King's Quest III Redux Walkthrough and Guide By: Asakane Kotoro ====================== +[Table of Contents]+ I.UPDATES II. ABOUT ME III. ABOUT THE GAME IV. ABOUT THE GUIDE V. CHARACTERS VI. ITEMS VII. LIVING A SERVANT'S LIFE VIII. WALKTHROUGH IX. MANANANS SPELLS X. EASTER EGGS AND POSSIBLE PLOT HOLES XI. CREDIT XII. CONTACTING ME +[I. UPDATES]+ May 1st, 2011 I just started this guide. Its nowhere close to being done. May 2nd, 2011 No updates yet except I started the list of items and characters, but I have some important news. Today on this day, or sometime last night, Osama Bin Laden was killed (or died). Now America can finally rejoice and have their minds, hearts, and souls free of the pain of Sept. 11, 2001. God bless the U.S.A. :) -I finally got all the sections up and I added a spells section for the all the spells listed in the game. I also started the walkthrough. Tueday, September 20, 2011, 2:11 PM - It's been a few months since I've actually touched this guide. As a matter of fact, I thought that I had lost it, so, I began working on a new one when I found this one laying around in my computer. As far as updates go, all I did was fix up the lay out and I'm currently working on redoing the walkthrough itself. -11:01 PM - I finished the walkthrough and I added some more characters in the Character section. But I still need to finish the Spells section and the Items section as well. That will come in the next update. +[II. ABOUT ME]+ I am a big fan of the King's Quest series. So therefore, I especially like King's Quest III because of its time based challenge. +[III. ABOUT THE GAME]+ King's Quest III Redux is the second remake of the original 1987 classic "King's Quest III: To Heir Is Human" by Roberta Williams. While it retains the original story of young Gwydion (AKA Prince Alexander) living the life of a servant, serving an evil wizard called Mananan, Redux and the VGA version both feature voices and actual personalities for all the characters but Redux has Gwydion being a bit shy while he is a bit resentful and mischievous in the VGA version. But either way, Redux and the VGA flesh out the characters more and the story as well. +[IV. ABOUT THE GUIDE]+ While I was looking for walkthroughs for King's Quest III Redux and the VGA version, I found that there were none. So I decided to write one myself. This guide cannot be reproduced or changed in anyway, but it can be used for your personal use. If you want to put it up on your website, email me and I'll most likely say yes but please give me credit where it's due. +[V. THE CHARACTERS]+ Bandits - Every once in awhile, you'll see some bandits at the Tavern. They wander around Llewdor looking for someone to rob (namely you). Bar Maid - A tough gal at the local tavern. She can handle herself pretty well and she's looking for someone with enough muse to play the lute. Captain Bludlit A pirate looking for treasure. Hed be willing to let you on his ship, for a steep price that is. Chickens - These poor chickens are Gwydion's only friends. Fat Pirate Because I cant figure out this dudes name, I decided that we shall call him the fat pirate. He is obviously Captain Bludlits first mate and second-in-command. Gwydion - Also known as Prince Alexander. He is the main character of this game. A young servant without any parents. He tries to escape from Mananan. Hank - The shop keeper's friendly dog. He loves being petted, unlike Mananan's cat. King Graham The king of Daventry and the main character of the first two Kings Quest Games and Kings Quest V. During the years of Prince Alexanders (Gwydion) absence, Graham has allowed his fair kingdom to fall into despair. Mananan - The evil wizard that keeps a close eye on Gwydion. He is an evil wizard and is extremely paranoid about Gwydion rebelling against him. Which is why he is always punishing Gwydion harshly. Mananan's Cat - This is Mananan's detestable cat. He is always following you around the house. When you find Mananan's basement, he will try to trip you sometimes. Medusa - A woman that can turn you into stone with just one look. She hates men for some reason. Medusa was relocated to a dark cave found in the desert. Pirates These are Captain Bludlits crew. They only make an appearance in the tavern and on the ship when youre trying to escape. Prince Alexander Gwydion takes on this name after learning of his true origins. The missing prince of Daventry and twin brother of Rosella. Princess Rosella The princess of Daventry and twin sister of Prince Alexander. She is offered as a sacrifice to a three headed dragon threatening Daventry. Rosella becomes the lead character in Kings Quest IV and shares the lead role with her mother, Valenice in Kings Quest VII. Queen Valenice The queen of Daventry, wife of King Graham, and mother of Princess Rosella and Prince Alexander. During her sons absence, she offers comfort to her husband, King Graham and tries to give him hope. (Seriously, Graham let the disaster happen for 17 years?!) Valenice shares the lead role with Rosella in Kings Quest VII. Seran - A famous pirate and Mage that resides on Seran's Treasure Island. He guards a much sought after treasure but one must pass all of the tests he has laid out on the Treasure island and they must prove themselves worthy. The Bard - a Bard that's lacking some music to his lyrics. He'll gladly give you a pitcher if you help him out. The Birds These chatty birds can be found throughout Llewdor. Theyre basically a red cardinal and a blue jay. They both love to chat about Mananan. The Behr Family - A family of three bears and representations of the three bears from Goldilocks and the three bears. Mama Behr is protective of her garden and likes to sew. Papa Bear has a temper. Baby Bear has trouble buttoning his overalls. The Eagle This mighty bird is always wary of humans. Perhaps the right food could get him down from his perch? The Gnome Although I think hes actually a leprechaun, he is the royal weaver to Daventrys royal family. The Lizards These lizards also wander the desert but they like to see whose tongue is longer. The Mice These mice live on the pirate ship. The Oracle A mysterious being that led Prince Alexander/Gwydion on the path to discovering his origins. The Snakes These snakes are always wandering around the desert. The Squirrels The squirrels, like the birds, like to