Empires - Dawn of the Modern World ----------------------------------------------------------- Created By: YoyoYoshi Websites: Advance Wars Revolution ( http://www.awrev.com ) Yoyo Revolution ( http://www.yoyorevolution.com ) ----------------------------------------------------------- Updates ----------------------------------------------------------- v0.2 (10/05/04) - Up to Chapter 4 done on the Admiral Yi Campaign. v0.1 (03/12/04 - 04/17/04) - A little on each campaign is complete. I know it's lacking, cause I haven't put much strats up yet and all...I went through the very first cinematic of everything again and wrote a guide on one, as well as got a contribution, but that's about it. ----------------------------------------------------------- About Me ----------------------------------------------------------- Alias: Yoyo Favorite Game Franchises: Advance Wars, Mario Kart, NBA Live, StarCraft, Twisted Metal Major Contributions on GameFaqs: Advance Wars FAQ/Walkthrough, Advance Wars: Dual Strike FAQ/Walkthrough, Advance Wars 2: Black Hole Rising FAQ/Walkthrough, Empires: Dawn of the Modern World FAQ/Walkthrough, Fire Emblem: Fuuin no Tsurugi FAQ/Walkthrough, Golden Sun: The Lost Age Psynergy FAQ, Pokemon Gold/Silver FAQ/Walkthrough, Pokemon Crystal FAQ/Walkthrough, Pokemon Ruby/Sapphire FAQ/Walkthrough Fanfiction Written: Gelastic Sun, Mushroom Wars: Koopa Storm, Sergei Molotovs Story: The Story of a Noyaya Russian Webmaster of two websites: Advance Wars Revolution ( http://www.awrev.com ) Yoyo Revolution ( http://www.yoyorevolution.com ) - YoyoYoshi ----------------------------------------------------------- Richard Lionheart Campaign ----------------------------------------------------------- Campaign 1: 1182-1190 COEUR DE LION: The Rise of Richard Lionheart Prince Richard, a skilled warrior second in line to the English throne, is a loyal servant to his father, King Henry. But others do not share his boundless allegiance. Now the Lionheart must struggle against threats to both himself and the Kingdom to expose a conspiracy, quell a rebellion, and repel an invading army to defend the lands and honor of England! Chapter 1: Heart of the Empire October 1182. For 250 years, England has ruled Southern France. Richard the Lionheart is appointed by his father, the ailing King of England, to govern the area in his name. Richard is the second eldest of four brothers. All know that the King does not have long to live. Situation: The King of England is nearing death, and a new French king has ascended the throne: King Philip. Richard's elder brother, the heir to the throne, asks Richard to help him kill their own father to ascend to the throne, ceding Richard Southern France. Richard refuses to accept Prince Henry's preposal. Geoffrey and Richard go to Clairvaux to defend the area from Henry or other barons' attacks. Chapter 1: Continued Situation: Defend Clairvaux from Prince Henry or Rebel Baron attack. Objectives: Travel to Clairvaux - Geoffrey fears Prince Henry or Rebel Barons may attack Clairvaux at any moment. Clairvaux's defenses are in disrepair and must be strengthened immediately. Chapter 2: Two Sides of the Coin Facing a perilous threat of rebellion, Richard is nethertheless forced to turn his attention elsewhere. He races to Poitiers... Situation: Richard must get into Poitiers before dawn and unleash the resistance...and save Eleanor at the same time. Objectives: Find and free Eleanor in the city of Poitiers - Search the surrounding area for a way into the walled city. Once inside, be careful of the town watch. Curfew is in effect and they will try to apprehend you if you are caught. Be clever and use your wits to find your way to Eleanor's captors. Chapter 3: When Lions Gather 1183. King Henry calls a Royal Court. The royal family assembles as Richard and his three brothers travel to the place in Caen, Normandy. Situation: When Richard refuses to swear an oath of allegiance to the new Steward, Prince Henry, Prince Henry accuses Richard of high treason by saying Richard was plotting to seize to the throne by inciting loyal barons. Richard escapes and sets up his defense at Clairvaux, and nearly loses until Geoffrey's forces come and supposedly save him. Chapter 4: The Scourge of Rebellion Richard escapes the judgment of Prince Henry's forces with the courageous help of his brother Geoffrey. But confronted by Geoffrey, Richard accepts that he is now a criminal and outlaw. Situation: Though Geoffrey refuses to arrest Richard, Richard's situation is still dangerous. Moving towards Mirabeau, both Richard and Geoffrey have to gather loyal forces to fight Prince Henry. Geoffrey also hopes to tell the King the true story of Richard saving the queen. Chapter 4: Continued Situation: Richard must ride to Mirabeau and other areas nearby to gather support. Objectives: Bring Richard to the city of Mirabeau - Mirabeau is due South of the castle. There Richard should find his troops awaiting his arrival. Chapter 5: Reversal of Fortune 1185. Devastated by the loss of his brother and bewildered by Geoffrey's mysterious disappearance, Richard falls into mourning. The Kingdom may soon face an even greater