Day of the Tentacle FAQ/Walkthrough ######### ############ #### # ### ########### ## # ##### ######## ### ## ### ######## ### ###### ## ### ##### ## ## #### # # ##### #### ### ### ### ### # ### # ## ## # #### ## ######### ## ## #### ### # ## #### ### ### ### ##### #### ## #### ####### ## ## # # ### ## ## # # ### ## ##### ## ## # ## # ## ######## # ## ## #### #### #### ####### ############ ## ## ###### # # # # ########### ########## #### # #### # ## #### ####### #### #### # # ##### ### ### ### ###### ## ### ##### ## ### #### ##### ### ## ## ### #### ## ###### ##### ### ###### ### ### ## ############## ### ## ### # ### ## # ### ## ## ## ### ## #### ## ######## ### ### ## #### ## ## ######### ### # #### ### ## ##### ## ## ## ## ## ## ## ##### # ## ### ## # # ## ### ## ## ## ## #### ## ## ## ## ## # #### ####### #### # ### ## ### ## #### # #### #### ### ### ##### ####### ### ######## ##### Above ASCII Art by Shoecream. ******************************************************************************* **====================================***====================================** ** 1. - FAQ Information ** **====================================***====================================** ******************************************************************************* Game: Day of the Tentacle Platform: DOS/Windows(PC) Genre: Adventure (Point n' Click) Author: TimmyTheRabidTurtle Last Updated: Friday, 27th December 2003 Date Created: Saturday, 29th June 2002 Current Version : Version 2.07 FAQ Size (.Txt format): 83KBs Guide Type: FAQ/Walkthrough ******************************************************************************* **====================================***====================================** ** 2. - Table of Contents ** **====================================***====================================** ******************************************************************************* 1. - FAQ Information 2. - Table of Contents 3. - Version History 4. - Story/Intro 5. - Walkthrough 6. - Characters 7. - Frequently Asked Questions 8. - Items List 9. - The Manual 10. - Outro ******************************************************************************* **====================================***====================================** ** 3. - Version History ** **====================================***====================================** ******************************************************************************* Version 2.07 - Added new ASCII art thanks to Shoescream. - Added a couple of items to the items list. - Also, the items list now has a second part to it, explaining each item. Version 1.96 - Added an Item List. Version 1.84 - Did a little rewriting on the walkthrough. - Added the Manual. Hopefully this'll stop the idiots... Version 1.74 - Updated the walkthrough and rewrote it a bit today. Version 1.7 - Added the final ASCII Art. This one kicks ass. Version 1.66 - Revision. When I get new ASCII Art I will post the final version. - Added my Yahoo! Messenger sn. Version 1.65 - Frequently Asked Questions is complete. The FAQ is just about complete now. Only one more revision is needed. Version 1.6 - Changed the format from 69 characters per line to 79. - Did some more on the FAQ section. Almost complete. Version 1.52 - Changed the older, crapper ASCII text to a more plain one. - More editing. - Added a frequently asked questions section to the guide though it is yet unfinished. Version 1.5 - I've realised that I put 'Ed' instead of 'Fred' when referring to the mad scientist of the Edison family... That's all fixed now. Version 1.46 - Meh... I don't really have a whole lot more to do in this FAQ... in this update I have added my AIM and MSN usernames and the date of this FAQ's creation. - Added small note. - Changed the format of the "FAQ Info." section. - I have re-worded a few sections of the main walkthrough. - Added the new ASCII text... By the way, I know it sucks... Version 1.42 - Edited lots of stuff. Version 1.38 - Made the walkthrough into sections and reworded it slightly. Version 1.36 Added the E-Mail Policy Section. Version 1.3 I edited a few sections and corrected a few errors Version 1.25 Edited a bit more - Added a note to the walkthrough - Added a foot note Version 1.2 Edited a bit - I ran a full spell/grammar check - I added the Characters Section - Added FAQ Information Section - Made the contents a section - Added the amount of KBs to the FAQ Information Section Version 1.02 Added a note at the bottom of the legal information Section. Version 1.01 Fixed a few small errors, added my e-mail address to the top of the page. Version 1.0 Added Walkthrough, - Thanks section is added - Copyright info. Added ******************************************************************************* **====================================***====================================** ** 4. - Story/Intro ** **====================================***====================================** ******************************************************************************* You take the place of Bernard, Hoagie and Laverne (at various times) when, you get a letter from your good friend, Green Tentacle asking you to help him stop his old friend, Purple Tentacle, fresh with brand new arms, from taking over the world and enslaving all of humanity. The plan involves stealing various diamond-like items and tipping a few cows here and there. Difficult task, eh? The intro video sees Purple Tentacle drinking from the Sludge-O-Matic pipe, causing him to grow arms and discover his motive to take over the world. Dammit, I hate when that happens! Grrrr... Anyway, I am writing this guide because I think a game with such genius as this deserves a lot of praise and needed a better FAQ than the ones I have previously seen. I have been playing LucasArts Adventure games since I was six years of age, and they are the best of their kind of game, in my humble opinion. Recommend them to your friends! *One last piece of advice: Kids, don't do drugs!* ******************************************************************************* **====================================***====================================** ** 5. - Walkthrough ** **====================================***====================================** ******************************************************************************* Walkthrough Sections: I - Note II - 'Enter Bernard' III - 'Blowing Up the President' IV - 'Mummies are Just the Best, Right?' V - 'The Painting of Red Ted' VI - 'The End of the Tentacle' **===========================================================================** ** I - NOTE: ** **===========================================================================** I recommend you DON'T go through this game with the walkthrough at your side, helping you every time you are stuck. I would advise strongly that you try everything and anything, logical or not. Only use it when you are completely stuck, but go to the Day of The Tentacle board on GameFAQs.com first and ask for help there first. Once you look at it once you start to use it more and more even if you're not stuck... I know from experience. Oh, and by the way, the names of the parts are just ones I made up. They're not really in the game. **===========================================================================** ** II - 'Enter Bernard' ** **===========================================================================** The intro begins. It tells of how Green Tentacle and Purple Tentacle are near DR. Fred's mansion. Purple says he is thirsty and then takes a drink from the Sludge nearby. After spontaneously spinning out of anatomical shape, he sprouts two hand-less arms from either side of his body. He then tells how he feels like he wants to take over the world. Later that day, a hamster appears at the door of a college apartment. Laverne answers the door, followed by Hoagie. Bernard soon enters and exclaims how the hamster belongs to his friend, Weird Ed Edison. There is a note in its hand. Bernard takes the note and reads it to discover that Green and Purple Tentacle are tied up somewhere in Dr. Fred's mansion. They rush over there. *BERNARD*: After the intro video (and intro credits), which I recommend you watch to help with your understanding of the game's plot, you take the place of Bernard in the downstairs section of Dr. Fred Edison's Motel. Your (apparent) mission for tonight is to help find where Dr. Fred has tied up Purple tentacle and Green tentacle, your friends, and set them free. Pick Up the dime from the coin slot in the payphone and Pick Up the flier from the notice board. Open the Grandfather Clock. Inside the grandfather clock is a secret passage leading to Dr. Fred's laboratory). Use the dark passage and watch Bernard smash his head, and not for the first time. A cut-scene showing Bernard releasing Green and Purple, and Purple re-declaring his intention to take over the world takes place. Green chases after him and will attempt to talk him out of it. Dr. Fred comes by just after they leave. He mentions how his plans are to go back in time and turn off the Sludge-O-Matic the day before. He makes Laverne, Bernard and Hoagie be the victims of his plan and they agree to be sent to the past in his Chron-O-John, the name for his time machine. Soon after they leave, they find themselves in a vortex. Dr. Fred's imitation diamond then cracks and shatters. Bernard, Laverne and Hoagie land in different places. According to Doctor Fred, Hoagie is two hundred years in the past and Laverne is two hundred years into the future. Dr. Fred announced that in order for Hoagie to be able to plug in his Chron-O-John, he will need his Super- battery plans. Your task for the moment is to find Dr. Fred's plans. They are pinned on the bulletin board on the right side of the screen (Lab). Once you have the plans use the manual to find the right pattern. In the talking version of the game, you do not need to do this part, the AI automatically skips it. In the non-talking version, however, you do have to and you will need the manual to do so. BTW, I've found a copy of the manual. See the manual section for it. You now have control of Hoagie who is two hundred years in the past, in the times of the birth of the country of the United States of America. Before actually using Hoagie, return to Bernard and go to the right side of the lab and pull the leaver on the Sludge-O-Matic, for no reason whatsoever... I just like saying Sludge... Sludge... Sludge... Heh heh... *HOAGIE*: Walk down from the outhouses to the entrance of the Motel (you will see a brief cut-scene showing a man, Ben Franklin, flying a kite) and Open the letterbox. Pick up the letter inside. Give the letter to Bernard via the Chron-O-John. Switch to Bernard. *BERNARD*: Dr. Fred will talk to you for a moment, explaining that after Hoagie gets a power outlet for his Chron-O-John, a diamond is still needed to bring them back and Laverne also needs to plug in her Chron-O-John. Walk up the stairs, leaving the laboratory. Enter into Dr. Fred's Office and open the drawer, Picking Up the BooBoo-Be-Gone and Swiss bank account chequebook, which is on the desk. Go up the stairs in the reception that are located on the right side of the screen. Walk into the first room marked W and close the door behind you. Pick Up the keys from the lock and re-open the door. Walk out of the room and Walk towards the next one over. Open the door and Walk inside. Talk to the man inside and give him the letter you got from Hoagie in the past. He will run out of the room, thinking that somebody likes his inventions, leaving his flag gun there which is free to be taken... Poor little guy... I almost feel sorry for him... After he rushes out go inside and Pick Up the man's flag gun and the disappearing ink on the shelf near the door. Exit the room. Go up to the next door with the 'R' placard placed on it and with Green Tentacle inside. Pick up the VCR cassette on top of the stereo and push over the speaker in the middle of the floor. Push the On/Off switch on the stereo to play some music. The fake barf that was stuck to the ceiling downstairs in the lobby should fall off and land on the ground due to the massive volume from said stereo. Walk out of the room. After you do, a flash of a newspaper should appear, saying how there is a strangely large amount of cow-tipping going on, ad there is a "triangular- shaped" man at the scenes. Walk up the corridor and up the stairs. Go inside the door on the right. Use the disappearing ink on the stamp book. After the guy, Ed Edison, inside throws you out, Pick Up the stamp and stamp book. Walk back into the room and return the stamp book back to the guy. Pick up the hamster from his haven and exit the room. Climb the stairs to enter the attic. Open the window and climb onto the roof. Pick up the crank from the crank box. You can either go downstairs using the chimney or you can walk down. Your choice - The chimney way is quicker though. Anywho, once inside the room that the fireplace is in (through the double doors that are in the lobby if you walked down) Open the grating near the swinging door. Switch the flag gun with the salesman's cigar lighter on the table nearby. Talk to the salesman and ask for a cigar. (If you haven't switched the cigar lighter with the flag gun his cigars will explode!) He will try to light it and fail miserably as it is a flag gun. Duh! You can keep the cigar lighter and cigar, as you will need them both later... *Raises eyebrows suspiciously*. Go to the chattering teeth on the right-hand side, and try to pick them up. They will escape you grasp and go towards the left of the room. Walk towards the teeth wherever they are on the floor and soon enough they will go into the grating and get trapped inside. Sometimes, however, they will get stuck next to the clown. In that scenario, leave the room and re-enter. The teeth will them be back on their original box. Pick them up once you have chased them into the grating. Go into the kitchen via the swinging door and pick up the pots of coffee and the fork. Walk into the other room (Laundry Room). Open the cabinet and Pick Up the funnel. Exit that room, and another newspaper cut-scene will come into place, where a jewel has been stolen and circular prints have been left behind. Go to the reception. Pick Up the fake barf, which is on the floor. Walk outside via the door on the left and walk down to the parking lot. Give the man (burglar) in the ski mask the keys you got from the motel room and he will give you a crowbar in exchange. Leave the parking lot and go inside to the reception. Use the crowbar with the gum-with-dime-stuck-in-it to pry it off the floor of the lobby. Use the gum-with-dime-stuck-in-it and Bernard will chew it to get the dime out. You now have 2 dimes. A whole... how many cents? 