Jets'N'Guns ================== JETS'N'GUNS GOLD ================== (Version 1.222) Written by Chen Guojun / Cyber Akuma / Mech Gouki / God of Truth / Ultimate Reality Version 1.1 20-12-07 Added gameplay tips. Modified certain sections. ------------------------------------------------------------------------------- ------------ Introduction ------------ Jets'N'Guns game is a 2D scrolling airplane game developed by Rake In Grass Games. Jets'N'Guns Gold is an improved version of the game. ------------------------------------------------------------------------------- ----------- Walkthrough ----------- Everytime you complete the game on one Difficulty level, you automatically go to the next Difficulty level. It is recommended that you start all the way from Difficulty "Too fat to die". This will ensure that you are 1 playthrough ahead, compared to if you simply started on Normal. Level 1 lvl.pizza Description: Your Basic objective is to destroy 50 of the Containment Cells. Depending on how well you do, you may finish this well before you reach the end. Secret 1: Lame SSMDI Near 20%. Lies near the beginning of the stage on a ledge abov. Secret 2: Lame SSMDI Near 55%. In the middle of the stage, on a ledge, shielded by a dome. Secret 3: Lame SSMDI Near 75%. In the middle of the ledge near the end of the Stage. Make sure you do not destroy every sing containment unit, otherwise you will not even reach here. Level 2 lvl.crates Description: A fairly standard stage. There are many checkpoints in between, so you shouldn't have to worry. The Boss at the end has 3 parts. Make sure you destroy the bottom 2 parts before you fight the top, as it will not take damage until it is alone. Secret 1: Lame SSMDI Near 9%. This is hidden by trees in an alcove below. Secret 2: Lame SSMDI Near 20%. This is hidden in a small alcove by some blocks. Secret 3: Lame SSMDI Near 35%. In between crates below. Secret 4: Lame SSMDI Near 52%. On the ground below the ledge. Level 3 lvl.vamps Description: A large stage. The most difficult part is that fast enemies will come in from fast speed all over the place, making it very likely to crash into enemies and take heavy damage. You may have to memorize enemy formations to avoid crashing into them. When you see the red Macho ships, try to destroy as much of them as you can, as they offer very high points now. Secret 1: Secret Level Stay at the top, when you see the 2 pink rockets. One of the green ships will drift across. Shoot it down, and take the Secret Level. Near 63%. Secret Level 4 lvl.spam Description: Not much. An obvious poking fun of internet spammers. Not that they don't deserve it of course. Secret 1: Lame SSMDI Hidden behind the sign below that says subjects are armed and dangerous. Level 5 lvl.cloaca Description: A space stage, within enclosed areas. Bombs are essential, but not necessary Secret 1: Lame SSMDI This is hidden in the sign beside the Under Construction sign. Near 24%. Secret 2: Lame SSMDI In plain view, topside of area, slightly covered. Near 62%. Secret 3: Lame SSMDI Hidden on the upperside of the wall blocking your path. Near 83% Level 6 lvl.comfort Description: The most difficult part of this may be the Boss. It will be a good idea to avoid getting directly in front from far away, as he will use his powerful gatling gun. Stay close, but not too close. He always moves in a specific pattern. Secret 1: Lame SSMDI Hidden in the statue. Near 28% Secret 2: Lame SSMDI Within the upper wall left of the flashing lights. Near 40% Secret 3: Lame SSMDI Lower side, within one of the building walls. Near 75% Secret 4: Secret Level When you defeat the Boss, a red card will fly out. Quickly catch it. Miss Cosmos: In plain sight, covered by walls. Near 60%. Secret Level 7 lvl.wardrobe Description: Get some homing weapons. Frontal firepower is not as important here. Level 8 lvl.ussi Description: You have to hold out on the Boss, if you cannot defeat him. He will be destroyed all the same, so take him out if you think you are up to it. His firepower is amazing, so be warned. Secret 1: Lame SSMDI This is in the second set of lightning conductors, the one at the top. Near 50%. Level 9 lvl.zoo Description: Make sure you get the