peril. Situation: While King Philip of France accuses Richard of killing his own brother, Richard prepares for the French invasion of English territories. With the English force led by Richard nearly down, King Henry's army arrives to finish off the French. Geoffrey had reached the king with the story...but King Philip dies soon after. Chapter 6: Heart of the Lion 1189. News of King Henry's death shocks the empire. The unexpected demise of both Prince Henry and King Henry suddenly elevates Richard to the throne. But there is no time for grief or celebration. Richard's men hear rumors of additional French forces secretly amassing nearby at Nantes. Situation: The humble Richard learns from Geoffrey that he is now the king and must accordingly, because King Philip died from a French assassin's poison. The attack is coming...but Richard is offered a peace proposal. Objectives: Bring Richard and Geoffrey to the Abbey St. Gerard to meet with King Philip of France. - Richard and Geoffrey must both be brought to the monastery. Chapter 7: The French King's Gambit Confident that the invasion has finally been defeated, Richard rides to Chinon. Geoffrey, ever-mindful of the deceit and cunning ably employed by England's enemies, has yet to be convinced that peace is at hand. Situation: The French king made a peace with England, but it was in fact a fake one. With the Count of Clairvaux inflicting heavy damage on the English armies, secretly asked by Richard's brother, Prince John, French forces had invaded England and seized Le Mans. They also closed in on Paris and took Geoffrey and Eleanor hostage. Richard must act quick... Objectives: Defeat the French at Le Mans - The French Army at Le Mans has treacherously taken John's side. Defeat them there, and raze their castle. Optional: Claim the 4 Towns to build an army - Visit each town to build up Richard's army there. YOu can build troops from the buildings in these towns. Chapter 8: Bargain & Betrayal King Richard, more cautious than ever before, wastes no time in reorganizing and rallying his remaining forces for the inevitable conflict. Situation: A French assassin arrives to King Richard telling him that he was the one who killed Prince Henry, King Henry, and now, Prince Geoffrey. The assassin fails to kill Richard, but Richard is now determined to bring down the French Army, led by King Philip. The French Army is three times their size but must fall to the defensive, fighting the bravery of English troops... Objectives: Enter Rouen - The loyal merchant city of Rouen lies to the south awaiting your arrival. It will serve as a base of operations as you conduct your campaign against King Philip. Chapter 8: Epilogue Situation: With Richard's victory, he became the king of the largest empire the English would see for six centuries. Unwilling to let King Philip take the reins of the Third Crusade, he himself went to the Holy Land, fighting Saladin until 1199. His victories proved that he deserved his name. His prowess on the battlefield has assured that the name, Richard Coeur de Lion, will ring forever unforgotten in the annals of mankind. ----------------------------------------------------------- Admiral Yi Campaign ----------------------------------------------------------- Campaign 2: 1590-1597 DRAGON FROM THE SEA: Admiral Yi Sun-shin and the Korean Wars The brilliant commander, Yi Sun-sin, has been relegated to a lonely northern outpost, defending the Korean frontier against raiders. But a neglected military has left Korea ripe for invasion, and only commander Yi and a few other visionary leaders recognize the peril their Kingdom faces. When their fears are realized, Yi Sun-sin is made an Admiral and given the daunting task of defending against all but impossible odds! Chapter 1: Omens 1590 AD, Korea's Northeast Province. The Kingdom of Korea is peaceful and prosperous. Yi Sun-sin has recently been posted as Garrison Commander in the northeast, where border raids are on the increase. Situation: Organized Manchu raids have been highly successful against Korea, because Seoul has given the military little suppport in the north. The Korean weapons are old, worn-out, and few. Stop the Manchu invasion. Objectives: Save the Village - Destroy the raiding Manchu horde. Destroy the Eastern Manchu Camp Destroy the Three War Camps of the Eastern Manchu Raiders to ensure Myongchos safety. The village has stables from which you can raise an army. Optional: Unlock the village gate Commoners are trapped between the village gates and need your help. Select the gate and use the unlock feature. Optional: Trap the drunken men These men are dangerous to you and anyone else that passes by here. Find a way to trap them without harming them. Strategy (by me): Okay, to begin the journey, youll want to bring your units up to the campfire a screen north from where you are now. Get the bomb slinger to the campfire so it can be equipped with gunpowder, just right click with the bomb slinger onto it and youll get it. Move forces to just below the gate, and Manchu forces will move in to attack the village. Use your bomb slinger to aim bombs on the gunpowder (right-clicking) on the gunpowder boxes