chatter and gossip, only they talk about acorns. The Shop Owner - A friendly old man that is more than willing to sell you some useful items. He has a dog named Hank. He has been married at least three times. The Yeti - This monster will be the first sign of life you meet upon landing on Daventry. He resides up in the mountains of Daventry. +[VI. ITEMS]+ Fruit - Fruit found in Mananan's kitchen. Feed it to Mananan. Bread - A loaf of bread found in Mananan's kitchen. Feed it to Mananan. Snake Skin - The shedded skin of a snake found in the desert. Used for animal language spell. Knife - A knife from Mananan's kitchen. Used for chopping up ingredients for cooking or spells. Bowl - Gwydion's favorite clay bowl found in Mananan's kitchen. Mirror - Mananan's mirror found in his vanity drawer in his room. Used to turn Medusa into stone. Porridge - Little Behr's food found in the three Behrs' home. Used to hide the cat cookie and feed it to Mananan. Magic Wand - Mananan's wand used for casting spells. It can be found in Mananan's safe in his office. Gold Key - Used to unlock the safe in Mananan's office. Found in Mananan's shirt. Magic Map - A magic map used for teleporting to key places. Found in Mananan's wardrobe. Mutton a piece of meat found in Mananans kitchen. You can either feed it to the Eagle or to Mananan. Eagle feather Found on the Eagle. Used for spells. Rose Petal Essence used for a spell. Found in Mananans drawer. Mud found on the river bank and used for spells. Mistletoe used for kissing people on the holidays but not for this game. In the game, you use this for spells. You can find it in a tree near the beach. +[VII. LIVING A SERVANTS LIFE]+ As we all know, Mananan has a very bad temper and he is always keeping a close eye on Gwydion, but there will be times when he goes out or takes a nap, giving Gwydion enough time to collect ingredients for spells, relax in his bed, or even explore Llewdor. This section tells you how to survive in Mananans house. Chores: Like every good servant, you have chores to do. But in whatever order he tells you to do them are sort of random. Clean/dust Mananans office Just go into his office and click on the feather duster on the safe with the hand icon. Just dont hang around too long or Mananan might think youre up to something. Clean the kitchen Go into the dining room and then into the kitchen and use the hand icon to pick up the broom to get Gwydion to sweep the floor. You can also use this time to get the food, bowl, knife, and spoon in the kitchen. But unlike collecting the chicken feather, Mananan will allow you to carry these around without fear. Empty the chamber pot This means you have to dump out Mananans chamber pot in his bed room. All you have to do is click on the silver pot next to the bed with the hand icon and Gwydion will do the rest. You can use this time to quickly scour Mananans vanity drawer, wardrobe, and table drawer for the rose petal essence, the magic mirror, the gold key, and the magic map. Just be sure to close everything before going to your room. Mananan doesnt like people snooping around in his room. Feed the chickens If you are ever asked to feed the chickens, do it. Just go outside, use the hand icon on the barrel/bag of feed next to the house to feed the chickens. You can use the short time of the chickens eating to pluck a chicken feather from them. All you gotta do is use the hand icon to open the gate and then click on one of the chickens to pick them up. Then click again to get a feather from them. Feed Mananan Like all humans, Mananan gets hungry. If you arent fast enough or ignore him, youll be punished. You have four chances to feed him. Punishments: These are the consequences of disobeying Mananan. Death If you are ever caught with an item such as the magic map or accidently left something in Mananans office/bedroom open, youll instantly be killed. YMCA exercises If you are caught just being in Mananans office or bedroom without having opened anything, Mananan will automatically teleport you downstairs to the entrance and force you to do some YMCA exercises. So sit back and enjoy the music because you cant get out of it until the spell ends. Turned into a snail - This will happen if you disobey Mananans order to do a chore. You will be turned into a snail and get a closer view of the ground. Of course you cant do anything and will be extra slow when moving. All you can do is sit there and wait for the spell to end. Be sent to your room Oh yes, you can be sent to your room. If you ignored your chores and whatnot, youll be sent to your room like a bad little boy. You can still move around but you cant open your door or leave your room. You cant even fall asleep. All you can do is stand around until the door opens. Though I think trying to open the door once helps pass the time. Hanging around in the kitchen If you disobey Mananan, youll be sent to the kitchen, only you are hanging from the ceiling. All you can do is hang from the ceiling until the spell ends and you fall to the floor. What To Do: -Be fast about doing your chores. -Stay out of Mananans bedroom when hes sleeping. -Stay out of Mananans office when hes in there. -stay out of the tower when hes there. -Talk to Mananan after he eats for some info about Gwydion and the people of Llewdor. -Do not get caught leaving the mountain/house, coming out of the basement, with any magical items or spell ingredients on hand. -Do not ignore Mananans orders. -Do not leave anything open in Mananans bed room or office. -Do not take the wand out of the safe until you have all the necessary ingredients for a spell and are ready to do a spell. -Watch out for the evil cat when going down the steps to Mananans basement. -Perform your spells quickly. Time: There are four colors to the clock/timer on the screen. Brown (or normal) This shows that Mananan is around somewhere. Use this time to obey his every command. Green This is when Mananan is on a journey or sleeping. You can use this time to actually collect ingredients, make spells, and explore Llewdor. Yellow This color means that Mananan is on his way back and that you should start heading back to the house. Be sure to finish up that spell quickly. Red Mananan has arrived and will be looking for you. Tips: Here are some helpful tips. -Keep Mananans wand in the safe until you need it. He will