20? Go upstairs to the room, which you got the keys from and with the sleeping fat guy inside. Use the 2 dimes with the fickle fingers coin slot. The bed will rumble, and the fat guy will fall off, exposing a yellow sweater underneath. Pick Up the sweater he was lying on ("Ewww... it's soaking wet!"). Exit the room. Use your crowbar with the candy machine, and watch yourself hit the jackpot. Pick up the large pile of quarters. After the short cut-scene, open the ice machine and put the hamster in ("It's to save the world!" Honest!). Go back downstairs and into the laundry room near the kitchen. Put the wet sweater in the tumble dryer and use the stack of quarters with the coin slot. Go back to the lobby. After you do so, a newspaper cut-scene appears, depicting a tentacle with the president, the caption reading how the tentacle rescued the diamond and returned it. Open the grandfather clock and use the dark passage. Use the decaf coffee with the Professors mug of coffee. Give the flier and then the textbook to Hoagie. **===========================================================================** ** III - 'Blowing Up the President...' ** **===========================================================================** *HOAGIE*: Go into the motel and go down to the cellar by opening the Grandfather clock. Give the battery plans to the professor. Pick up the left-handed hammer. Go up the stairs. Open the doors and enter the main room. Walk into the room behind the swinging door and Pick Up the oil and then Pick Up the spaghetti. Open the door on your right and Pick Up the bucket. Go back to the kitchen and use the water pump with the bucket. You now have a bucket of water. I bet you're rrrrrreally happy now _. Anywho, on with the game--exit the door to return to the main room. Put Bernard's flier, the one about vacuum cleaners, in the suggestion box. Hoagie will make a suggestion of opening the box and the law that vacuum cleaners must be kept in every household is randomly passed. Give George Washington the cigar and then Hoagie will light it up for him. Washington's head will explode, and his teeth will fly away into the distance... Give Washington the chattering teeth. Jefferson will think Washington is cold, and so he lights a fire. The blanket now lies on the ground. Pick Up the blanket and leave the room. Walk upstairs. A cut-scene will ensue, showing a flag-maker getting pissed off with the manifold flag changes. Walk inside the first room on your left. Push the bed to mess the sheets and then pull the cord to summon the cleaning lady to the room. Walk out of the room quickly while she's cleaning, and Pick Up the soap from the maid's cart. Go into the third room on this corridor and pick up the wine. Leave. Go up the next staircase and use the textbook on the horse. When it falls asleep from boredom, Pick Up his dentures, which he took out before sleeping. Walk up the next stairs. Pick up the red paint in the corner of the room. Use Ned's bed and then Walk to Jed's bed and Use it. You will notice that the cat walks to the bed when the mattress squeaks. Use the squeaky mattress on Ned's Bed. When they are after being switched use the squeaky mattress. Then go and Pick Up the mouse toy when the cat leaves to look at the squeaky bed. Go out the window and Use the blanket with the chimney. After the medium length cut-scene, in which the leaders think there has been a fire and dash out the nearby window, go back down to the main room and 'pick up' (*cough*Steal*cough* ^_^) the Gold-plated quill. Leave the room. Upon attempting to exit, George Washington will stop you to ask you about who started the fire. Blame it on Hancock. Return inside and give the wine to Jefferson. He will use it as something to put in his time capsule. Leave and go outside. Use the red paint on the Kumquat Tree. Go back inside and go down to the cellar via grandfather clock. **===========================================================================** ** IV - 'Mummies Are Just the Best, Right?': ** **===========================================================================** Give the gold quill to Red Edison and he will use it in his Super Battery. Go back upstairs and go into the main room. Talk to Washington and tell him to go cut down the "cherry" tree outside by insulting him. The tree, which has been cut down, is the one which Laverne is caught on, four hundred years later. Laverne is now available to be selected. Woo-Hoo! Before you go gallivanting around the place with Laverne wander around until you get to the last floor before the attic (the one with the sleeping horse). Go inside and switch the left-handed hammer with the right-handed one. The right-handed sculptor will think he's lost his touch, and the other brother will decide to take his place. The completed statue is located in Nurse Edna's room, now with the sword in the other hand. After the cut scene select Laverne. *LAVERNE*: Talk to the tentacle acting as a guard and tell him you feel sick. He will bring you to the tentacle doctor's room. In the doctor's room, Pick Up the tentacle chart which is stapled to the wall. Leave the room and go into the room at the top. Walk through the door on the right, and then the next door on the right. Open the tumble dryer and take out the now tiny sweater. Go back to the kennel. Talk To the guard and ask him to go to the bathroom. You will be brought outside. Go to the Chron-O-John and give the tentacle chart to Hoagie. Give the scalpel to Bernard. *BERNARD*: Give Laverne the BooBoo-B-Gone, Crank, Fork and Fake Barf. *HOAGIE*: Give Laverne the mouse toy, spaghetti, horse dentures and the can opener. Go into the Motel and go to the first floor go into the middle room (2nd) Inside is Betsy Ross. She is messing around, making attempts at the new American flag at George Washington's wish. She asks you to leave any new designs on the table. Use the tentacle plans with the designs. *BERNARD*: Go into the room with the salesman inside which is on the ground floor. Use the scalpel with Ooze the Clown and it will be burst. Pick Up the Box-O-Laughs inside. Give it to Laverne. Give Hoagie the 'Help Wanted' sign you took from the window in the lobby. *LAVERNE*: Return to the tentacle guard and he will bring you back to the kennel. Tell the guard you are feeling sick again and he will leave you off at the doctor's office. Leave the doc's office and go to the room at the top of the reception- type-area. Go up the fireplace and use the crank with the crank-box. Use the tentacle flag to put it on. You now have a crazy tentacle disguise to be disguiasable in. Yeah, good luck with that. Go back down the chimney and talk to the blue tentacle on the right. After he's finished coming on to you, ask for a nametag for your human who will be entering the beauty competition. Go back to the reception and go upstairs. Open the ice machine and look at it. Pick up the frozen hamster inside. Go into the first door and Use the can opener on the time capsule. You now have some vinegar. That's all well