Magic Duels: Origins

Magic Duels: Origins

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    ,'     ;     )  /  ,'      ) |    Spoiler-Free FAQ/Walkthrough -by-    |
   (,'¯¯¯¯¯      _/  (,'¯¯¯¯¯'  |        Shotgunnova (P. Summers)         |
                                 | EMAIL: shotgunnova (a+) gmail (d0t) com |
                                 |_________________________________________|

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       System Requirements .............................................. SSTM
       Important Terms .................................................. MPRT
       Tips N' Tricks ................................................... TPST

  III. WALKTHROUGH CAMPAIGNS  . . . . . . . . . . . . . . . . . . . . . . WLKT

       Gideon (Origins) ................................................. WK01
       Jace (Origins) ................................................... WK02
       Liliana (Origins) ................................................ WK03
       Chandra (Origins) ................................................ WK04
       Nissa (Origins) .................................................. WK05
       Battle for Zendikar .............................................. WK06
       Oath of the Gatewatch ............................................ WK07
       Shadows Over Innistrad ........................................... WK08
       Eldritch Moon .................................................... WK09

   IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

       Achievements ..................................................... ACHV
       Card Lists ....................................................... CRDL
       Card Overview .................................................... CRDO
       Deck List (Player) ............................................... DCKP
       Skill Quests ..................................................... SKLL

    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
   VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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 Here's the default controls for the game. Keyboards without numpads will have
 to remap, although it's rare to ever need those functions.

 Pause Menu ------------> Escape
 Up --------------------> Up
 Down ------------------> Down
 Left ------------------> Left
 Right -----------------> Right
 Select/Perform Action -> Left Click
 Cancel Action ---------> Escape
 Toggle Zoom -----------> 1
 Toggle Timer ----------> Space Bar
 Continue --------------> Tab
 Mana Tapping ----------> Left Ctrl
 View Extra Card Info --> hover cursor over selected card for a few seconds
 Toggle Free Selection -> F

 Mana tapping applies when the game prompts one to manually select -- hitting
 left Ctrl will cycle through the tapping permutations. The AI is better at
 doing this than in Magic 2015, but it's not infallible -- players should get
 in the habit of doing this themselves when possible.

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II. TH' BASICS                                                           [THBS]
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SYSTEM REQUIREMENTS             [SSTM]
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 OS: Windows 8/7/Vista (XP not supported)
 Processor: 2GHz CPU (Pentium 4 or equivalent)
 Memory: 1 GB RAM
 Graphics: 512MB DirectX 11.0 compatible video card w/ Pixelshader 3.0 support
 DirectX: Version 11
 Hard Drive: 1 GB available space
 Sound Card: DirectX 11.0 compatible sound card
 Additional Notes: 1GB RAM (2GB for Vista and Windows 7) 

IMPORTANT TERMS                 [MPRT]
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 Here's a list of useful terms for general gameplay, as well as some I use in
 the walkthrough. I'll include some of the Magic 2015 keywords as well, since
 they're likely to appear in the future and I don't want to forget!

 • ACTIVATED ABILITY: These are abilities that require paying a cost -- such
   as tapping, paying mana, sacrificing a fellow creature, etc. Activated
   abilities are typically found on permanents, but some can be used from the
   graveyard, such as Despoiler of Souls' ability. Creatures currently going
   through "summoning sickness" cannot activate abilities whose costs require
   tapping.

 • ANNIHILATOR: Keyword ability in the form of "Annihilator X". When the
   Annihilator creature attacks, the opponent sacrifices permanents of their
   choosing equal to the creature's annihilator value. "Kozilek, Butcher of
   Souls" had this in Magic 2015, but no creatures in MDO currently have it.
   Still worth noting, though.

 • AWAKEN: Keyword ability in the form of "Awaken X". Cards with Awaken have
   a secondary mana cost -- they will do their normal function, then put X
   +1/+1 counters on a target land. That target then becomes a 0/0 Elemental
   creature with haste that's still a land. In other words, it gives players
   an extra body on the field for a higher cost. Only cards in the "Battle for
   Zendikar" expansion currently have this keyword.

 • BEATSTICK: Slang term for any creature that's a good attacker. This often
   means high attack power or good abilities. For example, in Magic 2015,
   Terra Stomper was an 8/8 with Trample, ensuring whenever it attacked, it
   was likely to do some damage (at the very least, kill some blockers). Good
   examples in this game are Outland Colossus, a 6/6 that becomes a 12/12 when
   it deals combat damage.

 • BLOODRUSH: Keyword ability. Paying a creature's Bloodrush cost discards
   the card and bestows its ability to another target creature. For instance,
   Wrecking Ogre's Bloodrush grants +3/+3 and double strike to a specified
   attacker. The Bloodrush cost tends to be more stringent than if one had
   played the creature normally.

 • BOUNCING: This is the playful term for returning cards on the field to its
   owner's hand or library. Bouncers can be instants (Disperse), sorceries
   (Roil Spout), creatures (Separatist Voidmage) and so on. Cards that are
   bounced lose all counters placed on them, and this isn't a "destroy" effect,
   so it can affect indestructible creatures.

 • CANTRIP: Slang for any card that draws a card as a secondary effect, which
   essentially replaces itself in terms of hand advantage. In this game, cards
   like Hydrolash, Bone to Ash and Wildsize qualify as cantrips. (A card which
   whose primary effect is just a card draw, like Elvish Visionary, wouldn't
   qualify.)

 • CASCADE: Keyword ability. When a spell with Cascade plays out, its owner
   picks up cards from the top of their deck until they find a nonland
   permanent with a CMC lower than the Cascade's. The chosen card is played
   cost-free; the other cards picked up are put on the library's bottom.

 • CHUMP BLOCKING: Slang for blocking a creature only to ensure it doesn't do
   any direct damage to oneself; the blocker usually dies in the process. For
   example, blocking a 10/10 creature with a 0/1 would generally qualify as a
   chump block.

 • CMC (CONVERTED MANA COST): This is the cost of a card taken as whole. For
   instance, Erebos's Titan costs 1 colorless mana and 3 black mana, so its
   CMC would be 4 (1+3). Cards with a variable mana cost of "X" are considered
   "0" for CMC calculation. Example: Ravaging Blaze is 2 red mana plus "X,"
   where "X" can be any applicable number. Its CMC is simply 2, the most basic
   amount that can be played to cast it. (Of course, if "X" is zero, then it
   doesn't really do anything...)

 • COHORT: An ability debuting in Oath of the Gatewatch's Ally cards, which
   requires one to tap itself and an untapped Ally to gain an effect.

 • CONVERGE: Keyword ability. Cards with this ability deal with using mana of
   different colors to improve their effects, not unlike Sunburst in the old
   sets. Example: Radiant Flames does X damage to each creature, where X is
   the number of colors of mana used it. Radiant Flames has a {2}{R} cost, so
   in this game, it could deal up to 3 damage to each creature, or 4 if one
   controls an Embermaw Hellion. This keyword will naturally go well with
   decks that have many colors of mana.

 • CONVOKE: Keyword ability. Cards with Convoke cost 1 mana less to cost for
   each creature its player taps while it enters. If a creature shares a color
   with the Convoke card, it can count as that color's mana instead of just a
   colorless mana. Example: Meditation Puzzle in Magic 2015 cost 3 colorless
   plus 2 white mana (CMC 5). It effectively costs nothing if one taps 5 white
   creatures; if one only has 5 black creatures, only the 3 colorless mana
   could be Convoked for a lower cost.

 • COUNTERING: This is done through instants that specify "counter target
   spell," along with perhaps other text. Basically, when an opponent tries
   get a card on the field, a counter (Calculated Dismissal, Bone to Ash, etc.)
   can be played to prevent it effect from occuring. Counters in this game
   tend to be blue cards, and may have different restrictions on what they can
   counter. Example: Bone to Ash can only counter creatures, Spell Shrivel can
   counter anything but can have its effect nullified if the opponent pays 4
   mana extra.

 • CYCLING: Keyword ability on some cards, each with their own mana cost. If
   the cost is paid, one discards that card and draws another ("cycling") or
   can search for a specific card (such as "landcycling"). Which type of
   cycling is applicable will be said on the card. No card in Magic Duels
   currently has this feature.

 • DEATHTOUCH: Keyword ability. Creatures with deathtouch will destroy any
   creature they deal damage to. Example: Graveblade Marauder (1/4) is chosen
   to block an Axebane Stag (6/7). In a typical matchup, the two trade blows,
   and instead of surviving as a 6/6, Axebang Stag is slain since it took
   damage. Any damage, including noncombat damage, dealt by a source with
   deathtouch will be enough to kill its target. Cards that have protection
   from certain colors, or are immune to certain damage types, can get around
   deathtouch. Creatures that pay their regeneration cost (Undercity Troll,
   Skitterskin, etc.) aren't destroyed by deathtouch either.

 • DEFENDER: Keyword ability. Defenders can block but can't attack, which
   befits their higher toughness. Examples: Guardians of Meletis, Gatecreeper
   Vine. Some cards (Gargoyle Sentinel, Ogre Jailbreaker) in Magic 2015 could
   remove Defender with their own abilities while others needed help from a
   different source (Warmonger's Chariot) to attack. Defenders still deal
   damage when they block, provided they have adequate power.

 • DELIRIUM: A new ability word from Shadows Over Innistrad. Cards with this
   effect earn a special (often recurring) effect if their owner has four or
   more card types among cards in his/her graveyard. For the unfamiliar, card
   types are the following: artifact, creature, enchantment, instant, land,
   planeswlker and sorcery. Cards that are multiple types at the same time,
   like Guardians of Meletis (an artifact creature), count as both the types.

 • DESTROY: Type of ability that, well, destroys the target card type, either
   outright (Flesh to Dust) or when a condition is met (Cruel Revival). Cards
   with "indestructible," like Erebos's Titan, are immune to destroy effects.
   Same goes for cards with protection from a spell's color (ex: the white
   Divine Verdict would do nothing on a foe with protection from white). Using
   exile/bouncing/tapping effects can be good ways to deal with indestructible
   targets.

 • DEVOID: Keyword ability. Cards with Devoid are considered colorless even
   though they have colored mana costs. For instance, Mist Intruder's a {1}{U}
   creature with Devoid. It may have blue mana in its casting cost, but isn't
   blue for all intents and purposes. If an enemy blue creature had intimidate,
   it wouldn't be able to block it, for instance. Devoid creature are different
   from artifact creatures, too, note.

 • DEVOTION: This term is found on some cards. Devotion amounts to 'X', where
   'X' is the number of specified mana symbols in mana costs of all permanents
   one controls. Example: Nylea's Disciple gains life equal to one's devotion
   to green. Mana symbols in the card text (such as "pay green mana, tap: get
   X effect") don't count toward devotion.

 • DEVOUR: Keyword ability. Creatures with this ability get +1/+1 counters
   for each creature one sacrifices as it enters the field. How many counters
   it gets depends on the written text's Devour cost. Example: Thorn-Thrash
   Viashino has Devour 2, so it gets +2/+2 for each sacrificed creature. Any
   creature one controls (token, opponent-owned, etc.) can be used for the
   devour cost.

 • DISCARD: This term found in many cards means to "send the required amount
   of cards from hand to graveyard". Mind Rot, for one, would make a target
   player discard 2 cards. If a player has no cards in their hand, the effect
   basically does nothing. Examples: Molten Vortex, Mire's Malice, Mind Raker.

 • DOMAIN: Keyword ability. This increases a spell's effect based off how many
   basic land types one owns. For instant, Drag Down gives -1/-1 to a target
   creature in just this manner. If one controls a Swamp, Mountain and Forest,
   Drag Down would do -3/-3. There's only 5 basic land types, meaning Domain
   abilities top out at that number. (Other examples: Matca Rioters, Spore
   Burst, Wandering Goblins). No cards in Magic Duels have this...so far.

 • DOUBLE-FACED CARD: A double-faced card has a permanent on both sides. These
   are always played with via the front side; after a condition(s) has been
   met, they can be flipped. In Origins, the front had a legendary creature
   and the back had planeswalker, while Shadows Over Innistrad made several
   more common versions (including werewolves, which can flip repeatedly).

 • DOUBLE STRIKE: Keyword ability. Creatures with double strike deal both
   first strike and normal combat damage. (Examples: Iroas's Champion) If a
   creature with double strike fights another creature with that ability or
   first strike, damage is dealt concurrently.

 • EMERGE: This mechanic appears on some Eldritch Moon cards and appears in
   the form of a secondary casting cost. To pay an emerge cost, one sacrifices
   a creature of any type, then subtracts its converted mana cost (CMC) from
   the emerge cost. For instance, Abundant Maw has an emerge cost of 6B. If
   one sacrifices a Matter Reshaper (CMC3) to pay it, the cost becomes 3B. The
   cost can't be reduced to zero, however -- the "B" would always be paid, even
   if a CMC7+ creature is sacrificed. The Emerge mechanic works well with
   other mechanics, such as madness and surge, as they have higher-costed
   creatures that can be paid cheaper than usual, making them good sacrificial
   fodder.

 • ENCHANTMENT: Type of permanent that stays on the field or (as an Aura) is
   attached to a creature. These have a variety of effects -- too many to list
   here, actually -- but remain in play until destroyed. Auras are destroyed
   when the creature they attach to is destroyed or removed from the field,
   unlike Equipment.

 • ESCALATE: This mechanic's found in some Eldritch Moon instants/sorceries.
   It's very simple to understand: these cards have several modes, usually
   2-3. Paying the card's mana cost lets one pick any of them, and by paying
   the escalate cost again, more modes can be used. A particular mode can't
   be chosen more than once, however. Costs usually require extra mana, though
   some may differ, like tapping creatures or discarding.

 • EVERGREEN: This is the term for keywords that can be used in any set, and
   thus, one can expect to see them in future sets. Current keywords of this
   nature are: Deathtouch, Defender, Double Strike, First Strike, Flash,
   Flying, Haste, Hexproof, Indestructible, Lifelink, Menace, Prowess, Reach,
   Regenerate, Scry, Trample, and Vigilance. As new sets are released, current
   keywords may be granted evergreen status. (The newest is Prowess, from the
   Khans of the Tarkir block.) Keywords that aren't evergreen are considered
   "deciduous," appearing infrequently or perhaps never again.

 • EVOLVE: Keyword ability. Creatures with Evolve get a +1/+1 counter each
   time an ally creature with higher power or toughness enters the field. For
   instance, the 0/1 Cloudfin Raptor had this ability in Magic 2015. If one
   then plays a Wandering Wolf (2/1), which has higher power, Cloudfin would
   get a token and become a 1/2. If one played a Young Wolf (1/1), nothing
   would happen, since its power is equal to Cloudfin's.

 • EXALTED: Keyword ability. When a creature attacks alone, it gains +1/+1
   for every controlled card with Exalted -- including its own, if able --
   until turn's end. (Examples: Akrasan Squire, Rafiq of the Many) The 1-turn
   boost applies to any ally attacker, not just those that have Exalted, note.

 • EXILE: Similar to the graveyard zone, only cards placed here are generally
   removed from the game permanently. (Examples: Angelic Edict, Despoiler of
   Souls) Some exiled cards may be brought back through other effects, such as
   when the source of exile is removed (Aligned Hedron Network), or when
   cards exile themselves naturally (transforming an Origins planeswalker does
   this).

 • FIELD NUKE: This is just the slang term for a card that destroys all or
   most cards currently in play (ex: Planar Outburst). Similarly, the term
   "nuking the field" means damaging all creatures, often killing most. Minor
   examples in this game are Chandra's Ignition, Languish, etc.

 • FIRST STRIKE: Keyword ability. Cards with first strike, when attacking or
   blocking, deal damage first instead of concurrently. To illustrate, a 1/1
   creature with first strike would kill a 100/1 creature, rather than both
   dying. (If a creature with first strike is blocked by another with first
   strike, concurrent damage is dealt, i.e. neither gets the advantage.)

 • FLASH: Keyword ability. Flash is found on non-instant cards and lets them
   be played at any time one could play an instant. A few creatures have the
   ability inherently (Bounding Krasis, Thunderclap Wyvern, Harbinger of the
   Tides, etc.) which adds a new facet to battle strategy.

 • FLASHBACK: Keyword ability. Cards with Flashback can be played from the
   graveyard for a CMC higher than their normal one, getting another chance
   to use the effect. Doing this exiles the card, however. There aren't any
   playable cards like this in the current game (yet), but in Magic 2015,
   cards like Think Twice and Chill of Foreboding had this.

 • FLICKERING: This is the term for a card that exiles a card and immediately
   brings it back, such as Cloudshift. Doing this evades any type of targeted
   spell (saving the creature), and removes all damage, auras and equipment.
   If the card had an effect that triggers when it enters the field, that
   effect triggers at that time. Flickered targets reappear untapped, although
   any effect that would tap them as they enter would apply immediately, too.

 • FLYING: Keyword ability. Cards with flying ("flyers") can't be blocked
   except by creatures with flying or reach. This gives an inherent advantage
   when attacking, so it's always good to include some flight-capable bodies,
   as well as methods to combat an opponent's. Examples of anti-flyer cards:
   Plummet, Tightening Coils.

 • GRAVEYARD: This is the pile where destroyed creatures, discarded cards and
   used instants/sorceries/artifacts end up. Some cards affect the graveyard
   from the hand or field, while effects for Unearth or Flashback can only be
   paid while their cards are in the grave. Some cards, like Dryad Militant,
   exile cards that would end up in the graveyard instead, while others (like
   Despoiler of Souls, Akoum Hellkite, or Deathless Behemoth) have abilities
   that can return them from the grave to the battlefield or hand.

 • HASTE: Keyword ability. Creatures with haste can attack as soon as they
   enter the field, rather than being affected by summoning sickness. Haste
   is also a component in some keyword abilities like Unearth.

 • HELLBENT: Keyword ability. Creatures with Hellbent get an extra effect if
   their owner has no cards in the hand. None of the applicable cards are
   available to this game's players, however, so this isn't too important to
   remember.

 • HEROIC: Keyword ability. Heroic triggers when the applicable creature is
   targeted by its owner's spell (instant, sorcery, aura, etc.), in addition
   to whatever that spell does. For instance, if your Agent of the Fates was
   about to die, using "Gods Willing" on it could save it from destruction,
   as well as trigger its Heroic ability that makes opponents sacrifice a
   creature. Heroic can be triggered any number of times per turn, but doesn't
   activate when attaching equipment like Greatsword, Darksteel Axe, etc.

 • HEXPROOF: Keyword ability. Creatures with hexproof can't be targeted by
   the opponent's spells and abilities, making them annoyances to deal with.
   For example, Plated Crusher is a green 7/6 with hexproof. An opponent
   couldn't target it with a basic spell like Reprisal, but could force it to
   be sacrificed (Fleshbag Marauder), damage it with cards that don't target
   it (Languish) or exile it in the same way (Aligned Hedron Network). Normal
   routes, like killing with blockers or deathtouch, would work also. Note
   that hexproof creatures CAN be targeted by spells/abilities their owners
   control.

 • INDESTRUCTIBLE: Keyword ability. Cards with indestructible aren't destroyed
   via combat damage, deathtouch or "destroy target creature" effects. They
   can, however, be returned to the hand/deck, placed into the graveyard,
   sacrificed and sent to the graveyard if their toughness reaches zero.

 • INGEST: This is a new keyword found on colorless "Battle for Zendikar"
   Eldrazi cards. It's very simple to understand: when a creature with Ingest
   deals combat damage to a player, that player exiles the top card of their
   library. This works in both mill and Eldrazi-themed decks, since they've a
   mechanic that recycles exiled cards for powerful effects.

 • INSTANT: Card type. Instant spells can be cast any time, allowing one to
   respond to an enemy's actions on either player's turn. It's always good to
   have some of these in the deck (in some cases, a lot of 'em!).

 • INTIMIDATE: Keyword ability. Cards with Intimidate, like Accursed Spirit,
   can only be blocked by artifact creatures and cards (including multicolor
   cards) that share a color with it. In other words, pseudo-unblockability.

 • INVESTIGATE: Keyword ability. When a card text says to investigate, the
   specified player puts a colorless Clue artifact token onto the field. These
   tokens can be sacrificed for 2 mana to draw a card. Shadows Over Innistrad's
   the first block to use this keyword. (The tokens still count as artifacts;
   they can be destroyed with artifact removal, can pump Reclusive Artificer's
   damage ability, etc.)

 • KICKER: Term found on several cards, denoting a secondary (optional) cost to
   pay when casting it. "Kicking" a spell will give both effects, giving the
   spell more oomph. For instance, Blood Tribute makes an opponent lose half
   their life. If one pays the kicker (tapping a vampire), one gains life
   equal to the amount the opponent loses.

 • LANDFALL: Keyword ability. Cards with landfall have their effects triggered
   whenever a land enters the field, usually under its owner's control. For
   instance, Oran-Rief Hydra (5/5) gets +1/+1 or +2/+2 when its ability goes
   off, depending on which land is used. It's important to remember that the
   ability triggers no matter how a land enters the battlefield: the first
   one played each turn, a land that sacrifices itself to find another land
   (like Evolving Wilds), an instant/sorcery that fetches a land (like Nissa's
   Pilgrimage), and so on.

 • LANDWALK: Keyword ability. Cards with landwalk can't be blocked by any
   opponent that control a particular land card. Lands that count as two basic
   types (such as a Bayou being a Island Swamp) would affect both swampwalking
   and islandwalking.

 • LEGENDARY: Card type specifying particularly good cards. These cards are
   subject to what's called the "legend rule" -- that is, only one card of
   the legendary's name can be in that person's control at any time. If the
   rule is broken by having two or more legends of any given name, the game
   forces a player to sacrifice one of their choice.

 • LIBRARY: a.k.a. the 60-card deck one uses. In normal play, a single card's
   drawn from here each turn during the upkeep. When a Scry effect goes off,
   it's the library that is affected. Any effect that relates to searching
   will typically shuffle the library; some effects may shuffle (combine) the
   graveyard and library. If one attempts to draw a card from the library and
   there are no cards left, that player loses the game.

 • LIFELINK: Cards with this keyword ability, when dealing damage of any kind,
   also gain that much life. (Examples: Child of Night, Blood-Cursed Knight)
   Some cards (Ondu Rising, Jorubai Murk-Lurker, Lantern Scout) convey lifelink
   to allied creatures. Combat damage applies to both attackers AND blockers,
   remember, so blocking with lifelink creatures can offset other damage.

 • MADNESS: A keyword brought back in Shadows Over Innistrad. Cards with this
   keyword, when discarded, are put in exile. That card's owner can then choose
   to play the exiled card for its madness cost (often cheaper than the normal
   one) or put it into the graveyard. In other words, Madness turns discarded
   cards, which would normally be a bad thing, into a potential surprise for
   the enemy. (Note that madness can be triggered by any player, even oneself.
   Also, madness costs are played at instant speeds, even on sorceries!)

 • MANA STARVATION: Slang for having good cards, but not enough mana to play
   them with. One can help this somewhat by making sure the ratios in the deck
   are good (24 lands is reasonable), but luck will still factor in. Having too
   many lands is referred to as a (mana) flood.

 • MELD: This mechanic appears on some Eldritch Moon cards. Basically, it's a
   way of combining two particular cards into one creature. To do this, one
   must control (and own) both of the particular cards, then wait for the
   listed time to combine, at which time those two cards exile and return as
   the melded creature. In some cases, such as Hanweir Battlements, melding is
   done by paying a mana cost, rather than just having two cards on one's
   battlefield at a certain step.

 • MENACE: Creature keyword ability. Cards with Menace can't be blocked except
   by two or more creatures. That block-related tidbit has existed on cards in
   the past, but it's only now getting its own keyword. (Examples: Gilt-Leaf
   Winnower, Goblin Glory Chaser)

 • MILLING: This is the term for forcing an opponent to put cards from their
   library into the graveyard, such as with Sphinx's Tutelage or Talent of
   the Telepath. Players automatically lose the game if, during their upkeep,
   they have no cards to draw, thus making speedy mill decks a fun alternative
   to beating a foe into submission. ("Milling" is derived from the "Millstone"
   artifact's effect, for reference.)

 • MIRACLE: A keyword ability only available to the enemy. Cards with Miracle
   have a normal mana cost, then a "Miracle cost" -- basically, a super low
   cost one can take advantage of ONLY if it's paid as soon as it's drawn.
   Example: Avacyn used Banishing Stroke in Magic 2015.

 • MONSTROSITY: Keyword ability that allows users to pay a secondary cost to
   power up a creature. For instance, Stormbreath Dragon has Monstrosity 3,
   and will get +3/+3 when its cost is paid, in addition to its other effect.
   Monstrosity costs can be paid any number of times, but the card will only
   get the boost to become "monstrous" from the first (i.e. there's no reason
   to pay any other times).

 • MORBID: Keyword ability. When an opponent is dealt damage during a turn,
   any creature with Morbid entering that turn triggers that ability, often
   in the form of extra +1/+1 counters. One doesn't get any cards with this
   keyword inherently, although they can be used temporarily when playing as
   Garruk in the expansion.

 • MULLIGAN: If one draws a poor opening hand, one can 'mulligan' to redo that
   draw for another seven. One can do mulligans after that as well, though the
   returns diminish immediately: after the first one gets 6, then 5, etc.

 • PERMANENT: These are cards that stay on the battlefield, encompassing
   creatures, enchantments, artifacts, lands and planeswalkers. Instants and
   sorceries are "used up" when cast and go to the graveyard.

 • PLANESWALKER: These are special cards that represent powerful entities in
   the Magic universe, particularly those in the current storylines. They're
   not considered creatures and can't be targeted by spells that specifically
   creatures. Instead of power and toughness, planeswalkers have a single
   number representing loyalty, which increases or decreases when its skills
   are used. (Those skills can be used at sorcery speed only, unless otherwise
   specified.) Planeswalkers can be attacked like creatures and when dealt
   damage, lose loyalty counters in that amount. If a planeswalker's loyalty
   is zero, it goes into the graveyard. Finally, noncombat damage specifying
   an opponent as a target can be redirected to planeswalkers instead.

 • POPULATE: Keyword ability. When an effect with Populate occurs, its owner
   selects a token they control and creates a duplicate of it.

 • PROTECTION: Keyword ability, often in the form "protection from _____". The
   blank portion is typically a color or card type. For instance, Stormbreath
   Dragon has protection from white -- meaning it incurs no combat damage from
   white sources, nor do abilities from white sources affect it. Baneslayer
   Angel has protection from demons and dragons, and follows a similar format
   of what doesn't affect it.

 • PROWESS: Keyword ability. Creatures with Prowess get a +1/+1 counter each
   time their controller plays a noncreature spell, though the counters only
   last until turn's end. In other words, boosts that improve survivability
   and reward clever uses of instants/sorceries.

 • RALLY: Ability found on Ally creatures. "Rally" doesn't really mean anything
   on its own, but draws attention to how Ally creatures work -- that is, each
   Ally gets a special effect when it or another Ally enters the field. For
   instance, Hero of Goma Fada gives all friendlies indestructible whenever it
   or another Ally enters the field.

 • REACH: Keyword ability. Reach-capable creatures can block creatures with
   flying. That's...pretty much all it does, but it's quite useful if one
   doesn't have any flyers to combat the foe's. Examples: 

 • REBOUND: Keyword ability. Cards with Rebound, once cast, are cast a second
   time for free during its owner's next upkeep phase. There aren't any cards
   of this nature in this game, but there was an opponent who used them in its
   predecessor, so it may be worth knowing.

 • REGENERATE: Creature keyword ability with its own cost. Paying a creature's
   regeneration cost will save it from being destroyed, by removing any damage
   counters it had prior to regeneration and tapping it. (Damage dealt after
   regeneration isn't removed, however.) Regeneration won't prevent sacrifing
   or bouncing, and if the regenerated creature's toughness becomes 0 through
   a state-based action (like being given -1/-1 counters), it'll still get
   destroyed. Examples of regeneration effects: Undercity Troll, Consecrated
   by Blood, Skitterskin.

 • RENOWN: Creature keyword ability in the form of "Renown X". A creature with
   this keyword that isn't renowned, when it deals combat damage to a player,
   gets a +1/+1 counter(s) and becomes renowned. Creatures may have effects
   that only apply once they're renowned, like Relic Seeker.

 • SACRIFICE: Type of removal effect in which cards are sent to the graveyard
   as a cost (Bone Splinters) or through an effect (Celestial Flare). This
   isn't the same as a "destroy" effect, so it can get around cards that have
   indestructibility. Often shortened to "sac".

 • SCRY: Keyword ability. Cards with Scry allow it owners to look at the top
   of their library, up to the text's specified number (like "Scry 2"). Those
   picked-up cards can then be put on top in a preferred order or put on the
   bottom. In other words, scrying can help stave off dead draws (i.e. getting
   cards one doesn't need).

 • SHROUD: Keyword ability. Cards with shroud can't be targeted by spells or
   abilities, even their owners'. That's what separates them from the more
   flexible Hexproof keyword.

 • SKULK: This is a new keyword debuting in Shadows Over Innistrad. True to
   the term for small things staying out of others' way, creatures with skulk
   can't be blocked by creatures of greater power.

 • SPELL MASTERY: Keyword ability that improves a card's effect if, at the time
   of said card's casting, two or more instant and/or sorcery cards are in the
   graveyard.

 • SORCERY: Card type. These can only be cast during one's own main phase,
   making them a slower -- but no less powerful -- version of instants. Some
   sorceries may have instants that give similar effects. For example, in the
   previous game, Void Snare and Vapor Snag were CMC 1 bouncers that affected
   nonland permanents and creatures, respectively. A player had to decide if
   instant speed or more targets to bounce was more useful.

 • SOULSHIFT: Enemy-only keyword ability. Creatures with Soulshift, when they
   die, can add a Spirit card from their graveyard to the hand, equal or less
   than the Soulshift's value. Example: Nightsoil Kami has Soulshift 5, so it
   can fetch a Spirit with a CMC of 5 or less. Its own CMC is 6, so it can't
   fetch itself.

 • STACK: When players use abilities or cast spells, they don't immediately
   work -- they're placed on the "stack". Doing so gives players the ability
   to respond to them; if they do, those responses go on the stack as well.
   When no more spells or abilities are on the stack, the topmost (latest)
   ability resolves first, and this continues on until all have resolved. Make
   good use of the stack to save grief!

 • SUMMONING SICKNESS: Creatures who haven't been continuously controlled
   since the beginning of the most recent turn have "summoning sickness" --
   it prevents them from attacking or using activated abilities with costs
   that require tapping. Creatures with the Haste keyword don't enter the
   field with summoning sickness.

 • SUPPORT: Keyword ability debuting in Oath of the Gatewatch, shown in the
   form "support X". For instance, Shoulder to Shoulder has support 2. When it
   enters the field, players can pick up to 2 creatures to put a +1/+1 counter
   on. It's possible to target fewer creatures than the maximum, although no
   one creature can have all the counters, and cards with support can't target
   themselves.

 • SURGE: Keyword ability debuting in Oath of the Gatewatch. Cards with Surge
   have a lower, secondary casting cost that can only be used if a player (or
   their teammate) has cast a spell that turn. Some cards may have additional
   abilities that trigger when their Surge costs are paid.

 • THINNING: Term for cards used for putting cards quickly out of the library
   in order to raise the chances of drawing into something better. Example: in
   the previous game, playing a Squadron Hawk let one fetch up to 3 other SHs,
   thinning the deck that way. Many mill cards can target their owner to help
   on this end, too. A good thinner in this game is Infectious Bloodlust, which
   fetches a copy of itself when the creature it's attached to dies.

 • TOKEN: Some generated creatures are represented as tokens, and treated the
   same as them. Tokens are not considered "cards" in the same way others are
   found in the library, however. If one is killed, it goes to the graveyard
   long enough to trigger any applicable abilities that may care, and promptly
   disappears from the game. If a token is bounced to the hand or exiled, it
   also disappears.

 • TRAMPLE: Keyword ability. Normally, blocked attackers won't deal any damage
   except to the blocker. However, creatures with trample, providing their
   power is higher than the blocker's toughness, deal the difference to the
   player. Example: if Terra Stomper (8/8) is blocked by a Wall of Omens (0/4),
   it would deal 4 damage to Wall of Omens' owner.

 • TRIBUTE: The card entering the field will having something like "Tribute 3".
   The card owner's opponent will have to choose: have that card enter the
   field with +1/+1 counters (equal to Tribute number) or, if tribute isn't
   paid, deal with the secondary effect that activates.

 • TUTOR: Tutoring is the ability to search one's library for any card, then
   put it into one's hand. Basically, it's the best searchability available in
   the game. The name is derived from "Demonic Tutor," a cheap card that had
   that exact function, and lives on through the term. (This isn't a keyword
   ability, just a gameplay term.)

 • UNBLOCKABILITY: Often seen in the form "X can't be blocked". It's almost
   self-explanitory -- cards of this nature, when attacking, can't be assigned
   blockers of any kind. Cards like Rogue's Passage and Whirler Rogue grant
   this trait to attackers temporarily, while others (Benthic Infiltrator) get
   it permanently.

 • UNEARTH: Keyword ability. Similar to Flashback, this applies to cards in
   the graveyard. Paying the unearth cost brings the creature into battle once
   more, gives it haste and exiles it at turn's end (or if it would leave the
   field before then). This grants decks extra oomph during the attack phase
   or reuses a creature's effect. Make sure to time it right!

 • UNDYING: A keyword ability. Cards with Undying, when they leave the field
   without a +1/+1 counter, immediately return to the field with a +1/+1
   counter. Examples of cards with Undying: Howlgeist, Young Wolf, Butcher
   Ghoul. If an Undying creature perishes with a counter received from another
   source (like Timberland Guide), it won't trigger.

 • UNLEASH: Keyword ability. Creatures with Unleash can be chosen to enter the
   battlefield with a +1/+1 counter, but can't block as long as they have a
   +1/+1 counter. (Even if the counter comes from another source, like
   Timberland Guide, they still can't block.)

 • VANISHING: Keyword ability. Permanents with Vanishing enter the field with
   a certain amount of time counters on it. During the upkeep, if the creature
   has a time counter on it, one is removed -- a process that repeats until it
   has no counters left. When that happens, the permanent is sacrificed. No
   card available to the player have this, but Jace's Chronozoa in past DOTP
   games did.

 • VIGILANCE: Keyword ability. Cards with this keyword don't tap as they
   attack, meaning they'll be available in the next turn to act as a blocker.
   They can, however, be tapped through other cards' effects. Examples include
   Topan Freeblade, Deathless Behemoth and Citadel Castellan.

 • WEENIE: Any creature with low power and toughness. These cards are often
   easy to get out (many tokens spawn as 1/1s) and may have abilities to pump
   up themselves up, such as Cruel Sadist giving itself a +1/+1 counter.

TIPS N' TRICKS                  [TPST]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 As usual, anyone who has good tips can send 'em to me and get credited here.
 Here's a few of my own for rookies.

 • One of the most important things, surprisingly? Knowing how to pause the
   game. Sometimes the move between the second main phase and the end phase'll
   hurry by, screwing up end-of-turn mana usage one may be waiting for. While
   the game provides its own pause button, it's much faster to use the space
   bar -- it functions exactly the same.

 • Remember when cards can be used. Instants can be played most any time, but
   sorceries can only be played (by default) during one's own main phases.
   Creatures with Flash can be played any time instants can, making for
   surprise combos.

 • Make sure created decks have a fighting chance. A basic formula is having
   about 20 creatures, 20-24 lands, and the rest as instants/sorceries/extra
   creatures. A deck with too many creatures, too few lands, or no utility
   given by sorceries/instants tends to flat-out suck, often in many ways.
   New players having trouble on this end should check out the game's deck
   builder -- it ain't perfect, but it'll help learn the various interactions.

 • Learn good mana conservation and activation timing. For instance, if one
   has 5 mana, there's no point playing a 5-mana creature in the first main
   phase -- it won't be able to attack anyway, right? Do a battle phase first
   before playing nonhaste creatures. The same concept applies to crackerjack
   timing. For instance, playing a Fiery Impulse on a 2/2 creature can work
   at anytime, but waiting to disrupt an enemy's plans (or at least until
   their end phase) can work. For instance, a 2/2 Flaring Flame-Kin is about
   to have an aura attached to it. Killing it before it's attached destroys
   that creature, plus wastes the foe's aura.

 • Hard up for coins? Don't forget that some of the tutorials in the help
   section give coins for going through them (about 80 in all). Tutorials one
   may have skipped somehow also appear here, in case one wants a refresher
   course in game mechanics.
                                                    _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Welcome to Magic Duels' Origins campaign, which is composed of five separate
 Planeswalker-themed questlines (5 battles each). Gideon's battle is always
 first, and afterwards, players can do the others in any order. A few facts
 before beginning:

 • Campaigns have their own specific decklists
 • As the campaign proceeds, the planeswalker's deck grows (40 cards to 60)
 • Planeswalker decks cannot be edited
 • Not all cards in Planeswalker decks are available for custom deck builds
 • Not all cards from MTG's Origins set are currently available in this game
 • Player-created decks cannot be used in campaigns
 • Completing a campaign mission for the first time gives coins as a reward

 Unlike Magic 2015, where winning battles would give a huge booster pack as a
 reward, this game draws out the experience a bit. One must accumulate 150
 coins (through campaign/online/AI play/quests) and purchase a 6-card booster
 from the shop. Naturally, this requires having an internet connection.

 ___________________ ______
| GIDEON'S CAMPAIGN | WK01 _________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +10
| | | ¯ / | [¯| |   |_ ¯| DUEL 1-1 vs. Akroan Guards |=========================
|___|__)_|___|_|__|___|____________________________|  Difficulty: 1 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [7]                          Lands [33]

 [×3] Glory Seeker                      [×33] Plains
 [×2] Traveling Philosopher
 [×2] Valiant Guard

 CONTROL -: none
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: poor
 STRENGTH : poor
 SYNERGY -: poor
 RETRIEVAL: none
 S. QUESTS: The Basics, Flying Creatures

 The campaign's first opponent runs a white weenie deck, not dissimilar from
 Kytheon's, only it's completely vanilla, has way too many lands, and being
 Magic Duels' welcome mat for neophytes, is staged. In other words, don't
 expect to find any surprises here.

 The general strategy of winning is just trading blows with the foe's Glory
 Seekers and Traveling Philosophers (both 2/2s), while also using Eagles of the
 Watch (2/1 flyers) to attack unopposed. Since Kytheon has more than double
 the amount of creature the foe does, it's easy to just attack each turn, let
 the foe trade kills (i.e. its creature and one's own dies) and repeat. Only
 Oreskos Swiftclaws can kill Valiant Guards here -- they never attack since
 they have 0 power -- so it helps to make the opponent waste their 2/2s, then
 play Swiftclaws in the second main phase.

 On another note, numerous achievements can be obtained from this fight. Since
 it's staged, one can easily get four flyers (Airborne), win with 5 or less
 cards in one's library (Delver of Secrets) and reduce an opponent's life to
 10 or less by turn 5 (Steamrolled). With the inclusion of the Eagles, simply
 attacking each turn until one wins (Frenzied) is doable, too.

                         ___________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +20
| | | ¯ / | [¯| |   |_ ¯| DUEL 1-2 vs. Warden Hixus |==========================
|___|__)_|___|_|__|___|___________________________|   Difficulty: 1 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [8]                          Lands [35]

 [×2] Eagle of the Watch                [×04] Mountain
 [×3] Glory Seeker                      [×31] Plains
 [×3] Traveling Philosopher

 Instants [2]

 [×2] Lightning Strike

 CONTROL -: poor (Lightning Strike)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : poor
 SYNERGY -: poor
 RETRIEVAL: none
 S. QUESTS: Turn Usage, Instants

 Hixus runs a R/W weenie deck. It's almost identical to Kytheon's own at this
 stage, only Mountains are splashed in for Lightning Strikes (deals 3 damage
 to target creature). There's only two, and though they could kill any critter
 short of Kytheon's Great Harts (2/4), they're usually spent on killing Eagles
 of the Watch, if any are out.

 The good warden will play his own eagles to open easier combat damage routes,
 but will often suicide them blocking Swiftclaws and friendly Eagles, making
 their presence nigh pointless (other than wasting time, of course). In the
 end, Hixus just has too few creatures to bolster his ranks, so this fight's
 worth more as an Instants tutorial than a real challenge.

                         ______________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    Coins: +30
| | | ¯ / | [¯| |   |_ ¯| DUEL 1-3 vs. Harpies |===============================
|___|__)_|___|_|__|___|______________________|        Difficulty: 2 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [21]                         Lands [23]

 [×4] Blood-Toll Harpy                  [×11] Forest
 [×4] Canopy Spider                     [×10] Swamp
 [×4] Fleshmad Steed                    [×02] Woodland Cemetery
 [×3] Forsaken Drifters
 [×3] Gloomwidow
 [×3] Pharika's Mender

 Sorceries [5]

 [×3] Spiteful Blow
 [×3] Time to Feed

 CONTROL -: poor (Spiteful Blow, Time to Feed)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average
 SYNERGY -: average
 RETRIEVAL: average (Pharika's Mender)
 S. QUESTS: Group Blocking/Trample, First Strike

 The harpies use a B/G deck filled with flyers (Blood-Toll Harpy) and creepy
 crawlies capable of blocking flyers (Canopy Spider, Gloomwidow). The deck
 also has a useful combo involving the 4/2 Foresaken Drifters' self-milling
 aspect, which sets the stage for Pharika's Mender to retrieve those fallen
 creatures. Mender will, if given the chance, fetch another Mender in the
 graveyard, avoiding a creature screw.

 In Kytheon's corner, he has two main weapons. The first is Skyspear Cavalry,
 a 2/2 for CMC 5. The upside is it has double strike -- this lets it kill
 Fleshmad Steed, BT Harpy and Forsaken Drifters without a scratch, and the
 second hit will kill Mender and any spider at the cost of its life. There's
 only three in the deck, and they eventually become a target for Spiteful Blow
 (destroy target creature and land), so prolonging the fight isn't very useful.

 Secondly, there's the Glorious Charge instant (CMC 2) that gives +1/+1 to all
 friendlies. Though the defensive capabilities are obvious, it works best to
 score surprise kills. Playing the level a few times will reveal matchups that
 commonly occur: the 4/3 Mender blocking the 2/4 Great Hart, Gloomwidow against
 anything that flies, Fleshmad Steed vs. Oreskos, Canopy Spider vs. Eagles and
 Pegasus, etc. Glorious Charge ensures that Great Hart wins its matchup, lets
 Skyspear Cavalry kill anything with its first strike, makes any flyer 1-for-1
 a spider, and lets Traveling Philosopher win any matchup with Fleshmad Steed.
 There's four GCs in the deck, so take care not to waste 'em!

 As for general strategy, Skyspear leading the charge is often easiest, though
 the opponent will quickly build ranks (it plays Pharika as soon as it gets 7
 lands, guaranteed) as well. Glorious Charge's effect on friendlies means one
 gets the most out of it when killing the opponent's blockers en masse, 
 especially if it kills any reach- and flight-capable creatures. Additionally,
 when a creature dies on the opponent's turn, it tap all their Fleshmads, so
 attacking is slightly easier for those circumstances.

 Finally, as a random aside, I noticed that the opponent never seems to play
 its "Time to Feed"s, even when it has valid targets, can win the matchup and
 needs the life gain. (I've tested this down to their last card draw, as well
 as decking out Kytheon, which is even harder!) TTFs seem to be weighted to
 appear on the deck's bottom. On the other hand, Spiteful Blows can appear a
 bit sooner, though again, they seem to appear most often in the lategame's
 second main phases.

                         ______________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    Coins: +40
| | | ¯ / | [¯| |   |_ ¯| DUEL 1-4 vs. Cyclops |===============================
|___|__)_|___|_|__|___|______________________|        Difficulty: 2 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Sorceries [6]

 [×2] Bladetusk Boar                    [×3] Pinnacle of Rage           
 [×4] Bloodrock Cyclops                 [×3] Rampant Growth
 [×2] Brushstrider
 [×2] Cyclops of Eternal Fury           Lands [24]
 [×4] Cyclops of One-Eyed Pass
 [×2] Heroes' Bane                      [×11] Forest
 [×2] Vulpine Goliath                   [×11] Mountain
                                        [×02] Rootbound Crag
 Enchantments [3]

 [×3] Font of Fertility

 Instants [4]

 [×4] Lightning Strike

 CONTROL -: average (Pinnacle of Rage)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: above average
 STRENGTH : good (Vulpine Goliath, Heroes' Bane)
 SYNERGY -: average
 RETRIEVAL: poor (Rampant Growth, Font of Fertility -- see notes)
 S. QUESTS: Enchantments, Auras, +1/+1 Counters

 Cyclops uses a red-green beatdown deck. His generic creatures (Brushstrider,
 Bloodrock Cyclops) have a power of 3, while COOEP and Vulpine Goliath have 5
 and 6, respectively. Heroes' Bane, a hydra that starts off as a 4/4, can use
 4 mana to double its counters, making it a huge threat if not taken care of
 immediately. However, the hydra can be chump blocked, unlike Bladetusk Boar,
 a 3/2 with Intimidate (i.e. can't be blocked by non-red creatures). Combined
 with Lightning Strike and Pinnacle of Rage, each able to do 3 damage straight
 off, one's life can be whittled down quickly if poor plays are made. Kytheon
 doesn't have any spot removal, unfortunately.

 Luckily, most of the worries players may have can be ignored, since the game
 hands players an Armored Ascension and two "Honor of the Pure"s, which buff
 white creatures and (in AA's case) give flying. Since none of the opponent's
 creatures can block flying, and he can't do anything about them other than
 zapping Eagles and Swiftclaws, the fight's often over before it starts. In
 fact, if one's fast, it's possible to force ol' One-Eye to chump block with
 most of its creatures. (Two HOTPs and a Supply-Line Cranes counter allow any
 Great Hart to tank a Vulpine Goliath!)

 Having played this battle several times to learn the deck lists, it always
 seemed strange that:

 • The foe rarely seemed to use Heroes' Bane's mana ability
 • Cyclops often threw away extra Rampant Growth and Fonts
 • Rarely used Pinnacle of Rage unless it could kill two targets, or at least
   one high-value one (often vigilance-capable Eagles)
 • Hoarded Lightning Strikes/Pinnacles of Rage to the point of discarding some
   of its creatures (and the aforementioned Rampant Growths/Fonts). This may
   because it's scripted to receive 3-4 Strikes in a row, since that's often
   how they're used.

 On another note, because of how early Armored Ascension is gained, it makes
 this level a cinch at getting the "Air Superiority" achievement.
                         _____________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +50
| | | ¯ / | [¯| |   |_ ¯| DUEL 1-5 vs. Erebos's Titan |========================
|___|__)_|___|_|__|___|_____________________________| Difficulty: 3 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [??]                         Sorceries [2]

 [×4] Brain Maggot                      [×2] Damnation
 [×4] Doomwake Giant
 [×4] Dreadbringer Lampads              Enchantments [4]
 [×2] Fate Unraveler
 [×4] Grim Guardian                     [×4] Quag Sickness
 [×4] Marshmist Titan
                                        Lands [26]
 Instants [6]
                                        [×26] Swamp
 [×2] Bile Blight
 [×4] Lash of the Whip

 CONTROL -: good (Lash of the Whip, Bile Blight, Quag Sickness)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: good (Dreadbringer Lampads, Doomwake Giant)
 STRENGTH : good
 SYNERGY -: average
 RETRIEVAL: none
 S. QUESTS: ---

 The final fight pits Kytheon against Erebos's Titan. That titular creature
 doesn't appear itself, but it does send plenty of other baddies, many with
 the Constellation keyword (meaning when it or another enchantment enters the
 field, its effect triggers). Dreadbringer grants Intimidate to its allies,
 Doomwake Giant gives enemy creatures -1/-1, and Grim Guardian (1/4) pings its
 opponents for 1 life. The more Constellation abilities stack, the worse things
 get! Marshmist Titan can also be played for free if one lets too many black
 creatures accumulate -- it's a rare occurance, but it can certainly happen!

 The obvious downside to this fight is that Kytheon can deal no spot damage,
 while the opponent is up to its ears in it. Outside of the 4/6 Doomwake Giant,
 Bile Blight (-3/-3 to target and any creature with same name as target) and
 Lash of the Whip (-4/-4 to target) can quickly eliminate one's useful allies.
 Quag Sickness (-1/-1 for each Swamp owner controls) is the antithesis of
 Armored Ascension, often cancelling out its effects entirely. The opponent'll
 have four Quags, so it's important to check to see how many have been used,
 lest one squander one of the only AAs given. (If all four Quags are used, an
 AA'd creature can probably kill anything; just watch out for Dreadbringers'
 intimidate function, which'll slip any ally through.) Damnation will destroy
 all creatures on the field, but it's one of the last two cards in the deck,
 so 99.9% of players will never even experience it.

 Speaking of experiencing things, this battle tends to be over rather quickly,
 once one gets through the initial volley of Quags and the first Constellation
 creatures. One just needs to be careful of a few things, namely putting too
 many Skyspears on the field (it just baits Bile Blight) and picking poor
 targets for Banisher Priest. After all, when Banisher Priest dies, the foe it
 exiled reenters the field and, if it has Constellation, gets its effect again.
 Needless to say, if the foe has a Doomwake Giant and another enters the field,
 there's usually a cascading, creature-destroying -1/-1 effect to "enjoy". I
 would suggest saving all those Glorious Charges for baiting Doomwakes into
 blocking, rather than taking the chance of BP losing its grip on 'em. Use the
 +1/+1 from Supply-Line Cranes on a Great Hart for that end. (It'll probably
 survive easier if there's an Eagle or Skyspear on the field -- the enemy has
 a lot of hate for those.)

 Completing this mission unlocks the "Ordeal of Heliod" achievement, as well
 as unlocking three booster packs (visit store to unwrap the starter box).
 Players who beat the first campaign can now creature custom decks and access
 the various daily/weekly quests.

 Additionally, accessing that booster box will unlock many entries in the
 card collection for free. This is so players don't get to the custom decks
 and realize "hey, I don't have anything". For more info on what cards are
 given out free (in maximum quantity), see the Card List section.
 _________________ ______
| JACE'S CAMPAIGN | WK02 
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +10
| | | ¯ / | [¯| |   |_ ¯| DUEL 2-1 vs Mage-Ring Bullies |======================
|___|__)_|___|_|__|___|_______________________________|   Difficulty: 2 of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Creatures [11]                         Instants [1]

 [×4] Ashmouth Hound                    [×1] Volcanic Geyser
 [×3] Furnace Whelp
 [×2] Reckless Brute                    Lands [26]
 [×2] Volcanic Dragon
                                        [×26] Mountain
 Enchantments [2]

 [×2] Inferno Fist

 CONTROL -: poor (Inferno Fist)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average
 SYNERGY -: average
 RETRIEVAL: none
 S. QUESTS: ---

 Jace's first test is against his bullies' red magic, which consists of spot
 damage (Inferno Fist, Volcanic Geyser, Ashmouth Hound) and some draconic
 beatsticks (Furnace Whelp, Volcanic Dragon). Ashmouth tends to be the most
 annoying to face, since its effect deal 1 damage whenever it blocks or gets
 blocked. This means any blocker with 1 toughness dies instantly, and any
 blocker of 3 toughness gets picked off in combat. Furnace Whelp can pump up
 its attack, but it still has a toughness of 2, so one can just suicide a
 Nimbus of the Isles when possible. (NOTI is a 5 CMC 3/3 with flying, so it's
 not good for much.)

 Phantasmal Dragon (5/5 for 4 CMC) is Jace's best minion at this point, but
 like many illusions, it has a fatal weakness: any time it's targeted by a
 spell or ability, even Jace's own, it sacrifices itself. Inferno Fist can
 take advantage of this and shoot the PDs out of the sky for three mana, so 
 one should be careful. Otherwise, PDs can tank Volcanic Dragons and anything
 else the bullies have, save ramped-up Furnace Whelps.

 Those interested in achievements can get a Jace-specific one by winning any
 fight with a deck out (i.e. opponent automatically loses because their library
 is empty). This can be expedited with Psychic Spiral, but Jace only has one
 copy, and waiting too long for it can backfire. Y'never know when a Volcanic
 Geyser will do 18 damage out of nowhere...

                         _________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                 Coins: +20
| | | ¯ / | [¯| |   |_ ¯| DUEL 2-2 v. Alhammarret |============================
|___|__)_|___|_|__|___|_________________________|     Difficulty: 2 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [13]                         Instants [9]

 [×3] Belltower Sphinx                  [×4] Clash of Wills
 [×2] Goliath Sphinx                    [×2] Inspiration
 [×3] Murmuring Phantasm                [×3] Telling Time
 [×2] Riddlekeeper
 [×3] Wall of Air                       Lands [20]

 Enchantments [3]                       [×20] Island

 [×3] Sphinx's Tutelage

 CONTROL -: good (Clash of Wills, Sphinx's Tutelage)
 DRAWPOWER: good (Inspiration, Sphinx's Tutelage, Telling Time)
 SPEED ---: good
 STAYPOWER: good
 STRENGTH : average (Goliath Sphinx)
 SYNERGY -: average
 RETRIEVAL: none
 S. QUESTS: ---

 Alhammarret runs a blue mill deck, meaning he'll try to destroy Jace's
 library instead of winning through combat (although he may get in a few shots
 if the 8/7 Goliath Sphinx hits the field). Sphinx's Tutelage mills Jace two
 cards each turn and has the potential to mill more, and combined with Telling
 Time or Inspiration, can lead to a quick defeat. The rest of Alhamma's allies
 are defenders, often with 5 tougness -- just enough for Phantasmal Dragon to
 kill 'em.

 There's two ways to win in this fight:

 • Combat: Phantasmal Dragon has enough power behind it that it can kill Wall
   of Air and Belltower Sphinx, plus avoid Riddlekeeper and Murmuring Phantasm
   entirely. Goliath Sphinx is too powerful to defeat this way, but it can be
   bounced and/or Cancelled to get rid of it.

 • Milling: The best way to do this method is starting with a Psychic Spiral
   in the opening hand (to prevent it from being milled later). This card lets
   Jace put his graveyard into his library, then mill an opponent's library
   for the same amount. Alhammarret's methods can easily destroy Jace's deck,
   but as long as he has five mana to cast Spiral, he can reverse his fortunes
   and (often) win on the next turn. Without Psychic Spiral, Jace really has
   no way of combating his mentor's strategy.

                         __________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        Coins: +30
| | | ¯ / | [¯| |   |_ ¯| DUEL 2-3 vs. Trovian Separatists |===================
|___|__)_|___|_|__|___|__________________________________| Diff.: 3 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [19]                         Sorceries [2]

 [×2] Dusk Urchins                      [×1] Mind Rot
 [×3] Gravedigger                       [×1] Mutilate
 [×4] Mass of Ghouls
 [×1] Nightmare                         Lands [27]
 [×1] Squelching Leeches
 [×4] Walking Corpse                    [×27] Swamp
 [×4] Warpath Ghoul

 Enchantments [2]

 [×2] Quag Sickness

 CONTROL -: average (Mutilate, Mind Rot, Quag Sickness)
 DRAWPOWER: poor (Dusk Urchins)
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average (Mass of Ghouls, Nightmare, Squelching Leeches)
 SYNERGY -: average
 RETRIEVAL: poor (Gravedigger)
 S. QUESTS: ---

 Jace's third battle takes place in an enemy encampament against a monoblack
 zombie/swamp-themed deck. Mutilate, Leeches and Nightmare deal damage based
 off the number of swamps controlled -- this makes the latter two ridiculously
 tough, and the former ridiculously good at sweeping the field. (Mutilate,
 often used to kill Phantasmal Dragons, will kill its owner's creatures, too,
 though.) I'm pretty sure the foe begins with a Mutilate in hand, however, so
 be careful about getting too confident and overextending early on.

 Winning can be hard thanks to our mindmage's weenies and expensive flyers
 (Nimbus of the Isles, you suck!), but it's not imposible. The best strategy
 is found in the deck's new addition: Sphinx's Tutelage. It serves as both a
 milling strategy and, if needed, a card draw source. Milling gets rid of all
 the nasty creatures, particularly the 5/3 Mass of Ghouls and its lone entries
 of Nightmare/Leeches, but also cards that can eliminate Phantasmal Dragon,
 like Quag Sickness. If one can get out two Tutelages, each card drawn mills
 12% of the opponent's deck -- combined with Azure Mage and Divination, that
 gets rid of a lot of annoyances. (Note that Cancelling a Quag Sickness on a
 Phantasmal Dragon kills the spell, but PD will still sacrifice since it was
 targeted. Don't waste counterspells, yo!)

 The fight doesn't always work out so nicely, but if one can get a Tutelage
 and a Phantasmal Dragon in the opening hand, players are well on their way
 to victory. The best part about milling is that it also nixes Gravediggers,
 preventing one from continuously dealing with Nightmares and Leeches.

 Also, on a side note, there's a graphical glitch in this fight where one can
 see if an opponent has a Nightmare or Leeches in hand. Just watch for when
 they play a land -- the "enchantment sparkle" may appear over a card they
 hold. This only seems to work for creatures, not Mutilate/Quag Sickness.

                         ___________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|       Coins: +40
| | | ¯ / | [¯| |   |_ ¯| DUEL 2-4 vs. Ampryn Core Soldiers |==================
|___|__)_|___|_|__|___|___________________________________|  Df.: 2 out of 5
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [19]                         Instants [8]

 [×1] Captain of the Watch              [×4] Angel's Mercy
 [×4] Eager Cadet                       [×2] Glorious Charge
 [×3] Elite Vanguard                    [×2] Show of Valor
 [×2] Enlistment Officer
 [×4] Glory Seeker                      Lands [28]
 [×2] Mentor of the Meek
 [×3] Veteran Swordsmith                [×28] Plains

 CONTROL -: poor (Glorious Charge, Show of Valor)
 DRAWPOWER: none
 SPEED ---: above average
 STAYPOWER: poor
 STRENGTH : poor (Captain of the Watch, Enlistment Officer)
 SYNERGY -: good
 RETRIEVAL: poor (Enlistment Officer)
 S. QUESTS: ---

 The Ampryn forces runs a monowhite soldier deck with no spot removal, no
 targeting instants/sorceries/abilities and no recycling. In other words, the
 polar opposite of the 1-3 battle. All creatures besides Enlistment Officer
 (3/4) and Captain of the Watch (3/3) have a toughness of 2 or less, although
 COTW gives +1/+1 and vigilance to her comrades.

 Meanwhile, in our hero's corner, his deck is buffed big time. He gets a third
 Tutelage and three Jace's Phantasms (+1/+1 that becomes +5/+5 when opponent
 has 10+ cards in graveyard). Not only do those cards have obvious synergy
 with each other, but this also means players don't have to pull their hair
 out when they don't have any Phantasmal Dragons around.

 Speaking of flying creatures, the opponent doesn't have any and none of their
 creatures have reach. Air superiority is a cinch in this fight, with the only
 way for Phantasmal Dragons and 5/5 Phantasms to die is through combat tricks.
 The opponent has a couple cards that do that: Show of Valor gives +2/+4 to a
 single target while Glorious Charge, Kytheon's mainstay, gives +1/+1 to all
 friendlies. Veteran Swordsmith gives +1/+0 to its ally soldiers, so combined
 with combat tricks, be careful having creatures block anything with power 1-2
 below itself. (Of course, if one sees the bait -- like creatures attacking in
 when one has a 5/5 out -- then feel free to throw a Turn the Tide in.)

 In general, with so many milling options and even one 5/5 bringing the foe's
 offense to a standstill (usually), this battle is the easiest of the chapter.

 __________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                Coins: +50
| | | ¯ / | [¯| |   |_ ¯| DUEL 2-5 vs. Alhammarret |===========================
|___|__)_|___|_|__|___|__________________________|    Difficulty: 3 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [11]                         Enchantments [3]

 [×3] Belltower Sphinx                  [×3] Sphinx's Tutelage
 [×3] Fog Bank
 [×3] Hover Barrier                     Sorceries [2]
 [×2] Riddlekeeper
                                        [×2] Traumatize
 Instants [18]
                                        Lands [26]
 [×4] Essence Scatter
 [×4] Clash of Wills                    [×26] Island
 [×2] Overwhelming Intellect
 [×4] Unsummon
 [×4] Vision Skeins

 CONTROL -: good (Unsummon, Essence Scatter, Clash of Wills)
 DRAWPOWER: good (Overwhelming Intellect, Vision Skeins)
 SPEED ---: average
 STAYPOWER: good (Fog Bank, Hover Barrier)
 STRENGTH : poor (Belltower Sphinx)
 SYNERGY -: good
 RETRIEVAL: none
 S. QUESTS: ---

 The final battle of Jace's chapter is similar to Alhammarret's previous test,
 only harder. Relatively. This time, in addition to creatures he had before,
 he switched out 0/6 Murmuring Phantasms for 0/6 flying Hover Barriers, and
 1/5 Walls of Air for 0/2 Fog Banks (which take no combat damage). Of course,
 the real annoyance is he dedicate a third of his deck to instants, counters
 in particular. Essence Scatter and Overwhelming Intellect only affect
 creatures, but Clash of Wills is usable on any spell. Unsummon, a bouncer
 Jace has used in previous Magic games, gets thrown in for good measure.

 But Alhamma ain't the only one with an upgraded arsenal. Our li'l mindmage
 now uses "Jace's Mindseekers," 4/4 flyers that mill an opponent for 5 and
 let him play an instant/sorcery among them for free. (Note: counterspells
 found in this way can't be played due to timing issues, but Vision Skeins,
 Traumatize and Unsummon are fine.)

 It's possible to brute-force one's way through the match (Alhammaret starts
 at 40 life), but as the game suggests, decking him out is better. Getting a
 Sphinx's Tutelage early gives Jace a head start, plus gives him bonus mills
 each time Vision Skeins (both players draw 2 cards) occurs. Traumatize, which
 halves a player's library, is the biggest gun to this strategy, and combatants
 have a few. Whoever gets one off first usually seals the other's fate.
 ____________________ ______
| LILIANA'S CAMPAIGN | WK03 _________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +10
| | | ¯ / | [¯| |   |_ ¯| DUEL 3-1 vs Josu the Cursed |========================
|___|__)_|___|_|__|___|_____________________________| Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [14]                         Sorceries [4]

 [×3] Barony Vampire                    [×2] Consume Spirit
 [×4] Daggerdrome Imp                   [×2] Harrowing Journey
 [×4] Highway Robber
 [×2] Mass of Ghouls                    Lands [15]
 [×2] Urborg Syphon-Mage
                                        [×17] Swamp
 Instants [4]

 [×4] Last Kiss

 CONTROL -: average (Last Kiss)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average (Mass of Ghouls)
 SYNERGY -: average
 RETRIEVAL: none
 S. QUESTS: ---

 Josu uses a lifegain-based deck. Daggerdrome Imps (1/1) have lifelink, while
 Urborg Syphon-Mage, Last Kiss, and Consume Spirit all damage a target to heal
 themselves. Harrowing Journey, which deals 3 damage and makes someone draw
 3 cards, can be used on either player. The opponent's creatures are mostly
 weenies, excluding the 5/3 Mass of Ghouls.

 Liliana's deck is decent in this matchup, though her deck lacks any amazing
 standout. Unlike Jace's campaign, however, she has plenty of 1- and 2-drop
 creatures (Black Cat, Shambling Ghoul, Shambling Goblin), plus Gravedigger
 and Nantuko Husk. The latter card can sacrifice a creature to give itself two
 +1/+1 counters, meaning it can survive most spells that target it, assuming
 some friendlies are around...

 Outside of Nantuko Husk baiting blockers -- and they will get baited! -- it's
 a rather generic fight, with Liliana's weenies trying to squeak through the
 opponent's life-stealing strategy. Luckily, players get Bone Splinters (kill
 a target, if one offers a sacrifice first) and Cruel Revival (kill target and
 claim a zombie from own graveyard; instant speed) to help expedite the fight.
 And it should be expedited, since that life loss stacks up, and Lil doesn't
 have any ways of healing her overall health.

 Life and death are kinda Liliana's themes, so players should work on using
 their psynergy. For instance, let's say a Nantuko Husk is blocked by a Barony
 Vampire (3/2). What card should Nantuko Husk sacrifice to get through it? Not
 a bad idea to pick a Shambling Goblin, since it gives another creature -1/-1
 until end of turn -- an easy way to pick off Daggerdrome Imps. Gravediggers
 are also another good target, since there's only two, and they can fetch each
 other if one's in the grave. Altar's Reap lets Liliana chump-block bigger
 creatures to ensure they do no damage, then sacrifice 'em to draw two cards.
 Always keep in mind a card's "when this creature dies..." effect, since it's
 a fast way of killing two birds with one stone.

 Speaking of Gravedigger combos, with Nantuko Husk sacrificing them, one can
 make a beatstick every turn. Use a G'digger to fetch one in the grave, sac
 the one on the field for +2/+2, play the 2nd Gravedigger to get the one just
 sacrificed, and repeat as long as mana allows. It's an easy way to make 6/6
 and 8/8s in the lategame, a helpful feat considering Liliana has no must-block
 creatures at this point. (With Vengeful Dead on the field, the combo pings an
 opponent for 1 damage each time a zombie dies, too.)

                         ___________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +20
| | | ¯ / | [¯| |   |_ ¯| DUEL 3-2 vs. Hermit Witch |==========================
|___|__)_|___|_|__|___|___________________________|   Difficulty: 4 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [19]                         Sorceries [2]

 [×4] Darkthicket Wolf                  [×2] Prey Upon
 [×4] Dawntreader Elk
 [×4] Festerhide Boar                   Lands [21]
 [×2] Gravetiller Wurm
 [×2] Orchard Spirit                    [×21] Forest
 [×3] Somberwald Spider

 Instants [3]

 [×3] Giant Growth

 CONTROL -: poor (Prey Upon)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: good (Gravetiller Wurm, Festerhide Boar, Darkthicket Wolf)
 STRENGTH : good (Gravetiller Wurm, Festerhide Boar)
 SYNERGY -: average
 RETRIEVAL: poor (Dawntreader Elk)

 Poor Liliana! She's picked a random fight with a monogreen Innistradi witch
 and is about to get her just desserts. The deck revolves around the Morbid
 keyword -- that is, creatures get +1/+1 counters if they enter play during a
 turn in which another creature (owned by anyone) has died. This allows Boar
 to become a 5/5, Somberwald Spider a 4/6 and Gravetiller wurm an 8/8. It's
 almost unfair that the witch has the oft-unblockable Orchard Spirit (2/2),
 self-ramping Darkthicket (2/2 and can become a 4/4) and dodgy Dawntreader
 (2/2 and can sacrifice self to put Forest in play).

