F.E.A.R. - Perseus Mandate F I R S T E N C O U N T E R A S S A U L T R E C O N FFFFFFFFF EEEEEEEEE AAA RRRRRRRRR FFFFFFFFF EEEEEEEEE AAAAA RRRRRRRRRR FFF EEE AAAAAAA RRR RRR FFFFFFFFFF EEEEEEEEEE AAAA AAAA RRRRRRRRRRR FFFFFFFFFF EEEEEEEEEE AAAA AAAA RRRRRRRRRR FFF O EEE O AAAAAAAAAAAAA O RRR RRR O FFF EEEEEEEEE AAAAAAAAAAAAAAA RRR RRR FFF EEEEEEEEE AAAA AAAA RRR RRR PPP EEEE RRR SSS EEEE U U SSS M M AA N N DDD AA TTTTT EEEE P P E R R S E U U S MM MM A A NN N D D A A T E PPP EEE RRR SS EEE U U SS M M M AAAA NNNN D D AAAA T EEE P E R R S E U U S M M A A N NN D D A A T E P EEEE R R SSS EEEE UU SSS M M A A N N DDD A A T EEEE *************** *Perseus Mandate* *************** ************************* F.E.A.R.: Perseus Mandate FAQ/Walkthrough For PC, Xbox 360 Version 1.0 (2/15/08) Written by Brad Russell "TheGum" (email at the bottom) ************************* Version 1.0 - completed game, not sure if anything needs to be added. (2/15/08) ***************** Table Of Contents ***************** Use Ctrl + F and type in the code to quick find. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 (Type the name of the section to quick find) Interval 01 - Investigation Arrival Underneath Firefight Interval 02 - Revelation Rescue and Recon Disturbance Interval 03 - Apprehension Pacification Bio-Research The Plaza Chase Interval 04 - Devastation Buried The Deep Interval 05 - Infiltration Relic Basecamp Interval 06 - Exploration Labyrinth Interval 07 - Extermination Clone Facility Clone Production Showdown 5. Enemies, Weapons, and Boosters EWB5555 6. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** I know this game was blasted by the critics, and no, had I not played the previous two games, I probably wouldn't have even known about this one. Yes, you'll auto-pilot through most of this game if you've played the other two, but this is a solid shooter, no one is saying it isn't. The gunplay is still the strength of this title and if you like a scare or two in your game, this is a decent playthrough. You'll enjoy the plot and the game is still fun, but don't expect anything close to innovation. TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** Here is the list of MY button setup on the PC version: WASD - controls movement Mouse - look and aim Left mouse - shoot Right mouse - melee Shift - zoom Ctrl - slow mo (this is where I keep my pinky) E - med kits Q - flashlight F - use G - toss grenade R - reload C - crouch Space - jump # keys - select guns and grenades H - holster weapon, crucial in capture the flag in multiplayer ESC - pause game I don't use the peeking around corners controls, but you can. I replace them with the med kits and flashlight I don't know the 360 controls, sorry. ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** *Slow mo, duh - I mean, if you got it, little reason to save it unless the fight is really big. It's not like you automatically win by using this, as you only have a little time to use it and you can't cover much ground using it. Just run up close with a shotgun, go slow mo, and start blasting - always works. *Keep TWO eyes open for items, not one - the worst thing is to pass over an area where there are good items that you need. Just explore an area before you leave it. *Save big weapons, but don't save too much - basically, you can have two big guns, like a rocket launcher and the arc, but that means you must have a fully loaded G2A2, or something else. Guns come and go pretty much after each battle, so don't be too cheap to spend a big gun on a tough fight. *You have grenades, use them - simple as that, don't forget you have them. If anything, just to scare the enemy. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** FEAR Perseus Mandate Walkthrough Interval 01 - Investigation Arrival Just watch the first little scene in the plane. *NOTE: Two issues for those playing on the PC (maybe on 360 too if you have the options). I adjusted the mouse sensitivity to a lower setting, and I changed slow mo to the TAB key and put the multiplayer status on Ctrl; which just switched the two. You might like these two changes, up to you.* After you land, move forward to hit a guy that will rappel from the bridge. Kill him and then on the other side of the bridge, another one will drop from behind. Kill him and then crawl under the bars to get in the tunnel. Past the rats you will be back in a canal. Grab the med kits, rifles, and the body armor among the dead guys. Near the next bridge will be a wreck on top, but that just leads to more soldiers. Crouch behind a car and use the new rifle to hit some before they can drop down. Don't forget that you can slow down time at the moment, so do it if you need it. Then go to the next tunnel. Around the corner will be some debris and some guys among it. Use slow mo if you want and don't forget you can jump and kick, or just run and smack. Kill them and continue to the end (don't forget you have to use med kits yourself and you have grenades). *NOTE: The dual pistols are a good option, you'll be surprised.* At the end, don't jump down just yet, unless you prefer getting close. There are four enemies among the pillars, so use this ledge as a perch. Jump down after and take the tunnel on the right. Be sure to smash the two crates to grab some supplies. On the other side will be a fight in the open area, so use the slow mo if you want, but it's not a tough fight. At the other side, swap your pistols for the shotgun and then up the ladder. Go through the door and then go left for a grenade box and a reflex booster. Go right down the ladder for a single med kit, then come back up and move on. Smack the padlock and then go through. Swap the SMG for the ASP Rifle next to the door, then go through to the next room. Inside will be a bunch of enemies all around. Just hide behind cover and follow where your friends are shooting. Watch out for the enemies that get close or are under the floor; don't forget you have a close, medium, and long range gun for each encounter. After the fight, go around the top level and grab the health and armor, then go down the steps on the other side to find the corridor below. In the next similar-looking generator room as the last, you should switch to the shotgun. Three or so Assassins (cloaked guys) will attack, so just wait for their outlines to get close to blast them away. Then search the room for some items and then go through the doors up top. When you reach the outside, the group will tell you to chase after some guy. But before you head down the tunnel, go to the end of the road and go left to find a health booster in the corner. Now go into the tunnel. You get separated from your friends, so just keep moving and try to jump the bridge for a nice little surprise. Underneath Swim to the ladder and get up. Go through the door and kill the guy on the right. Around the corner is another enemy with a new gun. Pop around the corner and let him shoot, but then back away. Then come back after the grenade goes off and shoot him in slow mo, and you could possibly hit the grenade in the air. Either way, grab the grenade launcher by swapping out your shotgun. Then follow the water to a door. Go through the door and ignore the guys up top as you go down the hallway on the right. On the other side you should run into troops from all around. So either launch grenades all over, or use normal bullets, your choice. Choose one of the three ways to get up top and then clear out whoever is up there. Once it's clear, you can search the are for items and then go into the office. Pick up the health items and then through the door at the bottom of the steps. In the sewer you hit what I call a "creep-out moment". I don't want to spoil these for you, so I'll be vague for these. For this one, just move forward and then watch. You'll be back in the sewer, so move forward and then go through the door at the end. Inside will be more soldiers moving around. They don't see you at first, so this fight would be a most excellent time to use the grenade launcher, and for all grenades, if you get direct hits on bodies the grenades will explode on contact. The place is clear once the music dies, so that is your cue to search all around for items. Then take the doorway on the bottom level to get back into the sewers. Some bodies will fall from the ceiling, but just to toward the door and the pipes for a body armor, then go through the door. Inside will be another group of enemies, so handle with care; might be a good time to use that ASP rifle. After the battle, go to the ladder, but then fall over the side to the water. Take a little crawlspace to find a room with a med kit and a reflex booster. Now go back and get up the ladder. Follow the paths, swap out the grenade gun for a shotgun, and then re-enter the sewers yet again. When you get