Carnage TV Setup. You can easily earn much cash here. Simply wait for a lot of Zombies to show up, then go down and blast them with a VX laser. You can easily earn 7500 this way. The Boss in this stage is one of the easiest. If you are very strong, you can earn much cash with this technique. Simply wait for the Boss to produce a lot of Zombies. When there are many Zombies, go down and blast them with a laser. You can keep doing this until you have lots of cash. Secret 1: Near 8%. There is a signboard, and a large skull on the signboard. You have to destroy the Skull before you destroy the signboard, otherwise it will be a failure. Make sure not to have too much firepower. If successful, you will see a Hull Integrity Bonus released. Secret 2: Necrofilia Destroy the red hill in the middle. Takes up much firepower. The Book is inside. Near 80% Secret 3: Lame SSMDI At 99%. This is located all the way at the end, when the boss shows up. Level 10 lvl.concert Description: An easy and short stage. Make sure you have the Remcon. Secret 1: Lame SSMDI This is hidden in the gate. Near 32% Secret 2: Tomator Deluxe Near 48%. Hack the Zeppelin to make it reveal the Secret Weapon. Make sure you don't simply destroy everything in sight. Secret 3: All the way at the end. This is hidden in the second set of speakers. Near 97%. Level 11 lvl.lemon1 Description: If you have the firepower, you should destroy more asteroids to get more points. A number of the secrets require that you blast your way to get them as well. Focus on getting the gold rather than destroying enemies. Secret 1: Lame SSMDI At the upper side. Near 15% Secret 2: Lame SSMDI At the lower side. Near 45% Secret 3: Lame SSMDI At the upper side. Near 65% Blackfist Mortar (Trial): At the beginning in plain sight. Level 12 lvl.race Description: A race stage. There is not much I can say, except that this can be really brutal at high difficulty levels. Start praying. Level 13 lvl.LEMON2 Description: A Boss fight. Avoid his missiles, and destroy them with your own Homing Missiles if possible. They home in fast, and alter position quickly, making it very difficult to dodge. When you have reduced him to 50% HP, he will start his next attack pattern. He will fly around, releasing large mines while continuing to attack. The mines take too much hit to destroy, and they keep coming, so do not bother to destroy them. Fly around, avoiding the mines that keep flying towards you, and find chances to attack the Boss. His missiles cannot pass through the mines, so use that to your advantage. Level 14 lvl.einhoff Description: Most of the enemies here have really high endurance. If you find that you cannot defeat them, try to avoid them instead. Secret 1: Lame SSMDI After the Checkpoint, at the top. Near 50%. Secret 2: Lame SSMDI Hidden behind the banner. Near 80%. Level 15 lvl.einhoff 2 Description: Your first spacesuit mission. Focus everything on front firepower. The Boss requires you to constantly destroy his hat first before you are able to damage him. Secret 1: Lame SSMDI This is in the top side, near the start of the game. Secret 2: Lame SSMDI Near the middle of the stage, you see an opening upwards. There contains the Secret and a Hull Integrity bonus. Secret 3: Lame SSMDI Shortly after the 2nd secret, at the upper path, you see a narrow tunnel leading down. Quickly follow it down, take the gold and the Secret, than make your way back out quickly. Level 16 lvl.einhoff 3 Description: Be sure not to crash into the Lager yourself. It will be a good idea to get some homing Weapons here. DO NOT USE WEAPONS THAT ATTACK BEHIND!! You are required to defeat the Sphere Boss at the end, so make sure you are prepared. Level 17 lvl.IGSC Description: You might want to consider getting at least one homing Weapon like the Swarm. Small feet may attack you from all directions, causing much damage. You also need full frontal firepower plus some bombs to break through slime. If all else fails, eqiup the trial weapon for a while to get extra power. Secret 1: Lame SSMDI All the way at the bottom, left side of wall, hidden in a box. Near 38%. Secret 2: Secret Level All the way at the top of the ledge, hidden by lamposts. Near 80%. SunTEQ Sunray Bozotron (Trial): In plain sight at the start. Secret Level 18 lvl.IGSC2 Description: Hope you've got some serious firepower. Otherwise you're gonna regret getting this secret. Level 19 lvl.jetpack Description: This used to be a difficult stage back in old Jets and Guns. But now you have firepower, despite being in a Jetpack. After this stage, you will be able to purchase a powerful ship. Secret 1: Lame SSMDI Near the beginning in the destroyed pillar above, near the sign. Secret 2: Lame SSMDI Lower right corner of the large area, below the cannon. Secret 3: Lame SSMDI Located near the bottom shield generator. Level 20 lvl.grass Description: Another ground mission. Make sure you have the Bounty Hunter License here. Secret 1: Lame SSMDI Hidden in trees near the Missile Truck. Near 37% Secret 2: Lame SSMDI Hidden in trees near the Missile Truck. Near 43% Secret 3: Plop Fragmentation Gun Destroy the Hangars below, and you will see the Weapon. Level 21 lvl.slime Description: A space mission. Most irritating things here are probably the laser dinos. The laser is instant death, and they can take a great deal of hits. Secret 1: Lame SSMDI In plain sight, in an alcove above. Near 75% Secret 2: Atomic Bonbon Near the end of the stage, you see a pillar. You have to quickly get there from the right, and destroy the pillar and take the item. Near 98%. Level 22 lvl.castle Description: Another ground based mission. For the Boss, make sure you attack the rest of the body before going for the head. Watch out for its eratic and fast movements. Secret 1: Lame SSMDI On the hill slope. Near 40%. Secret 2: Lame SSMDI At the bottom, hidden in the building. Near 66%. Secret 3: Lame SSMDI In the grass, just before the Boss. Near 97% Level 23 lvl.minefield Description: All mines. Get some good homing weapons, so not only will you be safe, but you can blast most of them, and get much cash as well. Level 24 lvl.lava Description: Another ground stage. Make sure you have bombs and the Bounty Hunter License. Somewhere after the checkpoint, there is a dangerous part where 6 enemy ships appear slowly from behind. Be careful of that. Secret 1: Lame SSMDI This is hidden near the spire in front of the volcano. Near 25%. Secret 2: Secret Level After the Checkpoint, at the bottom of the building labeled Treasure Island, near green rocket. Destroy the building to get it to appear. Near 51%. Secret Level 25 lvl.lavamoon Description: A fairly easy stage. Make sure you control your firepower here. Secret 1: L.E.D. Zeppelin Near 35%. You see a Zeppelin on the ground. Damage it, but do not destroy it. Use only weak attacks. After damaged, you will be able to use the Remcon to hack it. Hack it to release the Ship. Then take it. Level 26 lvl.zog Description: There are many narrow spots. Watch out for enemies that rush at you, and turrets. Note: If you managed to destroy Casanova before you hit the checkpoint, you can choose to restart, and you will get the opportunity to catch him again, making it 2 bounties. Secret 1: Lame SSMDI In sight. At the lower side of the alcove. Near 28%. Secret 2: Zion Wave Emitter Near 48%. To the right of the sign that says Gate A, there is an Arrow sign. Destroy it to reveal the Weapon. Secret 3: Lame SSMDI In plain sight at the bottom. Near 62%. Level 27 lvl.insect Description: One of the more dangerous enemies here are the centipedes. The move in erratic patterns, and shoot multiple attacks, and they have much endurance as well. Do not collide with them. Another dangerous enemy is the web spider. If you do not have enough firepower to destroy the webs, you're toast. There is no need for the bounty hunter license here. Secret 1: Lame SSMDI In plain sight, after the wreckage notice. Near 40%. Level 28 lvl.bigship Description: There are many very fast ships. Be sure not to collide with them. Be very careful when you see centipede ships. Secret 1: Lame SSMDI In front of hanging wall, above the turret. Near 39%. Secret 2: Lame SSMDI In plain sight, near checkpoint. Near 57%. Level 29 lvl.ctv Description: This stage is fairly easy. Level 30 lvl.ice Description: Make sure you have some bombs. One of the lasers will be difficult to destroy. Do not let the