above the gate, and youll light it afire after two hits, burning down the gate along with it so you can rescue them quicker. Use attack-move for better control of your units as you charge in. Use the martial art ability for maximum effectiveness when you pass the middle of town (where the raiders will be close to hitting by the time you get there), and while it doesnt matter much if the bomb slinger dies, itll be better were it alive. Take out all the Manchu horsemen. Take them out, it should be easy, but try not to lose too many units, as you have less than a dozen of them. You could alleviate pressure off of your real army by bomb slinging two of the gunpowder boxes to kill the raiders efficiently. Next up, youll want to prepare an attack on the Manchu camp. Unfortunately, you dont have gold on you, so youll need to get a gold mine. Meanwhile, youll also get resources and stables to train cavalry out of. Now head northwest, and the Korean forces will reach two locked gates, which become yours. Unlock them, seeing as you cant get through anyway, and youll get the commoners freed. Then move up, where youll have an objective with the crazy drunks. Lure them to the gates, then trap them by locking the gates around them as your army marches south past those two gates again. Lock the first, then the second. Remember that you have commoners now, so keep them out of harms way, and move everyone northward on the mountain path to the left up northward. After a drunken dude joins you, youll finally be able to move west. Move west to the gates, where a guard tries to block you from the gate. Use martial arts after he unlocks it again and then send your forces rushing through the gates. Hell let you through if one guy passes, and give you the gate. Remember to stop by to the northern part of Onsong (the village name) and youll snag two extra citizens. Use all five citizens to build a capitol near the gold and mine it, while moving your army eastward from that village, then head to that villages central pagoda. Youll get another two citizens. Send both to the gold, and move your army back to the first village. Start building rocket cavalry from the three stables, as youll now prepare for the counterattack on the Manchu forces. Head up the left route when you have 40 pop and use attack-move, plus martial arts. Thisll get you past the initial force with the tower. Regroup, then attack through the middle and right paths at the middle intersection before the camps to take out both, so that the war camps later will not be able to escape. Destroy the remainder of the center and right paths, because there is a good reason for this. Add in as many cavalry as you need to replace your population back to at least 38/40, heal a bit, and then prepare the assault on the war camps themselves. If you had attacked the main camp earlier, there would have been trouble with reinforcements from the middle and right paths. Save, then attack from the middle up. Attack-move, and make sure to hit the units first, then the towers, then the war camps, like youve been doing. 40 minutes should beat this mission. Chapter 2: City of Danger Five days later, in the capital city of Seoul... Chapter 3: A Dangerous Homecoming Admiral Yi Sun-sin moves quickly to strengthen the defenses of his home province from ruthless pirates on both land and sea. Like the raider attacks in the north, these attacks seem to occur precisely where Korea's defenses are weakest. Situation: Free Cholla Province from Japanese pirates. Objectives: Travel to Hadong - At Hadong Admiral Yi will assume his post. Evacuate at least 10 commoners from Sowon to Hadong At least 10 commoners must reach Hadong alive. Sowon is too poorly defended to repel the pirate attack. Save as many commoners as you can. Protect Hadongs university Do not let the pirates destroy Hadongs university. Kill every pirate in Hadong. Optional: Research Technologies at the University Technologies can be researched within Hadongs University. Ferry across the river to get to Yosu Bring your entire party to the ferry so you can reach Yosu. There is a ferry South of Hadong. Do Not leave the Guard alone with the Japanese and Do Not leave the Japanese along with the Monk. The ferry can only carry two People at a time and cannot move without a driver. All of Admiral Yis companions are vital. Admiral Yi is the only one keeping them from killing each other. The Guard wants to kill the Japanese and the Japanese wants to kill the Monk. If let alone they will do just that. Prepare Yosus defenses Enter Yosu and prepare its defenses. Save Yosu - Pirates will arrive in Yosu shortly. Save Yosu. Optional: Use the Monk's Bad Karma ability - Although peaceful, the Monk is prepared to defend Yosu and his friends. Use his Bad Karma ability. Destroy the Pirate Stronghold - With the new map, you can now launch an attack on the Pirate Stronghold itself. The Cholla Province abounds in resources and friendly cities, but is also infested with pirates. Optional: Rehire military in Yosu's barracks - The Yosu military has not been paid in months and will not fight unless properly paid. Rehire them in Yosu's barracks. You can train citizens