Echo - Secrets of the Lost Cavern *Complete* Walkthrough, PC By "RAAASSSHME". --------------------------------------- Version --------------------------------------- 1.0 -- Complete Walkthrough --------------------------------------- Table Of Contents --------------------------------------- 1. Introduction i). Game ii). General 2. Walkthrough i). Initial cave, ii). Second cave, iii). Crossing the River, iv). Tika's cave and v) . The White Grotto. 3. Legal Information --------------------------------------- 1. Introduction --------------------------------------- Hello and welcome to my FIRST Walkthrough (For any game) Echo: Secrets of the Lost Cavern, by Adventure Company, one of my favourite developers and publishers (Others being EA, Ubisoft,Fireaxis, GOD, Sierra, Blizzard, Atari, etc). As there was no single FAQ / Walkthrough available on GAMEFAQS, I wrote this walkthrough. I had completed this game much earlier with the help of my family members, colleagues, professors, friends giving me important clues, hints and tips for the game. When I started writing a WALKTHROUGH for this game, I installed the game again and began on a fresh note jotting down the same for you. i). Game You can also check the official website if you want:- http://www.echolostcavern.com/ The following information is copied from the Adventure Company games Website (http://www.adventurecompanygames.com /tac/echo/index.html): Experience the primitive world through the eyes of Arok, a young boy who aspires to become more than just a hunter/gatherer like the people of his clan. Inspired by the paintings of Klem, the Michelangelo of his time, Arok is propelled on a journey in search of his mentor which leads him to the heart of a mysterious cavern. Venture into a world of exploration and intrigue as you solve primordial puzzles and use your wits to survive the vast wilderness. Interact with many fascinating characters from this archaic time, as they lead you to Klem and one of mankinds forgotten wonders. Features: Puzzles: innovative inventory system allows you to combine and create new tools and items necessary to solve an array of thought provoking puzzles Exploration: photo-realistic environments of pristine landscapes and rugged wilderness Survival: hunt, fish, and fend off predators that threaten your quest Create Masterful Works of Art: they will come to life and their stories will help you along your journey In-game Encyclopaedia: filled with historically accurate data on the Palaeolithic period ii). General A) At some places (If you will observe carefully) you should notice an icon with two black balls and a hand cancelled by a single line. This means that you will have to interact an item with that particular thing in order to make it active (i.e. two balls clashing each other with a hand in between). B) If you want to use an item, right click to open the inventory and then, left click on the mouse to select an item. The item will appear in the top left corner of your screen. The item can then be used on any location on the screen where the icon becomes active. C) All the directions in this game are given as if you are looking at a particular object. If it's not possible for you to understand then, I have provided for you the respective pictorial (Not pictorial though, it should read as WRITORIAL) representations. D) If you want to reset any puzzle, click on the "X" (Bottom right of the screen). Move away from the puzzle a couple of steps and click on it again to start from the beginning. --------------------------------------- 2. Walkthrough --------------------------------------- i). Initial cave Now, the real action begins... After a cut-scene you will be in a cave. After the cut-scenegets over, you will be facing a darker section of the cave (Much less darker than the next cave to follow -- will tell you later). Turn around 180 Degrees and in front of you there will be 3 things:- a) Triangle shaped opening from where you can view the lioness, b) Ice hanging from the left side of the triangle opening (You should be facing the lioness thus, ice will be hanging on your left side) and c) Rock at the bottom (Which cannot be moved otherwise, you know that the game will be over for you before it starts ....). However, facing the lioness you should also notice hardwood (Left of you, just like a thin stick) and firewood (Its actually a bundle and on the right of you near some big and small stones on the ground). Here's a pictorial description of the items listed above (I am not a good artist in computer drawing hence, will only mention the names): *ICE* *LIONESS* TRIANGLE LIKE OPENING *ROCK* *HARDWOOD* *FIRE WOOD* (near some big and small stones) F I I I AROK ( F -- Arok is facing the rock and the LIONESS) Pick up the ice, firewood and the hardwood and turn around the way you started after the cut-scene. Move forward one step with back facing the lioness. You should notice dry grass (on the ground) and also the fire place with a ring of stones (Just above the dry grass). Pick up the dry grass. From this position (i. e. after collecting the grass and now you are facing the fire place) turn left twice (i. e. around 180 Degrees) to pick up a piece of softwood and also notice a rock besides it. Here's again a pictorial description of the items listed: *FIRE PLACE* *DRY GRASS* <---- AROK (Entrance to the Cave) (Arrow indicates you are facing this direction) *ROCK* *PIECE OF SOFTWOOD* Now, with your face facing the fire place, put the firewood and dry grass one by one inside the place. Now, place the softwood in the fire place (It automatically gets adjusted on the edge of the fire place on the rock -- Nope I am not mentioning here about Drinking (ON THE ROCKS MEANS.....) and finally place the hardwood on the softwood. With the fire ignited, now face to the rock from where you picked up a piece of softwood. Suddenly, with the light emerging from the fire, the rock is coloured. You should also notice a red pigment lying on the right side of Arok and left of this rock (If you are facing the rock and back is towards the fire place) and a coloured puzzle on the wall. Pick up the red pigment. Here's again a pictorial description of the items listed: *COLOURED WALL PUZZLE* *ROCK* *RED PIGMENT* F I I I AROK ( F -- Arok is facing the wall puzzle) *FIRE PLACE* Click on the puzzle to trigger a cut-scene. After the cut-scene, you receive a painted stone from Klem. Now, you will need to colour the Wall Puzzle just as the Stone. You already have the red pigment. From the fire place, go straight towards a bison sketch on the wall. Again, if you will notice the icon here is not active indicating that you will have to interact it with something or the puzzle is not activated. Look below to find