KKK1 Walkthrough: ------------ -get the ring from the robot's head. -get the hook from the fishing rod. -get the dolphin from the top of the shelf -get the turtle right side of the ch?neese house. -there are numbers left side of the house. 1-2-3-4 -get the octopus left front foot of the table. -there is "IV" on the dolphin. -combine the hook with the ring. -there is "v" on the penguin. -there is "III" on the turtle. -about item to the octopus and change it. (to a mirror thing.) -put it to the place like a door on the wall. -a moth and a red thing will appear on it. -there is "I" on the red thing -the numbers and colors we have from the items are: -4-5-3 and 1 -the code of the robot is 1354 (found from the numbers, and colors of the moth) -get a green flute thing from the robot. -click the top of the aquarium and click the swithch with the dolphin. -the dolphin will go inside of the aquarium. -put the hook+ring on the aquarium's switch. -the hook will go into the aquarium too. -clcik the green flute thing to the dolpin to jump. -get the key from the house. -open the top drawer of the robot with the key and get a card. -put the card on the robot and the lights will off. -get the torch near the door. -get another card from the robot drawer.(there is bear head on it.) -put the turtle under the table. (the octopus has a card ) the turtle will bring you a black card. -the robot has a red thing on his hand. -burn it with the torch.(click the bottom of the red thing with the torch.) -some colors will shine. -count the colors with lines around. -this means: blue 6 white 5 red 3 green 7 -see the octopus's feet. there are colors around the feet. red green blue white -enter the black card, the code. the code is: 3765. -put the other card (bear head on it.) on the black card. -the house door will shine.click the door. -go out.