Neverwinter Nights - The Hordes of the Underdark FAQ and Walkthrough v 0.6 Copyright (c) 2004 Orest Last updated on February 5, 2004 ********************************************************************* SOME CORYRIGHT NOTE: This document was written by Orest and cannot be used without his permission. To receive my permission you need only one thing: email (y_orest@yahoo.com) me and receive my permission. Of course, you can read and print this document but don't post this document on your site without my permission. I hate copyright violence so don't angry me. If you have my permission on my previous NWN FAQs then you don't need to ask my permission for this guide, you have it. The latest update of this guide is available at www.gamefaqs.com . And, please, don't send me spam because I'm not curious in those kinds of letters (I HATE SPAM!!! DAMN SPAM BOTS). ********************************************************************* SOME EMAIL NOTE: If you have questions about my guide or want to add or correct something then send me a message (y_orest@yahoo.com). But don't try to send letters with some nasty remarks. And, please, don't send me the questions of what is already in this document. Some information is credited to people who sent me it, so watch carefully when reading this document and don't send me the questions about it because they can be mistaken. If you want to correct it than I will be pleased. Please put "NWN HoU" subject when emailing me. I am sorry if I don't respond to the letters because I read my mailbox twice a week. I can respond to the letters lately. I've received a lot of letters about my previous NWN walkthroughs, so I'm very grateful and please don't be hurt by me if I will not respond to letters (this doesn't mean that your letters are foolish, so take it easy). Every corrections are credited to authors (who were the first). ********************************************************************* VERSION HISTORY v0.6 The first version (February 5, 2004) ********************************************************************* TABLE OF CONTENTS: PART 0 INTRODUCTION PART 1 WHAT'S NEW 1) classes 2) skills 3) feats 5) my characters 6) others PART 2 GENERAL INFORMATION AND STRATEGY PART 3 WALKTHROUGH 1)Chapter 1 2)Chapter 2 3)Chapter 3 LAST PART CREDITS AND SPECIAL THANKS ********************************************************************* PART 0 Introduction Well, the next expansion pack of NWN is in my hands. "It is done when it is done" - yes, it is done. Bioware and Atari continue to impress us with another their work. So in this walkthrough Part 1 explains what's new in expansion pack and my opinion about this changes. Part 2 contains general information and strategy. The walkthrough is already in Part 3. I've played in D&D Hardcore rules difficulty mode as before. And I repeat again: read the game manual for more information. ******************************************************************** PART 1 WHAT'S NEW 1) classes There are 6 new prestige classes in NWN HoU. There is also one very IMPORTANT addition for all classes - EPIC CLASSES!!!!. YES, now after level 21 character normal class (or level 11 prestige class) the character class is an epic class with more opportunities in future. This is good news for multiplayer characters (i'm not a fan of multiplayer but the fans will appreciate it) who can feel the full power of epic classes (level 40 max). For more info about epic classes see game manual. Here are new prestige classes. ********************************************************************* 1. Champion of Torn Hit Dice: d10 Proficiencies: all simple and martial weapons, light and medium armor and shields Skill points: 2+INT (intelligence) modifier REQUIREMENTS: BAB (base attack bonus) +7 or higher, weapon focus in melee weapon, non-evil alignment Abilities: see manual My opinion: Champion of Torn is some kind of fighter/paladin. Good multiclassing option for paladin. Bonus feats are a big plus or for example chaotic good fighter can gain some paladin abilities with this class. Class skills: Discipline, Heal, Lore, Parry, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as fighter classes (high) Primary saving throws: fortitude and reflex ********************************************************************* 2. Dwarven Defender Hit Dice: d12 (!) Proficiencies: simple and martial weapons, all armor and shields Skill points: 2+INT modifier REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats: dodge and toughness Abilities: see game manual My opinion: Well, hit dice like barbarian. Some kind of lawful barbarian (he-he) with damage reduction. Powerful tank if combined with fighter feats. Class skills: Discipline, Heal, Lore, Listen, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as fighter classes Primary saving throws: fortitude and will ********************************************************************* 3. Pale master Hit Dice: d6 Proficiencies: no additional Skill points: 2+INT modifier REQUIREMENTS: non-good alignment, arcane spellcasting level 3 or higher Abilities: see game manual My opinion: Well, very interesting