and good but, what are you gonna do with it? Well, that's what I'm here for, writing this FAQ. Anyway, exit the room and go into the next room. Pick Up the extension cord which is plugged in and the pair of roller skates. Use the roller skates on the mummy and put the nametag on it. Push the mummy. Walk to the staircase. Use the box-o-laughs, the pair of dentures, spaghetti and then the fork with the mummy. For cheating's sake, use the fake barf on Harold. He is disqualified for being disgusting and throwing up. Yay! Talk to the judges and tell them its time to judge the winner of the contest. Due to the fact that Harold isn't in the running, the judges won't really care. You will win. Double Yay. Walk to the kitchen (Yes, its suspiciously in the same place as last time ^_^) and use the hamster with the microwave. Give the sweater to the hamster (awww... isn't he cute? BUT IT'S WRONG! Only '2 stupid Dogs' fans would get what that last remark meant. ^_^) **===========================================================================** ** V - 'The Painting of Red Ted' ** **===========================================================================** *LAVERNE*: Anywho, moving right along: go to the motel and give the dinner certificate/voucher to the guard. He will leave, but the prisoners aren't bothered leaving too. Exit the motel and use the Booboo-be-gone on the fence. Use the squeaky toy on the cat. Push the switch and then use the cat. Now that tentacle guarding the grandfather clock is gone you can safely use it....... So what are you waiting for?! Open it already. Now that we're all in the basement, use the extension cord with the outlet of the generator. Use the hamster with the hamster generator. After being punched randomly, Use the Vacuum Cleaner on the mouse hole. Open the hatch-like-item and pick up the dustball. Use the dustball to free the mouse of a mean dustiness. Use the hamster with the generator again. Use the extension cord with the window. Go outside and plug in the Chron-O-John to the cord. Your last task with our good friend Laverne is to give the vinegar to Hoagie for the super-battery. I think that task is worthy enough to be our last. *HOAGIE*: First of all, Give Bernard the Red paint. Go down to the basement and give Red Edison the oil and vinegar. Pick up the battery. Give Red the 'Help Wanted' Sign. Pick up your lab coat. You are now an OFFICIAL worker of the great Red Edison......... Nope, I've never heard of him before. Have you? Now, do as any other person with a job does, leave. Go outside and use the soap and water together then use the soapy water with the dirty carriage thingy-ma-doodle. After Ben Franklin goes back inside, follow him in. Go into his room (Third door on the left on the first floor). Be kind and give him your OFFICIAL Red Edison styled lab coat. Franklin will make a kite out of it to do his electricity experiment. When you get outside use the battery with the kite. Push the kite into the air. After another spectacular cut-scene involving it getting struck by lightning, you have a full-powered battery. [Insert Witty Remark Here] Go to the Chron-O-John and use the battery with the plug on the Chron-O-John. That's two chores down, one to go. We're getting there. *BERNARD*: Go to the last floor below the attic. Go into Nurse Edna's security room, across from Weird Ed's room. Push her (down the stairs); Use the VCR cassette with the video recorder and look at the TV. Record Dr. Fred in his mental state. Rewind the tape to the start and then Press the SP/EP switch. Play the tape again. Take back the tape. Then walk downstairs and go into the office near the reception (you took the BooBoo-be-gone from this room) Open the safe and Pick Up the contract. Enter the room with the salesman. Go up the fireplace. Enter the attic through the window. Pick up the rope and go back to the roof. Use the rope with that pulley that is sticking out of nowhere. Go down the chimney and exit the motel. Use the red paint with Ted. Use the rope with Ted. Go back up to the roof and pull the rope. After falling 30 feet to a concrete floor (Hey, Nobody dies in MY game! _) Use Ted with Dr. Fred. Use the rope with Fred and then exit the attic onto the roof and pull the rope. Upon getting back to the lab, use the funnel with Fred's mouth and pour the coffee into the funnel. After reviving him ask him to sign the contract, when he says no, tell him you will get rid of Purple Tentacle on your own. He asks you how. Tell him you have offered Purple a bribe and he has to sign the check so you can give it to him. Brilliant plan. Give Hoagie the stamp and the give him the signed contract. *HOAGIE*: Use the postal stamp with the signed contract. Use the contract with the mailbox, which outside the motel. The Pony Express will swiftly come and go. *BERNARD*: Go to the office with the safe there. Use the phone so you can order a new diamond for the Chron-O-John. Surprisingly, it gets there quite fast... _ Give it to Fred and you can bring your friends back also. **===========================================================================** ** VI - 'The End of the Tentacle' ** **===========================================================================** [Long cut-scene ensues. Purple Tentacle goes into the past many, many times and brings back a host of Purple Tentacles, making a purple tentacle army. Laverne, Hoagie and Bernard all get in one Chron-O-John despite Dr. Fred's warnings. They are chemically joined together.] *BERNARD+HOAGIE+LEVERNE*: Go upstairs and you will see the Oldest Purple Tentacle there. Let him shrink you and quickly go into the room that had the suicidal man inside. Go through the mouse hole to come out in Green Tentacle's room. Pick up Purple's bowling ball. Exit the room and you will discover that Purple is gone. Go to the basement (Laboratory). Use the bowling ball with the row of Purple tentacles. Talk to Purple Tentacle, and ask him why he isn't angry with Dr. Fred. I can't remember which you have to say. I might check later and put it in a later version. Anywho, after you provoke him enough, and coax him into shooting Fred, he will shoot the ray gun, hitting Dr. Fred in the forehead. The shot reflects off the light, rebounding to hit the Older Purple Tentacle. The outro video shows Bernard mailing old Purple to a remote country, saving all of Earth and all of its inhabitants. Afterwards, during the credits, you will see the new, tentacle version of the American flag being raised. We forgot to change it! D'oh! YOU HAVE NOW COMPLETED DAY OF THE TENTACLE. Too bad I can't think of a witty remark. Damnation. ******************************************************************************* **====================================***====================================** ** 6. - Characters ** **====================================***====================================** ******************************************************************************* I - Bernard II - Laverne III - Hoagie IV Dr. Fred Edison V Purple Tentacle VI Green Tentacle *********** * Bernard * *********** Bernard is character whom is selected the most in Day of the Tentacle. He is a bit of a nerd who lives on campus and is a friend of green tentacle and was a friend with purple tentacle. He wears