HP of the Boss fool you. You simply have to destroy all the parts in front. Vulcan Dizintegrator (Trial): In plain sight at the start. Secret 1: Lame SSMDI Lower side, in front of bridge, at missile truck. Near 34%. Secret 2: Lame SSMDI Very close to checkpoint, in tree. Near 48%. Secret 3: Lame SSMDI After the final checkpoint, in snowman. Near 93%. Level 31 lvl.water Description: You may need some low angle weapons, considering that you do not have any bombs for this stage. Try to destroy as many of the large mines as you can, as they offer much rewards. Secret 1: Lame SSMDI Destroy the building directly behind the first mine launcher. Secret 2: Lame SSMDI After the checkpoint, destroy the building directly behind of 3 large mines. Secret 3: Kraken 2000 Harpooner When you see the first Sunflare ship, take note of a building below with a trident sign. Destroy the trident part of the building, and the weapon will appear. Because this is situated below you, it may be difficult to destroy. Secret 4: Lame SSMDI When a minefield appears after a centipede, destroy the mines. One of the mines hide this. Level 32 lvl.water_udg Description: A diver mission. VX laser is recommended here. Secret 1: Lame SSMDI At the end of the first large area, above 2 mines. Secret 2: Lame SSMDI MKII Immediately after the first secret, look out for an opening below. It leads to the secret as well as some gold. Secret 3: Lame SSMDI Somewhere after the checkpoint, look out for a sign on top. Destroy the sign to reveal the item. Level 33 lvl.jungle2 Description: A ground stage. Secret 1: Lame SSMDI MKII In grass, just before Checkpoint. Near 22%. Secret 2: Omnigun NT-2 When you see a valley with 2 missile pods in it, look out for the idol to the right. Destroy the idol and tree for the weapon to appear. Near 38%. Secret 3: Lame SSMDI MKII Immediately after the 2nd secret, look out for a cargo ship. The secret is below it. Near 42%. Level 34 lvl.jungle Description: Another ground stage just like the last. For the Boss, it may seem like a good idea to keep attacking enemies, and damage the Boss as little as possible, making enemies spawn to get more cash. But it's not a good idea. Why? Because if you wait too long, it throws out "The Long Kiss Goodnight", which will totally annihilate you. I have not found away to avoid the devastating effects. Destroy it as fast as you can. The Hypercopter secret you find will prove to be useful here. Secret 1: Lame SSMDI MKII In between trees. Near 40%. Secret 2: Airworm Hypercopter Near 49%. You see a low pyramid. Go close and attack it. It will release the Ship. Secret 3: Lame SSMDI MKII Near 52%. On the slope beside the laser. Secret 4: Lame SSMDI MKII In between pillars below. Near 67%. Level 35 lvl.fex Description: You have to activate the Dictator in order to continue once you are at a certain part. When you do, stay at the topside, otherwise you will be blasted dead in one hit. Secret 1: Lame SSMDI MKII All the way up the spiked wall. Near 28%. Secret 2: Lame SSMDI MKII Above the checkpoint. Near 66%. Secret 3: Lame SSMDI MKII Destroy the pillar upper left of the Dictator. The secret is there. Near 74%. Level 36 lvl.desert Description: Your objective is to collect the data for the Chroniton Riffle. In the old game, it is given free. Now, you have to buy it! Secret 1: Lame SSMDI MKII Hidden in the welcome sign. Near 3%. Secret 2: Lame SSMDI MKII Above the water, where the Beamer is. Near 32%. Secret 3: Lame SSMDI MKII Below one of the large islands. Getting there is difficult. Near 89%. Level 37 lvl.redsun Description: A Boss battle. Get rid of his annoying claw, then pound him. It is a good idea to get some homing weapons here, as he will not stay in the same position. Level 38 lvl.comp Description: You do not need the Bounty Hunter License here. Watch out for those lasers right at the start, as they kill you instantly. You have to destroy the laser generators while watching out for enemies. The Boss at the end is arguably one of the hardest. It comes in 3 stages, and the first is the most dangerous. It has 3 laser cannons that will constantly shoot lasers at you, while 2 cannons behind shoot destructable energy beams from time to