class. Immunity to critical hits at level 10 is a very big plus. Very useful immunities. Try to experiment. Class skills: Concentration, Spellcraft, Heal, Hide, Listen, Lore, Move silently, Persuade, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as wizard and sorcerer (low) Primary saving throws: fortitude and will ********************************************************************* 4. Red Dragon Discipline Hit Dice: special (increases from levels from d6 to d12 (epic levels)) Proficiencies: no additional Skill points: 2+INT modifier REQUIREMENTS: sorcerer or bard, Lore (8) Abilities: see game manual My opinion: Wow, very powerful class. Class skills: Concentration, Discipline, Heal, Listen, Lore, Parry, Persuade, Spellcraft, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as rogue Primary saving throws: fortitude and will ********************************************************************* 5. Shifter Hit Dice: d8 Proficiences: no additional Skill points: 4+INT modifier REQUIREMENTS: druid with level 3 spells or higher, feats: alertness, Abilities: see game manual My opinion: Another interesting class. Try to experiment. Class skills: Animal Empathy, Concentration, Heal, Hide, Listen, Lore, Persuade, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as rogue Primary saving throws: fortitude and reflex ***************************************************************** 6. Weapon Master Hit Dice: d10 Proficiencies: no additional Skill points: 2+INT modifier REQUIREMENTS: BAB +5 or higher, feats: Weapon focus in melee weapon, Dodge, Mobility, Expertise, Spring attack, Whirlwind. Skills: Intimidate (4). Abilities: see game manual My opinion: Very strong requirements (INT and DEX 13 for all feats). Very powerful fighter. Imagine: Weapon of Choise: Great swords + Keen feat + Ki Critical = 15-20 threat range = 30 % critical hit chance and x3 critical damage. Or with scythe weapon = 17-20 threat range = 20% critical hit chance and superior x5 critical damage (!!!!). Class skills: Discipline, Heal, Listen, Lore, Spot, Intimidate BAB per level: same as fighter Primary saving throws: reflex *************************************************************** 2) skills Well, some new skills has been added to NWN HoU game. For more info see game manual but there is only my opinion. 1. Bluff 2. Intimidate 3. Craft Weapon 4. Craft Armor ***************************************************************** 3) feats There are a lot of new feats. For more see manual. ******************************************************************* 4) my character name: Orest gender: Male race: human class:sorcerer(1), rogue(4), dragon discipline (10) alignment: lawful neutral abilities STR 14 DEX 14 CON 14 WIS 10 INT 14 CHA 12 ******************************************************************* 5) others There are also some other changes. ******************************************************************** PART 2 GENERAL INFORMATION AND STRATEGY Increase your AC as high as possible (more then 30). My character had AC more then 50. ********************************************************************* PART 3 WALKTHROUGH TABLE OF CONTENTS Chapter 1 1. Waterdeep 2. Undermountain: Level 1 3. Undermountain: Level 2 4. Undermountain: Level 2 Chapter 2 1. City Core and Port 2. A strange island town 3. Isle of the Maker 4. Undead allied with Valsharess 5. Beholder allied with Valsharess 6. Illithid allied with Valsharess 7. Big Battle with Valsharess's army Chapter 3 ***************************************************************** CHAPTER 1 1. Waterdeep You'll appear in a small room. Level up your character until levels 12-15 and rest. Watch the cutscene with Valsharess and drows and you'll be attacked by thief. Kill him and talk to Tamsil the innkeeper's daughter. Then go to the armory for some equipment and exit this area. In the next area you'll encounter a lot of people. There are also old henchmans from NWN OC: Daelan, Sharwyn, Linu, Tomi. Talk to some people to know more about situation and go to the next door. Speak with Durnan and fight some enemies who attacked the inn. After fight go to well room and fight soldiers then watch another cutscene. Talk to Durnan and then talk to white Theste (she will give you ressurection rod). You can take Deekin with you as a henchman. main quest: Descent into Undermountain You'll need to enter the Undermountain to explore the situation here. The Undermountain is some kind of maze which was created by powerful mad wizard Halaster. But before going to the well I'll recommend you to explore Waterdeep. There is a smith and magic shop here. You can use the telescop in the magic shop to see the battle. Supply yourself with necessary things and go to the well. It will be good to have some item with True Seening spell because there are a lot of secret doors in the dungeon. Well There is a goblin Grovel here. He is harmless and you can help him. There is also a skeleton warrior here, kill him and enter the Undermountain. ***************************************************************** 2. Undermountain: Level 1 Undermountain: Level 1 Central There is a