Mega Lo Mania Pick a starting sector with the best elements for the inventions you wish to make this time round. Note the components and sector of any Ergonomically Terrific designs. This is probably the best way to design that object and reduces design time by half. If you see another sector later in the game with the same elements available you'll know this design can be knocked out in next to no time. Look out for sectors with a plentiful supply of gatherable elements. These are often the best places to quickly produce a Surprise Attack! During the later stages, especially in Epoch three, its advisable to find a sector with more sophisticated elements. Eventually you should be able to pick the best seams to mine and know the ones to leave alone. It's always best to check the design menu whenever a new seam is mined. A new design may have just become available. What should you do if a seam or element is totally used up when designing an object? Bin the design on the blueprints menu and there's a chance you may be able to redesign it with the elements you have left. Shields and building weapons can sometimes increase your tech level and reveal an element which could lead to the designs you require. Inventions made from gatherable elements save valuable time and manpower. Always wait until the clocks have ticked down to zero before changing the factory to produce a new object. Knowledge of the different elements in each sector can help you figure out what the computer opponents are likely to arm themselves with. Try to keep your men balanced between tasks to maximise efficiency. Only throw all your men into a single task during an emergency. If time is on your side, try to leave as many men as possible to reproduce in the tower. Men are your currency, bank wisely. There are no overdrafts in Mega-lo-Mania! Designing shields from just gatherables can be a lifesaver if you're under fire but with some spare time. Play sensibly. Don't send unarmed men to attack buildings as they will have no effect. Play sneaky. Send one or two lambs to the slaughter as a tester to see what sort of armies your opponents have hidden away. Use the map to see what your enemies are up to. Remember a building weapon man is twice as strong as an armed man on the ground from the same area. If an opponent is too close for comfort at the beginning of a game, try to ally with him before he starts attacking you. What should you do if your back is against the wall and you're about to die? Try allying with your aggressor! You have nothing left to lose. Use as few men as possible. See how low you can go... GOOD DESIGNS Rock, Wood and Bones: Bow + Arrow Catapult Crossbow Rock Weapon Spear Slate, Moonlite Planetarium: Longbow Musket Pike Giant Catapult Spear Stick Weapon Bethlium, Solarium Araldite: Boiling Oil Cannon Catapult Crossbow Longbow Pike Herbirite Yeridium: Giant Catapult Longbow Valium Parasite: Boiling Oil Bow + Arrow Musket Aquarium Paladium: Giant Catapult TRICKY TEAMSTER TACTICS SCARLET (Red): -------------- Usually a good bet for a quick alliance but prone to infidelity. Tends to attack frequently and with unpredictable armies can be quite easily tempted into a battle in order to divert her men away from duties at home. Try to avoid picking a starting sector next to her or she could cause trouble. She likes designing army weapons. OBERON (Yellow): ---------------- Likes to offer himself in alliance more than most and unsurprisingly veers towards the less reliable side of remaining faithful. Oberon is prone to erratic retaliation attacks but is a useful ally in battle. Puts his hand towards any weapon design. CAESAR (Green): --------------- Not so easy to persuade to ally, but worthwhile and fairly reliable. Seems to have the best balance between defence and attack. Prefers building weapons. You should attempt to limit his territory. MEDCAP (Blue): -------------- A real tough cookie to turn into an ally but faithful as the day is long. A careful tactician he rarely makes a false move. Hit Medcap early to put him off balance. He likes designing building shields. Tends to throw the occasional but devastating attacks.