Final Fantasy XI Beastmaster Job guide. v 1.5 created by Justin Biller a.k.a. Lord Alchemy diablo_sonsoflight@yahoo.com AIM: Armchairathelete No ASCII Art for my title, since I dont have the will power or time to create one, so if anyone is interested, they can make one and email it to me. Credit will be given with whatever name you wish, just include it in the email. =============================================================================== Contents: =============================================================================== 1.0-Introduction 1.2-Author information and version update information 1.4-FFXI term list 1.6-Basic Beastmaster info 1.8-Role of the Beastmaster ------------------------------------------------------------------------------- 2.0-Beastmaster in-depth guide 2.2-How to unlock the Beastmaster job 2.4-Starting Stats for Races 2.6-Beastmaster skills 2.8-Beastmaster Macro assistance 2.9-Leveling Assistance ------------------------------------------------------------------------------- 3.0-Job, Sub job, race, equipment and AF armor information 3.2-Race information 3.4-Sub job decision 3.5-Equipment Assistance 3.6-Stat Calculator 3.8-Artifact Armor ------------------------------------------------------------------------------- 4.0-Copy right information =============================================================================== 1.0 Introduction and version update information =============================================================================== 1.2) Author Information Ello there and welcome to my Beastmaster guide for Final Fantasy XI! My name is Lord Alchemy, and I have contributed a few game reviews (including one for FFXI). I can be found on the Fenrir server, character name Moriros. I have played a few jobs, and I started as a Monk, subbed Thief, and played a little bit of the mage classes. I ended up leaning towards the Beastmaster job since it was rather unique. I never saw too many Beastmasters in the game, so I thought I would check it out. -version 1.4 to 1.5-/ *Added more info to the leveling assistance *Added http://faqs.ign.com/ to list of websites allowed to use this guide *Fixxed more Errors found in the faq *Altered opinion on BST in a party slightly (located in section 1.6) *Altered info in section 1.8 -version 1.3 to 1.4-/ *Added Info regarding combat skills in section 2.6 *Added Info to clarify exp with a pet in group. Found in section 1.8 *Added section 3.5, Equipment Assistance *Added a small bit of info to 2.4-Starting Stats for Races *Changed some more subjob info -version 1.2 to 1.3-/ *Ironed out some errors in the faq *Added Leveling Assistance to the faq *Added http://dlh.net to list of websites that can use my FAQ *Added a little to the sub job area -version 1.1 to 1.2-/ *Added more in-depth subjob information (ALOT more in-depth) *Added Plee for ASCII Title -version 1 to 1.1-/ *Added www.neoseeker.com to websites that can use this guide *Added to subjob Information *Added to Artifact Armor info *Added contribution info for anyone interested ------------------------------------------------------------------------------- 1.4) FFXI term list PLD-Paladin DRK-Dark Knight SMN-Summoner RDM-Red Mage WHM-White Mage BLM-Black Mage WAR-Warrior MNK-Monk NIN-Ninja DRG-Dragoon THF-Thief SAM-Samurai RNG-Ranger BST-Beast Tamer AH-Auction House AF armor-Artifact armor RSE-Race Specific Equipment JSE-Job Specific Equipment HP-Home Point ATK-Attack STR-Strength MND-Mind INT-Intelligence DEF-Defence CHR-Charisma DEX-Dexterity VIT-Vitality AGI-Agility WS-Weapon skills Renkei- Weapon skill chains DPS-Damage Per Second (If anyone has any other terms that would help people, you can email them to me) ------------------------------------------------------------------------------- 1.6) Basic Beastmaster info Beastmasters are the experts of solo playing. You can