a white shirt, black pants, and a crazy dickie-bow with glasses and black hair. He is obviously the smartest of the three selectable characters and, in the game, Bernard was, of the three (Bernard, Laverne, Hoagie), the one left in the present after the chron-o-john project backfired. *********** * Laverne * *********** Laverne is an eccentric girl who also lives with Bernard and Hoagie on campus and her favourite member of the Edison family is Dead Cousin Ted. She is a medical student in university and likes to dissect animals. She usually wears a green jumper and skirt but sometimes likes to wear tentacle flags. She sports blonde hair usually, in strange hairstyles In the game, when the Chron-O-John backfired she was sent two hundred years into the future. ********** * Hoagie * ********** Hoagie is an... um... rather obese guy and is a member of a yet, unnamed heavy metal band. He wears a black, skull-encrusted T-shirt and jeans most of the time. He has long, black hair and you can rarely see his eyes because of it. He puts his hands in his pockets for a lot of the day. He also lives on campus with Bernard and Laverne. In the Day of the Tentacle game he was sent two hundred years into the past. Hoagie is pretty tough. ******************* * Dr. Fred Edison * ******************* Doctor Fred Edison is one of a long line of scientists in the Edison family. Dr. Fred lives and runs the motel and uses the basement as his laboratory. He has a Swiss bank account, which Bernard used to order a new diamond for the Chron-O-John. He made the Sludge-O-Matic machine, which helped make Purple tentacle go mad and feel like taking over the world. Thanks to Purple, Dr. Fred now hates all tentacles. In other words, Fred is an evil bastard! ******************* * Purple Tentacle * ******************* Purple is an insane genius. He was like any other tentacle until he drank from the waste pipes of the Sludge-O-Matic and accidentally grew arms. He was a friend of Green tentacle until green tried to stop him from taking over the world. Purple and green used to live in an apartment together, in Dr. Fred's motel until he grew arms. Purple has always hated the human race and hates the fact that they are in control of planet Earth. That's when he set out to destroy them. ****************** * Green Tentacle * ****************** Green tentacle was Purple tentacle's friend until he grew arms and formed his plan to enslave humanity and control the world with his tentacle friends. Green lives in Dr. Fred's motel and is usually in his room, hiding from Dr. Fred Edison and Purple. Green Tentacle is a fan of rock music and tried to stop Purple from drinking the Sludge-O-Matic at the start. ******************************************************************************* **====================================***====================================** ** 7. - Frequently Asked Questions ** **====================================***====================================** ******************************************************************************* *-----------------------------------------------------------------------------* I - Part 1 - "Enter Bernard": *-----------------------------------------------------------------------------* Q: Where do I find Green Tentacle and Purple Tentacle? -------------------------------------------------------- You can find them tied up in the basement of the motel. You can go into the basement by opening the Grandfather clock in the lobby Q: Where are the plans for the Chron-O-John? --------------------------------------------- The plans are on the bulletin board on the far right side of the laboratory in the basement, close to the contraption in the corner. Q: How do you get the stamp book from Weird Ed Edison? -------------------------------------------------------- Use the disappearing ink (from the below floor) on the book, and Ed will throw you out along with the stamp book. Give him back the book and keep the stamp. Q: How do you get the cigar lighter from the man in the lobby? ---------------------------------------------------------------- Switch the flag gun (You got it from one of the rooms on the first floor) with the cigar lighter. Q: How do you catch the chattering teeth? ------------------------------------------- Open the grate near the swinging door into the kitchen. Go towards the teeth and chase them until they fall in the grate. Pick them up then. *-----------------------------------------------------------------------------* II - Part 2 - "Blowing up the President...": *-----------------------------------------------------------------------------* Q: How do you get the mouse toy off the cat? --------------------------------------------- Use both beds. One of them has a squeaky mattress, and the other doesn't, and it turns out to be a hard mattress. Switch the squeaky mattress with the non- squeaky one. Push the squeaky mattress, and the cat will go to look at that one. Pick up the mouse toy while it is gone. Q: Who do I give the super battery plans to? ------------------------------------------------ Give them to Red Edison. He is in the same lab that doctor Fred is it. Find it by opening the grandfather clock. Q: How do you get Washington's gold-plated quill? ---------------------------------------------------- Once you have the chattering teeth and the cigar lighter and cigar (from the salesman in the living room with Bernard), go to the room which Washington is in. Ask him if he wants a smoke, and then his head will blow up. Give him the chattering teeth and Jefferson will think that he is cold, so he lights a fire. Pick up the blanket on the ground and go to the roof. Put the blanket on the chimney, and return to Washington's room. Pick up the quill. *-----------------------------------------------------------------------------* III - Part 3 - "Mummy's are just the best, right?": *-----------------------------------------------------------------------------* Q: Where do I get vinegar for the super battery? ---------------------------------------------------- Pick up the wine from one of the rooms on the second floor. Give it to Thomas Jefferson so he can bury it. Once you get control of Laverne, wander around until you find the room with the time capsule in it. Use the can opener with it. Because the wine was left there so long, it turned to vinegar. Q: How do I make Laverne playable? ---------------------------------------- Once you have the red paint from the attic in the motel from 200 years ago, go outside to where the orange-fruited tree is. Use the paint with the tree. Go inside and tell Washington about how bad he is at chopping down cherry trees, and brag a little. Once he discovers there is a cherry tree outside, he will go outside and chop it down. Q: When I attempt to push Nurse Edna down the stairs, she grabs on to a statue. How do I stop this? ------------------------------------------------------------------------------- Switch to Hoagie. Pick up the left-handed hammer from the lab in the basement. Go to the room with the Edison twins inside. Switch the hammer on the barrel with the left-handed one. Q: How do I get out of the human kennel with Laverne? ------------------------------------------------------- At first, you can only go into limited rooms. You