KKK1

KKK1

Walkthrough:
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-get the ring from the robot's head.
-get the hook from the fishing rod.
-get the dolphin from the top of the shelf
-get the turtle right side of the ch?neese house.
-there are numbers left side of the house. 1-2-3-4
-get the octopus left front foot of the table.
-there is "IV" on the dolphin.
-combine the hook with the ring.
-there is "v" on the penguin.
-there is "III" on the turtle.
-about item to the octopus and change it. (to a mirror thing.)
-put it to the place like a door on the wall.
-a moth and a red thing will appear on it.
-there is "I" on the red thing
-the numbers and colors we have from the items are:
-4-5-3 and 1
-the code of the robot is 1354 (found from the numbers, and colors
 of the moth)
-get a green flute thing from the robot.
-click the top of the aquarium and click the swithch with the dolphin.
-the dolphin will go inside of the aquarium.
-put the hook+ring on the aquarium's switch.
-the hook will go into the aquarium too.
-clcik the green flute thing to the dolpin to jump.
-get the key from the house.
-open the top drawer of the robot with the key and get a card.
-put the card on the robot and the lights will off.
-get the torch near the door.
-get another card from the robot drawer.(there is bear head on it.)
-put the turtle under the table. (the octopus has a card ) the turtle will
 bring you a black card.
-the robot has a red thing on his hand.
-burn it with the torch.(click the bottom of the red thing with the torch.)
-some colors will shine.
-count the colors with lines around.
-this means:
 blue 6
 white 5
 red 3
 green 7
-see the octopus's feet. there are colors around the feet.
 red
 green
 blue
 white
-enter the black card, the code. the code is: 3765.
-put the other card (bear head on it.) on the black card.
-the house door will shine.click the door.
-go out.

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