kill you if you try to hide it under your bed or have it on you. -Always save the game when you got all the ingredients or are about to perform a spell. -Hide all of your items under the bed, except keep the food nearby in case Mananan gets hungry. -If you find that theres nothing more you can do and the time is still green, you can return to the house and sleep in your bed. This is quite useful when youre about to turn him into a cat. -Be sure to close everything in the bed room and office when you get done snooping around in there. -Use the Magic Map to get as close as possible to the places you need to be. It saves a lot of time (Like if you have to get ocean/seawater then teleport to the village rather than just walking there). -Always look at the spell book beforehand to see what ingredients youll need. +[VIII. WALKTHROUGH]+ +Mananans House+ This game will start out with you inside the house. If youve watched the intro movie, you should know that Mananan stole Gwydion from a castle and Gwydion had been wondering who his parents were. Make sure the boots icon is your cursor and go through the door to the left. Be sure to save your game as well. You can save it quickly by pressing F5 and typing in a name for your save file. When you start to move, Mananan will appear and give you a chore to do. See the LIVING A SERVANTS LIFE section for all details. If you Mananan hasn't appeared and you somehow managed to walk into the dining room, then grab the cup off the table. Don't worry about Mananan killing you or punishing you because you can carry the cup around without any concern from him. If are quick, you can get all the items from the bedroom, kitchen, the chickens, and the cat. Just be sure to go to your room the minute you have them in your possession and hide them on under your bed. You have to right click and switch to the hand icon and click on the bed to do so. Youll be given three options: HIDE, RETRIEVE, or SLEEP. It will save a lot of time if you HIDE All/RETRIEVE ALL your items in one go. The final thing youll be missing for now is the cat fur, if you havent gotten it already. Just wonder around a bit until you see the wretched cat and walk up to it while clicking on it with the hand icon. Once you have done all that you can do, Mananan should leave on a journey or take a nap in his bedroom. Be sure to save your game as soon as he does. Be sure to check the tower to witness the cat attacking a fly and leaving. Pick up the fly and hide it in your room. All youll need for now is the knife, the mutton, the magic map, the mirror, and the cup. With these things in your possession, leave the house, and begin the long trek down the mountain. +Mountain+ After going down one screen you should come to a screen with an eagle and a ledge. You could use the mutton on the eagle to have it swoop down and drop a feather now or wait until later. Considering that the mutton chop is also a food that Mananan could eat and that there is another item that you can give to the Eagle, I'd say ignore the bird and continue down the mountain. Try to stay away from the ledges and you might want to go a bit slowly. +Off the Mountain+ Once youre off the mountain, save your game and go south. Watch out for the bandits should they appear. Just keep on running until you go off screen. Go right and you'll come to a stream or river. Now go down and you'll be in the village. +Village+ You should be at the edge of the village actually, next to a library. Switch to the hand cursor and climb onto the crates next to the library. Open up the inventory and click the knife. Use the knife on the window before changing to the hand cursor again and entering the window. +Library+ Once inside the library, you'll automatically climb down the ladder. Pick up the book and read it. Make sure to read all of it to the very end. This book is actually the diary of Mananan's last servant and of course it also contains the code to entering Mananan's secret basement. You'll have to write down the code because it's always randomize for each game play. After reading the diary/journal, switch to the hand cursor and exit the library. +Village+ Continue south again and you'll be in the heart of the village. I suggest saving your game now. Now approach the sea gull and get the dead fish. We have one more thing to do here before going back to the Eagle. Go into the building to the left. +Store+ I know you're itching to buy something for those spells and stuff, but bear with me fora bit. Switch to the hand cursor and pet the dog. You can talk to the store owner if you want. It's not really required unless you want some information on Mananan. With the dog fur in hand, leave the store. +Village+ Pull out your magic map and warp back to Mananan's House. +Mountain+ Go up back to the screen with the Eagle. Now use the dead fish on the Eagle. Pick up the feather and warp back to the village. *Note * - You can also use the Mutton Chop on the Eagle. +Village+ Go down. +Beach+ Switch to the hand cursor and click on the darker leaves on the tree for a mistletoe. Now go left. +Behr's Cottage+ You should come to a small cottage and a garden. If theres a bear working in the garden, just exit the screen and come back to make her go away. The three bears shouldnt be home or should be leaving. Once youve made sure theyre gone, walk up to the garden and get a handful of soil. Now knock on the door before entering the Bears house. Grab the small bowl of porridge off the table and head upstairs. Open the drawer and get the thimble before finally leaving the house. Now that you have the thimble, use the thimble in the garden to collect some dew. Save your game and go to the left screen. +Desert Edge+ Be careful. There might be bandits around here. If they are around, just run back to the right or pull out your map and warp to another location. Anyways, go the left again. +Desert+ Switch to the hand cursor and pick up the sand. Now go up and pick up the dried snake skin near the rock. Go north two more times. Switch to the hand cursor again and click on the little cactus on the middle of the screen for a piece of cactus. Now go north again. +Desert Temple+ You should be outside some sort of temple. Be sure to save your game before entering. Try to appraoch the pedestal to draw out Medusa. Now there are two ways to go about getting the