 That's a lot of pain to take, and unfortunately, Liliana's deck isn't all
 that different from before -- she has less Crows, more Black Cats, an extra
 Cruel Revival and two Rise from the Graves. That latter card allows Liliana
 to put a creature in play from any graveyard. Many players have difficulty in
 this fight, so here are some tips:

 • Remember the Nantuko Husk trick from before? It gets +2/+2 every time it
   sacrifices a creature, until end of turn. Eat a Gravedigger to put it in
   the graveyard, then use a 2nd Gravedigger to fetch the first. Once Nantuko
   Husk gets powerful enough, the opponent is often assured to block it, just
   so it's not eating 4-6 damage each turn. Going on the offensive thins out
   the opponent's ranks or, at very least, makes them waste precious instants
   reversing their fortunes.

 • Capitalize on the opponent's card tactics. Did the hermit drop a Giant
   Growth and now a friendly creature will die? Sacrifice it with Altar's Reap
   to draw two cards. It was going to die anyway, and probably not take the
   attacker down. Is a 2/2 Darkthicket attacking? Blocking it with two or more
   creatures usually baits it into dropping three mana on its ability. It may
   kill a zombie, but that's three less mana to play a Morbid creature or
   use other abilities (even Dawntreader Elk needs to use 1 mana to fetch its
   Forest, remember.) Speaking of Elks, targeting them with any instakill cards
   is a pointless gesture -- Lil wastes her precious resources while the foe
   sacs it for an extra land. No bueno.

 • Save those Bone Splinters and Cruel Revivals! When a Morbid-boosted critter
   enters the field, players are going to want to nix 'em ASAP. Squandering
   those cards can really hurt later on -- blocking an 8/8 wurm with trample
   each turn is a terrible situation to end up in.

 • Remember that Rise from the Grave affects both graveyards, not just one's
   own. That's right -- Liliana can steal fallen Morbid creatures to bolster
   her flimsy front lines. Of course, the tactic is pretty poor if she's not
   getting the +1/+1 counters, so sacrifice a creature before putting the plan
   in action (Morbid will trigger no matter how the creature dies; dying as an
   attacker is fine, too). Putting creatures in the graveyard isn't too hard
   with Bone Splinters and Cruel Revival, but being able to avoid having those
   powerful creatures entirely is ideal. Example: a slain Black Cat makes the
   witch randomly discard her Gravetiller Wurm, which Liliana immediately puts
   under her control. (It's easier to do this if the Cat is sacrificed for a
   Bone Splinters or Nantuko buff; the enemy resists blocking Cats most of the
   time.) 

   So which creatures should Liliana prioritize? Well, Gravetiller is the most
   powerful and has trample, so it tends to steamroll competition either way
   one goes. However, it can't block Orchard Spirits -- only Carrion Crows and
   Somberwald Spiders can. Sometimes it's worth it to RFTG a spider for that
   purpose alone. (Those that think this is a stupid suggestion should realize
   that getting plinked for 2 damage quickly adds up in this aggressive deck,
   and Liliana only has one Crow this time 'round.) Festerhide Boar is the
   least useful of the three, but has trample and, at 5/5, can solo block any
   Darkthicket Wolf. Well, they're unlikely to attack unless there's a instant
   up their sleeve, but still.

 The hardest part of the fight is just having good card craws in the early
 going, enough to put some bodies in play an build up a force. Ideally, one
 would start with a Festering Goblin, Black Cat and a Bone Splinters, plus a
 couple swamps. The enemy's deck speed exploits Liliana's slow creatures (like
 Carrion Crow and Shambling Ghoul), so try not to have an opening hand stuffed
 full of em. 

 ________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |                  Coins: +30
| | | ¯ / | [¯| |   |_ ¯| DUEL 3-3 vs. Archangel |=============================
|___|__)_|___|_|__|___|________________________|      Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [19]                         Instants [4]

 [×2] Archangel                         [×4] Enshrouding Mist
 [×2] Banisher Priest
 [×2] Emancipation Angel                Sorceries [2]
 [×4] Glory Seeker
 [×3] Niblis of the Mist                [×2] Angelic Edict
 [×1] Pillarfield Ox
 [×3] Shepherd of the Lost              Lands [22]
 [×2] Voice of the Provinces
                                        [×22] Plains
 Enchantments [2]

 [×3] Pacifism

 CONTROL -: average (Banisher Priest, Angelic Edict)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average (Archangel, Shepherd of the Lost)
 SYNERGY -: average
 RETRIEVAL: none

 The heavenly messenger uses, unsurprisingly, a monowhite angel-themed deck.
 All angels are 3/3s, outside of the vanilla 5/5 Archangel (VOTP creates a 1/1
 token, Emancipation Angel bounces a friendly target, SOTL has first strike and
 vigilance). All in all, a bunch of flyers plus some easy-to-play bodies (Glory
 Seeker, Pillarfield Ox) until the big guns get out.

 Liliana's corner may not have many flyers herself (just two Crows), but she
 makes do anyway. Her deck now features Butcher Ghouls and Corrupt sorceries.
 The former is a 1/1 with Undying -- that means when it dies, if it didn't
 have a +1/+1 counter on it, it returns to the battlefield immediately with one
 on it. (This makes it an ideal target for sacrificing, since its initial death
 doesn't reduce any field presence.) Corrupt does damage based on the number of
 controlled swamps to a creature/player, plus heals Liliana by the same amount.

 Any fight with a bunch of stray flyers can spiral out of control with bad
 draws, but in game-wide terms, this is one of the easier chapters. Liliana
 has seven cards that outright kill targets, plus the disruption caused by
 Black Cats, Shambling Goblins and Vengeful dead. Additionally, those discards
 can be parlayed into pure gold with Rise from the Grave. (Just remember that
 any RFTG-stolen card will return to its original owner's field if Banisher
 Priest exiles it and dies.)

 Outside of the usual strategies -- baiting blockers with Nantuko Husk, using
 Cats/Goblins/Butchers for sacrificial costs, Altar Reaping cards targeted by
 Angelic Edict -- it's a bit par for the course. For most players, the previous
 fight was one of the toughest in the entire game, so this one seems like a
 vacation by comparison. And they ain't wrong!

 ____________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +40
| | | ¯ / | [¯| |   |_ ¯| DUEL 3-4 vs. The Raven Man |=========================
|___|__)_|___|_|__|___|____________________________|  Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [20]                         Enchantments [1]

 [×4] Carrion Crow                      [×1] Mind Control
 [×2] Mindshrieker
 [×3] Murder of Crows                   Sorceries [3]
 [×3] Nether Horror
 [×3] Screeching Buzzard                [×3] Mind Rot
 [×1] Skeletal Vampire
 [×4] Welkin Tern                       Lands [23]

 Instants [8]                           [×02] Drowned Catacomb
                                        [×11] Island
 [×4] Essence Scatter                   [×10] Swamp
 [×4] Unsummon

 CONTROL -: average (Essence Scatter, Mind Control, Mind Rot)
 DRAWPOWER: poor (Murder of Crows)
 SPEED ---: average
 STAYPOWER: average (Skeletal Vampire)
 STRENGTH : average
 SYNERGY -: average
 RETRIEVAL: none

 Ol' birdbrain runs a monoblack flyers deck, making most matches a contest to
 see how fast Liliana can swarm the field and force the avians to block her
 normal types. Carrion Crow (2/2) and Welkin Tern (2/1) are bland, but Raven
 Man packs a few good surprises, too. Murder of Crows lets it draw a card when
 any creature dies, provided he discards one afterward; Screeching Buzzard is
 a Black Cat on wings, giving a forced discard on death; Skeletal Vampire (3/3)
 can spawn 1/1 bat tokens and sacrifice them to regenerate. Mindshrieker can be
 a surprise, too. By expending mana to mill the opponent one card, it receives
 +X/+X, where X is the milled card's converted mana cost.

 Liliana doesn't pack many flyers for this fight, but she has some different
 tricks up her sleeve. Most notably, one less Cruel Revival and one more Rise
 From the Grave, which lets her steal notable flyers from Raven's graveyard.
 Additionally, she has three Soulless One zombie avatars, whose power/toughness
 are equal to the number of zombies on the field and all graveyards. They can
 be a major threat early on -- precisely the oomph her previous decks lacked.
 It also makes them obvious Essence Scatter and Unsummon targets, but once one
 gets out, it becomes a quick sprint to the finish line.

 Finally, Liliana also gets two Leechridden Swamp (nonbasic) lands, that let
 her ping opponents for 1 damage by expending one mana and tapping. Though
 the upside to dealing damage is apparent, it's most useful for when one has
 two mana left over at a turn's end, with nothing to spend it on. The ability
 to deal noncombat damage this way directly synergizes with Liliana's Corrupt
 spells, her only way of healing herself.

 • As before, smart playing can remove some of the annoyances of having few
   flyers. Sacrificing goblins to kill 2/1 Welkin Terns or Mindshriekers (that
   can't power up) is wise, especially since the former can't block anyone but
   flyers by definition. Mind Control targeting one's best creature? Unsummon
   taking a RFTG'd flyer that took a lot of work to get? Altar's Reap 'em, the
   last one specially. The Raven Man can't retrieve anything from his grave,
   so it's much better to have them there than in the opponent's possession.

 • Rise From the Grave (RFTG) can get around Essence Scatter, but also sets up
   major targets -- like Skeletal Vampire or Murder of Crows -- as a choice for
   Mind Control or, more commonly, Unsummon. In those cases, the target goes
   right back under the original owner's field or hand, respectively. There's
   an extra RFTG in Liliana's Deck for this battle, but it may be smart to
   see how many pesky tricks the Raven Man's already burned through first.

   On another note, a fun target to RFTG is Mindshrieker. "But it's a 1/1 and
   would die blocking a Welkin Tern," you may say. Nay! This is the only card
   in the fight that will mill an opponent's library, getting rid of all those
   pesky Essence Scatters, Unsummons and Skeletal Vamps/Murder of Crows. This
   is doubly great since it powers up Soulless Ones (if it mills a Carrion
   Crow), gives more sources for other RFTGs and exploits the foe's inability
   to use graveyard retrieval. And when you expend 6-8 mana, you could end up
   with a gigantic blocker/attacker to boot! Definitely an interesting card to
   resurrect and a viable strategy in the long run. The downside is there's
   just two 'Shriekers out of fifty, so it's not always an option.

 • The opponent has many ways of making Liliana waste cards and time, notably
   Screeching Buzzards and Mind Rot. With them on the field, it can be hard to
   save those valuable RFGs, Cruel Revivals and Corrupts. It's not always
   possible, but try to plan ahead for those eventualities, like having three
   cards in hand or using Black Cats to force discards of one's own. (If there
   is any silver lining to discarding one's hand, it's that it's a quick way
   to power up Soulless Ones already on the field.)

 On a random note, the opponent may hoard a few cards around midgame. Essence
 Scatter and Unsummon are obvious, of course, but it also holds Carrion Crows.
 Why? Probably because they enter play tapped. If Liliana has a flyer(s) of
 her own, they'll start playing 'em, but probably not before, even if Carrion
 Crows are the only cards they have.

 ___________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +50
| | | ¯ / | [¯| |   |_ ¯| DUEL 3-5 vs. The 4 Demons |==========================
|___|__)_|___|_|__|___|___________________________|   Difficulty: 2 out of 5
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 Creatures [23]                         Artifacts [3]

 [×4] Barony Vampire                    [×3] Charcoal Diamond
 [×2] Bloodgift Demon
 [×4] Child of Night                    Instants [4]
 [×2] Desecration Demon
 [×2] Harvester of Souls                [×3] Altar's Reap
 [×2] Indulgent Tormentor               [×1] Murder
 [×2] Rune-Scarred Demon
 [×1] Shadowborn Demon                  Sorceries [5]
 [×4] Typhoid Rats
                                        [×2] Cruel Edict
 Lands [25]                             [×3] Mind Rot

 [×25] Swamp

 CONTROL -: good (Murder, Cruel Edict, Mind Rot, Shadowborn Demon)
 DRAWPOWER: good (Altar's Reap, Bloodgift D., I. Tormentor, H. of Souls)
 SPEED ---: average
 STAYPOWER: good (Desecration Demon, Rune-Scarred Demon, Shadowborn Demon)
 STRENGTH : good
 SYNERGY -: average
 RETRIEVAL: poor (Rune-Scarred Demon)

 Liliana's final chapter involves a four-demon pact in order to secure youth
 and beauty. To complete the quest, she must defeat them all in battle, with
 one 60-card deck. The order is Griselbrand, Razaketh, Belzenlok, Kothophed;
 they start at 8, 10, 15 and 20 life, respectively. When one is defeated, the
 opponent "leaves" and the next takes over, with each side drawing three cards
 afterward. This represents Liliana gaining power, apparently.

 The demons have a formidable shared deck. The weenies are 3/2 Barony Vampire,
 2/1 Child of Night (lifelink) and the 1/1 Typhoid Rats (deathtouch). However,
 it's the demons that make this a fight. Bloodgift Demon (5/4 flyer) gives a
 card to a player each turn and damages them 1 life; Indulgent Tormentor also
 earns a card, unless the opponent pays 3 life or sacrifices a creature. Magic
 2015 players'll recognize Shadowborn Demon (5/6) and Rune-Scarred Demon (6/6)
 as they were both available to use. The former destroys a creature on arrival,
 then forces its owner to sacrifice each turn until its graveyard has 6+ bodies
 inside; the latter searches the deck for any one card and puts it in hand.
 Desecration Demon is a 6/6 flyer for 4 CMC, but has a downside: any player
 can tap it during a combat phase by sacrificing a creature. Tapping it in this
 way also puts a +1/+1 on it, though, so it's a constant threat either way.
 Finally, Harvester of Souls, the only nonflyer demon, has deathtouch and can
 draw a card each time a nontoken creature dies.

 The fiercome foursome tries hard, bless their little black hearts, but Liliana
 truly brings her "A" game here. Her deck now boasts a 6/6 Grave Titan, which
 spawns twin 2/2 zombie tokens when attacking or entering the field. This is a
 major way to keep the field stacked, as each token counts as a creature and is
 applicable for sacrifice effects. There are also two Lord of the Undeads to
 play with -- these give all other zombies +1/+1 and, for a small tapping fee,
 can retrieve any zombie from the graveyard to one's hand. This means they can
 fetch creatures eliminated through Mind Rot and Cruel Edict, or even fetch
 themselves! JUST REMEMBER: Grave Titan is not considered a zombie card, so
 it can only be fetched via Gravediggers. Luckily, those ARE zombies, so it's
 only an extra step to get the GT back.

 Unsurprisingly, the fight can easily swing in Liliana's favor, provided she
 can survive the early going. Tips:

 • As with the other matches, good Rise from the Grave (RFTG) is an immense
   help. For instance, kill an opponent's demon, then RFTG it to get its pesky
   skills -- it either serves as a good way of killing other demons that come
   later, disrupts the opponent's play and serves as a great blocker for other
   turns. They can also fly over any creature with deathtouch! The best demons
   to gravedig would be Rune-Scarred Demon (use it to snag a Grave Titan, Lord
   of the Undead or removal from the library) and Desecration Demon (can grow
   to be quite powerful). RFTG also makes creatures zombies in addition to
   their other types, meaning they power up Soulless One with their presence
   and get any Lord of the Undead +1/+1 bonuses. Hooray!

 • For the curious, deck outs are still a valid win condition, despite the
   successive battles -- defeating one defeats the others as they arrive. The
   downside is that there's a between-opponent 3-card draw for each player, so
   it may be possible for Liliana to deck out during those phases. Something
   to consider, at any rate.
 ___________________________
| CHANDRA'S CAMPAIGN | WK04 ______________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        Coins: +10
| | | ¯ / | [¯| |   |_ ¯| DUEL 4-1 vs. KALADESH ARTIFICERS |===================
|___|__)_|___|_|__|___|__________________________________| Diff.: 2 out of 5
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 Creatures [20]                         Instants [2]

 [×4] Aeronaut Tinkerer                 [×2] Kindled Fury
 [×2] Aspiring Aeronaut
 [×3] Ghirapur Gearcrafter              Lands [18]
 [×2] Reclusive Artificer
 [×2] Scrapyard Mongrel                 [×9] Island
 [×4] Sell-Sword Brute                  [×9] Mountain
 [×3] Thopter Engineer

 CONTROL -: none
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : poor (Scrapyard Mongrel)
 SYNERGY -: good
 RETRIEVAL: none

 Chandra's first battle is with some Kaladeshi tinkerers, so its no surprise
 they run a red-blue artifacts deck. Though many of the creatures are weenies
 through and through, they have synergy with artifacts: Scrapyard Mongrel gets
 +2/+0 and trample, Aspiring Aeronaut gets flying, Reclusive Artificer deals
 damage based on the number of artifacts one controls. The artifacts in this
 case are 1/1 flying tokens created by Ghirapur Gearcrafter, Thopter Engineer
 and Aspiring Aeronaut. (The inclusion of Sell-Sword Brutes, which do 2 damage
 to its owner on death, was a misstep in Chandra's favor, though.)

 Although some of the other future planeswalkers' first fights were somewhat
 trying, Chandra's is pretty easy. Who knew the secret was having plenty of
 spot removal? No enemy creature has over 3 toughness, so what she can't break
 through with brute strength, she can eliminate through her backup. Fiery
 Impulse deals 2 damage (3 if spell mastery triggers), Flames of the Firebrand
 deals 3 split among 1-3 targets, and Ravaging Blaze deals 'x' damage to a
 target and (if spell mastery triggers) the target's controller. Chandra's
 Ignition, in its sole copy, deals 4 damage to a player and 1 to every critter
 s/he controls. Nice!

 Abundant spot removal doesn't change that many of Chandra's creatures are
 themselves weenies, though. Players will need to play intelligently to take
 advantage of her tools, so pay attention to the card text. Tips:

 • Young Pyromancer spawns 1/1 elemental tokens when an instant or sorcery is
   played, and there's several copies in the deck. Only Reclusive Artificer
   can deal spot damage in this fight, so they often don't need to fight --
   just let the tokens do the work!

 • Something that also has synergy with casting instants/sorceries? Chandra's
   Phoenix, the 2/2 flyer for CMC 3. It returns itself from the graveyard to
   the hand when an opponent is damaged in that fashion. That means they're a
   bit more expendable than the other creatures.

 • Another interesting creature is Pyre Charger, the 1/1 for CMC 2. Though
   weak initially, players can give it +1/+0 for each mana spent on it (a.k.a.
   a "Firebreathing" ability). The AI hates this possibility so much, it may
   keep an attacker on guard just so it can be blocked. Players can use this to
   their advantage by removing some blockers pre-combat phase -- out of those
   left, one'll probably block it. (And why not? It has the highest offensive
   capabilities out of all her cards.) Naturally, this boost is best on the
   offensive, but the threat of a high-powered card on defense is great, too.

 • Easy-to-use spells like Fiery Impulse can do many things. Eliminate a pesky
   flyer or Scrapyard Mongrel? Done. Destroy an artifact token to let Aeronaut
   Tinkerer lose flying and be blocked by nonflyers, or reduce damage from an
   incoming Reclusive Artificer? Done. Kill an untapped nuisance that would
   otherwise stop Firefiend Elemental from becoming renowned? Done. Deal the
   last bit of damage to kill a creature that was baited into blocking? Done.

 The opponent also has two copies of the Kindled Fury instant (gives +1/+0 and
 first strike to target), but it rarely sees play. If one card is constantly
 kept in hand through many turns, that's the most likely culprit. Its usage is
 pretty obvious, as well. A 1/1 token attacking while you control an untapped
 Phoenix? Baiting 101, class is in session.

 Players should know that the weenie spam can be overwhelming, especially if
 one has a dearth of instants/sorceries, or wasted 'em somehow.

 _______________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +20
| | | ¯ / | [¯| |   |_ ¯| DUEL 4-2 vs. FOUNDRY SECURITY |======================
|___|__)_|___|_|__|___|_______________________________|    Diff.: 3 out of 5
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 Creatures [24]                         Lands [21]

 [×4] Bonded Construct                  [×03] Foundry of the Consuls
 [×2] Crumbling Colossus                [×18] Mountain
 [×2] Chief of the Foundry
 [×2] Guardian Automaton
 [×3] Primal Clay
 [×3] Ramroller
 [×3] Runed Servitor
 [×3] Rusted Sentinel
 [×2] Steel Overseer

 CONTROL -: none
 DRAWPOWER: poor (Runed Servitor)
 SPEED ---: average
 STAYPOWER: good (Steel Overseer, Primal Clay)
 STRENGTH : good (Crumbling Colossus, Ramroller)
 SYNERGY -: good
 RETRIEVAL: none

 Chandra's second battle is against a colorless artifact-themed deck, which
 usually means good synergy and above-average stats for their casting costs.
 Crumbling Colossus (7/4) is the most powerful here, but sacrifices itself
 after it attacks; Chief of the Foundry gives all artifacts +1/+1 inherently,
 while Steel Overseer can tap to do the same on a more permanent basis. Runed
 Servitor (2/2), Ramroller (2/3 but often becomes a 4/3), Rusted Sentinel (3/4)
 and Guardian Automaton (3/3) make up most of the remaining ranks.

 This fight can be hard for several reasons:

 • Ramrollers become 4/3 attack-each-turn machines if an opponent controls an
   artifact besides itself, and they almost always do. Players can naturally
   play off this stat boost by killing another artifact(s) after it's declared
   an attack, but the chance rarely arises.

 • Primal Clay, like the imagery its name suggests, can enter the field in a
   couple ways: a 0/6 defender, a 3/3 vanilla, or a 2/2 with flying. It almost
   always picks the middle ground, but rarely the defender; I've never seen it
   do the flyer, probably because it's so weak.

 • Crumbling Colossus is like a Juggernaut on steroids, plus has trample, so
   it tends to undo turns worth of Chandra's work when it attacks. Since she
   has no way to heal herself, leaving it unblocked is foolish as well. Using
   Young Pyromancer to spawn tokens can reduce the pain a bit, so getting one
   out early helps a boatload. More than one would be nice, though...

 • Chief of the Foundry (2/3) and Steel Overseer (1/1) are pretty wimpy, but
   power up their already decent allies. It's no small strategy to leave an
   instant or two on hand specifically for those creatures. Luckily, Steel
   Overseer has to tap to use its ability, giving at least a turn to retaliate.
   Creatures emboldened by COTF's instant boost can be preyed upon by killing
   COTF after they've started attacking, which may make 'em waste their time
   and resources.

 • Foundry of the Consuls can sacrifice itself (cost 5 mana) to spawn two 1/1
   thopter tokens. These tokens won't attack as long as Chandra's Phoenix is
   present, but without its baleful gaze, those pests quickly chip away at
   a player's health. (And the opponent will sacrifice it during one's end
   step in order to not miss a beat.) There's really no workaround to spawned
   flyer tokens other than anticipating their arrival and acting accordingly.
   For instance, if there's no Phoenix in sight, perhaps save that Flames of
   the Firebrand, just in case.

 Chandra's not wholly unprepared for the engagement, though. Her new addition
 of Manic Vandal (×3) lets her destroy an artifact when it enters. Since the
 opponent only has artifacts, it should never want for destruction. Downside?
 The rest of her ranks are unchanged. However, having "only" 8 instants and
 sorceries to work with puts her leagues above the opponent, who has zero.

 On that note, players should really get in the habit of baiting blockers. For
 instance, when a 1/1 token attacks in the presence of a 3/3 Primal Clay, the
 AI will almost always block it, simply because it should be a gimme kill. But
 with instants on hand, that fool's errand becomes a tradeoff kill. Players
 should evaluate their current instants and think about how to eliminate the
 targets in as little work as possible. This is especially important regarding
 Ramroller and Crumbling Colossus, threats that can take down any one of our
 protagonist's nonflyers.

 ________________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          Coins: +30
| | | ¯ / | [¯| |   |_ ¯| DUEL 4-3 vs. Kaladesh Wildlife |=====================
|___|__)_|___|_|__|___|________________________________|   Diff.: 2 out of 5
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 Creatures [18]                         Enchantments [5]

 [×2] Ambush Viper                      [×1] Lost in the Woods
 [×1] Briarpack Alpha                   [×1] Spidersilk Net
 [×2] Craw Wurm                         [×3] Staff of the Wild Magus
 [×4] Giant Badger
 [×2] Obsinate Baloth                   Instants [2]
 [×3] Primal Huntbeast
 [×2] Scavenging Ooze                   [×2] Spidery Grasp
 [×2] Scute Mob
                                        Sorceries [2]
 Lands [23]
                                        [×2] Hunt the Weak
 [×23] Forest

 CONTROL -: average (Lost in the Woods, Hunt the Weak)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : good (Primal Huntbeast, Scute Mob, Scavenging Ooze, Craw Wurm)
 SYNERGY -: average
 RETRIEVAL: none

 Here's another fight that's sure give players hair-pulling moments. Chandra
 squares off against a monogreen beast deck, and boy can it put up a fight.
 Two of its creatures (3/3 Briarpack Alpha, 2/1 Ambush Viper) have flash and
 can be played at instant speed -- the former gives +2/+2 to a creature (can
 target self) when entering and the latter has deathtouch, making for "great"
 chump blocks. Meanwhile, Scute Mob gets +4/+4 permanently each turn, if its
 owner has 5 lands or more. Similarly, Scavenging Ooze can exile creatures in
 the graveyard to give itself +1/+1 for each. These growing threats need to
 be eliminated before they get too huge to deal with.

 The opponent's arsenal is worth even a second paragraph! Craw Wurm (6/4) is
 a vanilla beatstick, Obstinate Baloth provides a little lifegain, Huntbeast
 has hexproof, and Giant Badger (2/2) gets +2/+2 when it's used as a blocker.
 Good lord! However, it's Lost in the Woods that can provide enormous issues
 when it's played early. For each attacker, one looks at the top card of the
 library -- if it's a forest, that attacker's removed from combat. This means
 big plays with Pyre Charger (etc.) can be negated entirely. Manic Vandal only
 destroys artifacts, remember.

 Chandra's got a few new tricks up her sleeve this time, too. Embermaw Hellion
 (4/5, trample) makes all red damage sources, combat or noncombat, deal one
 additional damage. For instance, a 2-damage Fiery Impulse would kill a 3/3
 with that bonus. There's only one, so players have to take care that it isn't
 killed prematurely with Hunt the Weak or Ambush Viper. The other new addition
 is Chandra's Outrage: 4 damage to a target, 2 damage to it controller.

 The theme of this fight is opportunistic play. With the opponent's aggressive
 green cards, it pays to be reactive, making the foe waste their cards at each
 opportunity. Ambush Viper appears to block your gigantic Scute Mob? Chandra's
 Fury or Fiery Impulse it. Giant creature appear? Bait it into blocking and
 finish it off with Flames of the Firebrand or Ravaging Blaze.

 There's no way to breeze through this without the devil's luck, but a good
 opening hand'll help. Starting with a Phoenix, a Pyromancer or two and a few
 instants is a good start. I never had a better time with this fight than the
 time I started with all three Pyromancers in my hand -- don't underestimate
 the versatility of their token creation here. Each instant before blockers're
 declared is one extra damage to kill an attacker or stop outright; each token
 is an extra attempt when Lost in the Woods is active; each is empowered with
 Embermaw Hellion, turning the weenies into a major defensive force.

 In the end, many people get overwhelmed with this fight, and it's easy to see
 why. Prioritize killing Oozes and Scute Mobs especially, as their ginormous
 attack abilities synergize with Hunt the Weak and make annoying targets for
 Spidery Grasp and Spidersilk Net. Other than that, most of the problems are
 creature-related -- manage to deal with that somehow, and things are much
 easier. Don't be ashamed to restart a few times until a good hand draw comes
 along.

 _________________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         Coins: +40
| | | ¯ / | [¯| |   |_ ¯| DUEL 4-4 vs. Baral's Lieutenant |====================
|___|__)_|___|_|__|___|_________________________________|  Diff.: 3 out of 5
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 Creatures [16]                         Enchantments [10]

 [×2] Banisher Priest                   [×3] Arrest
 [×2] Bladed Sentinel                   [×2] Faith's Fetters
 [×2] Captain of the Watch              [×3] Oppressive Rays
 [×2] Grand Abolisher                   [×2] Prison Term
 [×3] Heavy Infantry
 [×1] Imposing Sovereign                Lands [26]
 [×3] Nightguard Patrol
 [×1] Silent Arbiter                    [×24] Plains
                                        [×02] Radiant Fountain
 Instants [3]

 [×3] Raise the Alarm

 CONTROL -: good (Arrest, Faith's Fetters, Oppressive Rays, Prison Term, etc.)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average
 SYNERGY -: good
 RETRIEVAL: none

 Chandra's penultimate fight is with a monowhite soldier-themed control deck.
 Notably, all ten enchantments prevent attacking and blocking in some fashion.
 Oppressive Rays is the "worst" out of the set, since it permits attacking,
 blocking and ability activation for 3 mana each; the worst is probably Prison
 Term, which can swap targets when a foe's creature enters play. Lieutenant's
 ranks boast similarly annoying abilities:

 • Banisher Priest (2/2) exiles a target creature until it leaves play
 • Captain of the Watch (3/3) spawns 3 tokens and gives +1/+1 to other soldiers
 • Grand Abolisher (2/2) allows foes to activate spells only during their turn
 • Heavy Infantry (3/4) taps a target upon entry
 • Imposing Sovereign (2/1) makes one's creatures enter the field tapped
 • Silent Arbiter (1/5) only permits 1 attacker/blocker each combat phase

 Sadly, Chandra hasn't gotten any new creatures from the previous fight. She
 does, however, have a few extra tricks. Chandra's Ignition targets one of
 her own creatures, then deals damage equal to its power to each other player
 and creature. The other late addition is an Arcane Teachings enchantment,
 which lets one tap to deal 1 damage to a target.

 Basic rules of thumb for this fight:

 • Chandra's Ignition is a field-wiping effect, and is often best used on the
   highest power creature. For instance, targeting a 5/4 Fire Elemental kills
   anything the opponent can muster, outside of rare situations where the foe
   has multiple Captains of the Watch powering up a Heavy Infantry. The major
   downside to Ignition is that it kills most of Chandra's creatures as well.
   Of course, since most will end up enchanted and useless anyway, the downside
   is minimized. (It's also the quickest way to get rid of Prison Terms.)

 • Arcane Teachings gives +2/+2 and lets the enchanted creature tap to deal
   one damage to a target. The toughness boost can be used for tactical use of
   Chandra's Ignition while the tapping lets one get rid of annoying weenies
   (Nightguard Patrol, Imposing Sovereign) and creatures left with 1 toughness
   from the latest combat phase. Since there's only one copy, and its usage
   gets around any enchantments, take care not to waste its usage!

 • Captain of the Watch empowers soldiers and the AI will usually be emboldened
   to attack. If one can eliminate COTW, before blockers are declared, it often
   leave the attacker twisting in the wind. Of course, unlike other battles,
   this requires (1) blockers who aren't enchanted (2) no Grand Abolishers to
   hamper combat trickery (3) no Silent Arbiters, which only shrink possible
   en-masse plays into single combat.

 • Finally, the opponent has no flyers, so make good use of Chandra's Phoenix
   here. At best, it's getting in 2 damage each turn; at worst, it attracts an
   enchantment. In an aura-heavy deck with no drawpower, being able to pester
   the Lieutenant with the return-to-hand ability is fantastic. It's best as an
   Ignition casualty or (Oppressive Rays) chump blocker, though as a 2/2, one
   can kill it any number of other ways...provided they can be spared.

 ____________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +50
| | | ¯ / | [¯| |   |_ ¯| DUEL 4-5 vs. CAPTAIN BARAL |=========================
|___|__)_|___|_|__|___|____________________________|  Difficulty: 3 out of 5
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 Creatures [18]                         Instants [15]

 [×2] Dungeon Geists                    [×2] Arcane Denial
 [×2] Gold-Forged Sentinel              [×2] Crippling Chill
 [×1] Goliath Sphinx                    [×2] Disperse
 [×2] Invisible Stalker                 [×4] Memory Lapse
 [×3] Stealer of Secrets                [×2] Opportunity
 [×3] Steel Wall                        [×3] Remand
 [×2] Tidebinder Mage
 [×3] Wall of Frost                     Lands [25]

 Enchantments [2]                       [×23] Island
                                        [×02] Rogue's Passage
 [×2] Claustrophobia

 CONTROL -: great (Arcane Denial, Memory Lapse, Remand, Disperse)
 DRAWPOWER: great (Opportunity, Stealer of Secrets, Remand)
 SPEED ---: average
 STAYPOWER: good (Wall of Frost, Goliath Sphinx)
 STRENGTH : average
 SYNERGY -: average
 RETRIEVAL: none

 Baral uses a monoblue control deck -- lots of forced tapping, counterspells,
 annoying targets and huge drawpower. 

 • Dungeon Geists (3/3) taps a creature for as long as DG's on the field
 • Gold-Forged Sentinel (4/4) is a flyer
 • Goliath Sphinx (8/7) is just a flying fatty
 • Invisible Stalker (1/1) has hexproof and unblockability
 • Stealer of Secrets (2/2) draws a card when it inflicts combat damage
 • Steel Wall (0/4) is a cheap one-mana wall
 • Tidebinger Mage (2/2) taps a red creature for as long as TM's on the field
 • Wall of Frost (0/7) gives a Crippling Chill effect on any blocker

 Chandra's got extra oomph this time. Flameblast Dragon (5/5) is a flyer that
 allows one to pay X when attacking to deal X to a target creature or player.
 It has great damage potential...aaaand will generally be bounced, hit with
 Claustrophobia, forced to tap or outright countered. BUT, when it does get a
 few attacks in, it can kill any target (other than Invisible Stalker). The
 other addition is Exquisite Firecraft, a sorcery that hits for 4 damage. Its
 spell mastery bonus prevents it from being countered, so it's great for

 Main notes:

 • Baral is going to counterspell a lot. There are some games where he's got
   such an advantage, he won't even let Chandra get a single creature in for
   4-5 turns (often thanks to Memory Lapse's put-creature-on-top-of-library
   effect, which wastes the next card draw if one has few mountains). Starting
   with some two-drops -- especially Young Pyromancer -- is good, since they
   can be placed early with some luck. 

 • The opponent has only three flyers, each with a rather high mana cost. To
   boot, Gold-Forged Sentinel can be immediately destroyed with Manic Vandal,
   so it's best not to waste those if possible. Chandra's Phoenix will also
   undergo the same type of hate Flameblast Dragon gets, only it's reusable,
   so it's not as dire.

 • The same "use Chandra's Ignition to clear field" effect can work here, but
   it isn't likely to kill a Goliath Sphinx or Wall of Frost without a bit of
   doing (Fire Elemental + Arcane Teachings works). Using Ignition and Fury is
   also the only way to get rid of Invisible Stalkers, outside of making them
   chump block.

 • Wall of Frost (0/7) is a common sight in early play and is hard to destroy
   without making it block and finishing it off with an instant/sorcery. For
   instance, a 3/1 Pyre Charger + Exquisite Firecraft is five mana total. It
   gets easier when one has beatsticks on the field, of course. Thankfully,
   the other wall is a 0/4 artifact that can be smashed with Manic Vandal.
 _________________________
| NISSA'S CAMPAIGN | WK05 _____________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +10
| | | ¯ / | [¯| |   |_ ¯| DUEL 5-1 vs. Vampire Stalkers |======================
|___|__)_|___|_|__|___|_______________________________|    Diff.: 1 out of 5
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 Creatures [19]                         Instants [??]

 [×3] Bloodrite Invoker                 [×1] Doom Blade
 [×4] Child of Night
 [×4] Guul Draz Vampire                 Lands [19]
 [×4] Pulse Tracker
 [×4] Ruthless Cullblade                [×19] Swamp

 Sorceries [1]

 [×1] Feast of Blood

 CONTROL -: poor (Feast of Blood, Doom Blade)
 DRAWPOWER: none
 SPEED ---: good
 STAYPOWER: poor
 STRENGTH : average (Ruthless Cullblade, Guul Draz Vampire)
 SYNERGY -: good
 RETRIEVAL: none

 Nissa's first battle is against interlopers running a monoblack vampire deck.
 Though they're all wimps with a toughness of 1, some (Guul Draz, Cullblade)
 get a sizeable boost when their opponent is at 10 life or under. Until that
 happens, though, most of Nissa's defense-heavy cards bring their offense to
 a standstill. (Bloodrite Invoker can suck 3 life from Nissa to heal their
 side though. It costs 8 mana to do, but may be enough to reach that 10-life
 limit.)

 As for our lovely elf, she has a powerful, albeit slow, green beast deck. She
 gets one of the best planeswalker two-drops statwise (Nissa's Chosen, a 2/3)
 and one of the best attacking cards (Charging Rhino; can't be blocked by
 multiple creatures). Combined with the 1/4 Hitchclaw Recluse, Grazing
 Gladehart's healing ability, and Wildheart Invoker's base strength and +5/+5
 bestowal ability, Nissa has a formidable deck. Her "Nissa's Pilgrimage" will
 also grab multiple Forests at a time, counteracting the slowness bred by
 green decks.

 _______________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                   Coins: +20
| | | ¯ / | [¯| |   |_ ¯| DUEL 5-2 vs. The Roil |==============================
|___|__)_|___|_|__|___|_______________________|       Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [15]                         Instants [7]

 [×3] Æther Figment                     [×4] Mysteries of the Deep
 [×2] Goliath Sphinx                    [×3] Summoner's Bane
 [×3] Gomazoa
 [×3] Living Tsunami                    Enchantments [4]
 [×4] Tempest Owl
                                        [×4] Wind Zendikon
 Lands [19]

 [×19] Island

 CONTROL -: average (Summoner's Bane)
 DRAWPOWER: good (Mysteries of the Deep)
 SPEED ---: average
 STAYPOWER: average (Æther Figment, Goliath Sphinx)
 STRENGTH : average (Goliath Sphinx)
 SYNERGY -: average
 RETRIEVAL: average (Wind Zendikon technically)

 In MTG lore, the Roil is a phenomenon that creates natural disasters, so it's
 no surprise the monoblue flyer-filled deck focuss on that trait.

 • Æther Figment (1/1) is unblockable and has a kicker to add +2/+2
 • Goliath Sphinx (8/7) is a fatty flyer -- nothing new
 • Gomazoa (1/3) can tap itself to send itself and a blocker into their decks
 • Living Tsunami (4/4) returns a land to its owner's hand each upkeep
 • Tempest Owl (2/1) has a kicker that taps 3 targets when it enters play
 • Wind Zendikon enchants a land to create a 2/2 flyer

 Nissa's only got one upgrade, but it'll serve her well from now on: Scute
 Mobs. These 1/1 weenies die to everything...that is, unless Nissa has five
 forests. If she does, they start getting +4/+4 each upkeep, making them into
 humongous attackers. No enemy can survive if they're left alone -- especially
 if Wildheart Invoker gives 'em trample -- so they often bait blockers each
 turn.

 Other notes:

 • Living Tsunami is an interesting card -- it's a 4/4 flyer, but must send an
   Island back to its owner's hand each upkeep, lest it be sacrificed. To put
   it another way, when it's played, the opponent's current land amount can't
   increase. Hilariously, the opponent occasionally plays two, starting an
   irreversible backslide toward ZERO LANDS. (It may even bounce its own Wind
   Zendikons.) Naturally, the AI's foolishness works into Nissa's advantage,
   to the point the foe will chump block at every opportunity to get rid of
   'em. Those who've played online opponents who use Priest of the Blood Rite
   will be familiar with this "get rid of my albatross" tactic.

 • Primal Bellow is going to be amazing here, particularly for killing baited
   blockers. Assuming there's no Wildheart Invoker bestowals available, it's
   how Charging Rhino (4/4) overcomes Living Tsunami/Goliath Sphinx blockers,
   and how other Recluses, etc. kill multiple weenie flyers. 

 • The two most annoying creatures here are Æther Figment and Gomazoa. The
   former is an unblockable 1/1 whose kicker makes it into a 3/3. Needless to
   say, outside of Wild Instincts and baiting it to block, there aren't any
   ways to nix it. The latter is a 1/3 defender that can tap to send itself
   and its blocker back into the deck. It can even use this when it's NOT
   blocking, which saves itself from destruction. The only time to truly kill
   it is the turn after it enters play (can't use tapping ability).

 A good starting hand is one that, unsurprisingly, matches the foe's speedy
 weenies. The only way to do this properly is having a Hitchclaw Recluse, the
 one creature Nissa has (or will have) with reach. Having 1-2 of those and
 a Primal Bellow is a blessing from the MTG gods -- don't waste it! Given all
 the land disruption possible, drawing a Pilgrimage early ain't too shabby
 either.

 _________________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         Coins: +30
| | | ¯ / | [¯| |   |_ ¯| DUEL 5-3 vs. Visions of Emrakul |====================
|___|__)_|___|_|__|___|_________________________________|  Diff.: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [17]                         Enchantments [2]

 [×4] Emrakul's Hatcher                 [×2] Awakening Zone
 [×1] Emrakul, the Aeons Torn
 [×4] Hand of Emrakul                   Instants [2]
 [×4] Kozilek's Predator
 [×4] Nest Invader                      [×2] Living Destiny
                                        
 Lands [22]                             Sorceries [7]
                                        
 [×10] Forest                           [×4] Flame Slash
 [×10] Mountain                         [×3] Growth Spasm
 [×02] Rootbound Crag

 CONTROL -: average (Flame Slash)
 DRAWPOWER: none
 SPEED ---: below-average
 STAYPOWER: average
 STRENGTH : average (Hand of Emrakul)
 SYNERGY -: good
 RETRIEVAL: average (Growth Spasm)
 NOTES ---: Opponent begins with 100 Life and Emrakul in its hand

 This quest is unique in Magic Duels' campaigns because to win, one has to
 lose! Yes, the battle repesents Nissa plumbing the depths of some horrific
 vision, and reaching the end -- Emrakul's summoning -- is the win condition.
 Most of the foe's Eldrazi creatures also create 0/1 Spawn tokens that can
 be sacrificed to add one colorless mana to its owner's pool.

 Nissa's weaponry isn't that upgraded from before, other than three copies of
 Baloth Woodcrasher a 4/4 (CMC 6) that gets +4/+4 and trample when its Landfall
 ability triggers. However, all her creatures are vulnerable to Flame Slash,
 the opponent's one-mana 4-damage sorcery, making its offensive capabilities
 rather pointless in this fight.

 Now, I've heard players have been able to win this battle with brute-force
 tactics, but it's much easier to play it with pure defense -- the way the
 game obviously wants it to be played. This means sprinting to get as many
 creatures with 4 toughness out as possible. (This is because, outside of the
 7/7 Hand of Emrakul, the other creatures never get better than 3/3.) The
 easiest creature to fill this slow it Hitchclaw Recluse, and Rhinos/Baloths
 qualify as well. The best is undoubtedly Scute Mob, though, as it's the only
 creature that will naturally grow tougher than Hands. This'll prevent them
 from attacking, which prevents their Annihilator effect (forces Nissa to
 sacrifice a permanent) from occuring.

 Will Mobs survive when the foe has Flame Slashes sitting around? Possibly.
 Getting a big Mob out is almost a win condition on its own, since the foe'll
 never attack unless it has multiple Hands out. (And even then, probably only
 if it has a Flame Slash to finish the Mob off afterwards.) Without Mobs to
 rely on, players will have to use Primal Bellow/Wild Instincts for quickie
 elimination. In fact, the only time defensive players'll want to attack is
 when a Hand can be baited into blocking a weaker creature. (It's unlikely to
 block Scute Mobs unless it and its cohorts can kill 'em, or in the rare event
 that the foe's life is critical.) Annihilator doesn't work when blocking, so
 don't pass up good opportunities.

 ____________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +40
| | | ¯ / | [¯| |   |_ ¯| DUEL 5-4 vs. Boggart Tribe |=========================
|___|__)_|___|_|__|___|____________________________|  Difficulty: 4 out of 5
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 Creatures [25]                         Sorceries [3]

 [×3] Boggart Loggers                   [×3] Fodder Launch
 [×4] Facevaulter
 [×4] Goblin Fireslinger                Lands [23]
 [×2] Goblin Warchief
 [×3] Hornet Harasser                   [×02] Auntie's Hovel
 [×4] Mudbutton Torchrunner             [×11] Mountain
 [×3] Tar Pitcher                       [×10] Swamp
 [×2] Weirding Shaman

 Instants [4]

 [×4] Tarfire

 CONTROL -: good (Fodder Launch, Tarfire, most creatures...)
 DRAWPOWER: none
 SPEED ---: good
 STAYPOWER: average (Goblin Warchief, Weirding Shaman)
 STRENGTH : average
 SYNERGY -: good
 RETRIEVAL: none

 The boggarts use a black- and red-themed goblin deck. None are more powerful
 than 2/2s, but that scarcely matters to their offense, which revolves around
 killing Nissa's critters with noncombat damage and tactical sacrifices. It's
 a very fast deck.

 • Boggart Loggers (2/1) with forestwalk; can sac to kill Forests/Treefolk
 • Facevaulter (1/1) can sac other goblins to get +2/+2 until turn's end
 • Goblin Fireslinger (1/1) can tap to ping Nissa for 1 damage
 • Goblin Warchief (2/2) gives +1/+1 to other goblins, lowers their cost by 1
 • Hornet Harasser (2/2) gives -2/-2 to a creature when it dies
 • Mudbutton Torchrunner (1/1) deals 3 damage to creature/player when it dies
 • Tar Pitcher (2/2) can sac goblins to deal 2 damage to creature/player
 • Weirding Shaman (2/1) can sac goblins to create 2 goblin tokens

 This time, Nissa's ranks are bolstered by Dauntless Dourbarks, creatures with
 CMC 4 and power/toughness equal to the number of one's forests. This makes
 them very powerful in the later stages of the fight, but obvious targets in
 the early going. Note that Boggart Loggers can sac themselves to destroy any
 Dourbark, which reduces their usefulness a bit.

 This is inarguably the most annoying fight in Nissa's campaign, because the
 strategy of "my 4/4 blockers won't die to weenies!" ends here. Creatures like
 Tar Pitcher and especially Facevaulter will destroy their comrades, making it
 especially hard for Gladeharts, Scute Mobs and...well, anything to survive
 long enough for big plays. Only Dourbarks are immediate threats, so it's no
 surprise they tend to stall the foe's offense. 

 Winning's a no-go without outlasting the boggarts, which means keeping pace
 with their weenie rush and damage methods until the tempo reverses. This'll
 usually entail trading kills and chump blocking until a fat Dourbark enters
 play, and then forces the opponent to chump block. (Nissa's deck isn't really
 geared towards defensive play, but Primal Bellow is a good way to bulldoze
 Facevaulters and, later on, Invokers' +5/+5 bestowal pretty much eliminates
 any of the goblin combat tricks.)

 If everything goes well, the opponent grinds down their own ranks and hand,
 giving time for Nissa to heal with Gladeharts and trample with Baloths. Hell,
 players may even defy the odds and get a fat Scute Mob out! Good starting
 hands usually have a few Nissa's Chosen or Hitchclaw Recluses, plus a Primal
 Bellow. If one draws into a Dourbark (it's only CMC 4, remember) and can
 protect it somehow, fortunes may reverse ahead of schedule.

 _____________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                     Coins: +50
| | | ¯ / | [¯| |   |_ ¯| DUEL 5-5 vs. Dwynen |================================
|___|__)_|___|_|__|___|_____________________|         Difficulty: 2 out of 5
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 Creatures [26]                         Instants [4]

 [×2] Civic Wayfinder                   [×4] Eyeblight's Ending
 [×3] Dwynen's Elite
 [×4] Elvish Warrior                    Sorceries [3]
 [×2] Eyeblight Assassin
 [×2] Hunter of Eyeblights              [×1] Elvish Promenade
 [×2] Imperious Perfect                 [×2] Final Revels
 [×3] Scarred Vinebreeder
 [×3] Shaman of the Pack                Lands [24]
 [×3] Sylvan Ranger
 [×2] Thornbow Archer                   [×12] Forest
                                        [×02] Gilt-Leaf Palace
 Enchantments [3]                       [×10] Swamp

 [×3] Prowess of the Fair

 CONTROL -: average (Hunter of Eyeblights, Eyeblight's Ending, Final Revels)
 DRAWPOWER: none
 SPEED ---: good
 STAYPOWER: good (Elvish Promenade, Prowess of the Fair)
 STRENGTH : average (Scarred Vinebreeder)
 SYNERGY -: good
 RETRIEVAL: good (Civic Wayfinder, Sylvan Ranger)

 Nissa's final campaign is against her Gilt-Leaf cousins -- they run a black-
 and green-themed elf deck. Elf decks are good at swarming the field, powering
 up each other (Imperious Perfect) and searching lands. In this case, they've
 also got several ways to kill targets outright (Eyeblight's Ending, Hunter of
 Eyeblights). To make things more annoying, Prowess of the Fair spawns elven
 tokens when a nontoken Elf dies, ensuring their field is rarely empty.

 In our future planeswalker's corner, she's got several new faces. Battlewand
 Oaks (1/3) get +2/+2 whenever a land or treefolk enters Nissa's field, making
 it formidable for defensive plays and often strong enough to attack as well.
 Boundless Realms doubles the amount of basic lands one has, giving an obvious
 advantage on its own, plus whatever deck thinning provides. Finally, Sapseep
 Forest is a nonbasic land that can expend a mana and tap to heal Nissa 1 life.
 Considering her defensive abilities, that health adds up, making it useful
 with or without Grazing Gladeharts.

 As mentioned, elf decks are weenies -- none of Dwynen's creatures is better
 than a 3/3 (Hunter) inherently, although Scarred Vinebreeder can temporarily
 change that. The major targets to nix are Imperious Perfect, a token-spawner
 that gives other elves +1/+1, and Hunter of Eyeblights, which can kill any
 creature with a +1/+1 counter on it. On the plus side, Hunter gives +1/+1 to
 a creature it doesn't control when entering play, and must tap to kill, so
 there's always a window to destroy it first. Wild Instincts, like usual, is
 an amazing way to snuff major targets.

 After playing the battle many times, the most annoying card to face might
 actually be Prowess of the Fair. It ensures when an nontoken elf dies, a
 token spawns in its place -- and the deck has three copies! This can quickly
 become more than a nuisance, considering how low-cost the foe's creatures are
 and that it's packing Shamans of the Pack, which directly damage Nissa equal
 to the enemy elves controlled.

 Luckily, the enemy isn't the only one who can land-grab for all she's worth,
 and Nissa can take advantage (with Pilgrimages) to ensure she's got tons of
 4/4 blockers. Of course, nothing steamrolls weenies like trample, and it's
 not uncommon to see a Baloth or Invoker-bestowed +5/+5 target get blocked by
 several targets at once. (Speaking of Baloths, make sure to abuse Nissa's
 Pilgrimage to turn 'em into 12/12s. A Primal Bellow could even set up OHKO
 situations!)

 Other than that, there's not a whole lot to say -- the fight is, compared to
 the boggart ruckus, far simpler and easier. Smart players will keep an eye
 on the opponent's mana, though, particularly if they have a Vinebreeder in
 play or three mana sitting around (Eyeblight's Ending?). Good starting hands
 will usually entail a Nissa's Chosen or Hitchclaw Recluse; the latter stops
 any attackers, at least for awhile.

 _________________________________________
| BATTLE FOR ZENDIKAR DLC CAMPAIGN | WK06 ___________
|¯¯¯|¯¯¯¯¯|¯¯¯|¯|¯/¯]¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +10
|¯ _| (_/   | [] | |  (  ¯ | ¯ / DUEL 1-1 vs. Eldrazi |========================
|___|___|__|___/|_|__]_|_|__)______________________|     Difficulty: 1 of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 This campaign was released for free on November 19, 2015 (a few months behind
 schedule, but that'll be forgotten over time). It contains five campaign duels
 and a host of the then-recent BFZ card set. Players once again take the reins
 as Gideon, only this time his deck's a bit more buff than Origins' tutorial.

 Creatures [13]                         Sorceries [4]

 [×4] Benthic Infiltrator               [×4] Call the Scions
 [×1] Deathless Behemoth
 [×2] Eldrazi Devestator                Lands [17]
 [×4] Mist Intruder
 [×2] Salvage Drone                     [×10] Forest
                                        [×07] Island
 Instants [6]

 [×3] Scour from Existence
 [×3] Titan's Presence

 CONTROL -: average (Titan's Presence, Scour from Existence)
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average (Deathless Behemoth, Elrazi Devastator)
 SYNERGY -: average
 RETRIEVAL: none

 The Eldrazi attacking Sea Gate, one of Zendikar's many overrun cities, run a
 blue/black deck. Many of the creatures have low power (Mist Intruder, Salvage
 Drone, Benthic Infiltrator) and the Ingest keyword, stalling for time while
 they get out the bigger ones (Deathless Behemoth, Eldrazi Devastator).

 Gideon's deck has a good mix of flyers (Shadow Glider, Eagle of the Watch)
 and scrappy ground attackers (Felidar Sovereign, Ondu Greathorn). A couple
 generics like Glory Seeker and Kor Castigator -- the latter of which can't
 be blocked by scion tokens -- round out the attackers. However, perhaps the
 most useful card is the instant-speed enchantment Stasis Snare, which exiles
 a creature until it (S.S.) leaves the battlefield.

 The enemy's deck, while sufficient for a first step in the campaign, doesn't
 have as much synergy as it could. Deathless Behemoth can return itself from
 the grave to the hand by sacrificing two scions (using "Call of the Scions"),
 but there are no other cards that play off anything, other than Titan's
 Presence, which can exile Gideon's creatures. Needless to say, nothing he has
 can compete with a Devastator, so anything he has can be fair game.

 In the long run, Stasis Snare is MVP of this battle. There's three included
 and three major threats (Deathless Behemoth, 2 Devastators) they should be
 used on. Ondu Greathorn and Felidar Sovereign can defeat anything else the
 enemy can muster, but the only efficient flyer here is Shadow Glider, which
 can't be killed by Mist Invader like Eagle of the Watch can. Tandem Tactics,
 which heals and gives up to two creatures +1/+2 until end of turn, is a wild
 card, useful more as a combat trick than a defensive tactics, although it may
 be able to save a creature from Titan's Presence.

 _______________________________________________________
|¯¯¯|¯¯¯|¯¯|¯¯¯|¯|¯/¯]¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +20
|¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-2 vs. Zendikari |======================
|___|___|__|___/|_|__]_|_|__)________________________|   Difficulty: 1 of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [21]                         Lands [24]

 [×2] Cliffside Lookout                 [×02] Canopy Vista
 [×4] Kor Castigator                    [×04] Forest
 [×2] Kor Entanglers                    [×04] Evolving Wilds
 [×3] Makindi Patrol                    [×14] Plains
 [×3] Serene Steward
 [×4] Stonework Puma
 [×3] Tajuru Beastmaster

 CONTROL -: none
 DRAWPOWER: none
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : average (Tajuru Beastmaster)
 SYNERGY -: good
 RETRIEVAL: none

 This time, Gideon's up against a green-white Ally deck, which have a "Rally"
 trigger -- they convey their effects to all other allies when another Ally
 enters the field. In other words, the more that are left on the field, the
 bigger the threat grows. They each have different effects: Entanglers taps
 a creature, Makindi Patrol conveys vigilance, Tajuru Beastmaster gives +1/+1
 until end of turn. A few generic allies (Kor Castigator, Stonework Puma,
 Serene Steward) don't have synergy besides their subtype, but they're cheap
 bodies.

 Gideon's deck, sadly, does not have the same amount of interaction -- it's
 almost identical to his previous one, except for Windborne Charge (conveys
 +2/+2 and flying on up to two creatures until turn's end).

 The basic strategy is similar as before:

 • Use Stasis Snares on key targets. This is almost always the 5/5 Tajuru
   Beastmaster, which buffs all other allies, including itself. With Tajurus
   removed, however, nothing the opponent has can get past a Felidar Sovereign
   in a straight-up fight.

 • Get flyers out as fast as possible. The opponent has no flyers and can't
   affect 'em outside of Kor Entanglers' transient effect, so they become a
   reliable avenue of damage, even if fatties like Tajuru Beastmaster are on
   the field. Try to avoid chump blocking with flyers if possible! Windborne
   Charge's flight capabilities help on this end as well.

 • Pressure the opponent with Ondu Greathorn. With its landfall trigger, it's
   a 4/5 first-striker, which will bowl over just about any creature the enemy
   has. If all goes well, they'll constantly chump block it -- always good news
   when fighting Ally decks. (Pressuring can be done with other creatures, too,
   of course, especially Felidar Sovereign. However, it's easier to kill via
   blocking, so have a Tandem Tactics in hand for those situations.)

 _____________________________________________________
|¯¯¯|¯¯¯|¯¯|¯¯¯|¯|¯/¯]¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +30
|¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-3 vs. Eldrazi |========================
|___|___|__|___/|_|__]_|_|__)______________________|     Difficulty: 2 of 5
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 Creatures [??]                         Instants [8]

 [×1] Blight Herder                     [×2] Complete Disregard
 [×2] Culling Drone                     [×4] Grave Birthing
 [×2] Dominator Drone                   [×2] Grip of Desolation
 [×2] Fathom Feeder
 [×4] Mist Intruder                     Lands [×22]
 [×1] Ruin Processor
 [×4] Sludge Crawler                    [×10] Island
 [×2] Ulamog's Despoiler                [×10] Swamp
 [×2] Wasteland Strangler               [×02] Sunken Hollow

 CONTROL -: good (Wasteland Strangler, Ulamog's Despoiler, Complete Disregard)
 DRAWPOWER: poor (Fathom Feeder)
 SPEED ---: above-average
 STAYPOWER: average
 STRENGTH : average (Ulamog's Despoiler, Blight Herder, Ruin Processor)
 SYNERGY -: good
 RETRIEVAL: none

 The midpoint battle with a blue/black Eldrazi is more together than the first
 one. Cheap weenies with Ingest (Culling Drone, Fathom Feeder, Mist Intruder,
 Sludge Crawler) exile from one's library, which grants special effects to
 other Eldrazi -- Dominator Drone makes all opponents lose 2 life, Wasteland
 Strangler gives a target creature -3/-3, Despoiler gives its 5/5 frame four
 extra +1/+1 counters, and Ruin Processor heals 5 life. The instants focus on
 exiling targets to help this end as well.

 To combat this, Gideon's ditched his monowhite ways for green-white Allies,
 and the power shows. Specifically, wimps like Oran-Rief Survivalist and Hada
 Freeblade quickly grow into giant beatsticks, while Lantern Scout conveys
 lifelink and Veteran Warleader can tap other allies to give itself one-turn
 effects. However, the biggest change is ditching his previous instants and
 sorceries for destruction- and damage-themed ones: Gideon's Reproach deals 4
 damage to an attacker/blocker, Roil's Retribution deals 5 damage as its owner
 chooses, Smite the Monstrous kills any target creature. Retreat to Emeria, as
 always, can make Ally tokens to trigger effects multiple times.

 Other notes:

 • This deck's cheap combat trickery, like Stasis Snare or Tandem Tactics, is
   now replaced with more expensive removal like Roil's Retribution and Smite
   the Monstrous. Naturally, these work best when there's multiple creatures
   and one huge one, respectively. Gideon's Reproach can get a lot of mileage
   with its 4 damage, though, and kills anything below Blight Herder's 4/5
   body.

 • Quickly getting good blockers on the ground closes out most of the foe's
   Ingest capabilities, nerfing the whole deck's effectiveness. This is even
   easier (perhaps with a few game resets) since the enemy no longer has
   Titan's Presence for removing bigger threats, and only has a couple
   Complete Disregards in their place. However, Gideon no longer has Shadow
   Gliders to block Mist Intruders, so some Ingesting will get through (unless
   one wants to waste Reproaches, which isn't suggested).

 • Oran-Rief Survivalist and Hada Freeblade, as mentioned, grow into gigantic
   creatures -- an easy feat with all the low-cost Allies. Once they get out
   of Complete Disregard's range (sub-3 power), creatures will start chump
   blocking or banding together to kill 'em, so make the most out of their
   capabilities before Grip of Desolation rears its ugly head.

 ___________________________________________________
|¯¯¯|¯¯¯|¯¯|¯¯¯|¯|¯/¯]¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +40
|¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-4 vs. Nissa |==========================
|___|___|__|___/|_|__]_|_|__)____________________|       Difficulty: 2 of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Planeswalkers [1]

 [×4] Giant Mantis                      [×1] Jace Beleren
 [×2] Oran-Rief Hydra
 [×3] Oran-Rief Survivalist             Instants [4]
 [×3] Scythe Leopard
 [×3] Snapping Gnarlid                  [×4] Natural Connection
 [×2] Territorial Baloth
 [×1] Undergrowth Champion              Lands [24]

 Sorceries [8]                          [×24] Forest

 [×4] Nissa's Pilgrimage
 [×1] Nissa's Revelation
 [×3] Wild Instincts

 CONTROL -: poor (Wild Instincts)
 DRAWPOWER: good (Jace Beleren, Nissa's Revelation)
 SPEED ---: average (Oran-Rief Survivalist, Snapping Gnarlid, Scythe Leopard)
 STAYPOWER: good (Oran-Rief Survivalist, Undergrowth Champion, Oran-Rief Hydra)
 STRENGTH : good (Oran-Rief Hydra, Territorial Baloth)
 SYNERGY -: average
 RETRIEVAL: good (Nissa's Pilgrimage, Natural Connection)
 NOTES ---: Ulamog starts with 30 health instead of 20

 A disagreement among planeswalkers leads to in-fighting, with Nissa and Jace
 forming a team. She uses a monogreen beast deck with tons of land-grabbing,
 with plays right into her creatures' landfall triggers. Among them, Oran-Rief
 Hydra (5/5, gives itself +2/+2 permanently for each forest played afterwards)
 and Territorial Baloth (4/4, gets +2/+2 temporarily for each landfall) are
 the biggest bodies. Undergrowth Champion can prevent its own destruction by
 removing a +1/+1 counter instead...which it gets through landfall as well!

 Gideon's deck has a few upgrades from last time, notably that it splashes red
 cards in. Firemantle Mage is an Ally that conveys Menace (can only be blocked
 by two or more creatures) and Munda, Ambush Leader is a legendary creature
 whose rally trigger lets one look at the top cards of the library and stack
 it to get other allies faster. The deck still has Evolving Wilds, helping it
 get all its mana colors faster.

 Other notes:

 • Jace Beleren's presence is represented with a titular planeswalker card
   from the Lorwyn block, and starts on Nissa's field. Its loyalty raises by
   making both players draw a card; it lowers by making a target player draw
   a card, and its ultimate puts 20 cards from a target player's library into
   the graveyard. Since it mostly uses its +1 effect, it's closer to a neutral
   presence, but nevertheless, he should be eliminated as soon as possible, if
   only to avoid Nissa ramping any harder than need be.

 • Nissa deck is mostly beatsticks and ramp, so whoever controls the tempo
   first often comes out on top. For Gideon, this means having Hada Freeblade
   and Oran-Rief Survivalist out early, then grow large enough to chump block
   Nissa's biggest creatures. The only wild card is Wild Instincts, which can
   nip growing fatties in the bud. (Smite the Monstrous is the only card that
   can reverse that situation, sadly.) With Retreat to Emeria boosting allies
   even further, the scales often tip in Gideon's favor.

 • Natural Connection is an instant-speed land-grab tactic, perfect for use at
   a turn's end. It can also be used in combat phases to trigger landfall
   abilities, so always be careful when attacking/blocking!

 ____________________________________________________
|¯¯¯|¯¯¯|¯¯|¯¯¯|¯|¯/¯]¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +50
|¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-5 vs. Ulamog |=========================
|___|___|__|___/|_|__]_|_|__)_____________________|    Difficulty: 2.5 of 5
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 Creatures [22]                         Instants [6]

 [×1] Blight Herder                     [×3] Titan's Presence
 [×4] Blisterpod                        [×3] Unnatural Aggression
 [×2] Brood Butcher
 [×4] Catacomb Sifter                   Sorceries [1]
 [×4] Culling Drone
 [×1] Desolation Twin                   [×1] Gruesome Slaughter
 [×3] Kozilek's Channeler
 [×1] Oblivion Sower                    Lands [26]
 [×1] Ruin Processor
 [×1] Ulamog, the Ceaseless Hunger      [×03] Blighted Woodland
                                        [×15] Forest
 Artifacts [3]                          [×08] Swamp

 [×3] Hedron Archive

 Enchantments/Auras [2]

 [×2] From Beyond

 CONTROL -: good (Titan's Presence, Unnatural Aggression, Gruesome Slaughter)
 DRAWPOWER: average (Hedron Archive)
 SPEED ---: average (Kozilek's Channeler)
 STAYPOWER: good (Ulamog the Ceaseless Hunger, Desolation Twin)
 STRENGTH : good (Ulamog the Ceaseless Hunger, Desolation Twin, Oblivion Sower)
 SYNERGY -: good
 RETRIEVAL: good (Blighted Woodland, Oblivion Sower, From Beyond)

 The final deck is with Ulamog himself, plus some of his cronies. Of the new
 faces, Kozilek's Channeler (4/4) can tap to add 2 colorless mana to the mana
 pool, while Desolation Twin (10/10) and Blisterpod (1/1) each create tokens
 with the same stats, upon casting and death, respectively. Oblivion Sower, a
 5/8 behemoth, can steal lands from atop an opponent's library, and it almost
 always gets at least one (against the AI, I've gotten three though...ahh,
 good times.) And then there's the Ceaseless Hunger, which exiles two cards
 when cast and twenty more each time it attacks. It costs 10 mana, however, so
 it's not exactly easy to get out.

