The Dig Walkthrough/FAQ ******************************************************************************** The Dig Walkthrough/FAQ By Exodist/Ryan Haighton ******************************************************************************** _____ _ _ _____ ____ ___ ____ |_ _| | | | ____| | _ _ _/ ___| | | | |_| | _| | | | | | | _ | | | _ | |___ | |_| | | |_| | |_| |_| |_|_____| |____/_______| **************** GAME INFORMATION **************** Title: The Dig Developer: LucasArts Publisher: LucasArts Platform: PC Release: 1995 Genre: Adventure ******************** DOCUMENT INFORMATION ******************** Document by: Exodist/Ryan Haighton Document size: 34KB Document version: 1.0 - FINAL Document hosted by: Gamefaqs (Gamefaqs.com) Document written: Started 24th August, latest version 28th August Document © Copyright 2006 Ryan Haighton, DO NOT STEAL, IT IS MY WORK! ***** NOTES ***** This guide is © Copyright 2006 Ryan Haighton, DO NOT STEAL, IT IS MY WORK! This guide is for The Dig, the PC version, made by LucasArts in 1995. ******** CONTENTS ******** CHAPTER 1 - INTRODUCTION CHAPTER 2 - STORY AND CHARACTERS CHAPTER 3 - WALKTHROUGH CHAPTER 4 - ITEMS CHAPTER 5 - SECRETS CHAPTER 6 - FAQ CHAPTER 7 - VERSION HISTORY CHAPTER 8 - END OF DOCUMENT ************************ CHAPTER 1 - INTRODUCTION ************************ Well, it took some time, but I finally have it. After searching shops and the such, I just couldn't find a copy of this game at all. The last resort? Ebay. And there it was, for a bargain £4.99 so of course, I brought it. As with most other LucasArts adventure games, they may be short, but they are pretty hard and some parts can get tricky. The Dig is with out a doubt the hardest SCUMM game, and can get boring when you don't know what to do. Many people will resort to using a guide, and this is why I have written one. There are some other reasons as well. The Dig is good, but not AS good as the others. Better then LOOM though so its not that bad. Completely serious, with nothing like tentacles and crazy pirates. Instead, its about space. Well, its kind of about space. Anyways, I hope this guide helps you complete this game and solve those taxing puzzles! Good luck, and enjoy. ******************************** CHAPTER 2 - STORY AND CHARACTERS ******************************** STORY: You've saved the Earth from total destruction. Now, can you save yourself? An asteroid the size of a small moon is on a crash course toward Earth, and only the NASA veteran Boston Low has the expertise to stop it. Along for the ride is award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink. Once the wayward asteroid is nuked into safe orbit, the trio conducts a routine examination of the rocky surface. What they uncover is anything but routine. Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante's Inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tuneels. But no Cocytans. Taken from the back of the European version of the games Box, LucasArts classic edition. CHARACTERS: Commander Boston Low: A man of few words. Ordinarily he's a by-the-book astronaut, but he has a talent for getting out of tight scrapes with novel solutions. Dr. Ludger Brink: Science advisor on the mission, world-famous geologist and archaeologist. Brink has an unquenchable curiosity and tends to be stubborn when people get in the way of his research. Maggie Robbins: Civilian observer and distinguished member of the press. Robbins has a unique combination of persistence and luck that makes for excellent reportage. Ken Borden: Co-pilot. Borden's personality is the opposite of Low's: outgoing, friendly and humorous. He does share Low's dedication to duty and getting the job done. Cora Miles: Payload specialist. Cora is another professional astronaut, but her orientation is hardware. She takes care of her pieces of equipment as if they were her children-and expects others to show her hardware similar respect. Taken from the instruction manual, or at least the instruction manual from the disc. *********************** CHAPTER 3 - WALKTHROUGH *********************** SPACE: After the introduction, you will be in space. Control of Low will soon be yours. Right click into your inventory, and use the PEN ULTIMATE. Use the comm and communicate to Miles. Ask about the flying pig, its the icon to the far right. The flying pig is let off, click on it in space to take it to the asteroid. Here, click on it again, and take out the EXPLOSIVE UNTIL BETA, EXPLOSIVE UNIT ALPHA, SHOVEL and ZERO-G DIGGER. Now, click on the lid or to the left to get back to the asteroid. Now, go into Space, you will see a big view of the asteroid. Now, find Quadrant 2, and go there. Now, near the top of the asteroid you will see the target surface. Use the ZERO-G DIGGER with it, then use the EXPLOSIVE UNIT ALPHA