must say "I don't feel so good..." if you want to go to a room inside. Say "I have to go to the bathroom" if you want to go outside or visit the Chron-O-John. Anyway, say you don't feel so good and then once inside the doctor's office, pick up the tentacle anatomy plan, which is on the wall. Go back to the kennel and talk to the guard. Ask to go to the bathroom. Once outside, give the tentacle plans to Hoagie and get the crank from Bernard. Switch to Hoagie then. Go to the room with the woman sowing flags. Put the tentacle plans on the pile of flag design plans. The United States flag should switch from the usual stars and stripes, to a red, white and blue tentacle-like costume. As Laverne, go to the roof and use the crank with the crank box. Pick up the flag and put it on. It is a tentacle costume, so you can go wherever you wish. Q: How do I enter the human show? ----------------------------------- Go to the lobby and talk to the blue tentacle. Ask for a nametag for your 'human'. Go upstairs and enter the room with the mummy inside. Use the roller- skates with the mummy and use the nametag with the mummy. Push him. Q: How do I get the mummy to win the show? ------------------------------------------- Give the scalpel to Bernard and switch to Bernard. Go into the room behind the double doors on the ground floor. Use the scalpel with Oozo the Clown. Pick up the box o laughs. Give it to Laverne. Go upstairs to Green Tentacle's room. Push the speaker. Turn on the music and return to the lobby. Pick up the barf. Give that to Laverne too. Give Hoagie the textbook. Switch to Hoagie. Go to the kitchen and pick up the spaghetti. Give it to Laverne. Go to the third floor with the horse in the wall. Use the textbook on the horse. Pick up the dentures. Give them to Laverne. Switch to Laverne. As Laverne, go to the kitchen and pick up the fork. Go to the very top floor and look at the mummy. Use the spaghetti with him and use the fork with the spaghetti. Use the dentures with him. Use the box o' laughs with the mummy. Use the fake barf with Harold. Go to the judges on the right and ask them to judge everything. *-----------------------------------------------------------------------------* IV - Part 4 - "The Painting of Red Ted": *-----------------------------------------------------------------------------* Q: What do I do with my winnings? ----------------------------------- Nothing. You can give the dinner thing to the kennel guard if you want to. It won't help. There isn't anything special so great about the winnings. Q: How do I get the hamster out of the mouse hole? --------------------------------------------------- Switch main character to Bernard. Go to the lobby and pick up the leaflet. Give it to Hoagie. Go into the main room and put the leaflet in the box in the centre of the room. Switch to Laverne. Use the vacuum cleaner with the hole. Open the hatch and take out the hamster. Use the hamster to get the dust off. Q: How do I get Laverne's Chron-O-John working? ------------------------------------------------- Do the above and then use the extension cord with the generator. Use the hamster with the generator and go outside to plug it back in. Q: Where do I get a diamond for the chron-o-john? --------------------------------------------------- Go into Dr. Fred's office on the bottom floor. Use the phone to call Couch Potato Shopping Channel. I think you have to have his check book though. Q: How do I get Hoagie's Chron-O-John working? ------------------------------------------------ Once you have the super battery, go to Ben Franklin's room. Give him the lab coat. When he asks you to help him with his experiment, agree. Before you push the kite, put the super battery in it. Push the kite and wait for it to come down. Use the cord with the super battery. Q: How do I get Fred out of the room in the attic? ---------------------------------------------------- Switch to Hoagie. Give Bernard the red paint and switch back to Bernard. Go outside and use the paint with Dead Cousin Ted. Go to the roof and use the rope with the pulley. Return to the ground and use Ted with the rope. Return to the roof and pull the rope. Return to the roof and pull again. Go inside and use Ted with Doctor Fred. Use the rope with Fred and return to the roof to pull him out. Q: How do I wake Dr. Fred up? ------------------------------ Use the funnel from the laundry room with his mouth. Use the decaf coffee from the kitchen with the funnel. Q: How do I get Dr. Fred to sign the contract? ------------------------------------------------ Talk to him while he's in the lab and say something along the lines of "Fine, I'll get rid of Purple Tentacle myself!". Say you offered him a bribe and you need him to sign the check. Give the letter to Hoagie. Switch to Hoagie and use the stamp with the letter. Put the letter in the post box. *-----------------------------------------------------------------------------* V - Part 5 - The End of the Tentacle: *-----------------------------------------------------------------------------* Q: How do I get out of the room which old purple tentacle has barred? ---------------------------------------------------------------------- Go outside and get him to shrink you. Quickly return to the room and go through the mouse hole. Pick up the bowling ball and go to the lab. Use the bowling ball with the row of tentacles. Q: How do I stop Purple from pointing the ray gun at me? ---------------------------------------------------------- Entice him to shoot Dr. Fred and the shot will rebound and hit purple, shrinking him. Bernard will get rid of Purple via airmail. *-----------------------------------------------------------------------------* VI - Miscellaneous Questions: *-----------------------------------------------------------------------------* Q: Is it true there is a prequel to Day of the Tentacle? ---------------------------------------------------------- Yes, it is. It is called Maniac Mansion, but it is much different from DOTT. I am not a fan of the original game. Q: Are there any games like Day of the Tentacle? -------------------------------------------------- Aside from the original prequel, Maniac Mansion, there are some. Any of the Monkey Island series are close. Sam & Max is probably the closest to Day of the Tentacle, I believe. Grim Fandango is also a worthy mention, so would the Dig, Simon the Sorceror II, Beavis & Butthead in Virtual Stupidity and any of the Indiana Jones adventure games. Q: Will this game work on a _______ computer with _______ specs? ------------------------------------------------------------------ *Shrugs* Try it out. It should. If not, try ScummVM. Q: What is SCUMMVM? ------------------- SCUMMVM is a program made to help run the SCUMM system-based games on better computers or computers with the Windows XP OS. It will help out running DOTT if you need it. You can download it from http://www.scummvm.org/ Q: How come there are no voices when I play the game? ------------------------------------------------------ Because you touch yourself at night. Q: You ARE God, aren't you? ---------------------------- Yes, of course. ******************************************************************************* **====================================***====================================** ** 8. - Item List ** **====================================***====================================** ******************************************************************************* **====================================***====================================** ** Bernard ** **====================================***====================================** _____________________________________________________________________________ | | | | Item | Description (What Barnard says about it) | |_______________________|_____________________________________________________| | | | | Booboo-B-Gone | "It's a bottle of correction fluid." | | Bowling Ball | "Neat." | | Box o' Laughs | "The voice of Oozo in a box." | | Brush | "What the heck is this?" | | Can Opener | "Neat." | | Chattering Teeth | "Jumpy little sucker." | | Cigar Lighter | "It looks almost real." | | Coffee | "I think I could lubricate my car with some of this | | | stuff." | | Crank | "Hmmm, a handle attached to a rotating shaft which | | | transmits and modifies rotary movement and torque."