some branches (just below the Bison Sketch) and voila! There's a black pigment on the left of these branches. Pick up the branches and black pigment. If you go left from the position where you picked up branches and the black pigment, you should come across a combining rock with three rocks / small stones on it. Nearby this rock you should also find the brown pigment. Also, there is a space / gap / ditch between fire place and the combinig rock. Observe carefully in this space and you should find a strap (will explain it later). The branches which you have picked up are useful in frightening the cat. Ignite the branches in the fire and Arok says that this will frighten the cat (Something like that). Near the opening of the cave place these branches in the triangle like opening just besides the big cat to scare her away albeit temporarily. *FIRE PLACE* F I I I AROK ( F -- Arok is facing the Fire place) ---------------- GAP / SPACE ------------- *STRAP* --------------- GAP / SPACE ------------- *COMBINING ROCK* *BROWN PIGMENT* *BRANCHES* *BLACK PIGMENT* *BISON SKETCH* (On the wall) Now, it's time to use the powdered pigments for the "COLOURED WALL PUZZLE". However, you will need to moisten them. Hence, first you will need to put them on the coloured rock just below the Wall Puzzle. Remember the ice which you had picked up earlier. With the back facing the wall puzzle and face towards the fire look for a small dish like thing on the left of the fire place. Place ice on it and it will melt. Now you can carry water as the icon changes into a drop of water. Sprinkle water on each pigments once and now the colours are ready. Just look into your inventory at KLEM's stone. From top leftmost to right most corner it should read as: *BLACK* *BROWN* *RED* *BLACK* *BROWN* *BLACK* *BROWN* *BLANK SPACE* *BROWN* However, the wall puzzle looks different. Do not worry, it is just to confuse you. Pick up the moisten paint in your hand (Just click on the desired paint and you will pick it in your hand) and start painting the wall puzzle according to Klem's stone. A new cut-scene follows. Now move to the fresco of the bison (Where earlier you picked up branches -- Still you can pick them up as it seems there is no end). You will encounter many such "magical" frescos further in the game. Magical simply because, it will help you to advance further in the game and by solving them, it will give you hints. You should see a black bison and three hunters and two spears. Pick up the spear and give it to the first person (If you go from right to left) and click on the bison now. The spear is not effective and the puzzle starts again. Pick up the second spear and now give it to the last person (from right) who also holds a slingshot. Now click on the bison and your puzzle is solved. You will need to make a spearthrower. You should read the documentary database entry on "Spearthrowers". Right click to open the inventory. There will be four options / items. From top leftmost to right they are as follows: *Documentary Database* *Objectives* *Return to Main Menu* *Magnifying Glass* Click on the shell (i. e. Documentary Database) on the left. The spearthrower entry should already be open if you have solved the bison fresco puzzle. If you go through it there will be a line saying "...force of the assegai". Pick up and ignite the branches (BISON FRESCO SKETCH) and frighten the cat. Exit the cave. The assagai will be on the ground just ahead of you (If you stand outside with your back to the entrance of the cave), and the deer antler is on the ground just to your right. Quickly return in. Go towards the combining rock (Containing three stones) and put the antler on the rock. Now click on the puzzle to get some info on the 3 stones. You will find a scraper ("S", on the leftmost), a knapped flint ("KF", in the center), and an awl ("A", on the rightmost) on the combining rock. The bones you see (Top Right) are the chances given by the puzzle for solving. If you perform a wrong move, a bone gets utilized and if no bone is left over then, the puzzle restarts. You need to trim the antler and hence, use the KF at three places viz. a) Left tip (top) of the antler, b) Center and c) Right. Now, use A on the antler to make two holes viz. a) Leftmost end (near the spike) and b) Far right point. Now, it's time to use S to scrap the middle of the antler. Did you remember I had told you about the strap (Found in the gap between fire place and combining rock)?. Strap is of use here. Use strap on the rightmost tip (hole) on the deer antler to gift yourself a finished spearthrower!! Ignite the branches again. Move forward towards the door and watch a cut-scene to end this level and move forward into a dark cave. ii). Second cave Well again, it's too dark over here. Now, you are having matchsticks isn't it? No, too sad. Okay, then, have a look into the outside world as a Shop might be opened... No way, you can see anything in this heavy snow!! However, do not worry as in the first cave there are never ending branches. So pick them up, ignite them and venture into this second dark cave. As soon as you enter on your right (Back facing the entrance of the cave), there is a fire place. So don't think further, and ignite the same. Now turn, approximately 180 Degrees left from this fire place to find yourself a torch (Just opposite the fire place with Arok standing in the centre). From this position, turn 90 Degrees and move forward to find two more torches and a stone grid with some symbols and few arrows. Click on the grid to reveal that it resembles Klem's Stone. What relation does it have with it and from which side we should enter these maze of caves? *FIRE PLACE* *T3* *STONE GRID* <--- AROK (CAVE ENTRANCE) *T2* *T1* (T1, T2. T3 -- The three torches locations) You should notice that the caves have been marked as follows (Left to right): Black, Clear (Only outline of a square and no colour inside), Brown and Red. The final colours list, from start to finish are (After many permutations and combinations. I have lost count after 100 rounds): a) Brown, b) Black, c) Clear, d) Brown, e) Black, f) Brown, g) Black, h) Brown and i) Red. You should light one of the torches from the fire place (I presume you have two left -- Total three) and head for the brown cave. (Be outmost careful to walk straight through these mazes. If you turn around, you will end up getting lost. Also when the torch is about to fade, righ click on the inventory and select one torch and click on the existing torch to ignite a new one to advance further). The next cave's black then, clear, brown, black, brown, black, brown and finally red to advance further forward (You should see some colourful hands on the wall). No way you can reset the "Coloured hands" puzzle hence, I suggest you to save the game as soon as you exit the maze caves. You should also notice that there are stars at the bottom and on right side (If you are facing the puzzle). Note that the hands should form a continous pattern. You can select a row or a column by clicking on the star (either bottom or on right). Also, the hand should be facing up (As obviously you want to move up) and if you select it, it will lighten the hand selected displaying a triangle red shaped icon near the bottom of the hand. Here's a representation of what you can see on the wall: H H H H H H * VIII H H H H H * VII H H H H H * VI H H H H H * V H H H H H * IV H H H H H * III H H H H H * II H H H H H * I * * * * * 1 2 3 4 5 The stars along the bottom are numbered from 1 to 5 (Left to right). Each column in line with these stars is also assigned the same number. For the stars along the right side, I have assigned numbers from I to VIII (Starting at the bottom and moving towards the top). Each row in line with these stars is also assigned the same number. The solution is as follows:- a) Click on 3 and rotate, it should be facing up and also be lighted, b) Click on II and rotate to light up 2II, c) Click on III and rotate to light up 3III, d) IV will be lighted as will be V. However, we want the other hand (Just below the lighted dark hand -- IV) to be facing up and not the lighted one (i. e. 4V). Hence, rotate V for the other lighted hand to show up (i. e. 3V), e) Now we want to rotate 2V. However, if we rotate with V (right star), we will disturb the position of 3V also. Hence, click on II (Lights will be out, so don't worry), f) Again, click on 2 to rotate 2V (So that 2V is facing up), g) Click on II again and all the lights appear, h) Click on VI and rotate to light up 2VI and 1VII, 2VII and i) Click on VIII and rotate to light up 2VIII and move up. You are facing a fire place and next to the fire (right) is a magical fresco again (Which shows a bear resting and Arok standing on a missing puzzle piece). You need to complete the puzzle to use the fresco. Below the fresco and right of fire place (If you are facing the fresco and fire place is to your left) is a piece of leather. Pick it up. Further at 3 o clock position (The place you picked up leather is 12 o clock) you will see a combining rock. It will prove to be handy later. If you face water and on your left is bear fresco, look on your right for hay. Move towards the hay and select it. With hay in hand turn 180 Degrees left to lay hay down twice (For both your feet. You will stand on these so, that the bear will not hear your footsteps and will remain asleep) where you should be able to see the missing puzzle part for the fresco. Go down and turn right to see the missing puzzle part near the big stone. Pick it up and now, you should have a complete magical bear fresco. *MAGICAL MISSING FRESCO PUZZLE* *FIRE PLACE* *WATER* *LEATHER* AROK ---> *COMBINING ROCK* *HAY* Notice that both AROK and the stones (In the fresco) near his feet are active. You can pick up the stones. You have four options to silence the bear. You can either: a) Aim at him, b) Aim at the stalactite, c) Rocks above and d) Space between the rocks above and sleeping bear below, there is a cleft like "<". You can try all the above three but for you to progress ahead in the game, (d) is the ideal option. Pick up the stone and aim one at "<". The bear will look at it for some time. Within this time you will have to pick a stone yet again and aim at "<" (Timing is extremely important and if you consume too much time then, you will have to start the puzzle again). If done correctly, the bear will rush inside to investigate the origin of noise. Pick up a stone fast and aim at the stalactite. Now you can aim at the rocks above since, stalactite was blocking it earlier. Thus, the rocks have sealed the bear in his den and you can safely move down. *STALACTITE* *ROCKS* *MAN* *<* *STONES* *SLEEPING BEAR* From the place you picked up hay, observe again for a rope. Move to the place where big rocks have sealed the fate of that ferocious bear. On the right of the rocks and to its left you should find stones and another rope respectively. Pick both of them. You can hit two stalactites (One extreme right and one opposite the extreme right one) with a stone. However, if you try to stone the middle and extreme left stalactite (Total there are four, AROK will comment that he cannot reach them as they are very far). Go towards the combining rock and place the leather on the stone (You need to make a slingshot in order to hit the stalactites). Fortunately you will also have an Awl ("A", for making holes) ready for you and anxiously waiting on the stone for your hands to make two holes in the soft leather. Pick A and only left side of the leather requires holes as two are already present on the right side. Take A in your hands make two holes viz. one on top left side and the other on bottom left side. Finally engage the two ropes inside the leather and pick up the leather. You will automatically have slingshot ready with three stones (Latter picked up near the big rocks). Now aim towards the remaining two stalactites and cross the river using stalactites as support. You should see a small fire place just to your right as left is a dead end (Your original position after you have crossed the stalactites using them as support). Again you will need to ignite a fire. Walk towards the fire place to find yourself a long branch and Aurochs horn in front of you. Pick both of them and cross the river to reach the top near the bear fresco and the fire place. Select Aurochs horn from your inventory and ignite it in the fire place to get Aurochs horn filled with embers. Cross the river again and ignite the fire place with the horn. You should now see different coloured horses and small lamps in front of them (Although the latter needs to be ignited). Place the long branch into the fire and use this branch to light the lamps. The only problem of lamps is --- You cannot light the lamps one at a time. If you light a lamp, automatically two or three lamps (Nearby it) will also get lit. Moreover, if a lamp is already lit, you will have to make that lamp's light vanish by using the burning branch on it or on a nearby lamp. The solution is as follows: a) First light the lamp on the extreme left (Top row), b) Light the lamp in the third left (Bottom row) position, c) Light the lamp in the third right (Top row) position and d) Last but not the least, light the lamp in the extreme right (Bottom row) position. You will also observe that when you light the lamps this causes the stag fresco to animate. You will notice in this fresco that there are several stag images and