with it. Finally, use the ARMING KEY with the EXPLOSIVE UNIT ALPHA. Now, leave to the asteroid. Here, go to Quadrant 3. Now, use the SHOVEL with the boulder, then use the EXPLOSIVE UNIT BETA on the surface where the boulder used to be, then use the ARMING KEY with the EXPLOSIVE UNTI BETA. Now, exit this place, and go left back to the space shuttle. Now, use the PEN ULTIMATE, use the comm and contact Borden. Now, you will be inside a tunnel. Here, go down a bit, and you will notice a metallic plate to the right. Push it, then use the ZERO-G DIGGER with the other 4 Odd projections. After, push all the metallic plates that appear behind the odd projections, then go down the large tunnel. Here, go right, and to the pedastal. Here you will see all 4 metallic plates. Pick them up, then use them with the pedastal itself, and place them in the right place. Its pretty easy to figure out though, just place them all over the place until you get it right. Another cut-scene will begin. DAIS: You will land onto an alien planet, with air good enough to act as oxygen. After the conversation, move right, onto the map. You will see there are 3 new places you can go to, all named ?. So, head to the one to the left. WRECK: You will see this place has a massive ship to the left. A wrecked one. Head into it, and you will see some wire dangling. Pull it off. Now, pick up the WIRE, then the ENGRAVED ROD. Now, you will see a chest, open it, and take the DEVICE. Now, head out, go right and onto the map. Go over to the ? at the top. GRAVE: Here, use the SHOVEL with the grave to the right. After digging it up, pick up the TUSK and JAW BONE. Now, head out, and go to the ? on the right. DIRT RAMP: Here, use the DEVICE. It will point at a certain mound, and Low will go to it. Now, use the SHOVEL with it. Then, pick up the BRACELET. Now, head back over to DAIS. DAIS: Here, you will see that strange blue light creature here. It will hover itself over a small hole. After the talking, use the SHOVEL with the hole. Soon Brink will take control. Watch the cut-scene. NEXUS: Brink will fall down the hole, and die. After Maggie and Boston finish talking you will gain control. Boston will automatically pick up the SHOVEL again. Now, go left, and go past the dark hole. You will soon see a rod on the floor, so pick up the PURPLE ENGRAVED ROD. Now, go back to the dark hole, but instead, go down the ramp in front of it. You will see there is some big power source here. Now you just need to turn it on. To the left, you will see a triangular button, but pressing it won't do anything. Now, you will see a control panel to the right of this. Use it, there are some buttons here. Pressing them, 5 will make a colour appear to the right, whilst the bottom left makes all of them go, and the top left makes the last colour entered go. First things first. Press any of the buttons. Here is a list of what button makes what colour appear: LEFT BUTTON: PURPLE MIDDLE: RED TOP: BLUE RIGHT: GREEN BOTTOM: YELLOW. Each of these will make something happen. Press them in any order, and then use the Triangular button. A giant diamond will appear, and move around. The different colours will make the diamond move about, and one of them will pick up an item. This list shows what colours do what: PURPLE: MOVE LEFT RED: COLLECT ITEM BLUE: MOVE UP GREEN: MOVE RIGHT YELLOW: MOVE DOWN As we can see, the bottom panel will make the diamond move down! OK, so we know how this puzzle works. Now we just need to solve it. First, make sure no colours are on the right of the panel. Now, make these colours appear, use the lists above to help you: Purple, Purple, Purple, Purple, Purple, Yellow, Yellow, Red. Now, use the triangular button, and watch the diamond go! It will pick up that item we saw before, the displaced lens. Now, use the control panel again. Now, clear all the colours, and enter: Purple, Purple, Purple, Purple, Purple, Blue, Blue, Blue, Blue, Blue, Red. Now, press the triangular button, and again, watch the little diamond go. It will place the lens where its meant to be, and you will restore power. Now, go right, and remove the loose panel on the slope. Now pick up the BLUE CRYSTAL. Now go back up the slope into the Nexus. OK, go left, and you will see a control panel to the right of a door. Now, use it, and you will see 4 different shapes, all red. Now, examine the PURPLE ENGRAVED ROD, you will see 4 different shapes coming off the right. Your best off taking a screenshot or if your good at remembering, remember. Now, you need to match all 4 shapes on the control panel to those from the rod, and et voila! The door will open. Go through. After a little chat with Maggie, use the ? on the triangle thing, and a giant sphere will appear. Hop inside. MUSEUM SPIRE: OK, head right down the steps. At the bottom