Mr.Robot After getting frustrated with the incompleteness of another walkthrough I found I decided to create my own. This is a complete walkthrough from the very beginning of the game to the end. It was written from scratch and no part of it was taken from the other existing walkthrough other than room designations that are how the game itself calls the rooms. It has as much detail as I can give. Everyone thinks differently so you may have found another way to do a specific portion. The room designations are those given on the map. If you bring up your PDA and click on show map it will have a sequence of letters and numbers underneath the room you are in. I'm using these same identifiers for ease of use. This took me a lot of time and effort so please do not copy except for personal use. First some general hints and tips: ---------------------------------- - Energons collected at the beginning of the game are just for practice. You dont get to keep them until after you meet Eve for the first time. - When doing a hack, you can go back through the nodes and eventually find something in them even if there was nothing there before as long as it is lit up. You can also go back in and re-hack a console for extra experience and extra items. - When putting together your fighting team (later in the game you will have more than 4 ghosts available) think about your fighting style if you play other RPG games. - Zelda class ghosts have such a useful extreme that I recommend having at least one on the team. - Brutus class ghosts are simply strength. They have a lot of energy but no programs. - Orgus class ghosts have a great offensive extreme and are good for fighting with programs. - Rastilin class ghosts are probably the weakest. I dont remember what their extreme is but the energy level was so low I didnt keep Rastilin on the team once I had more to choose from. - Asimov class ghosts really are all purpose. Properly equipped they can do some pretty decent damage and their programs are pretty rounded out. - You dont have to buy something from every Eve terminal. Unless you are in desperate need of something she has, save your energons for later in the game. - You can choose to equip all of your ghosts or only the ones you fight with (you will find enough to at least basically equip everyone. Now the walkthrough: -------------------- H1R1 - jump off platform and go through door walk through corridor (h1c1) h1r2 - push crates into yellow-bordered area walk through corridor h1c2 h1r3 - jump over liquid. go through door on your left h1r4 - move half crate over to full crates and jump in to get the energons go to next room h1r5 - open lockers (from left to right they contain: energon, nothing, red key) walk back to h1r3 and go through door on the right (straight across from the door you just came from) h1r6 - use lift to access door to the next room h1r7 - push crates into area in the floor (lockers contain from l-r: energon, energon), wait for Zelda to fix the bot and give you the blue key. (the energon in the corner can be gotten by jumping on the crates you moved then on top of the yellow shelves and then across over to it. I wouldn't get too excited about energons at this point though because later on your entire stash gets taken away. head back to h1r3 and go through door marked sector 3 go through corridor h1c3 h1r8 - (first locker contains nothing, second contains an energon) go through door to your left h1r9 - bottom locker is empty top lockers l-r: replacement module for Zelda, energon, energon. walk back to h1r7 to give part to Zelda go back to h1r8 - go through door on your right h1r11 - push a crate onto the button to open the enclosed area. push crates into enclosed area making sure that one goes on the button so the area stays open for you to get the final crate through. then push the crate off the button to close the area off again. go through door opposite the one you entered by. h1r12 - jump to the other side. (lockers l-r: energy restore, energon, energy restore). use lift to access door and just follow the doors through to h1r10 h1r10 - push crate on top of robot to kill it (this isn't necessary but wins you some grudging praise from HEL). locker contains a grenade. jump down to the lower level. pick up the virus and the shield. head back to h1r12. h1r12 second time - learn how to equip your ghosts. jump over to waypoint and save. jump back to hack the bot. (hint: just because you pass through a lit up node without a fight doesn't mean you can't find one if you go back through again. in this one the main baddies are in the big green one. if you avoid that one until all others are completely cleared you will gain much more experience and more items.) save at waypoint. head back to h1r8 and go through door at the back of the room (marked sector 4) go through corridor h1c8 h1r17 - push crates into the liquid to form a half bridge (not next to each other but one in front of the other. jump to the other side and follow rastilin through the door (you can push the other half crates into the water to complete a bridge if you like but its not necessary) h1r18 - get shield augment from rastilin, save at the waypoint and then hack the cryo pod. save again (its a good idea