Sharwyn's corpse near entrance. Ressurect her to learn more about what happened here. Now its time to explore this dungeon. I will not describe this exploration deeply so I touch only important moments. There is a sealed entrance to level 2 dungeon. Watch for 4 levers near sealed bridge with magical pillars. You'll need some magical rods in order to activate this levers and desactivate the seal pillars. You can find this rods in the different places on level 1 dungeon, just search the chests, corpses and etc. Each magical rod has color and can disable the pillar with same color. There is also an alternative way to enter the level 2 dungeon (see level 1 north). There is a dragon to the south-east. Kill the dragon and take treasures and good exp. You can find Daelan's corpse to the north in the hall with mirrors. Ressurect Daelan and speak with him. You can watch in the mirrors to take some treasures, one mirror will summon your twin so beware. The Hall of Sleeping kings is to the north. One skeleton has intelligent longsword called Enseric. You can free Enseric from skeleton but prepare for some fight with undead kings. They are tougher but have useful things. After fight equip Enseric the longsword and choose the option talk to item in inventory. Enseric will tell you more about himself. One of the skeletons has the key so take it. There are also some portals which teleport you to the other parts of dungeon. Undermountain: Level 1 South This dungeon is ruled by Fairy Sorceress. There is also a puzzle with 3 statues and summoned skeletons. You need to touch the statues until all three statues will face the locked door. You can see your success when the statue will produce elecric bolt to the door. You need three electric bolts from three statues in order to destroy the door. So don't fight skeletons and concentrate on turning statues and do it very quickly. Find and fight fairy sorceress until she surrender. Talk to her to learn more about Halaster and dungeon then leave or kill her. Watch for rods in this parts of dungeon. There are also some secret doors and explosive barrel with alchemist's fire. Undermountain: Level 1 North There is a maze with traps. Try to disable the traps by activating the levers on the other side of maze. To the south you can find the secret door which leads to Vanishing treasure. Use your henchman to collect the treasure (command him to stand here while he stands on platform). There are a lot of secret doors here. Find and fight the Ogre mage until he surrender. Talk to him. He will tell you about the sealed passage to level 2 dungeon. You'll need some kind of explosive (such as alchemist's fire) in order to destroy the seal near door to the level 2 (alternative way to level 2 dungeon). Search for other magical rods here. Undermountain: Level 1 central Now its time to enter level 2 dungeon. Operate the levers with magical rods in order to disable the pillars (you don't need to disable all pillars just create the passage through the bridge). Now enter the level 2. **************************************************************** 2. Undermountain: Level 2 Undermountain: Level 2 Central Watch the cutscene. Open the door and kill the enemies. Search the corpse of fleeing goblin for key and yellow chain. There is another puzzle with the locked door, altar and four chains. You should find all four chains: yellow chain, red chain, purple chain and green chain. Undermountain: Level 2 North There are a lot of goblins and traps here. Find and fight Argo Blacktooth here. Take the purple chain from his corpse. Pull all levers. Undermountain: Level 2 East There are a lot of rakshass here. Fight them and talk to Shareesh in the portal room. He needs djinn's bottle. Use the True Seening spell and you will see that Shareesh and his people are rakshass in disguise. Kill them all and take the red chain from Shareesh's corpse. There is also a sarcophagus in the next room. Touch it and ressurect Linu. Undermountain: Level 2 South Find Tomi's corpse and ressurect him. Kill drow commander and take the green chain from his corpse. There is also djinni bottle in the chest. Activate this bottle in your inventory to summon djinn. Talk to djinn and he will give you activation stone. You can activate the portal (level 2 east) to Waterdeep. Djinn can also sell you some magical items. You can use djinn's bottle 3 times per chapter. Undermountain: Level 2 Central (revisited) Pool puzzle Attach the chains (purple, red, yellow, green) to the columns with same color. If all is right then the poll will shine. Now you need to activate six chains in proper order. Every unsuccessful attempt will summon some enemy. If there is a message that nothing happened than try to touch the pool to see color sequence and try again. I don't know if the combination is random but I was successful at red, green, red, red, yellow, purple. The door will open and talk Berger. He is Halaster's creature and tell you more. It seems that Halaster was imprisoned by drows. Enter level 3. ********************************************************** 3. Undermountain: Level 3 Undermountain: Level 