is a door, unfortunately, you will need something to pry it open. Instead, go outside to the right. Now, you will see a slope to the right of you, head up that too. Here, you will be outside, and another ghost will appear. This time it hovers over a strange device, all you need to do is click on it. You will see a green button to the left of this panel, press and hold down the left mouse button. To the right, when the line reaches that dot in the middle, you can let go. Exit from the panel view, and to the right, you might see some sort of light bridge. If not, then click on the lens that is there, then try again. Sooner or later, the bridge will appear. Remember to hold down the green button and to move the lens! When it appears, walk across. You will see 5 different Spires, and a big crystal in the middle. Your at the top right one. Head over to the crystal in the middle, you will see a giant crystal form. You can look at it or examine it. Now, leave and go back to the Museum Spire. Now, walk through that triangular door. Pick up the green crystals lying to the left, then walk left and go through the door. This is where Maggie has been, Boston will talk to her. Now, leave the Library as she names it, you will see a RED ENGRAVED ROD above the doorway. Now, leave the museum the way you came in, go down the slope and into the sphere. NEXUS: Your back at the Nexus. Now, go up the stairs to the right, then walk right. Use a GLOWING CRYSTAL with Brinks corpse, to bring him back to life! Now, go right until your find another door with a panel to the left. Now, look at the RED ENGRAVED ROD and remember the shape of the, well, shapes sticking out of it, and enter them into the panel. Once the door is open, go through. You can try and call the tram, but it won't come. At least the door is open though! Head back to the Museum Spire. MUSEUM SPIRE: Here, try to go through the weakened door, Brink will help you. Watch the cut scene. Boston will take 4 life crystals, take 2 more for later. Now, pick up the CANISTER from the floor, and leave this room. Head outside. Near the bottom of the screen is a fossil, look at it, and memorize it. Now, go down the slope, its to the right. You will see a turtle creature be eaten by a massive sea creature, it will spit out the bones. Now, after the conversation, you need to put the turtle creature back to life. You have to pick up a bone piece, and place it at the right part, then press the right mouse button to rotate them. You have to make it match the fossil. This is admittedly, a very hard puzzle. Very many people have given up on the whole game because of this puzzle. Keep at it, and you should eventually do it, just remember to try placing all the pieces, and remember to rotate them to make them fit! You can tell if you have placed a bone where a bone should go, it will make a noise. Remember, some that seem obvious will actually be different, and always go through with it before attempting the next bit. When you think its correct, save your game, and use the CANISTER with it. Now, use a GLOWING CRYSTAL with it, and the big sea monster will eat it. And also kill itself in the process. If it says Dead Creature instead of loose bones, then you have got it right too. Put it this way though, you should get it eventually, and move around the pieces even if it doesn't make sense having it where you next put it! I didn't think one piece would work in a certain place but it did. Now, once the sea monster is dead, go into the water, to the right of those steps leading into it. Now, Boston will swim into an underwater cave. Here, go through the chamber. Here, pick up the PLATE and ORANGE ENGRAVED ROD. Now, go back into the cavern and go through the water. Go back to the sphere, and go through returning to the Nexus. Now, go right, until you see another door and panel. Now, examine the ORANGE ENGRAVED ROD to remember the shapes, then enter them into the panel. Go through the door, and use the tram call to the left, and get in. PLANETARIUM SPIRE: Here, go right, to the outside. Now, you will see a big path to the left of the screen, click there to go into the next area. Here, you will see a big chasm, with water gushing up. Now, when you hear a rumble (RUMBLE will also pop up on the screen in red letters) click on the other side of the chasm to, well, get on the other side. If you don't make it, just climb back up and try again. If you made it, well done, lets continue. Now, go to the up as it says on screen. Here is another strange device, and a lens to the left of it. Again, adjust it, and when you think its right, use the strange device and hold down the button and wait for the light bridge to be made, if it makes itself. Now, go to the right and into the crevice. Now, pick up the BLUE ROD there. Go back