group, but I will get to that later. You can solo though, at pretty much any level. The main ability that allows BSTs to do this is the charm ability. This puts a monster under the BSTs control, and will fight for the BST aslong as it remains charmed. Charmed pets will eventually turn on their master, but the more charisma you have, the longer the monster stays your pet, and the easier it is to charm monsters. At higher levels it is wise to not try to charm anything past "Even match" (found out by checking) because tough mobs, if charmed at all, tend to turn on their master rather quickly. Also its important to know that pets that become uncharmed, do not give EXP when killed. Now, to get to the party info. BSTs do great damage per second (DPS) with a pet, but there is a big problem (mainly for the BST), you get a 30% exp cut from having a pet! This generally means that you will prefer going solo unless you choose not to charm a pet, thus killing your DPS and making you somewhat useless in the party, depending on your sub job. ------------------------------------------------------------------------------- 1.8) Role of the Beastmaster The role of a BST, is to kill stuff. This can either be done alone or in a group. Alone, the main role of a BST is to tame monsters, and have them fight for him/her. Other then that, what else they do is determined by their sub job. Most of the BST skills are related to melee and charming monsters. Now, to clarify how the BST effects exp in a group. If the BST charms anything below Tough, the only exp affected is the BSTs, and its still the basic 30% cut that BSTs should be used to. But if a BST charms a Tough or higher, the pet acts as a member of the party, and since its at a higher lvl, it cuts the whole parties exp. =============================================================================== 2.0) Beastmaster in-depth guide =============================================================================== 2.2) How to unlock the Beastmaster job MUST BE LEVEL 30 TO OBTAIN THE QUEST! Quest Giver: Dietmund Location: Lower Jeuno (G-11) Dietmund is located at top door near the entrance of Lower Jeuno. He comes out of the door when it is opened. To do the quest, wait till it is night. (18:00 - 4:00). Go to the edge of the cliff at Qufim at F-8. There is a path leading down to the item. Once at bottom, a Kraken can be seen, but sometimes it isn't even there! If it is, either try to get a group to take it down or sneak past it using various WHM spells, such as Sneak, Invisibility and Deoderize. Go back and talk to Dietmund and then talk to Brutus near the chocobo stables in Upper Jueno. After all that, the job of the Beastmaster is given. ------------------------------------------------------------------------------- 2.4) Starting Stats for Races Hume Elvaan Tarutaru Galka Mithra HP 30 32 26 35 30 MP 0 0 0 0 0 STR 6 7 5 7 6 DEX 7 7 7 7 9 VIT 6 7 6 8 6 AGI 5 4 6 5 6 INT 6 5 8 6 6 MND 6 7 6 6 6 CHR 8 8 8 7 7 The starting stat bonus that you get is actually HP: +2 MP: +0 STR: +0 DEX: +1 VIT: +0 AGI: -1 INT: +0 MND: +0 CHR: +2 Determining the starting stats for a BST is just adding that to the starting stats of any race. ------------------------------------------------------------------------------- 2.6) Beastmaster skills Job Abilities: Ability:Demon Level: 1 Recycle Period: 2 hours Description: Increases tame duration, and makes the pet stronger. Ability:Charm Level: 1 Recycle Period: 15 Seconds Description: Tame an enemy to do your bidding. Ability:Attack Target Level: 1 Recycle Period: 10 Seconds Description: Commands the pet to attack your target. Ability:Pet Scan Level: 10 Recycle Period: 30 Seconds Description: Checks to see if the target is tamable. Ability:Return Level: 10 Recycle Period: 10 Seconds Description: Commands the pet to stop attacking and return to you. Ability:Heal