Neverwinter Nights 2 Expansion Storm of Zehir Mercantile Guide Written by Vladimir Marduk, e-mail: cjoy8b @ yahoo . com version 1.0 copyright (c) January 13, 2009 Anyone can post this faq anywhere they would like, as long as they don't change anything. _______________________________________________________________________________ _______________________________________________________________________________ Table of Contents _______________________________________________________________________________ _______________________________________________________________________________ I................................................................[introduction] II.............................................................[Hints and Tips] III....................................................................[Basics] IV...................................................................[Samarach] V.............................................................[The Sword Coast] VI..................................................[Merchant Company Upgrades] VII............................................................[Rare Resources] VIII..........................................................[Resource Quests] IX...............................................[The Three Merchant Companies] X........................................................Towns and Trade Routes 1......................................................[Crossroad Keep] 2...........................................................[Highcliff] 3.........................................................[Thundertree] 4...........................................................[Phandalin] 5..............................................................[Leilon] 6...........................................................[Conyberry] 7............................................................[New Leaf] 8..........................................................[Port Llast] 9.........................................................[West Harbor] 10........................................................[Neverwinter] XI.............................................................[Jacoby's Store] 1.....................................................Circle of Friends 2......................................................Fated Winds [fw] 3..................................................Forgotten Lords [fl] 4........................................................Conyberry [cb] 5........................................................Hillcliff [hc] 6...........................................................Leilon [le] 7.........................................................New Leaf [nl] 8........................................................Phandalin [pd] 9.......................................................Port Llast [pl] 10.....................................................Thundertree [tt] XII..................................................................[Cheating] You can search for anything in [ ] using ctrl+f. _______________________________________________________________________________ Initial Release: version 0.80 Update to 1.0 inlcudes: Completion of the rare resource quests. New section created, Jacoby's Store. _______________________________________________________________________________ I. [Introduction] This is a guide explaining most, if not everything related to being a merchant in Neverwinter Nights 2: Storm of Zehir. I will cover the basics, how much it will cost to set up a new trading post, and the trading rates for goods and resources. Eventually I hope to delve into what the upgrades actually do in game, besides the obvious portal and Shrine of Waukeen upgrades. Hope you find what you are looking for. _______________________________________________________________________________ II. [Hints and Tips] An easy way to tell much how a trade route will cost by the time it is finished is to just multiply how much it costs to establish it by six. So if it cost 1000 gold to start it, altogether you will be spending 6000 gold to start and finish it. Similarly, if you multiply the starting income of a caravan by two, you will know how much it will bring in once completely upgraded. With the exception of Neverwinter and Crossroad Keep you can do everything you need to do to construct and look at how all your caravans are coming along from the dialog that opens up when you click on a town. You don't have to worry about messy loading times. If you plan on upgrading multiple caravans that have the same end town, it might be easier to go to that town to upgrade those trade routes. For instance, if you want to upgrade all five routes that lead to Neverwinter, just go to Neverwinter instead of all five individually. _______________________________________________________________________________ III. [Basics] Storm of Zehir involves an economics system revolving around "trade bars." They can be traded in for Gold at a rate of 1 trade bar to 150 gold to Variel in Crossroad Keep. Trade bars will be your main source of income as most merchants will not buy your items for more than 1000 gold a piece. Also, you may trade these bars for goods and rarer resources. Goods: Timber Ore Skins