yellow pebble. One is to help out Medusa (which I have yet to learn how to do it properly) and the other way is to use the mirror on her to turn her to stone. I always go for the second option even though I'll miss out on a few points. You'll have to be quick about defeating Medusa unless you want to be turned to stone. Once Medusa is turned to stone, grab the yellow pebble and leave the place. Now would be a good time to return to Mananan's since we have quite a lot of ingredients for a spell or two. So save your game and warp back to Mananan's House. +Mananan's House+ Walk up to the top of the mountain and enter the house. Be careful of the cliffs by the way. Once you're inside Mananan's house, go into Gwydion's room and collect all the items you left behind earlier. You can do this by switching to the Hand Cursor and clicking on the bed, and then choose retrieve all items. With all the items you've collected so far, go into Mananan's office. Use the gold key on the safe and get the wand inside. Switch to the hand cursor and touch the blue books on the bookshelf. You'll be brought to an upclose shot of the books. Just click on the books to reveal the five levers. This is where either a very good memory or you writing the code on a piece of paper comes in handy. Input the code by pulling the levers in the right sequence as shown in the diary. Once byou do that, a trap door will open on the floor, revealing a staircase that goes down beneath the office. Switch to the boots cursor and click on the newly opened passage. Be sure to save your game before going in just in case you won't have enough time to get started on the spells. Usually the cat would be right there but often times he won't be. If he is there, then go back up and go back down into the basement. Tread carefully on this first screen, not only because of the cat wanting to trip you but because it's easy to accidently make Gwydion fall off the stairs and kill himself. So, like I said, carefully make you way down the stairs. The next screen is the actual lab/basement. But I'm guessing that it's getting close to Mananan returning or waking up. So, grab some of the bottles off of the shelf with bottles and jars on it. You should have picked up Nightshade, Saffron, Fish scales, and toad spittle. If you want to, you can start a spell. But save your game first, and I suggest saving it under a different file in case you run out of time and Mananan returns/wakes up before you're done. I suggest starting with the simplest spell in the book: "How to Fly Like an Eagle or a Fly" spell. Just make sure you have the bottle of esseence of rose petal, the jar of Saffron, and the wand on you. For the actual instructions, go to the Spells section of this guide. Or I can tell you to save some time. :) Switch to the hand cursor and touch the book on the table. Flip to the second page which will be the spell we need. Now SAVE YOUR GAME! Open up your inventory and scroll down until you come across the orange jar (or jar of orange stuff). Click on the arrow before clicking on the orange jar. Use the jar of Saffron on the Essence of Rose Petal (a red bottle). Close out of the inventory and on the spell book screen, click "recite spell" for Gwydion to say the spell. Finally, open your inventory and like with the Jar of Saffron, scroll down until you come across the wand. Click the arrow and choose the wand. Use the wand on the Esssence of Rose Petal. Now would be the time to return to Mananan's office. Walk back up the stairs and leave the basement. Close the trap door first by clicking on the spot where you activated the levers and then to save some time, put the wand back into the safe by using the wand on the safe. Leave Mananan's office and return to your room. Hide everything except for the food. If you still have some time left, try getting the cat fur if you hadn't already, but I wouldn't try doing so at this time because it's close to Mananan returning or waking up. Save your game. If you want, you could go out and get the chicken feather or get the fly wings if you hadn't already. This may be cutting it a bit close, but retrieve the Essence of Rose Petal, the Eagle Feather, and the magic map. Go outside and warp to the village. +Village+ Walk north two screens until you come across a cave blocked by a spider web. +Cave+ Use the eagle feather in the essence of rose petal to change into a bird and click on the cave. A spider will appear and you'll be able to get him and dump him in the sea to get rid of him, giving you free access to the cave now. Enter the cave and pick up the Mandrake Root (the red-brown plant sticking out of the corner) to start up a cut scene. A woman should appear. Speak to her and ask her questions until you find yourself in a room with two cribs. Just walk around and sort of look at the cribs until Mananan appears. After that, you'll be brought back to the present. After asking the Oracle all of the questions, leave the cave and warp back to the house. +Mananan's House+ Carefully make your way up the last stretch of the mountain and enter the house. Return to your room and hide everything, except for one of the food items. Save the game again. Again, I will remind you to try and get the fly wings, cat fur, and the chicken feather if you hadn't already. Now return to your room and sleep. When you wake up, leave the room and Mananan will appear. If he tells you to clean the kitchen or feed the chickens, DO IT! Again, see the LIVING A SERVANT'S LIFE section of this guide. But most likely, Mananan will tell you to feed him and disappear to the kitchen. So, go to the dining room and use one of the items on Mananan. You can talk to Mananan while he's eating to learn some pretty nifty pieces of information but I usually don't bother with it except for my first time playing the game. With that said and done, leave the room and again, sleep. Or try getting the three said items I told you to get. Now would be a really good chance to do so and quickly hide them in your room. Other than that, sleep. When you wake up, Mananan will decide to either leave or take a nap. Whatever the case, you're free to do some more spells and explore Llewdor some more. So, retrieve all of your items from under your bed and leave the house. Again, you can also try getting the chicken feather, the cat fur, and the fly wings at