Level: 12 Recycle Period: 3 Minutes Description: Recovers your pet's HP, but requires an item. Ability:Wait Level: 15 Recycle Period: 10 Seconds Description: Commands the pet to stay. Ability:Special Attack Level: 25 Recycle Period: 2 Minutes Description: Commands the pet to use it's special attack. Ability:Calm Level: 30 Recycle Period: 10 Minutes Description: Makes the target easier to tame. Ability:Release Level: 35 Recycle Period: 10 Seconds Description: Sets your pet free. Job Traits: Trait:Insect Killer Level:10 Description:Increases damage to insects. Trait:Resist Charm Level:15 Description: Increased resistance to charming. Trait:Bird Killer Level:20 Description: Increases damage to birds. Trait:Amorph Killer Level:30 Description: Increased damage versus morphing type monsters. Trait:Resist Charm Level:35 Description: Increases resistance to charm. Trait:Lizard Killer Level:40 Description: Increases damage to reptiles. Trait:Aquan Killer Level:50 Description: Increases damage to aqueous monsters Trait:Plant Killer Level:60 Description: Increases damage to plants. Another skill that Beastmasters have, that isn't really a trait or ability, is the Wide Scan option in the map area. It allows you to see mobs that are within your scan range. Now, lets look at how some of the BSTs combat skills rank up against other jobs Evade is above average but not by much Shield is below average but not by much Parry is above average but not by much At lower lvls, your combat skills wont be drastically different then say for example, a WAR, but at later lvls, you will notice a larger difference. ------------------------------------------------------------------------------- 2.8) Beastmaster Macro assistance Creating macros for a Beastmaster are VERY helpful, since it will become tire- some constantly selecting Pet abilities from the menu. Lets get started. For a pet ability, use /pet "Ability Name"for job abilities, use /ja "Job Ability Name" or the or depends on what the skill is used, for example, for heal, use but for calm, use for weapons skills, use /ws "Name of the Weapon Skill" for good renkei ws macros, do something like /p USING "NAME OF WEAPON SKILL" IN 3! /wait 3 /ws "Name of the Weapon Skill" Now, if you end up subbing a job with magic, you can use magic macros /ma "Name of Magic" or again, the or depends on the type of magic, curative or destructive. for other macro assistance, see the macro faq. ------------------------------------------------------------------------------- 2.9) Leveling Assistance For a Beastmaster, you probably will do alot of solo playing, so it can be kind of hard to make a cookie cutter leveling guide. The main thing that changes how you will be leveling is what sub job your sporting, because it will have different effects on your skills and how you can solo. There are basically two ways of leveling your Beastmaster while soloing 1.) Charm a mob, and attack other pets at the same as your mob. This allows for less downtime, since you and your pet will be doing damage. But you will have to put up with an annoying exp decrease, but it isn't that bad. This is generally the easiest and safest way to level, aslong as your pet stays charmed. Thats not a big problem if you have high charisma though. A good way to do this is to charm a Decent Challenge, and then you can exp chain up to 3 evens, as long as they don't link and you can find them fast enough. 