Jedi Knight - Mysteries of the Sith Walkthrough: ------------ Submitted by:Radon E-mail: radon@gamebox.net Not only is Mysteries Of The Sith a worthy successor to Jedi Knight in every way, it is also much tougher than its predecessor. The first four levels are quite easy compared to the rest of this game, so we pick up the story from the point where Mara Jade assumes the lead. Ka'Pa the Hutt's Palace ----------------------- Secrets: 3 Break the pumping station so that the guards come out and fix it. Gain access to the Palace and head down through the maze of rooms till you find the Tusken Clothing backpack (look out for the hidden passage by the bookshelf). Now let yourself into the Palace's inner chambers and clear out the local scum. Open and go through the blast doors by hitting the two green switches. Make your way to the rusty water by leaping through the hatch opposite the entrance to the bottomless alley, and then going down and turning left. Swim down the hole in the floor, up and out and into the bar area. Go through the hatch and up the lift. Kill everyone in the cantina and get the red key. Go through the door with the damaged locking mechanism (tip: be careful - this is a point of no return). Activate the steps and go up. Find and hit the switch, then quickly run down the steps and jump on the counterweight. Cut the far vents with your sabre and drop down. Chop everyone to pieces, find the high explosives and drop them on the glass dome above Ka'Pa's throne room. Katraasii Space Port ------------------- Secrets: 3 First off, enter the port and get the blue wrench from the room with three entrances. Then head back to where you entered the city, and go right through the small door (it's got a C3PO unit behind it). Disable Mar's ship (tip: don't see Mar until you've done this). Go through the previously closed blast door, destroy the mines and carefully fight your way out again. The previously closed door, to the bottom left of the port, will now be open. Kill the pirates, join the L-shaped pipes together and send the cart hurtling through the closed blast doors. Katraasii Space Port, Part B --------------------------- Secrets: None This level is chock-full of rocket launchers and concussion rifles - so be careful when prowling around. Go down into the complex and locate the hidden vent (behind the protruding metal structure) and into the hidden corners of the city rooftops. Carefully work your way over the ledges and down towards the locked gates. Leap onto the platform above the gates and go through. There are tons of baddies on the other side, so watch out. Find the switch to raise the hovering platform and cut the vent at the top to progress. Drop down (Jackie Chan-style) and dice the Stormtroopers below. Carry on over the bridge (more concussion rifles), and through the doors until you meet Mar face-to-face. Takara's Stronghold ------------------- Secrets: 4 You start this level with no weapons, so use Force Pull to grab the cell key (from the guard), plus power-ups and (eventually) your Lightsabre. Get the Pry Bar. Look out for hidey holes and escape down the pipe after using the battery on the powered-down switch. The second-left leads to a secret area; first left to the Rancor pit. Get the Lightsabre (immediate left) and kill the Rancor. Continue onwards and get the Droid Arm, then head to the inner dock area. Find the switch and open the main blast doors. Follow the ledge to the right of the door. Leap over the locked door, enter the room and take the radio listening device. Head back to the other blast door and over the 'electric pool' to the room with three switches on the wall. Hit middle and left (not right), then exit. Go back to the 'defused' pool and make your way through the submerged cave and out onto the escape platform. New Republic Escort Ship ------------------------ Secrets: 7 Force Pull the lever in the hanger. Let the X-Wings leave, then slash the vent below the lift when it is raised. Keep going until you reach the control room at the top. Smash the window, get the blue key and flick the two switches. Reverse track to the previously locked double doors and go up and right to the collapsing corridor. Cut the supports with your sabre to progress. Open the locked door by talking to the nearby R2 unit. Avoid getting crushed by the rising cargo and chase the pirates by moving the boxes and cutting the vent. Activate all six switches to lower the reactor rods, then run into the core and hack your way through the grate as quickly as you can. Kill everyone in the anti-grav chamber (spooky) and find the hidden vent (underneath the observation window), which allows access to the loading bay. Kill everything and hide in the open crate. Orbiting Ship Yards ------------------- Secrets: 4 Hit the two switches in quick succession to deactivate the gravity in the reactor pit. Kill the robot to get the blue wrench. Blow the dark wall to reveal a secret area. Go back over and up to the central room. Open the vent and save your game. When you jump into the pipe float upwards as quickly as possible. Aim for the vent at the top; open it and push your way through. Carry on until you reach another, similar vent with a guard in front of it. This time, don't jump too hard because the vent just opposite is your target. Also, the fan this time travels downwards. Then find the trapdoor that leads to a conveyor belt below. Drop down carefully and try not to get crushed between a crate and a shield. When you get to the room with two red switches on either side of the wall you should shoot them both and run through the pipe system killing all the bad guys. Eventually you will arrive at the launch bay. Kaerobani's Base ---------------- Secrets: 2 Clear the docking bay and upper levels, collecting as many weapons and power-ups as you can, then head to the nearby market through the large metal doors. This place is full of rocket-throwing pirates, so proceed with caution. Above the rooftops of the market is a bottomless gravity well with a large central column. Drop carefully