Evochron Mercenary Guile's Beginner Guide to Evochron Mercenary Table of Contents Hints and Tips .................................................[HINTS] Tables/ Data...................................................[TABLES] Starting out/How to make money..................................[MONEY] Ship Information ...............................................[SHIP] Military/Combat................................................[COMBAT] Hints and Tips [HINTS] You beam weapon is best for shield damage, your particle weapon is made for hull. You end up blasting more on shields than armour. The IceSpear (level 2 gun of 15) ends up being arguably the best particle weapon for dogfighting because your beam weapon range and fire rate is tied to your particle weapon. It is odd but pick up one pretty much anywhere in Sapphire right away and then just get the best beam weapon you can. If you want to mine or pick something up with your tractor beam you have to be really close, 100 distance or less close. Save waypoints on your nav map. If you are mining, you can stick a waypoint exactly at the station docking bay when you are there and exactly at the asteroids. You appear pointing in the direction you were when you entered the jump a certain distance away from the point. You end up spending way less time maneuvering to docking ports and the like doing it this way. To gain access to good civilian ships you usually have to go to somewhere like Atlas or Hidden planet in Pearl where things are a little dangerous To gain access to military ships (Which tend to be significantly better for combat) you need to go to a carrier in a war zone. More ships become available the higher your military rank which you get for doing missions in war zones. The best warzone to start out in is probably Talison Conflict. You can view your rank under the news button in the inventory screen. You gain one point per mission or one per waypoint if it has multiple waypoints as well as 1 point of rank for every 10 ships destroyed during a warzone mission. Crew with less than 100 percent loyalty can leave you if you dock at a station. Save before you enter and just reload if they leave you. They probably won't leave you the second time. If you complete missions successfully with them or pay them more than they are worth their loyalty will increase. If you do the opposite it decreases. They also increase their skill with time. Things like fuel, station licenses, crew pay, and hanger fees cost more the higher your civilian rank. Buy those station licenses you want a bit earlier rather than later. You also get paid more for missions the higher your rank though. Tables / Data [TABLES] Go to http://evochron.junholt.se/objectdescriptions/equipmentsobject.htm for most equipment tables Rank Ranks Points Military Ships gained Trainee 0-4 Ferret Ensign 5-24 Aries Lieutenant Jr. Grade 25-49 Shadow Lieutenant 50-99 Wraith Lieutenant Commander 100-149 Evoch-C Commander 150-249 All ships inc. Chimera Captain 250-499 Commodore 500-749 Admiral 750-998 Fleet Admiral Greater than 998 Starting out/How to make money [MONEY] NOTE: If you want to mine or pick something up with your tractor beam you have to be really close, 100 or less close. Upgrade your cargo bays to 5. Also buy an IceSpear and hire a decent weapons officer. You'll need them later. Combat is hard without certain expensive equipment in Evochron Mercenary so you are better off doing noncombat missions until you can upgrade. I would recommend starting with one of two options: 1. Do the IMG missions until it gives you access to cargo containers that they replenish and then get the containers and sell the contents and repeat until you have about 3 million. SAVE YOUR WAYPOINTS. It speeds things up a lot. 2. Mine the closest asteroid field to your starting position. Get a science officer. They speed the rate you mine at. Fill your cargo bay with platinum and diamonds. Left click on an inventory spot with metal to throw it out to leave more room for diamonds and platinum. Save and reload at the station if the prices are horrible, but they usually are fine. While mining you can just leave your computer and get things done and then come back to filled bays. Mine and sell till you have about 3 million. The Next Step: Big Money (I did not come up with this route or the waypoints. I found them on a pdf online. Let me know if you know the source and I will give proper credit) Once you have 3 million, you want to fly to the Pearl System. You can make the most money trading fulcrum torpedoes, anti-missile systems and anything else expensive. There will be a lot of hostile ships around so be ready to jump to a random location to escape. Two locations to save in your map log are: Port Oasis Station X: 18097 3497 :SX Y: 2240 0 :SY Z: 980 -1802 :SZ Pearl Hidden Planet X: 67038 3588 :SX Y: 12979 0 :SY Z: -47513 -1828 :SZ In Pearl fly to Oasis Station. There will be a lot of hostile ships surrounding it, so go into the docking bay quickly. You will have to pay an entry fee because you are unpopular in the system and then hit the Enter Station button quickly so you don't get shot. Upgrade to a Fulcrum drive C5 if you can. You can always save and reload until one shows up. Then buy any tech you can afford: Constructors, Fulcrum torpedoes, Anti missle systems etc. **Make sure you have a good 170 000 extra in cash as you will need to pay a large fee to land at the hidden planet base and if you don't have enough you have to turn back** Leave the base quickly, jumping to a random location to escape all the hostiles around the base. Then click on your map log for Pearl Hidden base that you saved before and hit autopilot. It will take 5 minutes to reach there with a Fulcrum drive C 5 so grab a sandwich or something. It should be safe so you don't have to be back exactly when your ship arrives. Land at Hidden Planet and sell everything for about double what you paid. Buy a Mantis Drive. It is twice as fast as a C5 so the trip will be about 2 minutes 30 seconds either way instead of 5 minutes. You may have to save and reload a few times before