributed by Bob The Scone) While you have the effects of Chameleon, you
will still gain experience points for Sneak.
6) (Contributed by Sknowman): "There is a quest called "Mazoga the Orc." Do 
this quest but DO NOT COMPLETE IT!!! After you have killed the people at
Fisherman's Rock, follow Mazoga. During this VERY long trip back to Layawiin
you can pickpocket Mazoga on the way. If you pickpocket her, she will NOT care
that you have done so. So just pickpocket her, then exit the screen, repeat. 
Eventually you will get the hang of it and will know what to press X or O at
the exact right time to be as fast as possible. 
*NOTE: Like I said before, this trip is VERY long and you can level up a LOT,
I went up 25 levels without pickpocketing her for about 1/6 of the time. ALSO,
once you're back at the castle DO NOT pickpocket her again because then she
cares, either that, OR don't finish the quest. I didn't try pickpocketing her
before finishing and after we were back.* BE SURE TO SAVE =)"

-------------------------------------------------------------------------------

Name: Acrobatics
Description: Jump long distances and avoid damage when falling greater
distances.
Benefits: 
Novice- No benefits.
Apprentice- Basic air attacks.
Journeyman- Dodge roll.
Expert- Fatigue cost -50%.
Master- Water Jump.
Purpose: I find that I don't jump as much as I did in Morrowind.

Combat Rating: (I'm not sure how useful the dodge roll is, so I can't give this
a rating.)
Magic Rating: Unrated- I can't think of anything.
Stealth Rating: Unrated- Jumping will help give you away.
World Rating: Unrated- Rooftop jumping isn't that fun anymore.
Overall Rating: (I'm not sure how useful the dodge roll is, so I can't give 
this a rating.)

Training Speed: Sluggish- Unlike Morrowind, this skill does not increase fast.
It increases slowly, very slowly.
Training Danger: Harmless- Find an empty room.
Training Effort: Effortless- The same button, over and over again.

Training Method: Use jumping as your primary method of travel, just like
Morrowind.
Speed Training:
1) Find an empty room, and keep jumping over and over. This skill increases
faster when you take damage from jumping. If you choose to do this, Cloud Ruler
Temple is a great place to do this. Just watch your health.
2) (Contributed by BrandanJ) While taking damage is about 10 times
as effective as just jumping, for those who want to go and just jump, find a 
room with a windowsill on a window and jump into the window.  I use the windows
on the first floor of the Anvil house.  It may take a moment to get yourself 
positioned where you won't fall out of the window, but you should be able to 
press the jump key and jump very rapidly because of the top windowsill above 
you keeping you from jumping more than an inch off the ground. Just make sure
you don't get stuck, because Mark and Recall aren't there to help you, anymore.
3) (Contributed by Ciryadin) When going down the stairs, don't go through the 
final archway into the training area. Instead, keep running against the left 
door pillar, and eventually you will run up the pillar against the ceiling. In 
this location, just keep jumping.
4) (Contributed by rulerofthewhere): "Go to Cheydinhal and go to the Bridge 
Inn. Get behind the counter and jump up. This should posistion you on the 
counter's edge. Keep jumping over and over again. If you go to the leftmost 
part behind the counter and jump there while in sneak mode you should get both
your sneak and acrobatics skill up very quickly, especially if they are 
major/favored attribute skills."
5) (Contributed by Saint Ghaleon): "Don't know if it works on PC, only have 360
version, but I found a really quick way to train acrobatics.  You have to have
bought Rosethorn Hall in Skingrad and the bedroom furniture.  Get on top of the
housing for the door (where you get the note that leads to the Rosethorn Hall
quest) and get near the tapestry that's hanging up there.  Jump until the
character starts to float down slowly.  When the character is floating down,
you're free to keep jumping, and keep gaining acrobatics experience."

-------------------------------------------------------------------------------

Name: Light Armor
Description: Make more effective use of Fur, Leather, Chainmail, Mithril,
Elven, and Glass armors.
Benefits: 
Novice- Armor degrades at +50%.
Apprentice- No degradation penalty.
Journeyman- Armor degrades at -50%.
Expert- Armor weighs nothing when worn.
Master- Light Armor +50% AC (Must wear only Light Armor).
Purpose: Increases the armor rating of light armor, which (if not Heavy Armor)
should be required as a major skill.

Combat Rating: Essential-  Unless you use Heavy Armor, you must invest in this.
Magic Rating: Unrated- The enchantments you can slap on armor do not require a
strong Light Armor skill.
Stealth Rating: Unrated- The enchantments you can slap on armor do not require 
a strong Light Armor skill.
World Rating: Useful- The enchantments you can slap on armor can really help
you here. If you choose to do this, do not waste your primary set of armor
for this. Slap those enchantments on some fur/iron armor.
Overall Rating: Essential- I believe that even with the bonus, heavy armor is 
better, but if you're like me, then your only concern is carrying as much stuff 
from the dungeon, and Light Armor is the obvious choice.