toward another door things will go into slow mo as a guy gets blasted from the doorway. Out comes a heavy armor Replica soldier, so be ready. Your best get is to go back into slow mo and get close to him to use the shotgun. Just run, jump, and circle around him, but this is also the way to kill him while in normal speed. Using the grenade gun (if any frags are left) or normal frags, you might be too slow. Either way, don't forget your med kits as you fight. Pick up the grenade launcher if any other gun is low, and then go through the door. Follow the path go get outside, then grab the items near the door. Cross the bridge and then down the ladder. Should see a creep out as you get to the bottom, so go around that corner to get a med kit, turn around to get the creep out. Now go up the path, up a ladder, through two doors, and you should arrive in a big room to the sounds of enemies. Shoot a grenade through the windows to the right and you should get the guys up there. Then just use the grenade gun to kill the rest. Then get up to the upper level, go through the room, and then through the door. In the sewer, go toward the debris barricade and be ready for three enemies to bust through. Kill them with your last grenades in the gun and then go through. Drop down toward the end of the path and then up a ladder to end level. Firefight Go forward and then to the front of the truck so you can toss frags at the two enemies down the alley. Get there and get out your shotgun as you go inside. Two more soldiers will be in this area. Get to the door and go through. Back outside, there will be about six enemies to fight in the streets, so use slow mo and toss grenades to get out without much damage. Take the alley and you will find your way into an office complex. Grab the ASP ammo by a door and go through (by the way, I'll stop mentioning all the items, as most are in the way or easy to spot, a little exploring won't hurt you). You emerge back in an alley, but this time you got ATC on the streets. If you jump from this catwalk to another, that catwalk will fall, but you can quickly jump to the stable part. Either way, you have to kill the guy below and the four in the street, so do so however you wish. There is also a small path on the right side of the alley that you can use to flank. Grab the ASP ammo on the wall on your way to the parking lot. Two ATC will attack, so get rid of them. Before going up the ramp in the garage, go to the left corner behind the van for some frags if you need, then go up the ramp. Kill the three cops up here and then find a path behind them that leads to some items. Then come back and take a path down some stairs. Under the staircase is a health booster. Proceed until you hit the hallway and get out your shotgun before going through the doors. You will go through, go into slow mo, either toss a frag or blast the ATC in the left doorway, and then go outside to finish off the Replicas coming down the street. Go behind the roadblock to find maybe an enemy guarding a truck. The back will have tons of supplies, so stock up. Look down the road to see the Replicas in combat with some other faction. You can kill them quickly, or let them tangle with the other guys, either way you will have to kill both sides. Use the slow mo and go surgical with the shotgun to clear the blockade. Go up the street and go right to find an alleyway leading to your old friends. Follow them and to the left of the door is some supplies. Then proceed to the end. Interval 02 - Revelation Rescue and Recon *NOTE: You may be new, but you can quick save on the PC. Just press F5 after you complete a part. Good to know for the coming battles.* Raynes and Chen will stop in the next room for a bit of a scene. Move along the path, finding many items along the way, and you'll stop at a gate. Wait for Chen to open the door behind the desk and then go through. They will stay behind. Go through and you'll end up in the room you saw from the opening cutscene. Crawl under a half-way gate and go through the door. You will run into another creep out, so just take it. When back, proceed along the rooms (items in a few) and eventually you will hit a power room with a red light on a machine. Pull the level to turn on the power. Now turn around and begin heading back. At the big room you will for the first time run into the new enemy of the game, the Nightcrawler. Just start blast him with the shotgun during the auto- slow mo, then use your own. Just strafe, blast, and follow him, but you can't melee him for some reason. Just a good amount of shotgun shells and he gone. Now take the open path on the left and up some stairs. Go around the upper walkway of the big room and go through a door. Grab a med kit and then go through these doors to a messed up room. Grab the items around here and then take the door nearby. Go into slow mo and start tossing a few frags down the ways, around the columns so you can get the guys behind them. Then go run up and start blasting away with your shotgun, or stand back and use the rifle to snipe. Your call, but watch out for the few guys to come from the side rooms. After, go pick up the new type of rifle (swap dead gun or SMG). This new gun will be stronger and has a scope, but it is also heavier. Get it regardless just to test it out yourself. Search for items and then take the door at the other end. No enemies down this hallway, so just search all three rooms for items. You should find both proximity mines and turrets (types of grenades) if you look in the corner of the small room on the left. Open the door when ready. Just some shells on the left. Look through the opening filled with boxes to snipe one enemy. More will move, so get them if you can. When you go through the other opening, go slow mo and toss a frag toward the columns, or where ever the enemies may go. Kill them and go to the corner with the crates. Smash the two with words and you get the original rifle; swap out your SMG if you want, or whatever else. Now go up the stairs. Move along the path and you should see a blinking red light in one room. Go in and use the phone to listen to the short message. Now through the door and another to hit another phone in a computer room. Take the next two doors until you hit a bloody hallway with chatter from the enemy. Stand by the door with shotgun in hand. The plan is to go through, go slow mo, and then toss frags in all directions. It's tough after you go normal, so run to the right side of the room and cut off the guys that try to go through the door (remember, you can cut off your slow time to save it). Just stay behind this door, use your slow mo when any thing moves, and pick off the last soldiers. You can swap a rifle for the laser, but it's not that great. Just find ammo and go through the door. When you hit the next room, go to the right to run into two bad guys coming through the doorway. Go slow mo and take them out with your shotgun. Then turn around and do this again on the two guys back in the room. Go through the door and you will soon run into another phone. Proceed. In the room where you hear "we found delta force" go around the bottom level to the rooms at the back to find a reflex booster. Then go through the door on the side to rejoin friends. Grab all the items you find in here as you watch the scene unfold. After the video, go back into the previous room and get on the turret via the computer button. You will be attacked from all sides, so just do your best to take out as many as you can. After you lose the turret, come back into this room to clear it out. Again, go slow mo, toss frags, and just survive. Collect all the ammo and then go through the gate they poured from. Through the door will be the end of the level. *NOTE: Last time I remind you, you PC gamers have a quicksave button.* Disturbance *NOTE: From a tip given during a load screen, I found that the VES rifle will amplify light through the scope. That may be put to good use in this section for the many dark areas. I don't like that gun, so I tossed it, and the scope can't be good for close combat. Just something to think about.* Body armor on other side of the metal detector. Then through the blasted door and into the big room. Walk around and into the next room, and continue up some stairs and into an office hallway. In this hallway, proceed past the bloody mid-way point for a slight scare, and then enter the room on the left for an answering machine. Check these rooms for body armor and a shotgun. Then keep walking. Go through two doors and go into slow mo as you fight the three enemies in the mainframe room. Kill them, grab the armor in the corner, and go through the door. In this big room, go into the center platform for a new gun, the Lightning Arc; swap for you laser gun, or whatever is lowest on ammo. Go through two more doors yet again to face three more enemies. But once you go up the stairs and take the catwalk, three more enemies appear in through the windows in the lighted room. So use slow mo to toss a frag, or however. Go into this room to collect some armor and health. Then continue down the path, and when you hit some darkened stairs, under them will be a box with some health. Then go up and through the door. *NOTE: In the next room, look for a vent to the right of the entrance for a health booster.