and fishing junks to gather resources. Optional: Capture the Warlord East of Kal-to Island - The Magistrate of Kal-to begs you to capture the nearby Warlord. He claims he will supply you generously with resources if you oblige. Optional: Either hand in the Warlord or keep him for yourself - Although the Kalt-o Magistrate offered a large ransom for the Warlord, the Warlord has offered you his services. Either hand him over in to Kal-to or employ him in your military. Strategy (by me): Move your army of three westward, where youll approach a garrison of commoners fighting pirates out. To take out these pirates, simply use the commoners to aid in the attack. Again, youll use attack-move. Defeat all the southern pirates, and leave the north alone, instead going west through the gate with all your units. Then, lock the gate and move your commoners into the transport ASAP at the bridge, transferring all you can (hopefully everyone) to Hadong. Next up is a battle in Hadong against pirates. Youll only have a few hwarangs, plus your original three soldiers, so hold off at the temple with aid from the universitys ki hap and the temples zen master ability. Add martial arts and youll be able to take them on without much trouble. After a cut scene with Nongae, you should head south with your three men. Youll soon encounter a monk. Next up is a tricky river puzzle. Send the guard and monk first, with the guard coming back. Next, bring Yi and the Japanese, with the monk going back. Then bring the monk and the guard across the river. That way none of them kill each other. Then move your group of four further south into Yosu Village. Once you reach Yosu village, you must prepare to fend off a Japanese pirate attack in the east. Move your monk eastward along with your army, and your monk will start converting Japanese units. This will help you kill them off faster, plus give you some manpower. Build two hwarangs to aid your defense. Defeat them and you will then get a map of the area. Now, build as many fishing boats as you can to fish, and build a citizen. Once you get more food, make more citizens, send 12 on wood, then 12 on gold (grab the island with the gold nearby). Use your starting navy to eliminate Japanese pirate ships near Yosu, all the way to near the pirate stronghold. You'll want to build up your navy before you advance on the actual stronghold, however. Once you have 10 battleships and an army of hwarangs (as well as your initial force) filling up to 75 population, it's time to roll. Put your army inside those battleships and sail east! After you pass by Kal-to, you'll get an objective to storm the Warlord stronghold. You'll find it south of the pirate base. Do so with battleships hitting the towers and your army swarming the fortress to get more ships and more troops. Then, send your ships north, killing the demolition ships first, then attacking the battleships and the Japanese siege weapons, as well as their towers. Use your ships to continue slamming the enemy forces near the sea, also killing the docks. Before you hit the island head-on, use your remaining ships to take out all towers and all cavalry/gunners/swordsmen of the Japanese that are near the beach. Kill them all, then send in your land force. It should make a mincemeat out of everything, and your land force will have an easy time downing the fortress! Good job! Chapter 4: The Coming of the Samurai The Japanese forces attack with brutal swiftness. They relay a message to King Sonjo: Resistance is futile. Lay down your arms. Begin immediate preparations to support Japan in its planned conquest of China. King Sonjo and his ministers must now decide the fate of their nation... Situation: The Western party and Eastern party bicker on what to do. The West wants to fight on. The East wants to surrender. Newly-appointed Prime Minister Yu decides to defend fortifications in Korea against Japan. First, Korea must hold the Choryong Pass... Objectives: Hold SonSan Castle for as long as you can. - The Japanese invasion force is advancing on your castle. You are heavily outnumbered and help will not arrive in time to save you. The more Japanese troops you kill, the more time Sin Ripa nd Won Kyun will have to assemble forces in Choryoung Pass. Optional: Raid Japanese camp for citizens. - Killing enemy citizens gives you captured citizens to gather gold to build more units, or hold onto the gold to help defend the next castle. When the gate falls, Sangju Castle will be lost - Most of the garrison has always deserted the castle. Use the Fire Carts and the innovations available at the Armory that are available to defend Sangju to the bitter end. Final objective is to retake the two castles. Strategy (by me): There isn't much to begin with, except with the bomb slingers you should initially attack ground in front of the "open" gate. The bombs do major damage to the Japanese and none to you, so you should be able to defeat the first invasion wave and be ready for the second (losing to it, obviously). When the screen switches over to the fire carts, upgrade range and fire away. There's no resistance until the third wave, but you'd have killed over 200 