also, one image of a man (AROK) standing next to a stag (In the center when you face the fresco). Also, there are two symbols over the fresco -- Towards the right side (Star and Double arrow -- <<). If you click on the star, the stag images will be randomized. When you click on the double arrow (<<), the stag will run from right to left (If it is in the correct position or you will get a swish sound that indicates something is wrong). Also, the stag might stop in between the two stags indicating not very good animation (If the position of the stag is not proper or the stag is of dfferent colour). If you click on one stag to change its colour, alongwith it, the color of two other stags (One on each side of the desired stag you have clicked) will also be affected. However, the colour pattern of AROK in the fresco is (The man) slightly different than the rest (By directly clicking the stag next to AROK, this will change his color. However, changing the colour of other stags will not affect AROK. In order for the puzzle to complete, all the stags including the man -- i. e. AROK should be of the same colour). Notice that even the man has an arrow over him. Moreover, AROK should be near to the stag's neck otherwise, the stag will run without AROK and latter will be left behind. Assuming that all the horses are of equal colour (i. e. plasma -- for non-science students it means hay shade / Light yellow), the solution is as follows: Starting from the extreme right of the screen, I have named the horses as H1, H2, H3,..., etc. a) Click on H2 to change the colour of H1 as well as H3, b) Click on H5 to change the colour of H4 as well as H6, c) Click on H8 to change the colour of H7 as well as that of little man, d) Click on H10 to change the colour of H11 as well as H9, e) Click on H13 to change the colour of H14 as well as H12, Now, to complete the magical stag fresco the solution (In order to cross the river) is as follows: a) H1's both the legs need to be on the ground (As it is approaching the water), b) H2's rear legs will be slightly above the ground and front legs will be submerged in water (as it is going down the hill --Nope it's not LORDS GROUND {The Mecca of CRICKET} in water), c) H3, H4, H5 and H6's neck will be on the surface of water, d) H7 front legs will be in the air and rear legs will be on the surface, e) H8 involves a little man as well as stag (Front as well as rear legs are on the ground), f) H9's position is similar to H2 although, the former's front legs cannot be seen (As submerged in water), g) H10, H11 and H12's neck on the surface of water (Similar to H3-H6), h) H13's front legs will be in air and rear on the ground & i) H14 legs wil be on the ground. Wow!! Suddenly you will be on the other side of the river due to the magical stag fresco. iii). Crossing the River Move forward and to your left will be a huge river (Back facing towards the cave). Arok comments that he is hungry. However, you have nothing so, you will have to hunt for fish. From this position, you have three roads (Left, straight, right). From here, move left and you will be facing a river and a tree. Turn left to find a worked stone (Will explain its use later) on a tree trunk. Turn left again and you will be facing the path from where you came (i. e. towards the cave). Look up and you will find some clothes (Actually these are rags). Our aim is to reach up there. However, before that, we will have to solve some puzzles. *LEFT* *STRAIGHT* *RIGHT* -- RIVER -- (TREE) *WORKED STONE* F I I I AROK (Entrance of the cave leading to the animated stag fresco) Now, with your back facing the tree and the river, move to the left (Only two paths -- Right leads you to the place where you entered this stage i. e. entrance of the cave). On your left are some white flowers -- These are in fact CHAMOMILE (Please do not ask me which species and variety!!). Pick them up as further you need them to prepare a herbal tea. Here again you will observe three paths --- Left, Middle and Right (Again will lead to the cave). Take the middle path. On your little right you will see some branches near a fern. Pick them up too. You will again find three paths -- Left, Middle and Right. For now take the right path to find a tinder (Mushroom) and another stone (Near a fallen tree) -- Just a bit to your right side. Move back to the place where you found some branches near a fern. Take middle path. From this position, to your left is a fire place, combining rock and a coloured rock (Opposite the combining rock and fire place). Pick up another stone and a strap near the coloured rock with some symbols on it (Till now you should have three stones). With your face towards the fire place, walk straight ahead towards the river's edge. The rock on which you are standing, you will find four stones (Third is on the boundary of the rock and the ground and fourth is on the ground) and a bone-like thing. Also notice that here you can see some fishes (In fact a salmon) in the river. This spot is an ideal location to hunt for fish. This bone-like is a Harpoon Point. Pick it up. (You cannot pick up the four stones). Standing on the rock (Back towards the river) you will see four paths --- Far left, Left, Center, Far Right. Take the far left path (Along the river's edge). If you look on the ground you should find a shaft and another stone. Pick them up and move straight (Grazing horses are to your left across the river). To your little right you will find a Knapped Flint -- Stone like thing ("KF"). Pick up KF. You now have four stones, KF, strap, harpoon point, shaft, tinder, branches. You will need to make a harpoon before you can catch a fish. So, go to the combining rock (Next to the fire place) and place the harpoon point on it. Then, use the shaft on the harpoon point. Last but not the least, use the strap to tie these (two) pieces together. -------------------- RIVER ------------------- -------------------- RIVER ------------------- *HUNTING SPOT* S1 S2 S3 / 4 S3 / 4 (HARPOON POINT) IIIIII *FIRE PLACE* *COMBINING ROCK* (STONE), (STRAP) *COLOURED ROCK* IIIIII *LEFT* *STRAIGHT / *RIGHT* MIDDLE* IIIIII F I I *FERN* I (BRANCHES) I AROK (IIIIII -- Walk ahead) (S1 - First big stone to be tossed in river, S2 - Second big stone to be tossed in river, S3 / 4 - The order of tossing these two stones is not important (Main hot shots are S1 and S2). Now, go towards the ideal spot with four stones I had mentioned. Try to use the harpoon to catch some fishes and Arok mentions that the fishesare too fast. Now comes the role of the four stones. You will need to throw the largest rock first (Extreme left of the four stones). Then, toss the second rock from the right. The sequence of the remaining two rocks is not important. Due, to