2.) Charming a mob, and having your pet solo a mob thats slightly stronger, and debuffing the strong mob with magic so that your pet can get in alot of damage before it dies. This way of leveling is alot riskier. Not only do you have to make sure your pet dies, but you have to make sure your pet atleast did enough damage to allow you to finish off the mob. The easiest and safest way of doing this is to charm an Even Match and have it attack a Tough. Then use spells or skills to give your pet any kind of advantage. Hopefully your pet will get the mob down to HP low enough for you to finish off the mob with few problems. This gener- ally means more down time, but you get higher exp from the kills. If anyone else has some good tips they would like to share, feel free to drop me a line, and I will put it into this faq. =============================================================================== 3.0) Job, Sub job, and race information =============================================================================== 3.2) Race information For a Beastmaster, charisma is the most important stat, since it governs how easily you charm mobs, and how long they stayed charmed for. Because of this, Galkas and Mithras make the worst solo playing Beastmaster. They are playable, just not the best since they have poor charisma. Humes, Elvaans, and Taru Tarus make the best since they have the highest charisma. So, Im going to focus on those three classes. Hume: They make very well rounded BSTs, because if you end up subbing WHM, they make good use of the mage skills, but also make decent warriors. Very well rounded and they make a nice choice for BST. Elvaan: They make better melee BSTs, but if they sub WHM, they have poor MP. They have higher HP, and STR then humes, making them better for melee damage and tanking. They have lower MP though, so they can really make much use of WHM spells. Taru Taru: They make for some decent BSTs, since they have alot more MP the either of the other two races, but they make poor warriors. Because of this, they will spend more time in the back casting suppost magic, assuming their sub is WHM. Now, the other two races do not make poor Beastmasters, but they have to equip more items that add to charisma, since they don't have much of their own. Galkas have the most HP, so they can tank nicely, and Mithra have more dex and agility, so they hit and dodge a good amount. But I would prefer one of the other races since they have higher charisma. ------------------------------------------------------------------------------- 3.4) Sub job decision Since you need to be level 30 to even acquire the BST job, you should make good use of your sub job. So, I will take the time to go down the list. Also, since version update 1.1 to 1.2, I have added a list of all the spells/ abilities you can have as that sub job. For now, the cap for your sub is lvl 37, since the max for main is lvl 75. Also, the lvls shown are what lvl as a BST (main job) you will get the abilities/traits/magic. Sub jobs: Warrior: Warrior makes a good sub job if you plan to party as a BST, since BST have a good amount of defense, and you can pull. Playing solo though, it doesn't add much. You can provoke mobs off of your pets, you will be stronger and do better damage then usual, and you will also get Double Attack, which is rather nice to have. Job abilities: Provoke: lvl 10 Berserk: lvl 30 Defender:lvl 50 War Cry: lvl 70 Job Traits: Defense Up: lvl 20 Resist Virus: lvl 30 Double Attack: lvl 50 Attack Up: lvl 60 Resist Virus: lvl 70 Thief: This Combo isn't that bad. Since you can send a pet in first then follow up with a sneak attack. This combo will tend to be on the rich side, since they get all the treasure since they solo, and the treasure they get is amplified by the thief skills. This also is a decent choice if you plan to party as a BST, since you can use sneak and trick attack. Job abilities: Steal: lvl 10 Sneak Attack: lvl 30 Flee: lvl 50 Trick Attack: lvl 50 Pick Pocket: lvl 70 Job Traits: Gil Steal: lvl 10 Evasion Up: lvl 20 Treasure Hunter: lvl 30 Resist Gravity: lvl 40 Evasion Up: lvl 60 Monk: Monk makes an ok sub, but not very benefical. It adds a good amount of HP, which is helpful for solo, but the hand-to-hand skills are completely