3 Central You will encounter Nathyrra here. She will tell you about Formian Queen. Go south-west and free the Queen from enemies (pull the lever to free her). The exit is to the north-east. Undermountain: Level 3 North Speak to Nathyrra again. She will tell you about north underground secret tunnel. Go north and enter the secret passage (rocks). Now you can use ballista to kill enemies. The exit is to the south-west but before search for treasures in the chests. Undermountain: Level 3 West Now Nathyrra will join your side temporary (she is lawful evil wizard/rogue/assasin). Prepare for hard battle and open the door to watch another cutscene. Now its time to free Halaster. If you want to have more XP then kill the enemies first. The best way to end this battle is to destroy three stones which hold Halaster. Now talk to Halaster. Well, you will learn more and soon be transported to the Temple of Lolth. Damn, Halaster. ********************************************************** CHAPTER 2 1. City Core and Port Temple of Lolth Talk to Seer, Valen and Nathyrra. main quest: Defeating Valsharess other main quests: Golems on an island, A strange island town, Beholders allied with Valsharess, Undead army allied with Valsharess, Illithid allied with Valsharess. You can use Valen or Nathyrra as henchmans. City Core and Port locations: north-east: docks (there is a boatman Cavallar who can take you to strange island or isle of maker) south-east: training grounds south-west: gates Lith My'athar Environs, Maevir public house centre: Temple of Lolth, Lith My'athar public house, merchants north-west: house Maevir, the Ale gardens, training grounds north: armory anf forge (there is a Rizolvir smith here who can add some magical properties to your weapons (such as Haste or Enchancement)) secondary quest: A daughter's Ambition speak to Zesyyr Maevir in the Maevir public house. Agree to help her to kill her mother. Take her signet ring. Go to the maevir house and talk to the guard. Show him signet ring. Now you are inside house, speak with Nyrune. You can tell her about her daughter (more evil) or kill her and her guards. Soon the cutscene will appear and you will be rewarded. ****************************************************************** 2. A Strange Island Town Go to the docks and travel to the strange island. Shaori's Fell locations: south-east: cave with winged elves leader Shaori north-east: wizard's tower east: library centre: encampment north-west: castle west: temple At first, you will be attacked by some drows and their leader Sabal. She can't be killed now, so beat her and travel to the north. Talk to Skaa who will suggest to go to the cave and talk to Shaori. Go to the cave and talk to Shaori. Then go to the Castle and fight some creatures here. Go to the Throne room and find fool. The fool is not a fool . He will tell you about five pieces of mirror which you need to find. 5 pieces of mirror: 1. The merchant. Talk to the merchant in the camp. He will tell you that his piece of mirror was hidden somewhere in the town. Use persuasion skills to obtain compass from him. You can find this piece of mirror near the library entrance (more east), just use compass there to show garbage with mirror. 2. Wizard's tower. Talk to Fetyr near wizard's tower. Then enter tower. Clear the tower from enemies. There are three levels in the tower. There are also some grey and death slaads here so be careful. Find Jansil on the level 3 and fight him until he surrender. Take the mirror shard from him and decide his fate (leave him or kill). 3. The Library. Go to the library. Talk to Ulithar to know more about his wife Quathais. If you don't want to fight medusas then go to the south room and find the potion of Sight warding. Drink it and talk to Quathais. Receive another mirror shard and get out of here. 4. The temple. Go to the temple and speak Lomylithrar. He suggests you to play some kind of sadistic game. You can agree or kill Lomylithrar. If you agree then you will be deseased. There are five challenges so if you are ready then pull one of the three chains (troll is more tougher then others). I recommend you to use some restoration potions to minimize desease effects. Summoning spells (scrolls) are very useful. After 5 battles Lomylithrar will give you mirror shard and cure potion (drink it). 5. Go to the castle (you must have four mirrors). Battle with Sabal. Speak to fool and prepare to tough battle. You can use mirror shards on pillars to make the battle more easy. Kill Sabal and take the last piece. Now the mirror artifact is constructed and you can use it against Valsharess. Talk to Shaori and get out from this area back to the ship. ************************************************************** 3. The Isle of the Maker Now its time to travel to the Isle of the Maker There are dwarves here. Speak to Dahanna to learn more. Now enter the dungeon. Upper Ruins There are a lot of golems here. You can find short sword Unmaker on the corpse near entrance (very useful for rogue against constructs). There is a scavenger golem in this area who can ressurect golems so I recommend you