this time if you hadn't done so already. Warp to the Village. +Village+ Go to the right the docks. +Docks+ Climb down the ladder. Use the flask on the water to fill it with sea water. Now warp back to Mananan's House. +Mananan's House+ Tread carefully through the mountain path and enter the house. Go into Mananan's office. Again, use the gold key on the safe and get the wand before activating the trap door. Enter the trapdoor and follow the stairs into the basement. Walk up to the book and turn to the first page. Save your game. The next spell we're going to try is the Enhancing Musical Talent Spell. You can go to the Spell section of this guide to complete the spell or I'll tell you. First open your inventory, choose the arrow and click on the desert sand (the lighter colored dirt). Use the sand on the flask of sea water, click on the arrow again, and choose the dirt from Mama Behr's garden. Use the dirt on the flask of sea water, switch to the hand cursor in the items inventory screen, and click on the flask of sea water to shake it. Click the arrow, choose the wand, and use the wand on the flask of sea water. Close the inventory and recite the spell (click the words "Recite spell"). Now leave the basement, put the wand back into the safe, and close the trap door. Leave the house and warp to the village. +Village+ Go to the tavern. Talk to the bar maid several times until she has nothing more to say and then try touching the lute. Talk to the bar maid again until she runs out of things to say again and try playing the lute. I guess well need a spell to enhance Gwydions musical talents, eh? Use the Musical Enhancement Potion on Gwydion before picking up the lute. After hearing the touching song, the bar maid will let you have the lute. Because I believe it's almost time for Mananan to wake up/return, warp back to the house. +Mananan's House+ Walk up the mountain and enter the house. Go to your room and hide everything save for one of the food items. Go to sleep. When you wake up, walk out into the hall way to receive your next orders from Mananan. Save your game and do the chore he gives you. After doing the chore, sleep again and Mananan will appear to announce that he's either going to sleep or on a journey. With him out of your hair for awhile, retrieve your things and leave the house. Warp to the Three Behrs' House. +Three Behrs' House+ Save your game. Walk to the left. +Desert Edge+ Go North one screen. Save your game. If there are bandits around, just leave the screen and come back. Switch to the hand cursor and pick up the acorn (the little brownish spot close to the tree). Go up again. Talk to the Bard a bit and give him the lute. After witnessing the horrible singing of the Bard/Minstrel, he will leave. Pick up the pitcher. Now go north one more screen. Approach the rock with the hole in it and examine the hole. Examine the pitcher the Bard had left behind for some magic words. Use the pitcher on the hole to fill it with water and take the glass bottle for the missing page to the spell book. Finally we can turn Mananan into a cat! Or so I hope. Before we do that though, we'll need some more ingredients. Go back down to the screen with the tree with a hole in it. That would be two screens down where you found the acorn. Look at the base of the tree trunk. Now open your inventory. Use the fly wings on the essence of rose petal to turn into a fly. Fly into the base of the tree trunk to discover a rope inside. Once you change back, reach into the hole to pull the rope to make a rope ladder appear. Save the game. Now climb the ladder to the tree house. +Tree House+ If you hadn't guessed already, this is where the bandits live or whatever. Look at the tree house before rushing in. If you get a notice saying that someone is moving inside, climb down the ladder and back up, and keep looking until you get a notice saying that someone is sleeping. Enter the tree house. Carefully walk to the wooden trunk (stay away from the sleeping bandit) and open it for any items the bandits may have taken from you if you were robbed by them. Otherwise, just carefully walk up to the table and get the coin purse. Leave the tree house and climb back down the ladder. +Desert Edge+ Warp to the village. +Village+ Enter the store to the left. Talk to the Store Owner and use the money pouch on him to buy something. Buy all the items he has available. Save you game and exit the store. Warp back to Mananan's House. +Mananan's House+ Walk up the mountain and enter the house. Go into Mananan's Office. Save your game again and retrieve the wand from the safe before opening the trap door to the basement. Enter the basement and walk down the stairs. Now, open the spell book flip to the first spell. The next spell we're going to try is the Understanding the Langauge of Creatures spell. Again, see the Spell section of this guide but to save you time, I'll help out. Once you found the spell, open your inventory, click the arrow, and choose the thimble. Use the thimble on the bowl. Click the arrow again and choose the dog fur. Use the dog fur on the bowl. Click the arrow again and choose the fish scales. Use the fish scales on the bowl and click the arrow again. Choose the snake skin you found in the desert and use it on the bowl. Now click the arrow again and choose the chicken feather. Use the chicken feather on the bowl, switch to the hand cursor on the inventory and click the bowl to mix the contents. Close the inventory and recite the spell. Open your inventory again, click the arrow, and choose the wand. Use the wand on the bowl, switch back to the hand cursor, and click the bowl. Congratulations! The Animal spell is done! Save your game. We're about to start the next spell! The cat one of course. :) Flip to the end of the book. Open the inventory, choose the piece of paper, and use it on the spell book. Now exit the screen with the book. Open your inventory again, choose the mandrake root you found, and put it into the mixing bowl. Switch to the hand cursor and use the mixing bowl. Open the inventory and choose the bowl. Now use the bowl on the mortar and pestle to get the mandrake root powder. Open the inventory again, choose the fish oil, and use it on the bowl. Click on the arrow, choose the cat fur, and use the cat fur on the bowl. Click the arrow, choose the wooden spoon, and use the wooden spoon on the bowl. Switch to the hand cursor, click on the bowl, and exit out of the spell book screen. Use the dough on the table, switch to the hand cursor again, and click the dough to shape it into a cookie. Once the cookie hardens, recite the spell, open the inventory up again, and choose the wand. Use the wand on the cookie before opening the inventory, clicking the arrow, and choosing the cookie. Now use the cookie on the bowl of porridge. Ta dah! Congratulations, you are now ready to turn Mananan into a cat. But before we do that, let's save the game shall we? Yes, save your game. Time for another spell. This time we're going to do a Stone of teleportation spell. See the Spell section if you want. But I can still tell you how to do it. First flip to the page of the said spell, open the inventory, choose the salt, and exit out of the spell book. Put the salt into the mortar and pestle, switch to the hand cursor, and use the mortar and pestle to grind up the salt. Open the inventory again, choose the mistletoe, and put it into the mortar and pestle. Switch to the hand cursor, use the mortar and pestle to grind up the mistletoe, and open the inventory again. Choose the round stone this time, use it on the mortar and pestle, and open the inventory again. Switch to the hand cursor, click the stone, and return to the spell book. Recite the spell, open the inventory, and choose the wand. Use the wand on the stone. Now leave the basement (it might be easier to use the stone at this point). Close the trap door and put the wand back into the safe. Return to your room, hide all of your stuff except for the porridge, and sleep. When you wake up, walk out of the room and do any chore that Mananan has for you. But at this point, all he'll want to do is eat (I haven't fed the chickens, cleaned the kitchen or his office in a long while). If that is the case, then enter the dining room, open the inventory, choose the porridge, and give it to him. Now watch the nifty scene of Mananan turning into a kitty. Now Gwydion is finally free of the evil wizard, but we still have some more spells to do. Save your game and return to your room for your stuff. Go back to Mananan's basement. The next spell is the Deep Slumber Spell. Flip open the spell book to the said spell. Now open the inventory, choose the acorons you found earlier, and exit the spell book. Use the acorns on the mortar and pestle, switch to the hand cursor, and use the mortar and pestle. Open the inventory, choose the bowl, and use it on the mortar and pestle to get the acorn powder. Open the inventory again, choose the night shade, and use it on the bowl. Open the inventory a third time, choose the wooden spoon, and use it on the bowl to stir up the contents in the bowl. Return to the table screen, switch to the hand cursor, and use the brazieer to the right. Open the inventory, choose the bowl, and use it on the charcoal brazier. Take the bowl off the brazier, open the inventory, and switch to the hand cursor again. Click the bowl, use the mixture on the table, and recite the spell in the spell book. Now open the inventory for the wand, use the wand on the mixture, and open the inventory again for the leather pouch. This time use the pouch on the mixture and you got your night shade powder. The next spell is the Brewing a Storm spell. But this one will need some minor preparations. All we're missing is two ingredients. So, leave the house and don't worry about not closing the trap door. Once outside, warp back to the cave. +Cave+ Use the spoon on the river for some mud. Next, warp back to the village. +Village+ Walk east to the docks. +Docks+ Climb down the ladder and use the cup on the ocean. Warp back to Mananan's House. +Mananan's House+ Save your game. Now go back into the basement. To start off the spell, open the spell book and flip to the storm spell page. Open your inventory, choose the cup of sea water, and use it on the bowl. Exit the spell book, switch to the hand cursor, and click the brazier. Open the inventory for the bowl of sea water, use the bowl on the brazier, and open the inventory for the spoon. Use the spoon on the bowl, open the inventory for the toadstool powder, and use it on the bowl as well. Switch to the hand cursor and click on the bowl. Recite the spell. Now open the inventory for the wand, use the wand on the bowl, and open the inventory for the empty toadstool jar, and use it on the bowl. The last spell we have is an invisibility spell. Flip the spell book to the page of the said spell. Open the inventory for the knife, use knife on the cactus, and use the cactus on the spoon. Open the inventory for the spoon, use the spoon on the bowl, and choose the jar of lard. Use the lard on the bowl, open the inventory for the toad spittle, and use it on the bowl. Open the inventory again for the spoon, use the spoon on the bowl, and recite the spell. Open the inventory for the wand, use it on the bowl, and then use the empty jar on the bowl. Save your game and leave the house. Warp to the village. +Village+ Enter the bar and talk to the pirates or rather the captain. Use your money pouch on him to buy your passage onto his ship. After the pirates leave, save your game and leave the tavern. Head to the east towards the docks. +Docks+ Keep walking until you see a fat pirate waiting for you. Talk to him to be let on the ship. Watch the cutscene where Captain Bludlit reveals himself to be a pirate. +Pirate Ship+ Once you wake up, walk over to the right to the next screen. Switch to the hand cursor and click on the crate. Carry the crate back to the previous screen and set it in front of the larger platforms beneath the ladder. Switch to the hand cursor again to climb up out of the hold. Climb the ladder again to go up. Once you're at the top level, climb the other ladder down and sort of start walking around to explore the ship. If you fall at the back of the ship, then you'll be placed back in the bottom of the ship. Just climb back out and listen in on Captain Bludlit and the other pirate. After the conversation, you'll wind up on an island where the pirates want you to go on a treasure hunt for them. But this treasure hunt won't be easy. +Treasure Island of Seran+ With a shovel and a piece of paper in hand, go the left. Just follow the path to the next screen where you'll find