time. The lasers are fast and damaging, and if you are not fully protected, you will be dead in a few hits. To top it off, almost all the secrets of this stage is invisible. This is truly one of the most irritating stages. Secret 1: Lame SSMDI MKII Near 21%. At the top, in front of mines. Secret 2: Lame SSMDI MKII Near 46%. In the alcove below, invisible from view. Secret 3: Lame SSMDI MKII Near 53%. It's located in a pit, almost hidden from view, second pit left of checkpoint. Secret 4: Lame SSMDI MKII Near 85%. Lower side of the diagonal. Again, totally invisible. Level 39 lvl.ast Description: As the stage itself recommends, you need some bombs to complete the mission. You may also need some strong weapons to pierce through the buildings. All the secrets are below, so keep your eyes peeled on the bottom. Secret 1: Lame SSMDI MKII Near 28%. Below the land. Secret 2: Punisher Near 35%. You see a wooden shack below. Destroy it to release the weapon. Secret 3: Lame SSMDI MKII Near 44%. In the tower in front of the turret. Secret 4: Lame SSMDI MKII Near 78%. Below the land. Level 40 lvl.ast2 Description: You are in the cargo ship. Get lots of homing weapons. This stage is wide. Focus on avoiding attacks, not destroying enemies. You cannot take too much damage here. Level 41 lvl.train Description: A number of fast enemies here. Difficulty is fairly standard. Secret 1: Lame SSMDI MKII Near 28%. Destroy the red water tank. The secret is inside. Secret 2: Lame SSMDI MKII Near 46%. Located where the turret robot is. Secret 3: Lame SSMDI MKII Near 56%. After the checkpoint, you see this on a ledge above. Quickly fly around to take it. Level 42 lvl.cannon Description: Make sure you have sufficient homing weapons to take on the boss. You need your own homing weapons to destroy his missiles. he has 2 seperate forms, but they should not be too difficult. Secret 1: Lame SSMDI MKII Near 26%. On the ledge behind the building. Secret 2: Lame SSMDI MKII Near 73%. In the middle path. Secret 3: Lame SSMDI MKII Near 83%. Destroy the Buildings. The secret is inside one of them. Cargo: Depending on your current Difficulty, there will be cargo to collect after the last Checkpoint here. This doesn't contain the normal cargo, instead, it contains a Hero's Notes. Level 43 lvl.final Description. This is one hell of the Boss. There are 2 forms here, each with 2 stages. For his first form, he will attack you with 6 seperate cannons. The most dangerous pair are the purple ray cannons. Destroy all of these cannons, and then you will go to the next part. The far top and bottom wings will constantly send out obstructions, and small mines. The middle portion will constantly attack with moon rays, split missiles, or a large mine. Destroy the wings, and he will seperate. Get away from the middle, as he will shoot out particle beams as he break away. Now you face his second form. In this form, he will move up or down until he is at the same height as you. The middle section will again, attack with moon rays, missiles, or a large mine as he follows you. He will at times, stop chasing, and fire particle beams, either in the outer set, or inner set, and sometimes both, 2 times or 1 time. It is very difficult to predict, and usually too late once you see it coming. It is too fast, and too devastating. Keep your movements to a minimum, otherwise, you will end up within his laser range. You first have to destroy the 4 sets of cannons he has. After you do so, the next part requires you to destroy his wings. It will be difficult to do so if you do not have a weapon that allows you to hit upper and lower without moving there. If you move up or down, he will follow, and if he does not do that, you are likely to be hit by a devastating particle blast. Homing weapons will not be of much use here, as they will always target the middle, which does not deal damage to him. A fully upgraded Sunteq Sunray Bozotron can be quite effective here, as it can hit in the required directions without needing to move. Once you have defeated him, shoot the head, and you win. ------------------------------------------------------------------------------- ------------- Gameplay Tips ------------- -Do not hold down