Japanese by then. Once youve got control again, head southeast, then east to kill some Japanese civilians and youll get your own. Grab the gold mine and food outside the castle, while your forces mow eastward to snatch the shrine to get fire oxen. By now, youll have money to build more swordsmen. Add those to your attacking team and then hit the western castle. Youll lose some army because you are out-ranged, but martial arts will make up for the deficiency. Do the same for the other castle. Watch out for your heroes health bars. When you retake both castles, send your forces back to your home castle and prepare for the counterattack. It should be easy to beat if you have added fire carts. Easy. Chapter 5: The Dragon Strikes Back Virtually unopposed at the Choryong Pass, Japanese invaders reach Seoul, the Korean capital, in 20 days. Admiral Yi refuses to surrender. But he knows the Korean forces are outnumbered 10 to 1. Situation: The Japanese have continued their advance. A major help to the Korean cause would be to stop the Japanese navy from bringing in more supplies, but they must construct some Turtle ships... Objectives: Transport Kim and the Old Man to Koje island - Take Kim and the Old Man to Joje Island using the Korean battleship. Be wary of the Japanese! Final objective is to destroy the naval forces in the middle. Send your ship with Kim and the old man through the Japanese ship buildup you will not get killed. Keep moving, and once you land, use your two units to destroy the Japanese pirate force and reach the boat builder. Chapter 6: Allies and Traitors King Sonjo flees before the Japanese invasion to the northernmost town of Uiju. Only a small river and ancient town walls protect him. Desperate for a way to turn the tide against the enemy, Prime Minister Yu decides to seek help from an unexpected source. Situation: Most of Korea is now under Japanese control, except for Uiju, the northernmost city. The Koreans must counterattack. Objectives: Bring the Gray Monk and Minister Yu to Uiju. - The Japanese forces at P'Yongyang have extended their camp considerably. Watch out for patrols! Chapter 7: Korea Divided 1597. Secret negotiations between the Chinese and the Japanese drag on for months. Korea's only representative in the talks is the Eastern Faction Leader. Prime Minister Yu fears the worst for his country... Situation: Korea has taken back some territories with Ming Chinese help. However, secret negotiations show that Won Kyun is a traitor, and a second Japanese invasion approaches...but this time, China's soldiers and navy will aid Korea. Objectives: Defeat the Japanese fleet. - The Japanese fleet has been spotted somewhere North of the Myongyang Straits. Chapter 7: Epilogue Situation: Admiral Yi had gave up his life for Korea. Korea had become a respected Asian nation for its brilliant victories against Japan. Korea would be colonized by Japan in 1905, freed by the US in 1945, and then split between North and South to the current day... ----------------------------------------------------------- General Patton Campaign ----------------------------------------------------------- Campaign 3: 1942-1945 BLOOD AND GUTS: Patton's Armored Cavalry As a graduate of West Point and veteran of World War I, George S. Patton had become an accomplished and respected military leader. Now a new war has engulfed the world, and General Patton is eager to join the fight and do what he was born to do. Given a command in North Africa, he must lead his green troops against the superb, battle-tested forces of Germany. With his keen military mind and superior leadership, ol' "Blood and Guts" may get his change to stab into the heart of the Third Reich itself! Chapter 1: Lighting the Torch In November 1942, the U.S. and Britain lay plans to assault German-occupied North Africa. This will be the staging ground for the invasion of Europe. The plan's success rests on the shoulders of brave American soldiers and one man named General George S. Patton. Situation: Patton believes the general hitting Algiers is not suited for the job, but he does find out about "unstable uranium" Italian scientists are working on. It may fall into German hands... Chapter 1: Continued Situation: The Americans must land their forces in Morocco and achieve victory within 24 hours. Defeat the Vichy French and move on to Casablanca. Objectives: Land on designated beach and take control of Casablanca - Land your troops on the designated beach and move them inland towards the city. According to Agent Demarco, the French have agreed to put down their arms. He reports that you shouldn't run into any resistance. Take out AA guns in nearby hills - The French bunkers blocking your path are too strong for you to punch through. You need to take out the nearby French AA guns so the British can send in bombers in to take out the French defenses. Capture the French Armory, Fortress, and University with your Engineer. - Your mission is to take control of the city of Casablanca. To do this, there are three key buildings you must capture intact. Use your Engineer to capture them. Each of the structures has French defenses to impede your progress. Simply