yourself at a strange bridge with three anvils. Read the paper to make three bottles to appear on the nearby stand. The point of this little trial is to drink one of the bottles for each different size anvil that appears on the other side of the bridge. So, grab all three bottles and drink the skinny bottle first. Then the green bottle and finally the big bottle. Once you reach the middle of the bridge, switch to the hand cursor and click on the lever or pole in the middle. Choose Pull the lever. Now cross the rest of the bridge to the other side and go to the next screen. This next test is kinda hard and aggravating. It was definitely aggravating to me. :/ So, read the paper again for more clues. Apparently you have to step on the stones in a certain order, or rather in order of the colors listed in the paper. Blue, red, yellow, green, white, brown is the order. In order to step on the stones, you'll have to switch to the hand cursor and click on the stone you want to step on. Step on the blue stone closest to you. Step on the red stone to the left of it. And then the yellow stone behind the red stone. Step onto the green stone to the right of the yellow stone and then step on to the white stone to the right of it a bit. The next stone is the brown stone to the northeast of it a bit. After that, jump onto the blue stone going back to the northwest. Jump onto the red stone straight ahead and then step onto the yellow stone just behind the stone a bit. The next stone to step onto is the green stone placed a bit to the north. You'll then have to step onto just a bit south of it. Step onto the brown stone closest to the other side of the river and you'll be home free! Proceed to the next screen to the north! Save your game again. Pick up all the tiles and read the paper for the clue. The point of this trial is to put the tiles into the gate but in a specific order. You have to spell out a word. S-E-R-A-N. The order goes like this: Spider, Elephant, Rabbit, Antelope, Newt. Whatever's left over can be left alone. Now pass through Seran's gate. Once you pass through the gate, you'll meet Seran, a famous Pirate and Mage. He isn't willing to part with his treasure so easily. So, you must prove yourself again. This time the trial is about priorities. Out of the four "priorities" that Seran lays before you, you must choose the top three. This can be quite aggravating as well, but I can tell you which ones are the correct ones. Choose Food (the fruit), Work (the tools), and Wisdom/knowledge (the books) in that order. Now approach the chest and click on it. Click on the green jewel to retrieve it and you'll betaken back to the pirate ship. +Pirate Ship+ You're now a cabin boy. Whoop-de-doo. Follow the orders of the fat pirate. He'll tell you to light the stove first. So, walk all the way to the left to the next screen and climb the ladder up. Enter the main part of the ship (or the door to the left) and switch to the hand cursor. Click on the stove to have Gwydion light it. Now report back to the fat pirate by the bunks. Just speak to him to recieve your next orders. If he tells you to scrub the upper deck, then climb back up to the upper level of the ship and return to where the stove was. Grab the broom waiting there and walk back out to the deck. Use the broom on the deck before reporting back to the fat pirate again. The next chore will be to dust the captain's office. Just simply walk all the way to the left screen and enter Bludlit's office. Pick up the feather duster to use it. Now report back to the fat pirate or rather go back to the bunks where Gwydion will automatically lie down for a nap. Watch the next scene of Valenice and Graham watching their kingdom being destroyed as more of the game's plot is revealed. When you wake up, you'll find yourself back in the hold. Darn it. Just when you were about to move up in the rankings of the pirates, eh? Anyways, time to escape this hell pit. Climb up the ladder once and enter the captain's room. Walk over to the treasure chest and open it for your stolen items. Well, what's left of them. I'm sure you won't need that magic map anyways. Quickly go back down into the hold. Save the game. Now walk all the way to the right screen. Take out the sleeping powder and use it on the middle of the screen to put the entire ship to sleep. You'll know that it worked correctly when you see the mice sleeping. Now go back to the left part of the ship and climb back up to the upper deck. Now use the eagle feather on the essence of rose petal to fly to the shores of Daventry. +Daventry+ Save your game. Walk to the right screen, away from the ocean. I don't think you want to be eaten by sharks. Continue following the path to the next screen. Now follow the winding path until you come to a rock. Switch to the hand cursor and click the rock to climb over it. Now continue walking to the right. You'll come to a snowy mountain area and look up in the tree! Is that Cedric from King's Quest V? Don't try talking to the owl because it won't respond, though it will watch you. Walk across the platform or whatever and follow the path up the mountain. Save your game and walk across the small stream to the next screen. Keep walking right until you bump into...the Yeti! Or would it be the abominable snowman? Whatever, run back to the left and enter the cave. Once inside, use the sleeping powder on the Yeti. With the Yeti asleep, walk back outside and continue on to the right and follow the path down. Save your game. You're now at a hole of mazes. This can be kind of confusing. Enter the the first hole and choose first. Go back into the hole and choose second. Go back into that hole and choose second. Basically you have to explore all the holes until the Yeti appears. Now enjoy the Christmas themed music as you try to out smart the Yeti. The point is to try and avoid the Yeti until he breaks up the rocks blocking your path at the lower right corner of the screen. Once you confuse the Yeti, go down the newly opened path. Just keep clicking right until you leave the labyrinth mazes. Now continue right and save your game before reaching the end of this path. Go down and you'll find yourself before a cave entrance. Enter the cave. Go through the left opening. Save your game again. Now climb the stairs until you come out of the opening where a three-headed dragon