to kill golems in the rooms not in the corridor. You can create three useful items against golems. You need to find alchemist apparatus and all necessary ingredients (search for ingredients in this area). Just put them on alchemist table. recipes: magic crystal + blue powder + yellow powder = golem attractor (attracts golems, not so useful) mithral statue + blue powder + blue powder = golem crasher (very useful, don't waste this power on weak golems, use it on tough golems such as golem guardian) golden rod + blue powder + yellow powder = golem binder (slows golems, not so bad) There is a tough weapon spirit in the north room (beware his disarm skill). There is a big trap with statue in one of the rooms, just use the lever to disarm trap and take the helm and armor. Control room puzzle: This puzzle is secondary. The key is the book Arcane Lexicon and the voice who tells "Sinth thest". The right number is 54. Activate this number and touch the control device. Now the scavenger golem will be destroyed and more XP. There is a tough guardian golem near north-west exit (use golem binder and golem crasher to weak him). Enter lower ruins. Lower ruins Watch the cutscene and fight enemies. There are two golem camps here. Ferron camp to the south and Aghaaz camp to the north. You can agree to help one of them. Ferron is good and Aghaaz is evil. Ferron need power source. You can find power source in the north-east area but you should kill Aghaaz. Then talk to Ferron and he will agree to help you in your fight with Valsharess. Now you can return to surface or go down to Maker's Sanctum. The Maker's Sanctum You don't need to be there but there are some good treasures here. There is also a trap here. The key is quickness. You should shoot all four mirrors with some ranged weapon (bow, crossbow or sling). If the mirror will shine after shooting then you are doing right. After shooting four mirrors the trap will dissappear. Go south. Talk to keeeper and fight two tough mithril golems. Take golem seals from their corpses. Place this seals into pedestals and open the gates to maker's study. Speak with Maker (skull lich). Prepare for TOUGH battle. The maker has a very strong spell resistance, damage resistance and a lot of other bonuses. Spell mantle spell or scrolls are very useful against him. My character was level 20 and this battle was very DIFFICULT for me. I've used spell mantle, haste, stonskin, bless, improved invisibility and other different bonuses. Heal potions are very useful here. I've used Enseric the sword (enchanced with a lot of bonuses) against Maker. The Maker has a high AC, attack and damage. My AC was 46 but this doesn't helped me to avoid all his attacks. If you managed to kill him (congratulations!!! (without cheats)) then search his body for golem machine activator. Use it on golem machine to unlock it. There is a controlling amulet here. You can use this machine to construct golem (machine and four pillars). I don't know how to do it so every information will be appreciated. Then search for treasures and enter the portal. Speak with Dahanna and bluff/intimidate/persuade or fight dwarves. Now return back to the ship. *********************************************************** 4. Undead allied with Valsharess Go to the west part of Lith My'athar locations: north tunnels (illithid) south tunnels (undead) west tunnels (beholders) Enter south tunnels. Drearing's Deep There is a dwarf Cordigan here. He will tell you about local people and some kind of temple here. There is a gong to the north. Ring the gong and watch the cutscene. Now its time to storm the castle. Assault the front door (bash it) to enter the temple. Temple: Level 1 There are some cult knights here. The door downside is locked so go upside. Temple: Level 2 There is an altar here. I don't know what to do with this altar. Temple: Level 3 Find and fight Sodalis. Take the key from his remains. Now you can unlock the door to the crypt (temple: level 1). Crypt Take the rope from the chest and use it on pit. Go to the pit. Inner Sanctum There is a monk here who will speak with you. Fight and kill him. Take the energy orb from monk's corpse. To kill the vampires in the sarcophagus you should use the wooden stakes (just bash the wooden chests to collect it). In the central hall you'll see the electrical pedestals and three locked doors (east, west and north). Go to the western pedestal and put the energy orb to the pedestal. The western door will be destroyed. Take the orb back from pedestal and go west. There are some undead and vampire monks here. Kill them all and take another energy orb from the one of the enemies here. Now return to hall and put two energy ord to the two eastern pedestals. The eastern door will be destroyed. Take the orbs back and go east. There is a captured Lavoera and some shadow masters here. Talk to Lavoera. Now go north-east and kill enemies here. Find the nullifier rod and the third energy orbs in one of the chests. There are also some drows here with Valsharess's letter. Now return to Lavoera and use nullifier rod on magic device to free Lavoera. Now return to the