* In this dark room will be three more bad guys. Kill them and go up the stairs, but look to the door you came from for three more to pop up, so toss a grenade there. Collect the stuff, go through the door, and be ready for more enemies in the dark area of the next room. Toss a few frags to the other side of the room to clear them out, and you should probably need to go slow mo and rush in with your shotgun. Then through the door. Turn left and go into the corner behind some blue things for a reflex booster. Collect the items, up the ladder, grab the health kit, and through the door. Just sit back and watch, hold my hand if you wish, and soon it will be over. Once you crawl out from under your desk, go through two more doors yet again for a fight in a dark room (keep the flashlight button handy). Then go into the back room, collect the stuff, and go up the stairs and take the path. You'll end in the computer room that overlooked your frightening vision in that one room. When ready, download the info from the computer and then get ready for a big fight. At the other end of the room will be a bunch of soldiers that will rush in, and they will set up two mini turrets near the doors. Toss frags, use your arc if you still got it, and use your freaking slow mo. Don't forget to take cover and use your health kits. One good tip, toss frags down the center aisle that looks directly to the door, and that should handle the turrets. Go through the doors and into a narrow hallway with a small room on the side. Go in and grab that grenade launcher. Save and have out either your arc or the grenade launcher. There are lots of enemies in the next big room, and a few Nightcrawlers. You should run forward as you enter the room, shoot a grenade at the normal soldier walking under the stairs, and then retreat toward the door. Just stay on this side of the room, behind the big obstructions and peek around the other end to see the crawlers. That's when you go slow mo and start firing; pretty sure there are only two of them, but may be three. They are slippery, so you either need to use slow mo, which isn't guaranteed to hit, or use grenades for the blast damage. These guys require a good beating to die, so just stay alive and know where they are. They jump up to the upper areas and they will run around the ground, so just know where they may pop up. When the battle is over, collect the armor and health spread over the room. Then up the stairs and down the hall. Through the door, go right for a health kit on the wall. Two rooms in the middle of this area with not much, and then through the door on the side and up the ladder. Crouch and crawl through the vent. When you get to the end, smack the cover, drop down, go around the hall, and open the door. Interval 03 - Apprehension Pacification Just watch for one of the longest cutscenes in F.E.A.R. history, a good one too; though, how your copter didn't get blown out of the sky is beyond me. Once you are in control, just go through the open door to the left. Collect the items and make sure you make the best trade for that ASP. Once you walk out of this lobby area, you can't come back; be sure to open those boxes for the grenades. When you're on the outside and with your buddy, aim down your sights for the enemies. Clear them out and then hunt down one health kit on a bench. Go into the corner where the enemies came from and proceed. When you see a second buddy, anticipate two more enemies to appear. Grab the armor and health kit and go through the door down the steps. Go into slow mo and take down the three enemies in the snack room. Lots of armor and health kits, and one enemy had a Penetrator, but you shouldn't need to grab it; do grab the extra ASP ammo though. There is a table to the left of the exit double doors that has a Penetrator and other items. Save and go through the door. Right will be some enemies, so take them out. Quickly grab the items on the benches on the wall and the ammo from the dead. Then pull out your biggest gun and look down the way for a big guy to appear. Toss frags, launch frags, and just frag him. Use the plantars (the things with plants in them) as cover. Then just kill the other guys. Collect all the items in the area and move on; don't forget an armor near the door where you entered this area. Also should swap your ASP for a normal rifle, if you're out or low on ammo. Grab some items by a desk and go through to a storage room. The ATC guys are not your friends, so kill them and the mercs. Collect the items all around and the reflex booster in the cage spot. Be sure to save before you go through the door. As you will see on the other side, that is a big robot fighting with something. Pull out a big gun and just frag it. Spend up whatever big guns you got and then go into slow mo. While in slow mo, consider getting up close, strafing per usual, and using the shotgun. Don't forget to spend all your frags too. A tactic that works is to retreat to the storage room you came from and use that cage as a shield. It's a good way to buy time for you to recharge your slow mo, and then go in for some brutal shotgun blasts FTW. When you do proceed, watch the left elevator for two enemies to pop out. Go down the hallway, probably alone as I don't think you could have any allies left. Up the stairs, through a door, and jump into a theater setup. Bio-Research Proceed, and yeah, nothing about this hallway looks good. Just go forward and when you hear sliding doors, turn around and watch the guards. Yeah, that thing is coming, so would you kindly stand back? Stand all the way back and wait for the gates to open. Run through, zig zag, and run through that door. You will fall through the hole and into a stair well. At the bottom, under the stairs, will be two frags in a box. Go through the door and into the next room to see that the robot is still above you. Go to the end of the room and jump over the cabinet to get into the hallway to see that it is a fight. You may think you need to run, but there's nowhere to hide. Just run through the nearby door, grab two proximity mines in this room quickly, and then run through the door to get in the hallway. Drop both mines in at both ends of this hallway and go into the next room. Grab the armor and run into the next hallway and into the next room. Now you are in a cluster of four connected rooms; and feel free to quicksave now if you did all the previous stuff correctly. What you need to do is run to the left and up into that room, quickly swap a gun for that rocket, and turn around looking through the door. You will wait for the mech to appear and blast, but then get out of the way. Then walk left and wait on the other side of the opening, and maybe leaving a mine or two in your way, as you should have a few from earlier in the game. Shoot at the mech when it enters the room you just left, and then turn around. There is a mine on the table if you want it, and then into the last room you haven't entered yet. There will be two more rockets in here, so grab them. Again, lay some mines, wait for the robot to show up, go slow mo, and this should be the time you finish it off. If not, just keep going around in circles. It may go glitchy and get stuck, so abuse that. Once it explodes, save and then search for the many items you may have missed in these four rooms. Watch out for the door in the "second" room as two bad guys will pop out, so kill them. Then go through the door and into an office room nearby. One message on an answering machine. Then proceed down a stair case and through a door. Go forward and use the computer for a freakout. Then go out and go through the open door. Proceed and enter a room on the left for a message. Go up the steps and through the door. On the other side, look left for a turret and grab it. Check the lab room for health and armor and then go look through a window for a conversation. Turn around and grab a mine on a counter before going through the door. Go down a short hallway and into the next area. Go left for two frags at a desk and then go right. Listen to a message and grab a turret in the corner. Proceed and make a right when you hear the conversation with your guys over the radio. Grab a shotgun in the break room and then two mines around the area, but probably don't need