the obstruction created by these rocks, the fishes will slow down and will pause for a bit. So, what are you waiting for!! Strike the harpoon and Salmon is all yours. Go to the fire place to find yourself a new visitor!! His name is Toar. Speak with him and he will give you a marcasite rock and a wooden recipient. Carefully observe the marcasite by using the magnifying glass (At the extreme bottom right of the inventory) to gain knowledge about marcasite. Place the branches and the tinder in the fire place (Order not important). Place the marcasite rock and use the KF on the marcasite rock. Now, you will need to grill salmon as TOAR wants it to be little bit grilled. Also, notice the stone between Toar and the fire. However, you cannot carry that. Hence, you will need to heat it up to act as a stove. Use the stick in front of the fire to move the stone into the fire (When you hold the stick for the rock, do not use the tip of the stick on the rock. However, use the icon which is approximately located in the middle of stick). Wait a moment for the stone to heat and then use the stick to move the stone away. Place the fish on the hot stone and wait for few seconds to grill. Remove the salmon wth your hands and share it with Toar. Then, Toar will ask for camomile tea. The chamomile which I had told you to pluck from that bush will come handy here. For tea / coffee, you require water to boil. Go towards the hunting spot and fill the wooden recipient (TOAR gave it to you earlier along with Marcasite) with water. Place this filled recipient in between the combining rock and heated stone (You had grilled SALMON on this). Notice three small stones near the ring of stones. You can put them one by one in the fire to heat. After some time, remove these by the stick. Try to pick them up and AROK will scream (Because these are too hot to handle -- Nope I am not talking about Sharon Stone, Pamela Anderson, Anna Nicole Smith!!! I am just talking about heated stones). TOAR will then give you a wooden spatula which will be of great help in picking these hot stones. Pick up the hot stones one by one and drop them into the Wooden Recipient. Then, finally add Chamomile flowers. TOAR's Herbal Tea is ready. Talk to him and he will ask you to a prepare a flint. Selecting a proper flint is the first and one of the most important steps. There are three stones to choose (Bottom of combining rock). However, only the middle one is better as left one is cracked and the right one is full of impurities. Also, selection of a tool is of importance as wrong choice may lead to loss in shape. There are three tools for you to choose (Top of combining rock). Awl (Middle one) is of no use here (Used for piercing holes in the wood / bone). Use the Stone Hammer (Right tool) three times (Count carefully the number of times tapped / pierced / chipped / shaped, etc. If you fail to count properly and use a tool more than required then, to get an appropriate shape becomes difficult). Now, it's time to use Reindeer Antler Hammer (Twice) for shaping the flint. Give the completed flint to TOAR and he will give you in return -- A worked stone and knife. Now, you will have in total five stones. Can you recollect where have you seen symbols -- rocks, walls, roofs, etc? With back facing TOAR, move towards the coloured stone with symbols on it. From here (TOAR is behind you and coloured stone on your right), move forward a step. Look on the right for two bulls and some strange symbols near a fallen tree (You had picked up Tinder and a stone here). Move further to find another symbol on the wall (You had picked up KF here Also, horses are grazing across the river ---- Left side). Return back where you saw fallen tree and activate the puzzle. Solution of the musical puzzle is as follows: Pick up the bone and use the same on the musical stones by clicking the bone on the stones one at a time. While hitting the musical stones, observe the wall symbols for colour changes. (Use the cursor to determine the position of the click, rather than its tip). All the symbols should change to red in order to complete the puzzle and move ahead. If you click on the leftmost stone you observe that the extreme rightmost symbol turns red. In similar fashion, middle left symbols turns red by second left stone. However, the symbol needs to be activated from left to right. Thus, the sequence of tapping the stones is- 1) Extreme leftmost symbol ---> Second Right (Fourth from Left side), 2) Middle left symbol ---> Fourth Right (Second from Left side), 3) Middle right symbol ---> Extreme Right (Fifth from Left) and 4) Extreme rightmost symbol ---> Fifth Right (First from Left) Hence, you need to click on the 4th, 2nd, 5th and 1st (Left - Right) stones. The bull runs way and a familiar symbol appears. Is the symbol familiar? Have you seen it earlier? Move forward towards grazing horses to see the same symbol on the wall. Move forward to reach the balcony at the top. iv). Tika's cave When you enter here, look on the ground to your right to find a stag antler. You cannot pick it up though right now. Move forward and talk to TIKA (Sitting near a fire place). Pick up the pebble with a hand next to TIKA (TIKA's right and AROK's left while facing TIKA). With back facing TIKA, go to your left (Near a lamp) to pick up a bone engraved with a lion, vertebra and a doll (Figurine of a woman). Face your back here and go to the opposite side --- Story wall (Wall is having some engravings and some strange symbols. It's here you will have to assemble your things collected from this cave as well as throughout your journey) to pick up engraving of a stag and an engraving of a fish. Now move towards the entrance of this cave (Where I told you about Stag Antlers) to pick up Stag Antlers. With back facing the entrance, move forward four times past TIKA's room. To your left, find animal fat on a huge water basin like structure. Pick it up. Turn 90 Degrees right (Water basin on your left) and move forward towards the barbecue. Turn little right to find a strap, combining rock (With a needle on top) and a stick with a hole engraved with a bear. Pick up a strap and a stick with a hole engraved with a bear (You cannot carry the needle so leave it on the stone for now). With barbecue on your left side, move forward. Pick up bladder (On the ground in front of you) and skin lying on the bone fence (Right side). Also observe two antlers blocking a door (Can be interacted but, are currently inactive) to your left. Return to the Story wall to assemble the order of the symbols in the foll. sequence (Just click on a symbol to highlight it red. Then, click on another symbol to swap with the already highlighted one): I) Pebbles / Dots (Hunting adventure), II) Feathered