throwing your men at them may work, but there are easier ways of fighting them. Attacking them head on is not always the best solution. If all of your reinforcements are killed, you will lose. The survival of Patton alone is not enough to qualify for victory. Strategy (by me): Bring your two transports to the easternmost battleship. The Vichy French will FIRE on your transport. Quickly bring them to the left. You will now have control of the battleships, so use them to eliminate all French battleships in the Atlantic before you land in Morocco. Once you destroy the two battleships, land. To the direct east (not even a screen away) are French forces up a cliff. Kill a few of them after using Charge, then head north a screen until you get air support. The RAF's spitfires will make mincemeat out of the Vichy French air force. Head south to the cliff, then east. You will run into a pillbox. Use Charge, and take it out. Then there'll be a cinematic in which the UK fails to take out three pillboxes with flamethrowers and A-Air guns. After killing the French that rush at you from the left, heal, regroup, and then Charge up that hill slightly to the northwest just above you to take out the A-Airs. Then, the British bombers will come and destroy the defenses to Casablanca for you. Now fifteen minutes into the mission, you'll need to capture the French Armory, Fortress, and University with your Engineer. Do not lose all your reinforcements at this point...advance slowly. You'll want to blow a trail to the northeast objective, not the one closest to you. Though you will not be able to take it until more reinforcements come, you can lure them back with Patton and a tank to your new reinforcements. After you defeat much of that force, hit the northeast region itself and it's yours, and you've even cleared an area next to the southern objective. Remember to watch out for that cliff where the artillery and everything fires on your forces in the northeast objective. Remember to capture the French Fortress with your engineer. Head just north of the southern objective and a Moroccan will inform you of a powerful anti-tank gun upon a cliff just north of the northwest objective. Don't worry about that yet... keep destroying everything AROUND the southern objective except for the southern part. Move towards the northwest objective now, swinging by to kill a portion southwest of it until reinforcements come again. Now you are ready to hit the southern objective (with a Charge, of course), so bring everything to the EAST of the southern objective. Destroy as much as you can, just like you did for the northeast objective. You will need more reinforcements, so retreat when you need to and bring in those reinforcements. The new reinforcements should make it a piece of cake....capture the building. Now, look to the east of that awesome anti-tank to a trail that's NOT in fog of war. You'll want to take this path up, but heal and use those two upgrades first. Head up the path, kill the several French and the watch tower on the path, but save your Charge. You'll need it later. Do NOT advance past the watch tower area until you are fully healed and can use Charge at any given time. Use it and kill every single pilot you can before they can reach their fighter planes. Do not let more than one get up in the air. Remember, all your troops can die for this mission...but hope that 1 or 2 survive along with Patton. Patton should move up to above the airport and keep firing at it until reinforcements arrive...bring those to the airport region to free Patton. By this time, 45 minutes in the game may have passed. In any case, when your reinforcements arrive, ignore the airport. Use everything you've got (including Patton) to attack the anti-tank and destroy it. Remember to use Charge. Afterwards, take out the guard tower, the barracks to the north, as well as the airport. Use the remaining troops to smash through the western portion of the northwest objective, then bring in your 2nd to last reinforcement from the southeast. This big force should be able to complete the objective. Capture the final building and you've won. Chapter 2: Hunting The Desert Fox With Morocco secured, Patton flies to the Supreme Headquarters of the Allied Expeditionary Forces (SHAEF). There he meets with General Eisenhower, the Allied Supreme Commander. Situation: The Americans must beat Rommel to reaching the Italian scientist in Tunisia, even if it means going behind enemy lines. Objectives: Bring Capt. O'Reilly to Col. John Waters - Col. John Waters is commander of the U.S. 1st Armored Division, based at Sidi-Bou-Zid. Sidi-Bou-Zid is on the north-east side of the Kasserine Pass. Optional: Get briefed by the British 26th Armoured Brigade - The British 26th Armoured Commander can give you the latest intel for the region. He can be fonud near the main command building. Chapter 3: Operation Husky The heroic stand by British and American forces stops the German advance at Kasserine Pass. But, at what cost? The Allies have suffered appalling losses. Patton must rebuild his forces, rally his troops and launch an assault on Sicily. Can Allied intelligence be trusted? Situation: The Allies must invade Sicily. Patton, the blitzkrieg guy, favors quick action to Eisenhower and everyone else's careful planning and slow advances. Objectives: Bring Patton to La Galite Island - Bring citizens with you to La Galite to gather resources in preparation of the planned assault on Sicily. Strategy (by theverymadcow): 1. Build a couple of Americans so your gold mine and food patch are both have 6 men on them. Put a few on the chickens if you want. 2. Build a couple ambulances and Vickers Machine Gun Teams to assist your defenders. 