them. Proceed through the opening and turn right for a room with grenades and armor. Then go back on the path and through a sliding door. More armor and health and then press the button. Come back out and take the elevator down. When you hear a voice as you open a door in this cold area, look left, go slow mo, and start blasting the first of four enemies in the room. From where you came in, a kit and frag in the left room; kit, armor, turret, and a vent in the right room. Take that vent above some crates for a health booster on the right side. Then follow the vent left to enter a room with lots of goodies (which is reached by taking the door from the big room if you were wondering), but you should find too much stuff. Use the laptop. Get back on the path and go down a glass walkway. You'll see a crawler under, and just look to the right for him to pop up. Blast him, frag him, and just kill him, but be aware that there is another who will follow. Kill both and go down the steps. Armor and health down here, and then go through the vent. On the other side, follow the pipes on the right and go slow mo for the kill of a single Nightcrawler. Be patient as there is another one in the room. Then go up the stairs and through the door. Grab the armor and health kit, and then crawl through the vent on the right side of the room. Jump onto that platform as he bolts. Follow him and then go slow mo to handle the turret on the ceiling. You can go slow mo and use two rocket vollies to take out this turret, or use whatever else. Then go into the next room, which was the room you started in, and blast the next turret. Make your way to the computer room with all the supplies and feel free to stock up. Then return to the freezer room and blast three enemies, one with a laser. Get back to the elevator and go up. Just follow him to the elevators and wait for the other one to open up. Get in and end level. The Plaza Chase You'll see the odd sight of a crashed heli. Grab the kits and the turret from it. In the hallway you'll see some soldiers just standing there. I'll leave you to connect the dots if you've played the previous games; to sum it up, this point is the end of the first game and the start of Extraction Point I'm pretty sure. Anyway, go through the door and into the open for a fight with some guards. Go through the hall and you'll end in a stairwell. Armor under the steps and a reflex booster on top of the steps. Go out into the parking lot for a big fight with some bad guys; use slow mo and the cars for cover, and an ASP rifle or any rifle does good here, or feel free to use that turret. Be ready for about four more enemies that will eventually show up in this parking lot. Lots of items in the back of the SWAT truck, and then make your way along the path to some stairs. You'll find items on the sides of the path and under the stairs. Go up and be ready for two enemies through the doorway, where there are some explodable buckets, or a slow mo shotgun does will do too. Go through the door and jump over a ledge onto some vending machines. Armor and health at the desk. Through the doorway you will be back in a familiar area. Kill the first few guys attacking you and then go into the open square to see your friends up high. Help them kill the guards on the ground and then stock up on the items by the wall. Be prepared for about six or so more rent-a- cops to show up. Don't forget to swap for fresh guns if needed and return to the old break room. At least three guys to greet you, and more on the way, so stay frosty and try to quickly get out of this area, but stock up on the items in the area. When back outside, go up and kill two guys on your way to where this mission started. In the open area you will fight three more bad guys. When you reach the locked gate of where you started, turn the corner and drop down. Just go forward and follow Chen's lead. Interval 04 - Devastation Buried Follow him and when he jumps through a window, look right for a stairway and take it. Collect the items in the room down below and then up the stairs on the other side to pop up next to your buddy. Keep following until you cannot anymore. During the distortion effect, you should look right for a small room with a health booster behind a box. Yep, if you hadn't figured, this is a scary point in the game. Follow the path, past an area with what looks like the front of a house, and follow the blood and moving bodies. Once you are in a room that you can't leave, don't buy into the scare, just sit back and wait for the door to open. Now that you know it was your buddy, follow him and take the lead. Yep, that was her. Take a right to find a health booster and then bust the box for some health. Move forward to hear something on approach. These are the little demons from the previous game, but just a few of them. Chen will help you, so just stay frosty. Soon he will run out and you will follow. Do that and endure the two, three scares until he appears to fall to same fate as that one guy from the last game - you know the one. But he won't, or at least not for the moment. He will be in battle, so just stand back and stand in line with the opening he was standing in, just so the pipe doesn't fall on you. Once the pipe falls, all is good, right? Just watch and lend a hand - oh yeah, feel free to step there too. Watch for the two demons to open the gate and then blast them. Go down the steps and if you don't recall killing two, one more may be down here, so be ready (slow mo and a shotgun works well against them). Go around the fountain and follow the path. Up the steps, and if you spotted the floating body, look to the floor for two black spots on the ground. Can't avoid the one that covers the path on the right, so be ready to blast the demon when it grabs you. Take that path and go through a door. Around the corner will be two more near the light, so use your slow mo. If you go around the corner to the right, two more through the doorway. Take the long hallway and grab the armor as you proceed. Go up and you'll see what seems like two solid paths. Go left if you want a shotgun, armor, and a freakout (just do it). Then come back and take the lower, darker path. Use the flashlight to follow the dark path to a cavern looking area. Straight ahead is just a rifle, so then go right. Ghosts will open the path so be ready to blast two of them. Then just follow the path. The Deep Go forward for two demons; slow mo works. Go around the corner and make your way to a watery room. Two more in here, so have your slow mo ready. One more on the right when you move to the other side of this room. Take the red door and notice the falling vent cover. When you jump over the boxes, just be ready for another floor thing. Blast it and go through the door. Scare and items in this room. Go through the next door and go into the safe room. Grab the frags and go out the door on the left. Another ground demon when you jump over a box, and when you drop down to some water be ready for another demon. Go through the door. Grab guns from the dead bodies and enter the room. Turn around and look out the window for a pleasant little image. Go out and break the lock to get on the path. Turn the valve in the hallway to open the steel door and quickly go through. Look up and you'll see your target being chased, and be ready for that demon to come after you. When you come up and look right you will run into another. Turn the valve to raise the water and once it is to the top you can swim up and jump out. Climb up the ladder. *NOTE: I prefer the G2A2 to most guns, so think about that.