Training Speed: Lightning- This skill soars if you know what you're doing.
Training Danger: Dangerous- Anybody have an idea?
Training Effort: Effortless- Just stand there, really. Just make sure to watch
your health.

Training Method: Simply take the hits.
Speed Training: Make sure to turn the difficulty to the minimum.
1) Just find an enemy, and have him attack you repeatedly. Fix the armor when
you're done. (Note: This will also upgrade Armorer)
2) Get a Summon Skeleton spell (it's easier if you make your own version which
lasts longer) and go to an empty room with a chair. Summon the skeleton, and
sit in the chair. Sitting ensures that you stay in one spot, making it easier
for the skeleton. Fix the armor when you're done. (Note: This will also upgrade 
Conjuration and Armorer)
3) (Contributed by Kazuya/Cris) Start the quest, "Whom Gods Annoy" (Leyawin). 
You will be given the Staff of the Everscamp. Do not do the quest, but keep 
this staff. What it does, is summon four Everscamps, that will follow you 
around, and always respawn. Simply attack them, and take the damage. Be sure to
repair your armor when you're done. (Note: This will also upgrade Armorer) 
[Special Note: The reason this has two contributors, is because both of them 
sent me this method, before I got a chance to update.]
(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
4) (Contributed by Gessie) "Simply drink 3 Shield potions to get your armor 
rating near 85 (which is the cap. You'll need high Alchemy or
good Alchemy equipment, though anyone should get 100 Alchemy before reaching
level 2 in my opinion), then drink another restore health potion, and get
beaten up by a bunch of guards. Go close to them and they'll switch to melee, 
meaning many more hits per second. The Imperial Prison and the barracks there 
are a good place to find guards, since there won't be any other NPC's who will 
join the fight. Imagine 8 guards constantly using swift blade attacks on you, 
meaning about 6 hits every second, more if you stand in the right place."

-------------------------------------------------------------------------------

Name: Marksman
Description: Deliver more deadly ranged attacks with bow and arrow weapons.
Benefits: 
Novice- Holding bow back costs fatigue.
Apprentice- Novice fatigue penalty removed.
Journeyman- Zoom ability.
Expert- +Knockdown
Master- +Paralyze
Purpose: Great for killing people before they can attack you, but it takes
some skill to use.

Combat Rating: Worthwhile- Like a sneak attack, Marksman can help you start
the battle with a free attack.
Magic Rating: Forgettable- You can enchant it to absorb magicka, or weaken the
enemy to magicka, which helps, but other than that...
Stealth Rating: Useful- People can't spot you when they're dead, and since
you're attacking from afar, the enemy may not spot you (It's happened).
World Rating: Unrated- Anything you could accomplish with enchantments will be
negated by having to attack them in order to use the enchantment.
Overall Rating: Worthwhile- A great skill, but should be used with, not in
place of a melee weapon.

Training Speed: Fast- Although, the slow rate of fire can make it take longer.
Training Danger: Dangerous- You figure it out.
Training Effort: Variable- You have to actually hit the person, so it all
depends on how accurate you are.

Training Method: Use a ranged weapon as your primary means of attack, and it
will increase quickly enough.
Speed Training:
1) Find an enemy, preferably poorly armed with no training in magicka, and
pound the enemy mercilessly. You can turn the difficulty higher to make the
enemy last longer, but just make sure that you don't die.
2) Get a Summon Zombie spell and a Paralyze spell. Increase the duration of the
spell effects if you can. Go to an empty room. Summon a zombie, cast a 
paralyze spell on it, and keep attacking it. When the paralyze spell wears off, 
recast it, if you can. This will ensure that the skeleton stays in one spot, 
making it easier for you. You can turn the difficulty higher to make the enemy 
last longer, but just make sure that you don't die. (Note: this will also
upgrade Conjuration and Illusion) [Do not use skeletons for this, for they are
immune to paralysis]
3) (Contributed by Talon CS13) Go to the Shrine of Peryite (Do not finish the
quest), and you will notice some frozen followers. The great thing about them
is that they never die, so strike them as often as you please, and be sure to
repair your weapon once you've had your fun. (Note: This will also upgrade
Armorer) 
4) (Contributed by spekbert) Engage in an arena fight, and as soon as the gates
open, run to the right, and jump on the stones right next to the gate. Your
opponent will not be able to hit you. Turn the difficulty all the way up, so
your enemy won't die, and just keep shooting the enemy. Just be sure to repair
the bow when needed. (Note: This will also upgrade Armorer)
5) (Contributed by kevin.teddybear) [Note: This may just be a glitch] Complete
the Arena quest, and fight one Land Dreugh, and two Ogres (You will have to be
at a certain level to be able to choose this battle.) Once you start, the Land
Dreugh will come out, but the two Ogres will be stuck. Get a weapon with a long
range, and keep attacking the ogres. Just be sure to repair. [Note: This will
also upgrade Armorer] 
[Special Note: If you can confirm that is (or isn't) a random glitch, or, if
this happens with other monsters, I would like to hear from you.]
[ImperiumHonorFix has confirmed this glitch.]