Arrow angled slightly upwards and to the right (Hunting lioness), III) Veins observed on a leaf surface (Refuge in a cave), IV) 'T' - shape with vertical lines (Vanquish the beast), V) Lines pointing up (Labyrinth), VI) Inverted position of V) (Bear), VII) Arrows pointing down (Stag fresco), VIII) Roots of a plant (Fishing), IX) V and an inverted V (River fish), X) Y angling to left side (Thankful towards TOAR) and XI) Arrows pointing left (TIKA's cave). After finishing it, you will have to arrange each item against each appropriate symbol. If AROKS says you should find something better means that you need to give it another shot with another better item. I) Stag antlers, II) Bone engraved with a lion, III) Klem's coloured stone, IV) Spearthrower, V) Pebble with a hand, VI) Stick with a hole engraved with a bear, VII) Engraving of a stag, VIII) Harpoon, IX) Engraving of a fish, X) Knife and XI) Doll (Figurine of a woman). Next talk to Tika and enter the door which was blocked by two antlers (Yes now you can slide two of them -- one on each side). After you enter the room look to your right for a slab resting on some stones. Look around near the lamp for a piece of skin, powdered black pigment and resin. Pick all of them except black pigment. Move to the slab and to slid it open, insert animal fats on the stone which can be interacted (Near to the lamp) and on the right of the slab. Click on the slab to solve a jigsaw puzzle (Divided into two halves -- It is not possible for me to draw here. Hence, my humble request to you is to solve on your own and continue further for my walkthrough). After arranging the jigsaw puzzle (Not too difficult to arrange), talk to TIKA and she mentions that the the puzzles need to be glued. You do not haveglue but, we have the resin. Resin is sticky but, needs to be melted first as this is quite hard. So, head into the barbecue room and in front of barbecue you should see a pink container. Place the resin onto it and due to heat, it melts. Pick up the melted resin and glue the puzzle. Remember that the puzzle can be rotated left - right - up - down but, cannot be taken. Hold the right puzzle in your hand (Hole is on the left) so that Arok can match the painting on the wall with diagrams on the tablets. At one wall AROK will comment about a stag fresco. Talk to TIKA. When, you walk out of this room towards TIKA, you can hear sound of water nearby. It's in fact sound from the water basin (You had collected animal fat). Tika will tell you first to clean the wall. Since, no towels or sort of things are available to you, wet animal skin in water basin and clean the stag fresco wall thrice. Now to paint the fresco is a problem because, you do not have any paint- brush. So dip the moist skin (Earlier used to clean the wall) into black pigment to get yourself "wad of hide dipped in paint". Apply the paint on the stag's neck, still down the neck lower and back. Still the frescois not complete as more colour needs to be applied. Talk to TIKA and she will tell you about bringing a reed. Exit TIKA's cave and walk along the river's edge towards an ornamental tree (Visual beauty to watch, a step ahead of Hunting Spot) to pick up a reed (Long green stems with blackish brown capsule). Give the reed to TIKA. However, she also says about waterskin. You will need to make a waterskin. Go to the combining rock (In the adjoining room) and place bladder on the rock. Place an animal skin onto it. Also place a vertebra (To pour water). Strap which you have earlier found can be used to form a needle and a thread by combining strap with the needle. Use needle on the bladder to get a waterskin. Fill the waterskin from Water Basin and enter the tablets room to wait for her. She gives you a blowpipe. Use pipe on the dots (Bottom left row of six dots) below the stag to paint two dots on the extreme right side and three to the left. She then gives you your knife. There is a line where the legs of the stag would have been. Use your knife two times to complete the fresco like this: STAG _____ I I I I I I I--------- I-------- 0 0 0 0 0 0 0 0 0 0 0 After completing the fresco, you automatically start facing the river (On your right is the big tree which I had mentioned earlier when you had started this mission). You need to cut the tree so, that AROK and Co. can cross the river. But, knife is of no use here. Talk to TOAR (Besides the fire place) and he will give you his axe. Cut the tree three times to complete the level. v) . The White Grotto After talking to TIKA observe the tree carefully (Behind TIKA, antlers can be seen along with some brown rags) as well as the stones on the ground -- You will need to solve it later. Move forward. AROK will comment something about "White Grotto". Notice some colourful berries (Violet - purple) in the bushes. Pick them up. On your right is a door / gate sealed by small wooden branches. On the wall of this, notice some symbols. With your backside towards the bushes and "Sealed Door Puzzle" on your left, observe carefully for a juniper twig on the ground near a burning torch. Pick up a juniper twig. Move forward ahead. On your left is a burning torch and to your right is a broken tree. Observe carefully on your left to pick up green spearmint herbs from the ground (Burning torch's right). Move further ahead. On your right is a cave entrance and a fire place. Turn 90 Degrees right and observe carefully on the stones to find a little stick (Lying on the ground between a big rock and two - three small rocks). Turn 90 Degrees right again to find a piece of bark lying on a huge rock (This rock is under the burning torch). Move towards the fire place to find yourself a combining rock, fire place, stream of running water (In the wall) and a stone with a depression (Indentation) and a pestle (This stone is below the running stream of water) in a clockwise direction. Head inside the cave once and to your right to find a lamp. Pick up black pigment and block of ochre pigment (Yellow) to left and right of this lamp respectively. Below the black pigment is another lamp. Find a strap here. Move inside and talk to Lharik. Lharik wants you to make a colour palette. To your left (LHARIK's right) is a tuft of hair -- Between a lamp (Near the a rug) and two wooden sticks. Pick it up and go towards the depressed stone with a pestle. Put the bark on the right of depression. The black pigment is already powdered so, put it on the bark (Which will act as a palette). Place the block of ochre pigment into the depression to grind it further. Select the pestle and use it on the colour (Middle portion of the pestle) to grind it. At some time, AROK will comment about moistening them. Remember about stream of running water? Pick up a drop