* When you run into two "off" Replicas, smack them and take their guns. Proceed until you see some living enemies taking Morrison away. Turn right and follow to get out into that area. Grab two armors, smack the Replica, save, and then go out into the big area for a big fight. Just use the cover, slow mo, and your rifle to chip away at the number of mercs. Two boxes in this area and items around, but in the hallway with the newstand you will run into probably two different trios of enemies. Once the battle is over, proceed down the path, two boxes near some Replicas, and then go up the stairs. Finally, fresh air. Observe the downed aircraft and then move down the road. An armor in a dumpster on the right and lesser guns you probably don't need. Go through the gate and make your way to an interesting scene with some off Replicas and some bodies. Note the one survivor. Then jump on the dumpster and hop the fence. Interval 05 - Infiltration Relic Smack the Replicas for their guns and then take the door. Lots of items on your way to the open train yard. In the yard, TONS of items, so no excuse to not be at full health, have ten health kits, and full armor. Note the two breakable boxes on the left side; one with G2A2s in a train, and one with ASPs on the ground. I even dropped my turret for the ASP, but it's up to you. Take the door on the left side of the yard and proceed. Go through a fenced area and through another door, taking note of the armored Replica and others on one side of the fence. Through the door is a dude you want to knock over so you can take his Lightning Arc. Up the stairs and flip the switch to open the gate on what we will call the right side of the train yard. Turn around to see a cheeky fellow looking at you through the door. Make your way back the way you came and toward the train yard. On your way to the open gate is your last chance to set up your turrets. You need to find the middle area, or anywhere really, and spread out your three turrets. On approach to the gate it will close and you will be back in full swing with the Replicas, like the good ol' times. Just four or so behind you, so make your way to the stairway that creates a bridge at the other end. Get up here, use the ASP to pick off enemies, and they will be done with shortly. But then you will notice the gate is open again. More enemies and three armored Replicas comin' at cha. Now get back on either side, not on the ground though, and try to stick close to your turrets. Use the Arc to kill the big guys and just handle the normal enemies as usual. Once the music dies, the fight is over. Be sure to grab that Arc from the one enemy. *NOTE: If you wanted to really make sure you outsmart your enemies, place a proximity mine or two near the gate once in closes, toward the middle.* Collect all the items you need before you go through the gate because it will close. Go through and take the door. Items in a room, and up the steps and into another, which is actually the room you first entered. When back outside, grab the items on the ground, save, and then take the door on the catwalk. Go slow mo, toss a frag to the ground, and start shooting. Once that is over, you can retreat back to the area you came from, wait for enemies to come out of the door on the ground, and then go back through the upper door. Restock your items and proceed. When you hit a fork in the road that leads left and right, save first. The Lightning Arc helps here, as all I did was run out to the right, blast the guy you first see, then go slow mo, find the one big guy and blast him with four shots or so, and then just shock the other guys, cleaning up with your ASP. Collect the items and go to the upper level and go through the room. Better grab that shotgun, swapping it for your empty Arc. Through the door you will see something funny, funnyingly horrible; have the shotgun ready. Swing around the path and go through a door to enter a bloody room - bleed much? Go toward the door and then backpedal once the ghosts burst through. Blast them and then be ready for the little demons. Keep backing up and go into slow mo to take them out too. Comb the sides for items once you're done, and then follow the path to a locked fence. Break the lock and drop down. Go down the path, then turn around after it goes all spooky. Run to the fire and then you fall. In the blood, swim down and you will fall further. Go through the door and be ready for two ghosts on both sides of the next door as you get close. Kill them and go through. The next door closes, but just open it and go through. When the body raises, shot a ghost and then go through the next door. In the lab, move forward along the left side so that you only run into one puddle of blood (that sounds like the name of a death metal band). Through the next door will be a series of increasingly grislier rooms, with a ground ghost in one puddle of blood. Then you reach the door, on the floor, and you're back to good ol' safe reality. Go forward for the ladder and climb up. See that health booster in the office? Look through the window and to the right and shoot the box on the wall to open a hole. Keep moving and you will see some enemies in down the way. Kill them and enter the big room for a fight. Lots of enemies and one big guy; aim for his head with the G2A2 in slow mo, which seems to work well enough. Then collect the items and climb the ladder. Follow the path and consider swapping the shotgun for a Penetrator, but that's up to you. When you see the next enemies, they will run from you, so grab the items and get to the door that looks outside. Save before walking out. Have your turrets selected and run out; at least having one turret helps. Go toward the gate from the left side and find a turret by some med kits. Grab it and toss both turrets somewhere in the center of this area and so they can cover most of the field. You will now fight two mechs, but just two smaller ones. Use the many ostructions to block their line of fire, focus on one at a time, and use your slow mo sparingly, which means only use the slow mo when you absolutely have to. These things fire slowly, so just stay in motion and use cover where you can. I was able to not even spend my ASP rounds and both blew up quite easily. The turrets help a lot, so be sure to use them. After, go through the door by the gates and follow the gunfire to an outside area with a boarded fence. Apparently the mercs and Replicas don't get along, so just go right and up to follow the path. Hop down from some pipes to end the level. Basecamp Follow the path down to a merc room with a laptop. Use it and then get on your way. When you run into some double doors, go left and drop down to see a reflex booster in the crawlspace. Follow it to the end to climb up a plank to get out. Go between the trains to find some cars with guns nearby, if you want them. Follow the path to a room with a broken railing; you'll find items in all corners of this room. Take the double doors and make your way to an area with trains. Hug the right wall and follow it into a control room. Use the laptop and then flip the switch. Go toward where you moved the train to see an aberration. Then follow the rails and once you hear a voice, that's a pretty good in-game clue that a fight is about to happen. You have two options: either back off the way you came, or go to the cover on the left. Behind the cover you will find some frags in a box that will come in handy. This fight is pretty nasty, as their guns to a lot of damage and there are a whole bunch of them. After you finish off the first six or so on the ground, about four more drop from above. Just use your slow mo, get close, shotgun, and use your frags. Resupply when done and climb up. Make your way to a room with a laptop and a Repeating Cannon. Grab it and use the computer. Go over to the ledge and pop the bad guy in the head while he doesn't see you. Then be ready for four or five more enemies to appear, from below and on this upper level. Once things settle, go around the corner to the right, go slow mo, and jump kick the two enemies, or just blast them. A few items in the room and then go up the steps. Go through the door and then go left to be above the previous room to find an armor. Come back and take this path and go through the door. Go slow mo before you even see anyone, blast or melee the first guy, and then watch the door for two more. Go through the door for ammo and then a turret among the boxes on the ground. Through the next door will be grenades on the first table, and then proceed. In the next video room you will listen to a phone on the ground. Two computers in here with info that you can read by zooming your gun, or just using your extreme eyesight; grab the Lightning Arc by the one laptop in case you don't see it. Move along with the arc in hand, grab two med kits behind a fence, and then save. When you step into the open, be ready for a fight with three nightcrawlers. Use the arc and try to get in solid shots to end the fight quickly, and hopefully before they toss turrets. Gotta get the turrets first if you see them, or if you are taking hits from your feet. Lots of armor and health after the battle. Then go around the corner to find the stairs. Follow the catwalk to a room and then go down the ladder. Take the path to a big room with shelves and a cage in the center. There are health kits on the catwalk up here and some armor in the room left of Morrison. When ready, approach Morrison and give him a radio. Let him out when told and then follow. Outside, just follow the goofy-running fellow to the door. And then watch a cutscene to end the level. Interval 06 - Exploration Labyrinth Follow him and then take the lead to the closed gate. Go up the stairs and flip the lever. Return and go through to watch another cutscene, a cutscene with two parts. After your friend is killed Wizard of Oz style, proceed up the next stairs for a fight in a room; this was when I used the cannon, but there are only a few enemies. Proceed and there will be five enemies in the garage area. Kill them and swing around the path at the back to run into two more. Move on and when you see a block, block your path, jump down into the pit and hop scotch down to the water at the bottom. Crawl through and drop down into a cavern area. Follow the path to a narrow room where you will hear voices of mercs. Look up to the right and shoot a container, and then go slow mo and start shooting the guys on the ground and up above. Once the music dies, you're clear. Go to a ladder and climb up. Grab the ASP as soon as you get up if you want it. Continue on to a room where you will see a guy oblivious to your arrival. Shoot him quickly and then go slow mo as you pop out into the open. Quickly kill the guy on the ground with the laser and then take out the other guy across the gap. Proceed up the path and take out the four other mercs in the next room. *NOTE: When you climb the ladders, up the first ladder, look right and jump on a metal railing and follow it to a reflex booster.