is. Use the invisible ointment on yourself and sneak past the dragon and when you're next to the girl, use the stormy brew to slay the dragon. When the rain is over, walk over to the girl (Rosella) to untie her. She will thank you and ask for your name. But of course, when Gwydion tells her of his true name (Prince Alexander), he is asked to show a birthmark on his butt. This has to be the funniest part of the entiregame, I swear. Anyways, with that scene over with, you can talk to Rosella about the Graham and Valenice but your next job is to escort Rosella back to the castle and you have a long ways to go too, but there will no longer be any more dangerous monsters to slay, though there will be some obstacles to cross. Lead Rosella back to through the cave and down the stairs. Go through the opening and go to the northern opening. Once out of the cave, a gnome (or a Leprechaun) will greet you and will form a rainbow bridge for you to cross. So walk across the rainbow bridge to the right. Go North two screens. Now you will have to cross two walls of fire. Wait get as close to the first wall of fire as you can without getting burned. Save your game and quickly walk to the middle of the two walls of fire when the first one disappears. Save your game again and wait for the second to go down before crossing it. Now go North to the next screen. Roeslla will remind you of the crumbling platforms (like you can't see them?!). SAVE your game first before walking across the crumbling ground. Go to the left. Talk to the cloaked man if you want for some more story line development but other than that, ignore him and go on north. Go to the east and you'll finally come upon the castle. Walk to the right and enter the entry way where you'll be greeted by Valenice inside, and of course watch the spectacular scene of the family's warm reunion with Alexander, the green stone restoring the entire land of Daventry, and of course the throwing of the hat that was shown in the fourth King's Quest Games. And now sit back and enjoy the credits and the full song that Gwydion had sung earlier in the game. Congratulations! You just beat King's Quest III: To Heir is to Human Redux! +[IX. MANANANS SPELLS]+ Welcome to the Mananans dangerous books of spells. In here you will find a lot of good spells and the necessary ingredients used to cast them. I will list them in order as they are listed in the actual book in the game. SPELL NAME: INGREDIENTS: STEPS TO PREPARE FOR THEM: WORDS TO RECITE: ^This is how I will list them. SPELL NAME: Understanding the Language of Creatures INGREDIENTS: One thimbleful of dew, one tuft of fur from any animal, shedded reptile skin, fish scales, a feather from any bird, and a bowl. STEPS TO PREPARE: 1. Place a thimbleful of dew into a bowl. 2. Place one tuft of fur from any animal into the bowl. [Dog fur is preferred] 3. Add one rounded spoonful of fish scales. 4. Place one dried reptile skin into the bowl. [Snake skin is used here] 5. Drop one feather from any bird into the bowl. [Chicken feather is preferred] 6. Mix the bowls contents until they become doughy. 7. Recite the spell listed below. 8. Wave the magic wand over the bowl. 9. Now separate the dough into two pieces and place into your ears. WORDS TO RECITE: Fur of beast and reptile skin, With scale and feather too thrown in, Grant me sense to comprehend, Animals of Water, Earth, and Air. SPELL NAME: Learning how to fly like an eagle or a fly INGREDIENTS: Essence of rose petals, saffron, eagle feather, and fly wings. STEPS TO PREPARE FOR THEM: 1. Put a pinch of saffron into a bottle of rose petal essence. 2. Recite the spell. WORDS TO RECITE: Spirits of air, cloud and breeze, Lend me your wings that I may seize, The opportunity to fly; Allow me passage through the sky! NOTES: In order to use this spell, all you need to do is dip the eagle feather or the fly wings into the rose petal essence to become an eagle or a fly. +[X. EASTER EGGS AND POSSIBLE PLOT HOLES]+ The Black Cat and the last Gwydion This is just me thinking but if you listen carefully to some of the things the cat says after performing the Understanding the Language of Animals spell, the cat claims that he was once Manannans favorite. And the diary mentions that the last Gwydion was trying to find the mandrake root so that he could turn Manannan into a cat. So my theory is that Manannan had somehow discovered what he was up too and turned the last Gwydion into a cat or Gwydion had managed to do part of the spell and the spell backfired or something. So in other words, Im saying that the cat is the last Gwydion. But remember, its only a theory. :) Plans for Kings Quest IV If you look behind the tapestry in Mananans house, youll find easter egg that indicates plans For Kings Quest IV. Cedric Cedric is a character from Kings Quest V. While Exploring the mountain in Daventry, youll come across an owl Wearing a monocle and a coat. Im not sure whether this easter Egg is carried over from the original game or not but this is An easter egg. :) Helping Medusa There is an alternative way of beating Medusa without actually turning her to stone. Basically you Have to help her with her distrust in men. Apparently the Bandits had hurt her and you have to spy on them without them Seeing you. I have yet to figure out how this is accomplished Though. Alternative food for the Eagle You can feed the Eagle either The Mutton Chop or the dead fish. But both mount up to the same Amount of points. Never run out of food for Mananan You can never run out of Food for Mananan, how? You can find a new bowl of porridge Every time the Behrs leave their house. Talking Portrait Theres a talking portrait in Mananans House. If you talk to it, itll talk back to you and of Course theres a mild spoiler for Kings Quest V for those Who hadnt played that game yet. +[XI. CREDIT]+ My thanks goes to my uncle for downloading this game for me and for introducing me to Kings Quest Games, oh and for letting me buy this computer from him. AGDI for remaking the first three Kings quest games. Now we need the fourth game to be remade. Gamefaqs and neoseeker for hosting this guide. To Roberta Williams and the folks at Sierra for making the original Game. And me for making this guide. +[XII. CONTACTING ME]+ I have only one email address now and thats: Dragon_samurai_ninja_princess_luna@live.com