useless. Counter is nice, but everything else is wasted. The only pluss is the nice HP boost. Job abilities: Boost: lvl 10 Dodge: lvl 30 Focus: lvl 50 Chakra: lvl 70 Job Traits: Martial Arts: lvl 1 Counter: lvl 20 Hp Boost: lvl 30 Martial Arts: lvl 50 Hp Boost: lvl 70 Blackmage: Poor sub job. Low MP, very few nuking magic, and no skills or stat boosts that really help you as a BST. The various "- Spike" spells are kinda nice to have since most of the time, if you engage an enemy at the same time as your pet, your the one who is going to be tanking since pets don't hold hate to well. This might not be too bad for early levels, but it isn't the best for early levels either. Best pick something else. Job Abilities: Sign of Spirit: lvl 30 Job Traits: Magic Attack Up: lvl 20 Clear Mind: lvl 30 Conserve MP: lvl 40 Magic Attack Up: lvl 60 Magic: Stone I: lvl 1 Posion: lvl 6 Water I: lvl 8 Blind: lvl 8 Bind: lvl 14 Aero: lvl 18 Fire Spikes: lvl 20 Bio I: lvl 20 Drain I: lvl 24 Fire I: lvl 26 Stonega I: lvl 30 Shock: lvl 32 Blizzard I: lvl 34 Warp: lvl 34 Rasp: lvl 36 Wateraga I: lvl 38 Ice Spike: lvl 40 Sleep: lvl 40 Choke: lvl 40 Thunder I: lvl 42 Frost: lvl 44 Areoga I: lvl 46 Posionaga I: lvl 48 Osmoses I: 50 Burn: lvl 50 Tractor: lvl 50 Stone II: lvl 52 Drown: lvl 54 Firaga I: lvl 56 Water II: lvl 60 Thunder Spike: lvl 60 Blizzardaga: lvl 64 Aero II: lvl 68 Bio II: lvl 70 Thunderaga I: lvl 72 Whitemage: Most BSTs will agree, this is the best sub job you can have as a BST. The real draw is the Charisma boost, since WHMs have alot of Charisma. The White magic is also very nice. Being able to toss out a few cures, debuff, buff, and all the other curative magic REALLY helps. Job Abilities: Divine Seal: lvl 30 Job Traits: Magic defense Up: lvl 20 Clear Mind: lvl 40 Auto Regen: lvl 50 Magic Defense Up: lvl 60 Magic: Cure: lvl 1 Dia: lvl 6 Paralyze: lvl 8 Banish: lvl 10 Poisona: lvl 12 Protect: lvl 14 Protectra: lvl 14 Barsleepra: lvl 14 Parana: lvl 18 Barwatera: lvl 18 Aqua veil: lvl 20 Barpoisona: lvl 20 Cure II: lvl 22 Barparalyze: lvl 24 Slow: lvl 26 Barwind: lvl 26 Blina: lvl 28 Banishga: lvl 30 Silence: lvl 30 Deodorize: lvl 30 Curaga: lvl 32 Shell I: lvl 34 Shellra: lvl 34 Barfira: lvl 34 Silena: lvl 38 Sneak: lvl 40 Cure III: lvl 21 Barice: lvl 42 Barberserka: lvl 46 Raise: lvl 50 Invisible: lvl 50 Barthunder: lvl 50 Protect II: lvl 54 Protectra II: lvl 54 Stone Skine: lvl 56 Cursena: lvl 58 Banish II: lvl 60 Curaga II: lvl 62 Life I: lvl 66 Viruna: lvl 68 Dia II: lvl 72 Teleport to Hora: lvl 72 Teleport to Demu: lvl 72 Teleport to Mea: lvl 72 Shell II: lvl 74 Shellga II: lvl 74 Redmage: Not too bad a sub, but not the best either. You get the En-spells, which add elemental damage to your weapons, you get fewer curative spells, and you get some more buff/debuffing spells. The stat boosts aren't anything special. Job Abilities: Convert: lvl 1 Job Traits: Resist Petrify: lvl 10 Fast Cast: lvl 30 Magic Attack Up: lvl 40 Magic Defense Up: lvl 50 Resist Petrify: lvl 60 Magic: Dia: lvl 1 Cure: lvl 6 Stone I: lvl 8 Posion I: lvl 10 Earth Defense: lvl 10 Paralyze: lvl 12 Protect: lvl 14 Barsleep: lvl 14 Blind: lvl 16 Water I: lvl 18 Barwater: lvl 18 Bio I: lvl 20 Barpoison: lvl 20 Bind: lvl 22 Aquaveil: lvl 24 Barparalysis: lvl 24 Slow : lvl 26 Barwind: lvl 26 Cure II: lvl 28 Aero I: lvl 28 Diaga I: lvl 30 Deodorize: lvl 30 Enthunder: lvl 32 Shell I: lvl 34 Barfire: lvl 34 Enstone: lvl 36 Darkness Defense: lvl 36 Fire I: lvl 38 Sneak: lvl 40 Wind Weapon: lvl 40 Barice: lvl 42 Regen: lvl 42 Enice: lvl 44 Barbersek: lvl 46 Blizzard I: lvl 48 Enfire: lvl 48 Sleep: lvl 50 Barthunder: lvl 50 Invisible: lvl 50 Cure III: lvl 52 Protect II: lvl 54 Enwater: lvl 54 Thunder I: lvl 58 Dia II: lvl 62 Dispel: lvl 64 Phalanx: lvl 66 Stone Skin: lvl 68 Stone II: lvl 70 Bio II: lvl 72 Shell II: lvl 74 Ranger: Ew, nothing special here. You