to save at every waypoint you come to as this is the only way to save the game and when you exit you go back to the last waypoint you saved at) head back to h1r17 and go through door marked sector 5 go through corridor h1c4 h1r13 - (lockers l-r: shield, nothing) jump across and go to the console to activate the crane. move crates to make a staircase (all will be used and will be on the side where Samson is. keep in mind that a half crate is as high as you can jump so you will need a space on top of a couple full crates where you can place one as in the middle of those as possible). once the stairs are made jump over and jump up them. at this point you lose every energon you stored up. (this is the only time that will happen). go through door. go through corridor h1c5 h1r14 - save at waypoint then go through the door that just opened up on the lower level go through corridor h1r19 h1r20 - (lockers l-r: attack virus, energon) go through door marked energon. go through corridor h1r21 h1r22 - get as many of the energons as you can. those higher up can be gotten by jumping down from the platform walkway above. be careful of the bots. avoid them completely and you will come away with every energon you pick up, get zapped and the energons you pick up will be used to restore you until you are at full again. at any time once you have the amount of energons eve requested you can go back to her and give them to her and then return to the energon room (this is worth it because those 4 energons on the walkway just as you enter the room reappear the second time you enter (it doesn't work a third time). go back to h1r20 h1r20 second time - I know of no way to get those energons that are way up but if I had to guess I'd say you jump from where the eve platform is or one of the steps leading to it. but with the guard bots it'd be tough. head back to h1r14 and save at the waypoint. go through door next to brutus go through corridor h1c7 h1r15 - push the half crate over so you can jump up and get to the platforms and make your way to the energon on top of the red storage thing. then get in line for the recycler (Zelda will come in and save you). follow Zelda h1r16 - avoid the big guy at all costs. (lockers l-r: ghost probe, nothing). once you get to it equip Zelda and then save at the waypoint before hacking the console. To get the energons you need to push all the crates over to the red box to form a staircase. its up to you if its worth it. go through door hub 1 - again save at the way point. go through door with 2 squares in front of it. hub 2 - step on transporter platform z1r1 - go through door go through corridor z1c2 z1r5 - hop up the steps and go across the upper walkway to jump over to the door. you can get all the energons if you move the crates just right but again you need to decide if its worth it. z1c3 - just get across to the other side. the lower energon may be more trouble than its worth to try and get it. if you fall down there then go ahead and pick it up but it might not be worth it to try for it purposely. go through corridor z1c10 z1r33 - get the crates one at a time onto the lift and push them onto the conveyor belt and let them stack on on the other then go over and push the stack halfway between the conveyor and the door. then go and get on the conveyor yourself and jump from it to the stack and from the stack to the door. z1c8 - go save at the waypoint (locker holds a ghost core) and then go through the door on the left side of the screen. I know its tempting to go ahead and hack the terminal right off but this one is pretty tough. z1r34 - move the 3 crates onto the 3 buttons. first get the first crate out of the way by pushing it against the yellow shelves (towards the door) and then over towards where you enter the area. then push the second block against the yellow shelves. then move the 3rd block onto the 3rd button. then move the first block in and on to the second button. then push the final block towards where you entered the area so you can get it pushed onto the final button. go into the newly opened area with the bot. grab the energons. then move the crate one square towards the left of the screen. this will set it up so that the bot will go over the buttons allowing you to quickly cross the pillars when they go down until you get to the final button which opens access to eve. locker holds a ghost mind augment (before you sell all these extra ghost things, you will be getting another ghost before going to hack that terminal.) buy some extra power and energy restores from eve. go back to z1c8. z1c8 - save at terminal and then go through door at the back of the room (top of screen) z1c9 - jump from conveyor to conveyor to get to the door. z1r32 - push the crates into the water to form a short bridge then jump over to the button. go through door. z1c15 - move crates so the upper right one is moved off a button and it opens a secret passage. go through the door just opened in the wall. z1c56 move crate so you can go through. z1r51 - lots of energons lockers l-r: grenade, exit, virus ex, medium shield. go back to z1c15 and continue through to the other door. (give the medium shield to Zelda as asimov is better off with his chip shield since it has