 In Gideon's corner, he now runs a deck of all colors (except black). Skyrider
 Elf can enter the field as a 2/2 or 3/3, depending on how many colors of mana
 is used when casting; Tajuru Warcaller is a 2/1 that give +2/+2 to all allies
 with its rally trigger; United Front creates X 1/1 ally tokens, where X is the
 number of colors of mana spent to cast it. Finally, Aligned Hedron Network, a
 4-drop artifact that exiles all creates with 5+ power while it's on the field.

 Some notes about this:

 • Unified Front makes a hell of a combination with Oran-Rief Survivalist and
   Hada Freeblade, but especially with Tajuru Warcaller, which can end up
   giving all Gideon's creates +8/+8 until turn's end. If one has a Firemantle
   Mage on the field as well, there's almost a 100% chance to win. Make good
   use of the window created, especially since the deck has no copies of 
   Gideon's Reproach or Roil's Retribution any longer. (Huge growth helps as
   Ulamog has Titan's Presence again, so anything with power under 11 can be
   in danger at all times.)

 • The two copies of Aligned Hedron Network will earn their pay here, getting
   rid of all major threats: Ulamog the Ceaseless Hunger, Oblivion Sower,
   Desolation Twin plus its 10/10 token. Kozilek's Channeler (4/4) and Blight
   Herder (4/5) barely escape it. Just remember that ALL creatures with 5-plus
   power are applicable, including Gideon's own Oran-Rief Survivalists, Hada
   Freeblades and (if it gets to that stage) Tajuru Warcaller-boosted allies.
   Use Stasis Snare as a one-off where appropriate. Ulamog ramps quickly with
   Blisterpod, From Beyond and Kozilek's Channeler, so don't waste useful
   spells on scrubs.

 Completing the campaign will unlock a BFZ booster box for players in the
 store, giving a handful of free cards from this expansion. (Which ones are
 given free are listed in the card overview section.) There aren't as many as
 in Origins, but anything free's welcome, yeah?

 _______________________________________
| OATH OF THE GATEWATCH CAMPAIGN | WK07 ________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                  Coins: +10
| | | ¯ |¯| |¯|   | 7-1: NISSA VS. ELDRAZI BROOD |=============================
|___|_|_| |_| |_|_|______________________________|      Difficulty: 1 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [27]                         Sorceries [4]

 [×2] Barrage Tyrant                    [×2] Processor Assault
 [×3] Cryptic Cruiser                   [×2] Touch of the Void
 [×4] Eldrazi Aggressor
 [×3] Incubator Drone                   Lands [25]
 [×3] Mist Intruder
 [×3] Oracle of Dust                    [×13] Island
 [×4] Salvage Drone                     [×12] Mountain
 [×3] Vestige of Emrakul
 [×2] Vile Aggregate

 Instants [4]

 [×4] Reality Hemorrhage

 The first match in the OGW campaign matches Nissa against a blue-red Eldrazi
 deck. And, as befitting a starter match, the opponent isn't exactly brutal.
 It contains many weenies with three toughness or less (Salvage Drone, Mist
 Intruder, Incubator Drone, Eldrazi Aggressor, Cryptic Cruiser) and very few
 powerhouses. Only Barrage Tyrant (5/3) and Vile Aggregate (*/5) tend to be
 major threats, although given how most creatures have higher toughness than
 power, they're better on the defensive end.

 Unfortunately for the brood, Nissa's deck is more than capable of brutality.
 Quick access to ramp (Rampant Growth, Nissa's Pilgrimage) zooms players toward
 the crucial 6th and 7th land drops, enabling fatties like Oran-Rief Hydra or
 Pelakka Wurm. The enemy can't do much about these, immediately stalling any
 ground game they may have. Once the land situation's under control, the easy
 combo of Sylvan Advocate and Embodiment of Insight creates 5/5 or 7/7 hasters
 each land drop.
 Success isn't hard to attain here, but there are ways to hedge one's bets.
 To start, block any attempts for the enemy to ingest cards. Mist Intruder,
 the only flyer on either team, can fall victim to Prey Upon, while Salvage
 Drone and Vile Aggregate can be picked off with good defense. Without exiled
 cards, Oracle of Dust and Cryptic Cruiser may as well be vanilla creatures,
 and Processor Assault is a dead draw. Just watch out for exiling via other
 methods, like Touch of the Void or, laughably, Nissa's own Greenwarden of
 Murasa.

 Final tip: Managorger Hydra. This three-drop may start out as a 1/1, but it
 gets a +1/+1 counter for each spell either player plays. This makes it grow
 much faster than Oran-Rief Hydra, which depends on landfall triggers, but it
 winds up more vulnerable in the early going, especially to Reality Hemorrhage.
 It's best to avoid playing Managorger until it can be made an immediate 2/2
 or 3/3. That way, it can't be Hemorrhaged and can quickly grow out of other
 removal's range.

 __________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                Coins: +20
| | | ¯ |¯| |¯|   | DUEL 5-2: OB NIXILIS vs. NISSA |===========================
|___|_|_| |_| |_|_|________________________________|    Difficulty: 2 out of 5
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 Creatures [33]                         Sorceries [3]

 [×2] Borderland Ranger                 [×3] Nissa's Pilgrimage
 [×2] Canopy Gorger
 [×3] Dwynen's Elite                    Lands [24]
 [×2] Giant Spider
 [×3] Grazing Gladehart                 [×24] Forest
 [×1] Greenwarden of Murasa
 [×2] Murasa Ranger
 [×3] Nissa's Chosen
 [×2] Oran-Rief Hydra
 [×3] Sacred Wolf
 [×2] Scythe Leopard
 [×3] Territorial Baloth
 [×4] Timberpack Wolf
 [×1] Undergrowth Champion

 The second battle puts players into the shoes of Nixilis, the demonic 'walker
 who attacks Nissa in the story. He faces off against Nissa's creature-heavy
 monogreen deck, which is mostly a downgrade from the campaign's first battle.
 Rampant Growths are replaced by Borderland Rangers, Managorger Hydras and
 Sylvan Advocates are switched for low-toughness weenies (Scythe Leopard,
 Timberpack Wolf, Sacred Wolf) or elves (Nissa's Chosen, Dwynen's Elite). The
 behemoth Oran-Rief Hydra and ever-useful Greenwarden make appearances though.

 Ob Nixilis' death-based deck, though slower (no ramp) and with no creatures
 that break 5/5 (Harvester of Souls), tends to be more than a match, due to
 its copious amount of removal and better card draw. Corrupt (last seen in
 Liliana's campaign) maintains high health levels while Bone Splinter, Murder
 and Languish straight up slay. Cruel Edict and Remorseless Punishment both
 force the opponent to sacrifice target(s), making them brutal when the foe's
 field is empty.

 Main tips:

 • Many cards Nixilis uses have a nice synergy. Zulaport Cutthroat pings an
   opponent and heals for 1, respectively, each time a creature Nixilis owns
   (nontoken or not) dies. Sifter of Skulls, a 4/3, creates Eldrazi Scions
   each time Nixilis' nontoken creatures die. Finally, Harvester of Souls lets
   one draw a card each time ANY creature on ANY team dies. This last one is
   the most crucial, since it turns cards like Bone Splinters, Corrupt, Cruel
   Edict, and Remorseless Punishment into cantrips. Languish can draw players
   copious amounts of cards as well.

 • Use Nixilis' removal wisely. Save kill spells like Bone Splinters, Corrupt
   and Murder for major threats like Oran-Rief Hydra or (occasionally) Canopy
   Gorger, as they can inherently survive Languish, whereas Greenwarden and
   Territorial Baloth both succumb to it. Undergrowth Champion, boosted Murasa
   Rangers, and a field of Timberpack Wolves can fall into either category.
   (And yes, I've seen four Timberpacks alive at once!) Corrupt is especially
   useful in the late game, as it can target opponents directly.

 • Bloodgift Demon (5/4) and Smothering Abomination (4/3) can shepherd matches
   to hasty ends -- Nissa's helpless to block them outside of two Giant Spiders
   (2/4). Use them opportunistically and wisely, to ensure they don't get
   Languished or need to chump block green fatties. (As it turns out, Bloodgift
   is perfect for blocking 6/5 Canopy Gorgers, so if worse comes to worse, it
   can at least get rid of that body. It'd be more useful to have Typhoid Rats
   do that job, though...)

 • Players who notice Nissa constantly having 1-3 cards in hand she won't play
   will probably find she's hording her Pilgrimages in order to boost landfall
   cards, like Grazing Gladehart or Oran-Rief Hydra. Use Black Cats' randomized
   discard effect in conjunction with chump blocking (or, better, Altar's Reap)
   to screw up those plans.

 ____________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +30
| | | ¯ |¯| |¯|   | DUEL 5-3: CHANDRA vs. OB NIXILIS |=========================
|___|_|_| |_| |_|_|__________________________________| Difficulty: 3 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [??]                         Sorceries [??]

 [×1] Bearer of Silence                 [×2] Bone Splinters
 [×1] Bloodgift Demon                   [×1] Cruel Edict
 [×2] Dread Defiler                     [×1] Read the Bones
 [×1] Gravedigger                       [×2] Witness the End
 [×2] Kozilek's Shrieker
 [×2] Kozilek's Translator              Lands [??]
 [×2] Slaughter Drone
 [×2] Sky Scourer                       [×6] Wastes
 [×3] Typhoid Rats                      [×7] Swamp

 Instants [??]

 [×2] Altar's Reap
 [×1] Tar Snare

 The third battle matches Chandra against Ob Nixilis' black/colorless deck.
 Though similar to Nixilis' deck in the previous battle, against Chandra's
 weenies, simple plays like Bone Splinters, Bearer of Silence and Slaughter
 Drone can quickly eliminate her tempo. This is even without factoring in the
 several field- and hand-disrupting cards, like Cruel Edict and Witness the
 End.

 What is Chandra armed with? A monored tempo/burn deck. That is, it's built on
 getting creatures out, dealing with threats, and steamrolling over them as
 soon as possible. Many surge-related cards (Reckless Bushwhacker, Boulder
 Salvo) help with this, including the campaign-only Tyrant of Valakut (5/4
 flyer). On the instant and sorcery end, many burn spells (Blaze, Chandra's
 Outrage, Chandra's Fury, Lightning Bolt) that can do a lot of work.

 The downside to this fight is twofold. First, Chandra's card-drawing prowess
 is almost nonexistant -- only Wild Guess (sorcery) helps, and first requires
 discarding, making it dead if there's no other cards in hand. This leads to
 the second issue, which is surge spells. Being able to cast spells for lower
 mana costs is great, but this requires a decent-sized hand and tempo to use
 them in. Too many times, players will be waiting to cast spells like Blaze,
 Boulder Salvo or Coal Stoker, only to have the hand decimated with Witness
 the End (target player exiles two cards from hand and loses 2 life). Thirdly,
 Chandra has no lifegain outlets. This is naturally a very "red" them, of
 course, but combined with Chandra's cards, it's all to easy for Nixilis to
 snatch victories.

 So how does one win? Burn spells. It's really the only good option. Getting
 into position where forced sacrifices and hand disruptors doesn't spell an
 immediate defeat requires a decent board state. Enter: Young Pyromancer! This
 humble 2/1 has appeared in previous games and is well-loved for good reason:
 it creates 1/1 tokens whenever Chandra plays an instant or sorcery. Having a
 starting hand with one or two of them, plus a few cheap instants, is about as
 good as one can hope to get. If there's a ton of tokens on the field, Bearer
 of Silence is less useful, and the enemy will waste its instants (over)killing
 Pyromancer with Tar Snare or Bone Splinters.

 With extra blockers created to halt Nixilis' speedy advances, Chandra can
 concentrate on the real goal on using burn spells in an equally speedy way.
 Blaze (XR) does X damage and is usually one of the few ways to remove Dread
 Defilers from Nixilis' field. Chandra's Fury (4 dmg + 1 to enemy creatures)
 and Chandra's Outrage (4 dmg to creature + 2 to its owner) are both useful
 removal; the former is especially useful for removing Nixilis' weenies like
 Bearer of Silence and Typhoid Rats. Lighting Bolt, which costs 1 mana and does
 3 damage to target creature/player, is naturally a standout, especially if
 one starts with many in hand.

 Boulder Salvo and Brute Strength, both included in the expansion's deck
 builder, are less useful, as they can only target creatures. However, they do
 have one useful property: hitting Dread Defiler, the opponent's 6/8 behemoth,
 that can damage Chandra directly by exiling creatures from its graveyard. If
 it hits the field, the game is quickly drawing to a close, so either blow it
 up (often a good blocker + Blaze/Boulder Salvo) or finish Nixilis off quickly.
 The fact that killing one means the other can exile it for ammo should give
 any pyromancer pause...

 NOTE: The speed that draws games to a close here, for better or worse, means
       it's very hard to get a hold on full decklists. For those who manage to
       do very long games (defying all odds!), feel free to send me an update
       on who has what. I'm sure others will be wondering, too.

 ____________________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|      Coins: +40
| | | ¯ |¯| |¯|   | DUEL 5-4: THE GATEWATCH vs ELDRAZI BROOD |=================
|___|_|_| |_| |_|_|__________________________________________|   Diff.: x of 5
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 Creatures [23]                         Instants [5]

 [×2] Bane of Bala Ged                  [×3] Titan's Presence
 [×2] Birthing Hulk                     [×2] Void Shatter
 [×3] Blisterpod
 [×1] Conduit of Ruin                   Sorceries [3]
 [×2] Deathless Behemoth
 [×1] Eldrazi Devastator                [×3] Call the Scions
 [×2] Eldrazi Skyspawner
 [×1] Eyeless Watcher                   Lands [18]
 [×1] Incubator Drone
 [×2] Kozilek's Channeler               [×10] Forest
 [×1] Oblivion Sower                    [×08] Island
 [×2] Ruination Guide
 [×2] Scion Summoner
 [×1] World Breaker

 Enchantment [1]

 [×1] From Beyond

 The penultimate battle is the planeswalker alliance against a generic gaggle
 of Eldrazi. However, generic by construction doesn't mean awful -- this can
 be a hard fight, thanks to recurring threats (World Breaker, Deathless
 Behemoth), creatures doubling as ramp (Kozilek's Channeler, Call the Scions)
 and Conduit of Ruin, which both reduces Eldrazi casting costs while searching
 a major threat.

 The Gatewatch runs a five-color deck, using both the BFZ converge mechanic
 (Skyrider Elf, Woodland Wanderer, Tajuru Stalwart) and some general twin-color
 cards (Drana's Emissary, Reflector Mage). Loam Larva, a land-searching 1/3,
 rounds out the cast of characters. For removal, players get exile enchantments
 (Banishing Light) and a couple expensive kill spells (Smite the Monstrous).

 General tips:

 • Prism Array is a lifesaver in this battle, given how many behemoths one has
   to tolerate, often without being able to outright kill them. Force the big
   threats -- like Bane of Bala Ged, World Breaker and Eldrazi Devastator --
   to tap immediately on their turn to hopefully force a standstill. And, when
   it can't tap any longer, use its Scry 3 effect at their turn's end to find
   removal. (Drana's Emissary, the Gatewatch's only way of healing, is great
   for standstills.)

 • Titan's Presence, the BFZ exiling instant most players are familiar with,
   will remove the Gatewatch's best threats, often within a turn or two. This
   is almost always reserved for Woodland Wanderer and flyers (Skyrider Elf in
   particular). However, even that instant has limits -- it can't do anything
   against creatures with 9+ power! Use "Infuse with the Elements" to great
   effect here -- often on Skyrider Elf -- to plow through. It's best if IWTE
   is used as a combat trick to stop Titan's Presence from exiling a target.
   The only flyers the enemy has is a Skyspawner (2/1), which shouldn't be a
   huge problem.

 • Make sure to use Smite the Monstrous and Banishing Light property. BL is
   best used on creatures that can return themselves from the grave, such as
   Deathless Behemoth and World Breaker. Exiling these, especially the latter,
   eliminates them for good. STM is best on any other big threat, like the
   8/9 Eldrazi Devastator or the 7/5 Bane of Bala Ged. STM can also be used on
   large ramp targets (particularly Conduit of Ruin), but it's usually a waste.

 The last tip should be obvious -- get mana fixing (that is, acquiring all five
 land colors) done as soon as possible. Black is the least important, but with
 all the two-color lands, plus Evolving Wilds, it shouldn't take too long,
 hopefully. To help on this end, there's several Manaliths -- 3-mana artifacts
 that tap for any color of mana.

 ______________________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|     +50 Coins
| | | ¯ |¯| |¯|   | DUEL 5-5: GATEWATCH vs. THE ELDRAZI TITANS |===============
|___|_|_| |_| |_|_|____________________________________________| Difficulty:
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   3.5 out of 5
 Creatures [21]                         Instants [6]

 [×2] Conduit of Ruin                   [×2] Spatial Contortion
 [×1] Deceiver of Form                  [×3] Titan's Presence
 [×1] Desolation Twin                   [×1] Warping Wail
 [×2] Eldrazi Mimic
 [×1] Endbringer                        Lands [30]
 [×2] Endless One
 [×2] Hedron Crawler                    [×30] Wastes
 [×1] Kozilek, the Great Distortion
 [×2] Kozilek's Channeler
 [×2] Matter Reshaper
 [×1] Oblivion Sower
 [×1] Ulamog, the Infinite Hunger
 [×1] Void Winnower
 [×2] Warden of Geometries

 The campaign ends on a very unique note: each team has a special emblem to
 start with, similar to planeswalker emblems. The colorless-themed Eldrazi
 side will automatically draw a card and put a Wastes onto the field, while
 the four-color (WURG) Planeswalker deck sticks planeswalkers onto the field
 at regular intervals, roughly every 2-3 turns. The order is always the same:
 Jace, Nissa, Gideon, Chandra. (The opponent starts at 40 life, twice one's
 own, also.)

 First, let's discuss the Eldrazi side. It has both Kozilek and Ulamog, the
 titans themselves. Ulamog is the same one as seen in BFZ, but Kozilek's new,
 and draws up to 7 cards when it enters the field, plus can counter any spell
 by discarding a card of the same mana cost. In other words, trying to throw
 an Immolating Glare (destroy target attacking creature) at Kozilek will just
 have it toss away an Eldrazi Mimic or Hedron Crawler.

 The rest of the Eldrazi aren't anything to scoff at, either. The ramp factor
 is still there, from Hedron Crawler (0/1), Warden of Geometries (2/3),
 Kozilek's Channeler (4/4) and Conduit of Ruin (reduces mana costs). Bigger
 guns like Deceiver of Form (8/8) and Endless One (X/X) are dangerous as well.
 However, none carries the annoyance of Void Winnower (11/9), which prevents
 spells & creatures with even CMCs from being played or blocking, respectively.
 It's an absolute nightmare to deal with, and is usually the final nail in the
 Gatewatch's coffin if not dealt with.

 Meanwhile, the Gatewatch is mostly a bunch of multicolored all-stars, like
 Skyrider Elf, Woodland Wanderer, and Reflector Mage, plus several fatties
 (Pelakka Wurm, Omnath, Felidar Sovereign, Greenwarden of Murasa). While these
 giant targets are welcome, this also means players may have a hard time in
 the early going, as they have a harder time getting creatures out than the
 opponent.

 To help combat the obvious problem of "how do I get mana," the opening hand
 is scripted: one copy of each "Oath" enchantment, plus a Forest, Mountain
 and Prairie Stream. (The obvious Oath order being Nissa, Chandra, Gideon,
 Jace.) Prepare to do a lot of chump blocking with Nissa/Gideon tokens in the
 early rounds. Pulling out a win is usually a matter of getting flyers through
 or really going wide with tokens. Jace's emblem's scrying is good to get out
 early, but isn't as crucial as some others', unfortunately.

 • An interesting note is that Ulamog and Kozilek don't automatically start
   in the opponent's hand. This means they can be discarded with the Jace
   planeswalker's -10 ability (target player puts 20 cards from library into
   graveyard). Hell, I've seen it happen even with that planeswalker's +2
   ability! The downside to end-of-turn hand limit discarding is the titans
   have several copies of Endless One, which can be cast for 0 (it'll die, but
   still avoids the discard).

 • Void Winnower is, as mentioned, a complete nuisance to deal with in this
   fight, as most of the Gatewatch's creatures and relevant spells (Immolating
   Glare) can do nothing to stop it. There are a couple ways to combat it,
   though. First is by bouncing it with Reflector Mage or Roil Spout, both
   annoying spells in their own right. The second is milling it with Jace's
   ultimate loyalty ability (mentioned above). A combination of the two --
   that is, Roil Spouting it, then activating the loyalty ability -- is a nice
   trick. The third way is Banishing Light, the 3CMC enchantment that exiles a
   creature as long as it (BL) is on the field. The final way is little-used,
   but in long games, may occur: using Chandra's board-wiping ultimate.

 • Omnath, Locus of Rage (5/5) is an amazing card in this fight, creating a
   bevy of 5/5 tokens to help keep with the enemy's own ramp. It also has an
   extra synergy with other elemental creature types (Woodland Wanderer, the
   3/1 tokens Chandra creates, Greenwarden), enabling them to deal 3 damage to
   a target player/creature on death. Needless to say, if one can nail down a
   ground game to stall the Eldrazi, breaking through a stalemate with 6+
   burn damage each turn helps immensely. In fact, blocking damage, plus 3+
   damage each turn, plus whatever damage Fall of the Titans can do is a good
   way to remove some of the biggest threats the enemy can muster.

 • Gideon's Phalanx -- that early draw you definitely don't want -- is one of
   the best cards in the late game. Not just because it creates four 2/2
   tokens as blockers, but because it grants indestructible to all creatures
   one has. This is best used as a combat trick on the enemy's turn, naturally.
   To boot, if one has Bonds of Mortality on the field, it can remove Ulamog's
   own indestructibility, allowing it to die in combat. (However, one exiles
   20 cards whenever it attacks, so immediately hitting it with Banishing
   Light or Pacifism is way smarter.) An extra upside is that the opponent has
   no 7-mana cards, so Kozilek can't counter this at a crucial moment. (The
   downside is Kozilek won't attack into an obvious death anyway, so...)

 If one makes enough blockers, both teams' ground game will grind to a halt,
 generally picking up after the opponent plays Ulamog (exiling planeswalkers)
 or Void Winnower (inherently removes most blockers, including tokens.) Be
 sure to squeeze in as much damage through flyers! With Chandra's emblem, one
 really only needs to deal 32 damage overall, so bait those Titan's Presences.

 _________________________________ ______
| SHADOWS OVER INNISTRAD CAMPAIGN | WK08 _
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                        Coins: +10
|_ ¯| | | | 8-1: JACE vs. WEREWOLVES       |===================================
|___|___|_|________________________________|            Difficulty: 1 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Sorceries [2]

 [×2] Convicted Killer                  [×1] Rabid Bite
 [×3] Gatstaf Arsonists                 [×1] Reduce to Ashes
 [×2] Hinterland Logger
 [×1] Howlpack Wolf                     Lands [20]
 [×3] Solitary Hunter
 [×2] Thornhide Wolves                  [×9] Forest
 [×2] Tormented Pariah                  [×9] Mountain
 [×1] Ulrich's Kindred                  [×2] Rootbound Crag
 [×2] Village Ironsmith

 Jace doesn't step one foot into Innistrad before he's attacked by werewolves
 running a R/G deck. These creatures have their own unique mechanic: when a
 player doesn't cast a spell during a turn, if the werewolves are on the front
 side, they flip to their primal back sides, which feature better abilities
 and stats. Then, if they're on their fully werewolf side, they flip back to
 normal if a player casts two or more stats in a turn. These cards include the
 lower-cost ones like Village Ironsmith (1/1) and Hinterland Logger (2/1), as
 well as higher-costed ones like Solitary Hunter (3/4) and Gatstaf Arsonistss
 (5/4).

 Our protagonist's deck ends up being more than able to handle brutal combat
 turns, though. In addition to Phantasmal Dragon, last seen in the Origins
 campaign, he also has Illusionary Servant (3/4) and Fog Bank (0/2) as flying
 blockers. The latter is especially useful as it takes zero combat damage.
 It still lets trample damage through, however, and noncombat damage, like
 with the foe's sorceries, can still affect it. One of Jace's new creatures,
 Sturmgeist, has power and toughness equal to the number of cards in his hand,
 making it either pitifully weak or amazingly strong, usually.

 The rest of Jace's cards tend to deal with card draw or SOI's new mechanic:
 investigate. This creates a sacrificial "Clue" artifact token which, when
 cashed in, draws a card. The opponent doesn't have access to these helpful
 tokens or any hand-replenishing abilities whatsoever, so use them wisely to
 gain the high ground.

 Other notes:

 • The enemy has no flyers and has trouble dealing with them, meaning winning
   is often just as simple as getting some up and outpacing the opponent's
   ground game. Aberrant Researcher (3/2) flips into a 5/4 with its ability,
   making it a good to begin with and better afterward. On the opposite side,
   Jace's ground game is very weak, and breaking through with non-flyers is
   very difficult, if not impossible.

 • Those having trouble getting up good defenses should try to start with a
   hand that includes Drownyard Explorers (2/4) or Fog Bank, as they'll bring
   most combat sessions to a standstill early on. Claustrophobia, which taps
   a creature and prevents it from untapping, is good against the annoying,
   bigger threats like Gatstaf Arsonists and Solitary Hunter.

 __________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                                Coins: +20
|_ ¯| | | | 8-2: JACE vs. VAMPIRES |===========================================
|___|___|_|________________________|                    Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [17]                         Sorceries [5]

 [×1] Asylum Visitor                    [×2] Alms of the Vein
 [×2] Bloodmad Vampire                  [×1] Murderous Compulsion
 [×2] Insolent Neonate                  [×2] Tormenting Voice
 [×1] Markov Dreadknight
 [×1] Olivia's Bloodsworn               Lands [21]
 [×1] Ravenous Bloodseeker
 [×3] Sanguinary Mage                   [×02] Dragonskull Summit
 [×2] Stromkirk Mentor                  [×10] Mountain
 [×1] Twins of Maurer Estate            [×09] Swamp
 [×2] Vampire Noble

 Instants [2]

 [×2] Fiery Temper

 It wouldn't be a trip to Innistrad without some run-ins with vampires, and
 the block has a ton of new ones for the opponent's B/R deck. To boot, because
 the madness mechanic has been brought back, many of the cards here (Insolent
 Neonate, Markov Dreadknight, Ravenous Bloodseeker) are discard enablers.
 Through madness, the deck seeks to blitz Jace, casting reduced-cost spells
 and creatures to gain the upper hand. Of the major threats, the Dreadknight
 (3/3 flyer that can give itself 2 +1/+1 counters) can grow the most.

 Jace's deck is slightly improved from the last fight, with one extra Dragon
 in his ranks (at the expense of an Aberrant Researcher) and an extra Pore
 Over the Pages and Press for Answers. Since the enemy tends to discard a lot,
 this may allow one to eventually overtake them in hand advantage...provided
 they burn through their Tormenting Voices and Asylum Visitor.

 Considering how speedy the opponent is, it helps to have a proper starting
 hand to survive the earlier rounds. Fog Bank, as always, is great -- the only
 way the opponent can get rid of it is Fiery Temper. The opponent has twelve
 creature with three power or lower, so blockers like Illusionary Servant (3/4)
 and Phantasmal Dragon (5/5) can carry their weight for awhile.

 Other notes:

 • As before, flyers tend to rule this battle. The opponent has two -- the 2/1
   Olivia's Bloodsworn and 3/3 Markov Dreadknight -- while Jace has eight. The
   Dreadknight's built-in (though optional) discard cost can give itself +2/+2
   permanently, so save a Claustrophobia for it. Jace has no removal/bounce
   spells, remember, so one must a bit forward-looking in terms of what to
   keep.

 • The enemy will never throw away a Murderous Compulsion. If the enemy has a
   ton of mana and constantly has one card in hand, that's the likely ambush
   tactic they're going for. (However, if they start losing too much life with
   Asylum Visitor, they'll keep a card in hand to prevent its trigger, making
   this tip less useful.)

 • Don't feel bad about restarting the battle a few times for a good opening
   hand. The enemy can rush a lot of two-mana spells (Sanguinary Mage, Ravenous
   Bloodseeker, Fiery Temper) to gain tempo early, while Jace must "compete"
   with the no-damage Fog Bank and Phantasmal Bear. Drownyard Explorers is
   especially useful early on as it doesn't die to Fiery Temper, makes a Clue
   token, and survive blocking anything outside of Stromkirk Mentor (4/2) and
   Bloodmad Vampire (4/1).

 ______________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                            Coins: +30
|_ ¯| | | | 8-3: JACE vs. GHOULCALLERS |=======================================
|___|___|_|____________________________|                Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [20]                         Instants [4]

 [×4] Crow of Dark Tidings              [×2] Compelling Deterrence
 [×3] Ghoulcaller's Accomplice          [×2] Flesh to Dust
 [×2] Ghoulsteed
 [×3] Lamplighter of Selhoff            Sorceries [4]
 [×2] Morkrut Necropod
 [×2] Rottenheart Ghoul                 [×1] From Under the Floorboards
 [×2] Seagraf Skaab                     [×2] Gisa's Bidding
 [×2] Stitchwing Skaab                  [×1] Shamble Back

 Lands [22]

 [×02] Drowned Catacomb
 [×10] Island
 [×10] Swamp

 Jace's exploration into the Drownyard has him running afoul of zombie lovers!
 Their blue-black deck has a synergy with self-milling and discarding, and
 despite its looks, can be fairly speedy. Creatures like Accomplices can exile
 themselves in the graveyard to make tokens, while Ghoulsteed and Stitchwing
 Skaab can resurrect themselves from the graveyard by discarding cards. Crow
 of Dark Tidings (2/1) discards when entering battle or dying, helping speed
 things up. Meanwhile, annoyances like Rottenheart Ghoul (2/4) and Compelling
 Deterence force Jace to discard, slowing him down.

 But Jace has a few improvements as well. To start, he has an extra Aberrant
 Researcher, plus an expensive Nephalia Moondrakes (5/5), both flyers. Three
 copies of Reckless Scholar can force a player to draw and discard, which has
 its uses against the opponent and oneself. Twin copies of "Just the Wind"
 allow him to bounce for cheap, and even cheaper with its madness cost.
 However, many new developments occur in the sorceries department: Nagging
 Thoughts (card draw), Sleep (forced team tapper), an Welcome to the Fold
 (creature-stealer).

 As before, flyers rule this battle, especially Illusionary Servant (3/4) as
 it can't be killed by a single Crow or Stitchwing Skaab. Aberrant Researcher
 (3/2) is great if its flip side (5/4) occurs, but it's a crapshoot now that
 Jace lost his copies of Telling Time.

 • There are two major swings here -- that is, cards that allow Jace to attack
   with everything he's got and put his opponents on the defensive. One is
   Nephalia Moondrakes. Its enter-the-battlefield effect of giving an ally
   flying temporarily is nice, but it's the exile-from-graveyard effect of
   "give all creatures you control flying" that allows one to take off 10-15+
   life in one shot.

   The other amazing swing-enabler is Sleep, which only has one copy here. It
   taps all creatures the opponent controls and they don't untap during the
   next turn either, allowing similar swings to Moondrakes' ability, only with
   a bit more permanence. Needless to say, back-to-back usage should win most
   players the game.

 • Timely use of "Just the Wind" here can really pull its weight. Examples
   - may avoid optional discard effect of "Compelling Deterrence"
   - avoid being killed with Flesh to Dust (don't use on own illusions...)
   - gets rid of Morkrut Necropod after its own forced sacrifice triggers
   - bouncing Crows forces them to self-mill further on next turn, getting rid
     of essential noncreature cards (Jace's illusions won't self-sacrifice if
     those pesky instants are gone!). This may also put Ghoulsteeds and such
     in the graveyard, however, so it's a double-edged sword.

 • Morkrut Necropod (7/7, menace) forces its user to sacrifice a creature or
   land when it attacks. It's also the biggest body in either player's deck.
   This is an obvious target for Claustrophobia, and a more obvious-er target
   for Welcome to the Fold, Jace's monster-nicking sorcery. However, it needs
   nine mana for its madness cost to work. Out of the question? It can happen
   more than one may think. Just remember two things: (1) stealing mid-attack
   won't untap it (2) Compelling Deterrence can return it to its owner's hand,
   though it'll likely force them to discard as well.

 Speaking of Claustrophobia, Jace only has two copies this time around, so use
 'em wisely. Morkrut Necropod is the obvious choice in lieu of stealing it,
 but recurring creatures (Ghoulsteed, Stitchwing Skaab) are fine, too.

 ______________________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    Coins: +10
|_ ¯| | | | 8-4: JACE vs. THRABEN'S TOWNPEOPLE |===============================
|___|___|_|____________________________________|      Difficulty: 2.5 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [25]                         Artifacts [8]

 [×2] Cathar's Companion                [×2] Neglected Heirloom
 [×4] Glory Seeker                      [×2] Slayer's Plate
 [×3] Harvest Hand                      [×4] True-Faith Censer
 [×3] Inspiring Captain
 [×3] Militant Inquisitor               Lands [22]
 [×3] Pious Evangel
 [×3] Town Gossipmonger                 [×22] Plains
 [×4] Unruly Mob

 The fourth battle in Jace's Innistrad trek is against Thraben townfolk. This
 equates to a monowhite human- and equipment-centric deck. In other words,
 taking weenies and pumping them up with equipment (Slayer's Plate gives +4/+2
 for instance) and Inspiring Captain's pump effect. Cards like Pious Evangel
 and its flipside heal allies and ping opponents, respectively.

 Jace's ranks haven't changed too much: just extra copies of Phantasmal Bear
 Just the Wind. This can still be more than enough, though, as the opponent
 has absolutely no flyers. Other notes, besides "they have no flyers so use
 a bunch of flyers!!" strategies:

 • The two worst equipment to have on the field are Harvest Hand's flip side
   (Scrounged Scythe, which gives menace) and Neglected Heirloom's flip side
   (Ashmouth Blade, which gives first strike). However, it's possible to get
   many of these into the graveyard with Reckless Scholar's mandatory discard
   effect. Their low costs mean it's not always perfect, but writing this FAQ,
   I've had decent amounts of success. Slayer's Plate is often ditched first,
   since it's the most expensive.

 • Claustrophobia, which has been great the entire SOI campaign, isn't quite
   as useful here, since the opponent has a creature-heavy equipment deck and
   will simply sacrifice those aura targets to Pious Evangel. It's best used
   against targets that have a bunch of equipment on 'em, as tht will at least
   force the opponent to waste time reequipping those items.

 • Welcome to the Fold is the real all-star here. Some good uses:
   - Steal Unruly Mob (1/1) to have a creature that grows when allies die
   - Steal Pious Evangel (2/2) to have a method of healing during the fight
   - Steal the fatty with the equipment attached to it, then attack with it
     the next turn, decimating the enemy's ranks. At the very least, this'll
     force them to waste precious time unequipping its piece(s) next turn.

 The enemy tends to be much more cautious when attacking if Unruly Mob's been
 stolen, note. Combined with previous tactics of using Nephalia Moondrakes or
 Sleep for major plays, there's a lot of damage to be dealt. Remember the foe
 has no instants or sorceries for combat trickery, so it's exactly as cut and
 dry as it looks!

 ___________________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                       Coins: +10
|_ ¯| | | | 8-5: JACE and TAMIYO vs. AVACYN |==================================
|___|___|_|_________________________________|           Difficulty: 3 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [22]                         Artifacts [2]

 [×2] Angel of Deliverance              [×2] Scroll of Avacyn
 [×2] Goldnight Redeemer
 [×1] Inquisitor's Ox                   Enchantments [1]
 [×3] Paranoid Parish-Blade
 [×3] Reaper of Flight Moonsilver       [×1] Always Watching
 [×1] Runaway Carriage
 [×3] Seraph of Dawn                    Instants [4]
 [×2] Stern Constable
 [×4] Thraben Gargoyle                  [×4] Puncturing Light
 [×1] Unruly Mob
                                        Sorceries [5]
 Lands [26]
                                        [×4] Angelic Purge
 [×02] Evolving Wilds                   [×1] Descend Upon the Sinful
 [×24] Plains

 The penultimate campaign fight is against Avacyn, Innistrad's guardian angel.
 She runs a monowhite delirium-themed deck. (Remember, delirium cards get an
 extra boost/effect if their owner's graveyard has 4+ card types in it.) In
 addition to generic cards that pump themselves up with delirium -- like Ox
 and Parish-Blade -- it also includes several angels, flying types with good
 stats and/or effects:

 - Angel of Deliverance (6/6) exiles upon dealing damage (delirium effect)
 - Goldnight Redeemer (4/4) heals upon entering the battlefield
 - Reaper of Flight Moonsilver (3/3) can sac ally creatures for a temp. +2/+2
 - Seraph of Dawn (2/4) has lifelink

 Meanwhile, Jace and Tamiyo's union results in a fun green-blue deck. Jace's
 self-destroying illusions are out, replaced by Silent Observer, Bygone Bishop,
 and Dungeon Geists. (The latter, a 3/3, taps a target creature for as long as
 DG is on the field.) The investigate theme is also more aggressive, with the
 amazing Tireless Tracker -- which investigates on a landfall-ish trigger --
 and Graf Mole, which heals when sacrificing clues. Additionally, Jace ditches
 the temporary tricks for more permanent solutions, with Clip Wings (forces
 opponent to sacrifice a flyer) and Journey to Nowhere (exiles target creature
 until it leaves JTN leaves field).

 Some general tips here:

 • Avacyn's deck has tons of removal (Angelic Purge, Puncturing Light, Angel
   of Deliverance, Descend Upon the Sinful) that can make life hell for those
   aiming at an early foothold. Jace can't even get rid of "Always Watching,"
   an enchantment that bestows +1/+1 and vigilance to Avacyn's creatures. It
   may take a few restarts to get an opening hand that isn't ripped apart in
   one go. On the upside, Angelic Purge's sacrifice targets are usually lands,
   which slows down the opponent's progress somewhat.

 • Part of winning this fight tends to be having a good investigate engine.
   This usually means getting Tireless Tracker out early and hoping it lives
   long enough to crank a few out, or getting Ulvenwald Mysteries out to give
   an upside to chump blocking. Building off this foundation, Graf Mole (2/4)
   heals 3 life, and Ulvenwald Mysteries creates a 1/1 soldier token, whenever
   tokens are sacrificed. Furthermore, letting clues accumulate is fine, too,
   as "Confront the Unknown" can result in huge buffing. Angelic Purge will
   often screw up one or more parts of this strategy in the early going, but
   as long as crucial creatures aren't attacking into Puncturing Lights, it's
   got a decent chance of resulting midgame.

 • Welcome to the Fold is missing in this fight, but that's okay, since it's
   replaced by Altered Ego, a creature spell (cost: X2UG) with a clone effect.
   In other words, it enters as a copy of any creature on the field, plus can
   come with X +1/+1 counters if that cost's paid. This allows Jace to have
   access to additional flyers. Good targets are Goldnight Redeemer and Seraph
   of Dawn, both of which can replenish huge amounts of life, in addition to
   making huge blockers that stall ground games dominated by Parish-Blade and
   Ox.

 • Finally, Angel of Deliverance, the opponent's most expensive and powerful
   creature. Its delirium effect allows it to exile a creature whenever it
   deals damage. A simple fact that may be overlooked in one's haste: blocking
   deals damage. Be careful not to attack headlong into its clutches, only to
   make little headway in addition to losing one's biggest threat.

   On a similar note, removing angels can come with Journey to Nowhere or
   Clip Wings. Both of these cost a mere two mana, meaning when there's too
   many flyers, get rid of a smaller target with JTN and destroy the remaining
   one. The enemy may even do some of the work on this end, such as Reaper of
   Flight Moonsilver sacrificing its own creatures (like angels perma-tapped
   by Dungeon Geists) to attack or chump block.

 Descend Upon the Sinful, which exiles all creatures, usually won't be played
 unless the opponent can capitalize on the delirium effect (putting a 4/4 angel
 token on the field afterwards). It only tends to do it as a last resort as
 well, when defeat's imminent. Recovery from DUTS is hard, but a stockpile of
 clues certainly helps.

 _________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                                 Coins: +60
|_ ¯| | | | 8-6: SORIN vs. AVACYN |============================================
|___|___|_|_______________________|                   Difficulty: 3.5 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [17]                         Instants [4]

 [×1] Angel of Deliverance              [×2] Inner Struggle
 [×2] Flameblade Angel                  [×2] Puncturing Light
 [×1] Goldnight Castigator
 [×2] Inquisitor's Ox                   Sorceries [8]
 [×3] Paranoid Parish-Blade
 [×3] Reaper of Flight Moonsilver       [×2] Angelic Purge
 [×1] Runaway Carriage                  [×2] Avacyn's Judgment
 [×1] Seraph of Dawn                    [×1] Descend Upon the Sinful
 [×1] Stern Constable                   [×3] Tormenting Voice
 [×2] Thraben Gargoyle
                                        Lands [26]
 Artifacts [2]
                                        [×02] Clifftop Retreat
 [×2] Scroll of Avacyn                  [×04] Evolving Wilds
                                        [×10] Mountain
 Enchantments/Auras [3]                 [×10] Plains

 [×1] Always Watching
 [×2] Senseless Rage

 Breaking with tradition, there's a "hidden" sixth fight that occurs after
 besting Avacyn the first time. (Oddly enough, in the story, Jace and Tamiyo
 lose, so winning is more of a symbolic victory, I guess.) Sorin Markov, the
 lord of Innistrad, will take on the reigns for the final battle.

 Avacyn will use a red-white deck similar to her previous one, only way more
 aggressive. Thraben Gargoyle can turn into a 4/2 flyer with six mana, two
 copies of Flameblade Angel penalizes the enemy for attacking or blocking,
 and Goldnight Castigator (4/9, haste, flying) turns battles into a five-turn
 match if it's not dealt with. Furthermore, new cards like Inner Struggle and
 Avacyn's Judgment deal easily with Sorin's cards with even power/toughness
 stats. It's a brutal showdown, not easily won.

 Sorin's black-white vampire-themed lifelink deck's no slouch, though. Cheaper
 cards like Vampire Nighthawk (2/3, flying/deathtouch) and Child of Night will
 provide early blockers, while Sorin can use several useful B/W removal (Death
 Grasp, Anguished Unmaking, Mortify) to kill major threats as they come about.
 Bygone Bishop's investigation abilities help with card draws until one hits
 the 7-land landmark, at which point any of Sorin's cards can be played.

 • Behind the Scenes is an interesting inclusion here, as it bestows skulk to
   all Sorin's creatures. (That is, they can't be blocked by creature with a
   greater power.) That same enchantment also has a built-in effect to buff
   the entire team in increments of +1/+1. This situation directly offsets the
   buffing done by Avacyn's delirium creatures, Always Watching and Senseless
   Rage, making them nigh worthless as blockers. This is especially good with
   lifelink creatures, either inherently with the keyword (Nighthawk, Child of 
   Night) or bestowed by Odric. 

 • Drogskol Cavalry, the expensive 5/5 flyer that's often targeted immediately
   by the enemy, is an amazing card if it survives in the lategame. Its ability
   to pay mana to create 1/1 flying tokens and heal simultaneously quickly
   smooths over any headway Avacyn may have made up to that point. It's most
   commonly removed by Angelic Purge or Avacyn's Judgment, so keep an eye on
   the opponent's graveyard to see how many copies of those have been used.

 • The Sorin planeswalker included here can quickly put pressure on Avacyn for
   several reasons: her ability to heal is reduced (no Goldnight Redeemers)
   and his +1 ability both draws a card and capitalizes on all the expensive
   cards (Sengir Vampire, Drogskol Cavalry, Nearheath Chaplain) drawn to hurt
   her. Like all planeswalkers, it's an immediate target whenever it drops, so
   don't play it unprotected if possible.

 • Odric, Lunarch Marshal's effect is truly amazing in a deck like this, which
   has many different keywords to share amongst the entire team. Flying and,
   of course, deathtouch are the most notable, but the flipside of Elusive
   Tormentor has hexproof and indestructible. Needless to say, it only takes a
   few combat sessions with indestructible lifelinked deathtouchers to reduce
   the opponent to rubble. Since there's only one copy to use, it may best be
   played right before a crucial combat (its effect still works), and after a
   few of the opponent's best spells have been used.

 • Mortify, the instant-speed kill spell, come with three copies and is best
   use on hard-to-kill creatures. This includes Goldnight Castigator, Angel of
   Deliverance and creatures buffed by Senseless Rage (often Inquisitor's Ox,
   Parish-Blade). Same goes for Anguished Unmaking, only its usage makes one
   lose 3 life, so if one's already at single digits, it's more risky.

 • Finally, just a minor note -- Always Watching is just a damn annoyance,
   ain't it? Anguished Unmaking and Mortify can both remove it, actually. Given
   how many creature threats there are, this can be seen as a foolish use, but
   nevertheless, removing a +1/+1 buff from Avacyn's creatures at instant speed
   can have a huge effect in a combat phase. Something to think about...

 _______________________________
| ELDRITCH MOON CAMPAIGN | WK09 __________________
|¯¯¯|¯¯|¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +10
| °_|     |   | 9-1: TAMIYO vs. DROWNYARD CULTISTS |===========================
|___|_|_|_|__|____________________________________|     Rating: 2.5 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [26]                         Sorceries [5]

 [×2] Abundant Maw                      [×2] Bone Splinters
 [×1] Drownyard Behemoth                [×2] Certain Death
 [×1] Enlightened Maniac                [×1] Drag Under
 [×1] Exultant Cultist
 [×3] Field Creeper                     Lands [25]
 [×4] Graf Rats
 [×2] Grizzled Angler                   [×01] Drowned Catacomb
 [×3] Midnight Scavengers               [×12] Island
 [×3] Nether Horror                     [×12] Swamp
 [×3] Skirsdag Supplicant
 [×3] Wretched Gryff

 Enchantments [1]

 [×1] Boon of Emrakul

 CONTROL -: decent (Bone Splinters, Certain Death, Drag Under)
 DRAWPOWER: decent (Exultant Cultist, Wretched Gryff, Drag Under)
 SPEED ---: good (Graf Rats, any card with emerge cost)
 STAYPOWER: good
 STRENGTH : good (Abundant Maw, Drownyard Behemoth)
 SYNERGY -: good
 RETRIEVAL: poor (Midnight Scavengers)

 EMN opens with a blue-black deck showcasing some of the set's mechanics: meld
 and emerge. The former combines two cards (Midnight Scavengers and Graf Rats,
 in this case) into one large hasted creature that bestows menace, while the
 latter mechanic lets the foe cast high-cost creatures cheaper by sacrificing
 weaker creatures as payment. Abundant Maw, Drownyard Behemoth and, most often,
 Wretched Gryff will be annoyances getting out in the early turns. The deck's
 got a ton of weenies (Graf Rats, Field Creeper) meant only to pressure Tamiyo
 in the early turns.

 Tamiyo runs a Bant (white/blue/green) deck that focuses on flyers and tapping
 creatures. Niblis of the Frost (3/3) and Nibelgast Herald (2/1) are the main
 flyers in this area, while Sigardian Priest can tap non-humans for just one
 white mana. Her instants Wildsize and Crippling Chill can be used offensively
 or defensively; the former is especially good on Tattered Haunters after
 they've been blocked by Gryffs. Unfortunately, the Tamiyo planeswalker added
 during EMN isn't present here -- a bit of a "flavor fail."

 The critical weakness here is a fairly weak ground game, often requiring
 double blocks to get rid of 3-toughness creatures (like Skirsdag Supplicant
 and Grizzled Angler, among others). Tattered Haunter, one of Tamiyo's premier
 two-drops, can't even block nonflyers! Thus, in the early going, it'll be
 important to trade with the foe's chaff (Graf Rats, Field Creeper), if only
 to prevent emerge creatures from...well, emerging the next turn. Once there's
 a better foothold, hopefully by turn 4-5, things should be smoother.

 A good opening hand to have would be a Tattered Haunter, a 3-toughness
 creature of some sort (Niblis of the Frost/Inspiring Captain/Dungeon Geists)
 for early blocks, and a bit of removal. Other notes: 

 • Tamiyo's only unconditional removal is Journey to Nowhere, an enchantment
   with a very low cost. Naturally, it's best used on the foe's enormous
   annoyances (Drownyard Behemoth, Abundant Maw) that require several blockers
   to kill.

 • There's an inherent synergy to many of Tamiyo's cards. Nibelgast Herald'll
   tap a target when another creature enters the battlefield, while Slayer
   Plate creates 1/1 flyers from slain humans. Nibelgast Herald also has flash,
   allowing it to be used as a combat trick to tap (via another Herald) or just
   to pump up Sanctifier of Souls (2/3). The latter can also create 1/1 flyers
   on its own.

 • Slayer's Plate (equip: creature gets +4/+2) is one of the most useful
   cards in Tamiyo's arsenal, turning every creature she has into a major
   threat. Only Drownyard Behemoth has a good chance of blocking one clean.
   Of course, since the equipment itself and other cards (Spectral Reserves,
   Sanctifier of Souls) can create 1/1 flyers, players should rarely have
   trouble getting through in the air. On occasion, one may need to steamroll
   a Wretched Gryff in this fashion, but generally, it's best to equip those
   cards to humans for the added benefit. (And another added benefit: whatever
   creature has the Slayer's Plates is often a target for Certain Death, which
   can save those precious few Niblis cards.)

 Unlike some of the later fights, Tamiyo's weak ground game means it's not
 uncommon to lose a few times if one's hand is mediocre. It also doesn't help
 that the opponent has several cards to gain life, either, while Tamiyo has
 precious few (Apothecary Geist, Spectral Reserves). Proceed intelligently to
 avoid being trampled by emerge creatures.

 _________________________________________________
|¯¯¯|¯¯|¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                Coins: +20
| °_|     |   | 9-2: LILIANA vs. WEREWOLF HORRORS |============================
|___|_|_|_|__|___________________________________|    Difficulty: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [24]                         Enchantments/Auras [2]

 [×3] Conduit of Storms                 [×2] Wolfkin Bond
 [×3] Deranged Whelp
 [×1] Howlpack Wolf                     Instants [3]
 [×2] Kessig Prowler
 [×3] Tangleclaw Werewolf               [×2] Otherworldly Outburst
 [×2] Thornhide Wolves                  [×1] Waxing Moon
 [×4] Timberpack Wolf
 [×3] Ulvenwald Captive                 Sorceries [1]
 [×3] Vildin-Pack Outcast
                                        [×1] Prey Upon
 Lands [29]

 [×14] Forest
 [×13] Mountain
 [×02] Rootbound Crag

 CONTROL -: poor (Waxing Moon, Prey Upon)
 DRAWPOWER: none
 SPEED ---: good (Ulvenwald Captive, Kessig Prowler, Conduit of Storms)
 STAYPOWER: good (most werewolves transform into beefed-up versions)
 STRENGTH : good
 SYNERGY -: good
 RETRIEVAL: none

 Battle two features werewolves in a standard green-red deck. What isn't quite
 standard is these 'wolves are corrupted versions: unlike their brethren in
 SOI, these flip by paying mana, and don't flip back afterwards. Conduit of
 Storms (2/3) and Ulvenwald Captive (1/2) create mana while attacking and
 tapping, respectively; they flip to give even more. Meanwhile, fatties like
 Thornhide Wolves (4/5), Tangleclaw Werewolf (2/4 or 4/6) and Vildin-Pack
 Outcast (4/4 or 5/7) are out for blood.

 Liliana's didn't just fall off the Innistrad turnip truck, though -- she's
 more than prepared to house-train these poodles. Her monoblack zombies have
 no trouble drawing cards (the amazing Cryptbreaker), creating 2/2 creature
 tokens (Diregraf Colossus, Noosegraf Mob) or just growing large as mayhem
 ensues (Liliana's Elite, Gavony Unhallowed). Pair her strong synergy with
 cards made for killing (Murder, Cruel Revival, Fleshbag Marauder) and there's
 few problems to be had. Her new EMN planeswalker card does not appear in this
 fight sadly.

 Although the enemy has way more ramp than Lil, this fight doesn't tend to be
 that hard, given the enemy's lack of combat tricks and Liliana's graveyard
 hijinx. Notes:

 • Don't underestimate Haunted Dead, that 2/2 wimp that creates a 1/1 flying
   spirit token. Why? The enemy has no way to combat flyers besides a copy of
   Prey Upon, and they'll usually find a more appropriate target. Since H.D.
   can return itself to play with a bit of mana and two discarded cards, a few
   flyers can easily tip the scales on their own. Just make sure to discard
   unneeded cards (other Haunted Deads, spare Graf Harvests, any creature one
   will just retrieve later via Cemetery Recruitment or Gravedigger), during
   an opponent's end phase, if possible. The effect's instant-speed, remember.

 • Although Liliana's creatures all do well, there's one obvious MVP to talk
   about: Rancid Rats. Yes, that 1/1 weakling with skulk and deathtouch. The
   former is good for attacks, as it can only be blocked by Ulvenwald Captive,
   but it's the latter that's the standout. Fact is, enemy werewolves, that
   have spent tons of mana to play and flip, just don't want to die pointless
   deaths via chump blocks. Get several Rats on the field and the opponent's
   attack phases grind to a halt or get bottlenecked -- either way, it's in
   Liliana's favor.

 • Noosegraf Mob is a fun card: a 0/0 that enters the field with five +1/+1
   counters. Whenever a spell is played, a counter is removed and a 2/2 token
   is created. Besides the thematic brilliance of chained-up zombies breaking
   loose to go solo, this card combos well with Gavony Unhallowed, which gets
   +1/+1 for each creature that dies (including tokens). That's potentially
   +6/+6 per Mob! Did I mention Liliana has four Unhalloweds? Yeah.

 What really tends to seal this battle is the 2/2 tokens, which Noosegraf Mob
 and Diregraf Colossus make like no tomorrow. When coupled with Graf Harvest,
 which gives all zombies menace (they can't be blocked by only one creature),
 those annoying bodies become major dilemmas for the opponent. Remember that
 Graf Harvest can also create tokens by exiling zombies from the grave. It's
 not recommended, given the recursion available and Cryptbreaker's ability,
 but it's there for a rainy day.

 _______________________________________________________
|¯¯¯|¯¯|¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          Coins: +30
| °_|     |   | 9-3: ELDRAZI HORRORS vs. GIDEON/CHANDRA |======================
|___|_|_|_|__|_________________________________________|  Rating: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [27]                         Instants [5]

 [×2] Bloodpyre Elemental               [×1] Borrowed Grace
 [×2] Elite Vanguard                    [×1] Borrowed Hostility
 [×3] Faithbearer Paladin               [×1] Blessed Alliance
 [×3] Firefiend Elemental               [×1] Savage Alliance
 [×4] Glory Seeker                      [×1] Spreading Flames
 [×2] Heavy Infantry
 [×3] Inspiring Captain                 Lands [27]
 [×3] Knight of the Pilgrim's Road
 [×2] Pyre Hound                        [×02] Clifftop Retreat
 [×3] Regathan Firecat                  [×13] Mountain
                                        [×12] Plains
 Sorceries [2]

 [×1] Collective Defiance
 [×1] Collective Effort

 CONTROL -: average (any instant, Heavy Infantry)
 DRAWPOWER: none
 SPEED ---: good (Glory Seeker, Elite Vanguard, Knight of the Pilgrim's Road)
 STAYPOWER: average
 STRENGTH : poor (Faithbearer Paladin, Heavy Infantry, maybe Pyre Hound)
 SYNERGY -: average
 RETRIEVAL: none

 Yes, that's right -- in a fun twist, the "enemy" this time is Gideon and
 Chandra, running a Boros (white/red) deck full of scrappy humans, elementals
 and combat tricks. In other words, this is a deck that wants to take the
 tempo and never hand it over. Many of these cards (Inspiring Captain, Pyre
 Hound, Knight of Pilgrim's Road, Firefiend Elemental, Bloodpyre Elemental,,
 Elite Vanguard) are already present in the game. Only Faithbearer Paladin,
 a 3/4 lifelinker, and the instants/sorceries should be truly new.

 In the "ally" corner, it's an evil black-green Eldrazi emerge deck, not too
 dissimilar from the one Tamiyo faced in the first battle. It's meant to ramp
 fast with Ulvenwald Captive and Primal Druid, while building up speed to get
 its plentiful emerge creatures (Abundant Maw, Wretched Gryff, Distended
 Mindbender, Decimator of the Provinces) out.

 Honestly, the decks here are a fairly even match. Gideon and Chandra can use
 their plentiful instants/sorceries to wreak havoc, in and out of combat, but
 their creatures are fairly bland, given the circumstances. Meanwhile, the
 emerge deck's best creatures (like Decimator of the Provinces) can quickly
 outpace them, forcing them to double block, chump block or waste extra cards
 best saved for later. Emrakul's Influence, a card-drawing enchantment, pairs
 perfectly with emerge, and is often a game-changer, seeing as the opponent
 has no card draw spells.

 Interestingly enough, this is one of the few fights in any campaign that has
 both sides lacking flyers. Pure ground game 24/7, baby! Other notes:

 • Part of using the emerge mechanic is simply finding good sacrificial
   targets. Primal Druid, the 0/3 space-waster only meant to be killed, is a
   good choice, and helps with ramping. The same can be said of Graf Rats and
   Foul Emissary -- the latter especially.

 • The emerge deck here only has three instants, all Murders. They're really
   best used as combat tricks: force a double block with a huge emerge critter,
   kill a useful target, and nix the second one in the process. This is likely
   a common strategy by now, but it'll be even more useful here, as it lures
   out the foe's own combat tricks. The opponent thrives on clogging up the
   board with weenies, so don't be outpaced!

 • Distended Mindbender is a very, very good card here, letting one search
   the opponent's hand and discard two cards. In some cases, one will want to
   screw up their mana curve (ex: throw away a 5-mana card before they can
   play it on the next turn) but in many cases, it'll simply be trashing their
   combat tricks. Targets with escalate costs (Savage Alliance, Collective
   Effort, etc.) grow increasingly useful as games draw on, making them good
   picks. Remember: the opponent only has one copy of each instant/sorcery!

 _____________________________________________________
|¯¯¯|¯¯|¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|            Coins: +40
| °_|     |   | 9-4: GIDEON & LILIANA vs. THRABEN MOB |========================
|___|_|_|_|__|_______________________________________|    Rating: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [22]                         Enchantments/Auras [4]

 [×1] Angel of Deliverance              [×2] Choking Restraints
 [×2] Bruna, the Fading Light           [×2] Lunarch Mantle
 [×3] Desperate Sentry
 [×2] Extricator of Sin                 Sorceries [3]
 [×4] Field Creeper
 [×1] Gisela, the Broken Blade          [×3] Angelic Purge
 [×1] Lone Rider
 [×2] Paranoid Parish-Blade             Lands [27]
 [×2] Reaper of Flight Moonsilver
 [×3] Stern Constable                   [×03] Evolving Wilds
 [×1] Subjugator Angel                  [×24] Plains

 Artifacts [2]

 [×2] Shard of Broken Glass

 CONTROL -: good (Choking Restraints, Angelic Purge, Angel of Deliverance)
 DRAWPOWER: none
 SPEED ---: good (Stern Constable, Field Creeper, Lone Rider)
 STAYPOWER: average (Bruna, the Fading Light)
 STRENGTH : good (Angel of Deliverance; Gisela, the Broken Blade)
 SYNERGY -: average
 RETRIEVAL: poor (Bruna, the Fading Light; Evolving Wilds)

 For the fourth battle, players are back to controlling planeswalkers, Gideon
 and Liliana specifically. As expected of the pair, they have a human-zombie
 hybrid deck reflecting their two colors -- white weenies and some (relatively)
 expensive zombies. Major players from two fights ago, like Noosegraf Mob and
 Cryptbreaker, are gone in exchange for more instants and sorceries.

 The opponent runs a monowhite delirium deck, built around humans and angels.
 Cards like Parish-Blade and Desperate Sentry get attack boosts when crazed,
 while Extricator of Sin's 3/5 flip side gives Eldrazi vigilance. Gisela has
 flying, lifelink and first strike, while Bruna returns an angel or human to
 the battlefield on entry (plus has vigilance and flying herself). These two
 can meld into "Brisela, Voice of Nightmares," a 9/10 abomination that stops
 its opponents from playing cards with CMC 3 or less. That effect's no joke.

 The good news here is most of the enemy's flyers are expensive, while humble
 sluggers like Haunted Dead, Selfless Spirit and Crow of Dark Tidings can peck
 away in the meantime. The bad news is, the opponent will hit its delirium
 requirements quick as greased lightning, thanks to Stern Constable, Shard of
 Broken Glass, Extricator of Sin and Angelic Purge. Because of this, it's good
 to have a starting hand with some throwaway creatures (Gideon's weenies) and
 a planeswalker that can avoid the enemy's creature-based removal.

 Other notes:

 • Both Gideon and Liliana get planeswalkers here, and they are great in the
   early going. Gideon's tokens can block the opponent's garbage creatures
   like Field Creeper and threaten non-delirium Parish-Blades; Liliana's -2/-1
   effect can outright kill some creatures inherently or just finish off some
   blockers. Either way, their presence tips the scales away from the enemy,
   so if they need to be protected by trading kills, do so. It's a good idea
   to save removal just in case a Subjugator Angel (effect: tap all creatures
   enemy controls) comes out.

 • As with all decks where one may be on the ropes early on, try to save those
   crucial removal spells for major targets (Angel of Deliverance, Bruna and
   Gisela, rarely Reaper of Flight Moonsilver). Gisela is a good candidate for
   Journey to Nowhere, which prevents it from being resurrected by Bruna and
   may even draw an Angelic Purge to free it up. Nice! Players will want to
   avoid a Bruna/Gisela meld scenario at all costs, as it turns all cheap
   removal spells -- as well as any other spell with CMC 3 or less -- into
   unusuable garbage.

 • An unsung hero of this fight might be Gryff's Boon, a humble aura that
   gives +1/+0 and flying to a creature. Furthermore, it can come from the
   graveyard into play by paying four mana instead of one. Needless to say,
   the AI abides by the "suffer not a flyer to live" code, making them obvious
   targets for removal. The good news is Angelic Purge will just target the
   creature instead of Boon, letting one continuously bait the opponent. This
   strategy is also useful for sidestepping Parish-Blades or making blockers
   for angels. Good targets for Boon are Nearhearth Chaplain (the only source
   of lifegain in this deck) and Sanctifier of Souls (can create tokens to
   pump itself; good when blocking Reapers or Gisela).

 • This is hopefully common sense, but creatures exiled by Angel of Deliverance
   don't come back. Its effect triggers on dealt damage, which means even when
   it blocks, major targets are going bye-bye. Journey to Nowhere is a smart
   play against it, preventing it from being resurrected by Bruna.

 Also worth noting: the maximum amount of 2/2 zombie tokens is capped at 100.
 This is likely done to prevent the game from lagging or having trouble with
 the ridiculous amount that should be created. A hundred should be more than
 enough for any situation anyway, eh?

 _______________________________________________
|¯¯¯|¯¯|¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                  Coins: +50
| °_|     |   | 9-5: JACE & LILIANA vs. EMRAKUL |==============================
|___|_|_|_|__|_________________________________|          Rating: 2 out of 5
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [29]                         Enchantments/Auras [2]

 [×2] Abundant Maw                      [×2] Boon of Emrakul
 [×1] Distended Mindbender              
 [×1] Decimator of the Provinces        Sorceries [4]
 [×1] Docent of Perfection              
 [×1] Drownyard Behemoth                [×2] Certain Death
 [×1] Elder Deep-Fiend                  [×2] Drag Under
 [×1] Emrakul's Evangel
 [×3] Enlightened Maniac                Lands [25]
 [×3] Exultant Cultist
 [×2] Field Creeper                     [×2] Drowned Catacomb
 [×3] Foul Emissary                     [×4] Evolving Wilds
 [×3] Graf Rats                         [×3] Forest
 [×2] Grizzled Angler                   [×2] Foul Orchard
 [×1] It of the Horrid Swarm            [×2] Hinterland Harbor
 [×1] Vexing Scuttler                   [×3] Island
 [×1] Voldaren Pariah                   [×2] Submerged Boneyard
 [×1] Wharf Infiltrator                 [×3] Swamp
 [×1] Wretched Gryff                    [×2] Woodland Cemetery
                                        [×2] Woodland Stream

 CONTROL -: good (Boon of Emrakul, Certain Death, Distended Mindbender)
 DRAWPOWER: average (Exultant Cultist, Wretched Gryff, Drag Under)
 SPEED ---: average
 STAYPOWER: average
 STRENGTH : good (Abundant Maw, Docent, Elder, Scuttler)
 SYNERGY -: good
 RETRIEVAL: poor (Vexing Scuttler, Evolving Wilds)

 The EMN campaign's final battle is with Emrakul's Sultai (UBG) deck. As one
 can see, it's yet another emerge deck, this time with a bunch of weenies and
 all the main emergers represented with one copy each, except Abundant Maw.
 Players have fought this brand of deck and even played as one, so there's not
 a lot left to say. It focuses on playing weenies as sacrifices to pay emerge
 costs -- 'nough said.

 Players use Jace and Liliana's blue-black deck here. In addition to both of
 their most recent planeswalkers, the spread is mostly Liliana's best zombies
 (Cryptbreaker, Gavony Unhallowed, Diregraf Colossus, Noosegraf Mob) coupled
 with some of Jace's blue spells, like Pore Over the Pages and Compelling
 Deterrence. Blue zombies like Geralf's Masterpiece and Drunau Corpse Trawler
 also appear. Cruel Revival and Murder, mainstays of Lili's repertoire, are
 now paired with Dark Salvation, a token-creating sorcery.

 The Vess family crest might as well say "in zombie tokens we trust," because
 that tends to be the winning condition here. Cryptbreaker, Diregraf Colossus
 and Noosegraf Mob will make these in spades, while one can run interference
 with Compelling Deterrence or Fleshbag Marauder. (Remember, Gavony Unhallowed
 gets +1/+1 counters when any ally creature dies, including tokens.) Sadly,
 there's no Graf Harvest here to give menace, but Liliana's emblem can make
 so many tokens, it's barely even missed. Players can usually swing for a win
 immediately if Nephalia Moondrakes' give-everything-flying effect is used.

 Other notes:

 • Voldaren Pariah is a 3/3 flyer that can flip by sacrificing three creatures.
   When it does, it forces an opponent to do the same, so watch out! If one
   can bounce it (Compelling Deterrence) before it flips, its field-screwing
   ability will be completely one-sided.