of water and moisten the pigments. If you try to pick up the palette, AROK will comment about a missing colour. You have black, yellow. The missing one is red. Pick up a new block of ochre pigment and place it in the fire. Remove the pigment with a wooden spatula and after grinding it, place it on the palette. Now, with the colours ready you, need some tools for painting, isn't it? Hence, put a blowpipe and moist skin ("wad of hide dipped in paint") from your inventory onto the palette. The last thing you require is a paintbrush and you won't get it as you will have to make it. Place little stick on the combinig rock. Next tuft of hair (You found earlier). Place a strap to tie both these things together. VOILA!!Rejoice as the paintbrush is ready. Place it on the palette and carry the palette. Show the palette to LHARIK and he will allow you to venture inside the shrine. Enter the sacred shrine and talk to KLEM (Sitting on the scaffolding in front of you and is painting the wall). He will tell you something about light and shadows. Turn around and observe on the ground some lamps lying on a rock and the rock can be interacted. This is what KLEM is talking about "LIGHT And SHADOW". Move towards the shrine's entrance (Where LHARIK is sitting) and talk to LHARIK next and he also says something similar. However, he also tells you to find his bull-roarer. Talk to TIKA about everything (Give her berries and spearmint). She will give you some directions about your destination. Remember that tree with five stones on the ground (Behind TIKA) I told you, when you started this level. Go towards the tree and activate the puzzle (The puzzle is fairly simple and similar to "TOWERS OF HANOI". The largest stone needs to be last and next largest afterwards and so on). The solution is as follows: The directions mentioned here are as if you are facing the tree and the stones. Right stone means a stone lying on the right. There are three directions viz. Left, Middle / Center and Right. On the right side, you will find four stones (Largest stone at the bottom) and to your left, you will find a smallest stone. A) Put the topmost stone (Right) in the center and left smallest stone on it. Put next stone (From right) on the left. Center Smallest stone goes to right and center stone goes left. Again, smallest stone goes left and right stone in the empty center slot. B) Left Smallest Stone to the center, left stone to the right, and center smallest stone to the right. Left stone to the center and right smallest stone to left. Right stone to the center and left smallest stone to the center (On its top). Right biggest stone to the left. C) Centre Smallest Stone to left, centre stone to the right and left smallest stone to the right (On its top). Center stone to left and right smallest stone to the center, right stone to left and center smallest stone to the left (Resting on its top). D) Center stone to right, left smallest stone in center, left stone to right and center smallest stone to right. Left stone in center and right smallest stone in the center, right stone to left, center smallest stone to left. Center stone to right, left smallest stone in center, left stone to right, and center smallest stone to right. E) Left Biggest Stone to empty center position, right smallest stone to left, right stone in center and left smallest stone also in center. Right stone to left, center smallest stone to right, center stone to left and right smallest stone also to left. F) Right stone in center, left smallest stone also in center, left stone to right and left smallest stone to right, left stone in center and right smallest stone to left. Right stone in center and left smallest stone in center. Looks confusing while reading, isn't it? But, while playing is not. Move forward towards the stone to climb and pick up pinecones and slingshot tucked in between the branches and also a feather like thing hanging (It is in fact Bull-roarer). After you climb down, you will realise that that you have been surrounded by a pack of wolves. Remove slingshot from your inventory and aim at them (One by one and one wolf requires generally two-three shots to scare them). After the area becomes clear, return to LHARIK and give him bull-roarer. He will give you a bull. Go inside and look down to find a rock and some lamps. Place the bull on this rock where four lamps have been kept. A shadow of the bull will be seen to the wall. If you reach towards the bull, AROK comments about being too high. Talk to LHARIK and he says about cutting branches from dead trees. Remember the fallen tree (You had picked up spearmint herb from the opposite of this tree near a burning torch. However, you will need to cut its branches). Move out of the shrine and take a step forward. You will see a dead tree on your left and a burning torch on your right. Select your axe (TOAR gave it to you) and aim for the upper part of the tree where three branches seem to join. After cutting that joint, a branch will fall on the ground. Aim for left and right portions to cut and then, pick up the middle branch -- A gnarly tree cut on a slant (To act as a ladder). Just below the bull figurine on the wall you will also see a rag covering three wooden sticks on the ground (This wooden structure forms a triangle and covers a hole at the bottom). Place the newly cut ladder next to this wooden triangle to reach the bull. Pick up a brush, dip in black pigment and paint the two horns, face, backside and the front legs as an outline (The middle portion of the brush is good, rather than its tip). Once, the outline is complete, use the blowpipe on the front left leg, chin (Face + right front leg), stomach, chest (Above left front leg) and a spot between the two legs. If done correctly, the painting will turn into two bulls. Now, four of the stones causes each of the bull's legs to move. Here, the main objective is similar to MAGICAL STAG FRESCO (To cross the river) where, you needed to animate the stags so, that it looked as if they are walking and running. Musical Stones (from left - right) corresponds to the bull's leg movement. The correct sequence for animation is as follows: a) 2nd --- Front right leg, b) 5th --- Rear right leg, c) 1st --- Front left leg and d) 3rd --- Rear left leg. If done correctly, second bull appears from behind. You need to do the same. Check the stones to find that only two stones (1st --- Rear left leg and 4th --- Front right leg) can move the bull's legs. Thus, you need to find two more stones. Remember the location when you first entered where KLEM was painting on the wall by sitting on the scaffolding?Once you are on the scaffolding, look down towards the lamp to find one stone. Turn 180 Degrees right to find another stone