outside, and go up to the plateau, its to the left of the waterfall. A small creature will rush to the door, and take something you need. The door will close. Time to make a trap. First, go right and pick up the ROD, then use the pole to move it to the right a bit. Now, pick up the DOWEL and COVER which are to the left of the door. Now, you see that circle thing to the left? Use the DOWEL with the hole on it. Now, use the POLE with the pin (thats the DOWEL in the hole) then use the RIB CAGE with the hook at the bottom of the pole, finally use the ROD with the trap. Now, you have to catch the little critter. To do this, first off click on the hole that is just above the trap, or at least, nearest to the trap. Now, move to the left until the critter goes to the right of that circle thing, then move to the right to catch it under the trap. Use the BRACELET with the critter, and take the trap. The critter will run away, pick up the ROD from the floor. Use the SHOVEL with the hole that he ran into, then go through. Now, use the DEVICE you still have, it will point to where the critter hid the BRACELET, and his treasure. Clever heh? Now, use the SHOVEL with the tracker spot, and take the MACHINE PART. Now, leave the cave, and use the MACHINE PART with the panel, then use the COVER with it, and press the switch. Now, go through the door, here, pick up the GREEN ENGRAVED ROD, TWIN SCEPTERS and then use the GOLD SCEPTER with the light at the top of the room. You will see a big planet, and a large moon flying around it. Use the GOLD SCPETER with the light part of the large moon, then use the SILVER SCEPTER with the dark part of the large room. Now, use the GOLD SCEPTER and click somewhere to make the moon move to that place. Move it around until it shows you something, and then shows the door to the room your in close. Now, use the button to the left of the door. Take the PLATE, and head out. Go all the way back to the tram, and ride back to the Nexus. NEXUS: Exit the tram room, then go through the dark tunnel to the right of you. After the cut-scene, head left. Press the green switch, and walk left into the air lock. Now, press the green switch thats inside the air lock twice, and go to the left and into a command center. Now, use that glowing panel in the middle of the room. This puzzle is quite simple. First off, use the BLUE ROD with that hole to the right to make 2 more blue rods appear. Now, click the only black crystal, the top should go white. Now, click on a blue rod, and drag it up or down. On the black crystal, you will notice the white gets either darker, or lighter. Your aim is to make it really light until it turns blue. You will have to slide all 3 of the blue rods to make this happen. Its pretty easy, once all the crystals are blue, exit. The tram that was broken before is now working, as you can see. Now, head out of here. Press the green switch twice, then go right and through the dark tunnel. Keep going right until you find the door with a panel next to it that you opened earlier, the door frame is shaped like a star. Go through it, head right, and call the tram. Now, get into the sphere. TOMB SPIRE: Here, go right, to the spire. Now, head right and to the plateau. Use the SHOVEL with the metal plate, and go down the hole. Use your BLUE CRYSTAL with that hole to the left, the lights inside will turn on. Now, leave this room, and go up the path. Here, move the lens about until you can make a light bridge appear by pressing and holding the switch on the strange device. When you have made a bridge, return to the tram station of this spire, and go back to the Nexus. NEXUS: Now, here, go right until you find another door and panel. Use the TUSK with the panel, then use the WIRE with the panel. Use the WIRE again with the sparks to get electric back in. Now, look at your GREEN ENGRAVED ROD, and memorize the shapes, then enter them onto the panel. When the door is open, go through, and you will find yourself in yet another tram station. Go right, call the sphere then go through to the next spire. MAP SPIRE: Once you arrive, go up to the ledge, then here, go into the cavern to the right of you. Now, go right into the pit, then go north to the opening. Now, use the panel, you will see 4 shapes. This time, enter all 4 of the rods shapes in, so first enter purple, then enter the red and so on. Each time you enter one, a small image of a place will appear. Once you have done all 4, go through the opening behind you. Here is another light bridge device. Its not working though. At the bottom of it, there is a panel, click on it to remove it, then click on it again to get inside the machine. We need to fix it, to do this, click on the source, thats in the middle, 3 times. Now click the bottom left prism 3 times, the top right prism 1 time, then