 • Drunau Corpse Trawler is useful here for its deathtouch-granting ability.
   Naturally, this has synergy with 2/2 tokens, and forces the opponent to
   carefully consider any attack or block. The deathtouch is also useful for
   Drownyard Behemoth, whose hexproof would otherwise give it a turn to screw
   around.

 • Gisa and Geralf is an all-star for this fight, letting players cast a
   zombie from the graveyard each turn. This smooths over any annoyances from
   chump blocks or most of the opponent's instants/sorceries. Graveyard abuse
   of Fleshbag Marauder, Gravedigger and Diregraf Colossus almost makes this
   fight unfair! Just remember to have a creature better than a 4/4 present on
   the field at all times, to avoid G&G being hit by removal. End-of-turn
   Noosegraf Mobs and Gavony Unhallowed make good choices. (If G&G does die,
   it can be brought back with an unplayed Gravedigger or Liliana's 'walker.)

 • Dark Salvation is an XXB sorcery that creates tokens and gives -1/-1 to a
   creature based on the amount of zombies one controls. Obviously it's a
   great double whammy in the late game, but in the early game, if one already
   controls enough zombies, it can be cast for just "B" as a single whammy.

 And that does it for the campaign! Reaching this point bestows a free pack
 and, as always, unlocks a booster box of EMN cards for players to use in
 custom decks. (If one bought an EMN pack before finishing the campaign, the
 booster box was already given, so the "you got this" message is redundant.)
                                                        _____________________
_______________________________________________________/ ACHIEVEMENTS [ACHV] |_
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ACHIEVEMENTS                                                             [ACHV]
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 Steam achievements are unlocked by completing certain in-game feats. There's
 no real reward for doing so, other than the joy of completion. These will be
 displayed on one's Steam profile and can be checked from the main menu.
  ___________________________ _______________________________________________
 | ACHIEVEMENT               | FULFILL BY...                                 |
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 | Accelerated Production    | Cast a creature with converted mana cost 7 or |
 |                           | greater by one's fourth turn                  |
 |---------------------------+-----------------------------------------------|
 | Acolyte of the Inferno    | In Chandra's campaign, deal 10 damage to an   |
 |                           | opponent with instants/sorceries in a duel    |
 |---------------------------+-----------------------------------------------|
 | Act of Treason            | In a single duel, deal an opponent 10 damage  |
 |                           | using creatures he or she owns                |
 |---------------------------+-----------------------------------------------|
 | Airborne                  | Control four creatures with flying            |
 |---------------------------+-----------------------------------------------|
 | Air Superiority           | In a single duel, have your flying creatures  |
 |                           | deal 15 damage while you incur no damage      |
 |---------------------------+-----------------------------------------------|
 | Apprentice                | Attain rank 10 in versus battles              |
 |---------------------------+-----------------------------------------------|
 | Auramancer                | Attach four auras to a single creature        |
 |---------------------------+-----------------------------------------------|
 | Collection Builder        | Open 10 booster packs                         |
 |---------------------------+-----------------------------------------------|
 | Delver of Secrets         | Win a duel while your library's at 5 or fewer |
 |---------------------------+-----------------------------------------------|
 | Expert                    | Attain rank 30 in versus battles              |
 |---------------------------+-----------------------------------------------|
 | Fire Starter              | Have Chandra, Roaring Flame deal 12 damage to |
 |                           | an opponent in a single duel                  |
 |---------------------------+-----------------------------------------------|
 | Frenzied                  | Starting on one's third turn, attack every    |
 |                           | turn until a win's earned                     |
 |---------------------------+-----------------------------------------------|
 | Hunting Party             | Control six elves                             |
 |---------------------------+-----------------------------------------------|
 | Land Rush                 | Put two lands onto the battlefield in 1 turn  |
 |---------------------------+-----------------------------------------------|
 | Legend                    | Attain rank 15 in versus battles              |
 |---------------------------+-----------------------------------------------|
 | Master                    | Attain rank 40 in versus battles              |
 |---------------------------+-----------------------------------------------|
 | Master of the Hunt        | Control 20 elves                              |
 |---------------------------+-----------------------------------------------|
 | Millstone                 | Put two creatures from your library into the  |
 |                           | graveyard in a single duel                    |
 |---------------------------+-----------------------------------------------|
 | Mind Grind                | In Jace's campaign, win a duel by depleting   |
 |                           | an opponent's library                         |
 |---------------------------+-----------------------------------------------|
 | Necromancer's Assistant   | In Liliana's campaign, return 3 creatures to  |
 |                           | the hand from the graveyard in a single duel  |
 |---------------------------+-----------------------------------------------|
 | Necromastery              | Return three creatures from graveyards to the |
 |                           | battlefield in a single end step              |
 |---------------------------+-----------------------------------------------|
 | Novice                    | Attain rank 5 in versus battles               |
 |---------------------------+-----------------------------------------------|
 | One In, One Out           | In one turn, have a creature enter play and   |
 |                           | return an opponent's creature to their hand   |
 |---------------------------+-----------------------------------------------|
 | Ordeal of Heliod          | Complete Gideon's campaign                    |
 |---------------------------+-----------------------------------------------|
 | Power of Origins          | Acquire a mythic rare card                    |
 |---------------------------+-----------------------------------------------|
 | Questing Hero             | Complete 100 daily quests                     |
 |---------------------------+-----------------------------------------------|
 | Questing Knight           | Complete 10 daily quests                      |
 |---------------------------+-----------------------------------------------|
 | Questing Legend           | Complete 500 daily quests                     |
 |---------------------------+-----------------------------------------------|
 | Relic Seeker              | Control five artifacts                        |
 |---------------------------+-----------------------------------------------|
 | Sage Animist              | In Nissa's campaign, control a creature with  |
 |                           | total power 20 or greater                     |
 |---------------------------+-----------------------------------------------|
 | Seasoned Fighter          | Have Gideon, Battle-Forged deal 12 damage in  |
 |                           | a single duel                                 |
 |---------------------------+-----------------------------------------------|
 | Solo Battler              | Win 10 solo battles                           |
 |---------------------------+-----------------------------------------------|
 | Solo Scrapper             | Win 100 solo battles                          |
 |---------------------------+-----------------------------------------------|
 | Solo Slugger              | Win 500 solo battles                          |
 |---------------------------+-----------------------------------------------|
 | Steamrolled               | Reduce an opponent to 10 life or less before  |
 |                           | one's fifth turn                              |
 |---------------------------+-----------------------------------------------|
 | Tactician                 | Win a duel (any mode) with a custom deck      |
 |---------------------------+-----------------------------------------------|
 | Tested in Battle          | In a single turn, deal an opponent 10 damage  |
 |                           | or more with renowned creatures               |
 |---------------------------+-----------------------------------------------|
 | The Origins Five          | Collect all 5 Origins planeswalker cards      |
 |---------------------------+-----------------------------------------------|
 | The Roil                  | Deal 12 damage to an opponent with lands in a |
 |                           | single turn                                   |
 |---------------------------+-----------------------------------------------|
 | Thopter Squadron          | Tap or sacrifice five artifacts outside of    |
 |                           | combat in a singel turn                       |
 |---------------------------+-----------------------------------------------|
 | Totem Guide               | Search one's library for an enchantment card  |
 |---------------------------+-----------------------------------------------|
 | Triple Treat              | Put 3 tokens into play in a single turn       |
 |---------------------------+-----------------------------------------------|
 | Treacherous Urge          | Sacrifice a creature owned by an opponent     |
 |---------------------------+-----------------------------------------------|
 | Truth Seeker              | Cast two instants or sorceries from one's own |
 |                           | graveyard in a single duel                    |
 |---------------------------+-----------------------------------------------|
 | Ultimate Power of Origins | Collect all mythic rare cards in Origins      |
 |---------------------------+-----------------------------------------------|
 | Versus Battler            | Win 10 versus battles                         |
 |---------------------------+-----------------------------------------------|
 | Versus Scrapper           | Win 100 versus battles                        |
 |---------------------------+-----------------------------------------------|
 | Versus Slugger            | Win 500 versus battles                        |
 |---------------------------+-----------------------------------------------|
 | Veteran                   | Trigger a creature's Renown ability           |
 |___________________________|_______________________________________________|

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CARD LISTS                                                               [CRDL]
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 This section will provide a basic overview of what cards are available and
 in what amount (as sorted by color, then types). When expansions, extra card
 packs, etc. are released, this section will be updated.

 ¹ - Also an artifact
 ² - Automatically unlocked (full quantity) in a starter box, which gives the
     player many free cards to their deck-building experience doesn't start
     out so paltry. In Origins, it's earned by finishing Gideon's campaign; in
     Battle for Zendikar, and perhaps future expansions, beating that campaign
     or purchasing packs will give the box.
 ³ - card has since been removed from the game for balance/flavor reasons. See
     the removed card/replacement table below for further info.

 As with the previous game, card quantities are divided by rarity: 4 copies
 of commons, 3 of uncommons, 2 for rares, and a single mythic rare. Currently,
 each color has 2 mythic rares, which includes the double-faced Planeswalkers.
 Each booster'll contain a rare or mythic rare, plus four other random cards
 of any quality. It's possible to get duplicates in packs, though unlikely.

 As of April 6th, 2016, the designers have set a precedent for removing cards
 that don't tie in thematically or disrupt the meta game (i.e. current state
 of multiplayer). These changes will apply to all decks in all modes of play.
 Any amount of cards removed will be replaced with an equal amount, even if
 it would normally break rarity restrictions.
  _____________________ ________________________ ____________________________
 | REMOVED CARD        | REPLACEMENT            | OTHER NOTES                |
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 | ------------------- | Enshrouding Mist       | replace SBonds in boosters |
 | Angelic Edict       | Suppression Bonds      | SB appears in starter box  |
 | Archangel of Tithes | Angelic Destiny        | AOT bugs couldn't be fixed |
 | Axebane Stag        | Yavimaya Wurm          | -------------------------- |
 | Foundry St. Denizen | Goblin Balloon Brigade | -------------------------- |
 | Elite Vanguard      | Expedition Envoy       | -------------------------- |
 | Divine Favor        | Siegecraft             | -------------------------- |
 | Dreg Reaver         | Minotaur Abomination   | -------------------------- |
 | Gatecreeper Vine    | Sylvan Ranger          | changed for thematic unity |
 | Jagged-Scar Archers | Lifespring Druid       | -------------------------- |
 | Mwonvuli Acid-Moss  | Explosive Vegetation   | Mwonvuli was too powerful! |
 | Perilous Myr        | Bronze Sable           | P.Myr removal = too good!  |
 | Sylvan Ranger       | Ainok Guide            | Sylvan too good in 5-color |
 |---------------------+------------------------+----------------------------|
 | Azorius Guildgate   | Meandering River       | changed for thematic unity |
 | Boros Guildgate     | Stone Quarry           | changed for thematic unity |
 | Dimir Guildgate     | Submerged Boneyard     | changed for thematic unity |
 | Golgari Guildgate   | Foul Orchard           | changed for thematic unity |
 | Gruul Guildgate     | Timber Gorge           | changed for thematic unity |
 | Izzet Guildgate     | Highland Lake          | changed for thematic unity |
 | Orzhov Guildgate    | Forsaken Sanctuary     | changed for thematic unity |
 | Rakdos Guildgate    | Cinder Barrens         | changed for thematic unity |
 | Selesnya Guildgate  | Tranquil Expanse       | changed for thematic unity |
 | Simic Guildgate     | Woodland Stream        | changed for thematic unity |
 |_____________________|________________________|____________________________|

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BLACK CARDS (ORIGINS)        [134 cards]
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 UPDATE: As of 4-6-2016, Minotaur Abomination has replaced Dreg Reaver.

 Creatures [83]                          Enchantments/Auras [16]

 [×4] Accursed Spirit²                   [×3] Consecrated by Blood
 [×3] Blightcaster                       [×4] Infernal Scarring
 [×4] Bloodflow Connoisseur²             [×4] Necromantic Thirst²
 [×4] Child of Night²                    [×3] Shadows of the Past
 [×4] Corpse Hauler²                     [×2] Tainted Remedy
 [×4] Deadbridge Shaman                  
 [×2] Despoiler of Souls                 Instants [11]
 [×4] Dreg Reaver²³                       
 [×1] Erebos's Titan                     [×3] Cruel Revival
 [×4] Eyeblight Assassin                 [×4] Flesh to Dust²
 [×3] Fleshbag Marauder                  [×4] Unholy Hunger
 [×2] Gilt-Leaf Winnower                 
 [×2] Graveblade Marauder                Sorceries [24]
 [×3] Gravedigger²                       
 [×3] Gurmag Swiftwing²                  [×4] Bitter Revelation²
 [×2] Kothophed, Soul Hoarder            [×4] Bone Splinters²
 [×1] Liliana, Heretical Healer          [×2] Languish
 [×3] Lys Alana Scarblade²               [×3] Necromantic Summons
 [×3] Malakir Cullblade                  [×4] Read the Bones
 [×4] Nantuko Husk                       [×4] Reave Soul
 [×3] Nightfire Giant²                   [×3] Rise from the Grave²
 [×2] Priest of the Blood Rite
 [×4] Rabid Bloodsucker
 [×4] Scarred Vinebreeder²
 [×4] Shambling Ghoul
 [×4] Thornbow Archer
 [×4] Undead Servant

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BLACK CARDS (BATTLE FOR ZENDIKAR)           [54 cards]
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 Creatures [33]                          Enchantments/Auras [6]

 [×3] Bloodbond Vampire                  [×3] Retreat to Hagra
 [×3] Carrier Thrall                     [×3] Vampiric Rites
 [×2] Defiant Bloodlord
 [×2] Guul Draz Overseer                 Instants [4]
 [×3] Hagra Sharpshooter
 [×4] Kalastria Healer                   [×4] Altar's Reap
 [×4] Kalastria Nightwatch
 [×3] Malakir Familiar                   Sorceries [11]
 [×4] Nirkana Assassin
 [×1] Ob Nixilis Reignited               [×4] Demon's Grasp
 [×4] Voracious Null                     [×4] Mire's Malice
                                         [×3] Rising Miasma

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BLACK CARDS (OATH OF THE GATEWATCH)          [24 cards]
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 Creatures [14]                          Enchantments/Auras [4]

 [×2] Drana's Chosen                     [×4] Untamed Hunger
 [×1] Kalitas, Traitor of Ghet
 [×3] Malakir Soothsayer                 Instants [6]
 [×4] Vampire Envoy
 [×4] Zulaport Chainmage                 [×3] Grasp of Darkness
                                         [×3] Tar Snare

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BLACK CARDS (SHADOWS OVER INNISTRAD)          [108 cards]
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 Creatures [64]                          Enchantments/Auras [14]

 [×2] Asylum Visitor                     [×3] Call the Bloodline
 [×4] Crow of Dark Tidings               [×4] Dead Weight
 [×2] Diregraf Colossus                  [×3] Sinister Concoction
 [×2] Elusive Tormentor                  [×4] Vessel of Malignity
 [×4] Farbog Revenant
 [×4] Ghoulcaller's Accomplice           Instants [8]
 [×3] Ghoulsteed
 [×3] Heir of Falkenrath                 [×4] Merciless Resolve
 [×3] Indulgent Aristocrat²              [×4] Throttle
 [×3] Kindly Stranger²
 [×1] Mindwrack Demon                    Sorceries [22]
 [×3] Morkrut Necropod
 [×3] Olivia's Bloodsworn                [×4] Alms of the Vein
 [×4] Rancid Rats                        [×3] Biting Rain
 [×4] Rotted Hulk²                       [×2] Ever After
 [×4] Sanitarium Skeleton                [×2] From Under the Floorboards
 [×4] Stallion of Ashmouth²              [×3] Gisa's Bidding
 [×4] Stromkirk Mentor²                  [×4] Macabre Waltz
 [×3] Tooth Collector                    [×4] Murderous Compulsion
 [×4] Twins of Maurer Estate
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BLACK CARDS (ELDRITCH MOON)          [67 cards]
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 Creatures [37]                          Planeswalkers [1]

 [×2] Cryptbreaker                       [×1] Liliana, the Last Hope
 [×4] Gavony Unhallowed
 [×4] Graf Rats                          Instants [7]
 [×3] Haunted Dead
 [×3] Liliana's Elite                    [×4] Borrowed Malevolence
 [×3] Markov Crusader                    [×3] Murder
 [×4] Midnight Scavengers
 [×4] Olivia's Dragoon                   Sorceries [13]
 [×2] Stromkirk Condemned
 [×4] Thraben Foulbloods                 [×4] Cemetery Recruitment
 [×4] Weirded Vampire                    [×4] Certain Death
                                         [×2] Dark Salvation
 Enchantments [9]                        [×3] Whispers of Emrakul

 [×4] Boon of Emrakul
 [×3] Graf Harvest
 [×2] Oath of Liliana

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BLUE CARDS (ORIGINS)         [128 cards]
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 Creatures [78]                          Enchantments/Auras [13]

 [×4] Aeronaut Tinkerer²                 [×4] Claustrophobia
 [×2] Alhammarret, High Arbiter          [×4] Dehydration²
 [×4] Aspiring Aeronaut                  [×3] Sphinx's Tutelage
 [×4] Coral Merfolk²                     [×2] Thopter Spy Network
 [×3] Darkslick Drake²
 [×1] Disciple of the Ring               Instants [30]
 [×3] Esperzoa¹²
 [×4] Faerie Miscreant                   [×4] Artificer's Epiphany
 [×4] Frost Lynx²                        [×4] Bone to Ash
 [×2] Harbinger of the Tides             [×4] Calculated Dismissal
 [×1] Jace, Vryn's Prodigy               [×4] Countermand²
 [×3] Jhessian Thief                     [×4] Disperse
 [×3] Jorubai Murk Lurker²               [×3] Hydrolash
 [×3] Kapsho Kitefins²                   [×4] Inspiration²
 [×4] Ringwarden Owl                     [×3] Telling Time²
 [×4] Scrapskin Drake
 [×4] Screeching Skaab                   Sorceries [7]
 [×4] Separatist Voidmage
 [×3] Sigiled Starfish                   [×3] Anchor to the Æther
 [×4] Sky-Eel School²                    [×2] Displacement Wave
 [×2] Soulblade Djinn                    [×2] Talent of the Telepath
 [×3] Tower Geist
 [×4] Welkin Tern²
 [×3] Whirler Rogue
 [×2] Willbreaker
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BLUE CARDS (BATTLE FOR ZENDIKAR)           [40 cards]
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 Creatures [13]                          Enchantments/Auras [9]

 [×4] Coralhelm Guide                    [×2] Prism Array
 [×2] Guardian of Tazeem                 [×3] Retreat to Coralhelm
 [×4] Wave-Wing Elemental                [×4] Tightening Coils
 [×3] Windrider Patrol
                                         Instants [6]
 Sorceries [12]
                                         [×4] Dispel
 [×4] Brilliant Spectrum                 [×2] Scatter to the Winds
 [×4] Clutch of Currents
 [×3] Coastal Discovery
 [×1] Part the Waterveil

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BLUE CARDS (OATH OF THE GATEWATCH)          [48 cards]
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 Creatures [15]                          Instants [14]

 [×4] Ancient Crab                       [×4] Comparative Analysis
 [×3] Cyclone Sire                       [×3] Grip of the Roil²
 [×4] Jwar Isle Avenger²                 [×4] Sweep Away
 [×4] Umara Entangler                    [×3] Unity of Purpose

 Enchantments/Auras [5]                  Sorceries [4]

 [×3] Containment Membrane               [×1] Crush of Tentacles
 [×2] Oath of Jace                       [×3] Roiling Waters

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BLUE CARDS (SHADOWS OVER INNISTRAD)          [90 cards]
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 Creatures [43]                          Instants [19]

 [×3] Aberrant Researcher                [×3] Broken Concentration
 [×4] Drownyard Explorers                [×4] Catalog
 [×3] Drunau Corpse Trawler              [×3] Compelling Deterrence
 [×3] Erdwal Illuminator                 [×2] Confirm Suspicions
 [×2] Forgotten Creation                 [×3] Essence Flux
 [×4] Furtive Homunculus                 [×4] Just the Wind
 [×1] Jace, Unraveler of Secrets
 [×4] Lamplighter of Selhoff             Sorceries [20]
 [×4] Metropolis Sprite²
 [×2] Rattlechains                       [×4] Nagging Thoughts
 [×3] Reckless Scholar                   [×4] Pieces of the Puzzle
 [×4] Stitched Mangler                   [×3] Pore Over the Pages
 [×4] Stormrider Spirit                  [×4] Press for Answers
 [×2] Thing in the Ice                   [×3] Rise from the Tides
                                         [×2] Welcome to the Fold
 Enchantments/Auras [8]

 [×4] Sleep Paralysis
 [×4] Vessel of Paramnesia

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BLUE CARDS (ELDRITCH MOON)          [70 cards]
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 Creatures [39]                          Enchantments/Auras [9]

 [×3] Advanced Stitchwing                [×2] Imprisoned in the Moon
 [×2] Docent of Perfection               [×3] Lunar Force
 [×4] Enlightened Maniac²                [×4] Spontaneous Mutation
 [×4] Exultant Cultist
 [×4] Fogwalker                          Instants [14]
 [×3] Grizzled Angler
 [×4] Ingenious Skaab                    [×4] Convolute
 [×4] Laboratory Brute                   [×4] Displace
 [×3] Nebelgast Herald                   [×3] Scour the Laboratory
 [×2] Niblis of Frost                    [×3] Unsubstantiate
 [×4] Tattered Haunter
 [×2] Wharf Infiltrator

 Sorceries [8]

 [×4] Drag Under
 [×4] Take Inventory

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COLORLESS CARDS (ORIGINS)    [49 cards]
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 UPDATE: As of 4-6-2016, the amazing Perilous Myr has been replaced with the
         nigh-useless Bronze Sable.

 Artifact Creatures [28]                 Artifacts/Equipment [21]

 [×4] Bonded Construct                   [×4] Alchemist's Vial
 [×3] Bottle Gnomes²                     [×3] Meteorite
 [×3] Chief of the Foundry               [×3] Sigil of Valor
 [×4] Guardians of Meletis               [×4] Strider Harness²
 [×4] Guardian Automaton                 [×3] Throwing Knife
 [×3] Juggernaut²                        [×4] Veteran's Sidearm
 [×4] Perilous Myr²³
 [×3] Runed Servitor

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COLORLESS CARDS (BATTLE FOR ZENDIKAR)         [166 cards]
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 Creatures [127]                         Enchantments/Auras [7]

 Note that some of these cards have colored mana costs, but with the Devoid
 keyword, are considered colorless for all intents and purposes.

 [×2] Barrage Tyrant                     [×2] Aligned Hedron Network
 [×4] Benthic Infiltrator²               [×2] From Beyond
 [×2] Blight Herder                      [×3] Slab Hammer
 [×4] Blisterpod
 [×3] Breaker of Armies                  Instants [23]
 [×2] Brood Butcher
 [×3] Cryptic Cruiser                    [×3] Adverse Conditions
 [×4] Culling Drone                      [×2] Brutal Expulsion
 [×3] Deathless Behemoth                 [×4] Complete Disregard
 [×2] Desolation Twin                    [×3] Horribly Awry
 [×4] Dominator Drone                    [×4] Spell Shrivel
 [×2] Drowner of Hope                    [×3] Titan's Presence
 [×2] Dust Stalker                       [×4] Unnatural Aggression
 [×4] Eldrazi Devastator
 [×4] Eldrazi Skyspawner                 Sorceries [9]
 [×4] Eyeless Watcher
 [×3] Forerunner of Slaughter            [×2] Gruesome Slaughter
 [×4] Incubator Drone                    [×3] Processor Assault
 [×4] Mind Raker²                        [×4] Touch of the Void
 [×4] Mist Intruder²
 [×4] Murk Strider²
 [×4] Nettle Drone
 [×1] Oblivion Sower
 [×4] Oracle of Dust
 [×3] Pilgrim's Eye
 [×4] Ruin Processor²
 [×4] Salvage Drone
 [×3] Skitterskin
 [×4] Sludge Crawler
 [×1] Sire of Stagnation
 [×2] Smothering Abomination
 [×4] Stonework Puma²
 [×3] Tide Drifter
 [×3] Ulamog's Despoiler
 [×3] Ulamog's Nullifier
 [×3] Ulamog's Reclaimer
 [×1] Ulamog, the Ceaseless Hunger
 [×4] Vestige of Emrakul
 [×3] Vile Aggregate
 [×3] Void Attendant
 [×2] Wasteland Strangler

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COLORLESS CARDS (OATH OF THE GATEWATCH)          [149 cards]
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 Creatures [106]                         Artifacts [13]

 [×2] Bearer of Silence                  [×4] Bone Saw
 [×3] Birthing Hulk²                     [×3] Chitinous Cloak
 [×4] Blinding Drone                     [×4] Seer's Lantern
 [×2] Deepfathom Skulker                 [×2] Stoneforge Masterwork
 [×2] Dimensional Infiltrator
 [×4] Eldrazi Aggressor                  Enchantments/Auras [4]
 [×2] Eldrazi Displacer
 [×2] Eldrazi Obligator                  [×4] Visions of Brutality
 [×2] Eldrazi Mimic
 [×2] Endbringer                         Instants [15]
 [×3] Essence Depleter
 [×3] Flayer Drone                       [×4] Abstruse Interference
 [×4] Gravity Negator                    [×1] Kozilek's Return
 [×3] Havoc Sower²                       [×4] Reality Hemorrhage
 [×3] Immobilizer Eldrazi                [×3] Spatial Contortion
 [×1] Kozilek, the Great Distortion      [×3] Warping Wail
 [×4] Kozilek's Pathfinder
 [×4] Kozilek's Shrieker                 Sorceries [15]
 [×4] Kozilek's Translator
 [×2] Matter Reshaper                    [×4] Oblivion Strike
 [×4] Maw of Kozilek                     [×3] Ruin in Their Wake
 [×3] Mindmelter                         [×4] Slip Through Space
 [×3] Prophet of Distortion              [×4] Witness the End
 [×2] Reality Shaper
 [×3] Reaver Drone
 [×4] Scion Summoner
 [×2] Sifter of Skulls
 [×4] Sky Scourer²
 [×4] Slaugher Drone
 [×4] Stalking Drone²
 [×2] Thought-Knot Seer
 [×3] Thought Harvester
 [×2] Vile Redeemer
 [×3] Void Grafter
 [×3] Walker of the Wastes
 [×4] Warden of Geometries

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COLORLESS CARDS (SHADOWS OVER INNISTRAD)          [27 cards]
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 Artifacts [18]                          Creatures [9]

 [×2] Brain in a Jar                     [×3] Harvest Hand¹
 [×3] Haunted Cloak                      [×3] Thraben Gargoyle¹
 [×3] Murderer's Axe                     [×3] Wild-Field Scarecrow¹
 [×3] Neglected Heirloom
 [×3] Skeleton Key
 [×2] Slayer's Plate
 [×2] Tamiyo's Journal

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COLORLESS CARDS (ELDRITCH MOON)          [34 cards]
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 Creatures [30]                          Artifacts/Equipment [4]

 [×3] Abundant Maw                       [×4] Cultist's Staff
 [×1] Decimator of the Provinces
 [×2] Distended Mindbender
 [×3] Drownyard Behemoth²
 [×2] Elder Deep-Fiend
 [×4] It of the Horrid Swarm²
 [×3] Lashweed Lurker
 [×2] Lupine Prototype¹
 [×3] Mockery of Nature
 [×3] Vexing Scuttler
 [×4] Wretched Gryff²

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GREEN CARDS (ORIGINS)        [132 cards]
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 UPDATE: As of 4-6-2016, Axebang Stag, Jagged-Scar Archers, Gatecreeper Vine,
 and Mwonvuli Acid-Moss have been removed from the game. Replacing them is
 Yavimaya Wurm, Lifespring Druid, Sylvan Ranger and Explosive Vegetation,
 respectively.

 UPDATE: As of 7-20-2016, Sylvan Ranger, which was a replacement itself, is
 now also removed. The vastly inferior Ainok Ranger takes its place, ensuring
 there'll never be a need for a third switch. =(

 Creatures [82]                          Enchantments/Auras [8]

 [×4] Axebane Stag²³                     [×3] Elemental Bond
 [×3] Battlefront Krushok²               [×2] Evolutionary Leap
 [×3] Conclave Naturalists               [×3] Zendikar's Roil
 [×3] Dwynen's Elite
 [×2] Dwynen, Gilt-Leaf Daen             Instants [23]
 [×4] Elvish Visionary
 [×2] Gaea's Revenge                     [×4] Chorus of Might²
 [×4] Gatecreeper Vine²³                 [×4] Fog²
 [×2] Herald of the Pantheon             [×4] Might of the Masses
 [×3] Jagged-Scar Archers²³              [×3] Primal Bellow²
 [×4] Llanowar Empath                    [×4] Titanic Growth
 [×4] Lys Alana Huntmaster²              [×4] Wildsize²
 [×1] Nissa, Vastwood Seer
 [×4] Orchard Spirit                     Sorceries [19]
 [×2] Outland Colossus
 [×4] Pharika's Disciple                 [×2] Animist's Awakening
 [×4] Primal Huntbeast²                  [×3] Gather the Pack
 [×3] Reclamation Sage²                  [×4] Mwonvuli Acid-Moss²³
 [×4] Rhox Maulers                       [×4] Nissa's Pilgrimage
 [×3] Sunblade Elf²                      [×2] Nissa's Revelation
 [×4] Timberland Guide²                  [×4] Wild Instincts
 [×4] Timberpack Wolf
 [×3] Undercity Troll
 [×3] Valeron Wardens
 [×1] Woodland Bellower
 [×4] Yeva's Forcemage

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GREEN CARDS (BATTLE FOR ZENDIKAR)           [60 cards]
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 Creatures [40]                          Enchantments/Auras [3]

 [×4] Broodhunter Wurm                   [×3] Retreat to Kazandu
 [×4] Giant Mantis                       
 [×1] Greenwarden of Murasa              Instants [15]
 [×3] Jaddi Offshoot                     
 [×3] Murasa Ranger                      [×3] Infuse with the Elements
 [×2] Oran-Rief Hydra                    [×4] Natural Connection
 [×3] Plated Crusher                     [×4] Plummet
 [×3] Rot Shambler                       [×4] Swell of Growth
 [×3] Scythe Leopard                     
 [×4] Snapping Gnarlid                   Sorceries [2]
 [×4] Tajuru Stalwart                    
 [×4] Territorial Baloth                 [×2] Nissa's Renewal
 [×2] Woodland Wanderer

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GREEN CARDS (OATH OF THE GATEWATCH)          [48 cards]
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 Creatures [28]                          Enchantments/Auras [5]

 [×4] Baloth Pup                         [×3] Bonds of Mortality
 [×4] Canopy Gorger                      [×2] Oath of Nissa
 [×3] Embodiment of Insight
 [×4] Loam Larva                         Instants [16]
 [×4] Saddleback Lagac
 [×3] Seed Guardian                      [×4] Elemental Uprising
 [×2] Sylvan Advocate                    [×4] Lead by Example
 [×4] Tajuru Pathwarden                  [×4] Pulse of Murasa
                                         [×4] Vines of the Recluse
 Sorceries [3]
 
 [×3] Nissa's Judgment

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GREEN CARDS (SHADOWS OVER INNISTRAD)          [98 cards]
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 Creatures [71]                          Enchantments/Auras [11]

 [×4] Byway Courier                      [×4] Equestrian Skill
 [×3] Cult of the Waxing Moon            [×3] Howlpack Resurgance
 [×2] Deathcap Cultivator                [×4] Vessel of Nascency²
 [×3] Duskwatch Recruiter
 [×3] Hermit of the Natterknolls         Instants [8]
 [×4] Hinterland Logger
 [×2] Inexorable Blob                    [×4] Confront the Unknown
 [×4] Intrepid Provisioner               [×4] Might Beyond Reason
 [×3] Lambholt Pacifist
 [×4] Moldgraf Scavenger²                Sorceries [8]
 [×3] Obsessive Skinner
 [×3] Pack Guardian                      [×4] Fork in the Road
 [×4] Quilled Wolf                       [×4] Fork in the Road
 [×2] Sage of Ancient Lore
 [×2] Silverfur Partisan
 [×4] Solitary Hunter
 [×4] Spined Wurm²
 [×4] Stoic Builder
 [×4] Thornhide Wolves
 [×2] Tireless Tracker
 [×1] Ulvenwald Hydra
 [×3] Ulvenwald Mysteries
 [×3] Veteran Cathar

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GREEN CARDS (ELDRITCH MOON)          [66 cards]
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 Creatures [42]                          Enchantments/Auras [10]

 [×4] Backwoods Survivalists             [×3] Crop Sigil
 [×4] Bloodbriar                         [×3] Emrakul's Influence
 [×4] Crossroads Consecrator             [×4] Wolfkin Bond
 [×2] Emrakul's Evangel
 [×3] Foul Emissary²                     Sorceries [10]
 [×3] Gnarlwood Dryad
 [×3] Hamlet Captain                     [×2] Eldritch Evolution
 [×1] Ishkanah, Grafwidow                [×4] Grapple with the Past
 [×3] Kessig Prowler                     [×4] Prey Upon
 [×4] Primal Druid
 [×3] Shrill Howler
 [×2] Spirit of the Hunt
 [×2] Ulvenwald Observer
 [×4] Woodland Patrol

 Instants [4]

 [×4] Waxing Moon
 [×4] Woodcutter's Grit

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MULTICOLOR NONLAND CARDS (ORIGINS)          [30 cards]
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 Creatures [30]

 [×3] Blazing Hellhound                  [×3] Possessed Skaab
 [×3] Blood-Cursed Knight                [×3] Reclusive Artificer
 [×3] Bounding Krasis                    [×3] Shaman of the Pack
 [×3] Citadel Castellan                  [×3] Thunderclap Wyvern
 [×3] Iroas's Champion                   [×3] Zendikar Incarnate

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MULTICOLOR NONLAND CARDS (BATTLE FOR ZENDIKAR)          [17 cards]
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 Creatures [14]                          Instants [3]

 [×3] Drana's Emissary                   [×3] Roil Spout
 [×3] Grove Rumbler
 [×2] Munda, Ambush Leader
 [×1] Omnath, Locus of Rage
 [×3] Skyrider Elf
 [×2] Veteran Warleader

 Devoid creatures are considered colorless no matter the types of mana used to
 cast 'em, but I'll make a redundant list here, too.

 Creatures [11]                          Instants [2]

 [×2] Brood Butcher                      [×2] Brutal Expulsion
 [×2] Dust Stalker
 [×3] Forerunner of Slaughter
 [×1] Sire of Stagnation
 [×3] Ulamog's Nullifier

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MULTICOLOR NONLAND CARDS (OATH OF THE GATEWATCH)          [27 cards]
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 Creatures [27]

 [×2] Ayli, Eternal Pilgrim              [×2] Mina and Denn, Wildborn
 [×3] Baloth Null                        [×3] Reflector Mage
 [×3] Cliffhaven Vampire                 [×3] Relentless Hunter
 [×3] Joraga Auxiliary                   [×3] Stormchaser Mage
 [×2] Jori En, Ruin Diver                [×3] Weapons Trainer

 As before, there are Eldrazi creatures that require two colors of mana to be
 cast, but have the Devoid keyword, making them colorless:

 [×3] Flayer Drone
 [×3] Mindmelter
 [×3] Void Grafter

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MULTICOLOR NONLAND CARDS (SHADOWS OVER INNISTRAD)          [15 cards]
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 Creatures [6]                           Instants [2]

 [×2] Altered Ego                        [×2] Anguished Unmaking
 [×1] Olivia, Mobilized for War
 [×2] Prized Amalgam                     Planeswalkers [3]
 [×1] The Gitrog Monster
                                         [×1] Arlinn Kord
 Enchantments/Auras [4]                  [×1] Nahiri, the Harbinger
                                         [×1] Sorin, Grim Nemesis
 [×2] Fevered Visions
 [×2] Invocation of Saint Traft

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MULTICOLOR NONLAND CARDS (ELDRITCH MOON)          [21 cards]
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 Creatures [14]                          Instants [3]

 [×2] Bloodhall Priest                   [×3] Ride Down
 [×1] Gisa and Geralf
 [×2] Heron's Grace Champion             Enchantments [3]
 [×3] Mercurial Geists
 [×3] Mournwillow                        [×3] Campaign of Vengeance
 [×2] Spell Queller
 [×1] Ulrich of the Krallenhorde

 Planeswalkers [1]

 [×1] Tamiyo, Field Researcher

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LANDS (ORIGINS)          [30 cards]
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 Note that basic lands -- Mountain, Plains, Swamps, Forests and Islands -- are
 not earned and are given free. They can be any amount within reason.

 UPDATE: As of 4-6-2016, all guildgates have been removed. Replacing them are
 similar versions from the new OGW and SOI expansions. 

 [×4] Azorius Guildgate²³                [×2] Isolated Chapel²
 [×4] Boros Guildgate²³                  [×4] Izzet Guildgate²³
 [×2] Clifftop Retreat²                  [×4] Orzhov Guildgate²³
 [×4] Dimir Guildgate²³                  [×4] Rakdos Guildgate²³
 [×2] Dragonskull Summit²                [×3] Rogue's Passage
 [×2] Drowned Catacomb²                  [×2] Rootbound Crag²
 [×4] Evolving Wilds                     [×4] Selesnya Guildgate²³
 [×3] Foundry of the Consuls             [×4] Simic Guildgate²³
 [×2] Glacial Fortress²                  [×2] Sulfur Falls²
 [×4] Golgari Guildgate²³                [×2] Sunpetal Grove²
 [×4] Gruul Guildgate²³                  [×2] Woodland Cemetery²
 [×2] Hinterland Harbor²

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LANDS (BATTLE FOR ZENDIKAR)          [38 cards]
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 As before, basic lands are already included in the base game, so they aren't
 mentioned here. All lands' art updates to that in BFZ.

 [×3] Blighted Gorge                     [×4] Mortuary Mire
 [×3] Blighted Steppe                    [×2] Prairie Stream
 [×2] Canopy Vista                       [×4] Sandstone Bridge
 [×2] Cinder Glade                       [×2] Shambling Vent
 [×4] Fertile Thicket                    [×4] Skyline Cascade
 [×4] Looming Spires                     [×2] Smoldering Marsh
 [×2] Lumbering Falls                    [×2] Sunken Hollow

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LANDS (OATH OF THE GATEWATCH)          [12 cards]
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 In addition to the lands below, the update on 4-6-2016 also adds in the new
 Wastes basic land, which produces colorless mana. Wastes are available for
 use in any amount without being unlocked, like the other basic lands.

 [×4] Cinder Barrens²                    [×2] Ruins of Oran-Rief
 [×4] Crumbling Vestige                  [×4] Submerged Boneyard²
 [×2] Hissing Quagmire                   [×4] Timber Gorge²
 [×4] Meandering River²                  [×4] Tranquil Expanse²
 [×2] Needle Spires                      [×2] Wandering Fumarole

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LANDS (SHADOWS OVER INNISTRAD)          [28 cards]
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 Because the guildgates are removed in the same update, and half of those
 replacements appear here, they appear at common rarity (4 copies) instead of
 uncommon as they are in real life.

 [×2] Drownyard Temple                   [×4] Stone Quarry²
 [×4] Forsaken Sanctuary²                [×4] Warped Landscape
 [×4] Foul Orchard²                      [×2] Westvale Abbey
 [×4] Highland Lake²                     [×4] Woodland Stream²

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LANDS (ELDRITCH MOON)          [4 cards]
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 EMN adds the fewest lands out of any set so far, perhaps because the current
 land situation is pretty well covered (no need for replacements this time).

 [×2] Geier Reach Sanitarium             [×2] Hanweir Battlements

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PLANESWALKERS (ORIGINS)        [5 cards]
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 In Origins' set, the planeswalkers are the back side of Chanra, Gideon, Lil,
 Jace and Nissa's legendary cards. They "transform" under certain conditions
 to become the planeswalkers.

 [×1] Chandra, Roaring Flame             [×1] Jace, Telepath Unbound
 [×1] Gideon, Battle-Forged              [×1] Nissa, Sage Animist
 [×1] Liliana, Defiant Necromancer

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PLANESWALKERS (BATTLE FOR ZENDIKAR)          [3 cards]
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 In BFZ, planeswalkers are back to normal and aren't double-sided.

 [×1] Gideon, Ally of Zendikar           [×1] Ob Nixilis Reignited
 [×1] Kiora, Master of the Depths

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PLANESWALKERS (OATH OF THE GATEWATCH)          [2 cards]
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 [×1] Chandra, Flamecaller               [×1] Nissa, Voice of Zendikar

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PLANESWALKERS (SHADOWS OVER INNISTRAD)          [4 cards]
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 Arlinn Kord, the new werewolf planeswalker, is a double-sided card to fit in
 with that mechanic. However, unlike Origins' flipwalkers, she's always a
 planeswalker in all zones.

 [×1] Arlinn Kord                        [×1] Nahiri, the Harbinger
 [×1] Jace, Unraveler of Secrets         [×1] Sorin, Grim Nemesis

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PLANESWALKERS (ELDRITCH MOON)          [2 cards]
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 EMN marks the first three-color planeswalker in the game. It's not Liliana,
 naturally.

 [×1] Liliana, the Last Hope             [×1] Tamiyo, Field Researcher

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RED CARDS (ORIGINS)          [128 cards]
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 UPDATE: As of 4-6-2016, Foundry Street Denizen has been replaced with Goblin
 Balloon Brigade.

 Creatures [73]                          Enchantments/Auras [18]

 [×2] Abbot of Keral Keep                [×3] Call of the Full Moon
 [×4] Akroan Sergeant                    [×2] Flameshadow Conjuring
 [×1] Avaricious Dragon                  [×3] Ghirapur Æther Grid
 [×3] Barrage Ogre²                      [×4] Infectious Bloodlust
 [×4] Bellows Lizard                     [×4] Inferno Fist²
 [×4] Bloodpyre Elemental²               [×2] Molten Vortex
 [×1] Chandra, Fire of Kaladesh
 [×2] Embermaw Hellion                   Instants [18]
 [×3] Ember Hauler²
 [×3] Enthralling Victor                 [×3] Fiery Conclusion
 [×4] Firefiend Elemental                [×4] Fiery Impulse
 [×3] Flaring Flame-Kin²                 [×3] Ravaging Blaze
 [×4] Foundry Street Denizen²³           [×4] Titan's Strength
 [×4] Ghirapur Gearcrafter               [×4] Twin Bolt²
 [×4] Goblin Arsonist²
 [×3] Goblin Glory Chaser                Sorceries [19]
 [×4] Goblin Piker²
 [×3] Kird Chieftain²                    [×4] Act of Treason
 [×4] Mage-Ring Bully                    [×2] Chandra's Ignition
 [×2] Pia and Kiran Nalaar               [×4] Dragon Fodder
 [×4] Scrapyard Mongrel²                 [×2] Exquisite Firecraft
 [×4] Subterranean Scout                 [×3] Into the Maw of Hell²
 [×3] Thopter Engineer                   [×4] Traitorous Instinct²

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RED CARDS (BATTLE FOR ZENDIKAR)           [56 cards]
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 Creatures [36]                          Enchantments/Auras [7]

 [×1] Akoum Firebird                     [×4] Goblin War Paint
 [×2] Akoum Hellkite                     [×3] Retreat to Valakut
 [×3] Akoum Stonewalker
 [×3] Chasm Guide                        Instants [4]
 [×3] Firemantle Mage
 [×4] Lavastep Raider                    [×4] Stonefury
 [×4] Makindi Sliderunner                
 [×4] Ondu Champion²                     Sorceries [9]
 [×4] Reckless Cohort                    
 [×4] Shatterskull Recruit               [×4] Boiling Earth
 [×4] Valakut Invoker                    [×2] Radiant Flames
                                         [×3] Rolling Thunder

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RED CARDS (OATH OF THE GATEWATCH)          [47 cards]
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 Creatures [18]                          Sorceries [14]

 [×4] Akoum Flameseeker                  [×4] Boulder Salvo²
 [×4] Cinder Hellion                     [×3] Devour in Flames
 [×3] Embodiment of Fury                 [×3] Press into Service
 [×3] Kazuul's Toll Collector            [×4] Sparkmage's Gambit
 [×4] Zada's Commando
                                         Enchantments/Auras [5]
 Instants [10]
                                         [×2] Oath of Chandra
 [×4] Brute Strength                     [×3] Pyromancer's Assault²
 [×4] Expedite
 [×2] Fall of the Titans

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RED CARDS (SHADOWS OVER INNISTRAD)          [90 cards]
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 Creatures [54]                          Instants [17]

 [×4] Bloodmad Vampire                   [×4] Fiery Temper
 [×3] Breakneck Rider                    [×3] Geistblast
 [×4] Convicted Killer                   [×3] Inner Struggle
 [×4] Ember-Eye Wolf                     [×3] Lightning Axe
 [×4] Ember Beast²                       [×4] Rush of Adrenaline
 [×2] Flameblade Angel
 [×4] Gatstaf Arsonists                  Sorceries [8]
 [×2] Geier Reach Bandit
 [×3] Incorrigible Youths                [×2] Avacyn's Judgment
 [×4] Insolent Neonate                   [×2] Devil's Playground
 [×3] Kessig Forgemaster                 [×4] Reduce to Ashes
 [×4] Pyre Hound
 [×3] Ravenous Bloodseeker               Enchantments/Auras [11]
 [×2] Scourge Wolf
 [×3] Ulrich's Kindred                   [×4] Senseless Rage
 [×4] Voldaren Duelist                   [×3] Stensia Masquerade
 [×1] Wolf of Devil's Breach             [×4] Vessel of Volatility

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RED CARDS (ELDRITCH MOON)          [61 cards]
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 Creatures [40]                          Instants [10]

 [×2] Bedlam Reveler                     [×3] Abandon Reason
 [×4] Bold Impaler                       [×4] Borrowed Hostility
 [×3] Conduit of Storms                  [×3] Savage Alliance
 [×4] Falkenrath Reaver
 [×4] Furyblade Vampire                  Sorceries [18]
 [×2] Hanweir Garrison
 [×2] Impetuous Devils                   [×2] Collective Defiance
 [×1] Mirrorwing Dragon                  [×4] Distemper of the Blood
 [×3] Smoldering Werewolf                [×4] Galvanic Bombardment
 [×4] Stensia Innkeeper                  [×4] Make Mischief
 [×4] Thermo-Alchemist                   [×4] Stensia Banquet
 [×4] Vildin-Pack Outcast
 [×3] Weaver of Lightning

 Enchantments [3]

 [×3] Blood Mist

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WHITE CARDS (ORIGINS)        [130 cards]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 UPDATE: As of 4-6-2016, Angelic Edict, Divine Favor and Elite Vanguard have
 been removed from the game. Replacing them in the starter kit are Suppression
 Bonds, Siegecraft, and Expedition Envoy, respectively. (To fill the void of
 Suppression Bonds being removed from boosters, Enshrouding Mist -- an AI-only
 card in the campaign -- is now accessible, too.)

 Creatures [85]                          Enchantments/Auras [24]

 [×4] Akroan Jailer                      [×4] Divine Favor²³
 [×4] Ampryn Tactician                   [×4] Grasp of the Hieromancer
 [×3] Anointer of Champions              [×3] Knightly Valor
 [×1] Archangel of Tithes                [×4] Nimbus Wings²
 [×4] Auramancer                         [×2] Sigil of the Empty Throne
 [×3] Blessed Spirits                    [×4] Suppression Bonds
 [×3] Boonweaver Giant²                  [×3] Valor in Akros
 [×4] Cleric of the Forward Order
 [×3] Consul's Lieutenant                Instants [7]
 [×3] Dauntless River Marshal²
 [×3] Elite Vanguard²³                   [×4] Celestial Flare
 [×4] Heliod's Pilgrim²                  [×3] Reprisal²
 [×2] Hixus, Prison Warden
 [×4] Kinsbaile Skirmisher²              Sorceries [14]
 [×4] Knight of the Pilgrim's Road
 [×2] Knight of the White Orchid         [×4] Angelic Edict²³
 [×2] Kytheon's Irregulars               [×4] Kytheon's Tactics
 [×1] Kytheon, Hero of Akros             [×4] Solemn Offering²
 [×3] Patron of the Valiant              [×2] Tragic Arrogance
 [×4] Razorfoot Griffin²
 [×2] Relic Seeker
 [×4] Siege Mastodon²
 [×3] Skyhunter Skirmisher²
 [×4] Stalwart Aven
 [×4] Suntail Hawk²
 [×4] Topan Freeblade
 [×3] Totem-Guide Hartebeest
 [×2] Vryn Wingmare

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WHITE CARDS (BATTLE FOR ZENDIKAR)           [85 cards]
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 Creatures [59]                          Enchantments/Auras [3]

 [×3] Angel of Renewal                   [×3] Retreat to Emeria
 [×4] Cliffside Lookout²
 [×4] Courier Griffin                    Instants [11]
 [×2] Emeria Shepherd
 [×4] Felidar Cub                        [×4] Gideon's Reproach
 [×4] Fortified Rampart                  [×3] Roil's Retribution
 [×4] Ghostly Sentinel                   [×4] Tandem Tactics
 [×1] Gideon, Ally of Zendikar
 [×2] Hero of Goma Fada                  Sorceries [12]
 [×3] Kor Bladewhirl²
 [×4] Kor Castigator                     [×3] Ondu Rising
 [×3] Kor Entanglers                     [×2] Planar Outburst
 [×2] Lantern Scout                      [×4] Sheer Drop
 [×4] Makindi Patrol²                    [×3] Unified Front
 [×4] Ondu Greathorn
 [×3] Serene Steward
 [×4] Shadow Glider
 [×4] Stone Haven Mystic

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WHITE CARDS (OATH OF THE GATEWATCH)          [57 cards]
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 Creatures [35]                          Instants [7]

 [×4] Expedition Raptor                  [×4] Dazzling Reflection
 [×1] General Tazri                      [×3] Make a Stand
 [×4] Kor Scythemaster
 [×4] Kor Sky Climber                    Sorceries [9]
 [×1] Linvala, the Preserver
 [×4] Makindi Aeronaut                   [×3] Allied Reinforcements
 [×4] Ondu War Cleric                    [×2] Call the Gatewatch
 [×4] Spawnbinder Mage                   [×4] Shoulder to Shoulder
 [×3] Steppe Glider
 [×3] Stoneforge Acolyte
 [×3] Wall of Resurgance

 Enchantments/Auras [6]

 [×4] Isolation Zone
 [×2] Oath of Gideon

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WHITE CARDS (SHADOWS OVER INNISTRAD)          [90 cards]
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 Creatures [57]                          Enchantments/Auras [12]

 [×4] Apothecary Geist                   [×2] Always Watching
 [×1] Archangel Avacyn                   [×3] Hope Against Hope
 [×3] Avacynian Missionaries             [×3] Nahiri's Machinations
 [×2] Bygone Bishop                      [×4] Vessel of Ephemera
 [×4] Champion of Arashin²
 [×4] Dauntless Cathar                   Instants [15]
 [×4] Emissary of the Sleepless
 [×2] Hanweir Militia Captain            [×4] Expose Evil
 [×4] Inquisitor's Ox                    [×4] Puncturing Light
 [×4] Inspiring Captain                  [×4] Survive the Night
 [×4] Militant Inquisitor                [×3] Tenacity
 [×4] Moorland Drifter
 [×3] Paranoid Parish-Blade              Sorceries [6]
 [×3] Pious Evangel
 [×3] Reaper of Flight Moonsilver        [×4] Angelic Purge
 [×3] Spectral Shepherd                  [×2] Declaration in Stone
 [×2] Thalia's Lieutenant
 [×3] Topplegeist

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WHITE CARDS (ELDRITCH MOON)          [66 cards]
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 Creatures [43]                          Enchantments/Auras [7]

 [×2] Bruna, the Fading Light            [×3] Faith Unbroken
 [×3] Courageous Outrider                [×4] Lunarch Mantle
 [×4] Desperate Sentry
 [×3] Extricator of Sin                  Instants [10]
 [×4] Faithbearer Paladin
 [×1] Gisela, the Broken Blade           [×3] Blessed Alliance
 [×4] Guardian of Pilgrims               [×4] Borrowed Grace
 [×4] Ironclad Slayer                    [×3] Long Road Home
 [×3] Lone Rider
 [×2] Selfless Spirit                    Sorceries [6]
 [×4] Sigardian Priest
 [×4] Steadfast Cathar                   [×2] Collective Effort
 [×3] Subjugator Angel                   [×4] Spectral Reserves
 [×2] Thalia, Heretic Cathar

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CARD OVERVIEW                                                            [CRDO]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Here's a more general overview, separating the cards by type, power/toughness,
 mana cost and any particular keywords of relevance. The list is sorted by
 color, then (in the following order) creatures, enchantments, instants and
 sorceries. I put a bracketed letter in front of each card so people scrolling
 can see where they are easier. Legend:

 [B] - Black
 [C] - Colorless
 [G] - Green
 [L] - Lands
 [M] - Multicolor (nonlands)
 [R] - Red
 [U] - Blue (blue is commonly noted as 'U' since black already has 'B')
 [W] - White

 Creature costs are represented in braces -- the {} squiggly brackets -- with
 the same abbreviations as above. For instance, "Jace, Vryn's Prodigy" has this
 effect:

 {T}: Draw a card, then discard a card.

 In this notation, the {T} represents the tapping symbol. Cards can't tap on
 the turn they're summoned unless they have haste, and certainly can't tap if
 they were already tapped in some other fashion (they attacked, they used a
 different tap-related ability, etc.) All costs in the game, and this guide,
 are written in terms of X:Y -- X is the requirement to be paid, Y is the
 resultant effect.

 Mana costs are written in terms of colorless mana + needed colors. The part
 that represents the colorless part can be paid with any color. For instance,
 Erebos's Titan's cost is 1BBB -- 1 mana of any type plus 3 black mana. Note
 that the "any type" includes black as well.

 Now, a short legend on card breakdowns:

 Find: how this card is normally available
 Rrty: Rarity (determines how many copies available; common=4, mythic rare=1)
 Type: permanent type (artifact, creature, etc.) then subtype (goblin, etc.)
 DFC?: is this a double-faced card? (if yes, back side is listed with it)
 Stat: stats (if a creature)
 Cost: cost that must be paid to put card on battlefield from the hand
 Keyw: keywords go here (lifelink, deathtouch, first strike, etc.)
 Efct: any other non-keyword abilities and effects

 So, without further ado, here's the card spread!

[B] ACCURSED SPIRIT
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 Find: Origins starter box
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 3/2
 Cost: 3B
 Keyw: Intimidate
 Efct: ---

[B] ASYLUM VISITOR
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 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Vampire Wizard)
 Stat: 3/1
 Cost: 1B
 Keyw: Madness {1}{B}
 Efct: At the beginning of each player's upkeep, if that player has no cards in
       hand, you draw a card and lose 1 life.

[B] BLIGHTCASTER
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 Find: Origins boosters
 Rrty: Common
 Rrty: Uncommon
 Type: Creature (Human Wizard)
 Stat: 2/3
 Cost: 3B
 Keyw: ---
 Efct: Whenever you cast an enchantment spell, you may have target creature
       get -2/-2 until end of turn.

[B] BLOODBOND VAMPIRE
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 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Vampire Shaman Ally)
 Stat: 3/3
 Cost: 2BB
 Keyw: ---
 Efct: Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

[B] BLOODFLOW CONNOISSEUR
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 Find: Origins starter box
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 1/1
 Cost: 2B
 Keyw: ---
 Efct: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

[B] CARRIER THRALL
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 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Vampire)
 Stat: 2/1
 Cost: 1B
 Keyw: ---
 Efct: When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature
       token onto the battlefield. It has "Sacrifice this creature: add {C} to
       your mana pool."

[B] CHILD OF NIGHT
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 Find: Origins starter box
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 2/1
 Cost: 1B
 Keyw: Lifelink
 Efct: ---

[B] CORPSE HAULER
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 Find: Origins starter box
 Type: Creature (Human Rogue)
 Stat: 2/1
 Cost: 1B
 Keyw: ---
 Efct: {2}{B}, Sacrifice Corpse Hauler: Return another target creature card
       from your graveyard to your hand.

[B] CROW OF DARK TIDINGS
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 Find: Shadows Over Innistrad starter box
 Rrty: Common
 Type: Creature (Zombie Bird)
 Stat: 2/1
 Cost: 2B
 Keyw: Flying
 Efct: When Crow of Dark Tidings enters the battlefield or dies, put the top
       two cards of your library into your graveyard.

[B] CRYPTBREAKER
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 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Zombie)
 Stat: 1/1
 Cost: B
 Keyw: ---
 Efct: {1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto
       the battlefield. Tap three untapped Zombies you control: You draw a
       card and you lose 1 life.

[B] DEADBRIDGE SHAMAN
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 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elf Shaman)
 Stat: 3/1
 Cost: 2B
 Keyw: ---
 Efct: When Deadbridge Shaman dies, target opponent discards a card.

[B] DEFIANT BLOODLORD
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 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Vampire)
 Stat: 4/5
 Cost: 5BB
 Keyw: Flying
 Efct: Whenever you gain life, target opponent loses that much life.

[B] DESPOILER OF SOULS
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 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Horror)
 Stat: 3/1
 Cost: BB
 Keyw: ---
 Efct: Despoiler of Souls can't block. {B}{B}, Exile two other creature cards
       from your graveyard: Return Despoiler of Souls from your graveyard to
       the battlefield.

[B] DIREGRAF COLOSSUS
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 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Zombie Giant)
 Stat: 2/2
 Cost: 2B
 Keyw: ---
 Efct: Diregraf Colossus enters the battlefield with a +1/+1 counter on it for
       each Zombie card in your graveyard. Whenever you cast a Zombie spell,
       put a 2/2 black Zombie creature token onto the battlefield tapped.

[B] DRANA'S CHOSEN
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 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Vampire Shaman Ally)
 Stat: 2/2
 Cost: 3B
 Keyw: Cohort
 Efct: {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature
       token onto the battlefield tapped.

[B] DREG REAVER
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 Find: Origins starter box
 Rrty: Common
 Type: Creature (Zombie Beast)
 Stat: 4/3
 Cost: 4B
 Keyw: ---
 Efct: ---
 Note: [UPDATE 4-6-2016] This card has been removed and replaced with Minotaur
       Abomination.

[B] ELUSIVE TORMENTOR // [U] INSIDIOUS MIST
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 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Vampire Wizard)
 DFC?: yes (back side: Insidious Mist)
 Stat: 4/4
 Cost: 2BB
 Keyw: ---
 Efct: {1}, Discard a card: Transform Elusive Tormentor.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Elemental)
 DFC?: yes (front side: Elusive Tormentor)
 Stat: 0/1
 Cost: ---
 Keyw: Hexproof, Indestructible
 Efct: Insidious Mist can't block and can't be blocked. Whenever Insidious Mist
       attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.

[B] EREBOS'S TITAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Creature (Giant)
 Stat: 5/5
 Cost: 1BBB
 Keyw: ---
 Efct: As long as your opponents control no creatures, Erebos's Titan has
       indestructible. (Damage and effects that say "destroy" don't destroy
       it.) Whenever a creature card leaves an opponent's graveyard, you may
       discard a card. If you do, return Erebos's Titan from your graveyard to
       your hand.

[B] EYEBLIGHT ASSASSIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elf Assassin)
 Stat: 2/2
 Cost: 2B
 Keyw: ---
 Efct: When Eyeblight Assassin enters the battlefield, target creature an
       opponent controls gets -1/-1 until end of turn.

[B] FARBOG REVENANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 1/3
 Cost: 2B
 Keyw: Skulk, Lifelink
 Efct: ---

[B] FLESHBAG MARAUDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Zombie Warrior)
 Stat: 3/1
 Cost: 2B
 Keyw: ---
 Efct: When Fleshbag Marauder enters the battlefield, each player sacrifices a
       creature.

[B] GAVONY UNHALLOWED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Zombie)
 Stat: 2/4
 Cost: 3B
 Keyw: ---
 Efct: Whenever another creature you control dies, put a +1/+1 counter on
       Gavony Unhallowed.

[B] GHOULCALLER'S APPRENTICE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Rogue)
 Stat: 2/2
 Cost: 1B
 Keyw: ---
 Efct: {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2
       black Zombie creature token onto the battlefield. Activate this ability
       only any time you could cast a sorcery.

[B] GHOULSTEED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Zombie Horse)
 Stat: 4/4
 Cost: 4B
 Keyw: ---
 Efct: {2}{B}, Discard 2 cards: Return Ghoulsteed from your graveyard to the
       battlefield tapped.

[B] GILT-LEAF WINNOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Elf Warrior)
 Stat: 4/3
 Cost: 3BB
 Keyw: Menace
 Efct: When Gilt-Leaf Winnower enters the battlefield, you may destroy target
       non-Elf creature whose power and toughness aren't equal.

[B] GRAF RATS // [C] CHITTERING HOST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Rat)
 Stat: 2/1
 Cost: 1B
 Keyw: ---
 Efct: At the beginning of combat on your turn, if you both own and control
       Graf Rats and a creature named Midnight Scavengers, exile them, then
       meld them into Chittering Host.

 Type: Creature (Eldrazi Horror)
 Stat: 5/6
 Keyw: Haste, Menace
 Efct: When Chittering Host enters the battlefield, other creatures you control
       get +1/+0 and gain menace until end of turn.

[B] GRAVEBLADE MARAUDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Warrior)
 Stat: 1/4
 Cost: 2B
 Keyw: Deathtouch
 Efct: Whenever Graveblade Marauder deals combat damage to a player, that
       player loses life equal to the number of creature cards in your
       graveyard.

[B] GRAVEDIGGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Zombie)
 Stat: 2/2
 Cost: 3B
 Keyw: ---
 Efct: When Gravedigger enters the battlefield, you may return target creature
       card from your graveyard to your hand.

[B] GURMAG SWIFTWING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Bat)
 Stat: 1/2
 Cost: 1B
 Keyw: Flying, First Strike, Haste
 Efct: ---

[B] GUUL DRAZ OVERSEER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Vampire)
 Stat: 3/4
 Cost: 4BB
 Keyw: Flying, Landfall
 Efct: Whenever a land enters the battlefield under your control, other
       creatures you control get +1/+0 until end of turn. If that land is a
       Swamp, those creatures get +2/+0 until end of turn instead.

[B] HAGRA SHARPSHOOTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Human Assassin Ally)
 Stat: 2/2
 Cost: 2B
 Keyw: ---
 Efct: {4}{B}: Target creature gets -1/-1 until end of turn.

[B] HAUNTED DEAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Zombie)
 Stat: 2/2
 Cost: 3B
 Keyw: ---
 Efct: When Haunted Dead enters the battlefield, put a 1/1 white Spirit
       creature token with flying onto the battlefield. {1}{B}, Discard two
       cards: Return Haunted Dead from your graveyard to the battlefield
       tapped.

[B] HEIR OF FALKENRATH // [B] HEIR TO THE NIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Vampire)
 DFC?: yes (back side: Heir to the Night)
 Stat: 2/1
 Cost: 1B
 Keyw: ---
 Efct: Discard a card: Transform Heir of Falkenrath. Activate this ability only
       once each turn.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Vampire Berserker)
 DFC?: yes (front side: Heir of Falkenrath)
 Stat: 3/2
 Cost: ---
 Keyw: Flying
 Efct: ---

[B] INDULGENT ARISTOCRAT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Vampire)
 Stat: 1/1
 Cost: B
 Keyw: Lifelink
 Efct: {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you
       control.

[B] KALASTRIA HEALER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Vampire Cleric Ally)
 Stat: 1/2
 Cost: 1B
 Keyw: Rally
 Efct: Whenever Kalastria Healer or another Ally enters the battlefield under
       your control, each opponent loses 1 life and you gain 1 life.

[B] KALASTRIA NIGHTWATCH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Vampire Warrior Ally)
 Stat: 4/5
 Cost: 4B
 Keyw: ---
 Efct: Whenever you gain life, Kalastria Nightwatch gains flying until end of
       turn.

[B] KALITAS, TRAITOR OF GHET
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Vampire Warrior)
 Stat: 3/4
 Cost: 2BB
 Keyw: Lifelink
 Efct: If a nontoken creature an opponent controls would die, instead exile it
       and put a 2/2 black Zombie creature token onto the battlefield. {2}{B},
       Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas,
       Traitor of Ghet.

[B] KINDLY STRANGER // [B] DEMON-POSSESSED WITCH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human)
 DFC?: yes (back side: Demon-Possessed Witch)
 Stat: 2/3
 Cost: 2B
 Keyw: Delirium
 Efct: {2}{B}: Transform Kindly Stranger. Activate this ability only if there
       are four or more card types among cards in your graveyard.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Human Shaman)
 DFC?: yes (front side: Kindly Stranger)
 Stat: 4/3
 Cost: ---
 Keyw: ---
 Efct: When this creature transforms into Demon-Possessed Witch, you may
       destroy target creature.

[B] KOTHOPHED, SOUL HOARDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Legendary Creature (Demon)
 Stat: 6/6
 Cost: 4BB
 Keyw: Flying
 Efct: Whenever a permanent owned by another player is put into a graveyard
       from the battlefield, you draw a card and you lose 1 life.

[B] LILIANA, HERETICAL HEALER // [B] LILIANA, DEFIANT NECROMANCER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Cleric)
 DFC?: yes (back side: Liliana, Defiant Necromancer)
 Stat: 2/3
 Cost: 1BB
 Keyw: Lifelink
 Efct: Whenever another nontoken creature you control dies, exile Liliana,
       Heretical Healer, then return her to the battlefield transformed under
       her owner's control. If you do, put a 2/2 black Zombie creature token
       onto the battlefield.

 Find: Origins boosters (back side of "Liliana, Heretical Healer")
 Type: Planeswalker (Liliana)
 DFC?: yes (front side: Liliana, Heretical Healer)
 Stat: 3 Loyalty
 Cost: 1BB (as "Liliana, Heretical Healer")
 Keyw: ---
 Efct: {+2} Both players discard a card.
       {-X} Return target nonlegendary creature card with converted mana cost
            X from your graveyard to the battlefield.
       {-8} You get an emblem with "Whenever a creature dies, return it to the
            battlefield under your control at the beginning of the next end
            step."