| | Crowbar | "Neat." | | Decaf Coffee | "Hmmm... Brown water." | | Dentures | "They could do with a little cleaning." | | Dime | "1952." | | Dime | "A little sticky, but still worth ten cents." | | Disappearing Ink | "Neat." | | Exploding Cigar | "Almost as dangerous as the real thing." | | Fake Barf | "I THINK this is fake..." | | Flag Gun | "When you pull the trigger, a humorous flag is | | | propelled out of the barrel on a stick and | | | unfurls." | | Flier | "It's from George's hardware... "George says that | | | every American should have a vacuum cleaner in | | | their basement!" | | Fork | "I'd actually call this more of a "threek". | | Funnel | "I saw one of these when I was a kid." | | Funnel | "It's a fine funnel." | | Gold-Plated Quill Pen | "Stolen from the desk of GEORGE WASHINGTON." | | Gum with Dime Stuck in| (...it)"Mmmm, spearmint, my favourite." | | Hamster | "Cute little fella." | | Help-Wanted Sign | "HELP WANTED: Lab assistant. Hard-working, moronic | | | drone needed to assist genius with experiments. | | | High school diploma not required." | | Keys | "There's a whole of keys on here." | | Left-Handed Hammer | "Looks just like a normal hammer to me." | | Name Tag | "It says "Hello, my name is."" | | Oil | "It's a vicious liquid, probably used in cooking." | | Paper | "It's Dr. Fred's plan for a super-battery! It's | | | capable of storing up to one gigavolt with a | | | charging time of .01 seconds! Wow!" | | Quarters | "I figure this is about eight hundred seventy-six | | | thousand, six hundred dollars worth of quarters." | | Red Paint | "It's a vibrant, cherry red pigment, an enamel, I | | | believe." | | Right-Handed Hammer | "The craftsmanship is superior. It has a good heft | | | and feel." | | Rope | "Seems to have a high testile strength." | | Scalpel | "Weeee!" | | Signed Contract | "The part of the first party shall hereby be known | | | as a crazed manical genius." | | Soap | "Old-fashioned lye in a more, convenient size." | | Squeaky Mouse Toy | "Cats love things like this." | | Stamp | "Hmmm... A 1778 pony express general delivery stamp | | | Not too valuable... but it is uncanceled." | | Stamp Album | "It looks like all the ink's disappeared now." | | Sweater | "My grandma gave me one like this for my birthday." | | Swiss Bankbook | "Gee, Dr. Fred doesn't have a penny." | | Textbook | ""The Chicago Manual of Thermodynamic Flux Induction| | | Circuit Design" Great stuff!" | | Videotape | "There's no label. It's probably blank." | | Vinegar | "Chateau de Cheap 1775." | | Wad of Gum | "Spearmint! My favourite!" | | Wet Soggy Noodles | "It's all slimy and sticking together." | | Wine | "Cheateau de Cheapeaux 1775." | |_______________________|_____________________________________________________| **====================================***====================================** ** Hoagie ** **====================================***====================================** _____________________________________________________________________________ | | | | Item | Description | |_______________________|_____________________________________________________| | | | | Battery | "It's mine, mine, mine. The meter says it's at zero | | | power." | | Blanket | "Navajo, I think." | | Booboo-B-Gone | "Bitchin'" | | Bowling Ball | "Neat." | | Box o' Laughs | "The voice of Oozo in a box." | | Brush | "I hope this wasn't used in the outhouses." | | Bucket | "It's empty." | | Bucket Full of Soapy | (...Water)"It's a bucket full of soapy water." | | Bucket Full of Water | "It's full of water." | | Can Opener | "Bitchin'." | | Chattering Teeth | "Jumpy little sucker." | | Cigar Lighter | "It looks almost real." | | Contract | "It's some sort of legal mumbo-jumbo." | | Crank | "Alright, a crank!" | | Dentures | "These are almost as my friend Eddie's teeth and he | | | eats raw sewage onstage." | | Dime | "2561." | | Dime | "Woah, a dime!" | | Disappearing Ink | "Bitchin'." | | Exploding Cigar | "Almost as dangerous as the real thing." | | Fake Barf | "Woah, fake barf!" | | Flag Gun | "It says "BANG!" Heh heh." | | Flier | "George says that every American should have a | | | vacuum cleaner in their basement." | | Fork | "I'd actually call this more of a "threek". | | Funnel | "I saw one of these when I was a kid." | | Gold-Plated Quill Pen | "Stolen from the desk of GEORGE WASHINGTON." | | Help-Wanted Sign | "HELP WANTED: Lab assistant. Hard-working, moronic | | | drone needed to assist genius with experiments. | | | High school diploma not required." | | Keys | "There's a whole of keys on here." | | Labcoat | "It looks more like a raincoat than a labcoat." | | Left-Handed Hammer | "It looks just like a regular hammer to me... But | | | then, I'm no scientist..." | | Name Tag | "It says "Hello, my name is."" | | Oil | "Mmmm, salad oil..." | | Red Paint | "All right, paint!" | | Right-Handed Hammer | "It must be Ned's." | | Scalpel | "Bitchin'" | | Signed Contract | "It's some sort of legal mumbo-jumbo." | | Soap | "Old-fashioned lye in a more, convenient size." | | Squeaky Mouse Toy | "Cats dig these." | | Stamp | "Its' got a picture of a guy on a horse." | | Stamp Album | "It looks like all the ink's disappeared now." | | Swiss Bankbook | "Gee, Dr. Fred doesn't have a penny." | | Textbook | ""The Chicago Manual of Thermodynamic Flux Induction| | | Circuit Design" I bet this works better than a | | | sleeping pill." | | Vinegar | "Chateau de Cheap 1775." | | Wad of Gum | "Woah, pre-chewed!" | | Wet Soggy Noodles | "It's all slimy and sticking together." | | Wine | "Cheateau de Cheapeaux 1775." | |_______________________|_____________________________________________________| **====================================***====================================** ** Laverne ** **====================================***====================================** _____________________________________________________________________________ | | | | Item | Description | |_______________________|_____________________________________________________| | | | | Boo-Boo-B-Gone | "Fascinating." | | Box o' Laughs | "The voice of Oozo in a box." | | Bowling Ball | "Neat." | | Brush | "I hate these things." | | Can Opener | "Fascinating." | | Cat | "Oooh, a