* Resupply and go up the ladder. Go through the next door and be ready for some mercs in a hallway. Climb the ladder, drop into a room, and then arrive in a room with two more enemies; one ahead and one above. In the next area you find a scare, but just swing around the path to the right. At the door, look left to find a ramp that will lead you to the tops of the walls which lead to frags and armor atop the shelves if you want them. Go through the door and then you have another fight with some mercs. A few exploding containers, and just know that the fight is over when the music stops. Collect the items, including a grenade launcher, and break the boards in your way. Follow the path to fall into a lower cavern. Stay the path and then go left down a dark tunnel for a brief scare before you find an ASP. Then come back and take the other path for a ground demon. A fight as soon as you enter the room, and a few exploding barrels, or maybe just one. Few health kits as you move along. When you hit a fork and see some boards to the right, break them for an armor. Back on the path, when you see another black spot on the ground, you can actually tip toe by from the left side of it. Past the room with the fire will be an elevator, so take it up and you will hear a familiar voice. In the storage room you will see a breakable box by a door with the Particle gun. Have it in hand when you open the door. Three Assassins to kill, so use that slow mo to help. It just takes two particle shots to kill each. *NOTE: You can get on the building in the center by climbing the ladder on the left side of the building. The reflex booster is in the corner of the roof.* There are two armors behind a fence near the door you came out of, and then take the door on the other side. Make your way into the next area for a fight with two groups of enemies at both ends of this area; maybe one last enemy around a corner. Then it's a clear line to a stair way to a vent to the end of this level. Interval 07 - Extermination Clone Facility Use the flashlight on your way to the cover that drops you into a dark room. Find the switch on the wall and flip it to turn on the power. Go into the hall and don't look to the right as you enter the next room - you're not old enough I'm afraid. In this room you will find a handgun on the counter; this works for me in the next area as I didn't want to use my Particle or grenade launcher. *NOTE: In the next room, look for a health booster under a walkway.* With the handgun, or gun of choice, run into the next area and take out the first two mercs. Two more will show up if you stay in this part. Go through the doors and there will be three groups of two more enemies to face. Note a tiny closet in the middle of this area with armor and health. Swap for fresh guns after the battle, or during, and proceed out the big door. Follow the path to a lab where you meet with a familiar face, and I believe saying lines very similar to previous games. Oh well, enter the hallway and look left for a spook. Enter the barracks area and at the other end a dark spot appears on the floor that you can sidestep. A door in the room with a red flare seems to not open, but it will after the static over the radio. Keep to the path and series of small rooms. In the room with the tubs you will notice a blood stain on the ground, so jump along the tubs to avoid. At the glass, look down for a very interesting scene with the mercs below. Go around after and through the door. Follow the path to a room with more mercs. Toss a frag as they don't see you, then go slow mo and finish them off. Open the vent, crawl through, and use the laptop at the end. Go into the hall and enter the first door you see to enter that room, you know the one. Come out and proceed. You will arrive in a lab that should look somewhat familiar, perhaps not the same one you've seen before. A non ground thing on the right side, and then avoid the other one that you may not see near the door. A laptop beyond the door and at the end of the message you should look to the window on your right for a spook. In the next room is a good scare by the window, and then items in the closet, and then go out the other door. Swing around and go through a door after you see an elevator drop. In the next room you should run left and in the corner you have about five mercs to handle, and an explodable barrel in the very corner that helps. Kill them and use the button in the room. Go out and use the open path to take the elevator to the end of this level. Clone Production Follow the path all the way to a room with many bodies; and then the bodies are gone. Proceed to a fight with some mercs, where you can blast or chop at the first one, and then go slow mo on the rest. Keep going and swap for a Penetrator if you want. In the next big room is a fight, but only four enemies to deal with. Keep moving and you'll hit another room with four enemies, one with a cannon. Kill them and move on. An interesting note, getting on the ladder gives you a spook similar to the infamous Alma scare from the first game. At the bottom will be one dark spot, and then two in the next room. All can be avoided, and you dodge the second pair by inching to the left of the hole on the right, if you follow that, or just get caught, I really don't care. Make your way to a point where you will drop down to a floor with many dead bodies. Jump down and swing around and reach another ladder to get up. You will see a dark spot that you can inch by on the right, and then go through the door to see a health booster. Then come back and inch by the spot again. In the next room will be six enemies, one with a cannon and one to the left that will fall into some manner of meat grinder. Continue along the path and down the ladder. Get to the open shaft and bring down the platform so you can cross. When you hear voices, peek through the doorway to not only hit the enemy, also shoot the turret on the wall. Then kill the two other dudes. Collect the items and then make sure you have a big gun ready for the next room. There are a few normal enemies in here, a dude with a cannon, a turret up high in the center, and a Nightcrawler with a shotgun from the door once you kill the rest. Use slow mo on the crawler. Proceed to a pit with ledges that you must hop down to reach the bottom safely. Follow Paxton and look through the left and front doors for spooks. Use the right door in the barracks to enter a hall with two dark spots that you can inch by. Use the lever to bring down the platform, again. Cross over and shoot two turrets by the door using slow mo. Grab the items and go through the door for another turret and a guy, so do the same thing, and there is another guy around the corner. Through the next door is another turret. Go through more doors and be ready one one more turret in the room where you should also grab a grenade launcher. In the big room you get a big fight with four Nightcrawlers, but two at a time. You can use the grenade launcher, but that gets random. You could start by throwing your turrets in the center on the area, and there are two more in this room too. I had a full clip of Particle ammo left, and that paid off big in this fight. Just use your slow mo and cover wisely, that's about it. Collect supplies and take the catwalk. Pass through some doors and use an elevator as Paxton talks. Showdown Move along and when at the big area, look down to hear the voices talking way down there. When you arrive in a big room, run forward and go slow mo to start killing enemies. You can turn around to get one or two more. There is a small computer room near where you entered for items, and you may want to swap for a shotgun, up to you. Come out and go into the very back of this room to smack