[B] LILIANA, THE LAST HOPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Liliana)
 Stat: 3 Loyalty
 Cost: 1BB
 Keyw: ---
 Efct: [+1] Up to one target creature gets -2/-1 until your next turn.
       [-2] Put the top two cards of your library into your graveyard, then
            you may return a creature card from your graveyard to your hand.
       [-7] You get an emblem with "At the beginning of your end step, put X
            2/2 black Zombie creature tokens onto the battlefield, where X is
            two plus the number of Zombies you control."

[B] LILIANA'S ELITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Zombie)
 Stat: 1/1
 Cost: 2B
 Keyw: ---
 Efct: Liliana's Elite gets +1/+1 for each creature card in your graveyard.

[B] LYS ALANA SCARBLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Elf Assassin)
 Stat: 1/1
 Cost: 2B
 Keyw: ---
 Efct: {T}, Discard an Elf card: Target creature gets -X/-X until end of turn,
       where X is the number of Elves you control.

[B] MALAKIR CULLBLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Vampire Warrior)
 Stat: 1/1
 Cost: 1B
 Keyw: ---
 Efct: Whenever a creature an opponent controls dies, put a +1/+1 counter on
       Malakir Cullblade.

[B] MALAKIR FAMILIAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Bat)
 Stat: 2/1
 Cost: 2B
 Keyw: Flying, Deathtouch
 Efct: Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

[B] MALAKIR SOOTHSAYER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Vampire Shaman Ally)
 Stat: 4/4
 Cost: 4B
 Keyw: Cohort
 Efct: {T}, Tap an untapped Ally you control: You draw a card and you lose 1
       life.

[B] MARKOV CRUSADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Vampire Knight)
 Stat: 4/3
 Cost: 4B
 Keyw: Lifelink
 Efct: Markov Crusader has haste as long as you control another Vampire.

[B] MIDNIGHT SCAVENGERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Rogue)
 Stat: 3/3
 Cost: 4B
 Keyw: ---
 Efct: When Midnight Scavengers enters the battlefield, you may return target
       creature card with converted mana cost 3 or less from your graveyard to
       your hand. (Melds with Graf Rats.)

[B] MINDWRACK DEMON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Creature (Demon)
 Stat: 4/5
 Cost: 2BB
 Keyw: Flying, Trample, Delirium
 Efct: When Mindwrack Demon enters the battlefield, put the top four cards of
       your library into your graveyard. At the beginning of your upkeep, you
       lose 4 life unless there are four or more card types among cards in your
       graveyard.

[B] MINOTAUR ABOMINATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Type: Creature (Zombie Minotaur)
 Stat: 4/6
 Cost: 4BB
 Keyw: ---
 Efct: ---
 Note: [UPDATE 4-6-2016] This card replaces Dreg Reaver in the starter box.

[B] MORKRUT NECROPOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Slug Horror)
 Stat: 7/7
 Cost: 5B
 Keyw: Menace
 Efct: Whenever Morkrut Necropod attacks or blocks, sacrifice another creature
       or land.

[B] NANTUKO HUSK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Zombie Insect)
 Stat: 2/2
 Cost: 2B
 Keyw: ---
 Efct: Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

[B] NIGHTFIRE GIANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Zombie Giant)
 Stat: 4/3
 Cost: 4B
 Keyw: ---
 Efct: Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}:
       Nightfire Giant deals 2 damage to target creature or player.

[B] NIRKANA ASSASSIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Vampire Assassin Ally)
 Stat: 2/3
 Cost: 2B
 Keyw: ---
 Efct: Whenever you gain life, Nirkana Assassin gains deathtouch until end of
       turn. (Any amount of damage it deals to a creature is enough to destroy
       it.)

[B] OB NIXILIS REIGNITED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Planeswalker (Nixilis)
 Stat: 5 Loyalty
 Cost: 3BB
 Keyw: ---
 Efct: {+1} You draw a card and lose one life.
       {-3} Destroy target creature.
       {-8} Target opponent gets an emblem with "Whenever a player draws a
            card, you lose 2 life."

[B] OLIVIA'S BLOODSWORN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Vampire Soldier)
 Stat: 2/1
 Cost: 1B
 Keyw: Flying
 Efct: Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until
       end of turn.

[B] OLIVIA'S DRAGOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Vampire Berserker)
 Stat: 2/2
 Cost: 1B
 Keyw: ---
 Efct: Discard a card: Olivia's Dragoon gains flying until end of turn.

[B] PRIEST OF THE BLOOD RITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Cleric)
 Stat: 2/2
 Cost: 3BB
 Keyw: ---
 Efct: When Priest of the Blood Rite enters the battlefield, put a 5/5 black
       Demon creature token with flying onto the battlefield. At the beginning
       of your upkeep, you lose 2 life.

[B] RABID BLOODSUCKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 3/2
 Cost: 4B
 Keyw: Flying
 Efct: When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

[B] RANCID RATS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Zombie Rat)
 Stat: 1/1
 Cost: 1B
 Keyw: Skulk, Deathtouch
 Efct: ---

[B] ROTTED HULK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad starter box
 Rrty: Common
 Type: Creature (Elemental)
 Stat: 2/5
 Cost: 3B
 Keyw: ---
 Efct: ---

[B] SANITARIUM SKELETON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Skeleton)
 Stat: 1/2
 Cost: B
 Keyw: ---
 Efct: {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

[B] SCARRED VINEBREEDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elf Shaman)
 Stat: 1/1
 Cost: 1B
 Keyw: ---
 Efct: {2}{B}, Remove an Elf card in your graveyard from the game: Scarred
       Vinebreeder gets +3/+3 until end of turn.

[B] SHAMBLING GHOUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Zombie)
 Stat: 2/3
 Cost: 1B
 Keyw: ---
 Efct: Shambling Ghoul enters the battlefield tapped.

[B] STALLION OF ASHMOUTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Nightmare Horse)
 Stat: 3/3
 Cost: 3B
 Keyw: Delirium
 Efct: {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this
       ability only if there are four or more card types among cards in your
       graveyard.

[B] STROMKIRK CONDEMNED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Vampire Horror)
 Stat: 2/2
 Cost: BB
 Keyw: ---
 Efct: Discard a card: Vampires you control get +1/+1 until end of turn.
       Activate this ability only once each turn.

[B] STROMKIRK MENTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Vampire Soldier)
 Stat: 4/2
 Cost: 3B
 Keyw: ---
 Efct: When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on
       another target Vampire you control.

[B] THORNBOW ARCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elf Archer)
 Stat: 1/2
 Cost: B
 Keyw: ---
 Efct: Whenever Thornbow Archer attacks, each opponent who doesn't control an
       Elf loses 1 life.

[B] THRABEN FOULBLOODS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Zombie Hound)
 Stat: 3/2
 Cost: 2B
 Keyw: Delirium
 Efct: Thraben Foulbloods gets +1/+1 and has menace as long as there are four
       or more card types among cards in your graveyard. (A creature with
       menace can't be blocked except by two or more creatures.)

[B] TOOTH COLLECTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Rogue)
 Stat: 3/2
 Cost: 2B
 Keyw: Delirium
 Efct: When Tooth Collector enters the battlefield, target creature an opponent
       controls gets -1/-1 until end of turn. At the beginning of each
       opponent's upkeep, if there are four or more card types among cards in
       your graveyard, target creature that player controls gets -1/-1 until
       end of turn.

[B] TWINS OF MAURER ESTATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 3/5
 Cost: 4B
 Keyw: Madness {2}{B}
 Efct: ---

[B] UNDEAD SERVANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Zombie)
 Stat: 3/2
 Cost: 3B
 Keyw: ---
 Efct: When Undead Servant enters the battlefield, put a 2/2 black Zombie
       creature token onto the battlefield for each card named Undead Servant
       in your graveyard.

[B] VAMPIRE ENVOY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Vampire Cleric Ally)
 Stat: 1/4
 Cost: 2B
 Keyw: Flying
 Efct: Whenever Vampire Envoy becomes tapped, you gain 1 life.

[B] VORACIOUS NULL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Zombie)
 Stat: 2/2
 Cost: 2B
 Keyw: ---
 Efct: {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious
       Null. Activate this ability only any time you could cast a sorcery.

[B] WEIRDED VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Vampire Horror)
 Stat: 3/3
 Cost: 3B
 Keyw: Madness {2}{B}
 Efct: ---

[B] ZULAPORT CHAINMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Human Shaman Ally)
 Stat: 4/2
 Cost: 3B
 Keyw: Cohort
 Efct: {T}, Tap an untapped creature you control: Target opponent loses 2 life.

[B] BOON OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 2B
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +3/-3.

[B] CALL THE BLOODLINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 1B
 Keyw: ---
 Efct: {1}, Discard a card: Put a 1/1 black Vampire Knight creature token with
       lifelink onto the battlefield. Activate this ability only once each
       turn.

[B] CONSECRATED BY BLOOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment (Aura)
 Cost: 2BB
 Efct: Enchant creature. Enchanted creature gets +2/+2 and has flying and
       "Sacrifice two other creatures: Regenerate this creature." (The next
       time the creature would be destroyed this turn, it isn't. Instead tap
       it, remove all damage from it, and remove it from combat.)

[B] DEAD WEIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: B
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets -2/-2.

[B] INFERNAL SCARRING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1B
 Efct: Enchant creature. Enchanted creature has +2/+0 and has "When this
       creature dies, draw a card."

[B] GRAF HARVEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: B
 Keyw: ---
 Efct: Zombies you control have menace. (They cant be blocked except by two or
       more creatures.) {3}{B}, Exile a creature card from your graveyard: Put
       a 2/2 black Zombie creature token onto the battlefield.

[B] NECROMANTIC THIRST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 2BB
 Keyw: ---
 Efct: Enchant creature. Whenever enchanted creature deals combat damage to a
       player, you may return target creature card from your graveyard to your
       hand.

[B] OATH OF LILIANA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Legendary Enchantment
 Cost: 2B
 Keyw: ---
 Efct: When Oath of Liliana enters the battlefield, each opponent sacrifices a
       creature. At the beginning of each end step, if a planeswalker entered
       the battlefield under your control this turn, put a 2/2 black Zombie
       creature token onto the battlefield.

[B] RETREAT TO HAGRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2B
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, choose one--
       • Target creature gets +1/+0 and gains deathtouch until end of turn.
       • Each opponent loses 1 life and you gain 1 life.

[B] SHADOWS OF THE PAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 1B
 Efct: Whenever a creature dies, scry 1. (Look at the top card of your library.
       You may put that card on the bottom of your library.) {4}{B}: Each
       opponent loses 2 life and you gain 2 life. Activate this ability only
       if there are four or more creature cards in your graveyard.

[B] SINISTER CONCOCTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: B
 Keyw: ---
 Efct: {B}, Pay 1 life, Put the top card of your library into your graveyard,
       Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

[B] TAINTED REMEDY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 2B
 Efct: If an opponent would gain life, that player loses that much life instead

[B] UNTAMED HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 2B
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +2/+1 and has menace. (It
       can't be blocked except by two or more creatures.)

[B] VAMPIRIC RITES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Enchantment
 Cost: B
 Keyw: ---
 Efct: {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

[B] VESSEL OF MALIGNITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment
 Cost: 1B
 Keyw: ---
 Efct: {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards
       from his or her hand. Activate this ability only any time you could cast
       a sorcery.

[B] ALTAR'S REAP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 1B
 Keyw: ---
 Efct: As an additional cost to cast Altar's Reap, sacrifice a creature. Draw
       two cards.

[B] BORROWED MALEVOLENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: B
 Keyw: Escalate {2}
 Efct: Choose one or both--
       • Target creature gets +1/+1 until end of turn.
       • Target creature gets -1/-1 until end of turn.

[B] CRUEL REVIVAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 4B
 Efct: Destroy target non-Zombie creature. It can't be regenerated. Return up
       to one target Zombie card from your graveyard to your hand.

[B] FLESH TO DUST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: 3BB
 Efct: Destroy target creature. It can't be regenerated.

[B] GRASP OF DARKNESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Instant
 Cost: BB
 Keyw: ---
 Efct: Target creature gets -4/-4 until end of turn.

[B] MERCILESS RESOLVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 2B
 Keyw: ---
 Efct: As an additional cost to cast Merciless Resolve, sacrifice a creature or
       land. Draw two cards.

[B] MURDER
¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1BB
 Keyw: ---
 Efct: Destroy target creature.

[B] TAR SNARE
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 2B
 Keyw: ---
 Efct: Target creature gets -3/-2 until end of turn.

[B] THROTTLE
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 4B
 Keyw: ---
 Efct: Target creature gets -4/-4 until end of turn.

[B] UNHOLY HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: 3BB
 Keyw: Spell Mastery
 Efct: Destroy target creature. If there are two or more instant and/or sorcery
       cards in your graveyard, you gain 2 life.

[B] ALMS OF THE VEIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2B
 Keyw: Madness {B}
 Efct: Target opponent loses 3 life and you gain 3 life.

[B] BITING RAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 2BB
 Keyw: Madness {2}{B}
 Efct: All creatures get -2/-2 until end of turn.

[B] BITTER REVELATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Sorcery
 Cost: 3B
 Efct: Look at the top four cards of your library. Put two of them into your
       hand and the rest into your graveyard. You lose 2 life.

[B] BONE SPLINTERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Sorcery
 Cost: B
 Efct: As an additional cost to cast Bone Splinters, sacrifice a creature.
       Destroy target creature.

[B] CEMETERY RECRUITMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1B
 Keyw: ---
 Efct: Return target creature card from your graveyard to your hand. If it's a
       Zombie card, draw a card.

[B] CERTAIN DEATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 5B
 Keyw: ---
 Efct: Destroy target creature. Its controller loses 2 life & you gain 2 life.

[B] DARK SALVATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Sorcery
 Cost: XXB
 Keyw: ---
 Efct: Target player puts X 2/2 black Zombie creature tokens onto the
       battlefield, then up to one target creature gets -1/-1 until end of turn
       for each Zombie that player controls.

[B] DEMON'S GRASP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: 4B
 Keyw: ---
 Efct: Target creature gets -5/-5 until end of turn.

[B] EVER AFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 4BB
 Keyw: ---
 Efct: Return up to two target creature cards from your graveyard to the
       battlefield. Each of those creatures is a black Zombie in addition to
       its other colors and types. Put Ever After on the bottom of its owner's
       library.

[B] FROM UNDER THE FLOORBOARDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 3BB
 Keyw: Madness {X}{B}{B}
 Efct: Put three 2/2 black Zombie creature tokens onto the battlefield tapped
       and you gain 3 life. If From Under the Floorboards's madness cost was
       paid, instead put X of those tokens onto the battlefield tapped and you
       gain X life.

[B] GISA'S BIDDING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 2BB
 Keyw: Madness {2}{B}
 Efct: Put two 2/2 black Zombie creature tokens onto the battlefield.

[B] LANGUISH
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 2BB
 Efct: All creatures get -4/-4 until end of turn.

[B] MACABRE WALTZ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1B
 Keyw: ---
 Efct: Return up to two target creature cards from your graveyard to your hand,
       then discard a card.

[B] MIRE'S MALICE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: 3B
 Keyw: Awaken 3 {5B}
 Efct: Target opponent discards two cards.

[B] MURDEROUS COMPULSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1B
 Keyw: Madness {1}{B}
 Efct: Destroy target tapped creature.

[B] NECROMANTIC SUMMONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 4B
 Keyw: Spell Mastery
 Efct: Put target creature card from a graveyard onto the battlefield under
       your control. If there are two or more instant and/or sorcery cards in
       your graveyard, that creature enters the battlefield with two additional
       +1/+1 counters on it.

[B] READ THE BONES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2B
 Efct: Scry 2, then draw two cards. You lose 2 life.

[B] REAVE SOUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1B
 Efct: Destroy target creature with power 3 or less.

[B] RISE FROM THE GRAVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Sorcery
 Cost: 4B
 Efct: Put target creature card from a graveyard onto the battlefield under
       your control. That creature is a black Zombie in addition to its other
       colors and types.

[B] RISING MIASMA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 3B
 Keyw: Awaken 3 {5BB}
 Efct: All creatures get -2/-2 until end of turn.

[B] WHISPERS OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1B
 Keyw: Delirium
 Efct: Target opponent discards a card at random. If there are four or more
       card types among cards in your graveyard, that player discards two
       cards at random instead.

[C] ABUNDANT MAW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Leech)
 Stat: 6/4
 Cost: 8
 Keyw: Emerge {6}{B}
 Efct: When you cast Abundant Maw, target opponent loses 3 life and you gain
       3 life.

[C] BARRAGE TYRANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 5/3
 Cost: 4R
 Keyw: Devoid
 Efct: {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals
       damage equal to the sacrificed creature's power to target creature or
       player.

[C] BEARER OF SILENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 2/1
 Cost: 1B
 Keyw: Devoid, Flying
 Efct: When you cast Bearer of Silence, you may pay {1}{C}. If you do, target
       opponent sacrifices a creature. ({C} represents colorless mana.) Bearer
       of Silence can't block.

[C] BENTHIC INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/4
 Cost: 2U
 Keyw: Devoid, Ingest
 Efct: Benthic Infiltrator can't be blocked.

[C] BIRTHING HULK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 5/4
 Cost: 6G
 Keyw: Devoid
 Efct: When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi
       Scion creature tokens onto the battlefield. They have "Sacrifice this
       creature: Add {C} to your mana pool." ({C} represents colorless mana.)
       {1}{C}: Regenerate Birthing Hulk.

[C] BLIGHT HERDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi Processor)
 Stat: 4/5
 Cost: 5
 Keyw: ---
 Efct: When you cast Blight Herder, you may put two cards your opponents own
       from exile into their owners' graveyards. If you do, put three 1/1
       colorless Eldrazi Scion creature tokens onto the battlefield. They have
       "Sacrifice this creature: add {C} to your mana pool."

[C] BLINDING DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/3
 Cost: 1U
 Keyw: Devoid
 Efct: {C}, {T}: Tap target creature. ({C} represents colorless mana.)

[C] BLISTERPOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Scion)
 Stat: 1/1
 Cost: G
 Keyw: Devoid
 Efct: When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token
       onto the battlefield. It has "Sacrifice this creature: add {C} to your
       mana pool."

[C] BONDED CONSTRUCT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Artifact Creature (Construct)
 Stat: 2/1
 Cost: 1
 Keyw: ---
 Efct: Bonded Construct can't attack alone.

[C] BOTTLE GNOMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Artifact Creature (Gnome)
 Stat: 1/3
 Cost: 3
 Keyw: ---
 Efct: Sacrifice Bottle Gnomes: You gain 3 life.

[C] BREAKER OF ARMIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi)
 Stat: 10/8
 Cost: 8
 Keyw: ---
 Efct: All creatures able to block Breaker of Armies do so.

[C] BRONZE SABLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Artifact Creature (Sable)
 Stat: 2/1
 Cost: 2
 Keyw: ---
 Efct: ---
 Note: [UPDATE 4-6-2016] Bronze Sable was added to replace Perilous Myr.

[C] BROOD BUTCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi Drone)
 Stat: 3/3
 Cost: 3BG
 Keyw: Devoid
 Efct: When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi
       Scion creature token onto the battlefield. It has "Sacrifice this
       creature: add {C} to your mana pool." {B}{G}, Sacrifice a creature:
       Target creature gets -2/-2 until end of turn.

[C] CHIEF OF THE FOUNDRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Artifact Creature (Construct)
 Stat: 2/3
 Cost: 3
 Keyw: ---
 Efct: Other artifact creatures you control get +1/+1.

[C] CRYPTIC CRUISER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Processor)
 Stat: 3/3
 Cost: 3U
 Keyw: Devoid
 Efct: {2}{U}, Put a creature an opponent controls from exile into that
       player's graveyard: Tap target creature.

[C] CULLING DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/2
 Cost: 1B
 Keyw: Devoid, Ingest
 Efct: ---

[C] DEATHLESS BEHEMOTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi)
 Stat: 6/6
 Cost: 6
 Keyw: Vigilance
 Efct: Sacrifice two Eldrazi Scions: return Deathless Behemoth from your
       graveyard to your hand. Activate this ability only any time you could
       cast a sorcery.

[C] DECIMATOR OF THE PROVINCES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Creature (Eldrazi Boar)
 Stat: 7/7
 Cost: 10
 Keyw: Trample, Haste, Emerge {6}{G}{G}{G}
 Efct: When you cast Decimator of the Provinces, creatures you control get
       +2/+2 and gain trample until end of turn.

[C] DEEPFATHOM SKULKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 4/4
 Cost: 5U
 Keyw: Devoid
 Efct: Whenever a creature you control deals combat damage to a player, you may
       draw a card. {3}{C}: Target creature can't be blocked this turn. ({C}
       represents colorless mana.)

[C] DESOLATION TWIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 10/10
 Cost: 10
 Keyw: ---
 Efct: When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature
       token onto the battlefield.

[C] DIMENSIONAL INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 2/1
 Cost: 1U
 Keyw: Devoid, Flash, Flying
 Efct: {1}{C}: Target opponent exile the top card of his or her library. If
       it's a land card, you may return Dimensional Infiltrator to its owner's
       hand. ({C} represents colorless mana.)

[C] DISTENDED MINDBENDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Eldrazi Insect)
 Stat: 5/5
 Cost: 8
 Keyw: Emerge {5}{B}{B}
 Efct: When you cast Distended Mindbender, target opponent reveals his or her
       hand. You choose from it a nonland card with converted mana cost 3 or
       less and a card with converted mana cost 4 or greater. That player
       discards those cards.

[C] DOMINATOR DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 3/2
 Cost: 2B
 Keyw: Devoid, Ingest
 Efct: When Dominator Drone enters the battlefield, if you control another
       colorless creature, each opponent loses 2 life.

[C] DROWNER OF HOPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 5/5
 Cost: 5U
 Keyw: Devoid
 Efct: When Drowner of Hope enters the battlefield, put two 1/1 colorless
       Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice
       this creature: add {C} to your mana pool." Sacrifice an Eldrazi Scion:
       Tap target creature.

[C] DROWNYARD BEHEMOTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Crab)
 Stat: 5/7
 Cost: 9
 Keyw: Flash, Emerge {7}{U}
 Efct: Drownyard Behemoth has hexproof as long as it entered the battlefield
       this turn.

[C] DUST STALKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 5/3
 Cost: 2BR
 Keyw: Devoid, Haste
 Efct: At the beginning of each end step, if you control no other colorless
       creatures, return Dust Stalker to its owner's hand.

[C] ELDER DEEP-FIEND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Eldrazi Octopus)
 Stat: 5/6
 Cost: 8
 Keyw: Flash, Emerge {5}{U}{U}
 Efct: When you cast Elder Deep-Fiend, tap up to four target permanents.

[C] ELDRAZI AGGRESSOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/3
 Cost: 2R
 Keyw: Devoid
 Efct: Eldrazi Aggressor has haste as long as you control another colorless
       creature.

[C] ELDRAZI DEVASTATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi)
 Stat: 8/9
 Cost: 8
 Keyw: Trample
 Efct: ---

[C] ELDRAZI DISPLACER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 3/3
 Cost: 2W
 Keyw: Devoid
 Efct: {2}{C}: Exile another target creature, then return it to the battlefield
       under its owner's control. ({C} represents colorless mana.)

[C] ELDRAZI MIMIC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 2/1
 Cost: 2
 Keyw: ---
 Efct: Whenever another colorless creature enters the battlefield under your
       control, you may change Eldrazi Mimic's base power and toughness to
       that creature's power and toughness until end of turn.

[C] ELDRAZI OBLIGATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 3/1
 Cost: 2R
 Keyw: Devoid, Haste
 Efct: When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain
       control of target creature until end of turn, untap that creature, and
       it gains haste until end of turn. ({C} represents colorless mana.)

[C] ELDRAZI SKYSPAWNER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/1
 Cost: 2U
 Keyw: Devoid, Flying
 Efct: When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless
       Eldrazi Scion creature token onto the battlefield. It has "Sacrifice
       this creature: add {C} to your mana pool."

[C] ENDBRINGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 5/5
 Cost: 5C
 Keyw: ---
 Efct: Untap Endbringer during each other player's untap step. {T}: Endbringer
       deals 1 damage to target creature or player. {C}, {T}: Target creature
       can't attack or block this turn. {C}{C}, {T}: Draw a card.

[C] ESSENCE DEPLETER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 2/3
 Cost: 2B
 Keyw: Devoid
 Efct: {1}{C}: Target opponent loses 1 life and you gain 1 life.

[C] EYELESS WATCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/1
 Cost: 3G
 Keyw: Devoid
 Efct: When Eyeless Watcher enters the battlefield, put two 1/1 colorless
       Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice
       this creature: add {C} to your mana pool."

[C] FLAYER DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 3/1
 Cost: 1BR
 Keyw: Devoid, First Strike
 Efct: Whenever another colorless creature enters the battlefield under your
       control, target opponent loses 1 life.

[C] FORERUNNER OF SLAUGHTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 3/2
 Cost: BR
 Keyw: Devoid
 Efct: {1}: Target colorless creature gains haste until end of turn.

[C] GUARDIANS OF MELETIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Artifact Creature (Golem)
 Stat: 0/6
 Cost: 3
 Keyw: Defender
 Efct: ---

[C] GUARDIAN AUTOMATON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Artifact Creature (Construct)
 Stat: 3/3
 Cost: 4
 Keyw: ---
 Efct: When Guardian Automaton dies, you gain 3 life.

[C] GRAVITY NEGATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/3
 Cost: 3U
 Keyw: Devoid, Flying
 Efct: Whenever Gravity Negator attacks, you may pay {C}. If you do, another
       target creature gains flying until end of turn. ({C} represents
       colorless mana.)

[C] HARVEST HAND // [C] SCROUNGED SCYTHE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact Creature (Scarecrow)
 DFC?: yes (back side: Scrounged Scythe)
 Stat: 2/2
 Cost: 3
 Keyw: ---
 Efct: When Harvest Hand dies, return it to the battlefield transformed under
       your control.

 Find: Shadows Over Innistrad boosters
 Type: Artifact (Equipment)
 DFC?: yes (front side: Harvest Hand)
 Cost: ---
 Keyw: Equip {2}
 Efct: Equipped creature gets +1/+1. As long as equipped creature is a Human,
       it has menace. (It can't be blocked except by two or more creatures.)

[C] HAVOC SOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 3/3
 Cost: 3B
 Keyw: Devoid
 Efct: {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents
       colorless mana.)

[C] IMMOBILIZER ELDRAZI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 2/1
 Cost: 1R
 Keyw: Devoid
 Efct: {2}{C}: Each creature with toughness greater than its power can't block
       this turn. ({C} represents colorless mana.)

[C] INCUBATOR DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/3
 Cost: 3U
 Keyw: Devoid
 Efct: When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi
       Scion creature token onto the battlefield. It has "Sacrifice this
       creature: add {C} to your mana pool."

[C] IT OF THE HORRID SWARM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Eldrazi Insect)
 Stat: 4/4
 Cost: 8
 Keyw: Emerge {6}{G}
 Efct: When you cast It of the Horrid Swarm, put two 1/1 green Insect creature
       tokens onto the battlefield.

[C] JUGGERNAUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Artifact Creature (Juggernaut)
 Stat: 5/3
 Cost: 4
 Keyw: ---
 Efct: Juggernaut attacks each turn if able. Juggernaut can't be blocked by
       Walls.

[C] KOZILEK, THE GREAT DISTORTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Eldrazi)
 Stat: 12/12
 Cost: 8CC
 Keyw: Menace
 Efct: When you cast Kozilek, the Great Distortion, if you have fewer than
       seven cards in hand, draw cards equal to the difference. Discard a card
       with converted mana cost X: Counter target spell with converted mana
       cost X.

[C] KOZILEK'S PATHFINDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi)
 Stat: 5/5
 Cost: 6
 Keyw: ---
 Efct: {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C}
       represents colorless mana.)

[C] KOZILEK'S SHRIEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 3/2
 Cost: 2B
 Keyw: Devoid
 Efct: {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn.
       (It can't be blocked except by two or more creatures. {C} represents
       colorless mana.)

[C] KOZILEK'S TRANSLATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 3/5
 Cost: 4B
 Keyw: Devoid
 Efct: Pay 1 life: add {C} to your mana pool. Activate this ability only once
       each turn. ({C} represents colorless mana.)

[C] LASHWEED LURKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Horror)
 Stat: 5/4
 Cost: 8
 Keyw: Emerge {5}{G}{U}
 Efct: When you cast Lurkweed Lasher, you may put target nonland permanent on
       top of its owner's library.

[C] LUPINE PROTOTYPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Artifact Creature (Wolf Construct)
 Stat: 5/5
 Cost: 2
 Keyw: ---
 Efct: Lupine Prototype can't attack or block unless a player has no cards in
       hand.

[C] MATTER RESHAPER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 3/2
 Cost: 2C
 Keyw: ---
 Efct: When Matter Reshaper dies, reveal the top card of your library. You may
       put that card onto the field if its a permanent card with converted mana
       cost 3 or less. Otherwise, put that card into your hand.

[C] MAW OF KOZILEK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/5
 Cost: 3R
 Keyw: Devoid
 Efct: {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents
       colorless mana.)

[C] MINDMELTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 2/2
 Cost: 1UB
 Keyw: Devoid
 Efct: Mindmelter can't be blocked. {3}{C}: Target opponent exiles a card from
       his or her hand. Activate this ability only any time you could cast a
       sorcery. ({C} represents colorless mana.)

[C] MIND RAKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Eldrazi Processor)
 Stat: 3/3
 Cost: 3B
 Keyw: Devoid
 Efct: When Mind Raker enters the battlefield, you may put a card an opponent
       owns from exile into that player's graveyard. If you do, each opponent
       discards a card.

[C] MIST INTRUDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/2
 Cost: 1U
 Keyw: Devoid, Flying, Ingest
 Efct: ---

[C] MOCKERY OF NATURE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Beast)
 Stat: 6/5
 Cost: 9
 Keyw: Emerge {7}{G}
 Efct: When you cast Mockery of Nature, you may destroy target artifact or
       enchantment.

[C] MURK STRIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Eldrazi Processor)
 Stat: 3/2
 Cost: 3U
 Keyw: Devoid
 Efct: When Murk Strider enters the battlefield, you may put a card an opponent
       owns from exile into that player's graveyard. If you do, return target
       creature to its owner's hand.

[C] NETTLE DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 3/1
 Cost: 2R
 Keyw: Devoid
 Efct: {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a
       colorless spell, untap Nettle Drone.

[C] OBLIVION SOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Creature (Eldrazi)
 Stat: 5/8
 Cost: 6
 Keyw: ---
 Efct: When you cast Oblivion Sower, target opponent exiles the top four cards
       of his or her library, then you may put any number of land cards that
       player owns from exile onto the battlefield under your control.

[C] ORACLE OF DUST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Processor)
 Stat: 3/5
 Cost: 4U
 Keyw: Devoid
 Efct: {2}, Put a card an opponent controls from exile into that player's
       graveyard: Draw a card, then discard a card.

[C] PERILOUS MYR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Artifact Creature (Myr)
 Stat: 1/1
 Cost: 2
 Keyw: ---
 Note: [UPDATE 4-6-2016] This card was removed & replaced with Bronze Sable.
 Efct: When Perilous Myr is put into a graveyard from the battlefield, it deals
       2 damage to target creature or player.

[C] PILGRIM'S EYE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Rrty: Uncommon
 Type: Artifact Creature (Thopter)
 Stat: 1/1
 Cost: 3
 Keyw: Flying
 Efct: When Pilgrim's Eye eners the battlefield, you may search your library
       for a basic land card, reveal it, put it into your hand, then shuffle
       your library.

[C] PROPHET OF DISTORTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 1/2
 Cost: U
 Keyw: Devoid
 Efct: {3}{U}: Draw a card. ({C} represents colorless mana.)

[C] REALITY SMASHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 5/5
 Cost: 4C
 Keyw: Trample, Haste
 Efct: Whenever Reality Smasher becomes the target of a spell an opponent
       controls, counter that spell unless its controller discards a card.

[C] REAVER DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 2/1
 Cost: B
 Keyw: Devoid
 Efct: At the beginning of your upkeep, you lose 1 life unless you control
       another colorless creature.

[C] RUIN PROCESSOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Processor)
 Stat: 7/8
 Cost: 7
 Keyw: ---
 Efct: When you cast Ruin Processor, you may put a card an opponent owns from
       exile into that player's graveyard. If you do, you gain 5 life.

[C] RUNED SERVITOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Artifact Creature (Construct)
 Stat: 2/2
 Cost: 2
 Keyw: ---
 Efct: When Runed Servitor dies, each player draws a card.

[C] SALVAGE DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/1
 Cost: U
 Keyw: Devoid, Ingest
 Efct: When Salvage Drone dies, you may draw a card. If you do, discard a card.

[C] SCION SUMMONER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/2
 Cost: 2G
 Keyw: Devoid
 Efct: When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi
       Scion creature token onto the battlefield. It has "Sacrifice this
       creature: add {C} to your mana pool." ({C} represents colorless mana.)

[C] SIFTER OF SKULLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 4/3
 Cost: 3B
 Keyw: Devoid
 Efct: Whenever another nontoken creature you control dies, put a 1/1 colorless
       Eldrazi Scion creature token onto the battlefield. It has "Sacrifice
       this creature: Add {C} to your mana pool." ({C} represents colorless
       mana.)

[C] SIRE OF STAGNATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Creature (Eldrazi)
 Stat: 5/7
 Cost: 4UB
 Keyw: Devoid
 Efct: Whenever a land enters the battlefield under an opponent's control, that
       player exiles the top two cards of his or her library and you draw two
       cards.

[C] SKITTERSKIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 4/3
 Cost: 3B
 Keyw: Devoid
 Efct: Skitterskin can't block. {1}{B}: Regenerate Skitterskin. Activate this
       ability only if you control another colorless creature.

[C] SKY SCOURER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/2
 Cost: 1B
 Keyw: Devoid, Flying
 Efct: Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end
       of turn.

[C] SLAUGHTER DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/2
 Cost: 1B
 Keyw: Devoid
 Efct: {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of
       damage it deals to a creature is enough to destroy it. {C} represents
       colorless mana.)

[C] SLUDGE CRAWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 1/1
 Cost: B
 Keyw: Devoid, Ingest
 Efct: {2}: Sludge Crawler gets +1/+1 until end of turn.

[C] SMOTHERING ABOMINATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 4/3
 Cost: 2BB
 Keyw: Devoid, Flying
 Efct: At the beginning of your upkeep, sacrifice a creature. Whenever you
       sacrifice a creature, draw a card.

[C] STALKING DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature
 Stat: 2/2
 Cost: 1G
 Keyw: Devoid
 Efct: {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability
       only once each turn. ({C} represents colorless mana.)

[C] STONEWORK PUMA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Artifact Creature (Cat Ally)
 Stat: 2/2
 Cost: 3
 Keyw: ---
 Efct: ---

[C] THOUGHT-KNOT SEER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 4/4
 Cost: 3C
 Keyw: ---
 Efct: When Thought-Knot Seer enters teh battlefield, target opponent reveals
       his or her hand. You choose a nonland card from it and exile that card.
       When Thought-Knot Seer leaves the battlefield, target opponent draws a
       card.

[C] THOUGHT HARVESTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 2/4
 Cost: 3U
 Keyw: Devoid, Flying
 Efct: Whenever you cast a colorless spell, target opponent exiles the top card
       of his or her library.

[C] THRABEN GARGOYLE // [C] STONEWING ANTAGONIZER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact Creature (Gargoyle)
 DFC?: yes (back side: Stonewing Antagonizer)
 Stat: 2/2
 Cost: 1
 Keyw: Defender
 Efct: {6}: Transform Thraben Gargoyle.

 Find: Shadows Over Innistrad boosters
 Type: Artifact Creature (Gargoyle Horror)
 DFC?: yes (front side: Thraben Gargoyle)
 Stat: 4/2
 Cost: ---
 Keyw: Flying
 Efct: ---

[C] TIDE DRIFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 0/5
 Cost: 1U
 Keyw: Devoid
 Efct: Other colorless creatures you control get +0/+1.

[C] ULAMOG'S DESPOILER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Processor)
 Stat: 5/5
 Cost: 6
 Keyw: ---
 Efct: As Ulamog's Despoiler enters the battlefield, you may put two cards your
       opponents own from exile into their owners' graveyards. If you do, 
       Ulamog's Despoiler enters the battlefield with four +1/+1 counters on
       it.

[C] ULAMOG'S NULLIFIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Processor)
 Stat: 2/3
 Cost: 2UB
 Keyw: Devoid, Flash, Flying
 Efct: When Ulamog's Nullifier enters the battlefield, you may put two cards
       your opponents own from exile into their owners' graveyards. If you do,
       counter target spell.

[C] ULAMOG'S RECLAIMER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Processor)
 Stat: 2/5
 Cost: 4U
 Keyw: Devoid
 Efct: When Ulamog's Reclaimer enters the battlefield, you may put a card an
       opponent owns from exile into that player's graveyard. If you do, return
       target instant or sorcery card from your graveyard to your hand.

[C] ULAMOG, THE CEASELESS HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Legendary Creature (Eldrazi)
 Stat: 10/10
 Cost: 10
 Keyw: Indestructible
 Efct: When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.
       Whenever Ulamog attacks, defending player exiles the top twenty cards of
       his or her library.

[C] VESTIGE OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 3/4
 Cost: 3R
 Keyw: Devoid, Trample
 Efct: ---

[C] VEXING SCUTTLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Crab)
 Stat: 4/5
 Cost: 8
 Keyw: Emerge {6}{U}
 Efct: When you cast Vexing Scuttler, you may return target instant or sorcery
       card from your graveyard to your hand.

[C] VILE AGGREGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: */5
 Cost: 2R
 Keyw: Devoid, Trample, Ingest
 Efct: Vile Aggregate's power is equal to the number of colorless creatures
       you control.

[C] VILE REDEEMER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Eldrazi)
 Stat: 3/3
 Cost: 2G
 Keyw: Devoid, Flash
 Efct: When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1
       colorless Eldrazi Scion creature token onto the battlefield for each
       nontoken creature that died under your control this turn. Those tokens
       have "Sacrifice this creature: add {C} to your mana pool."

[C] VOID ATTENDANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Eldrazi Processor)
 Stat: 2/3
 Cost: 2G
 Keyw: Devoid
 Efct: {1}{G}, Put a card an opponent own from exile into that player's
       graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the
       battlefield. It has "Sacrifice this creature: add {C} to your mana pool.

[C] WALKER OF THE WASTES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi)
 Stat: 4/4
 Cost: 4C
 Keyw: Trample
 Efct: Walker of the Wastes gets +1/+1 for each land you control named Wastes.

[C] WARDEN OF GEOMETRIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Eldrazi Drone)
 Stat: 2/3
 Cost: 4
 Keyw: Vigilance
 Efct: {T}: Add {C} to your mana pool. ({C} represents colorless mana.)

[C] WASTELAND STRANGLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Eldrazi Processor)
 Stat: 3/2
 Cost: 2B
 Keyw: Devoid
 Efct: When Wasteland Strangler enters the battlefield, you may put a card an
       opponent owns from exile into that player's graveyard. If you do, target
       creature gets -3/-3 until end of turn.

[C] WILD-FIELD SCARECROW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact Creature (Scarecrow)
 Stat: 1/4
 Cost: 3
 Keyw: Defender
 Efct: {2}, Sacrifice Wild-Field Scarecrow: Search your library for two basic
       land cards, reveal them, and put them into your hand. Then shuffle your
       library.

[C] WRETCHED GRYFF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Eldrazi Hippogriff)
 Stat: 3/4
 Cost: 7
 Keyw: Flying, Emerge {5}{U}
 Efct: When you cast Wretched Gryff, draw a card.

[C] VOID GRAFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Eldrazi Drone)
 Stat: 2/4
 Cost: 1GU
 Keyw: Devoid, Flash
 Efct: When Void Grafter enters the battlefield, another target creature you
       control gains hexproof until end of turn.

[C] ALCHEMIST'S VIAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Artifact
 Cost: 2
 Keyw: ---
 Efct: When Alchemist's Vial enters the battlefield, draw a card. {1}, {T},
       Sacrifice Alchemist's Vial: Target creature can't attack or block this
       turn.

[C] ALIGNED HEDRON NETWORK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Artifact
 Cost: 4
 Keyw: ---
 Efct: When Aligned Hedron Network enters the battlefield, exile all creatures
       with power 5 or greater until Aligned Hedron Network leaves the
       battlefield. (Those creatures return under their owners' control.)

[C] BONE SAW
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Artifact (Equipment)
 Cost: 0
 Keyw: Equip {1}
 Efct: Equipped creature gets +1/+0.

[C] BRAIN IN A JAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Artifact
 Cost: 2
 Keyw: ---
 Efct: {1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an
       instant or sorcery with converted mana cost equal to the number of
       charge counters on Brain in a Jar from your hand without paying its
       mana cost. {3}, {T}, Remove X charge counters from Brain in a Jar: Scry
       X.

[C] CHITINOUS CLOAK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 3
 Keyw: Equip {3}
 Efct: Equipped creature gets +2/+2 and has menace. (It can't be blocked except
       by two or more creatures.)

[C] CULTIST'S STAFF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Artifact (Equipment)
 Cost: 2
 Keyw: Equip {3}
 Efct: Equipped creature gets +2/+2

[C] HAUNTED CLOAK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 3
 Keyw: Equip {1}
 Efct: Equipped creature has vigilance, trample, and haste.

[C] METEORITE
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Artifact
 Cost: 5
 Keyw: ---
 Efct: When Meteorite enters the battlefield, it deals 2 damage to target
       creature or player. {T}: Add one mana of any color to your mana pool.

[C] MURDERER'S AXE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 4
 Keyw: Equip {Discard a card}
 Efct: Equipped creature gets +2/+2

[C] NEGLECTED HEIRLOOM // [C] ASHMOUTH BLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 DFC?: yes (back side: Ashmouth Blade)
 Cost: 1
 Keyw: Equip {1]
 Efct: Equipped creature gets +1/+1. When equipped creature transforms,
       transform Neglected Heirloom.

 Find: Shadows Over Innistrad boosters
 Type: Artifact (Equipment)
 DFC?: yes (front side: Neglected Heirloom)
 Cost: ---
 Keyw: Equip {3}
 Efct: Equipped creature gets +3/+3 and has first strike.

[C] SEER'S LANTERN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Artifact
 Cost: 3
 Keyw: ---
 Efct: {T}: Add {C} to your mana pool. ({C} represents colorless mana.)
       {2}, {T}: Scry 1. (Look at the top of your library. You may put that
       card on the bottom of your library.)

[C] SIGIL OF VALOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 2
 Keyw: Equip {1}
 Efct: Whenever equipped creature attacks alone, it gets +1/+1 until end of
       turn for each other creature you control.

[C] SKELETON KEY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 1
 Keyw: Equip {2}
 Efct: Equipped creature has skulk. (It can't be blocked by creature with
       greater power.) Whenever equipped creature deals combat damage to a
       player, you may draw a card. If you do, discard a card.

[C] SLAB HAMMER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 2
 Keyw: Equip {2}
 Efct: Whenever equipped creature attacks, you may return a land you control to
       its owner's hand. If you do, the creature gets +2/+2 until end of turn.

[C] SLAYER'S PLATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Artifact (Equipment)
 Cost: 3
 Keyw: Equip {3}
 Efct: Equipped creature gets +4/+2. Whenever equipped creature dies, if it was
       a Human, put a 1/1 white Spirit creature token with flying onto the
       battlefield.

[C] STONEFORGE MASTERWORK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Artifact (Equipment)
 Cost: 1
 Keyw: Equip {2}
 Efct: Equipped creature gets +1/+1 or each other creature you control that
       shares a creature type with it.

[C] STRIDER HARNESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Artifact (Equipment)
 Cost: 3
 Keyw: Equip {1}
 Efct: Equipped creature gets +1/+1 and has haste.

[C] TAMIYO'S JOURNAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Legendary Artifact
 Cost: 5
 Keyw: ---
 Efct: At the beginning of your upkeep, investigate. (Put a colorless Clue
       artifact token onto the battlefield with "{2}, Sacrifice this artifact:
       Draw a card.") {T}, Sacrifice three Clues: Search your library for a
       card and put that card into your hand. Then shuffle your library.

[C] THROWING KNIFE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Artifact (Equipment)
 Cost: 2
 Keyw: Equip {2}
 Efct: Equipped creature gets +2/+0. Whenever equipped creature attacks, you
       may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage
       to target creature or player.

[C] VETERAN'S SIDEARM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Artifact (Equipment)
 Cost: 2
 Keyw: Equip {1}
 Efct: Equipped creature gets +1/+1.

[C] FROM BEYOND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Enchantment
 Cost: 3G
 Keyw: Devoid
 Efct: At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion
       creature token onto the battlefield. It has "Sacrifice this creature:
       add {C} to your mana pool." {1}{G}, Sacrifice From Beyond: Search your
       library for an Eldrazi card, reveal it, put it into your hand, then
       shuffle your library.

[C] VISIONS OF BRUTALITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Enchantment (Aura)
 Cost: 1B
 Keyw: Devoid
 Efct: Enchant creature. Enchanted creature can't block. Whenever enchanted
       creature deals damage, its controller loses that much life.

[C] ABSTRUSE INTERFERENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: Devoid
 Efct: Counter target spell unless its controller pays {1}. You put a 1/1
       colorless Eldrazi Scion creature token onto the battlefield. It has
       "Sacrifice this creature: Add {C} to your mana pool." ({C} represents
       colorless mana.)

[C] ADVERSE CONDITIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Instant
 Cost: 3U
 Keyw: Devoid
 Efct: Tap up to two target creatures. Those creatures don't untap during their
       controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature
       token onto the battlefield. It has "Sacrifice this creature: Add {C} to
       your mana pool."

[C] BRUTAL EXPULSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Instant
 Cost: 2UR
 Keyw: Devoid
 Efct: Choose one or both --
       • Return target spell or creature to its owner's hand.
       • Brutal Expulsion deals 2 damage to target creature or planeswalker.
         If that permanent would be put into a graveyard this turn, exile it
         instead.

[C] COMPLETE DISREGARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 2B
 Keyw: Devoid
 Efct: Exile target creature with power 3 or less.

[C] KOZILEK'S RETURN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Instant
 Cost: 2R
 Keyw: Devoid
 Efct: Kozilek's Return deals 2 damage to each creature. Whenever you cast an
       Eldrazi creature spell with converted mana cost 7 or greater, you may
       exile Kozilek's Return from your graveyard. If you do, Kozilek's Return
       deals 5 damage to each creature.

[C] REALITY HEMORRHAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 1R
 Keyw: Devoid
 Efct: Reality Hemorrhage deals 2 damage to target creature or player.

[C] SPATIAL CONTORTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1C
 Keyw: ---
 Efct: Target creature gets +3/-3 until end of turn.

[C] SPELL SHRIVEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: Devoid
 Efct: Counter target spell unless its controller pays {4}. If that spell is
       countered this way, exile it instead of putting it into its owner's
       graveyard.

[C] TITAN'S PRESENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Instant
 Cost: 3
 Keyw: ---
 Efct: As an additional cost to cast Titan's Presence, reveal a colorless
       creature from your hand. Exile target creature if its power is less than
       or equal to the revealed card's power.

[C] UNNATURAL AGGRESSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 2G
 Keyw: Devoid
 Efct: Target creature you control fights target creature an opponent controls.
       If the creature an opponent controls would die this turn, exile it
       instead.

[C] WARPING WAIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1C
 Keyw: ---
 Efct: Choose one--
       • Exile target creature with power or toughness 1 or less.
       • Counter target sorcery spell.
       • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield.
         It has "Sacrifice this creature: Add {C} to your mana pool."

[C] GRUESOME SLAUGHTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Sorcery
 Cost: 6
 Keyw: ---
 Efct: Until end of turn, colorless creatures you control gain "{T}: This
       creature deals damage equal to its power to target creature."

[C] HORRIBLY AWRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1U
 Keyw: Devoid
 Efct: Counter target creature spell with converted mana cost 4 or less. If
       that spell is countered this way, exile it instead of putting it into
       its owner's graveyard.

[C] OBLIVION STRIKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Sorcery
 Cost: 3B
 Keyw: Devoid
 Efct: Exile target creature.

[C] PROCESSOR ASSAULT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1R
 Keyw: Devoid
 Efct: As an additional cost to cast Processor Assault, put a card an opponent
       owns from exile into that player's graveyard. Processor Assault deals 5
       damage to target creature.

[C] RUIN IN THEIR WAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1G
 Keyw: Devoid
 Efct: Search your library for a basic land card and reveal it. You may put
       that card onto the battlefield tapped if you control a land named
       Wastes. Otherwise, put that card into your hand. Then shuffle your
       library.

[C] SLIP THROUGH SPACE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Sorcery
 Cost: U
 Keyw: Devoid
 Efct: Target creature can't be blocked this turn. Draw a card.

[C] TOUCH OF THE VOID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: 2R
 Keyw: Devoid
 Efct: Touch of the Void deals 3 damage to target creature or player. If a
       creature dealt damage this way would die this turn, exile it instead.

[C] WITNESS THE END
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Sorcery
 Cost: 3B
 Keyw: Devoid
 Efct: Target opponent exiles two cards from his or her hand and loses 2 life.

[G] AINOK GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Hound Scout)
 Stat: 1/1
 Cost: 1G
 Keyw: ---
 Note: [UPDATE 7-20-2016] This card was added to replace Sylvan Ranger.
 Efct: When Ainok Guide enters the battlefield, choose one--
       • Put a +1/+1 counter on Ainok Guide.
       • Search your library for a basic land card, reveal it, then shuffle
         your library and put that card on top of it.

[G] AXEBANE STAG
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elk)
 Stat: 6/7
 Cost: 6G
 Keyw: ---
 Efct: ---
 Note: [UPDATE 4-6-2016] This card was removed & replaced with Yavimaya Wurm.

[G] BACKWOODS SURVIVALISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Warrior)
 Stat: 4/3
 Cost: 3G
 Keyw: Delirium
 Efct: Backwoods Survivalists gets +1/+1 and has trample as long as there are
       four or more card types among cards in your graveyard.

[G] BALOTH PUP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Beast)
 Stat: 3/1
 Cost: 1G
 Keyw: ---
 Efct: Baloth Pup has trample as long as it has a +1/+1 counter on it.

[G] BATTLEFRONT KRUSHOK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Beast)
 Stat: 3/4
 Cost: 4G
 Keyw: ---
 Efct: Battlefront Krushok can't be blocked by more than one creature. Each
       creature you control with a +1/+1 counter on it can't be blocked by more
       than one creature.

[G] BLOODBRIAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Plant Elemental)
 Stat: 2/3
 Cost: 2G
 Keyw: ---
 Efct: Whenever you sacrifice another permanent, put a +1/+1 counter on
       Bloodbriar.

[G] BROODHUNTER WURM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Wurm)
 Stat: 4/3
 Cost: 3G
 Keyw: ---
 Efct: ---

[G] BYWAY COURIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Scout)
 Stat: 3/2
 Cost: 2G
 Keyw: ---
 Efct: When Byway Courier dies, investigate. (Put a colorless Clue artifact
       token onto the battlefield with "{2}, Sacrifice this artifact: Draw a
       card.")

[G] CANOPY GORGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Wurm)
 Stat: 6/5
 Cost: 4GG
 Keyw: ---
 Efct: ---

[G] CONCLAVE NATURALISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Dryad)
 Stat: 4/4
 Cost: 4G
 Keyw: ---
 Efct: When Conclave Naturalists enters the battlefield, you may destroy target
       artifact or enchantment.

[G] CROSSROADS CONSECRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Cleric)
 Stat: 1/2
 Cost: G
 Keyw: ---
 Efct: {G}, {T}: Target attacking Human gets +1/+1 until end of turn.

[G] CULT OF THE WAXING MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Shaman)
 Stat: 5/4
 Cost: 4G
 Keyw: ---
 Efct: Whenever a permanent you control transforms into a non-Human creature,
       put a 2/2 green Wolf creature token onto the battlefield.

[G] DEATHCAP CULTIVATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Human Druid)
 Stat: 2/1
 Cost: 1G
 Keyw: Delirium
 Efct: {T}: Add {B} or {G} to your mana pool. Deathcap Cultivator has
       deathtouch as long as there are four or more card types among cards in
       your graveyard.

[G] DUSKWATCH RECRUITER // [G] KRALLENHORDE HOWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Warrior Werewolf)
 DFC?: yes (back side: Krallenhorde Howler)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: {2}{G}: Look at the top three cards of your library. You may reveal a
       creature card from among them and put it into your hand. Put the rest
       on the bottom of your library in any order. At the beginning of each
       upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Duskwatch Recruiter)
 Stat: 3/3
 Cost: ---
 Keyw: ---
 Efct: Creature spells you cast cost {1} less to cast. At the beginning of each
       upkeep, if a player cast two or more spells last turn, transform
       Krallenhorde Howler.

[G] DWYNEN, GILT-LEAF DAEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Legendary Creature (Elf Warrior)
 Stat: 3/4
 Cost: 2GG
 Keyw: Reach
 Efct: Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf
       Daen attacks, you gain 1 life for each attacking Elf you control.

[G] DWYNEN'S ELITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Elf Warrior)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: When Dwynen's Elite enters the battlefield, if you control another Elf,
       put a 1/1 green Elf Warrior creature token onto the battlefield.

[G] ELVISH VISIONARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elf Shaman)
 Stat: 1/1
 Cost: 1G
 Keyw: ---
 Efct: When Elvish Visionary enters the battlefield, draw a card.

[G] EMBODIMENT OF INSIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: 4/4
 Cost: 4G
 Keyw: Vigilance, Landfall
 Efct: Land creatures you control have vigilance. Whenever a land enters the
       battlefield under your control, you may have target land you control
       become a 3/3 Elemental creature with haste until end of turn. It's still
       a land.

[G] EMRAKUL'S EVANGEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Human Horror)
 Stat: 3/2
 Cost: 2G
 Keyw: ---
 Efct: {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi
       creatures. Put a 3/2 colorless Eldrazi Horror creature token onto the
       battlefield for each creature sacrificed this way.

[G] FOUL EMISSARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Human Horror)
 Stat: 1/1
 Cost: 2G
 Keyw: ---
 Efct: When Foul Emissary enters the battlefield, look at the top four cards
       of your library. You may reveal a creature card from among them and put
       it into your hand. Put the rest on the bottom of your library in any
       order. When you sacrifice Foul Emissary while casting a spell with
       emerge, put a 3/2 colorless Eldrazi Horror creature token onto the
       battlefield.

[G] GAEA'S REVENGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Elemental)
 Stat: 8/5
 Cost: 5GG
 Keyw: Haste
 Efct: Gaea's Revenge can't be countered. Gaea's Revenge can't be the target
       of nongreen spells or abilities from nongreen sources.

[G] GATECREEPER VINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Plant)
 Stat: 0/2
 Cost: 1G
 Keyw: Defender
 Note: [UPDATE 4-6-2016] This card was removed (replaced by Sylvan Ranger)
 Efct: When Gatecreeper Vine enters the battlefield, you may search your
       library for a basic land card or a Gate card, reveal it, put it into
       your hand, then shuffle your library.

[G] GIANT MANTIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Insect)
 Stat: 2/4
 Cost: 3G
 Keyw: Reach
 Efct: ---

[G] GNARLWOOD DRYAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Dryad Horror)
 Stat: 1/1
 Cost: G
 Keyw: Deathtouch, Delirium
 Efct: Gnarlwood Dryad gets +2/+2 as long as there are four or more card
       types among cards in your graveyard.

[G] GREENWARDEN OF MURASA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Creature (Elemental)
 Stat: 5/4
 Cost: 4GG
 Keyw: ---
 Efct: When Greenwarden of Murasa enters the battlefield, you may return target
       card from your graveyard to your hand. When Greenward of Murasa dies,
       you may exile it. If you do, return target card from your graveyard to
       your hand.

[G] HAMLET CAPTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Human Warrior)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: Whenever Hamlet Captain attacks or blocks, other Humans you control
       get +1/+1 until end of turn.

[G] HERALD OF THE PANTHEON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Centaur Shaman)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: Enchantment spells you cast cost {1} less to cast. Whenever you cast an
       enchantment spell, you gain 1 life.

[G] HERMIT OF THE NATTERKNOLLS // [G] LONE WOLF OF THE NATTERKNOLLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Werewolf)
 DFC?: yes (back side: Lone Wolf of the Natterknolls)
 Stat: 2/3
 Cost: 2G
 Keyw: ---
 Efct: Whenever an opponent casts a spell during your turn, draw a card. At the
       beginning of each upkeep, if no spells were cast last turn, transform
       Hermit of the Natterknolls.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Hermit of the Natterknolls)
 Stat: 3/5
 Cost: ---
 Keyw: ---
 Efct: Whenever an opponent casts a spell during your turn, draw two cards. At
       the beginning of each upkeep, if a player cast two or more spells last
       turn, transform Lone Wolf of the Natterknolls.

[G] HINTERLAND LOGGER // [G] TIMBER SHREDDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Werewolf)
 DFC?: yes (back side: Timber Shredder)
 Stat: 2/1
 Cost: 1G
 Keyw: ---
 Efct: At the beginning of each upkeep, if no spells were cast last turn,
       transform Hinterland Logger.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Hinterland Logger)
 Stat: 4/2
 Cost: ---
 Keyw: Trample
 Efct: At the beginning of each upkeep, if a player cast two or more spells
       last turn, transform Timber Shredder.

[G] INEXORABLE BLOB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Ooze)
 Stat: 3/3
 Cost: 2G
 Keyw: Delirium
 Efct: Whenever Inexorable Blob attacks, if there are four or more card types
       among cards in your graveyard, put a 3/3 green Ooze creature token onto
       the battlefield tapped and attacking.

[G] INTREPID PROVISIONER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Scout)
 Stat: 3/3
 Cost: 3G
 Keyw: Trample
 Efct: When Intrepid Provisioner enters the battlefield, another target Human
       you control gets +2/+2 until end of turn.

[G] ISHKANAH, GRAFWIDOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Spider)
 Stat: 3/5
 Cost: 4G
 Keyw: Delirium, Reach
 Efct: When Ishkanah, Grafwidow enters the battlefield, if there are four or
       more card types among cards in your graveyard, put three 1/2 green
       Spider creature tokens with reach onto the battlefield. {6}{B}: Target
       opponent loses 1 life for each Spider you control.

[G] JADDI OFFSHOOT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Plant)
 Stat: 0/3
 Cost: G
 Keyw: Defender, Landfall
 Efct: Whenever a land enters the battlefield under your control, you gain 1
       life.

[G] JAGGED-SCAR ARCHERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Elf Archer)
 Stat: */*
 Cost: 1GG
 Keyw: ---
 Note: [UPDATE 4-6-2016] This card was removed (replaced by Lifespring Druid)
 Efct: Jagged-Scar Archers's power and toughness are each equal to the number
       of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its
       power to target creature with flying.

[G] KESSIG PROWLER // [C] SINUOUS PREDATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Werewolf Horror)
 Stat: 2/1
 Cost: G
 Keyw: ---
 Efct: {4}{G}: Transform Kessig Prowler

 Type: Creature (Eldrazi Werewolf)
 Stat: 4/4
 Keyw: ---
 Efct: Sinuous Predator can't be blocked by more than one creature.

[G] LAMBHOLD PACIFIST // [G] LAMBHOLT BUTCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Shaman Werewolf)
 DFC?: yes (back side: Lambholt Butcher)
 Stat: 3/3
 Cost: 1G
 Keyw: ---
 Efct: Lambholt Pacifist can't attack unless you control a creature with power
       4 or greater. At the beginning of each upkeep, if no spells were cast
       last turn, transform Lambholt Pacifist.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Lambholt Pacifist)
 Stat: 4/4
 Cost: ---
 Keyw: ---
 Efct: At the beginning of each upkeep, if a player cast two or more spells
       last turn, transform Lambholt Butcher.

[G] LLANOWAR EMPATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elf Shaman)
 Stat: 2/2
 Cost: 3G
 Keyw: ---
 Efct: When Llanowar Empath enters the battlefield, scry 2, then reveal the
       top card of your library. If it's a creature card, put it into your
       hand. (To scry 2, look at the top two cards of your library, then put
       any number of them on the bottom of your library and the rest on top in
       any order.)

[G] LOAM LARVA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Insect)
 Stat: 1/3
 Cost: 1G
 Keyw: ---
 Efct: When Loam Larva enters the battlefield, you may search your library for
       a basic land card, reveal it, then shuffle your library and put that
       card on top of it.

[G] LYS ALANA HUNTMASTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elf Warrior)
 Stat: 3/3
 Cost: 2GG
 Keyw: ---
 Efct: Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior
       creature token onto the battlefield.

[G] MOLDGRAF SCAVENGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Fungus)
 Stat: 0/4
 Cost: 1G
 Keyw: Delirium
 Efct: Moldgraf Scavenger gets +3/+0 as long as there are four or more card
       types among cards in your graveyard.

[G] MURASA RANGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Human Warrior)
 Stat: 3/3
 Cost: 3G
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, you may pay
       {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.

[G] NISSA, VASTWOOD SEER // [G] NISSA, SAGE ANIMIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Elf Scout)
 DFC?: yes (back side: Nissa, Sage Animist)
 Stat: 2/2
 Cost: 2G
 Keyw: ---
 Efct: When Nissa, Vastwood Seer enters the battlefield, you may search your
       library for a basic Forest card, reveal it, put it into your hand,
       then shuffle your library. Whenever a land enters the battlefield under
       your control, if you control seven or more lands, exile Nissa, then
       return her to the battlefield transformed under her owner's control.

 Find: Origins boosters (back side of "Nissa, Vastwood Seer")
 Type: Planeswalker (Nissa)
 DFC?: yes (front side: Nissa, Vastwood Seer)
 Stat: 3 Loyalty
 Keyw: ---
 Efct: {+1} Reveal the top card of your library. If it's a land card, put it
            onto the battlefield. Otherwise, put it into your hand.
       {-2} Put a legendary 4/4 green Elemental creature token named Ashaya,
            the Awoken World onto the battlefield.
       {-7} Untap up to six target lands. They become 6/6 Elemental creatures.
            They're still lands.

[G] NISSA, VOICE OF ZENDIKAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Nissa)
 Stat: 3 Loyalty
 Cost: 1GG
 Keyw: ---
 Efct: {+1} Put a 0/1 green Plant creature token onto the battlefield.
       {-2} Put a +1/+1 counter on each creature you control.
       {-7} You gain X life and draw X cards, where X is the number of lands
            you control.

[G] OBSESSIVE SKINNER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Rogue)
 Stat: 1/1
 Cost: 1G
 Keyw: Delirium
 Efct: When Obsessive Skinner enters the battlefield, put a +1/+1 counter on
       target creature. At the beginning of each opponent's upkeep, if there
       are four or more card types among cards in your graveyard, put a +1/+1
       counter on target creature.

[G] ORAN-RIEF HYDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Hydra)
 Stat: 5/5
 Cost: 4GG
 Keyw: Trample, Landfall
 Efct: Whenever a land enters the battlefield under your control, put a +1/+1
       counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1
       counters on Oran-Rief Hydra instead.

[G] ORCHARD SPIRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 2/2
 Cost: 2G
 Keyw: ---
 Efct: Orchard Spirit can't be blocked except by creatures with flying or reach

[G] OUTLAND COLOSSUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Giant)
 Stat: 6/6
 Cost: 3GG
 Keyw: Renown 6
 Efct: Outland Colossus can't be blocked by more than one creature.

[G] PACK GUARDIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Wolf Spirit)
 Stat: 4/3
 Cost: 2GG
 Keyw: Flash
 Efct: When Pack Guardian enters the battlefield, you may discard a land card.
       If you do, put a 2/2 green Wolf creature token onto the battlefield.

[G] PHARIKA'S DISCIPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Centaur Warrior)
 Stat: 2/3
 Cost: 3G
 Keyw: Deathtouch, Renown 1
 Efct: ---

[G] PLATED CRUSHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Beast)
 Stat: 7/6
 Cost: 4GGG
 Keyw: Trample, Hexproof
 Efct: ---

[G] PRIMAL DRUID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Druid)
 Stat: 0/3
 Cost: 1G
 Keyw: ---
 Efct: When Primal Druid dies, you may search your library for a basic land
       card, put it onto the battlefield tapped, then shuffle your library.

[G] PRIMAL HUNTBEAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Beast)
 Stat: 3/3
 Cost: 3G
 Keyw: Hexproof
 Efct: ---

[G] QUILLED WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Wolf)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: {5}{G}: Quilled Wolf gets +4/+4 until end of turn.

[G] RECLAMATION SAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Elf Shaman)
 Stat: 2/1
 Cost: 2G
 Keyw: ---
 Efct: When Reclamation Sage enters the battlefield, you may destroy target
       artifact or enchantment.

[G] RHOX MAULERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Rhino Soldier)
 Stat: 4/4
 Cost: 4G
 Keyw: Trample, Renown 2
 Efct: ---

[G] ROT SHAMBLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Fungus)
 Stat: 1/1
 Cost: 1G
 Keyw: ---
 Efct: Whenever another creature you control dies, put a +1/+1 counter on Rot
       Shambler.

[G] SADDLEBACK LAGAC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Lizard)
 Stat: 3/1
 Cost: 3G
 Keyw: ---
 Efct: When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1
       counter on each of up to two target creatures.)

[G] SAGE OF ANCIENT LORE // [G] WEREWOLF OF ANCIENT HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Human Shaman Werewolf)
 DFC?: yes (back side: Werewolf of Ancient Hunger)
 Stat: */*
 Cost: 4G
 Keyw: ---
 Efct: Sage of Ancient Lore's power and toughness are each equal to the number
       of cards in your hand. When Sage of Ancient Lore enters the battlefield,
       draw a card. At the beginning of each upkeep, if no spells were cast
       last turn, transform Sage of Ancient Lore.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Sage of Ancient Lore)
 Stat: */*
 Cost: ---
 Keyw: Vigilance, Trample
 Efct: Werewolf of Ancient Hunger's power and toughness are each equal to the
       total number of cards in al players' hands. At the beginning of each
       upkeep, if a player cast two or more spells last turn, transform
       Werewolf of Ancient Hunger.