3. Start building Tanks (around 8 or 10 will be pretty good) and Engineers (at least 2, recommended more, if you can guard them well 3 or 4 will probably be enough, but I recommend 5+). 4. Build an armory. 5. Build a settlement near the forest just south of your base. Put 5-10 men on woodcutting. 6. With your armory, research Tactical Training (attack) and apply it to your tanks. 7. Group Patton, Your Tanks, and Your Engineers together. I will refer to this as your forces for the rest of the mission. 8. Send them east, past the first line of enemy troops. DO NOT FIGHT THE ENEMY TROOPS YET. Get them around the airport or so. 9. Use your engineers to take over a couple of airports. Take over at least two, you can kill the rest if you want, or take them over also. MAKE SURE YOU TAKE OVER AT LEAST ONE. 10. You can now go back and fight the enemies. Your computer defense will do this for you, but its best that they dont die and you can easily take them out with your tanks. If you did this before you took over/destroyed the airports, the bombers from the airports would of bombed you. Now you dont have to worry about it. While youre here, make sure you destroy the enemy barracks and fortress. 11. There should be a building just past the airports. It is a zeppelin factory. It will have a zeppelin hanging over it, and I believe it is labeled as a zeppelin factory or something like that. Bring an engineer next to it; he will enter the building. After a short wait he will announce he is done and you will get a zeppelin, which is actually very strong (1000 attack, 1800 HP) 12. Build a fortress and put your ambulances and machine gun teams in it. If you have a good amount of food (maybe 1500 plus) you can put the Americans in too, or put them on woodcutting, or have them build a settlement by the gold mine near the airports you just captured and start mining on it. 13. When you try to approach the next line of defense, Patton will say there are lots of artillery behind them and you cant break through, or something like that. The next line has lots of AA guns, so you cant use any planes from the airports. Instead, take your zeppelin up north (on the water at the very top of the map) and send him over east a little so he is north and a little east of the artillery. Now send him south and start bombing the artillery. You may run into a few rouge infantry, you can bomb them if you want, but you dont have to kill all of them. Remember, you have 1800 HP and you recover HP over time. After killing all the artillery, send the zeppelin back the way it came. Keep it near the airports as occasionally the computer might send an infantryman towards them which it can easily kill, and you arent going to want to put up a serious force their. 14. Use your forces to now safely kill off all the enemies defending the next line. If Patton gets injured, or any of the other tanks, you can send him back to get healed by one of your engineers, or you can let one of the Allied Defense engineers do it. Also, make sure you destroy the fortress that will be just west of the north side of their line. It should be labeled, and wont be too hard to kill. 15. Using your airports, start building B-29s. You dont need a lot, but the more you use the faster you will win and you wont need much wood or gold after this. 16. Build a university. 17. Research the speed upgrade at your armory, as well as another Patriotism classified project at your University. 18. Build some tanks and a couple of engineers (build plenty of tanks, there is really no reason not too and if your force isnt strong enough you might have to rebuild your forces or you even may lose Patton, 5-10 new tanks and 3 engineers will be more than enough, but since you arent going to need to build anything for the rest of the game, put plenty of resources into this). 19. Put the speed upgrade on your B-29s. 20. Begin bombing the city where the docks are. Dont let your planes go near the docks, there are too many AA guns there for them to handle. Just stick to bombing the scattered Pillboxes and AA guns in the city. Make sure your using the regular bombers you captured at the airport AND your B-29s. Dont worry about the AA guns, they arent concentrated enough in the city to take out your planes 21. Add your engineers and tanks to your forces. 