(Contributed by death2humanity33) Arquen, of the Dark Brotherhood, cannot be
killed; use this to your advantage. (Note: You must complete the Dark
Brotherhood storyline.)
(Contributed by shultays) Shadowmere, the Dark Brotherhood gift horse, cannot
be killed; use this to your advantage. ((Contributed by 
Minimexicanman52/milesdearman) Shadowmere is given to you as a reward for 
completeing the Dark Brotherhood quest "Purification.")
(Contributed by Cunninngham) The stable lady at Weynon Priory (Eronor), as well
as the gift horse from Jauffre, cannot be killed; use this to your advantage.
(Contributed by seafoodgar): Weak weapons ensure the enemy survives longer, and
takes more hits.
(Contributed by Mark): If you have Chameleon 100%, enemies will not attack you.
Enchant all your equipment with Chameleon X%, and make a spell to bump it up
to 100%.

-------------------------------------------------------------------------------

Name: Mercantile
Description: Get better deals when buying or selling goods.
Benefits: 
Novice- No benefits.
Apprentice- Item condition penalty removed.
Journeyman- Sell any sellable item to anyone.
Expert- Invest 500 Gold= Available Gold +500.
Master- All shops= Available Gold +500 (In addition to the investing bonus).
(Also, this isn't listed, but when I reached Mercantile=100, all items were
bought and sold at actual value, and haggling was not possible. I don't know
if this was scripted or a glitch.)
Purpose: Help you sell items for more, and buy for less, which you know you
want.

Combat Rating: Useful- Can help you buy better weapons.
Magic Rating: Useful- Can help you buy better spells.
Stealth Rating: Useful- Can help you buy better weapons to make sure your
sneak attack is a one-hit kill.
World Rating: Essential- More money!
Overall Rating: Essential- What problem can't be solved with more gold?

Training Speed: Slow- You're going to have to sell a lot of stuff, but you'll
get there eventually.
Training Danger: Harmless- Yeah.
Training Effort: Simple- You'll have to gather some stuff to sell, but other
than that...

Training Method: Grab as much stuff as you can, and sell it.
Speed Training:
1) Go to a shop that sells ingredients, buy all the cheap ingredients (-5G), 
and get all four alchemical tools (the better they are, the more money you
make). make as many potions as you can with the ingredients, and sell the
potions/poisons you just made. You can keep repeating until you have enough
money, or you can just go to as many ingredient shops as you can find first.
(Note: This will also upgrade Alchemy)
2) Go to a shop that sells items for one Gold, buy them, and sell the back.
3) (Contributed by ipergorilla) Purchase (or obtain) some arrows 
(100, perhaps?). Find a shop that buys them, and sell them, one by one (The
amount of Exp. you gain from selling is not affected by what, or how many of
it, you sell. This will ensure that you get the most Exp. from your arrows.).
Once you're done, simply repurchase the arrows, and repeat the process.

(Contributed by Bere) If you sell an equipped weapon while mounted, that
weapon will not disappear from your inventory. [I have received a similar tip
from Doomspellweaver, who also claimed that it was "post-patch," as well as
fireitup22, so it seems to be legitimate.]

-------------------------------------------------------------------------------

Name: Speechcraft
Description: Use speech to persuade listeners to like and trust you.
Benefits: 
Novice- No benefits.
Apprentice- Free rotation.
Journeyman- Time penalty -50%.
Expert- "Hate it" penalty -50%.
Master- Bribe cost -50%
Purpose: (Contributed by Crys) This skill boosts an NPC's max Disposition.
[Secial Note: Confirmation, or any additional information, would be greatly
appreciated.]

(Contributed by delve):
"I can confirm that a higher speechcraft skill will increase an NPC's max 
disposition. Not by much on a per-skill-point basis, but if you go back  after 
a bit of practice you can squeeze another 5-10 disposition points  out of it, 
which can make your haggling a tad easier. It's a skill rather  like Security, 
it's going to pretty much train itself unless you're  antisocial or a 
spellcaster. I find the real benefit of a higher skill is  entirely in the 
rank bonuses, which make the minigame completely trivial.  Since I despise 
such pointless wastes of time this is a very good thing."

(Contributed by alexman96)"
"The speechcraft skill doesnt increase max disposition."