already have wide scan, the bow skills are useless, but scavenger is rather nice. The stat boosts aren't very helpful either. Sharpshooter: lvl 1 Scanvenger: lvl 20 Camouflage: lvl 40 Continuous Shot: lvl 60 Job Traits: Precaution: lvl 10 Accuracy Boost: lvl 20 Rapid Shot: lvl 30 Resist Poison: lvl 40 Accuracy Boost: lvl 60 Bard: This actually isn't too bad a choice for a sub job. It adds ALOT of charisma, but the songs are kind of gimped, since you can't equip an instrument. Not to bad of a choice though. Job Ability: NONE! yeah... no job abilties earned with this combo >.< Job Traits: Resist Silence: lvl 10 Resist Silence: lvl 50 Songs: Minne: lvl 1 Minuet: lvl 6 Pian: lvl 10 Requiem: lvl 14 Pastoral of Herb: lvl 18 Madrigal: lvl 22 The Mamba: lvl 26 Pian II: lvl 30 Requiem II: lvl 34 Operetta: lvl 38 Minne II: lvl 42 Mental Etude: lvl 48 Lullaby: lvl 54 Quick Etude: lvl 56 Matchless: lvl 58 Fine Etude: lvl 60 Prelude: lvl 62 Dexterous Etude: lvl 64 Obado: lvl 66 Strength Etude: lvl 68 Pian III: lvl 70 Light Carol: lvl 72 Requiem III: lvl 74 Dark Knight: Nothing special here, good melee stat boosts, but nothing else. The traits and abilities don't add anything very benefical, and neither is the BLM, since not only do you have to deal with lower MP from sub, but DRKs dont have very much to begin with. Job Abilities: Arcane Circle: lvl 10 Last Resort: lvl 30 Weapon Bash: lvl 40 Darkness: lvl 60 Job Traits: Attack Up: lvl 20 Resist Paralysis: lvl 40 Arcana Killer: lvl 50 Attack Up: lvl 60 Magic: Stone I: lvl 10 Posion I: lvl 12 Drain I: lvl 20 Water I: lvl 22 Bio: lvl 30 Aero I: lvl 34 Bind: lvl 40 Osmoses I: lvl 40 Fire I: lvl 43 Poisonga: lvl 52 Blizzard I: lvl 58 Sleep: lvl 60 Abosorb MND: lvl 62 Tractor: lvl 64 Absorb CHR: lvl 66 Thunder I: lvl 70 Absorb VIT: lvl 70 Absorb AGI: lvl 74 Paladin: Defense up traits, and other melee job abilties and traits just make you a gimp tank, and the half level white magic isnt that helpful since you will have poor MP with PLD as a sub. Nothing that boosts your main abilities. Job Abilities: Holy Circle: lvl 10 Shield Bash: lvl 30 Sentinel: lvl 60 Protect: lvl 70 Job Traits: Undead Killer: lvl 10 Defense Up: lvl 20 Resist sleep: lvl 40 Defense Up: lvl 60 Magic: Cure I: lvl 10 Banish I: lvl 14 Protect I: lvl 20 Cure II: lvl 34 Shell I: lvl 40 Cure III: lvl 60 Protect II: lvl 60 Banish: lvl 68 Ninja: Ninjitsu is always helpful, but very expensive. Dual Wield doesn't help too much since you wouldn't be able to equip a shield if you had two weapons. Again, not to great of a choice. Job Abilities: Again... no job abilties gained from this subjob. >.< Job Traits: Stealth: lvl 10 Resist Bind: lvl 10 Dual Wield: lvl 10 * Ninjitsu:* Samurai: Nice boost to TP gain, but if you play solo, you wont be doing many renkeis anyways. Otherwise, nothing special. Job Abilities: Demon Circle: lvl 10 Heart Eye: lvl 30 Silent Concentration: lvl 60 Job Traits: Resist Blind: lvl 10 Store TP: lvl 20 Dragoon: Ewwwwwwwww. Bad choice. This job generally makes a bad subjob, because its main strength is summoning the Wyrven, but if its your sub, you won't be able too. No reason at all to sub Dragoon. Job Abilities: Enchant Circle: lvl 10 Jump: lvl 20 High Jump: lvl 70 Job Traits: Attack Up: lvl 20 Dragon Killer: lvl 50 Hirate Up: lvl 60 Summoner: Uh, you won't be getting anything good from this. You will have a good amount of MP, but it won't do you any good with half level summons and no spells to cast. Not only will the half level summons suck, but they make it so you cant charm, since you can only have one pet >.