Resources: Salt Mithral Adamantine Dragon Mead Harvest Mead Dark Steel Knucklehead Ivory Zalantar Wood You will notice a lot of familiar materials in the resources. In fact, everything I have listed can be used to craft items. Ore creates metal weapons and armor, skins create leather items, and timber creates bows and such. All you have to do is have the proper recipe, the right material (mithral, adamantine, ore, whatever), and the proper device blacksmith's workbench). Crafting, however, is another guide altogether. Initially you will only be able to hold 10 of any combination of goods or resources, but by the time you finally make it to Crossroad Keep you will have room for 15. For example, that means you can have five each of timber, ore, and skins after you reach CK. There should be a button on the inventory panel that looks like a caravan. Click it and you will be able to see what goods, resources, and trade bars you are carrying. Once you gain control of the merchant company you have a few more options when you visit a city, but I cover that in the "The Sword Coast" section. _______________________________________________________________________________ IV. [Samarach] All the cities you can trade with in Samarach have the same trade values for items. These cities are Rassatan to the south, Taruin somewhere in the middle, Torich in the northeast. Note that you can help a man in the Torich tavern by clearing out a salt mine, thus unlocking the salt trade there. Here is what you can trade for in any town in Samarach except Nimbre and Samargol: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Ore | 8 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 4 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Skins | 10 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ The number to the right of each good/resource is how many trade bars you recieve for trading the town that good/resource. Samarach is boring, isn't it? _______________________________________________________________________________ V. [The Sword Coast] Now here is where it gets interesting. You start off with just your headquarters in Crossroad Keep. Sa'Sani starts your new life in the Sword Coast with a quest to find a suitable town to create a trading post within. Each town has different requirements to build one. Once built, each trading post allows you to create caravans that travel to nearby towns to generate income in the form of trade bars. You won't be able to pick up these trade bars directly; for that you will need to stop by your HQ and talk to Variel. This should happen auto- matically when you chat with her, and should appear in yellow in the chat log. Each caravan will start at level one, which means that they will not generate as many trade bars as they might be able to, and they are very vulnerable to random monsters attacking them. As with a fight between patrols and monsters, you can jump in and help caravans in trouble. If it happens that you don't get to them in time, their condition becomes "almost dead" and they no longer generate income. When this happens they require your personal attention. When caravans are stopped after a monster attack as described above, they will require you to talk to them. In the conversation they may ask for 50 trade bars as payment for doing a difficult job, 10 skins to repair the caravan, or 10 ore to repair weapons. Fortunately, if you have a high diplomacy you will be able to talk them out of wanting the extra trade bars, or if you have a good craft weapon skill you can forgo some (if not all) of the goods required to help a caravan in trouble. Luckily, you can upgrade caravans up to level 3. At that point they have maxed out how many trade bars are generated, and hardly ever lose to monsters. _______________________________________________________________________________ VI. [Merchant Company Upgrades] There are five improvements Variel mentions that you can pay for at your merchent HQ, each netting you 200xp. Unfortunately you can only build upgrades after you have donated a certain amount of trade bars. The first upgrade is free, second costs 500, third costs 500, forth costs 1000, and fifth costs 5000! A grand total of 7000 trade bars! The five upgrades: 1. Create propaganda for your merchant company. This is by far the cheapest, requiring only 5 each of ore, timber, and skins. Not sure what this does, however. 2. You can also improve the armor of the Greycloak patrols. This costs 5 each of mithral and adamantine. Again, not sure what this does. 3. Next is the Greycloak patrols' weapons, costing 5 cold iron, and 5 zalantar. Not sure of its usefulness... 4. Building the shrine to Waukeen is another improvment, costing 5 each of timber and mithral. Yay, your very own temple... 