off a vent cover. As soon as you drop, turn around to find a reflex booster. Some ghosts at the end of this shaft, and then you can look down to see some fighting, but don't look for too long as the bad guys will shoot at you. Just follow the path, hop along the walkways to get to the ground, and then hop over the fence to reach that area. Take the corridor down and then Paxton will finally be harmful to you by making the world spin and sending some ghosts at you. Kill them and keep moving. Two doors in the next room, but doesn't matter which you take. You'll see the Nightcrawler Leader with the stuff, so chase him down the the side you didn't take. You'll end in the room you came from, but watch out for the turret by the door. There is one more along the corridor up, and when you reach the top you will see him slip away with the elevator. Hop down where the elevator was and follow this new path. Creeps through the windows on the right, but keep going onward. When you open the door and see Replicas, use your best gun to start laying into the big guy, but don't let the normal enemies get ya. Be sure to shoot the shelf of gas tanks by the big guy too. You probaly need to focus on the normal enemies first, then go after the slower armored Replica. You can drop proximity mines and use the series of doors on the small room to help out. When you make it to the next room you will see the guy you're chasing fight with Replicas, or who is that? Or who was in the elevator? Oh well. Look left to grab a health booster. The fight that ensues is quite a pain. You should handle the Replicas you see first, which may be crazy as the big guy will be lurking around as the normal ones are in other places, so you really need to stay frosty. Be careful if you enter the next area, as this will cause more to appear, two normal ones and one armored guy with a turret. Slow mo, cover, and grenades are my best advice. Don't miss the reflex booster on the right of the upper level, on a walkway visible from where you grabbed the health booster. *NOTE: Whatever you do, take the minigun from the one big guy. Save this until the boss fight.* Once you clear the last few, continue to a fork in the path and go right for a health kit, because I know you need it. Then go left to enter a break area with about five or so enemies. Go left and up to a balcony area with one enemy and then look down and wait for the rest, then jump down and start blasting. Two more may come from the left, so take cover. When the place is clear, grab the health kits and take a winding path in the corner to arrive at some stairs. Before you go up, turn around to find two health kits in a small room. Save before you go up the stairs. Be sure to grab that ASP rifle and then quickly grab as many items as you can. Then be ready for enemies from all sides that will drop from the walkways. The first three come from the all but the top right corner. Then the leader himself will drop in, so shoot him as your slow mo recharges. Then the next wave of normal baddies come from the same places, so consider staying in the upper right corner, where no one will drop from. One Nightcrawler will be with the group, but at some point, either now or after this wave, you should toss your turrets around the center of the area. Once you take out this second wave, the leader will drop in with a cannon. If you did drop your turrets, those will distract him. Now, if you had dropped the minigun for the ASP rifles, go grab it now. The minigun will be deadly if used in slow mo on this guy, especially after you've done some damage and dancing around with him, then use the minigun to finish him off. You could even drop mines around for added bang. Like the whole game, just use your slow mo and cover wisely and you will win. Collect some items and then go grab the green thing in the elevator. At the top, swap anything for the ASP and the grenade launcher. Use the ASP and crouch as soon as you enter the open area for the fight. Use the pipes as cover and just snipe the enemies, even the big guy, with ease in slow mo. Save once you do this and then be ready for another armored enemy with a turret among the tanks. Probably need to use the grenades on the turret guy, then handle the enemies that enter from the other corner. Be sure to grab the turret from the one enemy. Then follow Raynes to the final battle. Take note of the armor in the room as he engages the enemies in the yard. That minigun will come in handy, so will the grenade launcher, as will every bullet you have. There will be a lot of enemies and a lot of dust and a lot of bullets coming from all sides. Your best bet is to stay low and behind cover as you toss grenades and focus on the normal soldiers. Just use frags on the big guys and keep using your slow mo. But the point is to last so that the heli can land. Once you see it land, it's just a matter of finishing off the bad guys. You may have nothing left after this fight, but do whatever it takes to survive. Then follow your friend to the chopper for a nice little reunion. Or is it? ***************************************************************************** * 5. Enemies, Weapons, and Boosters ( EWB5555 ) * ***************************************************************************** ======= Enemies ======= ATC --- Just rent-a-cops, and crooked ones too. They are lightly armored and have the weakest of weapons. You don't run into them much in this game. Replicas -------- The main enemy in the FEAR series, but not the focus in this game. While they are the most numerous, it seems the mercs are the main enemy here. Replicas come in three flavors: soldier, elite, and mech. Soldiers are just the grey colored ones that carry machine guns. Sometimes you will run into one that is in Heavy Armor, and even a few with shields. The Heavy Armors take longer to kill and will kill you quickly, so slow mo and big guns are key. You don't run into many big guys however. Elites are fought later in the game, in the closing segments. They are in red garb and they almost always bring G2A2s, which will tear you apart. You just have to play smarter and kill them quicker than normal soldiers. Consider using big guns on these too. Mechs are fought in only a few spots, and they serve as the boss battles in this game for the most part. We'll cover these fights in the walkthrough. Nightcrawlers ------------- The new enemy and the main enemy in this expansion. I fear their actual place in the overall story, thanks to the Vivendi/Monolith fiasco with the FEAR name, but that's another story. I classify two types of Crawlers: the mercs and the Nightcrawlers. Mercs are just soldiers, same as the Replicas, except these guys carry the new VES guns and are slightly tougher; able to surviver frags to a degree. What I call Nightcrawlers are the guys that have the slow mo like you, or that thing where they avoid your bullets. They require a lot of damage and thanks to their dodging ability, slow mo is a must to kill them. Nightmares ---------- Not sure if this is the correct classification, but this is what I'll call all the other-worldly aberrations. These are the ghosts, demons, and floor things that you encounter. The shotgun is the unviversal solution to all of them. ======= Weapons ======= Pistol ------ Your basic handgun, but probably the hidden secret of this game. You run very fast with this gun, you can dual-wield them, and a headshot is a headshot. Probably not the best for single player, but good if you need it. It's a must to master if you play capture the flag. RPL Sub-Machinegun ------------------ Weak, weighs little, and plentiful. Really no use for this if a rifle is available. ASP Rifle --------- The best gun in the game as far as I'm concerned. It's very powerful, but inaccurate. It has a scope, but it fires three bullets in a burst shot. If you can master the scope, you will own with this gun. VK-12 Combat Shotgun -------------------- The gun you play the game for, thanks to the fact that using this in slow mo will cause exploding bodies. Kinda clunky when out of slow mo, but can work. Use only at close range, and learn to be accurate. G2A2 Assault Rifle ------------------ Very close to being the best gun, but it's a bit too inaccurate. The power is well worth it though, as you only need a few bullets to kill someone. I prefer it to the VES. K3-BT Grenade Launcher ---------------------- A new gun, but not the greatest. It launches grenades, sure, but that doesn't mean the grenades go where you want them to, or that they just fly way past the enemy. But if he is standing still, or if you can master your accuracy, this is a good gun. VES Advanced Rifle ------------------ I don't like how it fires. Yes, it's powerful, but I just think you have to use the scope to be good with this thing. And the bad part is the scope is terrible. If you're out of ammo, great, but I think after you test it out you need to think if there are better options for you. Type-12 Laser Carbine --------------------- Very strong and powerful, but just requires too much time to be effective. The beam trails, so you have to have a weird aim when using. I'll be honest, I never used this thing. LP4 Lightning Arc ----------------- This is quickly becoming a favorite for me. I dare say it's the best of the big guns. The only problem is that most of the long range shots do nothing, or at least for me. But the strength and the jumping bolt to a nearby enemy is too good to pass up. Always grab these and save for tough fights. MOD-3 Rocket Launcher --------------------- A standard rocket launcher, not much more to expect. It fires three rockets, for better or worse. Yeah, accuracy is an issue, so aim in the general direction of the target. 