the same defense but adds steal energy). z1r7 - move crates into water to form a bridge. save point! locker holds a ghost core go through corridor z1c16. decide for yourself if the energons are worth it as you cannot jump to them without landing in the water. z1r23 - push 2 full crates into the water on top of each other then push a half crate over to jump onto them to jump over to the walkway. go through corridor z1c41 z1r36 - push crate onto button. grab energon behind the yellow shelves. save go through corridor z1c42 z1r37 - there are a couple of possibilities here. one is to move all the crates onto the buttons and then try and jump over on top of the pillars. what has worked for me to take the 2 crates that are closest to the exit door and push one on top of the other into the water and the push the top one slightly over. enough to extend the reach without pushing it into the water. then jump on top of those and over to where the exit door is. locker holds a ghost mind. z1c43 - lockers l-r: energon, energon. save! z1r38 - first use the moving platforms to reach the button in the far corner. this will raise the water. jump down and push the 2 half crates into the water as a half bridge then push the 3rd half crate on top of those for extra height. jump up onto the platform. push the crates onto the buttons. quickly jump on top of the final one as the water level rises with each button. jump from that to the next platform. do the same thing there. since you can only jump a half crate put the full crates on the buttons first. jump on the half crate as soon as its on the button. once the water has risen jump from there to the walkway. z1c45 - locker holds a ghost mind. save! head through to next room z1c44 - push half crate against platform to jump up and over to get the one energon. then jump back and jump across to get the next energon jumping from there to the 3rd energon and back again. to get the other 2 energons push 2 of the 3 crates onto the buttons then push the third so that it is close to the first platform that holds an energon. jump from the half crate onto the full crates and from there to the 3rd crate and from there to the energon and from there to the other energon. push the final crate onto the button. go to next room. go through corridor z1c46 z1r39 - push crate closest to orgus enough to get past. push the other crate onto the buttons and then over. then push the crate closest to the door onto a button and then the final crate. jump across to where eve and the locker are. locker holds a shield. by this point you may have some extra ghost stuff. go ahead and sell it to eve if you want but remember orgus will be joining you as a ghost eventually so you will want items to equip him with. jump over to the next section. go carefully this part of the room is a tad tricky. move the 2 crates on the left onto buttons first. move the crate you come to next onto the corner button on the bottom right and then move the final crate onto the final button. save and then continue to next room. go through corridor z1c47 z1r40 - get ability modifier from orgus and he'll show you how to use it. you can try to get to the platform from the pillars but I wasn't able to. I ended up jumping on top a robot as it was coming out of the replicator and then from there on top of the replicator and then to the pillar close to the platform and then jump from the pillar to the platform. Save and then hack the console go through corridor z1c48 z1r41 - step on the buttons just long enough for orgus to move. it won't take but a quick on and off. you could push the crates on to the buttons but its not necessary and only lengthens the time you are in the area with those bots. once orgus is past the first 2 hightail it over to the steps in the bottom left and get out of harms way. then time it right so you can jump in and hit the other 2 buttons while the water level is low. wait for things to happen with orgus then go over to him and roll him out the door. roll orgus through corridor z1c49 z1r42 - push the half crate farthest from the door into the water then push the other one to where it is directly across from orgus but at the edge of the platform. leave orgus where he is for now and get things on the other side set up to get him over to the locker. push the full crate into the corner. the half crates go in the following locations: one goes into the water to complete the bridge where orgus is, one goes into the water as a bridge to the locker and one on each of the narrow paths on the other wall (except the middle one). just avoid the bots and you are good to go. roll orgus to the locker and get the upgrade and then save. at this point you will have orgus as a ghost with you. head back to z1c8. I recommend saving along the way when you can. make sure to equip orgus at some point. z1c8 - hack the console. when you are done save. you can go back to eve and sell your extra stuff if you want. then go through the newly opened door. go through corridor z1c14 z1r9 - first go down and get everything on the lower level. a couple of energons are a bit hidden. then get back up and cross over to the other door. timing is tricky on this one with avoiding the bots. easiest way I've found to