the top left 4 times to fix this machine. Now, do the usual adjust lens and then press and hold switch until the light bridge appears. Go across, and head to the tomb spire. TOMB SPIRE: Here, go up to the edge, then enter the tomb here. Inside, near the bottom left of the screen, you will notice a panel with something that looks like CC. Stand on it, it is loose. Now, use the ROD with it to hold it, head outside. Now, click on the dirt to the left of the tomb to reveal a lens, and something will appear inside the tomb. Boston will automatically go inside. Now, click on the statue to make it turn into dust, then click on the big platform to head down into the crypt. At the bottom, go right, and try to go through the door. A life crystal will fall out, and turn some bones into a creature. Now, use a GLOWING CRYSTAL on the bones to the left of the door, and watch the ugly twins fight. Now, use the ENGRAVED ROD with the panel, and go through the door. Now, head over to the pyramid. After the conversation, use the ENGRAVED ROD with the panel on the pyramid, then use a GLOWING CRYSTAL on the corpse. Say bye to the alien, you can't understand it. Now, you will talk to Maggie. She will be captured by some, creature of some sort. Now, exit this room, and use the crypt to get back to the tomb. Now, head up the path, and then go right and you will appear at a cave. You can see Brink in the background. Now, use the FLASHLIGHT on the bat creatures above the arch, and Brink will run away when they fly at him. Now, go to the platform where he was, and pick up the life crystal stash. Boston will force Brink to help him save Maggie. Now, head back to the light bridge, go across, then head over to the Map Spire. MAP SPIRE: Once you arrive at the Map Spire, head left, and keep on going until you find the nest. Now, you will see Maggie to the right tied up in a web. After the talking, talk to Brink and ask about the monster. Boston will head off in his own way. Here, go to the fall source, and push that big rock. Now, go back to the nest, and then talk to Brink about the grate. After some more talking and a cut-scene, you will of saved Maggie, and Brink will take his crystals back by force. Now, head out of this room, and keep on going right, or just keep on going through the rooms, until you find the light bridge. Head over to the Museum Spire, and enter the first room you see, its through the triangle door when you come from the light bridge. Now, pick up the TABLET to the right, then head back to the Map Spire. Now, head over to the ledge, go through the map room then the chamber and pit, and to the ledge, then go through the opening, to the right of the tram. Show Maggie the TABLET, and a small island will appear. Go inside, and collect the PLATE. OK, you have all 4 plates now. Leave the island and head towards the planetarium spire. Sooner or later Brink will contact you, its an emergency apprantly. Head over to the Crevice at the Spire, you will see Brink, his hand is trapped inside a giant crack in the wall. After some talking, use the JAW BONE with him to cut his hand off. Now, you will automatically head back to the Triangle Matrix, use all 4 PLATE objects in the right place, and the door will open. Go through, and call the tram, hop on. CATHEDRAL SPIRE: Go through the door to the right. You will see some kind of, machine. A very big machine as well. You will see a green console at the bottom, click on it to look at it, then click on the gap that you can see. There should be something inside. Exit the view, then go up the very long path that spirals up. At the top go left, and keep on going until you find the strange device for this spire. Now push the nest off the cliff, then adjust the lens until the light bridge will appear when you hold down the right button. Now, go across the bridge and head over to the Museum Spire. MUSEUM SPIRE: When you appear, go left, then into the tram room. Go through the broken door and pick up 2 GLOWING CRYSTALS. Now, head over to the Tomb Spire via the light bridge. TOMB SPIRE: Once you arrive, go up to the edge, then go into the tomb. Now, go down the crypt, and go left. Go through the door, and up to the pyramid. Now, use the ENGRAVED ROD with the panel, then use a GLOWING CRYSTAL with the alien corpse. Now, you will start to talk to him, thankfully, Maggie will translate so the things he says are in english, or whatever language. Ask about the Alien Device 4 times, then the eye twice, and then stop talking. Pick up the CREATORS ENGRAVING then leave. Head back to the light bridge, and go to the Map Spire. MAP SPIRE: Once you arrive go into the map room. Examine the CREATORS ENGRAVING, and memorize the shapes at the end. Now, enter them into the panel, you will get a view of a beach. Now, go left into the