5. Last is the portal upgrade which allows you to instantly tranport to any trading post you own, and it will do it for free. How nice. Unfortunately this is one way, so you have to walk back to home base. This costs 5 each of adamantine and dark steel. NOTE: Zxo has posted on the bioware forums that the propaganda and the shrine of Waukeen each give a bonus of 20% to your income, and all other improvements give a 10% bonus. Also, CrnaOvca in the same thread said that the bonuses are additive, with a final bonus of 70% for all five. Thanks to those two. _______________________________________________________________________________ VII. [Rare Resources] There are nine rare resources you can trade for, and only 8 you can get in a single playthrough. The reason being that you can only get Harvest Mead, or Dragon Mead, but not both. With the exception of zalantar there is only one town that will trade you each rare rare resource, and each town stocks only 5 at a time. They will replenish their stocks, but it usually takes a really long time for that to happen. ++-----------------++--------------------++ || || || || Rare Resource || Location || || || || ++-----------------++--------------------++ ++-----------------++--------------------++ || || || || Salt* || Torich || || || || ++-----------------++--------------------++ || || || || Cold Iron* || Phandalin || || || || ++-----------------++--------------------++ || || || || Adamantine || Leilon || || || || ++-----------------++--------------------++ || || || || Dark Steel || Conyberry || || || || ++-----------------++--------------------++ || || || || Mithral || Highcliff || || || || ++-----------------++--------------------++ || || New Leaf || || Zalantar || & || || || Thundertree || ++-----------------++--------------------++ || Harvest Mead* || || || & || West Harbor || || Dragon Mead* || || ++-----------------++--------------------++ || || || || Knucklehead || Port Llast || || Ivory* || || ++-----------------++--------------------++ Notice, resources with a star (*) require you to perform a quest before being able to trade for them. _______________________________________________________________________________ VIII. [Resource Quests] A. Salt - This is the first resource that you can do a quest to unlock. South east of Torich is the salt mine named Mines of Selgol which happens to be infested with firenewts. Most of these lizardfolk are the normal ones you would find just wondering around in Smarach, but way in the back you will find elite firenewts, a shaman, a sorceror and a boss. The boss carries an item for another quest, by the way. When you are finished clearing out the mine, don't forget to talk to Essien in the Torich inn. ___ ___ | | | | | |___________| | _____ | | | | Note that /, in any way you | boss /___ | |___ | see them, are doors. Also take | & elites | | | | | care in the hallway with groups |___ ___|___| |_____|___ | of monsters on either side of | | | group / | you; if you attack one of those |___| |___ of ___| groups and use the doors to |newts | | keep the monsters at bay, the ___________ | ___|____|_______ other group tends to notice. | Q | | | | | You may end up with lizards on | 3 fire | |/ | ___| ___| two sides. | newts | | | | | ___|_______/ |___| |___| Group |___ | X of | |___/ ___________/ ___/ newts ___| | | | | | | | | |___| |___ | | | | | |___| E |___| |___| X=amethyst,malachite,topaz,light hammer + 1 Q=flute,lense of detection, thieve's tools +3 E=entrance B. Cold Iron - A man Named Danley in the Phandalin Inn asks you to investigate the cold iron mine to the southeast of Phandalin. He feels that the current owners are up to no good, and he would like you to stop them if they are. Imagine that...they ARE up to no good. The two men at the very enterance to the mine turn out to be monsters in disguise. Unfortunately the only way I have found to get them to reveal themselves (and progress through the quess) is to flat out call them liars. You may have to point out that there is an illusion in order to call them out. After that it is just a matter of clearing the mine of baddies. Silphidae has this to add: "You mention in the guide to Storm of Zehir that the only way to proceed with the quest to clear out the cold iron mine is to call the men at the beginning liars. There is another way. I was playing a drow who had giants as a favored enemy. Because the men were giant creatures, one of my conversation options was to see that they were giants and attack." Jonathan Howard has this to add: "during the confrontation with the two Ogre Magi in the Cold Iron Ore Mine Umoja will also have the option to point out what they really are." _________ | | _______| ___| | G | ___________________| ___ | | | | | G ______ __ ___|___/ | G = group of monsters | | | | | | / S = two treasure chests with 600 |___ | __|/|__|___| |S | gold and hide armor +2 | | | | ___/ | | | G | Note that the entrance to the room | | | | with the S in is is locked and | |___|__ __|___ trapped, as is one of the chests. | | | | | | | G |__|/|__| |__ | | |_______________ ___| | | ______| | | | | | | |___ | | ___| | | | | |__________| | | | | | | | |_ __| |E| C. Harvest Mead and Dragon Mead - Your quest for alcohol begins in West Harbor. Lazlo Buckman wants you to go find their local wizard Tarmas who went to investigate a cave south of West Harbor. Go there, but don't leave yet. Search the cave, find the real wizard and rescue him. It is possible to let him die, and I think that happens when you kill the dragon's without freeing him. Go back to the village and find out the fake wizard was in fact a decrepid old black dragon. You have the option of fighting for the