Icebreaker In he Following are some hints to help you deal with the bizarre behavior of the nasty pyramids and the deadly terrain you must navigate: THE STATIONARY PYRAMIDS: Stationary pyramids come in a rainbow of colors; while they may be immobile, they must not be taken lightly -- as they are tragically deadly BLUE Frozen Solid; these pyramids must be crashed into to be eliminated RED Extremely hot; run into them and you're a goner; however, you can blow them away with your plasma gun GREEN Very resistant; impervious to crashing through and plasma retardant; the only way to eliminate Greens is to lead Seekers(see below) into them PURPLE These phlegmatic pyramids are harmless and just keep taking up space...until you shoot them; BEWARE--PURPLE pyramids then morph into a gigantic pit which is easy to fall into, if you're not careful CONCRETE Sturdier than organic pyramids, concrete pyramids take LOTS of shots before they vaporize RAINBOW Colorful to the eye and perfectly harmless until rammed or shot, then they turn into a BLUE, RED, GREEN or PURPLE pyramid; Watch Out! They might even turn into a Seeker(see below) THE SEEKER PYRAMIDS The Seekers mission is to hunt you down and destroy you, but if you keep your wits, they can be tricked and you will prevail. YELLERS dumb as a box of rocks; they move directly toward you, but they can not figure out how to move around obstacles; it's fun to trick them into falling into a pit CYANIDES hazardous to your health; cyanides are like Yellers with a higher I.Q.; they still fall into pits and lava, but they're bright enough to move around other obstacles PINKOS their pretty color is deceptive; pinkos know enough to avoid pits and other dangerous terrain, but they are still stumped by rocks and other stationary pyramids LIMEYS smart and very persistent; they move around both hazardous terrain and pyramids; they will hunt you down without a moment's rest until they--or you--are vanquished CHAMELEONS Chameleons sit immobile, and just like the lizard, imitate Greens until you get close; they leap out, turn Lime-Green, and hunt you down LURKERS the killer "cheetahs" are capable of amazing bursts of speed; however, Lurkers have little endurance and must rest after each sprint ZOMBIES these greyish pyramids rise from the deep, dark depths of swamps; while they are very slow, they're also very determined -- you can't stop them with one shot MEANIES the largest known species of pyramid is the Orange Meany; slow but very smart, the Orange Meany, when shot splits into two pyramids known as Nasties; Nasties are faster and dumber than their parent NASTIES divide when shot; their spawn are known as "Grumpies" GRUMPIES faster than Nasties but dumber; when you shoot a Grumpy, it's dead THE TERRAIN GRASS this is usually green; Seekers skitter over this stuff without any trouble BARREN this is just like grass, but kind of brownish color PIT pits are fatal; you fall into them and plummet to the center of the Earth SLIME wander into a slime tile and see what you get -- a sloppy death ICE you skid a lot when you wander around on ice; the faster you are moving, the farther you skid SWAMP everyone moves slower in swamps, except the ZOMBIES -- they move faster LAVA this is just like a pit but much, much hotter ROCK this is a big rock -- that inevitably gets in you way