down onto the column, take out the two bad guys and hit the button. Proceed down the corridor and go down the hole in the floor. A gantry leads to a door opposite. In the middle is an exhaust pipe that will suck you away should you get caught in the intermittent blast. Below are two grey beasts guarding the floor: get rid of them straight away. The following two rooms are identical, so save some ammo. Note: the gantry is hollow.Force Pull the levers to raise and lower the platforms over the river. Level yourself up and take simple, controlled jumps to get to the other side. Once over, you'll arrive at what seems to be a dead end. It isn't. Slash the vent in the lower right-hand corner of the room. Don't panic. Switch to rockets and swim through. Get to the surface as quickly as you can (face up, use Force Speed and jump). Kill the fish with rockets and make your way into the observation room via the ceiling vent. Look for a drain in a nearby pool. Cutting this open will suck you into the water system (there's no going back from here!). Head down at the T-junction until you see ground appear beneath your feet, then leap out and kill the henchmen. Make your way through the water tunnel as quickly as possible and up to the Holocron room. Stay in the centre of the platform when it falls or you'll lose valuable energy. Kill the beasts and head back to the docking bay, where you started out. Clear your way through the neighbouring cargo bay and climb up onto the gantry into the control room. Once you've killed everyone here, and taken out the rocket launcher in the corridor below, you can make good your escape. Dromund Kaas Swamp ------------------ Secrets: 8 The first thing you have to do is gain entry to the place by Force 'persuading' the statue to let you pass (avoid losing your stored Force power by touching the statue physically). If you get sucked underwater by a vertical water drainage shaft activate Force Speed and swim the hell out of there - double quick. Kill the deadly flowers quickly and stealthily. Keep moving when the mozzers swarm (spin round them). Kill the octopus at a safe distance - out of water if at all possible - because two hits from its sting will kill you stone dead. Let the Wampa advance then strike them with your sabre. Three hits is all it takes. Find Kyle's shuttle and avoid the drainage shaft hidden between the two statues that face each other. Force Seeing opens a drainage well that you should go down, only this one leads to a hidden pool with an octopus in it. Quickly swim up and kill it from the stairs. Next lies a rock hard battle with a dark version of yourself, so you'll have to be handy with your Force skills to progress (tip: use the secondary sabre swing a lot). After this it gets a lot harder. The blue knife-wielding beasts are best dealt with at a distance. Force Grip is useful if you've got it, as is Sabre Throw. Don't let them get too close or they'll tear you to ribbons. Swim through the water and fight your way to the lake in front of the Sith temple. The best thing to do here is not to jump on the monsters disguised as islands, but to jump in the water and make a bolt for the opposite side like a coward. Sith Temple ----------- Secrets: 5 The best way to deal with the statues is to constantly spin round them as you strike their side. Don't let them back you into a corner. Take care of the others before opening the locked door at the end by Force Seeing. The deadly cat on the other side will kill you in seconds if you cannot master leaping out of the way at the last moment and hitting it as you turn. Through the door, avoid the first left and take the second. Back and down the water-filled tunnel, turn left, take a breather, then Force Speed down the tunnel. Take quick right past the octopus, then the immediate left. Now breathe. Activate Force Seeing and you'll see four stones in the wall - push the glowing one. This reveals an escape route (tip: this takes a few seconds so you may want to return for a breather at some point). From here it's a real battle. Use Force Seeing wherever you see faces etched into the wall (they reveal keys and switches). Don't waste Force energy and heal yourself regularly. Eventually you'll come to a small lift which will take you underwater. Don't panic. Wait for an opening to appear, activate Force Speed and swim quickly through the pipes and out of the octopus-filled pool. Tip toe along the beams and out into the purple room. More bloody statues. Run 'em up the path, then head towards the big door on the left. Sith Temple Catacombs --------------------- Secrets: 4 This level is truly 'rock' (tip: grab every Force power-up that you can). In the huge antechamber, the door to your immediate right will take you to a cliff garden full of vicious cats. Find the upward tunnel that leads back into the dark stone-clad walls of the temple. Once there, hit the switch and kill the statues guarding the big door. Inside here is a small pool of water which leads to a room populated by two statue guards. Kill them, then Kyle appears. Defeat him using your mind, then leap up to the platform above. Look for the 'dust devil' and take the lift up. The next room is full of poisonous flowers - get rid of them by rebounding their shots if you can. Hit the switch up the stairs at the end of the corridor. Run down the corridor with the viewing window and hit the switch at the end. Go all the way back to the antechamber entrance and take the other door. Watch for big cats on the prowl. Find Kyle and head down into the pillared-chamber. Through the door is a room with four switches, four statue guards and a big cat. If you're struggling here, head back and get any power-ups you may have missed. Hitting the switches lowers a lift which reveals even more of this gigantic level. Pass the graves; go down into Kyle's escape tunnel. Here you'll have to kill numerous bolt-throwing zombies (tip: jump around a lot), and gain the respect of the Force to pass through seemingly unpenetrable doors. Opening those lies the key to completing the game.