get back up is to just reset the room. you keep everything you've picked up. in this room the more you hesitate the harder it is. when you see an opening go! z1r18 - push the one half crate over to the full crates to jump up with and push the other one near the full crates but not up next to them between the full crates and the platform. (close enough for the last half crate to be stacked on top of it but far enough away that you can still move it). push the last half crate on top of the second one then move the stack about halfway between the full crates and the platform. jump up and over to the door. z1c6 - if you can safely get over to the save point then do so first. if you are able to get over there then you may as well hack the console. its hard but doable especially if you have gone back into the previous console enough to level orgus up a couple of times before continuing on. while you can follow any route from here (since once the console is hacked you have 4 doors) this walkthrough will be easier to follow if you follow my steps. if you wish to go a different route you can still refer to the room numbers to help you out. I first went down to the lower level and grabbed all the energons and then went to the locker. the locker contains an advanced core. z1c7 - remember the big bots follow you so you might be better off just trying to avoid the bots on the upper levels and getting to the door rather than trying for the energons. z1r21 - push the full crate on top of a half crate and then push the stack over by the landing. go through corridor z1c17 z1r31 - jump over to the button to let down the barriers then jump back over and jump over to the eve terminal (its too far to try from the button). head back to z1c8 z1c6 take 2 - get up and save (use the moving platform in the lower left corner to get back up). next I went through the door on the right go through corridor z1c50 z1r44 - push half crate into water as a bridge. move full crate to where it will stop the ball in front of the bridge. roll the ball. the ball will knock the other ball out of place and start it rolling so that it breaks the containers and clears the path to the door for you. z1r43 - get up to the console and hack it (be sure to save when you get up there). open the airlock with the button in the corner. step off of it so you are ready to step back on it to close the doors after all the bad bots are gone. there are 3 ability modifiers inside the ship. follow rastilin go through corridor z1c51 z1r45 - quick as you can get to the crane. use it to pick up a container and once you have it over a bots head disconnect from the crane console (meaning hit shift rather than lowering the container) so that it drops. do that for each of them as quick as you are able. use the crane to move the half crates and remaining containers to get access to the energons (I moved the top container down and put a half crate on top of a container and then moved the other half crate over to the containers. jump from the half crate to the top of the container to the top of the other half crate to the top of the red box) z1r47 - (both doors in z1r45 go to the same place) roll the ball to the other end of the room then start it off towards the other end again. quickly get in place where it had been to stop it so you can push it towards the back wall. once you do that go give it one more push and it will break the 2 containers in your way. head over to the locker and it has a trojan. you will also pick up a few energons. jump up from where the locker is onto the yellow shelves. walk to the half crate and push it to the edge (but not over) you can jump from there to the other energons to get them. head back to z1c6 z1c6 3rd time - get up and save and then go through the door on the back wall on the lower level go through corridor z1c19 z1r6 - move the upper right crate until it is at the far end of the row of buttons (wall that has the door you came in). move the upper left crate as far as it can go past the other end of the row of buttons. wait for the bot to go into that section then move the crate halfway between squares so the bot can't get out of that section then as it passes over each button move forward towards the door go through corridor z1c20 z1r22 - avoid the bots as best you can while getting the half crates onto the 3 switches. then high tail it out the door. its not easy but its doable. speed helps with this one. you can also use a half crate to trap the bots in the corner by the door. to do this push the half crate against the platform on the right side of the screen then jump onto the platform. wait for the big bots to both be on the side of the crate towards the button then jump down and push the half crate to trap them. then you can take your ease in getting the other 2 half crates on the other 2 buttons. get over by the door and wait for one of the bots to walk over the button. go through corridor z1c21 z1r8 - dodge the shots and get to the other door. it helps to use the yellow shelves as cover. z1r30 - kind of a pointless room. run to get the energons and grab the stuff from the lockers (they contain a grenade (level 2) and I think a couple of energy restores (may have been power, I was going too