[G] SCYTHE LEOPARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Cat)
 Stat: 1/1
 Cost: G
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, Scythe
       Leopard gets +1/+1 until end of turn.

[G] SEED GUARDIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: 3/4
 Cost: 2GG
 Keyw: Reach
 Efct: When Seed Guardian dies, put an X/X green Elemental creature token onto
       the battlefield, where X is the number of creature cards in your
       graveyard.

[G] SHRILL HOWLER // [C] HOWLING CHORUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Werewolf Horror)
 Stat: 3/1
 Cost: 2G
 Keyw: ---
 Efct: Creatures with power less than Shrill Howler's can't block it. {5}{G}:
       Transform Shrill Howler.

 Type: Creature (Eldrazi Werewolf)
 Stat: 3/5
 Keyw: ---
 Efct: Creatures with power less than Howling Chorus's power can't block it.
       Whenever Howling Chorus deals combat damage to a player, put a 3/2
       colorless Eldrazi Horror creature token onto the battlefield.

[G] SILVERFUR PARTISAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Wolf Warrior)
 Stat: 2/2
 Cost: 2G
 Keyw: Trample
 Efct: Whenever a Wolf or Werewolf you control becomes the target of an instant
       or sorcery spell, put a 2/2 green wolf creature token onto the
       battlefield.

[G] SNAPPING GNARLID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Beast)
 Stat: 2/2
 Cost: 1G
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, Snapping
       Gnarlid gets +1/+1 until end of turn.

[G] SOLITARY HUNTER // [G] ONE OF THE PACK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Warrior Werewolf)
 DFC?: yes (back side: One of the Pack)
 Stat: 3/4
 Cost: 3G
 Keyw: ---
 Efct: At the beginning of each upkeep, if no spells were cast last turn,
       transform Solitary Hunter.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Solitary Hunter)
 Stat: 5/6
 Cost: ---
 Keyw: ---
 Efct: At the beginning of each upkeep, if a player cast two or more spells
       last turn, transform One of the Pack.

[G] SPINED WURM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad booster box
 Rrty: Common
 Type: Creature (Wurm)
 Stat: 5/4
 Cost: 4G
 Keyw: ---
 Efct: ---

[G] SPIRIT OF THE HUNT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Wolf Spirit)
 Stat: 3/3
 Cost: 1GG
 Keyw: Flash
 Efct: When Spirit of the Hunt enters the battlefield, each other creature you
       control that's a Wolf or Werewolf gets +0/+3 until end of turn.

[G] STOIC BUILDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human)
 Stat: 2/3
 Cost: 2G
 Keyw: ---
 Efct: When Stoic Builder enters the battlefield, you may return target land
       card from your graveyard to your hand.

[G] SUNBLADE ELF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Elf Warrior)
 Stat: 1/1
 Cost: G
 Keyw: ---
 Efct: Sunblade Elf gets +1/+1 as long as you control a Plains.
       {4}{W}: Creatures you control get +1/+1 until end of turn.

[G] SYLVAN ADVOCATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Creature (Elf Druid Ally)
 Stat: 2/3
 Cost: 1G
 Keyw: Vigilance
 Efct: As long as you control six or more lands, Sylvan Advocate and land
       creatures you control get +2/+2.

[G] SYLVAN RANGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elf Scout)
 Stat: 1/1
 Cost: 1G
 Keyw: ---
 Note: [UPDATE 7-20-2016] This card was removed and replaced with Ainok Guide.
 Efct: When Sylvan Ranger enters the battlefield, you may search your library
       for a basic land card, reveal it, put it into your hand, then shuffle
       your library.

[G] TAJURU PATHWARDEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Elf Warrior Ally)
 Stat: 5/4
 Cost: 4G
 Keyw: Vigilance, Trample
 Efct: ---

[G] TAJURU STALWART
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Elf Scout Ally)
 Stat: 0/1
 Cost: 2G
 Keyw: Converge
 Efct: Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for
       each color of mana spent to cast it.

[G] TERRITORIAL BALOTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Beast)
 Stat: 4/4
 Cost: 4G
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, Territorial
       Baloth gets +2/+2 until end of turn.

[G] THORNHIDE WOLVES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Wolf)
 Stat: 4/5
 Cost: 4G
 Keyw: ---
 Efct: ---

[G] TIMBERLAND GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Human Scout)
 Stat: 1/1
 Cost: 1G
 Keyw: ---
 Efct: When Timberland Guide enters the battlefield, put a +1/+1 counter on
       target creature.

[G] TIMBERPACK WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Wolf)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: Timberpack Wolf gets +1/+1 for each other creature you control named
       Timberpack Wolf.

[G] TIRELESS TRACKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Human Scout)
 Stat: 3/2
 Cost: 2G
 Keyw: ---
 Efct: Whenever a land enters the battlefield under your control, investigate.
       (Put a colorless Clue artifact token onto the battlefield with "{2},
       Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue,
       put a +1/+1 counter on Tireless Tracker.

[G] ULVENWALD HYDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Creature (Hydra)
 Stat: */*
 Cost: 4GG
 Keyw: Reach
 Efct: Ulvenwald Hydra's power and toughness are each equal to the number of
       lands you control. When Ulvenwald Hydra enters the battlefield, you may
       search your library for a land card, put it onto the battlefield tapped,
       then shuffle your library.

[G] ULVENWALD OBSERVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Treefolk)
 Stat: 6/6
 Cost: 4GG
 Keyw: ---
 Efct: Whenever a creature you control with toughness 4 or greater dies, draw
       a card.

[G] UNDERCITY TROLL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Troll)
 Stat: 2/2
 Cost: 1G
 Keyw: Renown 1
 Efct: {2}{G}: Regenerate Undercity Troll. (The next time this creature would
       be destroyed this turn, it isn't. Instead tap it, remove all damage from
       it, and remove it from combat.)

[G] VALERON WARDENS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Monk)
 Stat: 1/3
 Cost: 2G
 Keyw: Renown 2
 Efct: Whenever a creature you control becomes renowned, draw a card.

[G] VETERAN CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Soldier)
 Stat: 2/2
 Cost: 1G
 Keyw: ---
 Efct: {3}{W}: Target Human gains double strike until end of turn.

[G] WOODLAND BELLOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Creature (Beast)
 Stat: 6/5
 Cost: 4GG
 Keyw: ---
 Efct: When Woodland Bellower enters the battlefield, you may search your
       library for a nonlegendary green creature card with converted mana cost
       3 or less, put it onto the battlefield, then shuffle your library.

[G] WOODLAND PATROL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Scout)
 Stat: 3/2
 Cost: 2G
 Keyw: Vigilance
 Efct: ---

[G] WOODLAND WANDERER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Elemental)
 Stat: 2/2
 Cost: 3G
 Keyw: Vigilance, Trample, Converge
 Efct: Woodland Wanderer enters the battlefield with a +1/+1 counter on it for
       each color of mana spent to cast it.

[G] YAVIMAYA WURM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Wurm)
 Stat: 6/4
 Cost: 4GG
 Keyw: ---
 Efct: ---
 Note: [UPDATE 4-6-2016] This card replaced Axebane Stag.

[G] YEVA'S FORCEMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elf Shaman)
 Stat: 2/2
 Cost: 2G
 Keyw: ---
 Efct: When Yeva's Forcemage enters the battlefield, target creature gets +2/+2
       until end of turn.

[G] BONDS OF MORTALITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 1G
 Keyw: ---
 Efct: When Bonds of Mortality enters the battlefield, draw a card.
       {G}: Creatures your opponents control lose hexproof and indestructible
       until end of turn.

[G] CROP SIGIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: G
 Keyw: Delirium
 Efct: At the beginning of your upkeep, you may put the top card of your
       library into your graveyard. {2}{G}, Sacrifice Crop Sigil: Return up to
       one target creature card and up to one target land card from your
       graveyard to your hand. Activate this ability only if there are four or
       more card types among cards in your graveyard.

[G] ELEMENTAL BOND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2G
 Efct: Whenever a creature with power 3 or greater enters the battlefield under
       your control, draw a card.

[G] EMRAKUL'S INFLUENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2GG
 Keyw: ---
 Efct: Whenever you cast an Eldrazi creature spell with converted mana cost 7
       or greater, draw two cards.

[G] EQUESTRIAN SKILL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 3G
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +3/+3. As long as enchanted
       creature is a Human, it has trample.

[G] EVOLUTIONARY LEAP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 1G
 Efct: {G}, Sacrifice a creature: Reveal cards from the top of your library
       until you reveal a creature card. Put that card into your hand and the
       rest on the bottom of your library in a random order.

[G] HOWLPACK RESURGENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2G
 Keyw: Flash
 Efct: Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has
       trample.

[G] OATH OF NISSA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Enchantment
 Cost: G
 Keyw: ---
 Efct: When Oath of Nissa enters the battlefield, look at the top three cards
       of your library. You may reveal a creature, land, or planeswalker card
       from among them and put it into your hand. Put the rest on the bottom
       of your library in any order. You may spend mana as though it were mana
       of any color to cast planeswalker spells.

[G] RETREAT TO KAZANDU
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2G
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, choose one--
       • Put a +1/+1 counter on target creature.
       • You gain 2 life.

[G] ULVENWALD MYSTERIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2G
 Keyw: ---
 Efct: Whenever a nontoken creature you control dies, investigate. (Put a
       colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
       this artifact: Draw a card.") Whenever you sacrifice a Clue, put a 1/1
       white Human Soldier creature token onto the battlefield.

[G] VESSEL OF NASCENCY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment
 Cost: G
 Keyw: ---
 Efct: {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your
       library. You may put an artifact, creature, enchantment, land or
       planeswalker card from among them into your hand. Put the rest into your
       graveyard.

[G] WOLFKIN BOND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 4G
 Keyw: ---
 Efct: Enchant creature. When Wolfkin Bond enters the battlefield, put a 2/2
       green Wolf creature token onto the battlefield. Enchanted creature gets
       +2/+2.

[G] ZENDIKAR'S ROIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 3GG
 Keyw: ---
 Efct: Whenever a land enters the battlefield under your control, put a 2/2
       green Elemental creature token onto the battlefield.

[G] CHORUS OF MIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: 3G
 Efct: Until end of turn, target creature gets +1/+1 for each creature you
       control and gains trample.

[G] CONFRONT THE UNKNOWN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: G
 Keyw: ---
 Efct: Investigate, then target creature gets +1/+1 until end of turn for each
       Clue you control. (To investigate, put a colorless Clue artifact token
       onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

[G] ELEMENTAL UPRISING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Rrty: Uncommon
 Type: Instant
 Cost: 1G
 Keyw: ---
 Efct: Target land you control becomes a 4/4 Elemental creature with haste
       until end of turn. It's still a land. It must be blocked this turn if
       able.

[G] FOG
¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: G
 Efct: Prevent all combat damage that would be dealt this turn.

[G] INFUSE WITH THE ELEMENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Instant
 Cost: 3G
 Keyw: Converge
 Efct: Put X +1/+1 counters on target creature, where X is the number of colors
       of mana spent to cast Infuse with the Elements. That creature gains
       haste until end of turn.

[G] LEAD BY EXAMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 1G
 Keyw: Support 2
 Efct: ---

[G] MIGHT BEYOND REASON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 3G
 Keyw: Delirium
 Efct: Put two +1/+1 counters on target creature. Put three +1/+1 counters on
       that creature instead if there are four or more card types among cards
       in your graveyard.

[G] MIGHT OF THE MASSES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: G
 Efct: Target creature gets +1/+1 until end of turn for each creature you
       control.

[G] NATURAL CONNECTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 2G
 Keyw: ---
 Efct: Search your library for a basic land card, put it onto the battlefield
       tapped, then shuffle your library.

[G] PLUMMET
¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 1G
 Keyw: ---
 Efct: Destroy target creature with flying.

[G] PRIMAL BELLOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Instant
 Cost: G
 Efct: Target creature gets +1/+1 until end of turn for each Forest you control

[G] PULSE OF MURASA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 2G
 Keyw: ---
 Efct: Return target creature or land card from a graveyard to its owner's
       hand. You gain 6 life.

[G] SWELL OF GROWTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 1G
 Keyw: ---
 Efct: Target creature gets +2/+2 until end of turn. You may put a land card
       from your hand onto the battlefield.

[G] TITANIC GROWTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: 1G
 Efct: Target creature gets +4/+4 until end of turn.

[G] VINES OF THE RECLUSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: G
 Keyw: ---
 Efct: Target creature gain +1/+2 and gain reach until end of turn. Untap it.
       (A creature with reach can block creatures with flying.)

[G] WAXING MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: 1G
 Keyw: ---
 Efct: Transform up to one target Werewolf you control. Creatures you control
       gain trample until end of turn.

[G] WILDSIZE
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: 2G
 Efct: Target creature gets +2/+2 and gains trample until end of turn. Draw a
       card.

[G] WOODCUTTER'S GRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: 2G
 Keyw: ---
 Efct: Target creature you control gets +3/+3 and gains hexproof until end of
       turn. (It can't be the target of spells or abilities your opponent
       controls.)

[G] ANIMIST'S AWAKENING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: XG
 Keyw: Spell Mastery
 Efct: Reveal the top X cards of your library. Put all land cards from among
       them onto the battlefield tapped and the rest on the bottom of your
       library in a random order. If there are two or more instant and/or
       sorcery cards in your graveyard, untap those lands.

[G] ELDRITCH EVOLUTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 1GG
 Keyw: ---
 Efct: As an additional cost to cast Eldritch Evolution, sacrifice a creature.
       Search your library for a creature card with converted mana cost X or
       less, where X is 2 plus the sacrificed creature's converted mana cost.
       Put that card onto the battlefield, then shuffle your library. Exile
       Eldritch Evolution.

[G] EXPLOSIVE VEGETATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 3G
 Keyw: ---
 NOTE: [UPDATE 4-6-2016] This card replaced Mwonvuli Acid-Moss.
 Efct: Search your library for up to two basic land cards and put them onto
       the battlefield tapped. Then shuffle your library.

[G] FORK IN THE ROAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1G
 Keyw: ---
 Efct: Search your library for up to two basic land cards and reveal them. Put
       one in your hand and the other into your graveyard. Then shuffle your
       library.

[G] GATHER THE PACK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1G
 Keyw: Spell Mastery
 Efct: Reveal the top five cards of your library. You may put a creature card
       from among them into your hand. Put the rest into your graveyard. If
       there are two or more instant and/or sorcery cards in your graveyard,
       put up to two creature cards from among the revealed cards into your
       hand instead of one.

[G] GRAPPLE WITH THE PAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: 1G
 Keyw: ---
 Efct: Put the top three cards of your library into your graveyard, then you
       may return a creature or land card from your graveyard to your hand.

[G] MWONVULI ACID-MOSS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Sorcery
 Cost: 2GG
 Note: [UPDATE 4-6-2016] This card has been replaced by Explosive Vegetation.
 Efct: Destroy target land. Search your library for a Forest card and put that
       card into play tapped. Then shuffle your library.

[G] NISSA'S JUDGMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 4G
 Keyw: Support 2
 Efct: Choose up to one target creature an opponent controls. Each creature you
       control with a +1/+1 counter on it deals damage equal to its power to
       that creature.

[G] NISSA'S PILGRIMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2G
 Keyw: Spell Mastery
 Efct: Search your library for up to two basic Forest cards, reveal those
       cards, and put one onto the battlefield tapped and the rest into your
       hand. Then shuffle your library. If there are two or more instant and/or
       sorcery cards in your graveyard, search your library for up to three
       basic Forest cards instead of two.

[G] NISSA'S RENEWAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Sorcery
 Cost: 5G
 Keyw: ---
 Efct: Search your library for up to three basic land cards, put them onto the
       battlefield tapped, then shuffle your library. You gain 7 life.

[G] NISSA'S REVELATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 5GG
 Efct: Scry 5, then reveal the top card of your library. If it's a creature
       card, you draw cards equal to its power and you gain life equal to its
       toughness.

[G] PREY UPON
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: G
 Keyw: ---
 Efct: Target creature you control fights target creature you don't control.

[G] RABID BITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1G
 Keyw: ---
 Efct: Target creature you control deals damage equal to it power to target
       creature you don't control.

[G] WILD INSTINCTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 3G
 Efct: Target creature you control gets +2/+2 until end of turn. It fights
       target creature an opponent controls.

[L] AZORIUS GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U} to
       your mana pool.

[L] CANOPY VISTA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land (Forest Plains)
 Efct: Canopy Vista enters the battlefield tapped unless you control two or
       more basic lands.

[L] CINDER BARRENS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Type: Land
 Efct: Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R} to
       your mana pool.

[L] CINDER GLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land (Mountain Forest)
 Efct: Cinder Glade enters the battlefield tapped unless you control two or
       more basic lands.

[L] BLIGHTED GORGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Land
 Efct: {T}: Add {C} to your mana pool. {4}{R}, {T}, Sacrifice Blighted Gorge:
       Blighted Gorge deals 2 damage to target creature or player.

[L] BLIGHTED STEPPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Land
 Efct: {T}: Add {C} to your mana pool. {3}{W}, {T}, Sacrifice Blighted Steppe:
       You gain 2 life for each creature you control.

[L] BOROS GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W} to
       your mana pool.

[L] CLIFFTOP RETREAT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Clifftop Retreat enters the battlefield tapped unless you control a
       Mountain or a Plains. {T}: Add {R} or {W} to your mana pool.

[L] CRUMBLING VESTIGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Land
 Efct: Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige
       enters the battlefield, add one mana of any color to your mana pool.
       {T}: add {C} to your mana pool. ({C} represents colorless mana.)

[L] DIMIR GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to
       your mana pool.

[L] DRAGONSKULL SUMMIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Dragonskull Summit enters the battlefield tapped unless you control a
       Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool.

[L] DROWNED CATACOMB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Drowned Catacomb enters the battlefield unless you control an Island or
       a Swamp. {T}: Add {U} or {B} to your mana pool.

[L] DROWNYARD TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Land
 Keyw: ---
 Efct: {T}: Add {C} to your mana pool. {3}: Return Drownyard Temple from your
       graveyard to the battlefield tapped.

[L] EVOLVING WILDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land
 Efct: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card
       and put it onto the battlefield tapped. Then shuffle your library.

[L] FERTILE THICKET
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Land
 Efct: Fertile Thicket enters the battlefield tapped. When Fertile Thicket
       enters the battlefield, you may look at the top five cards of your
       library. If you do, reveal up to one basic land card from among them,
       then put that card on top of your library and the rest on the bottom in
       any order. {T}: Add {G} to your mana pool.

[L] FORSAKEN SANCTUARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Type: Land
 Keyw: ---
 Efct: Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B} to
       your mana pool.

[L] FOUL ORCHARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Type: Land
 Keyw: ---
 Efct: Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G} to your
       mana pool.

[L] FOUNDRY OF THE CONSULS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Land
 Efct: {T}: Add {C} to your mana pool. {5}, {T}, Sacrifice Foundry of the
       Consuls: Put two 1/1 colorless Thopter artifact creature tokens with
       flying onto the battlefield.

[L] GEIER REACH SANITARIUM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Legendary Land
 Efct: {T}: Add {C} to your mana pool.
       {2}, {T}: Each player draws a card, then discards a card.

[L] GLACIAL FORTRESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Glacial Fortress enters the battlefield tapped unless you control a
       Plains or an Island. {T}: Add {W} or {U} to your mana pool.

[L] GOLGARI GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G} to
       your mana pool.

[L] GRUUL GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G} to
       your mana pool.

[L] HANWEIR BATTLEMENTS // [C] HANWEIR, THE WRITHING TOWNSHIP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Land
 Efct: {T}: Add {C} to your mana pool.
       {R}, {T}: Target creature you control gains haste until end of turn.
       {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a
       creature named Hanweir Garrison, exile them, then meld them into
       Hanweir, the Writhing Township.

 Type: Legendary Creature (Eldrazi Ooze)
 Stat: 7/4
 Keyw: Trample, Haste
 Efct: Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless
       Eldrazi Horror creature tokens onto the battlefield tapped and
       attacking.

[L] HIGHLAND LAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Type: Land
 Keyw: ---
 Efct: Highland Lake enters the battlefield tapped. {T}: Add {U} or {R} to your
       mana pool.

[L] HINTERLAND HARBOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Hinterland Harbor enters the battlefield tapped unless you control a
       Forest or a Plains. {T}: Add {G} or {U} to your mana pool.

[L] HISSING QUAGMIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Land
 Efct: Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G} to
       your mana pool. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and
       green Elemental creature with deathtouch until end of turn. It's still
       a land.

[L] ISOLATED CHAPEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Isolated Chapel enters the battlefield tapped unless you control a
       Plains or a Swamp. {T}: Add {W} or {B} to your mana pool.

[L] IZZET GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R} to
       your mana pool.

[L] LOOMING SPIRES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Type: Land
 Efct: Looming Spires enters the battlefield tapped. When Looming Spires enters
       the battlefield, target creature gets +1/+1 and gains first strike until
       end of turn. {T}: Add {R} to your mana pool.

[L] LUMBERING FALLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land
 Efct: Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U} to
       your mana pool. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue
       Elemental creature with hexproof until end of turn. It's still a land.

[L] MEANDERING RIVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Type: Land
 Efct: Meandering River enters the battlefield tapped. {T}: add {W} or {U} to
       your mana pool.

[L] MORTUARY MIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Land
 Efct: Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters
       the battlefield, you may put target creature card from your graveyard
       on top of your library. {T}: Add {B} to your mana pool.

[L] NEEDLE SPIRES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Land
 Efct: Needle Spires enters the battlefield tapped. Add {R} or {W} to your mana
       pool. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental
       creature with double strike until end of turn. It's still a land.

[L] ORZHOV GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Efct: Orzhov Guildgate enters the battlefield tapped. {T}: Add {B} or {W} to
       yoru mana pool.

[L] PRAIRIE STREAM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land (Plains Island)
 Efct: Prairie Stream enters the battlefield tapped unless you control two or
       more basic lands.

[L] RAKDOS GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R} to
       your mana pool.

[L] ROGUE'S PASSAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Land
 Efct: {T}: Add {C} to your mana pool.
       {4}, {T}: Target creature can't be blocked this turn.

[L] ROOTBOUND CRAG
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Rootbound Crag enters the battlefield tapped unless you control a
       Mountain or a Forest. {T}: Add {R} or {G} to your mana pool.

[L] RUINS OF ORAN-RIEF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Land
 Efct: Ruins of Oran-Rief enters the battlefield tapped. {T}: add {C} to your
       mana pool. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on
       target colorless creature that entered the battlefield this turn.

[L] SANDSTONE BRIDGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Land
 Efct: Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge
       enters the battlefield, target creature gets +1/+1 and gains vigilance
       until end of turn. {T}: Add {W} to your mana pool.

[L] SELESNYA GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}
       to your mana pool.

[L] SHAMBLING VENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land
 Efct: Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B} to
       your mana pool. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black
       Elemental creature with lifelink until end of turn. It's still a land.

[L] SKYLINE CASCADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Land
 Efct: Skyline Cascade enters the battlefield tapped. When Skyling Cascade
       enters the battlefield, target creature an opponent controls doesn't
       untap during its controller's next untap step. {T}: Add {U} to your
       mana pool.

[L] SIMIC GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Land (Gate)
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U} to
       your mana pool.

[L] SMOLDERING MARSH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land (Swamp Mountain)
 Efct: Smoldering Marsh enters the battlefield tapped unless you control two or
       more basic lands.

[L] STONE QUARRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Type: Land
 Keyw: ---
 Efct: Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W} to your
       mana pool.

[L] SUBMERGED BONEYARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Type: Land
 Efct: Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}
       to your mana pool.

[L] SULFUR FALLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Sulfur Falls enters the battlefield tapped unless you control an Island
       or a Mountain. {T}: Add {U} or {R} to your mana pool.

[L] SUNKEN HOLLOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Land (Island Swamp)
 Efct: Sunken Hollow enters the battlefield tapped unless you control two or
       more basic lands.

[L] SUNPETAL GROVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Sunpetal Grove enters the battlefield tapped unless you control a Forest
       or a Plains. {T}: Add {G} or {W} to your mana pool.

[L] TIMBER GORGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Type: Land
 Efct: Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G} to your
       mana pool.

[L] TRANQUIL EXPANSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Type: Land
 Efct: Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W} to
       your mana pool.

[L] WANDERING FUMAROLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Land
 Efct: Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R} to
       your mana pool. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes
       a 1/4 blue and red Elemental creature with "{0}: Switch this creature's
       power and toughness until end of turn." It's still a land.

[L] WARPED LANDSCAPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Land
 Keyw: ---
 Efct: {T}: Add {C} to your mana pool. {2}, {T}, Sacrifice Warped Landscape:
       Search your library for a basic land card and put it onto the
       battlefield tapped. Then shuffle your library.

[L] WESTVALE ABBEY // [B] ORMENDAHL, PROFANE PRINCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Lan
 DFC?: yes (back side: Ormendahl, Profane Prince)
 Keyw: ---
 Efct: {T}: Add {C} to your mana pool. {5}, {T}, Pay 1 life: Put a 1/1 white
       and black Human Cleric creature token onto the battlefield. {5}, {T},
       Sacrifice five creatures: Transform Westvale Abbey, then untap it.

 Find: Shadows Over Innistrad boosters
 Type: Legendary Creature (Demon)
 DFC?: yes (front side: Westvale Abbey)
 Stat: 9/7
 Cost: ---
 Keyw: Flying, Lifelink, Indestructible, Haste
 Efct: ---

[L] WOODLAND CEMETERY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Rare
 Type: Land
 Efct: Woodland Cemetery enters the battlefield tapped unless you control a
       Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.

[L] WOODLAND STREAM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Type: Land
 Keyw: ---
 Efct: Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U} to
       your mana pool.

[M] ALTERED EGO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Shapeshifter)
 Stat: 0/0
 Cost: X2GU
 Keyw: ---
 Efct: Altered Ego can't be countered. You may have Altered Ego enter the
       battlefield as a copy of any creature on the battlefield, except it
       enters with X additional +1/+1 counters on it.

[M] ARLINN KORD // [M] ARLINN, EMBRACED BY THE MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Arlinn)
 Stat: 3 Loyalty
 DFC?: yes (back side: Arlinn, Embraced by the Moon)
 Cost: 2RG
 Keyw: ---
 Efct: {+1} Until end of turn, up to one target creature gets +2/+2 and gains
            vigilance and haste.
       {+0} Put a 2/2 green Wolf creature token onto the battlefield. Transform
            Arlinn Kord.

 Find: Shadows Over Innistrad boosters
 Type: Planeswalker (Arlinn)
 DFC?: yes (front side: Arlinn Kord)
 Cost: ---
 Keyw: ---
 Efct: {+1} Creatures you control get +1/+1 and gain trample until end of turn.
       {-1} Arlinn, Embraced by the Moon deals 3 damage to target creature or
            player. Transform Arlinn, Embraced by the Moon.
       {-6} You get an emblem with "Creatures you control have haste and '{T}:
            This creature deals damage equal to its power to target creature or
            player.'"

[M] AYLI, ETERNAL PILGRIM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Creature (Kor Cleric)
 Stat: 2/3
 Cost: WB
 Keyw: Deathtouch
 Efct: {1}, Sacrifice another creature: You gain life equal to the sacrificed
       creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile
       target nonland permanent. Activate this ability only if you have at
       least 10 life more than your starting life total.

[M] BALOTH NULL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Zombie Beast)
 Stat: 4/5
 Cost: 4BG
 Keyw: ---
 Efct: When Baloth Null enters the battlefield, return up to two target
       creatures from your graveyard to your hand.

[M] BLAZING HELLHOUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Elemental Hound)
 Stat: 4/3
 Cost: 2BR
 Keyw: ---
 Efct: {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to
       target creature or player.

[M] BLOOD-CURSED KNIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Vampire Knight)
 Stat: 3/2
 Cost: 1WB
 Keyw: ---
 Efct: As long as you control an Enchantment, Blood-Cursed Knight gets +1/+1
       and has lifelink. (Damage dealt by this creature also causes you to gain
       that much life.)

[M] BLOODHALL PRIEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Vampire Cleric)
 Stat: 4/4
 Cost: 2BR
 Keyw: Madness {1}{B}{R}
 Efct: Whenever Bloodhall Priest enters the battlefield or attacks, if you have
       no cards in hand, Bloodhall Priest deals 2 damage to target creature or
       player.

[M] BOUNDING KRASIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Fish Lizard)
 Stat: 3/3
 Cost: 1GU
 Keyw: Flash
 Efct: When Bounding Krasis enters the battlefield, you may tap or untap target
       creature.

[M] CLIFFHAVEN VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Vampire Warrior Ally)
 Stat: 2/4
 Cost: 2WB
 Keyw: Flying
 Efct: Whenever you gain life, each opponent loses 1 life.

[M] CITADEL CASTELLAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Knight)
 Stat: 2/3
 Cost: 1GW
 Keyw: Vigilance, Renown 2
 Efct: ---

[M] DRANA'S EMISSARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Vampire Cleric Ally)
 Stat: 2/2
 Cost: 1WB
 Keyw: Flying
 Efct: At the beginning of your upkeep, each opponent loses 1 life and you gain
       1 life.

[M] GISA AND GERALF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Wizard)
 Stat: 4/4
 Cost: 2UB
 Keyw: ---
 Efct: When Gisa and Geralf enters the battlefield, put the top four cards of
       your library into the graveyard. During each of your turns, you may cast
       a Zombie creature card from your graveyard.

[M] GROVE RUMBLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: 3/3
 Cost: 2RG
 Keyw: Trample, Landfall
 Efct: Whenever a land enters the battlefield under your control, Grove Rumbler
       gets +2/+2 until end of turn.

[M] HERON'S GRACE CHAMPION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Human Knight)
 Stat: 3/3
 Cost: 2GW
 Keyw: Flash, Lifelink
 Efct: When Heron's Grace Champion enters the battlefield, other Humans you
       control get +1/+1 and gain lifelink until end of turn.

[M] IROAS'S CHAMPION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Soldier)
 Stat: 2/2
 Cost: 1RW
 Keyw: Double Strike
 Efct: ---

[M] JORAGA AUXILIARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Elf Soldier Ally)
 Stat: 2/3
 Cost: 1GW
 Keyw: ---
 Efct: {4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other
       target creatures.)

[M] JORI EN, RUIN DIVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Creature (Merfolk Wizard)
 Stat: 2/3
 Cost: 1UR
 Keyw: ---
 Efct: Whenever you cast your second spell each turn, draw a card.

[M] KIORA, MASTER OF THE DEPTHS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Planeswalker (Kiora)
 Stat: 4 Loyalty
 Cost: 2GU
 Keyw: ---
 Efct: {+1} Untap up to one target creature and up to one target land.
       {-2} Reveal the top four cards of your library. You may put a creature
            card and/or a land card from among them into your hand. Put the
            rest into your graveyard.
       {-8} You get an emblem with "Whenever a creature enters the battlefield,
            you may have it fight target creature." Then put three 8/8 blue
            Octopus creature tokens onto the battlefield.

[M] MERCURIAL GEISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 1/3
 Cost: 2UR
 Keyw: Flying
 Efct: Whenever you cast an instant or sorcery spell, Mercurial Geists gets
       +3/+0 until end of turn.

[M] MINA AND DENN, WILDBORN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Creature (Elf Ally)
 Stat: 4/4
 Cost: 2RG
 Keyw: ---
 Efct: You may play an additional land on each of your turns. {R}{G}, Return a
       land you control to its owner's hand: Target creature gains trample
       until end of turn.

[M] MOURNWILLOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Plant Skeleton)
 Stat: 3/2
 Cost: 1BG
 Keyw: Haste, Delirium
 Efct: When Mournwillow enters the battlefield, if there are four or more
       card types among cards in your graveyard, creatures with power 2 or
       less can't block this turn.

[M] MUNDA, AMBUSH LEADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Legendary Creature (Kor Ally)
 Stat: 3/4
 Cost: 2RW
 Keyw: Haste, Rally
 Efct: Whenever Munda, Ambush Leader or another Ally enters the battlefield
       under your control, you may look at the top four cards of your library.
       If you do, reveal any number of Ally cards from among them, then put
       those cards on top of your library in any order and the rest on the
       bottom in any order.

[M] NAHIRI, THE HARBINGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Nahiri)
 Stat: 4 Loyalty
 Cost: 2RW
 Keyw: ---
 Efct: {+2} You may discard a card. If you do, draw a card.
       {-2} Exile target enchantment, tapped artifact, or tapped creature.
       {-8} Search your library for an artifact or creature card, put it onto
            the battlefield, then shuffle your library. It gains haste. Return
            it to your hand at the beginning of the next end step.

[M] OLIVIA, MOBILIZED FOR WAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Vampire Knight)
 Stat: 3/3
 Cost: 1BR
 Keyw: Flying
 Efct: Whenever another creature enters the battlefield under your control, you
       may discard a card. If you do, put a +1/+1 counter on that creature, it
       gains haste until end of turn, and it becomes a Vampire in addition to
       its other types.

[M] OMNATH, LOCUS OF RAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Legendary Creature (Elemental)
 Stat: 5/5
 Cost: 3RRGG
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, put a 5/5
       red and green Elemental creature token onto the battlefield. Whenever
       Omnath, Locus of Rage or another Elemental you control dies, Omnath
       deals 3 damage to target creature or player.

[M] PRIZED AMALGAM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Zombie)
 Stat: 3/3
 Cost: 1UB
 Keyw: ---
 Efct: Whenever a creature enters the battlefield, if it entered from your
       graveyard or you cast it from your graveyard, return Prized Amalgam from
       your graveyard to the battlefield tapped at the beginning of the next
       end step.

[M] POSSESSED SKAAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Zombie)
 Stat: 3/2
 Cost: 3UB
 Keyw: ---
 Efct: When Possessed Skaab enters the battlefield, return target instant,
       sorcery, or creature card from your graveyard to your hand. If Possessed
       Skaab would die, exile it instead.

[M] RECLUSIVE ARTIFICER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Artificer)
 Stat: 2/3
 Cost: 2UR
 Keyw: Haste
 Efct: When Reclusive Artificer enters the battlefield, you may have it deal
       damage to target creature equal to the number of artifacts you control.

[M] REFLECTOR MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Human Wizard)
 Stat: 2/3
 Cost: 1WU
 Keyw: ---
 Efct: When Reflector Mage enters the battlefield, return target creature to
       its owner's hand. That creature's owner can't cast spells with the same
       name as that creature until your next turn.

[M] RELENTLESS HUNTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Human Warrior)
 Stat: 3/3
 Cost: 1RG
 Keyw: ---
 Efct: {1]{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of
       turn.

[M] SHAMAN OF THE PACK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Elf Shaman)
 Stat: 3/2
 Cost: 1BG
 Keyw: ---
 Efct: When Shaman of the Pack enters the battlefield, target opponent loses
       life equal to the number of Elves you control.

[M] SORIN, GRIM NEMESIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Sorin)
 Stat: 6 Loyalty
 Cost: 4WB
 Keyw: ---
 Efct: {+1} Reveal the top card of your library and put that card into your
            hand. Each opponent loses life equal to its converted mana cost.
       {-X} Sorin, Grim Nemesis deals X damage to target creature or
            planeswalker and you gain X life.
       {-9} Put a number of 1/1 black Vampire Knight creature tokens with
            lifelink onto the battlefield equal to the highest life total among
            all players.

[M] SPELL QUELLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Spirit)
 Stat: 2/3
 Cost: 1WU
 Keyw: Flash, Flying
 Efct: When Spell Queller enters the battlefield, exile target spell with
       converted mana cost 4 or less. When Spell Queller leaves the
       battlefield, the exiled card's owner may cast that card without paying
       its mana cost.

[M] STORMCHASER MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Human Wizard)
 Stat: 1/3
 Cost: UR
 Keyw: Flying, Haste, Prowess
 Efct: ---

[M] SKYRIDER ELF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Elf Warrior Ally)
 Stat: 0/0
 Cost: XGU
 Keyw: Flying, Converge
 Efct: Skyrider Elf enters the battlefield with a +1/+1 counter on it for each
       color of mana spent to cast it.

[M] TAMIYO, FIELD RESEARCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Tamiyo)
 Stat: 4 Loyalty
 Cost: 1GWU
 Keyw: ---
 Efct: [+1] Choose up to two target creatures. Until your next turn, whenever
            either of those creatures deals combat damage, you draw a card.
       [-2] Tap up to two target nonland permanents. They don't untap during
            their controller's next untap step.
       [-7] Draw three cards. You get an emblem with "You may cast nonland
            cards from your hand without paying their mana costs."

[M] THE GITROG MONSTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Frog Horror)
 Stat: 6/6
 Cost: 3BG
 Keyw: Deathtouch
 Efct: At the beginning of your upkeep, sacrifice The Gitrog Monser unless you
       sacrifice a land. You may play an additional land on each of your turns.
       Whenever one or more land cards are put into your graveyard from
       anywhere, draw a card.

[M] THUNDERCLAP WYVERN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Drake)
 Stat: 2/3
 Cost: 2WU
 Keyw: Flash, Flying
 Efct: Other creatures you control with flying get +1/+1.

[M] ULRICH OF THE KRALLENHORDE // ULRICH, UNCONTESTED ALPHA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Werewolf)
 Stat: 4/4
 Cost: 3RG
 Keyw: ---
 Efct: Whenever this creature enters the battlefield or transforms into Ulrich
       of the Krallenhorde, target creature gets +4/+4 until end of turn. At
       the beginning of each upkeep, if no spells were cast last turn,
       transform Ulrich of the Krallenhorde.

 Type: Legendary Creature (Werewolf)
 Stat: 6/6
 Keyw: ---
 Efct: Whenever this creature transforms into Ulrich, Uncontested Alpha, you
       may have it fight target non-Werewolf creature you don't control. At
       the beginning of your upkeep, if a player cast two or more spells last
       turn, transform Ulrich, Uncontested Alpha.

[M] VETERAN WARLEADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Human Soldier Ally)
 Stat: */*
 Cost: 1GW
 Keyw: ---
 Efct: Veteran Warleader's power and toughness are each equal to the number of
       creatures you control. Tap another untapped Ally you control: Veteran
       Warleader gains your choice of first strike, vigilance or trample until
       end of turn.

[M] WEAPONS TRAINER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Human Soldier Ally)
 Stat: 3/2
 Cost: RW
 Keyw: ---
 Efct: Other creatures you control get +1/+0 as long as you control an
       Equipment.

[M] ZENDIKAR INCARNATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: */4
 Cost: 2RG
 Keyw: ---
 Efct: Zendikar Incarnate's power is equal to the number of lands you control.

[M] CAMPAIGN OF VENGEANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 3WB
 Keyw: ---
 Efct: Whenever a creature you control attacks, defending player loses 1 life
       and you gain 1 life.

[M] FEVERED VISIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 1UR
 Keyw: ---
 Efct: At the beginning of each player's end step, that player draws a card. If
       the player is your opponent and has four or more cards in hand, Fevered
       Visions deals 2 damage to him or her.

[M] INVOCATION OF SAINT TRAFT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Enchantment (Aura)
 Cost: 1WU
 Keyw: ---
 Efct: Enchant creature. Enchanted creature has "Whenever this creature
       attacks, put a 4/4 white Angel creature token with flying onto the
       battlefield tapped and attacking. Exile that token at end of combat."

[M] ANGUISHED UNMAKING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Instant
 Cost: 1WB
 Keyw: ---
 Efct: Exile target nonland permanent. You lose 3 life.

[M] RIDE DOWN
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Instant
 Cost: RW
 Keyw: ---
 Efct: Destroy target blocking creature. Creatures that were blocked by that
       creature this combat gain trample until end of turn.

[M] ROIL SPOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1WU
 Keyw: Awaken 4 {4WU}
 Efct: Put target creature on top of its owner's library.

[R] ABBOT OF KERAL KEEP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Monk)
 Stat: 2/1
 Cost: 1R
 Keyw: Prowess
 Efct: When Abbot of Keral Keep enters the battlefield, exile the top card of
       your library. Until end of turn, you may play that card.

[R] AKOUM FIREBIRD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Creature (Phoenix)
 Stat: 3/3
 Cost: 2RR
 Keyw: Flying, Haste, Landfall
 Efct: Akoum Firebird attacks each turn if able. Whenever a land enters the
       battlefield under your control, you may pay {4}{R}{R}. If you do, return
       Akoum Firebird from your graveyard to the battlefield.

[R] AKOUM FLAMESEEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Human Shaman Ally)
 Stat: 3/2
 Cost: 2R
 Keyw: Cohort
 Efct: {T}, Tap an untapped Ally you control: Discard a card. If you do, draw
       a card.

[R] AKOUM HELLKITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Dragon)
 Stat: 4/4
 Cost: 4RR
 Keyw: Flying, Landfall
 Efct: Whenever a land enters the battlefield under your control, Akoum
       Hellkite deals 1 damage to target creature or player. If that land was
       a Mountain, Akoum Hellkite deals 2 damage to that creature or player
       instead.

[R] AKOUM STONEWALKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Human Shaman)
 Stat: 2/1
 Cost: 1R
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, you may pay
       {2}{R}. If you do, put a 3/1 red Elemental creature token with trample
       and haste onto the battlefield. Exile that token at the beginning of
       the next end step.

[R] AKROAN SERGEANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 2/2
 Cost: 2R
 Keyw: First Strike, Renown 1
 Efct: ---

[R] AVARICIOUS DRAGON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Creature (Dragon)
 Stat: 4/4
 Cost: 2RR
 Keyw: Flying
 Efct: At the beginning of your draw step, draw an additional card. At the
       beginning of your end step, discard your hand.

[R] BARRAGE OGRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Ogre Warrior)
 Stat: 3/3
 Cost: 3RR
 Keyw: ---
 Efct: {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target
       creature or player.

[R] BEDLAM REVELER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Devil Horror)
 Stat: 3/4
 Cost: 6RR
 Keyw: Prowess
 Efct: Bedlam Reveler costs {1} less to cast for each instant or sorcery in
       your graveyard. When Bedlam Reveler enters the battlefield, discard your
       hand, then draw three cards.

[R] BELLOWS LIZARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Lizard)
 Stat: 1/1
 Cost: R
 Keyw: ---
 Efct: {1}{R}: Bellows Lizard gets +1/+0 until end of turn.

[R] BLOODMAD VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Vampire Berserker)
 Stat: 4/1
 Cost: 2R
 Keyw: Madness {1}{R}
 Efct: Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1
       counter on it.

[R] BLOODPYRE ELEMENTAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elemental)
 Stat: 4/1
 Cost: 4R
 Keyw: ---
 Efct: Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to
       target creature. Play this ability only any time you could play a
       sorcery.

[R] BOLD IMPALER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Vampire Knight)
 Stat: 1/2
 Cost: R
 Keyw: ---
 Efct: {2}{R}: Bold Impaler gets +2/+0 until end of turn.

[R] BREAKNECK RIDER // [R] NECK BREAKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Scout Werewolf)
 DFC?: yes (back side: Neck Breaker)
 Stat: 3/3
 Cost: 1RR
 Keyw: ---
 Efct: At the beginning of each upkeep, if no spells were cast last turn,
       transform Breakneck Rider.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Breakneck Rider)
 Stat: 4/3
 Cost: ---
 Keyw: ---
 Efct: Attacking creatures you control get +1/+0 and have trample. At the
       beginning of each upkeep, if a player cast two or more spells last turn,
       transform Neck Breaker.

[R] CHANDRA, FIRE OF KALADESH // [R] CHANDRA, ROARING FLAME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Shaman)
 DFC?: yes (back side: Chandra, Roaring Flame)
 Stat: 2/2
 Cost: 1RR
 Keyw: ---
 Efct: Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
       {T}: Chandra, Fire of Kaladesh deals 1 damaage to target player. If
       Chandra has dealt 3 or more damage this turn, exile her, then return
       her to the battlefield transformed under her owner's control.

 Find: Origins boosters (back side of "Chandra, Fire of Kaladesh")
 Type: Planeswalker (Chandra)
 DFC?: yes (front side: Chandra, Fire of Kaladesh)
 Stat: 4 Loyalty
 Keyw: ---
 Efct: [+2] Chandra, Roaring Flame deals 2 damage to target player.
       [-2] Chandra, Roaring Flame deals 2 damage to target creature.
       [-7] Chandra, Roaring Flame deals 6 damage to each opponent. Each player
            dealt damage this way gets an emblem with "At the beginning of your
            upkeep, this emblem deals 3 damage to you."

[R] CHANDRA, FLAMECALLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Chandra)
 Stat: 4 Loyalty
 Cost: 4RR
 Keyw: ---
 Efct: [+1] Put two 3/1 red Elemental creature tokens with haste onto the
            battlefield. Exile them at the beginning of the next end step.
       [+0] Discard all the cards in your hand, then draw that many cards plus
            one.
       [-X] Chandra, Flamecaller deals X damage to each creature.

[R] CHASM GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Goblin Scout Ally)
 Stat: 3/2
 Cost: 3R
 Keyw: Rally
 Efct: Whenever Chasm Guide or another Ally enters the battlefield under your
       control, creatures you control gain haste until end of turn.

[R] CINDER HELLION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Hellion)
 Stat: 4/4
 Cost: 4R
 Keyw: Trample
 Efct: When Cinder Hellion enters the battlefield, it deals 2 damage to target
       opponent.

[R] CONDUIT OF STORMS // [C] CONDUIT OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Werewolf Horror)
 Stat: 2/3
 Cost: 2R
 Keyw: ---
 Efct: Whenever Conduit of storms attacks, add {R} to your mana pool at the
       beginning of your next main phase this turn. {3}{R}{R}: Transform
       Conduit of Storms.

 Type: Creature (Eldrazi Werewolf)
 Stat: 5/4
 Keyw: ---
 Efct: Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at
       the beginning of your next main phase this turn.

[R] CONVICTED KILLER // [R] BRANDED HOWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Werewolf)
 DFC?: yes (back side: Branded Howler)
 Stat: 2/2
 Cost: 2R
 Keyw: ---
 Efct: At the beginning of each upkeep, if no spells were cast last turn,
       transform Convicted Killer.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Convicted Killer)
 Stat: 4/4
 Cost: ---
 Keyw: ---
 Efct: At the beginning of each upkeep, if a player cast two or more spells
       turn, transform Branded Howler.

[R] EMBER-EYE WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Wolf)
 Stat: 1/2
 Cost: 1R
 Keyw: Haste
 Efct: {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.

[R] EMBERMAW HELLION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Hellion)
 Stat: 4/5
 Cost: 3RR
 Keyw: Trample
 Efct: If another red source you control would deal damage to a permanent or
       player, it deals that much damage plus 1 to that permanent or player
       instead.

[R] EMBER BEAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad starter box
 Rrty: Common
 Type: Creature (Beast)
 Stat: 3/4
 Cost: 3R
 Keyw: ---
 Efct: Ember Beast can't attack or block alone.

[R] EMBER HAULER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Goblin)
 Stat: 2/2
 Cost: RR
 Keyw: ---
 Efct: {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target
       creature or player.

[R] EMBODIMENT OF FURY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: 4/3
 Cost: 3R
 Keyw: Trample, Landfall
 Efct: Land creatures you control have trample. Whenever a land enters the
       battlefield under your control, you may have target land you control
       become a 3/3 Elemental creature with haste until end of turn. It's still
       a land.

[R] ENTHRALLING VICTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Warrior)
 Stat: 3/2
 Cost: 3R
 Keyw: ---
 Efct: When Enthralling Victor enters the battlefield, gain control of target
       creature an opponent controls with power 2 or less until end of turn.
       Untap that creature. It gains haste until end of turn. (It can attack
       and {T} this turn.)

[R] FALKENRATH REAVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 2/2
 Cost: 1R
 Keyw: ---
 Efct: ---

[R] FIREFIEND ELEMENTAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Elemental)
 Stat: 3/2
 Cost: 3R
 Keyw: Haste, Renown 1
 Efct: ---

[R] FIREMANTLE MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Human Shaman Ally)
 Stat: 2/2
 Cost: 2R
 Keyw: Rally
 Efct: Whenever Firemantle Mage or another Ally enters the battlefield under
       your control, creatures you control gain menace until end of turn. (A
       creature with menace can't be blocked except by two or more creatures.)

[R] FLAMEBLADE ANGEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Angel)
 Stat: 4/4
 Cost: 4RR
 Keyw: Flying
 Efct: Whenever a source an opponent controls deals damage to you or a
       permanent you control, you may have Flameblade Angel deal 1 damage to
       that source's controller.

[R] FLARING FLAME-KIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Elemental Warrior)
 Stat: 2/2
 Cost: 2R
 Keyw: ---
 Efct: As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample,
       and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."

[R] FOUNDRY STREET DENIZEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Goblin Warrior)
 Stat: 1/1
 Cost: R
 Keyw: ---
 Note: [UPDATE 4-6-2016] This card was removed.
 Efct: Whenever another red creature enters the battlefield under your control,
       Foundry Street Denizen gets +1/+0 until end of turn.

[R] FURYBLADE VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Vampire Berserker)
 Stat: 1/2
 Cost: 1R
 Keyw: Trample
 Efct: At the beginning of combat on your turn, you may discard a card. If you
       do, Furyblade Vampire gets +3/+0 until end of turn.

[R] GATSTAF ARSONISTS // [R] GATSTAF RAVAGERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Werewolf)
 DFC?: yes (back side: Gatstaf Ravagers)
 Stat: 5/4
 Cost: 4R
 Keyw: ---
 Efct: At the beginning of each upkeep, if no spells were cast last turn,
       transform Gatstaf Arsonists.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Gatstaf Arsonists)
 Stat: 6/5
 Cost: ---
 Keyw: Menace
 Efct: At the beginning of each upkeep, if a player cast two or more spells
       last turn, transform Gatstaf Ravagers.

[R] GEIER REACH BANDIT // [R] VILDIN-PACK ALPHA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Human Rogue Werewolf)
 DFC?: yes (back side: Vildin-Pack Alpha)
 Stat: 3/2
 Cost: 2R
 Keyw: Haste
 Efct: At the beginning of each upkeep, if no spells were cast last turn,
       transform Geier Reach Bandit.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Geier Reach Bandit)
 Stat: 4/3
 Cost: ---
 Keyw: ---
 Efct: Whenever a Werewolf enters the battlefield under your control, you may
       transform it. At the beginning of each upkeep, if a player cast two or
       more spells last turn, transform Vildin-Pack Alpha.

[R] GHIRAPUR GEARCRAFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Artificer)
 Stat: 2/1
 Cost: 2R
 Keyw: ---
 Efct: When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless
       Thopter artifact creature token with flying onto the battlefield. (A
       creature with flying can't be blocked except by creatures with flying
       or reach.)

[R] GOBLIN ARSONIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Goblin Shaman)
 Stat: 1/1
 Cost: R
 Keyw: ---
 Efct: When Goblin Arsonist dies, you may have it deal 1 damage to target
       creature or player.

[R] GOBLIN BALLOON BRIGADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Goblin Warrior)
 Stat: 1/1
 Cost: R
 Keyw: ---
 Note: [UPDATE 4-6-2016] This card replaced Foundry Street Denizen.
 Efct: {R}: Goblin Balloon Brigade gains flying until end of turn.

[R] GOBLIN GLORY CHASER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Goblin Warrior)
 Stat: 1/1
 Cost: R
 Keyw: Renown 1
 Efct: As long as Goblin Glory Chaser is renowned, it has menace. (It can't be
       blocked except by two or more creatures.)

[R] GOBLIN PIKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Goblin Warrior)
 Stat: 2/1
 Cost: 1R
 Keyw: ---
 Efct: ---

[R] HANWEIR GARRISON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: 
 Type: Creature (Human Soldier)
 Stat: 2/3
 Cost: 2R
 Keyw: ---
 Efct: Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens
       onto the battlefield tapped and attacking. (Melds with Hanweir
       Battlements.)

[R] IMPETUOUS DEVILS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Devil)
 Stat: 6/1
 Cost: 2RR
 Keyw: Trample, Haste
 Efct: When Impetuous Devils attacks, up to one target creature defending
       player controls blocks it this combat if able. At the beginning of the
       end step, sacrifice Impetuous Devils.

[R] INCORRIGIBLE YOUTHS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Vampire)
 Stat: 4/3
 Cost: 3RR
 Keyw: Haste, Madness {2}{R}
 Efct: ---

[R] INSOLENT NEONATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 1/1
 Cost: R
 Keyw: Menace
 Efct: Discard a card, Sacrifice Insolent Neonate: Draw a card.

[R] KAZUUL'S TOLL COLLECTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Ogre Warrior)
 Stat: 3/2
 Cost: 2R
 Keyw: ---
 Efct: {0}: Attach target Equipment you control to Kazuul's Toll Collector.
       Activate this ability only any time you could cast a sorcery.

[R] KESSIG FORGEMASTER // [R] FLAMEHEART WEREWOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Shaman Werewolf)
 DFC?: yes (back side: Flameheart Werewolf)
 Stat: 2/1
 Cost: 1R
 Keyw: ---
 Efct: Whenever Kessig Forgemaster blocks or becomes blocked by a creature,
       Kessig Forgemaster deals 1 damage to that creature. At the beginning of
       each upkeep, if no spells were cast last turn, transform Kessig
       Forgemaster.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Werewolf)
 DFC?: yes (front side: Kessig Forgemaster)
 Stat: 3/2
 Cost: ---
 Keyw: ---
 Efct: Whenever Flameheart Werewolf blocks or becomes blocked by a creature,
       Flameheart Werewolf deals 2 damage to that creature. At the beginning of
       each upkeep, if two or more spells were cast last turn, transform
       Flameheart Werewolf.

[R] KIRD CHIEFTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Ape)
 Stat: 3/3
 Cost: 3R
 Keyw: ---
 Efct: Kird Chieftain gets +1/+1 as long as you control a Forest. {4}{G}:
       Target creature gets +2/+2 and gains trample until end of turn. (If it
       would assign enough damage to its blockers to destroy them, you may have
       it assign the rest of its damage to defending player or planeswalker.)

[R] LAVASTEP RAIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Goblin Warrior)
 Stat: 1/2
 Cost: R
 Keyw: ---
 Efct: {2}{R}: Lavastep Raider gets +2/+0 until end of turn.

[R] MAGE-RING BULLY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Warrior)
 Stat: 2/2
 Cost: 1R
 Keyw: Prowess
 Efct: Mage-Ring Bully attacks each turn if able.

[R] MAKINDI SLIDERUNNER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Beast)
 Stat: 2/1
 Cost: 1R
 Keyw: Trample, Landfall
 Efct: Whenever a land enters the battlefield under your control, Makindi
       Sliderunner gets +1/+1 until end of turn.

[R] MIRRORWING DRAGON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Creature (Dragon)
 Stat: 4/5
 Cost: 3RR
 Keyw: Flying
 Efct: Whenever a player casts an instant or sorcery that targets only
       Mirrorwing Dragon, that player copies that spell for each other creature
       he or she controls that the spell could target. Each copy targets a
       different one of those creatures.

[R] ONDU CHAMPION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Minotaur Warrior Ally)
 Stat: 4/3
 Cost: 2RR
 Keyw: Rally
 Efct: Whenever Ondu Champion or another Ally enters the battlefield under your
       control, creaures you control gain trample until end of turn.

[R] PIA AND KIRAN NALAAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Legendary Creature (Human Artificer)
 Stat: 2/2
 Cost: 2RR
 Keyw: ---
 Efct: When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless
       Thopter artifact creature tokens with flying onto the battlefield.
       {2}{R}, sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to
       target creature or player.

[R] PYRE HOUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Elemental Hound)
 Stat: 2/3
 Cost: 3R
 Keyw: Trample
 Efct: Whenever you cast an instant or sorcery spell, put a +1/+1 counter on
       Pyre Hound.

[R] RAVENOUS BLOODSEEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Vampire Berserker)
 Stat: 1/3
 Cost: 1R
 Keyw: ---
 Efct: Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

[R] RECKLESS COHORT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Human Warrior Ally)
 Stat: 2/2
 Cost: 1R
 Keyw: ---
 Efct: Reckless Cohort attacks each combat if able unless you control another
       Ally.

[R] SCOURGE WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Wolf Horror)
 Stat: 2/2
 Cost: RR
 Keyw: First Strike, Delirium
 Efct: Scourge Wolf has double strike as long as there are four or more card
       types among cards in your graveyard.

[R] SCRAPYARD MONGREL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Hound)
 Stat: 3/3
 Cost: 3R
 Keyw: ---
 Efct: As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and
       has trample. (If it would assign enough damage to its blockers to
       destroy them, you may have it assign the rest of its damage to defending
       player or planeswalker.)

[R] SHATTERSKULL RECRUIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Giant Warrior Ally)
 Stat: 4/4
 Cost: 3RR
 Keyw: Menace
 Efct: ---

[R] SMOLDERING WEREWOLF // [C] ERUPTING WEREWOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Werewolf Horror)
 Stat: 3/2
 Cost: 2RR
 Keyw: ---
 Efct: When Smoldering Werewolf enters the battlefield, it deals 1 damage to
       each of up to two creatures. {4}{R}{R}: Transform Smoldering Werewolf.

 Type: Creature (Eldrazi Werewolf)
 Stat: 6/4
 Keyw: ---
 Efct: When Erupting Werewolf attacks, it deals 2 damage to target creature or
       player.

[R] STENSIA INNKEEPER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Vampire)
 Stat: 3/3
 Cost: 3R
 Keyw: ---
 Efct: When Stensia Innkeeper enters the battlefield, tap target land an
       opponent controls. That land doesn't untap during its controller's next
       untap step.

[R] SUBTERRANEAN SCOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Goblin Scout)
 Stat: 2/1
 Cost: 1R
 Keyw: ---
 Efct: When Subterranean Scout enters the battlefield, target creature with
       power 2 or less can't be blocked this turn.

[R] THERMO-ALCHEMIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Shaman)
 Stat: 0/3
 Cost: 1R
 Keyw: Defender
 Efct: {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast
       an instant or sorcery spell, untap Thermo-Alchemist.

[R] THOPTER ENGINEER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Artificer)
 Stat: 1/3
 Cost: 2R
 Keyw: ---
 Efct: When Thopter Engineer enters the battlefield, put a 1/1 colorless
       Thopter artifact creature token with flying onto the battlefield.
       Artifact creatures you control have haste. (They can attack and {T} as
       soon as they come under your control.)

[R] ULRICH'S KINDRED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Wolf)
 Stat: 3/2
 Cost: 2R
 Keyw: Trample
 Efct: {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end
       of turn.

[R] VALAKUT INVOKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Human Shaman)
 Stat: 2/3
 Cost: 2R
 Keyw: ---
 Efct: {8}: Valakut Invoker deals 3 damage to target creature or player.

[R] VILDIN-PACK OUTCAST // [U] DRONEPACK KINDRED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Werewolf Horror)
 Stat: 4/4
 Cost: 4R
 Keyw: Trample
 Efct: {R}: Vildin-Pack Outcat gets +1/-1 until end of turn.
       {5}{R}{R}: Transform Vildin-Pack Outcast.

 Type: Creature (Eldrazi Werewolf)
 Stat: 5/7
 Keyw: Trample
 Efct: {1}: Dronepack Kindred gets +1/+0 until end of turn.

[R] VOLDAREN DUELIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Vampire Warrior)
 Stat: 3/2
 Cost: 3R
 Keyw: Haste
 Efct: When Voldaren Duelist enters the battlefield, target creature can't
       block this turn.

[R] WEAVER OF LIGHTNING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Human Shaman)
 Stat: 1/4
 Cost: 2R
 Keyw: Reach
 Efct: Whenever you cast an instant or sorcery spell, Weaver of Lightning
       deals 1 damage to target creature an opponent controls.

[R] WOLF OF DEVIL'S BREACH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Creature (Elemental Wolf)
 Stat: 5/5
 Cost: 3RR
 Keyw: ---
 Efct: Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard
       a card. If you do, Wolf of Devil's Breach deals damage to target
       creature or planeswalker equal to the discarded card's converted mana
       cost.

[R] ZADA'S COMMANDO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Goblin Archer Ally)
 Stat: 2/1
 Cost: 1R
 Keyw: First Strike, Cohort
 Efct: {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage
       to target opponent.

[R] BLOOD MIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 3R
 Keyw: ---
 Efct: At the beginning of combat on your turn, target creature you control
       gains double strike until end of turn.

[R] CALL OF THE FULL MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment (Aura)
 Cost: 1R
 Efct: Enchant creature. Enchanted creature gets +3/+2 and has trample. (It can
       deal excess combat damage to defending player or planeswalker while
       attacking.) At the beginning of each upkeep, if a player cast two or
       more spells last turn, sacrifice Call of the Full Moon.

[R] GOBLIN WAR PAINT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1R
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +2/+2 and has haste.

[R] FLAMESHADOW CONJURING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 3R
 Keyw: ---
 Efct: Whenever a nontoken creature enters the battlefield under your control,
       you may pay {R}. If you do, put a token onto the battlefield that's a
       copy of that creature. That token gains haste. Exile it at the beginning
       of the next end step.

[R] GHIRAPUR ÆTHER GRID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2R
 Keyw: ---
 Efct: Tap two untapped artifacts you control: Ghirapur Æther Grid deals 1
       damage to target creature or player.

[R] INFECTIOUS BLOODLUST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1R
 Keyw: ---
 Efct: Enchant creature. Enchanted creature has +2/+1, has haste, and attacks
       each turn if able. When enchanted creature dies, you may search your
       library for a card named Infectious Bloodlust, reveal it, put it into
       your hand, then shuffle your library.

[R] INFERNO FIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1R
 Keyw: ---
 Efct: Enchant creature you control. Enchanted creature gets +2/+0.
       {R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target
       creature or player.

[R] MOLTEN VORTEX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Enchantment
 Cost: R
 Keyw: ---
 Efct: {R}, Discard a land card: Molten Vortex deals 2 damage to target
       creature or player.

[R] OATH OF CHANDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Enchantment
 Cost: 1R
 Keyw: ---
 Efct: When Oath of Chandra enters the battlefield, it deals 3 damage to target
       creature an opponent controls. At the beginning of each end step, if a
       planeswalker entered the battlefield under your control this turn, Oath
       of Chandra deals 2 damage to each opponent.

[R] PYROMANCER'S ASSAULT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 3R
 Keyw: ---
 Efct: When you cast your second spell each turn, Pyromancer's Assault deals 2
       damage to target creature or player.

[R] RETREAT TO VALAKUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2R
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, choose one--
       • Target creature gets +2/+0 until end of turn.
       • Target creature can't block this turn.

[R] SENSELESS RAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1R
 Keyw: Madness {1}{R}
 Efct: Enchant creature. Enchanted creature gets +2/+2.

[R] STENSIA MASQUERADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2R
 Keyw: Madness {2}{R}
 Efct: Attacking creatures you control have first strike. Whenever a Vampire
       you control deals combat damage to a player, put a +1/+1 counter on it.

[R] VESSEL OF VOLATILITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment
 Cost: 1R
 Keyw: ---
 Efct: {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana
       pool.

[R] ABANDON REASON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 2R
 Keyw: Madness {1}{R}
 Efct: Up to two target creatures each get +1/+0 and gain first strike until
       end of turn.

[R] BORROWED HOSTILITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: R
 Keyw: Escalate {3}
 Efct: Choose one or both--
       • Target creature gets +3/+0 until end of turn.
       • Target creature gains first strike until end of turn.

[R] BRUTE STRENGTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 1R
 Keyw: ---
 Efct: Target creature gets +3/+1 and gains trample until end of turn.

[R] EXPEDITE
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: R
 Keyw: ---
 Efct: Target creature gains haste until end of turn. Draw a card.

[R] FALL OF THE TITANS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Instant
 Cost: XXR
 Keyw: Surge {X}{R}
 Efct: Fall of the Titans deals X damage to each of up to two target creatures
       and/or players.

[R] FIERY CONCLUSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1R
 Keyw: ---
 Efct: As an additional cost to cast Fiery Impulse, sacrifice a creature. Fiery
       Impulse deals 5 damage to target creature.

[R] FIERY IMPULSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: R
 Keyw: Spell Mastery
 Efct: Fiery Impulse deals 2 damage to target creature. If there are two or
       more instant and/or sorcery cards in your graveyard, Fiery Impulse deals
       3 damage to that creature instead.

[R] FIERY TEMPER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 1RR
 Keyw: Madness {R}
 Efct: Fiery Temper deals 3 damage to target creature or player.

[R] GALVANIC BOMBARDMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: R
 Keyw: ---
 Efct: Galvanic Bombardment deals X damage to target creature, where X is 2
       plus the number of cards named Galvanic Bombardment in your graveyard.

[R] GEISTBLAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 2R
 Keyw: ---
 Efct: Geistblast deals 2 damage to target creature or player. {2}{U}, Exile
       Geistblast from your graveyard: Copy target instant or sorcery spell
       you control. You may choose new targets for the copy.

[R] INNER STRUGGLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 3R
 Keyw: ---
 Efct: Target creature deals damage to itself equal to its power.

[R] LIGHTNING AXE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: R
 Keyw: ---
 Efct: As an additional cost to cast Lightning Axe, discard a card or pay {5}.
       Lightning Axe deals 5 damage to target creature.

[R] RAVAGING BLAZE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Instant
 Cost: XRR
 Keyw: Spell Mastery
 Efct: Ravaging Blaze deals X damage to target creature. If there are two or
       more instant and/or sorcery cards in your graveyard, Ravaging Blaze also
       deals X damage to that creature's controller.

[R] RUSH OF ADRENALINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: R
 Keyw: ---
 Efct: Target creature gets +2/+1 and gains trample until end of turn.

[R] SAVAGE ALLIANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 2R
 Keyw: Escalate {1}
 Efct: Choose one or more--
       • Creatures target player controls gain trample until end of turn.
       • Savage Alliance deals 2 damage to target creature.
       • Savage Alliance deals 1 damage to each creature target opponent
         controls.

[R] STONEFURY
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Type: Instant
 Cost: 3RR
 Keyw: ---
 Efct: Stonefury deals damage to target creature equal to the number of lands
       you control.