on the attack button. When you do, heat keeps building up. The moment you let go of the attack button, it starts to cool down. The most effective way is to keep tapping the attack button repeatedly, frequency depending on the firing rate of your weapons. -Most valuable items from the crates are the Gold Hyper Shopping Card and Secret Data, worth 7000, and 6000 respectively. You should always save and load when you use the Atarix to hack open the crates, and get a higher value item. -The Carnage TV Broadcast System and Bounty Hunter License will help you to get more cash. Do take note of the stage, though, and see if you actually can use these 2 to earn more cash for the stage. -Be wary of instant deaths. No matter how upgraded your ship is, it cannot handle instant death. You will instantly die if you get pushed out of screen from the solid wall. Despite appearences, touching certain hackables like the Gun Robot or Robo Truck, will result in instant death. Don't ask me why. -Test and choose your weapons wisely. Although more expensive weapons are generally more powerful, it's wrong to assume that a higher price means more firepower. -Upgrade the Shielding of your Ship as soon as you can. Upgrade the Heat Sink before focussing on the Hull Integrity. For more powerful ships, you don't have to worry about the heating. Eventually, upgrade the Nanomachines, and the Magneto Repeller as well. Other ship upgrades will not be as useful. The Tronium is best used for bullets blocking, but it only blocks around 1/3, and the damage is ignorable. The Jetpack is useless as well. If you're dead, you're dead, the Jetpack only makes you die again. Despite the Coffinator and Space Hog, the TMiG Atomic Emu is still the best ship. -Hero's Guides Vol. 1. Secret Weapon Tomator Deluxe is hidden on Machinae Prime. Find a Zepplin which can be opened with the Rem-Con. Vol. 2. Secret Weapon Plop Gun is hidden on Plop Alpha. Look in the hangars. Vol. 3. Secret Weapon Omnigun NT-2 is somewhere in the Great Western Jungle on Mnabutombakhumbalumbutumac I. The key is one stony idol looking west while all other look east. Vol. 4. There is a Zion Wave Emitter in the Cathedral of Barf - Star City A. Check the arrow sign near Gate A. Vol. 5. Secret Weapon the Punisher is hidden in a flying latrine in Klaxxon's Research Complex. Vol. 6. Secret Weapon Kraken Harpooner 2000 can be found on the bottom of the frozen ocean. Look for the sign of the Trident. Vol. 7. Secret Spammer Containment Area is near the Sexy-Vamp asteroid field. Destroy the green turning Ship. Justin Perfect's Secret Planetary Wardrobe can be accessed with Justin's id card. Get it from his wreck. Secret Erebus-Alpha Moon Outpost is revealed through a building on Erebus 666, the one marked with the "TREASURE ISLAND" sign. Secret part of the Intergalactic Scientific Complex is accessible, if you destroy the one special lamp in the level. It's located on a very high platform. Vol. 8. Secret ship "Airworm Hypercopter" is hidden near the Glutosian capital in a marked pyramid. Secret ship "L.E.D. Zeppelin" can be captured of the Erebus-Alpha Moon Outpost. Be careful with the harmless landed zeppelin. Damage it but do not destroy it. Then use your RemCon device to capture the ship. ------------------------------------------------------------------------------- -------------------------- Frequently Asked Questions -------------------------- Q: What other differences exists between Jets and Guns, and Jets and Guns Gold? A: You can check out all these differences in the Documentation of your game. One of the differences not stated will be getting crushed, and touching the RoboTrucks. In the old version, you will simply be damaged when you touch a RoboTruck. If a wall is in front of you, and it pushes you all the way to the back of the screen, what will happen is that you will automatically be pushed up front. (You will still receive damage, so unless you have a lot of protection, you will die anyway.) In this gaming, having such situations will immediately result in instant death. Very unfair. Q: Arrghh! I had to many previous games! Now I can't set new records! What should I do? A: Look in your Program folder. Under the saves