pit, to the chamber, to the nest, go right through the door, then to the beach. You should see that the rock in the bottom of the screen says eye part, click it twice to get the actual EYE PART. Head back to the light bridge, and go to the Cathedral Spire. CATHEDRAL SPIRE: Once you arrive, go right then down into the lab. At the bottom, Brink will come more crazy then ever. He demands that Boston gives him all the life crystals he has, Brink will steal them. Go back up the long path, across the light bridge then to the Tomb Spire. TOMB SPIRE: Once you arrive, go right, and to the platform. Brink is here with his machine. Show him the EYE PART, and you will have a long conversation. After, use the EYE PART with the slot on the relic. After the 2 life crystals are made, take the EYE PART again. Brink will try to kill Boston, but will instead fall off a cliff so shame on him. Anyways, head all the way back to the Cathedral Spire. CATHEDRAL SPIRE: OK, go down to the bottom to the strange alien device. Now, use the EYE PART with the gap, then the 2 GLOWING CRYSTALS with either side of the panel. Now, talk to Maggie about the alien device, and she will operate it. This will kill her though. Now, save your game. You can either use a life crystal on her to change the ending, or carry on without her. Save it, and you can do both, your not very far from the end anyways. Anyways, go up to the light bridge. Try to cross it, and a guard dog will attack you. Operate the strange device, and press the button. The dog will die, rebuild the bridge, and head across to the eye. Once you get there, click on it to go inside. Click on the portal. Thats it, the end, watch the cut-scene. Well done! Hope you enjoyed The Dig, and found my guide of use. ***************** CHAPTER 4 - ITEMS ***************** All of the items listed here are in alphabetical order, and listed is the location, and location only of the items. ARMING KEY: You will start with this item. BLUE CRYSTAL: Inside the Nexus, go down the ramp and into the big room, its found in the empty slot after removing the panel. BLUE ROD: Found in the hole in the Crevice at the Planetarium Spire. BRACELET: Use the DEVICE in the dirt ramp area on the planet surface to find this item. COVER: Found at the Plateau at the Planetarium Spire. CREATORS ENGRAVING: Found by asking the Alien under the tomb about the eye part 2 times. DEVICE: Found inside the chest at the wreck on the planet surface. DOWEL: Found at the Plateau at the Planetarium Spire. ENGRAVED ROD: Pull the hanging wire at the wreck on the planet surface, the item will appear. EXPLOSIVE UNTI ALPHA: Inside the flying pig when its above the shuttle. EXPLOSIVE UNTI BETA: Inside the flying pig when its above the shuttle. EYE PART: Use the CREATORS ENGRAVING to memorize the shapes, insert them into the map spire map room, it will show an image of the beach, head there, to find the EYE PART. FLASHLIGHT: You start with this item. GLOWING CRYSTALS: These are the life crystals, and are found in many locations in the game, but are mainly found in the Museum Spire, when Brink is with you, try to open the weakened door in the tram room, and you will get into the next room, inside is a pit full of GLOWING CRYSTALS. GOLD SCEPTER: Found at the planetarium at the planetarium Spire, in the middle of the room. GREEN ENGRAVED ROD: Found at the planetarium at the planetarium Spire, in the middle of the room. JAW BONE: Use the SHOVEL with the right grave (as in, right, not correct) at the grave on the planet surface. MACHINE PART: Inside the cave, once you have used the BRACELET with the critter, use the DEVICE to find a spot, use the SHOVEL with it to find the MACHINE PART. ORANGE ENGRAVED ROD: Found at the underwate cave at the Museum Spire. PEN ULTIMATE: You start with this item. PURPLE ENGRAVED ROD: Found on the floor at the Nexus. PLATES: You can find 4 in the main room inside the asteroid. You can also find 4 on the planet. These can be found with more detail in the walkthrough, their base locations are Nexus, underwater cave at Museum Spire, at the planetarium at the Planetarium Spire, and the last is found in the island at the map spire. RED ENGRAVED ROD: Found just above the doorway to the library at the Museum Spire. RIB CAGE: Found at the Plateau at the planetarium Spire. ROD: Found at the plateau at the planetarium spire. SHOVEL: Found inside the flying pig above the shuttle. SILVER SCEPTER: Found in the planetarium at the planetarium spire. TABLET: Its on the wall in the museum at the museum spire. TUSK: Use the SHOVEL with the right grave (as in, right, not correct) at the grave on the planet surface. WIRE: Inside the wreck on the planet surface, its hard to see, but there is wire dangling from inside the ship, pull it to get it. ZERO-G DIGGER: Found