22. After you have finished bombing a path to the docks so there are no enemy forces left between you and the enemy defenses concentrated right near the docks bring your zeppelin and your forces near the docks. Have your forces attack the undefended AA guns first, the have them attack the defended ones. You can use Patriotism as needed here. Try not to get in a battle with the enemy land troops, except the snipers. After clearing the AA guns defending the German Defense and the snipers, send your forces back out. 23. Using your zeppelin, bomb the German Defense Tanks and Pillboxes. Dont worry about the AA guns out of your way; you dont need to kill them to win. After killing all the German Defense stuff near the docks, you will win. Now you just need to watch a couple of cutscenes. Chapter 4: The Messina Gauntlet Montgomery's British forces push north along the east coast of Sicily cutting through staunch German resistance. The objective: Messina. US troops are ordered to provide support. But, Patton has other plans. Situation: In this trench warfare-type mission, the Allies must take out four German defensive lines to take Messina in 24 hours to catch the Great Inquisitor. Objectives: Secure Messina's Docks - We have 24 hours to reach Messina and secure the docks before the Great Inquisitor escapes. Eliminate the German Guard resistance near the docks to secure Messina. Chapter 4: Continued Situation: Captain O'Reilly's team is paratrooped in a farming area outside Rome, but when they secretly enter Rome, Demarco traps them without Patton knowing...who thinks O'Reilly joined the Germans. Eisenhower relieves Patton of comamnd, who is furious at Eisenhower's slow moves. Chapter 5: The Longest Day June 6th, 1944. D-Day. The Allies prepare to assault Hitler's Fortress Europe. The invasion plan assumes 10,000 casualties on the beaches of Normandy... Situation: Patton wants to help in D-Day, but Eisenhower refuses to let him. Nethertheless, he'll be in a part of D-Day, which will be a slaughterfest if the Allies don't time the invasion effectively... Objectives: Capture 2 of 3 German HQs - The German HQ's directing the beach defenses need to be captured (by damaging them enough or using an Engineer) to push the Germans out of the area. Once you capture an HQ you must be prepared to fight off counterattacks in that area until you can secure two beaches. ** Your GI's have the "Charge" ability. Make sure to use it when storming the beach! ** Only a limited number of battleships are available at one time. ** A limited number of Rangers can be purchased at a time as they are a specialized soldier than can scale cliffs and call in artillery strikes! Be forewarned, they do not have stealth ability during the invasion!! ** ** Each beach has an easier way to capture it. Some baches will require a different set of units to take! Do not run out of troops - If you lose too many men during the invasion, it will be considered a failure and the landings will be ceased. Chapter 6: Murder in a Time of War The Allies secure a precarious foothold in France. Within days, Allied intelligence delivers an urgent message to Patton. A deadly plan is about to be unleashed. Who, or what, is the target? Situation: Eisenhower asks Patton to command the U.S. 3rd Army, to take risks and turn the war around for the Allies after the Allies were stalled down in Normandy for a month. The French Resistance informs Patton of an assassination attempt on an Allied leader, and that a "reliable agent" named Demarco has told the Resistance to strike against the conspirators first. Instead, the French resistance kills conspirators that were planning to assassinate Hitler, thanks to Demarco. Chapter 7: Final Verdict The Allies repulse numerous German counter-attacks. Normandy remains firmly under Allied control. The Operation succeeds under the command of General Patton. Advance troops of the American and British armies suddenly find themselves trapped along the coast, exposed to enemy artillery night and day. The Allies are suffering terrible losses... Situation: The Americans must break out of the Normandy pocket deep into France... Objectives: The breakout will begin when Patton boards his tank. - Patton can inspect the allied troops and the battlefield before the invasion commences. The breakout starts when Patton boards his tank. To board, bring Patton to his tank and select the tank. Chapter 7: Epilogue Germany surrendered to the Allies on May 8th, 1945. Although Japan held out for four more months, General Patton did not transfer to the Pacific theater, despite requesting the assignment from Eisenhower. He died in December 21 of the same year from a car accident, and said, "This is a helluva way to die." Under his command, the world respected the ability of the American soldier. This legacy would never be forgotten. ----------------------------------------------------------- Contacts, Copyrights, Credits ----------------------------------------------------------- Credits go to: - GameFaqs for hosting this guide - theverymadcow for a strategy for the 3rd mission of the Patton Campaign - Readers, for reading this guide! Guide Created By: YoyoYoshi Websites: Advance Wars Revolution ( http://www.awrev.com ) Yoyo Revolution ( http://www.yoyorevolution.com ) Copyrighted 2004-2006, YoyoYoshi. All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of YoyoYoshi. Should you do anything of the kind, you will be sued, and you will lose. Good day. ~END OF FILE~