central hall and put three orbs to the last three north pedestals to destroy the last door. Go north and fight Sodalis. Beware his spells. Kill him and enter the north exit. The Hell of the Sacred One Watch cutscene. Don't attack the dragon Vixthra because if you kill him then he will be ressurected soon. Run to the north part of the cave and destroy the phylactery (bash it). Now you can fight Vixthra. Kill the dragon and he will die forever. Take his treasures and return to surface. *********************************************************** 5. Beholders allied with Valsharess Return to the west of Lyth My'athar. Bridge puzzle. Read the puzzle and watch the picture in dialog option. This picture is something like this: ****************** * * | * (first row) * | * (second row) * | * (third row) * |* (fourth row) ****************** * You should do something like this by operating the buttons (rows to the left or right): ****************** * * | * * | * * | * * | * ****************** * Then activate the last button to activate the bridge and enter the west cave. Chasm of the Eye Tyrants Eldath Ra'sin will appear. Kill him and enter north-west cave. Beholder Caves Fight beholders here. There are some kobold slaves here. Find Kobold's leader Attiz and talk to him. He will tell you about the cave and beholder's tyrant. There are aslo some drow emmisary in the north-east room. There is a hole to the north and in the central part you will find Beholder's tyrant with a lot of beholder. Kill tyrant and now you can enter the hole (use stone slab from the chest near hole). Lower tunnels BEWARE, the magic is nothing here. This mean ALL magic (items, effects, spells, potions etc). Fight some spiders and rest to restore health. There is a secret door (near locked door) which leads to obelisk. Obelisk puzzle The solution for this puzzle: A A A A D D D D O B B B B C C C C where O - obelisk A - first symbol B - second symbol C - third symbol D - fourth symbol After solving this puzzle the obelisk will be disabled and you can use the magic. Take the obelisk's core. So its time to kill Bebilith monster here. After clearing this cave return to surface. ******************************************************************* 6. Illithid allied with Valsharess Now enter the north tunnels . Entrance Cavern There is a quite village and entrance to Inner ring. Speak to Duergar raider and fight dwarves. Take the helm of shielding from raider's corpse and wear it. Then enter inner ring without violence. Zorvak Mur locations: centre: merchants and poison palace north: Illithid chambers south: fighting pits east: slave auction south-east: portal north-east: slave pens There are some fights between thralls on the fighting pits. You can watch them. Go to the auction and buy female thrall (3000 gold). Now you can free her (order her to go to the rebel camp). You can fight some enemies in the slave pens ot Illithid chambers. Now, if you are done there then go south-east and talk to venerator. Agree to take off the helm and move to central pod (portal). Grand Hall Talk to elder brain. If you have the mirror artifact (from strange island mission) then give the mirror to brain and now the alliance between Illithid and Valsharess is history. Return to Seer. ******************************************************************* 7. Big Battle with Valsharess's army Once you'll reach rebel's camp there will be cutscene about the future battle. You'll appear with your allies in the fortress location. You have some time to prepare to battle so command your allies to take a position for battle. Then wait some time until cutscene and prepare for big fight. Then fight, fight, fight until the enemy will flee . Watch another cutscene. You'll appear near the temple of Lolth. The enemies are going from the docks side. Fight them until another cutscene. Now you will appear in the throne room with Valsharess herself and the demon who will help you to destroy Valsharess's allies. This is battle face to face. She is very tough and heals herself, so attack her more aggressively (spell mantle spell is useful here) and use heal potions in critical situation. When she dies the demon will be released and he will kill you and you'll appear in the Realm of the Reaper. ******************************************************************* CHAPTER 3 Watch the cutscene and speak to reaper. Now you are dead and can't return to real world. The Reaper wants to help you but you should know his real name in order to return to Waterdeep. Ressurect your henchman and enter the city of lost souls. ******************************************************************* LAST PART CREDITS AND SPECIAL THANKS Of course, I thank Bioware and people who took part in NWN creation for their difficult work and wish them to continue create another great and exiting games. Special thanks to www.gamefaqs.com for their game FAQs. I hope that my guide would help some people in their difficulties. Don't lose your personality AND SOME SMALL CURSES I curse a person who was the first spammer *******************************THE*END*******************************