[R] TITAN'S STRENGTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: R
 Keyw: Scry 1
 Efct: Target creature gets +3/+1 until end of turn.

[R] TWIN BOLT
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: 1R
 Efct: Twin Bolt deals 2 damage divided as you choose among one or two target
       creatures and/or players.

[R] ACT OF TREASON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2R
 Efct: Gain control of target creature until end of turn. Untap that creature.
       It gains haste until end of turn. (It can attack and {T} this turn.)

[R] AVACYN'S JUDGMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 1R
 Keyw: Madness {X}{R}
 Efct: Avacyn's Judgment deals 2 damage divided as you choose among any number
       of target creatures and/or players. If Avacyn's Judgment's madness cost
       was paid, it deals X damage divided as you choose among those creatures
       and/or players instead.

[R] BOILING EARTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: 1R
 Keyw: Awaken 4 {6R}
 Efct: Boiling Earth deals 1 damage to each creature your opponents control.

[R] BOULDER SALVO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Sorcery
 Cost: 4R
 Keyw: Surge {1]{R}
 Efct: Boulder Salvo deals 4 damage to target creature.

[R] CHANDRA'S IGNITION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 3RR
 Efct: Target creature you control deals damage equal to its power to each
       other creature and each opponent.

[R] COLLECTIVE DEFIANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 1RR
 Keyw: Escalate {1}
 Efct: Choose one or more--
       • Collective Defiance deals 4 damage to target creature.
       • Collective Defiance deals 3 damage to target opponent.
       • Target player discards all the cars in his or her hand, then draws
         that many cards.

[R] DEVILS' PLAYGROUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 4RR
 Keyw: ---
 Efct: Put four 1/1 red Devil creature tokens onto the battlefield. They have
       "When this creature dies, it deals 1 damage to target creature or
       player."

[R] DEVOUR IN FLAMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 2R
 Keyw: ---
 Efct: As an additional cost to cast Devour in Flames, return a land you
       control to its owner's hand. Devour in Flames deals 5 damage to target
       creature or planeswalker.

[R] DISTEMPER OF THE BLOOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1R
 Keyw: Madness {R}
 Efct: Target creature gets +2/+2 and gains trample until end of turn.

[R] DRAGON FODDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1R
 Efct: Put two 1/1 red Goblin creature tokens onto the battlefield.

[R] EXQUISITE FIRECRAFT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 1RR
 Keyw: Spell Mastery
 Efct: Exquisite Firecraft deals 4 damage to target creature or player. If
       there are two or more instant and/or sorcery cards in your graveyard,
       Exquisite Firecraft can't be countered by spells or abilities.

[R] INTO THE MAW OF HELL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Sorcery
 Cost: 4RR
 Keyw: ---
 Efct: Destroy target land. Into the Maw of Hell deals 13 damage to target
       creature.

[R] MAKE MISCHIEF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2R
 Keyw: ---
 Efct: Make Mischief deals 1 damage to target creature or player. Put a 1/1 red
       Devil creature token onto the battlefield. It has "When this creature
       dies, it deals 1 damage to target creature or player."

[R] PRESS INTO SERVICE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 4R
 Keyw: Support 2
 Efct: Gain control of target creature until end of turn. Untap that creature.
       It gains haste until end of turn.

[R] RADIANT FLAMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Sorcery
 Cost: 2R
 Keyw: Converge
 Efct: Radiant Flames deals X damage to each creature, where X is the number of
       colors of mana spent to cast Radiant Flames.

[R] REDUCE TO ASHES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 4R
 Keyw: ---
 Efct: Reduce to Ashes deals 5 damage to target creature. If that creature
       would die this turn, exile it instead.

[R] ROLLING THUNDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: XRR
 Keyw: ---
 Efct: Rolling Thunder deals X damage divided as you choose among any number of
       target creatures and/or players.

[R] SPARKMAGE'S GAMBIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1R
 Keyw: ---
 Efct: Sparkmage's Gambit deals 1 damage to each of up to two target creatures.
       Those creatures can't block this turn.

[R] STENSIA BANQUET
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2R
 Keyw: ---
 Efct: Stensia Banquet deals damage to target opponent equal to the number of
       Vampires you control. Draw a card.

[R] TRAITOROUS INSTINCT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Sorcery
 Cost: 3R
 Efct: Gain control of target creature until end of turn. Untap that creature.
       Until end of turn, it gets +2/+0 and gains haste.

[U] ABERRANT RESEARCHER // [U] PERFECTED FORM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Insect)
 DFC?: yes (back side: Perfected Form)
 Stat: 3/2
 Cost: 3U
 Keyw: Flying
 Efct: At the beginning of your upkeep, put the top card of your library into
       your graveyard. If it's an instant or sorcery card, transform Aberrant
       Researcher.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Insect Horror)
 DFC?: yes (front side: Aberrant Researcher)
 Stat: 5/4
 Cost: ---
 Keyw: Flying
 Efct: ---

[U] ADVANCED STITCHWING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Zombie Horror)
 Stat: 3/4
 Cost: 3UU
 Keyw: Flying
 Efct: {2}{U}, Discard two cards: Return Advanced Stitchwing from your
       graveyard to the battlefield tapped.

[U] AERONAUT TINKERER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Human Artificer)
 Stat: 2/3
 Cost: 2U
 Keyw: ---
 Efct: Aeronaut Tinkerer has flying as long as you control an artifact. (It
       can't be blocked except by creatures with flying or reach.)

[U] ALHAMMARRET, HIGH ARBITER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Legendary Creature (Sphinx)
 Stat: 5/5
 Cost: 5UU
 Keyw: Flying
 Efct: As Alhammarret, High Arbiter enters the battlefield, each opponent
       reveals his or her hand. You choose the name of a nonland card revealed
       this way. Your opponents can't cast spells with the chosen name (as long
       as this creature is on the battlefield).

[U] ANCIENT CRAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Crab)
 Stat: 1/5
 Cost: 1UU
 Keyw: ---
 Efct: ---

[U] ASPIRING AERONAUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Artificer)
 Stat: 1/2
 Cost: 3U
 Keyw: Flying
 Efct: When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless
       Thopter artifact creature token with flying onto the battlefield.

[U] CORAL MERFOLK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Merfolk)
 Stat: 2/1
 Cost: 1U
 Keyw: ---
 Efct: ---

[U] CORALHELM GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Merfolk Scout Ally)
 Stat: 2/1
 Cost: 1U
 Keyw: ---
 Efct: {4}{U}: Target creature can't be blocked this turn.

[U] CYCLONE SIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: 3/4
 Cost: 4U
 Keyw: Flying
 Efct: When Cyclone Sire dies, you may put three +1/+1 counters on target land
       you control. If you do, that land becomes a 0/0 Elemental creaure with
       haste that's still a land.

[U] DARKSLICK DRAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Drake)
 Stat: 2/4
 Cost: 2UU
 Keyw: Flying
 Efct: When Darkslick Drake is put into a graveyard from the battlefield, draw
       a card.

[U] DISCIPLE OF THE RING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Creature (Human Wizard)
 Stat: 3/4
 Cost: 3UU
 Keyw: ---
 Efct: {1}, Exile an instant or sorcery card from your graveyard: Choose one--
       • Counter target noncreature spell unless its controller pays {2}.
       • Disciple of the Ring gets +1/+1 until end of turn.
       • Tap target creature.
       • Untap target creature.

[U] DOCENT OF PERFECTION // [C] FINAL ITERATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Insect Horror)
 Stat: 5/4
 Cost: 3UU
 Keyw: Flying
 Efct: Whenever you cast an instant or sorcery spell, put a 1/1 blue Human
       Wizard creature token onto the battlefield. Then if you control three
       or more Wizards, transform Docent of Perfection.

 Type: Creature (Eldrazi Insect)
 Stat: 6/5
 Keyw: Flying
 Efct: Wizards you control get +2/+1 and have flying. Whenever you cast an
       instant or sorcery spell, put a 1/1 blue Human Wizard creature token
       onto the battlefield.

[U] DROWNYARD EXPLORERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Wizard)
 Stat: 2/4
 Cost: 3U
 Keyw: ---
 Efct: When Drownyard Explorers enters the battlefield, investigate. (Put a
       colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
       this artifact: Draw a card.")

[U] DRUNAU CORPSE TRAWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Zombie)
 Stat: 1/1
 Cost: 3U
 Keyw: ---
 Efct: When Drunau Corpse Trauler enters the battlefield, put a 2/2 black
       Zombie creature token onto the battlefield. {2}{B}: Target Zombie gains
       deathtouch until end of turn.

[U] ENLIGHTENED MANIAC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human)
 Stat: 0/2
 Cost: 3U
 Keyw: ---
 Efct: When Enlightened Maniac enters the battlefield, put a 3/2 colorless
       Eldrazi Horror creature token onto the battlefield.

[U] ERDWAL ILLUMINATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 1/3
 Cost: 1U
 Keyw: Flying
 Efct: Whenever you investigate for the first time each turn, investigate an
       additional time.

[U] ESPERZOA
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Artifact Creature (Jellyfish)
 Stat: 4/3
 Cost: 2U
 Keyw: Flying
 Efct: At the beginning of your upkeep, return an artifact you control to its
       owner's hand.

[U] EXULTANT CULTIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Wizard)
 Stat: 2/2
 Cost: 2U
 Keyw: ---
 Efct: When Exultant Cultist dies, draw a card.

[U] FAERIE MISCREANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Faerie Rogue)
 Stat: 1/1
 Cost: U
 Keyw: Flying
 Efct: When Faerie Miscreant enters the battlefield, if you control another
       creature named Faerie Miscreant, draw a card.

[U] FOGWALKER
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 1/3
 Cost: 1U
 Keyw: Skulk
 Efct: When Fogwalker enters the battlefield, target creature an opponent
       controls doesnt untap during its controller's next untap step.

[U] FORGOTTEN CREATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Zombie Horror)
 Stat: 3/3
 Cost: 3U
 Keyw: Skulk
 Efct: At the beginning of your upkeep, you may discard all the cards in your
       hand. If you do, draw that many cards.

[U] FROST LYNX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elemental Cat)
 Stat: 2/2
 Cost: 2U
 Keyw: ---
 Efct: When Frost Lynx enters the battlefield, tap target creature an opponent
       controls. That creature doesn't untap during its controller's next untap
       step.

[U] FURTIVE HOMUNCULUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Homunculus)
 Stat: 2/1
 Cost: 1U
 Keyw: Skulk
 Efct: ---

[U] GUARDIAN OF TAZEEM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Sphinx)
 Stat: 4/5
 Cost: 3UU
 Keyw: Flying, Landfall
 Efct: Whenever a land enters the battlefield under your control, tap target
       creature an opponent controls. If that land is an Island, that creature
       doesn't untap during its controller's next untap step.

[U] GRIZZLED ANGLER // [C] GRISLY ANGLERFISH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Human)
 Stat: 2/3
 Cost: 2U
 Keyw: ---
 Efct: {T}: Put the top two cards of your library into your graveyard. Then if
       there is a colorless creature card in your graveyard, transform Grizzled
       Angler.

 Type: Creature (Eldrazi Fish)
 Stat: 4/5
 Keyw: ---
 Efct: {6}: Creatures your opponents control attack this turn if able.

[U] HARBINGER OF THE TIDES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Merfolk Wizard)
 Stat: 2/2
 Cost: UU
 Keyw: ---
 Efct: You may cast Harbinger of the Tides as though it had flash if you pay
       {2} more to cast it. (You may cast it any time you could cast an
       instant.) When Harbinger of the Tides enters the battlefield, you may
       return target tapped creature an opponent controls to its owner's hand.

[U] INGENIOUS SKAAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Zombie Horror)
 Stat: 2/3
 Cost: 2U
 Keyw: Prowess
 Efct: {U}: Ingenious Skaab gets +1/-1 until end of turn.

[U] JACE, UNRAVELER OF SECRETS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Planeswalker (Jace)
 Stat: 5 Loyalty
 Cost: 3UU
 Keyw: ---
 Efct: {+1} Scry 1, then draw a card.
       {-2} Return target creature to its owner's hand.
       {-8} You get an emblem with "Whenever an opponent casts his or her first
            spell each turn, counter that spell."

[U] JACE, VRYN'S PRODIGY // [U] JACE, TELEPATH UNBOUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Wizard)
 DFC?: yes (back side: Jace, Telepath Unbound)
 Stat: 0/2
 Cost: 1U
 Keyw: ---
 Efct: {T}: Draw a card, then discard a card. If there are five or more cards
       in your graveyard, exile Jace, Vryn's Prodigy, then return him to the
       battlefield transformed under his owner's control.

 Find: Origins boosters
 Type: Planeswalker (Jace)
 DFC?: yes (front side: Jace, Vryn's Prodigy)
 Stat: 5 Loyalty
 Keyw: ---
 Efct: {+1} Up to one target creature gets -2/-0 until your next turn.
       {-3} You may cast target instant or sorcery from your graveyard this
            turn. If that card would be put into your graveyard this turn,
            exile it instead.
       {-9} You get an emblem with "Whenever you cast a spell, target opponent
            puts the top five cards of his or her library into his or her
            graveyard."

[U] JHESSIAN THIEF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Rogue)
 Stat: 1/3
 Cost: 2U
 Keyw: Prowess
 Efct: Whenever Jhessian Thief deals combat damage to a player, draw a card.

[U] JORUBAI MURK LURKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Leech)
 Stat: 1/3
 Cost: 2U
 Keyw: ---
 Efct: Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}:
       Target creature gains lifelink until end of turn. (Damage dealt by the
       creature also causes its controller to gain that much life.)

[U] JWAR ISLE AVENGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Sphinx)
 Stat: 3/3
 Cost: 4U
 Keyw: Flying, Surge {2}{U}
 Efct: ---

[U] KAPSHO KITEFINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Fish)
 Stat: 3/3
 Cost: 4UU
 Keyw: Flying
 Efct: Whenever Kapsho Kitefins or another creature enters the battlefield
       under your control, tap target creature an opponent controls.

[U] LABORATORY BRUTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creaure (Zombie Horror)
 Stat: 3/3
 Cost: 3U
 Keyw: ---
 Efct: When Laboratory Brute enters the battlefield, put the top four cards of
       your library into your graveyard.

[U] LAMPLIGHTER OF SELHOFF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Zombie Horror)
 Stat: 3/5
 Cost: 4U
 Keyw: ---
 Efct: When Lamplighter of Selhoff enters the battlefield, if you control
       another Zombie, you may draw a card. If you do, discard a card.

[U] METROPOLIS SPRITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad starter box
 Rrty: Common
 Type: Creature (Faerie Rogue)
 Stat: 1/2
 Cost: 1U
 Keyw: Flying
 Efct: {U}: Metropolis Sprite gets +1/-1 until end of turn.

[U] NEBELGAST HERALD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 2/1
 Cost: 2U
 Keyw: Flash, Flying
 Efct: Whenever Nebelgast Herald or another Spirit enters the battlefield
       under your control, tap target creature an opponent controls.

[U] NIBLIS OF FROST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Spirit)
 Stat: 3/3
 Cost: 2UU
 Keyw: Flying, Prowess
 Efct: Whenever you cast an instant or sorcery spell, tap target creature an
       opponent controls. That creature doesn't untap during its controller's
       next untap step.

[U] RATTLECHAINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Spirit)
 Stat: 2/1
 Cost: 1U
 Keyw: Flash, Flying
 Efct: When Rattlechains enters the battlefield, target Spirit gains hexproof
       until end of turn. You may cast Spirit spells as though they had flash.

[U] RECKLESS SCHOLAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Wizard)
 Stat: 2/1
 Cost: 2U
 Keyw: ---
 Efct: {T}: Target player draws a card, then discards a card.

[U] RINGWARDEN OWL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Bird)
 Stat: 3/3
 Cost: 3UU
 Keyw: Flying, Prowess
 Efct: ---

[U] SCRAPSKIN DRAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Zombie Drake)
 Stat: 2/3
 Cost: 2U
 Keyw: Flying
 Efct: Scrapskin Drake can block only creatures with flying.

[U] SCREECHING SKAAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Zombie)
 Stat: 2/1
 Cost: 1U
 Keyw: ---
 Efct: When Skreeching Skaab enters the battlefield, put the top two cards of
       your library into your graveyard.

[U] SEPARATIST VOIDMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Wizard)
 Stat: 2/2
 Cost: 3U
 Keyw: ---
 Efct: When Separatist Voidmage enters the battlefield, you may return target
       creature to its owner's hands.

[U] STITCHED MANGLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Zombie Horror)
 Stat: 2/3
 Cost: 2U
 Keyw: ---
 Efct: Stitched Mangler enters the battlefield tapped. When Stiched Mangler
       enters the battlefield, tap target creature an opponent controls. That
       creature doesn't untap during its controller's next untap step.

[U] STORMRIDER SPIRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 3/3
 Cost: 4U
 Keyw: Flash, Flying
 Efct: ---

[U] SIGILED STARFISH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Starfish)
 Stat: 0/3
 Cost: 1U
 Keyw: ---
 Efct: {T}: Scry 1. (Look at the top card of your library. You may put that
       card on the bottom of your library.)

[U] SKY-EEL SCHOOL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Fish)
 Stat: 3/3
 Cost: 3UU
 Keyw: Flying
 Efct: When Sky-Eel School enters the battlefield, draw a card, then discard a
       card.

[U] SOULBLADE DJINN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Djinn)
 Stat: 4/3
 Cost: 3UU
 Keyw: Flying
 Efct: Whenever you cast a noncreature spell, creatures you control get +1/+1
       until end of turn.

[U] TATTERED HAUNTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 2/1
 Cost: 1U
 Keyw: Flying
 Efct: Tattered Haunter can block only creatures with flying.

[U] THING IN THE ICE // [U] AWOKEN HORROR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Horror)
 DFC?: yes (back side: Awoken Horror)
 Stat: 0/4
 Cost: 1U
 Keyw: Defender
 Efct: Thing in the Ice enters the battlefield with four ice counters on it.
       Whenever you cast an instant or sorcery spell, remove an ice counter
       from Thing in the Ice. Then if it has no ice counters on it, transform
       it.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Kraken Horror)
 DFC?: yes (front side: Thing in the Ice)
 Stat: 7/8
 Cost: ---
 Keyw: ---
 Efct: When this creature transforms into Awoken Horror, return all non-Horror
       creatures to their owners' hands.

[U] TOWER GEIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 2/2
 Cost: 3U
 Keyw: Flying
 Efct: When Tower Geist enters the battlefield, look at the top two cards of
       your library. Put one of them into your hand and the other into your
       graveyard.

[U] UMARA ENTANGLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Merfolk Rogue Ally)
 Stat: 2/1
 Cost: 1U
 Keyw: Prowess
 Efct: ---

[U] WAVE-WING ELEMENTAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Elemental)
 Stat: 3/4
 Cost: 5U
 Keyw: Flying, Landfall
 Efct: Whenever a land enters the battlefield under your control, Wave-Wing
       Elemental gets +2/+2 until end of turn.

[U] WELKIN TERN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Bird)
 Stat: 2/1
 Cost: 1U
 Keyw: Flying
 Efct: Welkin Tern can block only creatures with flying.

[U] WHARF INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Human Horror)
 Stat: 1/1
 Cost: 1U
 Keyw: Skulk
 Efct: Whenever Wharf Infiltrator deals combat damage to a player, you may
       draw a card. If you do, discard a card. Whenever you discard a creature
       card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror
       creature token onto the battlefield.

[U] WHIRLER ROGUE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Rogue Artificer)
 Stat: 2/2
 Cost: 2UU
 Keyw: ---
 Efct: When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter
       artifact creature tokens with flying onto the battlefield. Tap two
       untapped artifacts you control: Target creature can't be blocked this
       turn.

[U] WILLBREAKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Wizard)
 Stat: 2/3
 Cost: 3UU
 Keyw: ---
 Efct: Whenever a creature an opponent controls becomes the target of a spell
       or ability you control, gain control of that creature for as long as you
       control Willbreaker.

[U] WINDRIDER PATROL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Merfolk Wizard)
 Stat: 4/3
 Cost: 3UU
 Keyw: Flying
 Efct: Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look
       at the top two cards of your library, then put any number of them on the
       bottom of your library and the rest on top in any order.)

[U] CLAUSTROPHOBIA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1UU
 Keyw: ---
 Efct: Enchant creature. When Claustrophobia enters the battlefield, tap target
       creature. Enchanted creature doesn't untap during its controller's untap
       step.

[U] CONTAINMENT MEMBRANE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 2U
 Keyw: Surge {U}
 Efct: Enchant creature. Enchanted creature doesn't untap during its
       controller's untap step.

[U] DEHYDRATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 3U
 Keyw: ---
 Efct: Enchant creature (Target a creature as you play this. This card comes
       into play attached to that creature.) Enchanted creature doesn't untap
       during its controller's untap step.

[U] FLEETING MEMORIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Type: Enchantment
 Cost: 2U
 Keyw: ---
 Efct: When Fleeting Memories enters the battlefield, investigate. (Put a
       colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
       this artifact: Draw a card.") Whenever you sacrifice a Clue, target
       player puts the top three cards of his or her library into his or her
       graveyard.

[U] IMPRISONED IN THE MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Enchantment (Aura)
 Cost: 2U
 Keyw: ---
 Efct: Enchant creature, land, or planeswalker. Enchanted permanent is a
       colorless land with "{T}: Add {C} to your mana pool" and loses all other
       card types and abilities.

[U] LUNAR FORCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2U
 Keyw: ---
 Efct: When an opponent casts a spell, sacrifice Lunar Force and counter that
       spell.

[U] OATH OF JACE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Enchantment
 Cost: 2U
 Keyw: ---
 Efct: When Oath of Jace enters the battlefield, draw three cards, then discard
       two cards. At the beginning of your upkeep, scry X, where X is the
       number of planeswalkers you control.

[U] PRISM ARRAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Enchantment
 Cost: 4U
 Keyw: Converge
 Efct: Prism Array enters the battlefield with a crystal counter on it for each
       color of mana spent to cast it. Remove a crystal counter from Prism
       Array: tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top
       three cards of your library, then put any number of them on the bottom
       of your library and the rest on top in any order.)

[U] RETREAT TO CORALHELM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2U
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, choose one--
       • You may tap or untap target creature.
       • Scry 1. (Look at the top card of your library. You may put that card
         on the bottom of your library.)

[U] SLEEP PARALYSIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 3U
 Efct: Enchant creature. When Sleep Paralysis enters the battlefield, tap
       target enchanted creature. Enchanted creature doesn't untap during its
       controller's untap step.

[U] SPHINX'S TUTELAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 2U
 Keyw: ---
 Efct: Whenever you draw a card, target opponent puts the top two cards of his
       or her library into his or her graveyard. If they're both nonland cards
       that share a color, repeat this process. {5}{U}: Draw a card, then
       discard a card.

[U] SPONTANEOUS MUTATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: U
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets -X/-0, where X is the number
       of cards in your graveyard.

[U] THOPTER SPY NETWORK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 2UU
 Keyw: ---
 Efct: At the beginning of your upkeep, if you control an artifact, put a 1/1
       colorless Thopter artifact creature token with flying onto the
       battlefield. Whenever one or more artifact creatures you control deal
       combat damage to a player, draw a card.

[U] TIGHTENING COILS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1U
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets -6/-0 and loses flying.

[U] VESSEL OF PARAMNESIA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment
 Cost: 1U
 Efct: {U}, Sacrifice Vessel of Paramnesia: Target player puts the top three
       cards of his or her library into his or her graveyard. Draw a card.

[U] ARTIFICER'S EPIPHANY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: ---
 Efct: Draw two cards. If you control no artifacts, discard a card.

[U] BONE TO ASH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: 2UU
 Keyw: ---
 Efct: Counter target creature spell. Draw a card.

[U] BROKEN CONCENTRATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1WW
 Keyw: Madness {3}{U}
 Efct: Counter target spell.

[U] CALCULATED DISMISSAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: Spell Mastery
 Efct: Counter target spell unless its controller pays {3}. If there are two or
       more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2,
       look at the top two cards of your library, then put any number of them
       on the bottom of your library and the rest on top in any order.)

[U] CATALOG
¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: ---
 Efct: Draw two cards, then discard a card.

[U] COMPARATIVE ANALYSIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 3U
 Keyw: Surge {2}{U}
 Efct: Target player draws two cards.

[U] COMPELLING DETERRENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1U
 Keyw: ---
 Efct: Return target nonland permanent to its owner's hand. Then that player
       discards a card if you control a Zombie.

[U] CONFIRM SUSPICIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Instant
 Cost: 3UU
 Keyw: ---
 Efct: Counter target spell. Investigate three times. (To investigate, put a
       colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
       this artifact: Draw a card.")

[U] CONVOLUTE
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: 
 Type: Instant
 Cost: 2U
 Keyw: ---
 Efct: Counter target spell unless its controller pays {4}.

[U] COUNTERMAND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: 2UU
 Keyw: ---
 Efct: Counter target spell. Its controller puts the top four cards of his or
       her library into his or her graveyard.

[U] DISPEL
¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: U
 Keyw: ---
 Efct: Counter target instant spell.

[U] DISPERSE
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: 1U
 Keyw: ---
 Efct: Return target nonland permanent to its owner's hand.

[U] DISPLACE
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: ---
 Efct: Exile up to two target creatures you control, then return those cards to
       the battlefield under their owner's control.

[U] ESSENCE FLUX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: U
 Keyw: ---
 Efct: Exile target creature you control, then return that card to the
       battlefield under its owner's control. If it's a Spirit, put a +1/+1
       counter on it.

[U] GRIP OF THE ROIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 2U
 Keyw: Surge {1}{U}
 Efct: Tap target creature. It doesn't untap during its controller's next untap
       step. Draw a card.

[U] HYDROLASH
¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Rrty: Uncommon
 Type: Instant
 Cost: 2U
 Keyw: ---
 Efct: Attacking creatures get -2/-0 until end of turn. Draw a card.

[U] INSPIRATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Instant
 Cost: 3U
 Keyw: ---
 Efct: Target player draws two cards.

[U] JUST THE WIND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 1U
 Keyw: Madness {U}
 Efct: Return target creature to its owner's hand.

[U] SCATTER TO THE WINDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Instant
 Cost: 1UU
 Keyw: Awaken 3 {4UU}
 Efct: Counter target spell.

[U] SCOUR THE LABORATORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 4UU
 Keyw: Delirium
 Efct: Draw three cards. Scour the Laboratory costs {2} less to cast if there
       are four or more card types among cards in your graveyard.

[U] SWEEP AWAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 2U
 Keyw: ---
 Efct: Return target creature to its owner's hand. If that creature is
       attacking, you may put it on top of its owner's library instead.

[U] TELLING TIME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Instant
 Cost: 1U
 Keyw: ---
 Efct: Look at the top three cards of your library. Put one of those cards into
       your hand, one on top of your library, and one on the bottom of your
       library.

[U] UNITY OF PURPOSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 3U
 Keyw: Support 2
 Efct: Untap each creature you control with a +1/+1 counter on it.

[U] UNSUBSTANTIATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 1U
 Keyw: ---
 Efct: Returnn target spell or creature to its owner's hand.

[U] ANCHOR TO THE ÆTHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 2U
 Keyw: Scry 2
 Efct: Put target creature on top of its owner's library.

[U] BRILLIANT SPECTRUM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: 3U
 Keyw: Converge
 Efct: Draw X cards, where X is the number of colors of mana spent to cast
       Brilliant Spectrum. Then discard two cards.

[U] COASTAL DISCOVERY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 3U
 Keyw: Awaken 4 {5}{U}
 Efct: Draw two cards.

[U] CLUTCH OF CURRENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: U
 Keyw: Awaken 3 {4U}
 Efct: Return target creature to its owner's hand.

[U] CRUSH OF TENTACLES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Sorcery
 Cost: 4UU
 Keyw: Surge {3}{U}{U}
 Efct: Return all nonland permanents to their owners' hands. If Crush of
       Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token
       onto the battlefield.

[U] DISPLACEMENT WAVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: XUU
 Keyw: ---
 Efct: Return all nonland permanents with converted mana cost X or less to
       their owners' hands.

[U] DRAG UNDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2U
 Keyw: ---
 Efct: Return target creature to its owner's hand. Draw a card.

[U] NAGGING THOUGHTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1U
 Keyw: Madness {1}{U}
 Efct: Look at the top two cards of your library. Put one of them into your
       hand and the other into your graveyard.

[U] PART THE WATERVEIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Sorcery
 Cost: 4GG
 Keyw: Awaken 6 {6UUU}
 Efct: Take an extra turn after this one. Exile Part the Waterveil.

[U] PIECES OF THE PUZZLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2U
 Keyw: ---
 Efct: Reveal the top five cards of your library. Put up to two instant and/or
       sorcery cards from among them into your hand and the rest into your
       graveyard.

[U] PORE OVER THE PAGES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 3UU
 Efct: Draw three cards, untap up to two lands, then discard a card.

[U] PRESS FOR ANSWERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1U
 Efct: Tap target creature. It doesn't untap during its controller's next untap
       step. Investigate. (Put a colorless Clue artifact token onto the
       battlefield with "{2}, Sacrifice this artifact: Draw a card.")

[U] RISE FROM THE TIDES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 5U
 Efct: Put a 2/2 black Zombie creature token onto the battlefield tapped for
       each instant or sorcery card in your graveyard.

[U] ROILING WATERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 5UU
 Efct: Return up to two target creatures your opponents control to their
       owners' hands. Target player draws two cards.

[U] TAKE INVENTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1U
 Keyw: ---
 Efct: Draw a card, then draw cards equal to the number of cards named Take
       Inventory in your graveyard.

[U] TALENT OF THE TELEPATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 2UU
 Keyw: Spell Mastery
 Efct: Target opponent reveals the top seven cards of his or her library. You
       may cast an instant or sorcery card from among them without paying its
       mana cost. Then that player puts the rest into his or her graveyard. If
       there are two or more instant and/or sorcery cards in your graveyard,
       you may cast up to two revealed instant and/or sorcery cards instead of
       one.

[U] WELCOME TO THE FOLD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 2UU
 Keyw: Madness {X}{U}{U}
 Efct: Gain control of target creature if its toughness is 2 or less. If
       Welcome to the Fold's madness cost was paid, instead gain control of
       target creature if its toughness is X or less.

[W] AKROAN JAILER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 1/1
 Cost: W
 Keyw: ---
 Efct: {2}{W}, {T}: Tap target creature

[W] AMPRYN TACTICIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 3/3
 Cost: 2WW
 Keyw: ---
 Efct: When Ampryn Tactician enters the battlefield, creatures you control get
       +1/+1 until end of turn.

[W] ANGEL OF RENEWAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Angel Ally)
 Stat: 4/4
 Cost: 5W
 Keyw: Flying
 Efct: When Angel of Renewal enters the battlefield, you gain 1 life for each
       creature you control.

[W] ANOINTER OF CHAMPIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Cleric)
 Stat: 1/1
 Cost: W
 Keyw: ---
 Efct: {T}: Target attacking creature gets +1/+1 until end of turn.

[W] APOTHECARY GEIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 2/3
 Cost: 3W
 Keyw: Flying
 Efct: When Apothecary Geist enters the battlefield, if you control another
       Spirit, you gain 3 life.

[W] ARCHANGEL AVACYN // [R] AVACYN, THE PURIFIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Angel)
 DFC?: yes (back side: Avacyn, the Purifier)
 Stat: 4/4
 Cost: 3WW
 Keyw: Flash, Flying, Vigilance
 Efct: When Archangel Avacyn enters the battlefield, creatures you control gain
       indestructible until end of turn. When a non-Angel creature you control
       dies, transform Archangel Avacyn at the beginning of the next end step.

 Find: Shadows Over Innistrad boosters
 Type: Legendary Creature (Angel)
 DFC?: yes (front side: Archangel Avacyn)
 Stat: 6/5
 Cost: ---
 Keyw: Flying
 Efct: When this creature transforms into Avacyn, the Purifier, it deals 3
       damage to each other creature and each opponent.

[W] ARCHANGEL OF TITHES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Creature (Angel)
 Stat: 3/5
 Cost: 1WWW
 Keyw: Flying
 Efct: As long as Archangel of Tithes is untapped, creatures can't attack you
       or a planeswalker you control unless their controller pays {1} for each
       of those creatures. As long as Archangel of Tithe is attacking,
       creatures can't block unless their controller pays {1} for each of those
       creatures.

[W] AURAMANCER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Wizard)
 Stat: 2/2
 Cost: 2W
 Keyw: ---
 Efct: When Auramancer enters the battlefield, you may return target
       enchantment card from your graveyard to your hand.

[W] AVACYNIAN MISSIONARIES // [W] LUNARCH INQUISITORS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Cleric)
 DFC?: yes (back side: Lunarch Inquisitors)
 Stat: 3/3
 Cost: 3W
 Keyw: ---
 Efct: At the beginning of your end step, if Avacynian Missionaries is
       equipped, transform it.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Human Cleric)
 DFC?: yes (front side: Avacynian Missionaries)
 Stat: 4/4
 Cost: ---
 Keyw: ---
 Efct: When this creature transforms into Lunarch Inquisitors, you may exile
       another target creature until Lunarch Inquisitors leaves the
       battlefield.

[W] BLESSED SPIRITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 2/2
 Cost: 2W
 Keyw: Flying
 Efct: Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed
       Spirits.

[W] BOONWEAVER GIANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Giant Monk)
 Stat: 4/4
 Cost: 6W
 Keyw: ---
 Efct: When Boonweaver Giant enters the battlefield, you may search your
       graveyard, hand, and/or library for an Aura card, and put it onto the
       battlefield attached to Boonweaver Giant. If you search your library in
       this way, shuffle it.

[W] BRUNA, THE FADING LIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: 
 Type: Legendary Creature (Angel Horror)
 Stat: 5/7
 Cost: 5WW
 Keyw: Flying, Vigilance
 Efct: When you cast Bruna, the Fading Light, you may return target Angel or
       Human creature card from your graveyard to the battlefield. (Melds
       with Gisela, the Broken Blade.)

[W] BYGONE BISHOP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Spirit Cleric)
 Stat: 2/3
 Cost: 2W
 Keyw: Flying
 Efct: Whenever you cast a creature spell with converted mana cost 3 or less,
       investigate. (Put a colorless Clue artifact token onto the battlefield
       with "{2}, Sacrifice this artifact: Draw a card.")

[W] CHAMPION OF ARASHIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows over Innistrad starter box
 Rrty: Common
 Type: Creature (Hound Warrior)
 Stat: 3/2
 Cost: 3W
 Keyw: Lifelink
 Efct: ---

[W] CLERIC OF THE FORWARD ORDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Cleric)
 Stat: 2/2
 Cost: 1W
 Keyw: ---
 Efct: When Cleric of the Forward Order enters the battlefield, you gain 2 life
       for each creature you control named Cleric of the Forward Order.

[W] CLIFFSIDE LOOKOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Kor Scout Ally)
 Stat: 1/1
 Cost: W
 Keyw: ---
 Efct: {4W}: Creatures you control get +1/+1 until end of turn.

[W] CONSUL'S LIEUTENANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Human Soldier)
 Stat: 2/1
 Cost: WW
 Keyw: First Strike, Renown 1
 Efct: Whenever Consul's Lieutenant attacks, if it's renowned, other attacking
       creatures you control get +1/+1 until end of turn.

[W] COURAGEOUS OUTRIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Human Scout)
 Stat: 3/4
 Cost: 3W
 Keyw: ---
 Efct: When Courageous Outrider enters the battlefield, look at the top four
       cards of your library. You may reveal a Human card from among them and
       put it into your hand. Put the rest on the bottom of your library in any
       order.

[W] COURIER GRIFFIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Griffin)
 Stat: 2/3
 Cost: 3W
 Keyw: Flying
 Efct: When Courier Griffin enters the battlefield, you gain 2 life.

[W] DAUNTLESS CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 3/2
 Cost: 2W
 Keyw: ---
 Efct: {1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white
       Spirit creature token with flying onto the battlefield. Activate this
       ability only any time you could cast a sorcery.

[W] DAUNTLESS RIVER MARSHAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Human Soldier)
 Stat: 2/1
 Cost: 1W
 Keyw: ---
 Efct: Dauntless River Marshal gets +1/+1 as long as you control an Island.
       {3}{U}: Tap target creature.

[W] DESPERATE SENTRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 1/2
 Cost: 2W
 Keyw: Delirium
 Efct: When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature
       token onto the battlefield. Desperate Sentry gets +3/+0 as long as there
       are four or more card types among cards in your graveyard.

[W] ELITE VANGUARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Human Soldier)
 Stat: 2/1
 Cost: W
 Keyw: ---
 Efct: ---
 Note: [UPDATE 4-6-2016] This card was removed (replaced by Expedition Envoy)

[W] EMISSARY OF THE SLEEPLESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 2/4
 Cost: 4W
 Keyw: Flying
 Efct: When Emissary of the Sleepless enters the battlefield, if a creature
       died this turn, put a 1/1 white Spirit creature token with flying onto
       the battlefield.

[W] EXPEDITION RAPTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Bird)
 Stat: 2/2
 Cost: 3WW
 Keyw: Flying
 Efct: When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1
       counter on each of up to two other target creatures.)

[W] EXTRICATOR OF SIN // [C] EXTRICATOR OF FLESH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Human Cleric)
 Stat: 0/3
 Cost: 2W
 Keyw: Delirium
 Efct: When Extricator of Sin enters the battlefield, you may sacrifice another
       permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token
       onto the battlefield. At the beginning of your upkeep, if there are four
       or more card types among cards in your graveyard, transform Extricator
       of Sin.

 Type: Creature (Eldrazi Horror)
 Stat: 3/5
 Cost: ---
 Keyw: ---
 Efct: Eldrazi you control have vigilance. {2}, {T}: Sacrifice a non-Eldrazi
       creature: Put a 3/2 colorless Eldrazi Horror creature token onto the
       battlefield.

[W] EMERIA SHEPHERD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Angel)
 Stat: 4/4
 Cost: 5WW
 Keyw: Flying, Landfall
 Efct: Whenever a land enters the battlefield under your control, you may
       return target nonland permanent card from your graveyard to your hand.
       If that land is a Plains, you may return that nonland permanent card to
       the battlefield instead.

[W] FAITHBEARER PALADIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Knight)
 Stat: 3/4
 Cost: 4W
 Keyw: Lifelink
 Efct: ---

[W] FELIDAR CUB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Cat Beast)
 Stat: 2/2
 Cost: 1W
 Keyw: ---
 Efct: Sacrifice Felidar Cub: Destroy target enchantment.

[W] FORTIFIED RAMPART
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Wall)
 Stat: 0/6
 Cost: 1W
 Keyw: Defender
 Efct: ---

[W] GENERAL TAZRI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Ally)
 Stat: 3/4
 Cost: 4W
 Keyw: ---
 Efct: When General Tazri enters the battlefield, you may search your library
       for an Ally creature card, reveal it, put it into your hand, then
       shuffle your library. {W}{U}{B}{R}{G}: Ally creatures you control get
       +X/+X until end of turn, where X is the number of colors among those
       creatures.

[W] GHOSTLY SENTINEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Kor Spirit)
 Stat: 3/3
 Cost: 4W
 Keyw: Flying, Vigilance
 Efct: ---

[W] GISELA THE BROKEN BLADE // [C] BRISELA, VOICE OF NIGHTMARES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Angel Horror)
 Stat: 4/3
 Cost: 2WW
 Keyw: Flying, First Strike, Lifelink
 Efct: At the beginning of your end step, if you both own and control Gisela,
       the Broken Blade and a creature named Bruna, the Fading Light, exile
       them, then meld them into Brisela, Voice of Nightmares

 Type: Legendary Creature (Eldrazi Angel)
 Stat: 9/10
 Keyw: Flying, First Strike, Vigilance, Lifelink
 Efct: Your opponents can't cast spells with converted mana cost 3 or less.

[W] GIDEON, ALLY OF ZENDIKAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Mythic Rare
 Type: Planeswalker (Gideon)
 Stat: 4 Loyalty
 Cost: 2WW
 Keyw: ---
 Efct: {+1} Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human
            Soldier Ally with indestructible that's still a planeswalker.
            Prevent all damage that would be dealt to him this turn.
       {+0} Put a 2/2 white Ally knight creature token onto the battlefield.
       {-4} You get an emblem with "Creatures you control get +1/+1."

[W] GUARDIAN OF PILGRIMS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Spirit Cleric)
 Stat: 2/2
 Cost: 1W
 Keyw: ---
 Efct: When Guardian of Pilgrims enters the battlefield, target creature gets
       +1/+1 until end of turn.

[W] HANWEIR MILITIA CAPTAIN // [B] WESTVALE CULT LEADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Human Soldier)
 DFC?: yes (back side: Westvale Cult Leader)
 Stat: 2/2
 Cost: 1W
 Keyw: ---
 Efct: At the beginning of your upkeep, if you control four or more creatures,
       transform Hanweir Militia Captain

 Find: Shadows Over Innistrad boosters
 Type: Creature (Human Cleric)
 DFC?: yes (front side: Hanweir Militia Captain)
 Stat: */*
 Cost: ---
 Keyw: ---
 Efct: Westvale Cult Leader's power and toughness are each equal to the number
       of creatures you control. At the beginning of your end step, put a 1/1
       white and black Human Cleric creature token onto the battlefield.

[W] HELIOD'S PILGRIM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Human Cleric)
 Stat: 1/2
 Cost: 2W
 Keyw: ---
 Efct: When Heliod's Pilgrim enters the battlefield, you may search your
       library for an Aura card, reveal it, put it into your hand, then shuffle
       your library.

[W] HERO OF GOMA FADA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Human Knight Ally)
 Stat: 4/3
 Cost: 4W
 Keyw: Rally
 Efct: Whenever Hero of Goma Fada or another Ally enters the battlefield under
       your control, creatures you control gain indestructible until end of
       turn.

[W] HIXUS, PRISON WARDEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Legendary Creature (Human Soldier)
 Stat: 4/4
 Cost: 3WW
 Keyw: Flash
 Efct: Whenever a creature deals combat damage to you, if Hixus, Prison Warden
       entered the battlefield this turn, exile that creature until Hixus
       leaves the battlefield. (That creature returns under its owner's
       control.)

[W] INQUISITOR'S OX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Ox)
 Stat: 2/5
 Cost: 3W
 Keyw: Delirium
 Efct: Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four
       or more card types among cards in your graveyard.

[W] INSPIRING CAPTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Knight)
 Stat: 3/3
 Cost: 3W
 Keyw: ---
 Efct: When Inspiring Captain enters the battlefield, creatures you control get
       +1/+1 until end of turn.

[W] IRONCLAD SLAYER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Warrior)
 Stat: 3/2
 Cost: 2W
 Keyw: ---
 Efct: When Ironclad Slayer enters the battlefield, you may return target Aura
       or Equipment card from your graveyard to your hand.

[W] KINSBAILE SKIRMISHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Kithkin Soldier)
 Stat: 2/2
 Cost: 1W
 Keyw: ---
 Efct: When Kinsbaile Skirmisher enters the battlefield, target creature gets
       +1/+1 until end of turn.

[W] KNIGHT OF THE PILGRIM'S ROAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Knight)
 Stat: 3/2
 Cost: 2W
 Keyw: Renown 1
 Efct: ---

[W] KNIGHT OF THE WHITE ORCHID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Knight)
 Stat: 2/2
 Cost: WW
 Keyw: First Strike
 Efct: When Knight of the White Orchid enters the battlefield, if an opponent
       controls more lands than you, you may search your library for a Plains
       card, put it onto the battlefield, then shuffle your library.

[W] KOR BLADEWHIRL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Uncommon
 Type: Creature (Kor Soldier Ally)
 Stat: 2/2
 Cost: 1W
 Keyw: Rally
 Efct: Whenever Kor Bladewhirl or another Ally enters the battlefield under
       your control, creatures you control gain first strike until end of turn.

[W] KOR CASTIGATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Kor Wizard Ally)
 Stat: 3/1
 Cost: 1W
 Keyw: ---
 Efct: Kor Castigator can't be blocked by Eldrazi Scions.

[W] KOR ENTANGLERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Kor Soldier Ally)
 Stat: 3/4
 Cost: 4W
 Keyw: Rally
 Efct: Whenever Kor Entanglers or another Ally enters the battlefield under
       your control, tap target creature an opponent controls.

[W] KOR SCYTHEMASTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Kor Soldier Ally)
 Stat: 3/1
 Cost: 2W
 Keyw: ---
 Efct: Kor Scythemaster has first strike as long as it's attacking.

[W] KOR SKY CLIMBER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Kor Soldier Ally)
 Stat: 3/2
 Cost: 2W
 Keyw: ---
 Efct: {1}{W}: Kor Sky Climber gains flying until end of turn.

[W] KYTHEON'S IRREGULARS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Soldier)
 Stat: 4/3
 Cost: 2WW
 Keyw: Renown 1
 Efct: {W}{W}: Tap target creature

[W] KYTHEON, HERO OF AKROS // [W] GIDEON, BATTLE-FORGED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Human Soldier)
 DFC?: yes (back side: Gideon, Battle-Forged)
 Stat: 2/1
 Cost: W
 Keyw: ---
 Efct: At end of combat, if Kytheon, Hero of Akros and at least two other
       creatures attacked this combat, exile Kytheon, then return him to the
       battlefield transformed under his owner's control. {2}{W}: Kytheon gains
       indestructible until end of turn.

 Find: Origins boosters (back side of "Kytheon, Hero of Akros")
 Type: Planeswalker (Gideon)
 DFC?: yes (front side: Kytheon, Hero of Akros)
 Stat: 3 Loyalty
 Keyw: ---
 Efct: {+2} Up to one target creature an opponent controls attacks Gideon,
            Battle-Forged during its controller's next turn, if able.
       {+1} Until your next turn, target creature gains indestructible. Untap
            that creature.
       {+0} Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human
            Soldier creature with indestructible that's still a planeswalker.
            Prevent all damage that would be dealt to him this turn.

[W] LANTERN SCOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Creature (Human Scout Ally)
 Stat: 3/2
 Cost: 2W
 Keyw: Rally
 Efct: Whenever Lantern Scout or another Ally enters the battlefield under your
       control, creatures you control gain lifelink until end of turn.

[W] LINVALA, THE PRESERVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Mythic Rare
 Type: Legendary Creature (Angel)
 Stat: 5/5
 Cost: 4WW
 Keyw: Flying
 Efct: When Linvala, the Preserver enters the battlefield, if an opponent has
       more life than you, you gain 5 life. When Linvala enters the
       battlefield, if an opponent controls more creatures than you, put a 3/3
       white Angel creature token with flying onto the battlefield.

[W] LONE RIDER // [C] IT THAT RIDES AS ONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: 
 Type: Creature (Human Knight)
 Stat: 1/1
 Cost: 1W
 Keyw: First Strike, Lifelink
 Efct: At the beginning of the end step, if you gained 3 or more life this
       turn, transform Lone Rider.

 Type: Creature (Eldrazi Horror)
 Stat: 4/4
 Keyw: First Strike, Trample, Lifelink
 Efct: ---

[W] MAKINDI AERONAUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Kor Scout Ally)
 Stat: 1/3
 Cost: 1W
 Keyw: Flying
 Efct: ---

[W] MAKINDI PATROL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar starter box
 Rrty: Common
 Type: Creature (Human Knight Ally)
 Stat: 2/3
 Cost: 2W
 Keyw: Rally
 Efct: Whenever Makindi Patrol or another Ally enters the battlefield under
       your control, creatures you control gain vigilance until end of turn.

[W] MILITANT INQUISITOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Human Cleric)
 Stat: 2/3
 Cost: 2W
 Keyw: ---
 Efct: Militant Inquisitor gets +1/+0 for each Equipment you control.

[W] MOORLAND DRIFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Creature (Spirit)
 Stat: 2/2
 Cost: 1W
 Keyw: Delirium
 Efct: Moorland Drifter has flying as long as there are four or more card types
       among cards in your graveyard.

[W] ONDU GREATHORN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Beast)
 Stat: 2/3
 Cost: 3W
 Keyw: First Strike, Landfall
 Efct: Whenever a land enters the battlefield under your control, Ondu
       Greathorn gets +2/+2 until end of turn.

[W] ONDU WAR CLERIC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Human Cleric Ally)
 Stat: 2/2
 Cost: 1W
 Keyw: Cohort
 Efct: {T}, Tap an untapped Ally you control: You gain 2 life.

[W] PARANOID PARISH-BLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Soldier)
 Stat: 3/2
 Cost: 2W
 Keyw: Delirium
 Efct: Paranoid Parish-Blade gets +1/+0 and has first strike as long as there
       are four or more card types among cards in your graveyard.

[W] PATRON OF THE VALIANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Angel)
 Stat: 4/4
 Cost: 3WW
 Keyw: Flying
 Efct: When Patron of the Valiant enters the battlefield, put a +1/+1 counter
       on each creature you control with a +1/+1 counter on it.

[W] PIOUS EVANGEL // [B] WAYWARD DISCIPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Human Cleric)
 DFC?: yes (back side: Wayward Disciple)
 Stat: 2/2
 Cost: 2W
 Keyw: ---
 Efct: Whenever Pious Evangel or another creature enters the battlefield under
       your control, you gain 1 life. {2} {T}, sacrifice another permanent:
       Transform Pious Evangel.

 Find: Shadows Over Innistrad boosters
 Type: Creature (Human Cleric)
 DFC?: yes (front side: Pious Evangel)
 Stat: 2/4
 Cost: ---
 Keyw: ---
 Efct: Whenever Wayward Disciple or another creature you control dies, target
       opponent loses 1 life and you gain 1 life.

[W] RAZORFOOT GRIFFIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Griffin)
 Stat: 2/2
 Cost: 3W
 Keyw: Flying, First Strike
 Efct: ---

[W] REAPER OF FLIGHT MOONSILVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Angel)
 Stat: 3/3
 Cost: 3WW
 Keyw: Flying, Delirium
 Efct: Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until
       end of turn. Activate this ability only if there are four or more card
       types among cars in your graveyard.

[W] RELIC SEEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Human Soldier)
 Stat: 2/2
 Cost: 1W
 Keyw: Renown 1
 Efct: When Relic Seeker becomes renowned, you may search your library for an
       Equipment card, reveal it, put it into your hand, then shuffle your
       library.

[W] SELFLESS SPIRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Creature (Spirit Cleric)
 Stat: 2/1
 Cost: 1W
 Keyw: Flying
 Efct: Sacrifice Selfless Spirit: Creatures you control gain indestructible
       until end of turn.

[W] SERENE STEWARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Creature (Human Cleric Ally)
 Stat: 2/2
 Cost: 1W
 Keyw: ---
 Efct: Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter
       on target creature.

[W] SHADOW GLIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Kor Soldier)
 Stat: 2/2
 Cost: 2W
 Keyw: Flying
 Efct: ---

[W] SIEGE MASTODON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Elephant)
 Stat: 3/5
 Cost: 4W
 Keyw: ---
 Efct: ---

[W] SIGARDIAN PRIEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Cleric)
 Stat: 1/2
 Cost: 1W
 Keyw: ---
 Efct: {1}, {T}: Tap target non-Human creature.

[W] SKYHUNTER SKIRMISHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Creature (Cat Knight)
 Stat: 1/1
 Cost: 1WW
 Keyw: Flying, Double Strike
 Efct: ---

[W] SPAWNBINDER MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Creature (Human Wizard Ally)
 Stat: 2/4
 Cost: 3W
 Keyw: Cohort
 Efct: {T}, Tap an untapped Ally you control: Tap target creature.

[W] SPECTRAL SHEPHERD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 2/2
 Cost: 2W
 Keyw: Flying
 Efct: {1}{U}: Return target Spirit you control to its owner's hand.

[W] STALWART AVEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Bird Soldier)
 Stat: 1/3
 Cost: 2W
 Keyw: Flying, Renown 1
 Efct: ---

[W] STEADFAST CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 2/1
 Cost: 1W
 Keyw: ---
 Efct: Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

[W] STEPPE GLIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Elemental)
 Stat: 2/4
 Cost: 4W
 Keyw: Flying, Vigilance
 Efct: {1}{W}: Target creature with a +1/+1 counter on it gains flying and
       vigilance until end of turn.

[W] STONEFORGE ACOLYTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Kor Artificer Ally)
 Stat: 1/1
 Cost: W
 Keyw: Cohort
 Efct: {T}, Tap an untapped Ally you control: Look at the top four cards of
       your library. You may reveal an Equipment card from among them and put
       it into your hand. Put the rest on the bottom of your library in any
       order.

[W] STONE HAVEN MEDIC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Creature (Kor Cleric)
 Stat: 1/3
 Cost: 1W
 Keyw: ---
 Efct: {W}, {T}: You gain 1 life.

[W] SUBJUGATOR ANGEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Uncommon
 Type: Creature (Angel)
 Stat: 4/3
 Cost: 4WW
 Keyw: Flying
 Efct: When Subjugator Angel enters the battlefield, tap all creatures your
       opponents control.

[W] SUNTAIL HAWK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Creature (Bird)
 Stat: 1/1
 Cost: W
 Keyw: Flying
 Efct: ---

[W] THALIA, HERETIC CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Legendary Creature (Human Soldier)
 Stat: 3/2
 Cost: 2W
 Keyw: First Strike
 Efct: Creatures and nonbasic lands your opponents control enter the
       battlefield tapped.

[W] THALIA'S LIEUTENANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Creature (Human Soldier)
 Stat: 1/1
 Cost: 1W
 Keyw: ---
 Efct: When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on
       each other Human you control. Whenever another Human enters the
       battlefield, put a +1/+1 counter on Thalia's Lieutenant.

[W] TOPAN FREEBLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Creature (Human Soldier)
 Stat: 2/2
 Cost: 1W
 Keyw: Vigilance, Renown 1
 Efct: ---

[W] TOPPLEGEIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Creature (Spirit)
 Stat: 1/1
 Cost: W
 Keyw: Flying, Delirium
 Efct: When Topplegeist enters the battlefield, tap target creature an opponent
       controls. At the beginning of each opponent's upkeep, if there are four
       or more card types among cards in your graveyard, tap target creature
       that player controls.

[W] TOTEM-GUIDE HARTEBEEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Creature (Antelope)
 Stat: 2/5
 Cost: 4W
 Keyw: ---
 Efct: When Totem-Guide Hartebeest enters the battlefield, you may search your
       library for an Aura card, reveal it, put it into your hand, then shuffle
       your library.

[W] WALL OF RESURGENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Creature (Wall)
 Stat: 0/6
 Cost: 2W
 Keyw: Defender
 Efct: When Wall of Resurgence enters the battlefield, you may put three +1/+1
       counters on target land you control. If you do, that land becomes a 0/0
       Elemental creature with haste that's still a land.

[W] VRYN WINGMARE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Creature (Pegasus)
 Stat: 2/1
 Cost: 2W
 Keyw: Flying
 Efct: Noncreature spells cost {1} more to cost.

[W] ALWAYS WATCHING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 1WW
 Keyw: ---
 Efct: Nontoken creatures you control get +1/+1 and have vigilance.

[W] DIVINE FAVOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1W
 Keyw: ---
 Note: [UPDATE 4-6-2016] This card has been removed (replaced by Siegecraft)
 Efct: Enchant creature. When Divine Favor enters the battlefield, you gain 3
       life. Enchanted creature gets +1/+3.

[W] FAITH UNBROKEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: 
 Type: Enchantment (Aura)
 Cost: 3W
 Keyw: ---
 Efct: Enchant creature you control. When Faith Unbroken enters the
       battlefield, exile target creature an opponent controls until Faith
       Unbroken leaves the battlefield. Enchanted creature gets +2/+2.

[W] GRASP OF THE HIEROMANCER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1W
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +1/+1 and has "Whenever this
       creature attacks, tap target creature defending player controls."

[W] HOPE AGAINST HOPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment (Aura)
 Cost: 2W
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +1/+1 for each creature you
       control. As long as enchanted creature is a Human, it has first strike.

[W] ISOLATION ZONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Enchantment
 Cost: 2WW
 Keyw: ---
 Efct: When Isolation Zone enters the battlefield, exile target creature or
       enchantment an opponent controls until Isolation Zone leaves the
       battlefield. (That permanent returns under its owner's control.)

[W] KNIGHTLY VALOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment (Aura)
 Cost: 4W
 Keyw: ---
 Efct: Enchant creature. When Knightly Valor enters the battlefield, put a 2/2
       White Knight creature token with vigilance onto the battlefield.
       (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and
       has vigilance.

[W] LUNARCH MANTLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1W
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +2/+2 and has "{1}, Sacrifice
       a permanent: This creature gains flying until end of turn."

[W] NAHIRI'S MACHINATIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 1W
 Keyw: ---
 Efct: At the beginning of combat on your turn, target creature you control
       gains indestructible until end of turn. {1}{R}: Nahiri's Machinations
       deals 1 damage to target blocking creature.

[W] NIMBUS WINGS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 1W
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +1/+2 and has flying.

[W] OATH OF GIDEON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Legendary Enchantment
 Cost: 2W
 Keyw: ---
 Efct: When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally
       creature tokens onto the battlefield. Each planeswalker you control
       enters the battlefield with an additional loyalty counter on it.

[W] RETREAT TO EMERIA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Enchantment
 Cost: 3U
 Keyw: Landfall
 Efct: Whenever a land enters the battlefield under your control, choose one --
       • Put a 1/1 white Kor Ally creature token onto the battlefield.
       • Creatures you control get +1/+1 until end of turn.

[W] SIEGECRAFT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Type: Enchantment (Aura)
 Cost: 3W
 Keyw: ---
 Efct: Enchant creature. Enchanted creature gets +2/+4.
 Note: [UPDATE 4-6-2016] This card replaces Divine Favor.

[W] SIGIL OF THE EMPTY THRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Enchantment
 Cost: 3WW
 Keyw: ---
 Efct: Whenever you cast an enchantment spell, put a 4/4 white Angel creature
       token with flying onto the battlefield.

[W] SUPPRESSION BONDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Enchantment (Aura)
 Cost: 3W
 Keyw: ---
 Note: [UPDATE 4-6-2016] This card replaced Angelic Edict in the booster box.
 Efct: Enchant nonland permanent. Enchanted permanent can't attack or block,
       and its activated abilities can't be activated.

[W] VALOR IN AKROS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Uncommon
 Type: Enchantment
 Cost: 3W
 Keyw: ---
 Efct: Whenever a creature enters the battlefield under your control, creatures
       you control get +1/+1 until end of turn.

[W] VESSEL OF EPHEMERA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Enchantment
 Cost: 1W
 Keyw: ---
 Efct: {2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature
       tokens with flying onto the battlefield.

[W] BLESSED ALLIANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Instant
 Cost: 1W
 Keyw: Escalate {2}
 Efct: Choose one or more--
       • Target player gains 4 life.
       • Untap up to two target creatures.
       • Target opponent sacrifices an attacking creature.

[W] BORROWED GRACE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Instant
 Cost: 2W
 Keyw: Escalate {1}{W}
 Efct: Choose one or both--
       • Creatures you control get +2/+0 until end of turn.
       • Creatures you control get +0/+2 until end of turn.

[W] CELESTIAL FLARE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: WW
 Keyw: ---
 Efct: Target player sacrifices an attacking or blocking creature.

[W] DAZZLING REFLECTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: You gain life equal to target creature's power. The next time that
       creature would deal damage this turn, prevent that damage.

[W] ENSHROUDING MIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Common
 Type: Instant
 Cost: W
 Keyw: ---
 Note: [UPDATE 4-6-2016] With Angelic Edict being removed and Suppression Bonds
       taking its spot in the booster box, Mist fills the open booster slot.
 Efct: Target creature gets +1/+1 until end of turn. Prevent all damage that
       would be dealt to it this turn. If it's renowned, untap it.

[W] EXPOSE EVIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: Tap up to two target creatures. Investigate. (Put a colorless Clue
       artifact token onto the battlefield with "{2}, Sacrifice this artifact:
       Draw a card.")

[W] GIDEON'S REPROACH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: Gideon's Reproach deals 4 damage to target attacking or blocking
       creature.

[W] LONG ROAD HOME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: 
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: Exile target creature. At the beginning of the next end step, return
       that card to the battlefield under its owner's control with a +1/+1
       counter on it.

[W] MAKE A STAND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 2W
 Keyw: ---
 Efct: Creatures you control get +1/+0 and gain indestructible until end of
       turn. (Damage and effects that say "destroy" don't destroy them.)

[W] PUNCTURING LIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: Destroy target attacking or blocking creature with power 3 or less.

[W] REPRISAL
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Uncommon
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: Destroy target creature with power 4 or greater. It can't be regenerated

[W] ROIL'S RETRIBUTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Instant
 Cost: 3WW
 Keyw: ---
 Efct: Roil's Retribution deals 5 damage divided as you choose among any
       number of target attacking or blocking creatures.

[W] SURVIVE THE NIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Instant
 Cost: 2W
 Keyw: ---
 Efct: Target creature gets +1/+0 and gains indestructible until end of turn.
       (Damage and effects that say "destroy" don't destroy it.) Investigate.
       (Put a colorless Clue artifact token onto the battlefield with "{2},
       Sacrifice this artifact: Draw a card.")

[W] TANDEM TACTICS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Instant
 Cost: 1W
 Keyw: ---
 Efct: Up to two target creature each get +1/+2 until end of turn. You gain 2
       life.

[W] TENACITY
¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Shadows Over Innistrad boosters
 Rrty: Uncommon
 Type: Instant
 Cost: 3W
 Keyw: ---
 Efct: Creatures you control get +1/+1 and gain lifelink until end of turn.
       Untap those creatures.

[W] ALLIED REINFORCEMENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Oath of the Gatewatch boosters
 Rrty: Uncommon
 Type: Sorcery
 Cost: 3W
 Keyw: ---
 Efct: Put two 2/2 white Knight Ally creature tokens onto the battlefield.

[W] ANGELIC EDICT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Sorcery
 Cost: 4W
 Keyw: ---
 Efct: Exile target creature or enchantment.
 Note: [UPDATE 4-6-2016] This card was removed and replaced in the booster box
       by Suppression Bonds. Enshrouding Mist takes the open booster pack slot.

[W] ANGELIC PURGE
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 Find: Shadows Over Innistrad boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2W
 Keyw: ---
 Efct: As an additional cost to cast Angelic Purge, sacrifice a permanent.
       Exile target artifact, creature or enchantment.

[W] CALL THE GATEWATCH
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 Find: Oath of the Gatewatch boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 2W
 Keyw: ---
 Efct: Search your library for a planeswalker card, reveal it, and put it into
       your hand. Then shuffle your library.

[W] COLLECTIVE EFFORT
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 Find: Eldritch Moon boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 1WW
 Keyw: Escalate {tap an untapped creature you control}
 Efct: Choose one or more--
       • Destroy target creature with power 4 or greater.
       • Destroy target enchantment.
       • Put a +1/+1 counter on each creature target player controls.

[W] DECLARATION IN STONE
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 Find: Shadows Over Innistrad boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 1W
 Keyw: ---
 Efct: Exile target creature and all other creatures its controller controls
       with the same name as that creature. That player investigates for each
       nontoken creature exiled this way.

[W] KYTHEON'S TACTICS
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 Find: Origins boosters
 Rrty: Common
 Type: Sorcery
 Cost: 1WW
 Keyw: Spell Mastery
 Efct: Creatures you gain get +2/+1 until end of turn. If there are two or more
       instant and/or sorcery cards in your graveyard, those creatures also
       gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

[W] ONDU RISING
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 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 1W
 Keyw: Awaken 4 {4W}
 Efct: Whenever a creature attacks this turn, it gains lifelink until end of
       turn.

[W] PLANAR OUTBURST
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 Find: Battle for Zendikar expansion
 Rrty: Rare
 Type: Sorcery
 Cost: 3WW
 Keyw: Awaken 4 {5WWW}
 Efct: Destroy all nonland creatures.

[W] SHEER DROP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Battle for Zendikar expansion
 Rrty: Common
 Type: Sorcery
 Cost: 2W
 Keyw: Awaken 3 {5W}
 Efct: Destroy target tapped creature.

[W] SHOULDER TO SHOULDER
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 Find: Oath of the Gatewatch boosters
 Rrty: Common
 Type: Sorcery
 Cost: 2W
 Keyw: Support 2
 Efct: ---

[W] SOLEMN OFFERING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins starter box
 Rrty: Common
 Type: Sorcery
 Cost: 2W
 Keyw: ---
 Efct: Destroy target artifact or enchantment. You gain 4 life.

[W] SPECTRAL RESERVES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Eldritch Moon boosters
 Rrty: Common
 Type: Sorcery
 Cost: 3W
 Keyw: ---
 Efct: Put two 1/1 white Spirit creature tokens with flying onto the
       battlefield. You gain 2 life.

[W] TRAGIC ARROGANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Find: Origins boosters
 Rrty: Rare
 Type: Sorcery
 Cost: 3WW
 Keyw: ---
 Efct: For each player, you chose from among the permanents that player
       controls an artifact, a creature, an enchantment, and a planeswalker.
       Then each player sacrifices all other nonland permanents he or she
       controls.

[W] UNIFIED FRONT
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 Find: Battle for Zendikar expansion
 Rrty: Uncommon
 Type: Sorcery
 Cost: 3W
 Keyw: Converge
 Efct: Put a 1/1 white Kor Ally creature token onto the battlefield for each
       color of mana spent to cast Unified Front.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DECK LIST (PLAYER)                                                       [DCKP]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Here's a list of the decks one plays with in the campaigns. Each planeswalker
 backstory is composed of five battles, each with their own decks (custom ones
 aren't used or usable here). Completing a story "upgrades" the deck for the
 next campaign fight. Cards earned with "upgrades" are for plot purposes only;
 they aren't added to one's available card pool for custom decks.

 _________________________________________________
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| | | ¯ / | [¯| |   |_ ¯| 1. GIDEON JURA CAMPAIGN |============================
|___|__)_|___|_|__|___|_________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Kytheon, a.k.a. Gideon when he was younger, uses a white deck in what would
 be widely considered a tutorial chapter. The deck ends up using a few auras
 and combat tricks, but otherwise is a beatdown deck. It lacks spot removal in
 all forms, making it a rather dry character to play as. Newcomers won't have
 many qualms though, I wager.