to your right. Move towards the bull figure and check your stones sequence. a) 5th --- Front right leg, b) 2nd --- Rear right leg, c) 1st --- Front left leg and d) 7th --- Rear left leg. If done correctly the second bull becomes animated. Talk to KLEM (Sitting near the rock where you placed a bull figure to get its shadow on the wall). Then, go to the right of LHARIK to solve another puzzle (TOAR mentions it "Prime Spirit of the Cavern"). You have to complete a picture here. If you click on a square, you will be able to flip it whereas, if you click on a red dot, it will rotate the squares around it in a clockwise direction. It is ideal that the final image is of one colour i. e. Black (Just below this puzzle on your right is a drawing in black). For my convenience I have labelled the squares (Top Leftmost-Bottom Rightmost) from A-O. also, I have labelled the four dots (Left-Right) as a-h. Initially when you look at these squares you will come to know that these squares are not entirely in one colour. Hence you need to flip the foll. squares in order that they are in one colour (Through many combinations and permutations): i) B, ii) C, iii) E, iv) F, v) G, vi) H, vii) J, viii) K, ix) N and x) O. After flipping the pieces, then click on the foll. dots (Number indicates the no. of times to be clicked): i) h --- Three, ii) c --- One, iii) d --- One, iv) h --- Three, v) f --- One, vi) g --- One, vii) f --- Twice, viii) e --- One, ix) f --- Twice, x) a --- One, xi) b --- One, xii) f --- Thrice, xiii) e --- One, xiv) a --- One, xv) e --- Thrice, xvi) a --- One, xvii) e --- One and xviii) last but not the least a --- One. If done correctly, the bull will animate. Talk to KLEM and he further comments about another one to complete. From here, move forward. On your left is a sketch of a bull again (You will need to paint this one and hence, it is blank / may have a whitish tinge to it. This sketch is in between the two black bulls / right of the just completed squares and dots puzzle). Put the ladder again to have a closer look. Each stag has a set of lines and dots over his head (Neck to be more precise. After all I am writing a walkthrough!!). The line tells us about the colour needed on its outline. The solution is as follows: I] TOPMOST STAG - Line = Red (Paintbrush), Dot = Orange (Blowpipe). a) Use red colour on both the legs. b) Dip blowpipe in yellow and then, red (Order is not important here) to colour the body. If done correctly, the stag will animate. II] BOTTOM LEFTMOST STAG - Line = Red (Paintbrush), Dot = Orange (Blowpipe). a) Use red colour on both the stag's antlers and legs. b) Dip blowpipe in yellow and then, red (Order is not important here) to colour the body. If done correctly, the stag will animate. III] BOTTOM RIGHTMOST STAG - Line = Black, Dot = Black, Yellow. a) Use black colour on both the stag's antlers and legs. b) Dip blowpipe in black to colour head and neck. c) Dip blowpipe in yellow to colour the body. If done correctly, the stag will animate. Talk to KLEM and he tells you to bring an oil lamp and a ritual headdress for a ceremony. After exiting the cave, move forward (i. e. left) twice to notice sticks / branches blocking a gate / door (on your left) and some strange symbols on the wall. Note that you can rotate the horizontal branches and it can be moved in order to clear the way blocking the gate. However, please note that the small branches are pointing away and not confronting with vertical branches. Of course, a nearby stick should support a horizontal stick if its' of the Same height or may rest on a little branch of a nearby stick. The symbols on the wall (left-right) are to move / slide it on left, half circle of arrows to rotate it left, another half circle arrows to rotate it right and last to move / slide on right. There is no way you can reset this puzzle and hence, I recommend you to save your game just after completing your stag fresco (Painting) or after talking to KLEM (About an oil lamp and a ritual headdress). Again its not possible for me to draw a diagram of the puzzle and if I start desribing you its solution, it will be more confusing than the earlier stones puzzle. This puzzle is also quite simple (Stones puzzle to retrieve bull-roarer was extremely simple and this one is also. Just apply your brains. I could solve it in about 5 minutes). If done correctly, a curtain opens and you should collect an oil lamp and a head- dress. Go into the shrine where KLEM, LHARIK and TIKA are sitting on the ground. Put the head- dress on the ground in front of KLEM and he will pick it up. Put the lamp on the right of the skin tow -ards its edge (With symbols and rocks). Now, you will need to light a lamp. Place animal fat from your inventory which can be used as fuel for the lamp. Also, you can use a juniper twig to act as a wick. Turn around (Back facing KLEM) to see a bull near the lamps and also a stick. Ignite this stick in the lamp and carefully ignite the lamp (By carrying this stick slowly towards it). Now, you will have to solve a final puzzle. You see a skin loaded with symbols and stones (TRAJARH's -- KLEM's Tutor / Master). You have to match the music (From stones on the skin and those available with you). Click on stones on the ground and then, available with you to find that (Left-Right):- a) Black Tree (Leftmost stone on the Skin and not the symbol on the skin) --- 7th (Left), b) Yellow Stag --- 4th, c) Three dark brown horses --- 1st, d) Red rows of dots --- 2nd, e) Red stag --- 3rd, f) Brownish orange bull --- 5th and g) Three dark brown horses --- 6th If done correctly, KLEM will mention that you are doing well and now is the need to awaken the spirits of the cavern. Now, starting from left to right of the musical stones (Available with you), you have to follow the stones as well the symbols on the skin to play your musical stones in the foll. order (Numbers in the bracket indicate the number of times to be played. If you strike a stone you will hear an echo. Wait for it to finish and then, strike a fresh one / numbered stone):- 7, 6 (3), 4, 1, 3, 2, 4, 3, 5, 4, 6, 4, 6 (3), 4. Enjoy the cut-scene. Voila! You have completed this game successfully. Enjoy the credits. --------------------------------------- 3. Legal Information --------------------------------------- This document is the Copyright of RAAASSSHME (2006-2007). It should not be distributed inany form without the permission of the author. The author of this document is not affiliated with the developers / publishers of this game in any way. The latest version of this document can be found at www.gamefaqs.com and / any of its affiliates. You can contact me: 007rasesh@gmail.com with the subject line ECHO. I will be more than happy to help you.