black dragons or killing them, the former granting you dragon mead but no trading post, and the latter granting you harvest mead and a trading post. Another thing to note that you can only get the treasure in the dragon cave if you kill the dragons, which you can still do if you killed Lazlo and his buds. E | | | | _________ | | | ______| | F | ___S__ _/ ______| | | X ______ | X __| | U | X = Trap | | | __ |_ _| S = secret door ___|___/| X _| |___|/|_ U = umberhull and mephits in jar | | |__ | T = Statue of Tyr, using it summons | Shaman |__ _| ______| mephits, attacking causes Tyr's | / _/ T / wrath |___ _X | D = dragon hoard, only access is to kill | | ____ | Voarag and Waevaer the dragons. |___/| | W = Tarmas is here, you must have key | |____ __ from lizard chieftan to rescue |____ | ___| X | _____ ___| |_| | | S | |__W__| | | | |_____ / Chieftan | | | |________________| / D/ D. Knucklehead Ivory - In order to have access to ivory you must free Port Llast's dock. To do this you must first talk to the Luskan captain and ask about the storms. Apparently, the Luskans made deal with a local prioress of Umberlee to help them take Port Llast, and they didn't keep to their end of the deal. So you are off to the north where you can find her cave. There are four trials here. The first requires you to make an offering, but make sure you have plenty of whatever you offer because the prioress will ask for at most 5 times that much when you meet her. That can amount to 900 trade bars or 12000 gold for the entire dungeon The second is a test of knowledge. You can go around the room looking for clues and then answer questions that the statue gives you. The statue should be the first thing you see, and the answers are: Everyones should fear Umberlee, She likes to drown people, her symbol is a blue-green wave in a spiral shape, and she controls the seas and oceans. Third trial is a fight, and make sure you have your entire party inside the door before it closes. Two water elementals come out of the halls on either side of you. Oh, and unless you want to fight a bunch of drown, don't pick up the loot that is on the corpses in the pool of water. If you want to fight them, please be smart and fight them one at a time. When you enter the room, the hallway on the left opens the way you came in, and the one on the right opens the way forward. The last trial is possibly the hardest. There are 9 dots you can stand on on the floor. What you need to do is find the three triplets that go with each other. The easy way: 3 / _ 1 2 E | | 3---1 _ 1 2 / / 3 2 Ok, so that figure above represents the spots on the floor that you can stand on, the roughly hexagonal shaped one represents the dots on the outside, and the triangle represents the dots on the inside. Both shape are shown from the entrance of that room, E. Each corresponding number must be stood on in at the same time, every 1 should be stood on, then every 2, then every 3. Once a triplet has been stepped on there should be a green glowing dot above each spot that was being stood on. keep in mind that the triangle to the right is actually located inside of the hexagon. Doing this the hard way: to start, just pick a random spot, doesn't matter where; don't forget to force your party to not follow you, if they do they will get hurt. So once you have your random spot you are standing on, pick another character and have them try the other spots. If nothing happens, then they found a good one; otherwise the character you are moving will get hurt, and it will look like a storm is brewing. Once you have two dots that are safe to stand on, look for the third. Once you have all three they should have glowing green dots floating above them, and you can start looking for the second and third triplets. The door should open once all 9 spots on the floor have been activated and have the glowing green dots. The prioress demands that you pay what the Luskans wouldn't, which happens to be 3 times as much as what you offered when you entered the temple. You could, however, always just kill her, but if you want her to sink the luskan ship, you had better do that first. Sinking the ship will cost 2 times as much as what you offered in the first room. _______________________________________________________________________________ IX. [The Three Merchant Companies] At some point it becomes necissary to obtain membership in one of the three merchant companies in Neverwinter, The Circle of Friends (CoF), The Forgotten Lords (FL), and The Fated Winds (FW). These companies can be roughly associated with alighnment, good (CoF), neutral (FL), and evil (FW). You will also recieve a small skill bonus based on who you join. Joining the CoF will grant you +2 to diplomacy, the FL will give you a +2 to appraise, and the FW will grant +2 to your intimidate skill. You can only join one company. It turns Unfortunately, you can't join for free, but you do get to enter Neverwinter for free after you do join. To join, you must enter neverwinter's Temple of Waukeen and go to one of the three rooms in the back of the temple. Talk to one of the three people in charge of obtaining new recruits, and ask about joing. To join, talk to one of the following: Circle of Friends - Jon Archen Forgotten Lords - Aster Merris Fated Winds - Martin Keller Also, you will have to purchase ranks, will allow you access to better items in Jacoby's store. What items you are allowed to Purchace depend on the guild you join. Note that the final rank, the directorship, in addition to the trade bar requirement your company will require you to finish everything pertaining to the New Leaf quest to obtain it. ******* Costs in trade bars per rank 250 to join -> 1000 for rank 2 -> 2000 for next to ranks Associate Colleage Fellow and Directorship Total: 5250 ******* The skill bonuses and the manner in which they discuss certain events during the game are really the minor differences between the companies. Sure, the Fated Winds are a group of cut-throat businessman who are willing to do anything in order to make a dollar, and the Circle of Friend are goodie two shoes, but there is a major difference in one of the quests. Namely, whether they want you to liberate Port Llast or not. To recieve quests, just go up and talk to the person that made you a member and ask if there is anything you can do. Merchant Quests: A. Sating the Sensate - this is a quest you can do from the get go. There is a fire gensai stanging outside the temple of Waukeen in Neverwinter that would like you to bring him 8 rare resources. Just take a gander at section VIII and bring them to him. Just as simple as that. This should net you 1500 trade bars altogether, and a grand total of 3400 xp after you use the item he gives you. B. The Trading Post - Would you like to open a trading post in Neverwinter? Well, here is your chance. Just talk to Sir Nevelle, and shell out 800 trade bars. He can be found wondering the streets or in the inn. You can do this quest as soon as you join, so if you have 1050 trade bars lying around, feel free to pick your company and get the trading post. c. Under New Management - Apparently in the Knight Captain's absence Lusken "liberated" Port Llast. Unfortunately, the trade routes in and out of Port Llast has been cut off as well, The three merchant companies all want you to restore trade to Port Llast, but differ in how they want you to deal with the Luskans. The CoF wants you to take them out, the FW wants you to keep them there, and the Forgotten Lords don't seem to care. To restore trade you have to take care of Port Llast's undead problem, and possibly stop the raging storm outside of the port. For the storm you can look at my resource quests section (VIII) since that is how you gain access to knucklehead ivory. The source of the undead is linked to a necromancer who has set up camp in a cemetary called Gothaladreum. You have to get its location from the Luskan in charge! I have spent a lot of time looking for it on the world map before I realized this. If you would like, you can talk to septimus and he will help you deal with the undead problem, and if you don't enlist the necromancer's help in taking back Port Llast you may be able to convince Septimus to join your group as a cohort. You will recieve a nice reward from the luskan in charge of port last if you get rid of the undead and the storm (it doesn't matter if you sink his ship in the process either). You will obtain the Seal of Illusk, with a boost to diplomacy, intimidation and strength (4,8 and 2 respectivly.) If you want to defeat the Luskans before getting a reward for your activities, the new man in charge (the one the luskan's locked up) will grant you some expirience and another item. Sigil of the Last Port grants +3 AC vs orcs and +2 con. I think the expirience is around 1500xp. You can go about defeating the Luskans many ways, but they will all involve you going toe to toe with the gaurds in town. You can make this easier though, by recruiting the help of the necromancer, or by paying the prioress of Umberlee to sink the Luskan's ship, thus preventing them from getting backup. You can refer to the resource quest section on how to do that. ********* D. New Leaf Shortage - This quest requires you to be rank 1 (colleage), and also happens to be the precursor to becoming the director of your company. As the name implies, New Leaf is dearly in need of supplies. If you bother to investigate it appears that there are bandits raiding the village. Their camp is to the south near the river crossing. _______________________________________________________________________________ X. Towns and Trade Routes As I have mentioned before, you must create a trading post before you can start creating caravans...that is, before you can get more trade bars as income. Each caravan generates a different amount per route, and each caravan has 3 tiers, levels 1, 2, and 3. Creating a trading post requires trade bars and goods while creating caravans require lots of gold. For each city I have listed the requirements for each trading post, and each caravan. Yes, I have listed caravan routes twice, but that is just for easy reference. Just look up the town you are interested in to find what you need. Remeber, upgrading your caravans not only increases their income, but keeps them from dying every time they meet a monster. You can keep tabs on everything by talking your warehouse manager in Crossroad Keep, including