fast to pay attention) and then get back out of there and back to z1c6. you can jump from the top of the save waypoint to the tops of the shelves to gain access to the energons blocked in by shelves. z1c6 4th time - save then hack the console if you haven't already then go through that upper door. go through corridor z1c18 z1r20 - push the full crates in to the water to form a bridge and push the half crate over. push the full crate against the wall out of the way to reveal a door! go through corridor z1c53 z1r49 - lockers each contain another ghost you can use in hacking! you can only use 4 at a time though. go back to z1r20 z1r20 - push the full crate on top of one of the half crates and move the stack near the platform. get up on top of it and jump from there to the door. go through corridor z1c22 z1r10 - move the first crate next to the square of round things on the other side of the yellow shelf. wait for the bot to break the container for you. push the other crate on to the button and go out the door. corridor z1c23 - save point! z1r3 - go down and move the crates to where they can act as stepping stones between the button and the door. go back up and jump on the button. wait for the water level to rise and then jump to the crates and over to the door z1c36 - go down the steps and find a hidden door go through corridor z1c54 z1r50 - again each locker contains a ghost. this is where you need to decide which 4 you want to have in battle with you. get the ghosts and energons then go back to z1c36 continue through to the other side of z1c36 z1r11 - move crate on to button. use crane to get a half crate up to where you can reach Samson. he'll give you a blue key. take that and go ALL the way back to the teleport room where the crane was broken (z1r1 long trip I know). z1r1 - use the crane to get the crates into the water to form a bridge. go across to the door and go through go through z1c1 z1r4 - save point. avoid the bots (easy to do since they just go back and forth). lockers l-r: security class ghost shield, attack worm, shield. avoid the rest of the bots and head through the door on the left z1c5 - jump over to save point then go through the door go through corridor z1c11 z1r12 - use the buttons to stop the bots in positions where you can use them as stepping stones and then hop across. move the only full crate you can to right near the platform then move the half crate across from it. jump on up. locker holds an exit. save. hack brutus. head back to z1r4 and go through the other door. z1c4 - avoid the bot and use the moving platforms to reach eve (I found it easiest use the up and down one right next to where she was) z1r2 - jump from conveyor to conveyor to reach the other side. save then hack. go through corridor z1c12 z1r19 - make stairs to reach the door. first the stack of full crates, then the stack of a half and a full, then a single full then the last half crates . I imagine its possible to first use the stacks to get the energons but I didn't try. go through corridor z1c13 z1r13 - use the platforms and conveyors to get to the leg chassis then head back to Samson (z1r11) z1r11 - its a good idea to use the crane to move full crates to make a walk across bridge for Samson before you go up to him. go to him and give him the servos. go with him through the door. corridor z1c35 move the red box to reveal a hidden door z1r35 - jump down from Samson and go hit the switch to lower the lift. get back to Samson and get on the lift. hit shift to raise it. walk over to the crate and push it down and let Samson fall then jump down and go hit the second switch. again go back to Samson and get back on him. push the block into the water for a bridge. corridor z1c37 - save then go through (jump down from Samson to save then back up to continue) z1r14 - use Samson as a boost to get on top the yellow shelves to get to the buttons. position him in front of the barriers first and once you get the button hurry back to him and jump back up to go through because the barriers don't stay down long. (lockers l-r: program shield, stat boost). corridor z1c38 - save then go through z1r15 - again use Samson to reach the buttons. the first set of barriers stays down, the others don't (hint: don't move Samson to each button just jump from him to the first then jump to the second and hurry back to him. (locker contains an ice shield). corridor z1c39 - save then go through z1r16 - jump over into the bot free area. push one half crate onto the button and then get the other onto the conveyor. jump over it to get to the energon but leave the half block there (it will help trap the big bots later). go back to Samson. (locker contains an exit). get a half crate on the other button then try and trap the big bots in with the other 2 buttons by luring them in there and then going and pushing the half crate off the button in the area with the locker. I trapped all 4 by jumping down from Samson and going where I wanted to trap them then jumping up on the little half step. I waited for them all to enter the area then I jumped from the half step to the yellow shelves then down to push the half crate off the button. then wait for them to hit the button for the barriers for you. corridor z1c40 - save and go through z1r17 - again there is a time limit with the switches. get a lift from Samson to get to where you need to for the switches. I reccommend running back to him rather than jumping back the way you came. You can also make a sort of bridge with the full crates to safely get to the second button and avoid the bots its up to you if you want to stop at the even terminal. there's no real need to if you've used all your items wisely. it gets you back to Samson faster and increases your chances of making it through the barriers before they go up again. push the block into the water for a bridge. have Samson give you a boost to get up to the cryopod. save and then hack the console for Samson. save again. go up and use the teleport pad. go through hub3 to the next room. hub 1 - save then use the key on the orange locked doors and go through. hub 4 - go to the teleport pad z2r1 - avoid the bots and get to the other side go through corridor z2c1 z2r2 - avoid the bots and get to the other door. you have to take a sort of roundabout route. go through corridor z2c2 z2r3 - (lockers l-r: grenade, nothing). use the platforms to get the energons on top of the lockers. save. go through door on the right. go through corridor z2c3 z1r6 - roll the ball to where it can break the containers for you (use yourself to stop it after the second push or time it so the bot stops it). go through door by the ball. if you go back to get the blue pass key in z2r7 this is the room that has the door to use it on. its against the wall opposite the exit door. this is z2r14. all there is in there is a console to hack that shuts down the cruncher thing in z2r7. you get to it by move the blocks on the left side of the room over to the right side to form a staircase to access the platforms. timing for the platforms is tough. this is not a necessary room to visit but you are free to do so. corridor z2c4 - save and go through z2r7 - first locker has a blue pass key but there really isn't a way to get it AND get out the other door. you can come back for it later though. other lockers hold a reboot, energy restore, nothing. go through corridor z2c5 z2r8 - save. ignore everything else for the moment and go through the open door. go through corridor z2c8 z2r12 - push the crate into the water across from the portal for the small bots then hit the button. locker holds a shield. head back to z2r8 z2r8 second time - notice a new door opened up next to the one you just came from. save and go through it. corridor z2c6 - move crate to reveal a door. corridor z2c9 (from the revealed door) - move the crate next to the wall so you can go through. z2r13 - jump on the low pipes to jump up onto the higher ones then jump over to get a number of ability modifiers. there is another low pipe back there that you can't see to use to get back out. go back to corridor z2c6 corridor z2c6 second time - I went through the door on the right first. z2r9 - push 2 of the half crates into the water to form a bridge directly in front of the little bots. for the other 2 push one against the far wall on the side with the portal and right next to the water. push the other one so that the bots will hit it and then turn and walk into the portal. push the button. once they are all through go back to corridor z2c6 corridor z2c6 third time - go through the final door. z2r10 - force the bots under the bridge. they will end up activating a button that will bring up pillars for you to jump over on. one locker contains a virus, one a status boost and the other nothing. move one half crate almost next to the lockers you were near when you jumped over and then move the other half crate quickly out of the bots way. once they are through the portal you can push a half crate over to the full crate to jump up and over to get out. head back to z2r8. z2r8 third time - save then go through the final door go through corridor z2c7 z2r11 - both lockers contain energons. push the half crate to directly across from where the bots will come out. when the bots hit the button jump over and use the crates to form a bridge directly across from the portal. Cross the bridge. use the full crate over there as a bridge portion that leads back to where the bots will come from. put the half crate against the back wall and as far towards the other side as you can. go over to the other side and move the full crate into place to complete that bridge then get over so you can hit the button in time for the bots to cross over. once they are all through the portal head back to z2r8. z2r8 final time - save then hop over to the teleport. lockers l-r: energon, empty rubbish container. use the teleport. find yourself back in z2r3 - save. you can go get the blue key if you want or just go through the other door right away. z2r4 - get a red key. you can jump on the crates to get the energons. go back to z2r3. z2r3 - go through final door z2r5 - locker contains a power restore and an energy core. head over to the cryopod. hack the cryopod then head back to the hub saving along the way. hub 1 - go through yellow door hub 5 - use the teleport mindr2 - go through the door mindr1 - save. lockers holds program shield and grenade. go through only open door. go through corridor