1-1: KYTHEON VS. AKROAN GUARDS
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 Creatures [16]                         Lands [24]

 [×4] Eagle of the Watch                [×24] Plains
 [×4] Elite Vanguard
 [×4] Glory Seeker
 [×4] Oreskos Swiftclaw

 Kytheon starts out with a fairly mediocre weenie deck, with some Eagles of
 the Watch (2/1, vigilance, flying) thrown in for good measure. Not amazing,
 but it's certainly enough to steamroll the first campaign opponent, who's
 packing more vanilla than a Ben & Jerry's.

1-2: KYTHEON VS. WARDEN HIXUS
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 Creatures [13]                         Lands [28]

 [×4] Eagle of the Watch                [×28] Plains
 [×2] Elite Vanguard
 [×3] Glory Seeker
 [×2] Great Hart
 [×2] Oreskos Swiftclaw

 Instants [4]

 [×4] Glorious Charge

 This is the deck used against Kytheon's mentor. Though it has less creatures
 than the opening battle, swapping out some weenies for Glorious Charges (give
 +1/+1 to all friendly creatures) and Great Harts (2/4) boasts more variety &
 survivability. Not much, but enough for this point in the story.

1-3: KYTHEON VS. HARPIES
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 Creatures [22]                            Instants [4]

 [×2] Cavalry Pegasus                      [×4] Glorious Charge
 [×4] Eagle of the Watch
 [×3] Elite Vanguard                       Lands [16]
 [×4] Great Hart
 [×4] Oreskos Swiftclaw                    [×22] Plains
 [×3] Skyspear Cavalry
 [×4] Traveling Philosopher

 Less bland than before and the cards also boost greater synergy: Cavalry
 Pegasus gives flying to attacking humans, while Skyspear Cavalry can take down
 just about any foe with double strike. Glorious Charge increases both damage
 and creature longevity.

1-4: KYTHEON VS. CYCLOPS
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 Creatures [23]                         Lands [24]

 [×1] Cavalry Pegasus                   [×24] Plains
 [×4] Eagle of the Watch
 [×3] Elite Vanguard                    Instants [4]
 [×4] Great Hart
 [×3] Oreskos Swiftclaw                 [×4] Glorious Charge
 [×2] Skyspear Cavalry
 [×2] Supply-Line Cranes
 [×4] Traveling Philosopher

 Enchantments [4]

 [×2] Armored Ascension
 [×2] Honor of the Pure

 Kytheon's deck for the penultimate battle only slightly upgrades from 1-3,
 with the 2/4 addition of Supply-Line Cranes being welcome relief from the
 rather flimsy Cavalry Pegasus. Honor of the Pure gives +1/+1 to all friendly
 white creatures -- it too is a welcome sight.
 
1-5: KYTHEON VS. EREBOS'S TITAN
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 Creatures [27]                         Enchantments [4]

 [×3] Banisher Priest                   [×2] Armored Ascension
 [×1] Cavalry Pegasus                   [×2] Honor of the Pure
 [×4] Eagle of the Watch
 [×3] Elite Vanguard                    Instants [4]
 [×3] Great Hart
 [×4] Oreskos Swiftclaw                 [×4] Glorious Charge
 [×3] Skyspear Cavalry
 [×2] Supply-Line Cranes                Lands [25]
 [×4] Traveling Philosopher 
                                        [×25] Plains

 The final deck used against E.T. (*snicker*) is similar to the previous fight,
 only with an extra Skyspear and some weenies exchanged for Banisher Priests
 (exile target creature opponent controls until BP leaves play). It's not TOO
 powerful, honestly, but with Armored Ascension, one can often just cruise to
 victory without worrying about the opponent's bench. Just watch out for those
 cheap Quag Sickness auras...

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| | | ¯ / | [¯| |   |_ ¯| 2. JACE BELEREN CAMPAIGN |===========================
|___|__)_|___|_|__|___|__________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Jace, before he became a master telepath and mindmage, was a li'l kid having
 some rather unique intrigue. Like his later reputation, he specializes in
 blue mana, particularly summoning illusions and drawing cards.

2-1: JACE VS. MAGE-RING BULLIES
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 Creatures [17]                         Sorceries [2]

 [×3] Azure Mage                        [×2] Divination
 [×3] Blind Phantasm
 [×3] Nimbus of the Isles
 [×3] Phantasmal Dragon                 Lands [18]
 [×2] Phantom Warrior
 [×3] Separatist Voidmage               [×18] Island

 Instants [3]

 [×1] Psychic Spiral
 [×2] Turn the Tide

 Pretty fun basic deck, at least compared to Kytheon's. Divination and Azure
 Mages ensure one never has an empty hand, while cards like Phantasmal Dragon
 are nigh unbeatable (Furnace Whelp can still get 'em though). Those who have
 too much fun drawing cards can use Psychic Spiral to put 'em back in exchange
 for milling the opponent -- fun!

2-2: JACE VS. ALHAMMARRET
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 Creatures [17]                         Sorceries [2]

 [×3] Azure Mage                        [×2] Divination
 [×3] Blind Phantasm
 [×3] Nimbus of the Isles               Lands [20]
 [×3] Phantasmal Dragon
 [×2] Phantom Warrior                   [×20] Island
 [×3] Separatist Voidmage

 Instants [6]

 [×3] Cancel
 [×1] Psychic Spiral
 [×2] Turn the Tide

 This is the deck used in Alhammarret's sparring session. While it's not a
 significant improvement (Jace hasn't ditched those janky NOTIs), the presence
 of Cancel counterspells is welcome in the match. However, a starting hand with
 Psychic Spiral in it may be the most useful, since Jace is in danger of being
 milled.

2-3: JACE VS. TROVIAN SEPARATISTS
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 Creatures [17]                         Enchantments [3]

 [×3] Azure Mage                        [×3] Sphinx's Tutelage
 [×3] Blind Phantasm
 [×3] Nimbus of the Isles               Sorceries [2]
 [×3] Phantasmal Dragon
 [×2] Phantom Warrior                   [×2] Divination
 [×3] Separatist Voidmage
                                        Lands [22]
 Instants [6]
                                        [×22] Island
 [×3] Cancel
 [×1] Psychic Spiral
 [×2] Turn the Tide

 Jace's deck against the Trovian separatists is doable, but can barely keep
 up with the opponent's multiple 2-3 CMC creature, often putting players on
 the defensive early. However, Sphinx's Tutelage, which mills opponents based
 on friendly card draws, can cut a hole in the opponent's ranks. Sure, it may
 also play into their hand (see: Gravedigger) but more often than not, it ends
 up nixing annoying cards: Quag Sickness, Mutilate, Mass of Ghouls, Nightmare
 and Squelching Leeches. Beating the opponent down with flyers is doable, too,
 but slower and more luck-reliant.

 The deck list above is incomplete, since Jace can't self-mill (outside of the
 rather pointless use of Psychic Spiral) and drawing out the battle without
 using Tutelage is a fool's errand. However, I'm confident that all cards are
 represented above -- what's missing is likely a couple more lands and other
 multiples.

2-4: JACE VS. AMPRYN CORE SOLDIERS
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 Creatures [20]                         Enchantments [3]

 [×3] Azure Mage                        [×3] Sphinx's Tutelage
 [×3] Blind Phantasm
 [×3] Jace's Phantasm                   Sorceries [2]
 [×3] Nimbus of the Isles
 [×3] Phantasmal Dragon                 [×2] Divination
 [×2] Phantom Warrior
 [×3] Separatist Voidmage               Lands [24]

 Instants [6]                           [×24] Island

 [×3] Cancel
 [×1] Psychic Spiral
 [×2] Turn the Tide

 Talk about a between-mission transformation! The deck now has a powerful
 one-drop in Jace's Phantasm (gets +4/+4 if opponent has 10 cards in grave)
 and there's an extra Tutelage to power it up. Considering the Ampryn forces'
 combat fixation, even Turn the Tide can be halfway useful!

2-5: JACE VS. ALHAMMARRET [II]
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 Creatures [22]                         Enchantments [3]

 [×3] Azure Mage                        [×3] Sphinx's Tutelage
 [×3] Blind Phantasm
 [×3] Nimbus of the Isles               Sorceries [3]
 [×2] Jace's Mindseeker
 [×3] Jace's Phantasm                   [×2] Divination
 [×3] Phantasmal Dragon                 [×1] Traumatize
 [×2] Phantom Warrior
 [×3] Separatist Voidmage               Lands [26]

 Instant [6]                            [×26] Island

 [×3] Cancel
 [×1] Psychic Spiral
 [×2] Turn the Tide

 The deck Jace uses at the end of his campaign is often mill-oriented, with
 the now-familiar Sphinx's Tutelage milling each turn, and the newer cards
 (Traumatize, Jace's Mindseeker) milling even faster. The opponent plays few
 monsters but many counterspells, so taking advantage of his mana pool -- by
 playing creatures the turn after he does, for instance -- is wise.

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| | | ¯ / | [¯| |   |_ ¯| 3. LILIANA VESS CAMPAIGN |===========================
|___|__)_|___|_|__|___|__________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Liliana, mistress of all things necromantic, uses a monoblack zombie deck.
 Interestingly enough, in her origin story, she used healing (presumably white
 magic) arts, but I guess the designers didn't want players getting familiar
 with white cards when they'd only be used once.

3-1: LILIANA VS. JOSU THE CURSED
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 Creatures [17]                         Instants [4]

 [×2] Black Cat                         [×2] Altar's Reap
 [×3] Carrion Crow                      [×2] Cruel Revival
 [×2] Gravedigger
 [×1] Nantuko Husk                      Sorceries [2]
 [×4] Shambling Ghoul 
 [×4] Shambling Goblin                  [×2] Bone Splinters
 [×1] Vengeful Dead

 Lands [17]

 [×17] Swamp

 Liliana's starting deck is pretty decent, having a great deal of easy-to-use
 creatures, methods of outright killing a foe (Bone Splinters, Cruel Revival)
 and even a card draw method (Altar's Reap). The only thing it doesn't have is
 a creature who's a major threat in and of itself. Nantuko Husk can cannibalize
 its allies to get +2/+2 for each, and that's the closest thing to an amazing
 attacker here.

3-2: LILIANA VS. HERMIT WITCH
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 Creatures [17]                         Sorceries [4]

 [×4] Black Cat                         [×2] Bone Splinters
 [×1] Carrion Crow                      [×2] Rise from the Grave
 [×2] Gravedigger
 [×1] Nantuko Husk                      Lands [19]
 [×4] Shambling Ghoul
 [×4] Shambling Goblin                  [×19] Swamp
 [×1] Vengeful Dead

 Instant [5]

 [×2] Altar's Reap
 [×3] Cruel Revival

 Liliana's deck toward the Innistrad witch is slightly different from before,
 with less Crows and discard-related Black Cats -- a fact that has synergy
 with Rise from the Grave (put a creature from any graveyard under player's
 control). Since the witch's monsters are all tougher than Liliana's, there's
 an extra Cruel Revival to deal with the Morbid-using creatures.

3-3: LILIANA VS. ARCHANGEL
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 Creatures [19]                         Sorceries [6]

 [×3] Black Cat                         [×2] Bone Splinters
 [×2] Butcher Ghoul                     [×2] Corrupt
 [×2] Carrion Crow                      [×2] Rise from the Grave
 [×2] Gravedigger
 [×1] Nantuko Husk                      Lands [20]
 [×4] Shambling Ghoul
 [×4] Shambling Goblin                  [×20] Swamp
 [×1] Vengeful Dead

 Instant [5]

 [×2] Altar's Reap
 [×3] Cruel Revival

 Liliana battles the heavenly messenger with more oomph: Butcher Ghoul (1/1)
 has Undying and Corrupt damages/heals based on the number of one's swamps.
 The amount of death-dealing now available is amazing, especially if players
 steal an Archangel from the graveyard. Just remember: if it's banished with
 Banisher Priest, it returns to its original owner's control afer BP dies!

3-4: LILIANA VS. THE RAVEN MAN
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 Creatures [21]                         Sorceries [7]

 [×2] Black Cat                         [×2] Bone Splinters
 [×2] Butcher Ghoul                     [×2] Corrupt
 [×3] Carrion Crow                      [×3] Rise from the Grave
 [×2] Gravedigger
 [×1] Nantuko Husk                      Lands [22]
 [×4] Shambling Ghoul
 [×4] Shambling Goblin                  [×02] Leechridden Swamp
 [×3] Soulless One                      [×20] Swamp
 [×1] Vengeful Dead

 Instant [4]

 [×2] Altar's Reap
 [×2] Cruel Revival

 Liliana's penultimate battle against the Raven Man switches a Cruel Revival
 for an extra RFTG, a Cat for a Crow, and tosses in two new Swamps that can
 ping players for 1 damage. However, the real attraction is the Soulless One
 zombie avatars, which power up based on the number of zombies on the field
 and in any graveyard. Their immense power forces Raven Man to chump block 'em
 quite often, reducing his prowess. (On an unexpectedly bright note, he rarely
 uses Mind Control on 'em, since he has few zombies besides his Crows.)

3-5: LILIANA VS. GRISELBRAND, RAZAKETH, BELZENLOK and KOTHOPHED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [25]                         Instant [4]

 [×2] Black Cat                         [×2] Altar's Reap
 [×2] Butcher Ghoul                     [×2] Cruel Revival
 [×3] Carrion Crow
 [×1] Grave Titan                       Sorceries [7]
 [×2] Gravedigger
 [×2] Lord of the Undead                [×2] Bone Splinters
 [×1] Nantuko Husk                      [×2] Corrupt
 [×4] Shambling Ghoul                   [×3] Rise from the Grave
 [×4] Shambling Goblin
 [×3] Soulless One
 [×1] Vengeful Dead

 Lands [24]

 [×02] Leechridden Swamp
 [×22] Swamp

 For the final battle, Liliana's deak peaks. Grave Titan (6/6) spawns zombie
 tokens and has deathtouch itself, while Lord of the Undead buffs other zombies
 and can even fetch them from the graveyard. This is helpful to recursively
 destroy the enemy's hand with Black Cats and deliver beatdown with Soulless
 Ones. Note that Grave Titan is NOT a zombie; it can instead be fetched with
 Gravedigger, which itself can be fetched with LOTU, ensuring any creature is
 salvagable.

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| | | ¯ / | [¯| |   |_ ¯| 4. CHANDRA NALAAR CAMPAIGN |=========================
|___|__)_|___|_|__|___|____________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Brash, impulsive, hot-headed -- all adjectives to describe Chandra, the living
 embodiment of flame. Of course, before her destructive reputation was earned,
 she was a li'l kid living in Kaladesh. Naturally, she uses red mana and holds
 many cards specifically meant for dealing noncombat damage.

4-1: CHANDRA VS. KALADESH ARTIFICERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [14]                         Instants [6]

 [×2] Chandra's Phoenix                 [×1] Chandra's Fury
 [×3] Fire Elemental                    [×3] Fiery Impulse
 [×3] Firefiend Elemental               [×2] Ravaging Blaze
 [×3] Pyre Charger
 [×3] Young Pyromancer                  Sorceries [2]

 Lands [18]                             [×2] Flames of the Firebrand

 [×18] Mountain

 Chandra's starting deck isn't too shabby, considering the abundant sources
 of noncombat damage and the 5/4 Fire Elemental. However, many of her creatures
 are still weenies, and the enemy has a much easier time spamming the field
 (Young Pyromancer can help somewhat in that regard).

4-2: CHANDRA VS. FOUNDRY SECURITY
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 Creatures [17]                         Sorceries [2]

 [×2] Chandra's Phoenix                 [×2] Flames of the Firebrand
 [×3] Fire Elemental
 [×3] Firefiend Elemental               Instant [6]
 [×3] Manic Vandal
 [×3] Pyre Charger                      [×1] Chandra's Fury
 [×3] Young Pyromancer                  [×3] Fiery Impulse
                                        [×2] Ravaging Blaze
 Lands [20]

 [×20] Mountain

 To help fight the opponent's all-artifact deck, Chandra upgrades with Manic
 Vandals (destroys artifact on entry). They're quite helpful, but that's the
 only new face here, so the fight can still be rather annoying.

4-3: CHANDRA VS. KALADESH WILDLIFE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Instant [8]

 [×2] Chandra's Phoenix                 [×2] Chandra's Outrage
 [×1] Embermaw Hellion                  [×1] Chandra's Fury
 [×3] Fire Elemental                    [×3] Fiery Impulse
 [×3] Firefiend Elemental               [×2] Ravaging Blaze
 [×3] Manic Vandal
 [×3] Pyre Charger                      Sorceries [2]
 [×3] Young Pyromancer
                                        [×2] Flames of the Firebrand
 Lands [22]

 [×22] Mountain

 This time, Chandra's arsenal includes two Outrages (4 damage to creature,
 2 to its controller) and an Embermaw Hellion, which makes all red sources'
 damage do its given amount plus one (i.e. if it would do 4, it does 5). The
 opponent's Scavenging Oozes and flash-capable creatures means players can't
 be too liberal with their instants -- they need to be saved for precisely the
 right moment or things may go very awry!

4-4: CHANDRA VS. BARAL'S LIEUTENANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Enchantments [1]

 [×2] Chandra's Phoenix                 [×1] Arcane Teachings
 [×1] Embermaw Hellion
 [×3] Fire Elemental                    Instant [8]
 [×3] Firefiend Elemental
 [×3] Manic Vandal                      [×1] Chandra's Fury
 [×3] Pyre Charger                      [×2] Chandra's Outrage
 [×3] Young Pyromancer                  [×3] Fiery Impulse
                                        [×2] Ravaging Blaze
 Sorceries [4]
                                        Lands [24]
 [×2] Chandra's Ignition
 [×2] Flames of the Firerand            [×24] Mountain

 New cards: Arcane Teachings gives +2/+2 and lets the creature tap to ping a
 target for one damage. The damage boost is great, and can give creatures some
 extra usefulness when they're tied up with enemy enchantments. More important
 is the Ignitions, which can clear the field when used properly. However, they
 also damage one's own creatures, so one has to take that into account.

4-5: CHANDRA VS. CAPTAIN BARAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [19]                         Sorceries [6]

 [×2] Chandra's Phoenix                 [×2] Chandra's Ignition
 [×1] Embermaw Hellion                  [×2] Exquisite Firecraft
 [×3] Fire Elemental                    [×2] Flames of the Firebrand
 [×3] Firefiend Elemental               
 [×1] Flameblast Dragon                 Enchantments [1]
 [×3] Manic Vandal                      
 [×3] Pyre Charger                      [×1] Arcane Teachings
 [×3] Young Pyromancer
                                        Lands [26]
 Instant [8]
                                        [×26] Mountain
 [×1] Chandra's Fury
 [×2] Chandra's Outrage
 [×3] Fiery Impulse
 [×2] Ravaging Blaze

 New cards: Flamebreath Dragon is a 5/5 flyer that lets Chandra pay XR (when
 attacking) to deal X damage to a creature. Pretty useful if it can get around
 the foe's ranks of Claustrophobia, Arcane Denial, Disperse, Memory Lapse, and
 so on. Exquisite Firecraft deals 4 damage to a target and its spell mastery
 function makes it unblockable, providing great breakthrough opportunities if
 planned right. Embermaw Hellion makes any red damage source deal that damage
 plus one more (whether it's combat or noncombat damage). This means its main
 effect still works even if it's hit with Claustrophobia!

 __________________________________________________
|¯¯¯|¯¯¯¯|¯¯¯|¯|¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | | ¯ / | [¯| |   |_ ¯| 5. NISSA REVANE CAMPAIGN |===========================
|___|__)_|___|_|__|___|__________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Nissa's decks focus on common green themes: large creatures and land grabs.
 This means her arsenal boasts decent staying power, but has no draw power to
 speak of. Luckily, her later improvements (Scute Mob!) make up for some of
 that.

5-1: NISSA VS. VAMPIRE STALKERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [15]                         Sorceries [6]

 [×3] Charging Rhino                    [×3] Nissa's Pilgrimage
 [×3] Grazing Gladehart                 [×3] Wild Instincts
 [×2] Hitchclaw Recluse
 [×4] Nissa's Chosen                    Lands [17]
 [×3] Wildheart Invoker
                                        [×17] Forest
 Instant [2]

 [×2] Primal Bellow

 Nissa's first deck is pretty all-around, with her maxed-out Chosens (2/3)
 being able to keep most foe creatures as bay by themselves. However, the foe
 has a big advantage when Nissa's initial life total is halved, so players'll
 often play extra defense at the start.

5-2: NISSA VS. THE ROIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [17]                         Instants [2]

 [×3] Charging Rhino                    [×2] Primal Bellow
 [×3] Grazing Gladehart
 [×2] Hitchclaw Recluse                 Sorceries [6]
 [×4] Nissa's Chosen
 [×2] Scute Mob                         [×3] Nissa's Pilgrimage
 [×3] Wildheart Invoker                 [×3] Wild Instincts

 Lands [20]

 [×20] Forest

 Here, Nissa's fighting Zendikar's Roil itself, which mostly uses flyers and
 a few annoying creatures (like the unblockable Æther Figment). Immediate
 offense for baiting blockers is wise, and any starting hand that includes a
 Hitchclaw Recluse will obviously be useful. Just beware Gomazoas: they can
 shuffle themselves and creatures they block into their decks.

5-3: NISSA VS. VISIONS OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [20]                         Sorceries [6]

 [×3] Baloth Woodcrasher                [×3] Nissa's Pilgrimage
 [×3] Charging Rhino                    [×3] Wild Instincts
 [×3] Grazing Gladehart
 [×2] Hitchclaw Recluse                 Lands [22]
 [×4] Nissa's Chosen
 [×2] Scute Mob                         [×22] Forest
 [×3] Wildheart Invoker

 Instant [2]

 [×2] Primal Bellow

 This can end up a bit easy since Nissa "wins" by letting Emrakul be summoned,
 which is normally an instant fail situation in real Magic. Pure defense is
 one of Nissa's stronger points, as Chosens and Recluses stop many weaker
 Eldrazi creatures from attacking. Scute Mobs are doubly great here: they bait
 blockers and prevent the opponent's Hands from attacking, preventing their
 annihilator effects. Just watch out for Flame Slash! Four damage for one red
 mana is cheap as hell.

5-4: NISSA VS. BOGGART TRIBE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [22]                         Instant [2]

 [×3] Baloth Woodcrasher                [×2] Primal Bellow
 [×3] Charging Rhino
 [×2] Dauntless Dourbark                Sorceries [6]
 [×3] Grazing Gladehart
 [×2] Hitchclaw Recluse                 [×3] Nissa's Pilgrimage
 [×4] Nissa's Chosen                    [×3] Wild Instincts
 [×2] Scute Mob
 [×3] Wildheart Invoker

 Lands [25]

 [×25] Forest

 Perhaps the most annoying fight in Nissa's campaign, this deck is focused on
 noncombat damage, most of it dealt when creatures die. The opponent will do
 very Liliana-esque strategies of sacrificing them to kill potential blockers
 while powering up their own Facevaulters. Players don't really have a choice
 besides playing defense early (often baiting those creatures' death) while
 trying to deplete the foe's hand. Luckily, Dauntless Dourbarks can grow very
 powerful, plus get trample if there's another one on the field. (Boggart
 Loggers can OHKO them with their ability though, so work quickly!)

5-5: NISSA VS. DWYNEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [24]                         Sorceries [7]

 [×3] Baloth Woodcrasher                [×1] Boundless Realms
 [×2] Battlewand Oak                    [×3] Nissa's Pilgrimage
 [×3] Charging Rhino                    [×3] Wild Instincts
 [×2] Dauntless Dourbark
 [×3] Grazing Gladehart                 Lands [27]
 [×2] Hitchclaw Recluse
 [×4] Nissa's Chosen                    [×25] Forest
 [×2] Scute Mob                         [×02] Sapseep Forest
 [×3] Wildheart Invoker

 Instant [2]

 [×2] Primal Bellow

 New cards: Battlewand Oak gets +2/+2 whenever Nissa plays a Forest, making it
 great for steamrolling puny elf blockers. Boundless Realms doubles the amount
 of Forests Nissa controls, making it her ultimate landgrab tactic. Finally,
 Sapseep Forest (hopefully) lets Nissa slowly regain life each turn.

 _____________________________________________________________
|¯¯¯|¯¯¯|¯¯|¯¯¯|¯|¯/¯)¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯ _| [_|   | [] | |  (| ¯ | ¯ / BATTLE FOR ZENDIKAR CAMPAIGN |================
|___|___|__|___/|_|__)_|_|__)______________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 The sixth campaign is added in the BFZ expansion, and features Gideon as he
 attempts to assist Zendikar's various folk against an ancient threat.

6-1: GIDEON VS. ELDRAZI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [16]                         Enchantments/Auras [5]

 [×1] Eagle of the Watch                [×2] Retreat to Emeria
 [×2] Felidar Sovereign                 [×3] Stasis Snare
 [×4] Glory Seeker
 [×3] Kor Castigator                    Instants [2]
 [×2] Ondu Greathorn
 [×4] Shadow Glider                     [×2] Tandem Tactics

 Lands [17]

 [×17] Plains

 Gideon's initial deck is monowhite, perhaps to represent his lack of allies.
 It's got some familiar faces from his Origins campaign (Eagle of the Watch,
 Glory Seeker) with BFZ cards filling out the rest.

6-2: GIDEON VS. THE ZENDIKARI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [17]                         Enchantments/Auras [5]

 [×2] Eagle of the Watch                [×2] Retreat to Emeria
 [×2] Felidar Sovereign                 [×3] Stasis Snare
 [×4] Glory Seeker
 [×3] Kor Castigator                    Instants [2]
 [×2] Ondu Greathorn
 [×4] Shadow Glider                     [×2] Tandem Tactics

 Lands [19]                             Sorceries [2]

 [×19] Plains                           [×2] Windborne Charge

 Basically the same as before, only with some of the ranks' numbers changed,
 and Windborne Charge (up to two target creatures get +2/+2 and flying until
 end of turn) thrown in.

6-3: GIDEON'S ARMY VS. ELDRAZI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Instants [8]

 [×2] Grovetender Druids                [×4] Gideon's Reproach
 [×3] Kor Bladewhirl                    [×2] Roil's Retribution
 [×2] Kor Castigator                    [×2] Smite the Monstrous
 [×1] Kor Entanglers
 [×2] Hada Freeblade                    Lands [22]
 [×2] Lantern Scout
 [×4] Oran-Rief Survivalist             [×02] Canopy Vista
 [×2] Veteran Warleader                 [×04] Evolving Wilds
                                        [×05] Forest
 Enchantments [2]                       [×11] Plains

 [×2] Retreat to Emeria

 Gideon's now rocking a Selesnya (green/white) ally-themed deck, giving it a
 lot more synergy. Some cards, like Hada Freeblade and Grovetender Druids, are
 only found in the campaign deck.

6-4: GIDEON'S ARMY VS. NISSA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [23]                         Lands [24]
 
 [×3] Firemantle Mage                   [×02] Canopy Vista
 [×2] Grovetender Druids                [×02] Cinder Glade
 [×3] Hada Freeblade                    [×04] Evolving Wilds
 [×3] Kor Bladewhirl                    [×03] Forest
 [×2] Kor Castigator                    [×02] Mountain
 [×1] Kor Entanglers                    [×11] Plains
 [×2] Lantern Scout
 [×1] Munda, Ambush Leader
 [×4] Oran-Rief Survivalist
 [×2] Veteran Warleader

 Instants [8]

 [×4] Gideon's Reproach
 [×2] Smite the Monstrous
 [×2] Roil's Retribution

 The green-white deck's now splashing red (Munda, Firemantle Mage), but that's
 all for the upgrades. Luckily, players get a well-built ally deck, so Munda
 helps instead of hurts.

6-5: GIDEON'S ARMY VS. ULAMOG
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [26]                         Instants [2]

 [×3] Firemantle Mage                   [×2] Smite the Monstrous
 [×3] Hada Freeblade
 [×3] Kor Bladewhirl                    Sorceries [3]
 [×2] Kor Entanglers
 [×2] Lantern Scout                     [×3] United Front
 [×1] Munda, Ambush Leader
 [×4] Oran-Rief Survivalist             Lands [24]
 [×3] Skyrider Elf
 [×3] Tajuru Warcaller                  [×2] Canopy Vista
 [×2] Veteran Warleader                 [×2] Cinder Glade
                                        [×4] Evolving Wilds
 Artifacts [2]                          [×4] Forest
                                        [×1] Island
 [×2] Aligned Hedron Network            [×2] Mountain
                                        [×7] Plains
 Enchantments [3]                       [×2] Prairie Stream

 [×3] Stasis Snare

 Gideon's final deck has all colors represented, excluding black, which is an
 enemy color in this set. Cards like Skyrider Elf make excellent 3/3 flyers
 early on, while Tajuru Warcaller can make an army of weenies bowl over foes
 like a one-turn storm surge.

 __________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| | | ¯ |¯| |¯|   | OATH OF THE GATEWATCH CAMPAIGN |===========================
|___|_|_| |_| |_|_|________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 The seventh was released on April 6, 2016. It features the second half of the
 struggle the planeswalker alliance ("The Gatewatch") faces against monstrous
 Eldrazi. Unlike previous battles, all these decks are complete 60-card decks
 from the get-go.

7-1: NISSA vs. ELDRAZI BROOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [23]                         Sorceries [12]

 [×2] Embodiment of Insight             [×2] Nissa's Judgment
 [×1] Gladehart Cavalry                 [×3] Nissa's Pilgrimage
 [×4] Grazing Gladehart                 [×3] Prey Upon
 [×1] Greenwarden of Murasa             [×4] Rampant Growth
 [×2] Managorger Hydra
 [×2] Oran-Rief Hydra                   Lands [25]
 [×3] Pelakka Wurm
 [×2] Rumbling Baloth                   [×25] Forest
 [×2] Sylvan Advocate
 [×2] Territorial Baloth
 [×1] Undergrowth Champion
 [×1] Woodland Bellower

 Nissa's monogreen deck may be simple, but it's still a damn fun one to play,
 thanks to copious cheap ramp (Nissa's Pilgrimage, Rampant Growth), plus some
 weenies that grow into fatties (Managorger Hydra, Undergrowth Champion). Cards
 like Grazing Gladehart and Pelakka Wurm provide easy healing, which makes up
 for the lack of instant-speed combat tricks. 

7-2: OB NIXILIS vs. NISSA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [20]                         Sorceries [12]

 [×3] Black Cat                         [×3] Bone Splinters
 [×2] Bloodgift Demon                   [×2] Corrupt
 [×3] Carrier Thrall                    [×2] Cruel Edict
 [×2] Harvester of Souls                [×2] Languish
 [×2] Sifter of Skulls                  [×2] Read the Bones
 [×2] Smothering Abomination            [×1] Remorseless Punishment
 [×3] Typhoid Rats
 [×3] Zulaport Cutthroat                Instants [3]

 Lands [25]                             [×2] Altar's Reap
                                        [×1] Murder
 [×25] Swamp

 For the second battle, players control Ob Nixilis as he attacks Nissa (a nice
 change on the only-control-protagonists formula). His death-themed deck will
 mostly revolve around letting weenies (Typhoid Rats, Black Cats) chump block
 and buy time, while Zulaport Cutthroat, Harvester of Souls and Sifter of
 Skulls capitalize on their death in terms of card drawing and/or life gain.
 Bloodgift Demon, a 4/3 flyer who draws a card for a target player each turn,
 can only be blocked by Nissa's Giant Spider, turning most games into a 5-turn
 clock.

7-3: CHANDRA vs. OB NIXILIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [12]                         

 [×4] Coal Stoker
 [×2] Frenzied Goblin
 [×2] Goblin Freerunner
 [×4] Reckless Bushwhacker
 [×1] Tyrant of Valakut
 [×2] Young Pyromancer

 Instants [8]

 [×2] Brute Strength
 [×2] Chandra's Fury
 [×2] Chandra's Outrage
 [×3] Lightning Bolt

 Sorceries [6]

 [×2] Blaze
 [×2] Boulder Salvo
 [×2] Wild Guess

 Lands [12]

 [×12] Mountain

 This decklist isn't complete, due to how expensive Chandra's deck can be and
 how quick (and hand-disrupty) the opponent's can be. Anyone who has info to
 share here, feel free to send it in!

7-4: THE GATEWATCH vs. ELDRAZI BROOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [17]                         Artifacts [4]

 [×3] Drana's Emissary                  [×4] Manalith
 [×3] Loam Larva
 [×2] Reflector Mage                    Enchantments/Auras [4]
 [×3] Skyrider Elf
 [×4] Tajuru Stalwart                   [×2] Banishing Light
 [×2] Woodland Wanderer                 [×2] Prism Array

 Lands [24]                             Instants [4]

 [×2] Canopy Vista                      [×2] Infuse with the Elements
 [×2] Cinder Glade                      [×2] Smite the Monstrous
 [×4] Evolving Wilds
 [×3] Forest                            Sorceries [7]
 [×3] Island
 [×1] Mountain                          [×2] Brilliant Spectrum
 [×2] Plains                            [×2] Radiant Flames
 [×2] Prairie Stream                    [×3] Unified Front
 [×2] Smoldering Marsh
 [×1] Swamp
 [×2] Sunken Hollow

 The ally deck features some tricks to getting around the gigantic Eldrazi,
 from Prism Array's free tapping to Banishing Light's exiling abilities. The
 rest of the cards are a scrabbled-together team of two-color types, and are
 generally weenies outside of converge cards (Skyrider Elf, Woodland Wanderer).

7-5: THE GATEWATCH vs. THE ELDRAZI TITANS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 This is a 64-card deck.

 Creatures [12]                         Artifacts [4]

 [×1] Felidar Sovereign                 [×4] Manalith
 [×1] Greenwarden of Murasa
 [×1] Omnath, Locus of Rage             Instants [6]
 [×2] Pelakka Wurm
 [×3] Reflector Mage                    [×2] Fall of the Titans
 [×2] Skyrider Elf                      [×2] Gideon's Phalanx
 [×2] Woodland Wanderer                 [×2] Immolating Glare

 Planeswalkers [4]                      Sorceries [3]

 [×1] Chandra, Flamecaller              [×1] Part the Waterveil
 [×1] Gideon, Ally of Zendikar          [×2] Roil Spout
 [×1] Jace Beleren
 [×1] Nissa, Voice of Zendikar          Lands [24]

 Enchantments [10]                      [×2] Canopy Vista
                                        [×2] Cinder Glade
 [×2] Banishing Light                   [×4] Evolving Wilds
 [×1] Bonds of Mortality                [×7] Forest
 [×1] Oath of Chandra                   [×4] Island
 [×1] Oath of Gideon                    [×1] Mountain
 [×1] Oath of Jace                      [×2] Plains
 [×1] Oath of Nissa                     [×2] Prairie Stream
 [×3] Pacifism

 The final deck features four planeswalkers (all added to battle free, thanks
 to a special emblem) and more two-color creatures. Cards like Banishing Light,
 Pacifism and Immolating Glare act as removal; Omnath's tokens allow a strategy
 of overrunning the opponent, while Pelakka Wurm acts as the only method of
 lifegain.

 ___________________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|_ ¯| | | | SHADOWS OVER INNISTRAD CAMPAIGN |==================================
|___|___|_|_________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 The eighth campaign was released on April 6, 2016, simultaneously with the
 Oath of the Gatewatch update. SOI features Jace as he arrives on the ghoulish
 world of Innistrad, seeking resolution in the aftermath of Zendikar's war...

8-1: JACE vs. WEREWOLVES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [14]                         Enchantments/Auras [3]

 [×2] Aberrant Researcher               [×3] Claustrophobia
 [×2] Drownyard Explorers
 [×2] Fog Bank                          Sorceries [3]
 [×2] Illusionary Servant
 [×2] Phantasmal Bear                   [×1] Gone Missing
 [×1] Phantasmal Dragon                 [×1] Pore Over the Pages
 [×1] Sturmgeist                        [×1] Press for Answers
 [×2] Uninvited Geist
                                        Lands [16]
 Instants [4]
                                        [×16] Island
 [×2] Jace's Scrutiny
 [×2] Telling Time

 Jace's starting deck includes a lot of flyers, including the all-star blocker
 Fog Bank, the 5/5 Phantasmal Dragon, and Sturmgeist, whose stats increase the
 more cards are in hand. The sheer amount of useful flyers, and the enemy's
 complete lack of them, often turns this battle into a rout...that is, if one
 can get them up quick enough.

8-2: JACE vs. VAMPIRES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [14]                         Enchantments/Auras [3]

 [×1] Aberrant Researcher               [×3] Claustrophobia
 [×2] Drownyard Explorers
 [×2] Fog Bank                          Instants [4]
 [×2] Illusionary Servant
 [×2] Phantasmal Bear                   [×2] Jace's Scrutiny
 [×2] Phantasmal Dragon                 [×2] Telling Time
 [×1] Sturmgeist
 [×2] Uninvited Geist                   Sorceries [5]

 Lands [19]                             [×1] Gone Missing
                                        [×2] Pore Over the Pages
 [×19] Island                           [×2] Press for Answers

 Jace's first deck features a good mix of ground blockers and flyers, with
 Fog Bank and Illusionary Servant often carrying the way to victory. Get used
 to Claustrophobia-ing major threats, especially Markov Dreadknight.

8-3: JACE vs. GHOULCALLERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [18]                         Enchantments/Auras [2]

 [×2] Aberrant Researcher               [×2] Claustrophobia
 [×2] Drownyard Explorers
 [×2] Fog Bank                          Instants [2]
 [×3] Illusionary Servant
 [×1] Nephalia Moondrakes               [×2] Just the Wind
 [×1] Phantasmal Bear
 [×1] Phantasmal Dragon                 Sorceries [8]
 [×3] Reckless Scholar
 [×1] Sturmgeist                        [×2] Nagging Thoughts
 [×2] Uninvited Geist                   [×3] Pore Over the Pages
                                        [×1] Sleep
 Lands [20]                             [×2] Welcome to the Fold

 [×20] Island

 New cards include Nephalia Moondrakes, Reckless Scholar and several different
 sorceries. Welcome to the Fold allows Jace to steal various threats, while
 Sleep's team-tapping ability can quickly bring games to a close.

8-4: JACE vs. THRABEN'S TOWNPEOPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [20]                         Instants [3]

 [×2] Aberrant Researcher               [×3] Just the Wind
 [×2] Drownyard Explorers
 [×2] Fog Bank                          Sorceries [8]
 [×3] Illusionary Servant
 [×1] Nephalia Moondrakes               [×2] Nagging Thoughts
 [×3] Phantasmal Bear                   [×3] Pore Over the Pages
 [×1] Phantasmal Dragon                 [×1] Sleep
 [×3] Reckless Scholar                  [×2] Welcome to the Fold
 [×1] Sturmgeist
 [×2] Uninvited Geist                   Lands [22]

 Enchantments/Auras [2]                 [×22] Island

 [×2] Claustrophobia

 This deck has barely changed from the previous fight, but when the opposition
 has no instants/sorceries with which to annoy Jace's illusions, it's hardly a
 problem. Using WTTF on the foe's big, suited-up threats gives many laughs, as
 it forces them to deequip it on the following turn.

8-5: JACE AND TAMIYO vs. AVACYN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [22]                         Planeswalkers [1]

 [×2] Altered Ego                       [×1] Jace, Unraveler of Secrets
 [×2] Bygone Bishop
 [×2] Dungeon Geists                    Enchantments/Auras [5]
 [×3] Graf Mole
 [×2] Sage of Ancient Lore              [×3] Journey to Nowhere
 [×2] Silent Observer                   [×2] Ulvenwald Mysteries
 [×2] Sturmgeist
 [×3] Thraben Inspector                 Instants [6]
 [×2] Tireless Tracker
 [×2] Uninvited Geist                   [×3] Clip Wings
                                        [×3] Confront the Unknown
 Lands [25]
                                        Sorceries [1]
 [×2] Canopy Vista
 [×4] Evolving Wilds                    [×1] Sleep
 [×5] Forest
 [×2] Glacial Fortress
 [×2] Hinterland Harbor
 [×5] Island
 [×1] Plains
 [×2] Prairie Stream
 [×2] Sunpetal Grove

 Meeting Tamiyo changes Jace's deck to a green-blue mix, featuring a bigger
 investigation theme (Graf Mole, Bygone Bishop, Tireless Tracker, Ulvenwald
 Mysteries) and better removal (Clip Wings, Journey to Nowhere). Altered Ego
 can change into the enemy's angels to help combat skyward threats.

8-6: SORIN vs. AVACYN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [23]                         Planeswalkers [1]

 [×1] Asylum Visitor                    [×1] Sorin, Grim Nemesis
 [×2] Bygone Bishop
 [×2] Child of Night                    Enchantments/Auras [2]
 [×2] Drogskol Cavalry
 [×1] Elusive Tormentor                 [×2] Behind the Scenes
 [×2] Indulgent Aristocrat
 [×2] Malakir Cullblade                 Instants [7]
 [×2] Markov Dreadknight
 [×3] Nearheath Chaplain                [×2] Anguished Unmaking
 [×1] Odric, Lunarch Marshal            [×3] Mortify
 [×2] Sengir Vampire                    [×2] Survive the Night
 [×3] Vampire Nighthawk
                                        Sorceries [3]
 Lands [24]
                                        [×1] Death Grasp
 [×04] Forsaken Sanctuary               [×2] Read the Bones
 [×02] Isolated Chapel
 [×08] Plains
 [×10] Swamp

 Rescuing the other two, Sorin Markov shows up with a black-white vampiric
 deck. This includes many sources of lifelink (Child, Nighthawk, Chaplain),
 flying (Bishop, Drogskol, Dreadknight, Sengir) and general kill spells. The
 planeswalker representing Sorin can drain life, kill targets and draw cards,
 making it a prized ally.

 ______________________________________
|¯¯¯|¯¯|¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| °_|     |   | ELDRITCH MOON CAMPAIGN |=======================================
|___|_|_|_|__|________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 The Eldritch Moon campaign was released in the 7-20-2016 update and contains
 five new battles.

9-1: TAMIYO vs. DROWNYARD CULTISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [23]                         Enchantments [3]

 [×1] Apothecary Geist                  [×3] Journey to Nowhere
 [×3] Borderland Ranger
 [×2] Dungeon Geists                    Instants [6]
 [×1] Inspiring Captain
 [×3] Nebelgast Herald                  [×3] Crippling Chill
 [×2] Niblis of Frost                   [×3] Wildsize
 [×2] Sanctifier of Souls
 [×3] Sigardian Priest                  Lands [24]
 [×3] Tattered Haunter                  
 [×3] Timberland Guide                  [×2] Canopy Vista
                                        [×4] Evolving Wilds
 Artifacts [2]                          [×3] Forest
                                        [×2] Glacial Fortress
 [×2] Slayer's Plate                    [×2] Hinterland Harbor
                                        [×4] Island
 Sorceries [2]                          [×3] Plains
                                        [×2] Prairie Stream
 [×1] Sleep                             [×2] Sunpetal Grove
 [×1] Spectral Reserves

 Tamiyo's first deck is a little weak individually, but makes up for that with
 synergy. Nebelgast Herald, Niblis of Frost, Sigardian Priest, Dungeon Geists,
 Crippling Chill and Sleep all tap creatures, while Slayer's Plate turns slain
 humans into 1/1 flyers. Journey to Nowhere, the only unconditional removal in
 the deck, should be saved for the opponent's emerge-capable creatures.

9-2: LILIANA vs. WEREWOLF HORRORS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [25]                         Instants [6]

 [×3] Crow of Dark Tidings              [×3] Cruel Revival
 [×2] Cryptbreaker                      [×3] Murder
 [×2] Diregraf Colossus
 [×2] Fleshbag Marauder                 Sorceries [3]
 [×4] Gavony Unhallowed
 [×2] Gravedigger                       [×2] Cemetery Recruitment
 [×2] Haunted Dead                      [×1] Ruthless Disposal
 [×2] Noosegraf Mob
 [×4] Rancid Rats                       Lands [24]
 [×2] Wailing Ghoul
                                        [×24] Swamp
 Enchantments [2]

 [×2] Graf Harvest

 Liliana's monoblack zombie deck works just as one'd expect -- filling the
 graveyard (Crow, Haunted Dead, Wailing Ghoul) and spawning zombie tokens via
 Diregraf Colossus and Noosegraf Mob. Her instants flat-out slay targets while
 Cryptbreaker and Cemetery Recruitment draw cards.

9-3: ELDRAZI HORRORS vs. GIDEON & CHANDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [30]                         Enchantments [3]

 [×2] Abundant Maw                      [×3] Emrakul's Influence
 [×1] Decimator of the Provinces
 [×2] Distended Mindbender              Instants [3]
 [×3] Foul Emissary
 [×4] Graf Rats                         [×3] Murder
 [×2] Kessig Prowler
 [×4] It of the Horrid Swarm            Lands [24]
 [×4] Midnight Scavengers
 [×4] Primal Druid                      [×9] Forest
 [×1] Shrill Howler                     [×4] Foul Orchard
 [×3] Ulvenwald Captive                 [×9] Swamp
                                        [×2] Woodland Cemetery

 In the third fight, players actually use the enemy's black-green Eldrazi
 deck. It's a scrappy deck revolving around the emerge mechanic: sacrificing
 weaker creatures to get bigger creatures quicker. Emrakul's Influence draws
 two cards whenever this occurs. Murder rounds out the set.

9-4: GIDEON & LILIANA vs. THRABEN MOB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [19]                         Planeswalkers [2]

 [×3] Crow of Dark Tidings              [×1] Gideon, Ally of Zendikar
 [×2] Elite Vanguard                    [×1] Liliana, the Last Hope
 [×1] Gavony Unhallowed
 [×2] Haunted Dead                      Sorceries [7]
 [×2] Nearheath Chaplain
 [×2] Sanctifier of Souls               [×1] Call the Gatewatch
 [×2] Selfless Spirit                   [×2] Collective Effort
 [×3] Sigardian Priest                  [×2] Dark Salvation
 [×2] Unruly Mob                        [×2] Read the Bones

 Instants [3]                           Lands [23]

 [×1] Borrowed Grace                    [×4] Forsaken Sanctuary
 [×2] Murder                            [×2] Isolated Chapel
                                        [×8] Plains
 Enchantments [6]                       [×9] Swamp

 [×2] Gryff's Boon
 [×3] Journey to Nowhere
 [×1] Oath of Liliana

 Players control a white-black deck that a smattering of Gideon's humans and
 Liliana's zombies. It's fairly easy to win this one, although the opponent's
 delirium deck can be rather fast in the early going. Make sure to save the
 removal for major threats (Bruna, Gisela, Angel of Deliverance).

9-5: JACE & LILIANA vs. EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Creatures [20]                         Planeswalkers [2]

 [×2] Cryptbreaker                      [×1] Jace, Unraveler of Secrets
 [×2] Diregraf Colossus                 [×1] Liliana, the Last Hope
 [×2] Drunau Corpse Trawler
 [×2] Fleshbag Marauder                 Instants [9]
 [×3] Gavony Unhallowed
 [×1] Geralf's Masterpiece              [×3] Compelling Deterrence
 [×1] Gisa and Geralf                   [×3] Cruel Revival
 [×1] Gravedigger                       [×3] Murder
 [×1] Nephalia Moondrakes
 [×2] Noosegraf Mob                     Sorceries [4]
 [×3] Screeching Skaab
                                        [×2] Dark Salvation
 Lands [25]                             [×2] Pore Over the Pages

 [×04] Drowned Catacomb
 [×09] Island
 [×02] Submerged Boneyard
 [×10] Swamp

 The final deck is a blue-black zombie deck that has massive amounts of black
 removal (Cruel Revival, Murder, Fleshbag Marauder) and blue card draw (Pore
 Over the Pages, the Jace planeswalkers). The MVP of this deck is actually
 Gisa and Geralf, which allows zombies to be cast from the graveyard once each
 turn. Coupling Noosegraf Mob, Dark Salvation and the Liliana emblem to crank
 out 2/2 zombie tokens (max: 100) is a good strategy. Unlike the SOI campaign
 finale, there's no actual showdown with Emrakul.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SKILL QUESTS                                                             [SKLL]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 One of the game's new features is skill quests that allow players to complete
 feats to earn coins, which are then put toward more booster packs. Outside of
 the smaller ones, there are also "community quests," huge weekly events that
 any player can share into to earn the reward. (Note that in some cases, the
 "weekly" event may have a shorter timespan, as when WOTC did a short one for
 the reveal of a new Battle of Zendikar card.)

 Note that the listed quest conditions are for the PC version -- the iOS and
 console variants may differ somewhat, and have in the past. (However, these
 are also subject to change each time they appear again.) Each expansion adds
 new quests.
  ____________________ ____ _________________________________________________
 | COMMUNITY QUEST    | $$ | COMMUNITY FULFILLMENT CONDITIONS                |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | Enchanted Evening  | 40 | Play 350K enchantment spells in multi. duels    |
 | Fiery Conclusion   | 40 | Beat Chandra's campaign's last battle 50K times |
 | Full Circle        | 40 | Beat Nissa's campaign's last battle 35K times   |
 | Heavy Hitter       | 40 | Deal 6+ damage w/ 1 creature 500K (multi. only) |
 | Magus of the Arena | 40 | Win 1.25 million solo battles                   |
 | Power at Any Cost  | 40 | Beat Liliana's campaign's last battle 35K times |
 | Realms Uncharted   | 40 | Play 2.75M lands in multiplayer duels           |
 | Relentless Assault | 40 | Attack with 2M creatures in multiplayer duels   |
 | Spark Ignited      | 40 | Transform 30K two-sided planeswalkers in multi. |
 | Spell Storm        | 40 | Play 700K instants/sorceries in multiplayer     |
 |____________________|____|_________________________________________________|
  _________________________ ____ ____________________________________________
 | BFZ COMMUNITY QUESTS    | $$ | COMMUNITY FULFILLMENT CONDITIONS           |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | Curse of Exhaustion     | 60 | Tap 2,000,000 creatures                    |
 | Local Knowledge         | 60 | Cast 1.75M Battle for Zendikar spells      |
 | Pit Fight               | 60 | Win 165K multiplayer duels                 |
 | Quest for Riches        | 60 | Complete 125K daily quests                 |
 | Spoils of War           | 60 | Defeat 170K opponents                      |
 | Spoils of Victory       | 60 | Defeat 600K opponents                      |
 | The Battle for Zendikar | 60 | Win 60K in Battle for Zendikar's campaign  |
 |_________________________|____|____________________________________________|
  _________________________ ____ ____________________________________________
 | SOI COMMUNITY QUESTS    | $$ | COMMUNITY FULFILLMENT CONDITIONS           |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | Angelsong               | 60 | Put 50K angels onto the battlefield        |
 | Call to the Netherworld | 60 | Discard 550K cards                         |
 | Denied!                 | 60 | Counter 100K spells                        |
 | Digging Deep            | 60 | Send 50K cretrs. from grave to btlfld/hand |
 | Grab Your Pitchfork     | 60 | Attach 50K Equipment artifacts             |
 | Grisly Transformation   | 60 | Transform 400K creatures                   |
 | Investigating Innistrad | 60 | Win 50K duels in the SOI campaign          |
 | Open the Helvault       | 60 | Win 150K versus duels                      |
 | Sorin's Thirst          | 60 | Gain 150K life                             |
 | Uncovered Clues         | 60 | Create 250K artifact tokens                |
 |_________________________|____|____________________________________________|
  _________________________ ____ ____________________________________________
 | EMN COMMUNITY QUESTS    | $$ | COMMUNITY FULFILLMENT CONDITIONS           |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | Battle for Thraben      | 60 | Win 300K Versus matches                    |
 | Eldrazi Encroachment    | 60 | Cast 200K colorless spells                 |
 | Moon Launch             | 60 | Complete 80K EMN campaign matches          |
 | The Horror! The Horror! | 60 | Attack with 200K Horror creatures          |
 |_________________________|____|____________________________________________| 

 Players can do skill quests to earn coins. Empty SQ slots fill automatically
 every twenty-four hours; additionally, one skill quest can be refreshed (to
 change what it is) in that same time period. Skill quests can be built up
 concurrently, although sometimes an applicable win (like "complete X duels
 with a blue-white deck") will only count toward the most recently acquired
 quest.

 In the list below, any {??} denotes two dual-color (green-white, blue-black,
 etc.) deck types and will change when refreshed. Refreshing may change the
 quest entirely, though, so think before rerolling 40- and 60-point quests!

 NOTE: With the release of Battle for Zendikar, most of the default (Origins)
 quests may have been retired. In particular, the Archetype quests, which were
 annoying to do as they required Deck Wizard-made decks and there wasn't any
 easy fix, apparently. Some, like Grave Pact, have survived.

 NOTE: On March 3, 2016, news came that daily skill quest rewards were being
       changed from 20/40/60 to 50/75/100. These values should already be
       enacted, though refreshing lists occasionally gives the old values.

 NOTE: On April 12, 2016, news came that daily skill quests were being changed
       yet again, from 50/75/100 to 40/80/120.
  _____________________ _____ _______________________________________________
 | ORIGINS QUESTS      | $$$ | FULFILL BY...                                 |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | Actually, No        |  80 | Counter 5 spells                              |
 |---------------------+-----+-----------------------------------------------|
 | Arcane Melee        |  60 | Deal 30 noncombat damage to opponent and/or   |
 |                     |     | creatures he or she controls                  |
 |---------------------+-----+-----------------------------------------------|
 | Archetypal          |  40 | Win 2 duels with a {??} or {??} deck          |
 |---------------------+-----+-----------------------------------------------|
 | Archetype Paragon   |  40 | Win 4 duels with a {??} or {??} deck          |
 |---------------------+-----+-----------------------------------------------|
 | Counter Up          |  80 | Put 15 +1/+1 counters on creatures you cntrl  |
 |---------------------+-----+-----------------------------------------------|
 | Distilled Knowledge | 120 | Win 4 duels with a deck made in Deck Builder  |
 |---------------------+-----+-----------------------------------------------|
 | Grave Pact          |  80 | Sacrifice 20 permanents                       |
 |---------------------+-----+-----------------------------------------------|
 | Home Brew           |  80 | Win 2 duels with a deck made in Deck Builder  |
 |---------------------+-----+-----------------------------------------------|
 | Stroke of Genius    |  40 | Draw 20 cards                                 |
 |---------------------+-----+-----------------------------------------------|
 | This Is For You     |  80 | Target a foe 15 times with spells/abilities   |
 |---------------------+-----+-----------------------------------------------|
 | Unstoppable Force   |  40 | Attack with 5+ creatures five times           |
 |_____________________|_____|_______________________________________________|

 The Battle for Zendikar expansion adds some new quests. (With Eldritch Moon's
 release, all the "cast x y/z spells" now pertain only to Versus mode.) The
 Champion-themed quests were nerfed to 80 coins from 120 in the EMN release.
 ________________________________ _____ _____________________________________
| BATTLE FOR ZENDIKAR QUESTS     | $$$ | FULFILL BY...                       |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| All is Dust                    |  60 | Cast 15 colorless spells            |
|--------------------------------+-----+-------------------------------------|
| Champion of the                |  80 | Win 2 games in which you cast a red |
|             Dragonskull Summit |     | or black spell                      |
|--------------------------------+-----+-------------------------------------|
| Champion of the                |  80 | Win 2 games in which you cast a     |
|               Drowned Catacomb |     | blue or black spell                 |
|--------------------------------+-----+-------------------------------------|
| Champion of the                |  80 | Win 2 games in which you cast a     |
|               Glacial Fortress |     | blue or white spell                 |
|--------------------------------+-----+-------------------------------------|
| Champion of the Rootbound Crag |  80 | Win 2 games in which you cast a red |
|                                |     | or green spell                      |
|--------------------------------+-----+-------------------------------------|
| Champion of the Sunpetal Grove |  80 | Win 2 games in which you cast a     |
|                                |     | green or white spell                |
|--------------------------------+-----+-------------------------------------|
| Control and Denial             |  80 | Cast 15 blue/black spells (Versus)  |
|--------------------------------+-----+-------------------------------------|
| Coordinated Barrage            |  80 | Trigger 15 abilities you control    |
|--------------------------------+-----+-------------------------------------|
| Destruction and Rage           |  80 | Cast 15 red/black spells (Versus)   |
|--------------------------------+-----+-------------------------------------|
| Followed Footsteps?            |  80 | Put 15 creature tokens onto the     |
|                                |     | battlefield under your control      |
|--------------------------------+-----+-------------------------------------|
| Growth and Unity               |  80 | Cast 15 green/white spells (Versus) |
|--------------------------------+-----+-------------------------------------|
| Law and Order                  |  80 | Cast 15 blue/white spells (Versus)  |
|--------------------------------+-----+-------------------------------------|
| Speed and Strength             |  80 | Cast 15 red/green spells (Versus)   |
|--------------------------------+-----+-------------------------------------|
| Tome Scour                     |  40 | Put 15 cards into your opponent's   |
|                                |     | graveyard using spells or abilities |
|________________________________|_____|_____________________________________|
 ________________________________ _____ _____________________________________
| SHADOWS OVER INNISTRAD QUESTS  | $$$ | FULFILL BY...                       |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Descent into Madness           |  80 | Pay 10 spells' alternative costs    |
| Press for Answers              | 120 | Put 15 tokens onto the battlefield  |
|________________________________|_____|_____________________________________|

 Eldritch Moon includes a bunch of skill quests meant to encourage use of the
 multiplayer modes, particularly Versus Mode.
 ________________________________ _____ _____________________________________
| ELDRITCH MOON QUESTS           | $$$ | FULFILL BY...                       |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Beatdown                       | 120 | Versus: do 60 damage to opponents   |
| Creature Comforts              |  60 | Versus: cast 20 creature spells     |
| Delver of Secrets              | 120 | Meld/Transform permanents 20 times  |
| Duelist                        | 120 | Versus: win 2 ranked matches        |
| Landfall                       |  60 | Versus: play 25 lands               |
| Spell Mastery                  |  60 | Versus: use 15 Instants/Sorceries   |
|________________________________|_____|_____________________________________|

 Tutorial skill quests appear in Gideon's campaign and a little afterwards,
 plus in the Help & Options menu, and give how-tos on Magic's finer points.
 Though veterans may want to the skip button fast enough to break the sound
 barrier, going through the tutorials earns coins for booster packs, so it's
 worth doing anyway.

 All skill quests that appear in the campaign appear in the Help & Options
 section for later. However, that same section has tutorials that aren't shown
 to players. In other words, there's an unseen trove of currency just waiting
 for most players, so dig in! (Awaken, Eldrazi Scions and Mana Pool require
 the free Battle or Zendikar expansion; their notifications spring up when one
 tries entering battle mode afterward.)
  ________________________ ____ _____________________________________________
 | TUTORIAL SKILL QUESTS  | $$ | FULFILLMENT CONDITIONS (first seen)         |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | The Basics             | 30 | Appears in Campaign 1-1                     |
 | Flying & Reach         | 15 | Appears in Campaign 1-1                     |
 | Parts of the Turns     | 15 | Appears in Campaign 1-2                     |
 | Instants               | 15 | Appears in Campaign 1-2                     |
 | Group Blocking/Trample | 15 | Appears in Campaign 1-3                     |
 | First Strike           | 15 | Appears in Campaign 1-3                     |
 | Triggered Abilities    | 15 | Appears in Campaign 1-3                     |
 | Enchantments           | 15 | Appears in Campaign 1-4                     |
 | Enchantments: Auras    | 15 | Appears in Campaign 1-4                     |
 | +1/+1 Counters         | 15 | Appears in Campaign 1-4                     |
 | Planeswalkers          | 10 | Complete a game with a custom-built deck    |
 | Counterspells          | 10 | Help & Options section                      |
 | Activated Abilities    | 10 | Help & Options section                      |
 | Graveyard Interactions | 10 | Help & Options section                      |
 | Deathtouch             | 15 | Help & Options section                      |
 | X-Spells/Repeatables   | 10 | Help & Options section                      |
 | Equipment              | 10 | Help & Options section                      |
 | Lifelink               | 10 | Help & Options section                      |
 | Token Making           | 10 | Help & Options section                      |
 | Awaken                 | 10 | Help & Options section (requires BFZ)       |
 | Eldrazi Scions         | 10 | Help & Options section (requires BFZ)       |
 | Mana Pool              | 10 | Help & Options section (requires BFZ)       |
 | Colorless Mana and {C} | 10 | Help & Options section (requires OGW)       |
 | Madness                | 10 | Help & Options section (requires SOI)       |
 | Transform              | 10 | Help & Options section (requires SOI)       |
 | Emerge                 | 10 | Help & Options section (requires EMN)       |
 | Escalate               | 10 | Help & Options section (requires EMN)       |
 | Meld                   | 10 | Help & Options secreen (requires EMN)       |
 |________________________|____|_____________________________________________|

_______________________________________________________________________________
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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
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 [Q] - The guide (on GameFAQs) said it was updated? What was it?
 [A] - If there are already walkthroughs for the expansions, it's likely just
       a small update for quests. Each expansion adds new ones, and they will
       naturally take time to update/tweak.

 [Q] - How many coins do I need to buy each set?
 [A] - It goes something like this (each pack 150 coins/per):

       Origins ----------------> 80 packs -> 12000 coins
       Battle for Zendikar ----> 80 packs -> 12000 coins
       Oath of the Gatewatch --> 64 packs ->  9600 coins
       Shadows Over Innistrad -> 80 packs -> 12000 coins
       Eldritch Moon ----------> 64 packs ->  9600 coins

       The maximum amount of coins available per day (outside of buying them)
       is 400 + any quest/campaign rewards.

 [Q] - Is this a pay-to-win (P2W) game?
 [A] - Nope. Wizards has learned from the Magic 2015 debacle and made all the
       game's content obtainable through hard work alone. However, those who
       want a leg up can spend actual money to get booster packs faster. As
       more and more expansions are released, purchasing cards instead of
       spending weeks and weeks scrounging up coin may be more appealing. With
       Eldritch Moon's release, the Origins pack had a discount, so that may
       be appearing more going forward.

 [Q] - Are the planeswalker back stories canon?
 [A] - I believe these are the ones MTG is going with, which makes some (or
       all) of the info in previous stories/novels obsolete.

 [Q] - Why didn't my Skill Quest update when I won with my applicable deck?
 [A] - While it's possible it's a bug, it's far more likely that the deck
       wasn't created in Deck Wizard. Only those seem to advance the quests'
       progress, at least at the time of this writing. (Those who can't
       remember how they made their deck can look at the deck in the listing.
       If there's an 'edit' option, it was made in Deck Builder; if 'remake'
       is there instead, it was in Deck Wizard.)

 [Q] - Why didn't I get points from my skill quest even though I finished it?
 [A] - Sometimes it doesn't update immediately after a duel. Entering another
       menu tab will often give its true value.

 [Q] - How do I get the "Accelerated Production" achievement?
 [A] - Technically, it's doable by one's fifth turn, since the game counts the
       first turn as "0". (Hence why it's good to go first in this instance.)
       Many helpful cards -- Mwonvuli Acid-Moss, Animist's Awakening, Nissa's
       Pilgrimage -- are available in Origins packs. Consider restarting the
       duel if the opening hand isn't precisely what one needs.

 [Q] - Will the game have older sets rotate out like in real-life Magic?
 [A] - Wizards' rep has said there's no plans to do this currently. However,
       they have shown a willingness to remove or switch cards that end up
       problematic for the metagame. Example: Mwonvuli Acid-Moss's aggressive
       ramp being too much and getting replaced with Explosive Vegetation,
       which doesn't interact with the opponent. (This change will occur in
       the April 2016 patch.) As the card pool grows, it wouldn't be surprising
       to see more changes of this nature.

 [Q] - Can the AI use cards I don't have access to?
 [A] - In the campaign? Definitely. In the generic 1v1 matchups, not so much,
       although exceptions have existed (Call the Scions, Felidar Sovereign,
       Blighted Woodland, etc.). AI decks are switched up with each expansion,
       however, so the listed exceptions may not exist any longer.

 [Q] - When does Oath of the Gatewatch come out?
 [A] - It's projected to be released in April 2016, along with the then-new
       "Shadows Over Innistrad" card set. This is supposed to be the last
       major delay, although only time will bear that out.

_______________________________________________________________________________
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VI. UPDATES & CONTRIBUTORS                                               [UPDT]
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 07-03-2015 -------------------+ Started walkthrough
 08-26-2015 -------------------+ Finished Origins walkthrough
 04-18-2016 -------------------+ Finished OGW and SOI walkthroughs
 07-26-2016 -------------------+ Finished EMN walkthroughs

THANKS TO...
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 • Sailor/Ceej, for hostin' my stuff
 • PsyMar, for missing cards in the Ob Nixilis/Chandra battle
 • MrHearn, for some clerical errors and rarity-related corrections
 • No Goblins Allowed forum for missing "Visions of Emrakul" enemy-held cards
 • Magic Duels wiki for the missing cards in the following decklists:
   - Origins: Gideon's 1-4
   - Origins: Jace's 2-3
   - Origins: Liliana's 3-1
   - Origins: Chandra's 4-5
   - Origins: Nissa's 5-3
   - BFZ: Gideon's 1-3 and 1-5
   - SOI: 8-5E, 8-6E

NOTES TO SELF/THINGS I NEED
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 • OGW: 7-3 ally deck (19 missing cards)
 • OGW: 7-4 enemy deck (10 missing cards)
 • OGW: 7-5 enemy deck (3 missing cards)
 • OGW: 7-5 ally deck (1 missing card)
 • EMN: 9-1 enemy deck (2 missing cards)
 • EMN: 9-2 enemy deck (1 missing card)
 • EMN: 9-3 Gideon/Chandra deck (somehow got 61 cards instead of 60...?)
 • EMN: 9-4 enemy deck (2 missing cards)

 As always, feel free to email me for comments and corrections. I also accept
 good strategies, either for the walkthrough or in the tip section.

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VII. LEGALITY                                                            [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

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  • Chaptercheats.com                           E-mail me for permissions ~
  • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
THE MOSS                      Document © Shotgunnova, 1997-2016 (and countin'!)
IS REACHING                    Magic the Gathering namesake © respective owners
UP TO YOU                                         E N D   O F   D O C U M E N T
		

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