inside the flying pig above the shuttle. Well, thats all the items from The Dig done then. ******************* CHAPTER 5 - SECRETS ******************* ALTERNATE ENDING: You can get an alternate ending in The Dig. To get this, once Brink dies the second time, use the EYE PART with the machine again to get more life crystals. When Maggie operates the Alien Device, use a life crystal on her to revive her, even though you promised not to. BOSTON TRICK: Press Crtl+B to make Boston flex his muscles, making his teammates have a funny reaction. This trick will not work if your in space. SWANS TRICK: Go to the Tram Control one, the one that is underwater and is accessed from the Nexus. Go look out of the left window, Boston will metion the underwater tunnel, now type SWANS on the keyboard, and watch. Thats about it for secrets, but I thought I might as well add them. Thanks to Dark Penguin and Mario1999 for these tricks from the Cheat Codes & Secrets page of The Dig on gamefaqs. I already knew about the alternate ending. :) *************** CHAPTER 6 - FAQ *************** Here are some FAQs for The Dig, just for you. Q. Is The Dig hard? A. Personally I think its the hardest SCUMM game. Q. Is The Dig long? A. Kind of. Its pretty hard so it may take a while to complete, but if your using my guide, it won't take as long without a guide. Q. Where can I find a certain item? A. Look at the items section for it. Q. Im trying to get the alternate ending, but I don't have any more life crystals left and I can't get out of the Cathedral Spire. How do I get some? A. Put simply, you can't. Before you go, use the EYE PART with the relic after Brink dies again to get even more crystals, to use on Maggie this time round. Q. Why did the people get sent to this alien planet? A. Im guessing to save the aliens or something, complete it and you might understand a little more. Q. Is The Dig funny? A. Not really, its serious, and isn't like all the other SCUMM games, but its still pretty good. Q. Can I select a difficulty? A. Nope. Q. Whats the point of Astro Lander on your pen ultimate? A. Just for fun really. Q. Why can't I hear much music? A. Its pretty quiet, turn your sound up. Q. Was The Dig only released on disc? A. Yeah, like Full Throttle and the Curse of Monkey Island, you have to have it on a disc, or at least, 2 discs for COMI. This means though the voice acting is pretty good, and other stuff like that? Q. When was The Dig released? A. 1995 if I am correct. Q. What age rating does The Dig have? A. Well, im not sure for american, but the English version has a rating of 7+, thats the LucasArts Classics version though. Q. Why are some of the puzzles extremely hard? A. Thats The Dig for you. Some puzzles you really have to think, some you just randomly do stuff to figure out I guess. Q. So is there any funny bits at all? A. Well, there is sarcasm in the game, but nothing much. There is the random parts in the credits though, like "The People that kept our PCs working" and at the end, the LucasArts guy gets eaten, but thats about it. Q. Did you think the ending was a bit crap? A. It was OK, but *SPOILER* I would of liked to know what happened after they all left, not just see space. Q. What SCUMM game is this? A. The 11th one, the 12th is Curse of Monkey Island, the last one. Thats the end of the FAQ for now... *************************** CHAPTER 7 - VERSION HISTORY *************************** 1.0 - FINAL version for gamefaqs, as the whole of the guide is completed. I have nothing more to add, all the items are in, walkthrough, crappy FAQ, you don't need any more to complete The Dig. The Secrets chapter is also a nice addition though. *************************** CHAPTER 8 - END OF DOCUMENT *************************** http://www.gamefaqs.com/features/recognition/52635.html - Check out my other work for good old gamefaqs! Thanks to LucasArts for creating this game! Thanks to Gamefaqs and this guide getting posted. Thanks to myself for writing this guide for The Dig. Thanks to myself again for writing a guide for all the SCUMM games, just the Curse of Monkey Island to go now! Thanks to anything else that has helped me with this, although there wasn't really anything I couldn't do. OH, thanks to Dark Penguin and Mario1999 because they contributed the things on the cheat codes and secrets page on gamefaqs. And NO very special thanks to George Lucas. :) Well, I hope you found this guide of use to you, and I do hope you enjoyed what was The Dig which was a very good SCUMM game. Hope you see me at my next guide, whatever it will be, most probably Monkey Island 3. Or maybe an Oblivion update. This guide is © Copyright 2006 Ryan Haighton, DO NOT STEAL, IT IS MY WORK! This guide is for The Dig, the original 1995 version on PC. END OF DOCUMENT - Exodist signing off...