mindc1 mindr3 - go past each button but don't step on it. let the big guy do that for you and then run to the other door. go through corridor mindc2 mindr4 - one ship is open and contains a shield. go through the door you have access to. the eve terminal in this room is well worth a visit. she has defensive equipment for ghosts enough to get all four of your main fighters equiped as highly as possible no matter what class they are. go through corridor mindc3 mindr5 - move the half crates so that the bots paths are changed to roll over the buttons for you (the half crate towards the back energy/fire wall doesn't get moved). when the pillars are raised use them to get over to the lockers. each locker holds a shuttle control circuit. return to mindr4 mindr4 second time - take the control circuits to the shuttle and watch the bots get blasted. continue through the now unblocked door. go through corridor mindc4 mindr6 - jump on all the buttons that are red. then hit the one on the right front that was green (the left button of the 2). wait for the bots to be out of your way then jump over to where the save point and locker are. the locker holds a grenade. hack the console. save. return to mindr1 mindr1 second time - go through newly opened door near the save point. go through corridor mindc14 mindr16 - locker holds an ice shield. save and hack the console (to get the energons first move the half crate to the stack in the lower left corner making sure you don't put it against the wall. then jump up and get those ones. then move the full crate and the half crate to the other corner to get those ones. go back to mindr1 mindr1 third time - go through the other door recenlty opened go through corridor mindc8 mindr10 - hurry to the buttons and then over to the step that gets you where you can jump across the pillars to the door. ignore the button on the right. this big guy is fast but you are still faster. jumping gives you a slight distance advantage. corridor mindc9 - save. locker has an ability modifier. go through door. mindr11 - move the half crate so that is is parellel with the lower left corner of the platform the big bots are circling (with a space between them). wait for all 4 to be crushed and our of your way. then move it over against the fire wall. jump up and over. avoid the bots and get over to the half crate near the crusher. push it into the water so you can push the ball. once the containers are gone just head for the door. go through corridor mindc10 mindr12 - these crushers are automated so time going under them carefully. as soon as it hits the ground start running through to wait between them for the next to do the same until you are through. get across to the save point. save then hack the console. head back to mindr1 mindr1 fourth time - save then go through the newly opened door. go through corridor mindc6 mindr7 - first get the energons (lockers l-r: grenade, exit, power restore, status boost). you can use the conveyors as a safe spot to help you get to each button. be quick though because there is a time limit for how long the pillars stay down. go through corridor mindc5 mindr8 - use the crane to move 2 full crates to the crusher to make 2 half blocks then use those and the remaining full crates to make stairs to the door. save! go through corridor mindc7 mindr9 - jump over the fireballs rolling on the floor to avoid those ones the rest you can walk to avoid. head over and hack the console. I made getting back out easier by jumping from the eve console on top of the console you hack and from there to the top of the bots heads. if you can go from bot to bot you can get out without any danger. head back to mindr1. mindr1 fifth time - go through final door. go through corridor mindc11 mindr13 - hit all the buttons then use the newly formed staircase to reach the door. when going back through this room I ended up jumping down 2 steps them jumping on the head of the big guy then from there to that center platform then across to the door. go through corridor mindc12 mindr14 - lure all the bots to the rockets to destroy them. grab power restores from the shuttle. hit all the buttons then lure the last 3 bots to the rockets. locker holds a shield. go through the door next to the one you came in from. mindr7 - lockers counter clockwise: blue key, nothing, grenade. use the center portion to reach the other corners. its easier than trying to jump over the spike squares without going too far. you can still try and get the energons from spots on the center section. save at the waypoint. decide if you want to hack the console or not then head back to mindr14 mindr14 second time - save then use the key on the door go through corridor mindc13 mindr15 - you can use the crate as partial cover or just run for it. hit the 2 red buttons then quickly jump over to where the waypoint and console are. the buttons are timed so hurry. To get to everything in time I ended up jumping continuously (carefully of course). Hit the button (which turns off the timers and the turrets), save and hack. Return to mindr1. mindr1 final time - save and hack the hel console. Jump on the teleport. end 1 - go through door go through corridor endc1 end2 - jump on the waypoint and thats a wrap!