10mm HV Penetrator ------------------ This gun seems weak and strong at the same time. I think this is a powerful gun at long range, but that somehow doesn't translate in close combat. Think of it this way: four shots at 100 feet away seems like a good kill, but shooting four shots close up usually equals death, for you. MP-50 Repeating Cannon ---------------------- This thing is right there with the Arc, but it seems like missing one shot will ruin you. I mean there is so much dust from a miss, it will be hard to find your target again. So get accurate. Type-7 Particle Weapon ---------------------- Should be the best, but it isn't. It's the closest thing to a true sniper rifle in this game, but that means it functions like a sniper rifle. If you're accurate, great. This is probably the strongest gun in the game, but you better not miss. TG-2A Minigun ------------- Utter crap at long range, but a terror up close. Simple as that. Frag Grenades ------------- As advertised. Proximity Mines --------------- Key in multiplayer, but probably forgotten in single player, unless you die and know to use them the next time. They help in tough fights, so make sure you place them wisely. Remote Grenades --------------- Another good multiplayer weapon, and another grenade that gets forgotten in single player. I NEVER used these in the single player, but I probably should have. The idea is to place them and then detonate, but a better use is to toss them and detonate while in the air. You set grenades with the grenade button, and detonate with the fire button. Deployable Turrets ------------------ The most useful "grenade" type. They are like having a friend with you, and everybody needs somebody. ======== Boosters ======== Interval 01 ----------- Arrival Reflex Booster: Shortly after getting the shotgun, you'll hit an area with a pit, and on the left wall by a grenade box is the booster. Health Booster: At the end of the level, when you are on a street and Raynes tells you to follow an enemy, go to the end of the road and look behind a vent for this one. Underneath Reflex Booster: In a room with walkways and pipes over water, under the a walkway will be a crawlspace that leads right to this one. Firefight Health Booster: After reaching a small parking garage, you will take some stairs and under these stairs is the booster. Interval 02 ----------- Rescue and Recon Reflex Booster: When you reach the room with Delta Force, before you join them, or after, look in one of the office spaces for this booster. Disturbance Health Booster: In the room where you fight three enemies, and then turn around to fight three more, go to the right of the entrance door and open a vent by the machinery to find the booster. Reflex Booster: Shortly after the last booster, after a fight and after you go through a door, turn left to see this behind some blue canisters. Interval 03 ----------- Pacification Reflex Booster: In a warehouse place where you run into ATC and Replicas, look for this in the cage in the center. Bio-Research Health Booster: In the freezer room, go into the right area and jump on some boxes for a vent that leads to the booster down it's right path. The Plaza Chase Reflex Booster: Before the parking lot fight with the cops, go up a short staircase for the booster. Interval 04 ----------- Buried Health Booster: After you loose Chen, look in a tiny room on the right for this one behind some crates. Health Booster: After you see Alma, go right to see this in the open. Interval 05 ----------- Relic Health Booster: After the creep sequence, you will see a locked room with this right on a shelf. Doesn't seem like you can get in. But look to the right to see a box on the wall inside the office. Shoot it to open the wall and let you in. Basecamp Reflex Booster: In the first room with some train cars, and some cars, look for this in a crawlspace. Interval 06 ----------- Labyrinth Reflex Booster: In the cave where you climb up two ladders, look right after you climb the first ladder, jump on the metal beam, and follow it. Reflex Booster: In the corner of the roof where you fight Assassin's, climb the ladder on the left. Interval 07 ----------- Clone Facility Health Booster: In the room with the first fight, look under a walkway for this one. Clone Production Health Booster: Above the room with the dead bodies, but once you hit a dark spot on the ground after seeing Fettel, go through a door to the right of this spot for the booster. Showdown Reflex Booster: After you drop into a vent, turn around to see this one. Health Booster: In the area you see the Replicas fighting the leader, look to the left and on the floor this one. Reflex Booster: Go right of the last booster, to where the leader was spotted, and you'll find this on that balcony. ***************************************************************************** * 6. Author Info / Copyright * ***************************************************************************** ------- Credits ------- ----- FAQ's Q: Will I add the bonus missions? A: Well, I had the guide made up, finished the game, and then put the walkthrough in place, but it was only after beating the game that I learned of the bonus missions. I didn't want to delay posting this anymore, so I won't add the missions in the first version. Maybe later, and maybe after I learn of how popular this guide is. I doubt it. ----- ----------- Please contact me if you need any help, if you want to praise me, if you want to talk, or if you want to ask a question. And if you must send a flame, please be nice so that I'll consider it. Also, if you have a cool trick or comment that you want me to add to this guide, good luck, I don't accept just anything. You will have to present it well and I will have to like it a lot. ***Please have 'FEAR' in the title.*** My email: lunatic_252000@yahoo.com If I don't respond, don't take it personally, but there is most likely a good reason (lazy, heard it a million times, it's stupid, etc). Usually I'm just way too busy to cover some topics. And asking for a reply does help if you want a reply. Not requesting a reply is my "Get Out of Replying Free" card, unless I want to. ----------- ----------- I have other guides floating around too. They are: Resident Evil 4 Dead Rising Gears of War Lost Planet Crackdown GRAW 2 Rainbow Six Vegas TES IV: Oblivion Shivering Isles Knights of the Nine The Darkness BioShock Halo 3 HL2: Episode One HL2: Episode Two Call of Duty 4 Assassin's Creed Mass Effect Advance Wars: Days of Ruin -------------- --------------- I've also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides. Also, I am in the October issue as well, which should be out at the time of this guide's release. At least I ain't a one hit wonder. In a nice surprise, I didn't even know I was in the March 2008 issue of GamePro, but I am. Maybe I'll be in more I don't know about... Look to Gamerhelp.com for a slew of other articles written by me in the featured article section. ---------------- ---------------- Here is my list of sites: GameFAQs (main host site) GameSpot GamerHelp IGN OCModShop.com MyGamingHelp gametower.org SuperCheats GamesRadar CheatPlanet CheatCodeCentral (cheatcc.com) GamersTemple (http://www.gamerstemple.com/) gamerevolution.com cheatingdome.com unlimitedgamer.net and more here and there, too many to keep up with and even a few foreign ones too! *NOTE: There are many more with single guides, and then others with a few, and some that I just don't keep track of.* All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format. ------------------- -------------- Here is my website: (just as it's written here) www.thechaosuniverse.com You'll find all my other guides here too and perhaps something else you may like. It's just a small site, so don't expect much. ------------- --------- COPYRIGHT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2008 Brad Russell