folder, open the Best.txt. Delete the contents written inside and save. Now all records are 0. Q: For those Dragonbots, should I focus of hacking them or destroying them? A: You should focus on Jesterizing them first. It will make them drop gold, at the same time making them vulnerable, and not let them escape. Q: How can I get the Armargeddonator and Coffinator? A: These will appear after your 2nd Completion. Some weapons will also appear after your first play. You will get the Space Hog after your 3rd completion. Q: What are the Hitchhikers for? A: I have absolutely no clue. Q: Should I use the TMiG or the Coffinator? A: They both have the same weapon slots, except that Coffinator has one less Weapon in front, and one more behind. Their stats are similar overall, but the Coffinator has much better Hull after full upgrades. The disadvantage of the Coffinator, however, is its size. Because of its huge size, it cannot dodge attacks that well, and it will not go through enclosed areas well. Q: Should I get the patch for this game? A: You should if possible. The patch is at jng.rakeingrass.com. Q: What are the contents of the Hero's Guides? A: Q: If I uninstall the game, will the Saves be automatically erased? A: From what I know, yes, but you can back them up before hand. Go to the Program Folder, and backup the Saves folder. Q: I have the old Jets'N'Guns. If I install Gold, can I still play the old one? Will I be able to transfer Saves? A: Depending on your installation, the Gold should totally replace the old one. The saves for the old will not work for the Gold edition. Q: What are some of the changes the patch. These are some of the changes I know. -Number of secrets in levels fixed. -Some medal bugs fixed. -Spacehog description fixed. -Indestructible Krutor fixed. -Hexagun power -30%. -New level with the final showdown and death of the Enemy. -New boss in the final level. -Twin Xoxx on "nightmare". -Bigger difficulty rise after finishing the campaing. -"Race" level adjusted to curent difficulty level. -Fixed English (in the most cases ;) - big thanks goes to eddy!) -"Cheater bug" fixed. -Time limit for destroying the stargate in a "jungle" level. -New superior ship. -New camouflages for the Hypercopter. -Fixed Hypercopter slots (they shoot forward). -Superior ships' cooling downgraded. -New weak heat sink item added. -Fixed Autotron Air. -Fixed Black Friday. -Some weapons' powers adjusted. -Many more minor glitches fixed. Anyway, basically, if you don't patch your games, you will get some secrets discrepencies. You will not get the true final stage. You will not get a medal even if you complete the game on normal. Worse of all, you will be labelled as a cheater even if you have never cheated!! Some disadvantages will be like how weapons like the Autotron Air now becomes crap! :( ------------------------------------------------------------------------------- ------ Cheats ------ While playing, press the "~" key to access a command list. Enter these commands: richman *insert integer here* - This sets the money to the amount you state. arnold_for_president 1 - Receives no damage. You can still be killed by instant deaths. keep_cool 1 - No heating. power_to_the_people 1 - Firepower multiplied by 4. veni_vidi_vici - Immediately complete the stage. Some of the codes require you to use them repeatedly. WARNING! Use of any of these codes will cause you to be forever labelled as a Cheater!! ------------------------------------------------------------------------------- ------- Credits ------- Many thanks to das_kroetli for all the secret listings. Thanks to 2baksa for some of the differences in the patch. Thanks to various game sites for 5 codes. None of them provided all 5 though. Lastly, many thanks to Rakeingrass for the great game. Despite the fact that you guys didn't have any 3d graphics or anything too flashy, like the ones done by big time game companies like Square Enix or Thq, who can easily chew you up and spit you out, I think you guys did a great job! ------------------------------------------------------------------------------- ------------------- End of Document Done by Chen Guojun COPYRIGHT 2007 All rights reserved -------------------