it shows up for sale. You do have to pay attention to be around when your ship arrives at Port Oasis as the ships there will kill you if you aren't paying attention. Repeat the trip. Buy a station license at Port Oasis after another trip or two. It makes things 25% cheaper at that base for you and means you don't have to pay to enter the base every time. Don't buy one at Pearl hidden base as that will lower the sell price for things there. Now you are rich. Keep in mind you can right click on an item like an Anti-missile system and it will go into your cargo bays instead of being equipped so you can hold more. Ship Information [Ship] What do the numbers mean for ships and how can you compare? Civilian ships have 4 numbers associated with them Capacity This determines the number of crew members, equipment slots, countermeasures capacity (groups of 25), and secondary weapons slots. You can trade crew member spaces for equipment slots, countermeasure slots for secondary weapons, etc in any shipyard under Frame Config Assembly This gets used up the more you upgrade your Engines, Shields, Cargo Bay, Fuel Tank, and Wing Sys. A Starmaster has a lot of assembly so you could have level 10 shields, 5 cargo bays, and a high level of engines, fuel tank and wing sys too. A Talon has much less assembly, so the best you could do if you wanted level 10 shields would be level 1 of everything else and no cargo bays. Agility This determines how fast you can turn. For a good graph of how agility and wing sys combine to determine time for a 180 degree turn. NOTE: Low agility isn't all bad. It also means you don't have your ship knocked as much by enemy fire, so you can keep firing yourself see this page: http://evochron.junholt.se/objectdescriptions/equipmentsobject.htm Armour The amount of hull damage you can take before you are space debris. Military ships have no capacity rating as they all have no crew, 8 equipment slots, space for 99 countermeasures and either 4 secondary weapons slots (Ferret and Aries) or 8 (everything else). I think the ship computer acts as a built in weapons officer. They all also have a special souped up level 1 wing sys, level 10 engine, level 10 shields and 1 cargo bay. This can't be modified. The only choices you get to make with the rest of your assembly points are what size fuel tank. Military ships do significantly better in combat, even fairly low level ships. I found the Wraith much better than the StarMaster. When you have a lot of money and want to start doing combat missions I recommend the following equipment. Particle Weapon: IceSpear C2 (Weird I know, but it works) Beam Weapon: Fusion Laser C5 Secondary Weapons: I use the Excalibur regenerative missiles as I am too lazy to buy missiles every time, though if there was a difficult battle Exodus and maybe Leech missiles would be the way to go or if you had a ton of money and were fighting a capital ship a Fulcrum torpedo. Equipment: Mantis Drive You need to be able to jump and you may as well have the best if you can. It can go 10 sectors in one jump. Repair system C3 For when things don't go as planned. It has the fastest repair rate. Shield Boost C5 I believe it increases your shield power by 250, which effectively makes you shields a level better. The only way to turn it to 11. Shield Recharger I love this one. It taps into your weapon system and uses the energy to regenerate your shields fast when you get hit. You don't have to manually be reinforcing your shields when you are trying to get the last couple of hits on an enemy fighter. I think this lets you divert energy to weapons without affecting your shields much. Anti-Missile Sys Missiles destroy you very quickly. This automatically shoots them down before they can. I hate getting hit by missiles so much I also use the... Auto CM Launcher Same idea as the anti missile system with countermeasures. Running both of them I haven't been hit since. It may be overkill, but I like it. Cannon Heatsink Increases the firing rate of your particle cannon Cannon Relay Sys Doubles the total amount of weapons energy you can store. This does mean you have no mining / tractor beam for missions requiring it so you will have to modify your loadout if you are doing a mission requiring one of those. You can always store a repair unit or something in a hanger for a mission to give yourself room. Military / Combat [COMBAT] Combat is pretty hard in Evochron Mercenary. Have a decent ship preferably with something that protects you from missiles before doing much of it. Rank up in the military by doing missions in the 4 warzones: Talison Conflict, Cerulean Warzone, Sierra Warzone and Arvoch Conflict. Talison is the easiest. Then get a decent ship. You get one point of rank for every mission done or waypoint of a mission done if it has multiple waypoints and you get an extra point for every 10 ships you kill during these missions. Once you have ranked up, get a decent military ship. Thin the herd with missiles to start if you can. The earlier you kill enemy fighters the less they can gang up on you. I usually start with an Excalibur missile attack immediately upon entering a waypoint if it has recharged. A good attack pattern is to afterburner to roughly 1500 a bit to the side of the enemy group targeting the enemy closest to the edge of the group. Switch to inertial mode and then fire at your target as you go past. Go a ways past and switch to IDS to turn around do it again going the other way. This is conservative but slow to kill enemies. The idea is you don't want to get surrounded by several enemy fighters and get shredded while concentrating on one. Afterburner away if you start to get pounded. Once you have lowered the enemy numbers or you get a guy on his own you can do the same accelerate to 1500, fire as you go by but when he goes past you can switch to IDS and try and keep him in range and fire at his tail. If you are extra sneaky you can try and stay around the 660 range for as long as possible where you can hit him but he can't hit you. Afterburner and inertia mode away if other fighters surround you.