< Job Abilities: Attack: lvl 1 Call: lvl 1 Release: lvl 1 Those are all pet abilties I might add that correspond to your summon. Job Traits: MP Max Up: lvl 20 Resist Slow: lvl 40 Auto Refresh: lvl 50 Summons: All summons are gained via quests (the summons that have been seen in past FF games) or via scrolls (elementals) and are all lvl 1. So Im just going to go down the list. Carbuncle Ifrit Garuda Leviathan Ramuh Titan Shiva The elemental summons are just based on magic elements, i.e. Water Element. ------------------------------------------------------------------------------- 3.5) Equipment Assistance Beastmasters, seeing as they solo alot, can wear heavy armor. This allows them to have a decent amount of defense so they can tank for their pets if they are solo playing, and they can take some decent hits as a tank if they are in a party. There are some types of armor they can't wear, like some mage specific or MNK/NIN/SAM (stuff like martial slacks that only those three can wear) that a BST can't wear, and at higher levels the armor starts to be more Job specific so they can't wear that kind. But you won't be short of any defense. Weapons- Here I'll just list the weapons a BST can equip and how they rank. (ranking system is 1=Great 2=Decent 3=Basic 4=Below Average) Sword=4 Axe=1 Dagger=2 Scythe=2 Club=3 Looking at the Weapon stats of a BST, Axe is the best kind of weapon for a BST, but in a party, you might want to use Scythe if you don't plan to tank incase the party needs a higher damager dealer. Generally is best to stick with Axe though since Axe does decent damage, has decent delay, and allows you to equip a shield. ------------------------------------------------------------------------------- 3.6) Stat Calculator This URL leads to a decent stat calculator that will give you stats based on race, job, and sub job. Just keep in mind that it doesnt take into consider- ation any job traits that boost HP or MP. http://ccwf.cc.utexas.edu/~nhart/Status_calculator.htm ------------------------------------------------------------------------------- 3.8) Artifact Armor Artifact Armor, commonly referred to as AF armor, is job specific armor with really nice boosts to skills and stats for that job. To see what AF armor looks like, take this URL. http://studentweb.stcloudstate.edu/smro9901/index.htm Now, time for some stats and how to unlock it. Condition to Undertake: Beastmaster of at least Lv 40 Client:Brutus Location/Map: Upper Jeuno / Chocobo Stable AF Name and Type:Barbaroy Axe / 1H Axe Equipment Characteristics: Lv 40, Damage 32, Delay 288, STR+2, CHR+2 Contents of the Quest: * Tips: Get a bell from the Treasure Chest in the middle floors of Delkfutt's Tower. The key is dropped by Giants. Get the key, and report Brutus and complete the quest. If you are LV40, you can go alone. Condition to Undertake: To have completed the quest of (BST/AF1). Beastmaster of LV50 at least. Client:Brutus Location/Map: Upper Jeuno / Chocobo Stable AF Name and Type:Beast Gaiter / Feet Equipment Characteristics: Lv 52, Def 10, HP +11, AGI +3, "take care of pet" effect up, tame +2 Contents of the Quest: * Tips: Inverstigate around Underground Pool of the underground of Fei'yin. Investigate the pond of F-5 in the underground and an NM Dabotz' s Ghost appears. Kill it and investigate the pond again. An event takes place. Go back to the Chocobo Stable of Upper Jeuno. Go to the Castle Oztroja and open the Treasure Chest. Trade the torque of beasts ("collar of animal") that you get from the Chest to the monkey Tebhi and in front of Mashoseki of the Castle Oztroja. Report it to Brutus and complete the quest. Condition to Undertake: To have completed the quest of (BST/AF2). Beast Tamer of LV50 at least. Client:Dietmund Location/Map: Lower Jeuno AF Name and Type:Beast Trouser / Legs Equipment Characteristics: Lv 60, Def 30, HP +15, CHR +4, "killer" stat up, tame +6 Contents of the Quest: * Tips: You're told to bring a whistle and so trade a mahogany lumber to a child in the Chocobo House in Upper Jeuno and get a whistle. Go to the Eldieme Mound. Investigate the coffin. NM monsters of a dog and two