what caravans are in transit, are upgrading, or are waylaid. You can also do this at towns; by visting your trading post, you can click on "check on the status of your caravans." IMPORTANT: To create a caravan from one town to another, you have to have a trading post at each, you have to be at one of the towns, and then visit your trading post. You don't actually have to enter the trading post, you can just construct a caravan from the town's dialog. For the caravans, you can read them like this: info for establishing -> info for upgrade 2 -> info for upgrade 3 ______________________________________________________________________________ [Crossroad Keep] Located in the center of the map This is your base of operations, and counts as a trading post Caravans: Gold required to send to Highcliff, 1000 -> 2000 -> 3000 Profit per level: 20 -> 30 -> 40 Gold required to send to Leilon, 4000 -> 8000 -> 12000 Profit per level: 80 -> 120 -> 160 Gold required to send to Neverwinter, 2000 -> 4000 -> 6000 Profit per level: 40 -> 60 -> 80 Gold required to send to Thundertree, 2500 -> 5000 -> 7500 Profit per level: 50 -> 75 -> 100 Gold required to send to Phandalin, 3500 -> 7000 -> 10500 Profit per level: 70 -> 105 -> 140 You can not trade for anything at Crossroad Keep _______________________________________________________________________________ [Highcliff] Located just west of Crossroad Keep Cost to build trading post: 100 trade bars and 5 timber. Caravans: Gold required to send to Crossroad Keep, 1000 -> 2000 -> 3000 Profit per level: 20 -> 30 -> 40 Gold required to send to Leilon, 3750 -> 7500 -> 11250 Profit per level: 75 -> 112 -> 150 Gold required to send to Neverwinter, 1000 -> 2000 -> 3000 Profit per level: 20 -> 30 -> 40 Gold required to send to West Harbor, 5000 -> 12000 -> 18000 Profit per level: 120 -> 180 -> 240 Highcliff's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || can buy | || | || || Ore | 6 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 12 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Skins | 5 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ Highcliff's skins and timber trade rate is as high as it can get, so sell here. Also, this is as cheap as ore gets, so buy here. _______________________________________________________________________________ [Thundertree] Located almost directly north of Crossroad Keep Cost to build trading post: 100 trade bars and 5 ore. Caravans: Gold required to send to Crossroad Keep, 2500 -> 5000 -> 7000 Profit per level: 50 -> 75 -> 100 Gold required to send to Conyberry, 8000 -> 16000 -> 24000 Profit per level: 160 -> 240 -> 320 Gold required to send to Neverwinter, 3000 -> 6000 -> 9000 Profit per level: 60 -> 90 -> 120 Thundertree's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 3 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || can buy | || || Skins | 3 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ You can find the cheapest deal for timber here. _______________________________________________________________________________ [Phandalin] located almost directly east of Crossroad Keep Cost to build trading post: 200 trade bars and 5 ore. Caravans: Gold required to send to Crossroad Keep, 3500 -> 7000 -> 10500 Profit per level: 70 -> 105 -> 140 Gold required to send to Conyberry, 2500 -> 5000 -> 7500 Profit per level: 50 -> 75 -> 100 Phandalin's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || can buy | || | || | || || Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 6 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Skins | 1 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ You can find the cheapest deal for skins here. You have to finish a quest to trade for Cold Iron. _______________________________________________________________________________ [Leilon] Located south-southeast of Crossroad Keep. Cost to build trading post: 300 trade bars and 5 skins. Caravans: Gold required to send to Crossroad Keep, 4000 -> 8000 -> 12000 Profit per level: 80 -> 120 -> 160 Gold required to send to West Harbor, 6000 -> 12000 -> 18000 Profit per level: 120 -> 180 -> 240 Gold required to send to Highcliff, 3750 -> 7500 -> 11250 Profit per level: 75 -> 112 -> 150 Leilon's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Ore | 6 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || can buy | || | || | || || Timber | 12 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Skins | 5 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ Skins and timber are as expencive as you can get here, and ore is the cheapest _______________________________________________________________________________ [Conyberry] Located directly north of Phandalin Cost to build trading post: 500 trade bars and 10 skins. Caravans: Gold required to send to New Leaf, 8000 -> 16000 -> 24000 Profit per level: 160 -> 240 -> 320 Gold required to send to Phandalin, 2500 -> 5000 -> 7500 Profit per level: 50 -> 25 -> 100 Gold required to send to Thundertree, 8000 -> 16000 -> 24000 Profit per level: 160 -> 240 -> 320 Conyberry's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Ore | 15 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 6 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || can buy | || | || | || || Skins | 5 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ This is as expensive as ore or skins can get. _______________________________________________________________________________ [New Leaf] Located northwest of Conyberry in the middle of a forest. Cost to build trading post: 800 trade bars and 10 ore. Caravans: Gold required to send to Conyberry, 8000 -> 16000 -> 24000 Profit per level: 160 -> 240 -> 320 Gold required to send to Neverwinter, 10000 -> 20000 -> 30000 Profit per level: 200 -> 300 -> 400 New Leaf's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 3 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || can buy | || || Skins | 3 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ Who would have guessed New leaf has the lowest price for timber possible... _______________________________________________________________________________ [Port Llast] Located north-northwest of Neverwinter. Cost to build trading post: 100 trade bars and 5 ore + a quest. Caravans: Gold required to send to Neverwinter, 4500 -> 9000 -> 13500 Profit per level: 90 -> 135 -> 180 Port Llast's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Ore | 15 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Timber | 6 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || can buy | || | || || Skins | 5 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ Notice you can make the best profit possibly here by trading ore and skins. Also, trading for ivory requires a quest. _______________________________________________________________________________ [West Harbor] Located directly south of Highcliff in the marsh. Cost to build trading post: just a quest, and must not side with dragons Caravans: Gold required to send to Highcliff, 5000 -> 10000 -> 15000 Profit per level: 100 -> 150 -> 200 Gold required to send to Leilon, 6000 -> 12000 -> 18000 Profit per level: 120 -> 180 -> 240 New Leaf's trade rates: ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || can buy | || || Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || can buy | || || Timber | 6 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ || | || | || | || | || || Skins | 3 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 || || | || | || | || | || ++--------+-----++------------+-----++---------+-----++--------------+-----++ You can only trade for harvest mead or dragon mead, not both. _______________________________________________________________________________ [Neverwinter] Located north-northwest of Crossroad Keep, just across the river Cost to build a trading post: 800 trade bars, plus 250 to join a merchant company. Caravans: Gold required to send to Port Llast, 4500 -> 9000 -> 13500 Profit per level: 90 -> 135 -> 180 Gold required to send to New Leaf, 10000 -> 20000 -> 30000 Profit per level: 200 -> 300 -> 400 Gold required to send to Highcliff, 1000 -> 2000 -> 3000 Profit per level: 20 -> 30 -> 40 Gold required to send to Crossroad Keep, 2000 -> 4000 -> 8000 Profit per level: 40 -> 60 -> 80 Gold required to send to Thundertree, 3000 -> 6000 -> 9000 Profit per level: 60 -> 90 -> 120 You can not trade for anything at Neverwinter. _______________________________________________________________________________ [Jacoby's Store] Every time you add a new trading post to a town, that town will send a merchant to Crossroad Keep to sell goods particular to the town they hail from. You can't actually purchace these goods from them directly, but they are available in Jacoby's store. Also, whatever merchant company you hook up with will also send items to sell. Circle of Friends Store items: Armor: Tower Shield +2 Half Plate +2 Breastplate +2 Chain Shirt +2 Heavy Shield +2 Full Plate +2 Weapons: Bastard Sword +2 Quarterstaff +2 Katana +2 Ironwood Warmace +1 Mace +2 Mithral Warmace Lesser Mace of Disruption Miscellaneous: Belt of Strength +4 Bracers of Armor +4 Amulet of Health +4 Periapt of Wisdom +4 Ring of Fortitude +2 Purple Dragon Ring Ring of Divine Power(3) Ring of Freedom of Movement Recipes: Adamantine Bandad Mail Adamantine Chain Shirt Adamantine Chainmail Adamantine Full Plate Adamantine Half Plate Adamantine Heavy Shield Adamantine Scalemail Adamantine Tower Shield Mithral Breastplate Mithral Banded Mail Mithral Chain Shirt Mithral Full Plate Mithral Half Plate _______________________________________________________________________________ Fated Winds Store items: [fw] Armor: Dread Wraps Illusionist's Robe Robes of the Dark Moon Skin of Shadow Assassin's Garb Assassin's Leathers Darksteel Chain Shirt Rogue Links Shadow Thief Leather Armor Miscellaneous: Ring of Invisibilty Has the same Recipes as Circle of Friends _______________________________________________________________________________ Forgotten Lords Store items: [fl] Armor Breastplate +2 Chainmail +2 Chainmail +1 Mithral Breastplate Scale Mail +2 Umber Hulk Hide Breastplate Weapons: Fey Spear +1 Halberd +2 Spear +2 Spear +1 Zalantar Spear Sling +2 Charming Sling Alchemical Silver Bullets Bullets of Smiting Lightning Bullet Ice Bullet Miscellaneous Ironskin Ring Commander's Ring Ring of Clear Thought +1 Ring of Disease Immunity Ring of Force Shield Brawler's Belt Boots of the Winterlands Boots