(Contributed by outsider4life17):
"I just have a random use for speachcraft that can help in both training an 
bartering. First off, the bartering. The better you are at this skill, the 
easier it is to get the person to like you without bribing them with all your 
money. The more they like you, the easier it is to haggle them for better 
prices. It dosent help too much, but its a positive. Also for combat, let's 
say you want to kill some random citizen, but dont know if this random person 
can kill you or not. Talk to them, get them to like you, then attack them. 
If you realize that they are beating you, yield. You will have trained some 
skills used for combat, and the person will probly stop fighting because they
like you more."

Combat Rating: Unrated- Nothing.
Magic Rating: Unrated- Nothing.
Stealth Rating: Unrated- Nothing. 
World Rating: Forgettable- I'm sure it helps you in Persuasion somehow, but the
minigame is really easy. 
Overall Rating: Forgettable- I still don't know how this helps.

Training Speed: Fast- It does increase fast, which helps.
Training Danger: Harmless- You can't taunt them into a fight anymore.
Training Effort: Effortless- It's easier if you have a joystick.

Training Method: Just persuade instead of Charm before bartering.
Speed Training:
1) Start the persuasion mini-game, and just hit the interactions as fast as
you can. Just keep doing them over and over again, while ignoring the
disposition; it does not affect leveling. Remember, you have to hit all four
interactions before you can start again.

-------------------------------------------------------------------------------
Conclusion
-------------------------------------------------------------------------------

Special Request: CeewizCeekur (Armorer) has asked me to note, about the 
contrubutor name, that "one is the name of my GameFAQs name while the other is 
the name of my character."

Legal Information: This is mine, and nobody else's. You are not allowed to post
this on your site, or anywhere else, without my permission. Doing so violates 
the copyright law, and authorizes me to take legal action. Only the following
sites have permission to post this guide on their site:

www.gamefaqs.com
www.supercheats.com
www.1up.com
www.neoseeker.com
www.oblivionwalkthrough.com
www.cheatchannel.com
www.cheatbook.de

(All updates to this FAQ will be posted on GameFAQs.)

Contact Information: You can contact me at granatu@hotmail.com. 

All I ask is that you contact me for only the following reasons:
1) Throughout the guide, you may have noticed that I questioned some of the
things that I wrote. If you can either confirm or disprove any of those things,
I would love to hear from you.
2) If I wrote something that is untrue.
3) If you have any alternate methods of speed upgrading (It doesn't matter how
obscure or random it is, if it works, and doesn't require any concentration, I
will gladly accept it.).
4) For some skills, I have given Unrated rankings in certain fields, because
that skill did not have any positive effect on that field. If you can think of
something, please tell me. (Again, it doesn't matter how random it is, so long
as it has a positive effect).
5) If I have given a certain field a ranking that you feel was not correct.
(Be sure to tell me why, or else I will ignore it.).
6) If you find any spelling or grammatical errors (I know there's at least
one, because I told Word to ignore it by accident.).
7) I will accept criticism, if it is lucid, well thought-out, and applicable.
8) If you can think of any suggestions for this guide.
9) If you're replying to a Special Note.
10) If you can think of a good reason that I haven't listed here.

If you do not receive a reply, that does not mean that I have ignored your
e-mail.

I just want to say this in advance. Do not send me e-mails saying that my guide
is better/worse than Sora4488's guide.

Do not send me any more "fight a guard" e-mails.

Try not to give me strategies or glitches that are specific to one console.

If you submit anything that could be posted here, sign the E-mail with whatever
name you would like me to use when giving you credit. Otherwise, I will just 
use your e-mail address (the part before the "@").

By the way, if you're going to contact me, please, PLEASE, use actual words.
If you litter the e-mail with internet slang, I will not read it. I'm not THAT
picky on using perfect English, as long as I can actually read it.

I have changed the first Speed Training method of all magic skills (expect
Alchemy) to "1) Cast any spell of this school repeatedly." Please do not send
me Speed Training methods that involve a specific spell. (Note: It doesn't
count if you sent me a specific spell before I posted this, the first method
only covered "Cast on Self" spells.)

I swear, I still update this FAQ (Current Date: 12/26/07). I have a full-time
job, so I don't have as much time as I used to have. Be wary if you send me
a request for help. I'll try my best to answer e-mails in a timely fashion.

I will try to post an update at the end of every month, unless no updates were
made.

I get text messages every time I get a non-junk e-mail, so that should help
things.

This guide is not a list of trainers, and it never will be.

Keep in mind that this FAQ is for The Elder Scrolls IV: Oblivion, not any of
its expansion packs or add-ons.

Anything in quotes was not written by me. Keep that in mind. 

My Xbox Live Gamertag is Master Grah. However, I got the Red Ring of Death, so
I won't be online for a while.

For bad video game reviews, check out my profile (Belfento) on GameSpot. Keep
in mind that you will never get those twenty minutes back. If you really have
no life (like I should be talking), you can send me feedback.






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