tigers appear. Recommended PT configutration: 12 members of LV58 at least. Condition to Undertake: To have cleared the AF1 quest. Beast Tamer of LV50 at least. Client:Guslam Location/Map: Upper Jeuno / Protective Equipment Shop AF Name and Type:Beast Gloves / Hands Equipment Characteristics: Lv 54, Def 12, HP +11, DEX +3, evade +5, tame +3 Contents of the Quest: Somewhere in the world, there told to be The Arm Guard which was specially manufactured by Bolghertz and a craftsman whose maitrise was one in a hundred years... Tips: Search for Treasure Coffer at the Crawler's Nest. The key is dropped by 'Rumble Crawler' and 'Wespe'. Rumble Crawler is found at G-9, the place with the shape of donut. (There are some in other places.) The location of Treasure Coffer which has been found currently: - The small ROOM of G-9 in the place with the shape of donut. - The turning point at F-9. - The corner in the small ROOM of G-8. Talk to Guslam at the Protective Equipment Shop in Upper Jeuno and talk to the mithra (Yin Pocanakhu) at Tenshodo. Investigate? ? ? In front of the tax-free shop and an event takes place. And make a contract with Bolghertz. Then you are told to bring 'Flame of Darkness' ("flame of darkness") from the Castle Zvahl. Go straight the crossroad of the Castle Zvahl Baileys, and at the furthest place where demons flock together and there is the Torch. Investigate it and an NM 'Dark Spark' appears. Kill it and get the flame of darkness ("flame of darkness"). Bring it to Port Jeuno and investigate? ? ? In front of the tax-free shop and get the Arm Guard. Recommended PT configutration: 2 members of LV55 at least. (for the key). 6 members at least for the latter part. Condition to Undertake: To have received the offer of 'The Lost Manitou Arm Guard of Bolghertz' or completed it. Client:* Location/Map: * AF Name and Type:Beast Helmet / Head Equipment Characteristics: Lv 56, Def 22, HP +15, INT +5, "calm pet" effect up, tame +4 Contents of the Quest: * Tips: The key is dropped by 'Fallen Officer' & 'Bhuta'. The location of Treasure Coffer which has been confirmed so far: - Slightly after going through the 2nd Anti-Manitou Gate and the broken stairs to go back rightward. - After going trough the 2nd Anti-Manirou Gate, turn left and go strait and the hollow ON the leftward in the beetle area. - The frog area (H-8) ON the rightward. - In front of the incinerator - After going trough the 3nd Anti-Manirou Gate and turn left and go straight to the end. Recommended PT configutration: 4 members of LV55 at least. (Indispensable for both of the key and the coffer) Condition to Undertake: Treasure Coffer of ??? the ?. Client:* Location/Map:* AF Name and Type:Beast Jack / Body Equipment Characteristics: Lv 58, Def 44, HP +20, VIT +3, "take care of pet" stat up - poison recovery improves etc, tame +5 Contents of the Quest: * Tips: The keys are dropped by 'Darksteel Quadav', 'Ancient Quadav' and 'Sapphire Quadav'.Coffer is found at each small ROOM of M-6 to N-7, K-7, K-8, and L-6. Recommended PT configutration: 6 members of LV58 at least. (for the key) =============================================================================== 4.0) Copyright Information =============================================================================== Copyrighted to Justin Biller, if you wish to use this faq on any other website, please give me an email at diablo_sonsoflight@yahoo.com and DO NOT change any- thing in the faq. Websites that are allowed to use this faq at the moment are www.gamefaqs.com www.neoseeker.com http://dlh.net http://faqs.ign.com/ If you wish to help contribute to this faq, just give me an email, and what name you would like to use for contribution recognition. *=Unknown, un-needed. If it is unknown, it should be somewhat obvious, but if it is, drop me a line if you do know it and help me out with this faq ^.^