of Striding +2 Cloak of Protection vs Evil Cloak of protec5tion vs Good Nymph Cloak +4 Amulet of Health +2 Amulet of Will +1 Luckstone Has the same recipes as Circle of Friends _______________________________________________________________________________ Conyberry Store items: [cb] Armor: Chain Shirt +2 Mithral Chain Shirt Padded Armor +2 Salamander Hide Studded Leather Armor Weapons: Composite Longbow +2 Bolt +2 Bolt +1 Bolt Arrow +2 Arrow +1 Arrow Scythe +2 Kama +2 Neverwinter Kukri The Nightthief's Nimble Knife Feyduster +1 Shuriken +2 Ice Dart Rapier +2 Kukri +2 Katana +2 Miscellaneous: Cloak of Resistance +2 Nymph Cloak +2 Bracers of Dexterity +2 Recipe: Cloak of Charisma +4 _______________________________________________________________________________ Highcliff Store items: [hc] Armor: Arcane Scholar Robes Illusionist's Robe Mage's Battle Robe Wizard's Robe Grey Robe of the Archmagi Miscellaneous: Ring of Protection +2 Bracers of Armor +4 Ring of Minor Cold Resistance Recipe: Perfected Acid Flask Perfected Alchemest's Fire Perfected Choking Powder Perfected Holy water Perfected Tanglefoot Bag Perfected Thunderstore Bracers of Armor +5 Cloak of Protection +2 Headband of Intellect +4 _______________________________________________________________________________ Leilon Store Items: [le] Armor: Banded Mail +2 Full Plate +2 Half Plate +2 Shield of teh Dragonslayer Tower Shield +2 Darksteel Banded Mail Darksteel Full Plate Darksteel Half Plate Weapons: Greataxe +2 Halberd +2 Dragonslayer Greatsword +2 Dwarven Waraxe +2 Battleaxe +2 Deepstone Progeny Ice Reaver +1 Recipes: Leilon makes any adamantine weapon recipe available for purcahce including arrows, bolts, and bullets. (no ranged weapons) Belt of Strength +$ _______________________________________________________________________________ New Leaf Store Items: [nl] Armor: Leather Armor +2 Skin of the Forest Armor of the Wolf Darksteel Chain Shirt Hide Armor +3 Light Ironwood Shield Light Shield +3 Zalantar Light Shield Shield of the Wisp Hunter Weapons: Heavy Crossbow +2 Composite Longbow +2 Shortbow +2 Spear +2 Quarterstaff +2 Bolt +2 Bolt +1 Bolt Arrow +2 Arrow +1 Arrow Handaxe +2 Recipes: Composite Longbow (2) Composite Shortbow (2) Belt of Agility +4 Periapt of Wisdom +4 _______________________________________________________________________________ Phandalin store items: [pd] Armor: Adamantine Half Plate Adamantine Banded Mail Adamantine Full Plate Mithral Full Plate Mithral Banded Mail Mithral Half Plate Wyvern Full Plate Wyvern Half Plate Adamantine Tower Shield Mithral Tower Shield Adamantine Heavy Shield Mithral Heavy Shield Weapons: Short Sword +2 Dagger +2 Bastard Sword +2 Longsword +2 Mace +2 Flail +2 Warhammer +2 Warmace +2 Morningstar +2 Recipes: Belt of Agility +4 Phandalin has all cold iron weapon recipes (no ranged weapons, just ammo) _______________________________________________________________________________ Port Llast Store Items: [pl] Armor: Darksteel Breastplate Mithral Breastplate Darksteel Chain Shirt Studded Leather Armor +1 Stormlord's Leathers Mithral Chain of Greater Frost resistance Leather Armor +1 Studded Leather Armor +1 Weapons: Darksteel Rapier Scimitar of Speed Scimitar +2 Rapier +2 Alchemical Silver Scimitar Cold Iron Rapier Cold Iron Scimitar Shimmering Blade Club +2 Light Hammer +2 Longbow +2 Light Crossbow +2 Dart +2 Sickle +2 _______________________________________________________________________________ Thundertree Store Items: [tt] Armor: Harper Agent Leathers Arcane Archer Chain Shirt Woodsman Outfit Hair Shirt of Ilmater Leather Armor +3 Eldritch Knight Chain Shirt Weapons: Piercing Arrow Bolt of Piercing Giant's Bane Duskwood Heavy Crossbow Shederran Heavy Crossbow Shederran Light Crossbow Duskwood Light Crossbow Duskwood Longbow Shederran Longbow Shederran Shortbow Duskwood Shortbow Sling of Force Tunderbeast Axe Spear +2 Miscellaneous: Ring of Minor sonic Resistance Ring of Protection +1 Amulet of Natural Armor +1 Scarab of Protection +1 Cloak of Elvenkind Boots of Elvenkind Lesser Boots of Tumbling Forest Walkers Recipes: Gloves of Dexterity +4 Thundertree allows you to purchace all zalantar weapon crafting recipes (this involves only wooden weapons) _______________________________________________________________________________ XII. [Cheating] If you wish, you may cheat using the console. To bring down the console type `, and to use these cheats you must type DebugMode 1 and hit enter. To create ore, timber, or skins: rs ka_give_good(n,#) where n identifies the good, and # is the number desired. n = 1,2,3 for ore, timber, and skins, respectively. To create trade bars use: rs ka_give_bars GiveBars(#) # is the number of bars. To create a rare resource use: rs ka_give_rare GiveCargo(n,#) Where n is the resource, and # is the number of those resources. n | resource 1 | cold iron 2 | adamantine 3 | dark steel 4 | mithral 5 | salt 7 | knucklehead ivory 9 | harvest mead 10 | dragon mead 11 | zalantar Thanks to bryanskrantz, kgambit, and Corran132 for posting these cheats in a thieves-guild.net forum thread. _______________________________________________________________________________ Official Permission Given: Neoseekers.com supercheats.com gamefaqs.com