skunk. How frightening." | | Chattering Teeth | "Jumpy little sucker." | | Cigar Lighter | "It looks almost real." | | Cold, Wet Hamster | "He looks really cold." | | Contract | "Wow! Mailed before the deadline, this would have | | | made Dr. Fred fabulously wealthy." | | Crank | "These agitate my for some reason." | | Dentures | "Wow, these are HUGE!" | | Dinner Certificate | "It says Dinner for Two at Club Tentacle. Dang, it | | | says Tentacles only." | | Disappearing Ink | "Fascinating." | | Exploding Cigar | "Almost as dangerous as the real thing." | | Extension Cord | "It's a nice, long, heavy-duty one." | | Fake Barf | "It's startlingly realistic." | | Flag | "One size fits all." | | Fork | "Actually, I'd call this more of a "threek"." | | Frozen Hamster | "He's frozen solid!" | | Funnel | "They say if you stare at one of these for too long | | | you'll go MAD." | | Gold-Plated Quill Pen | "Stolen from the desk of GEORGE WASHINGTON." | | Help-Wanted Sign | "Help Wanted: lab assistant. I think it's a cry for | | | help!" | | Hubcap | "It has a dent in it like my skull. Why did I pick | | | this stupid thing up?" | | Left-Handed Hammer | "Just a plain 'ol hammer, I'd say." | | Name Tag | "It says "Hello, my name is."" | | Oil | "Mmmm... Cooking oil..." | | Red Paint | "It's so lovely and strangely soothing." | | Right-Handed Hammer | "You could crack somebody's skull with that." | | Rollar Skates | "I almost killed myself on a pair of these once." | | Scalpel | "Fascinating." | | Signed Contract | "Wow! Mailed before the deadline, this would have | | | made Dr. Fred fabulously wealthy." | | Soap | "Old-fashioned lye in a new, convenient size." | | Squeaky Mouse Toy | "Oooh! I love these!" | | Stamp | "I love the way these taste." | | Sweater | "It's shrunk to doll size." | | Swiss bankbook | "Gee, Dr. Fred doesn't have a penny." | | Tentacle Chart | "I still don't understand how they eat through a | | | sucker." | | Textbook | ""The Chicago Manual of Thermodynamic Flux Induction| | | Circuit Design" I bet this works better than a | | | sleeping pill." | | Toasty, Warm Hamster | "I wish I had some form of formaldehyde." | | Trophy | "Oooh." | | Vinegar | "Chateau de Cheap 1775." | | Wad of Gum | "It's been in somebody's mouth, Bernard's, by the | | | teeth marks." | | Wet Soggy Noodles | "It's all slimy and sticking together." | | Wine Bottle | "Cheateau de Cheapeaux 1775." | |_______________________|_____________________________________________________| Battery The battery, designed by Dr. Fred Edison, is the power source Hoagie used to get home from the past. It was built by an ascendant of Fred, Red Edison. Blanket This blanket was owned by John Hancock. It was used, by Hoagie, to block the chimney of the presidential mansion. Booboo-B-Gone This is a substance used to correct ink mistakes. Laverne used it to pain a stripe on a cat. Bowling Ball This bowling ball was used to knock all the clones of Purple Tentacle from the path of the combined Hoagie, Bernard and Laverne. Box o' Laughs Oozo's Box o' Laughs helped Ted Edison to win the Human pageant in the Future. It was retrieved from Oozo by Bernard. Brush This is a random brush found by Hoagie in a kitchen in the Past. Bucket Again, a random object found by Hoagie in a kitchen in the Past. Bucket Full of Soapy Water This is the (winning) combination of a bucket, soap AND water to create an ultimate force called... BUCKET O' SOAPY WATER! Bucket Full of Water Water lacking soap. This is the degenerate of soapy water. Can Opener Hoagie's original starting item. It is used by Laverne to open the time capsule containing Hoagie's wine, which was planted 400 years previous to Laverne's openage. Cat This cat has a white stripe along its back, leading the remaining Edisons to believe it was a skunk. Chattering Teeth The chattering teeth were part of the "huge party" which happened in the mansion the day before the trio arrived. Cigar Lighter The cigar lighter was picked up by Bernard from near the cigar salesman behind the double doors in the mansion. George Washington used it to light his exploding cigar. Coffee You use this coffee to wake Dr. Fred up after you take him down to the basement after Bernard rescues him from the IRS men. Cold, Wet Hamster This is the state the hamster lies in after he is put in the microwave by Laverne after being frozen by Bernard two hundred years before. Contract LucasArts have offered Dr. Fred this contract concerning the rights to having his family the game, Maniac Mansion. This allows him two million dollars of revenue. Crank This crank is used to move a flag up and down on the flagpole at the mansion. Crowbar A burglar used this crowbar to attempt to steal a car near the mansion. Bernard traded it for some keys he found. Decaf Coffee Bernard used this coffee, found in the mansion's kitchen, to send Dr. Fred into an almost-mental state. Dentures These are the dentures Hoagie stole from a horse in the past. They helped Ted Edison to win the human pageant in Tentacle times. Dime These dimes were found in the lobby of the mansion by Bernard. One was in the payphone, the other on the floor in a wad of gum, prised of the floor with a crowbar. Dinner Certificate The Edison mummy, Ted Edison, received this as a reward for winning the human beauty pageant along with the trophy. It is a dinner voucher for Club Tentacle. Disappearing Ink This is a type of ink which disappears after an allotted time once it was used. Bernard used it to get Weird Ed Edison's stamp book and an unused Pony Express stamp. He retrieved it from a suicidal novelty designed in the mansion. Exploding Cigar Bernard got this cigar from a salesman in the common room of the mansion. George Washington smoked this for a moment, but, as the name suggests, it detonated in his mouth and destroyed his dentures. Extension Cord This is the cord Laverne used to plug her Chron-O-John in from the hamster generator in Dr. Fred's basement. She retrieved it from Dead Ted Edison's room. Fake Barf This fake barf, vomit, you might say. It originally began the game on the ceiling of the lobby, but was blasted to the floor by Green Tentacle's powerful speakers. Laverne used it to get Harold disqualified from the Human pageant. Flag Laverne used this flag as a tentacle disguise, though it is coloured in the American colours, and thus not exactly... real-looking. However, it did the trick. It came about when Hoagie put forward a tentacle chart in the flag- making room of the presidential mansion. Flier Bernard found this flier in the lobby (on a notice board). It declares how George from George's Hardware Store believes that all American houses should have vacuum cleaners in their basement. This, with some interaction, became constitutional law. Fork This is just a plain fork. Nothing special. Used by Laverne to fix up Dead Ted's hair in the beauty pageant. Bernard found it in a kitchen in the present. Frozen Hamster This is the hamster after it was placed in the icebox on the first floor of the mansion. Two hundred years later, it was frozen solid. Funnel This, a stylish funnel, was found in a cabinet in the mansion. Bernard used it to let the coffee enter Dr. Fred's mouth after he passed out from the IRS beating. Gold-Plated Quill George Washington's gold plated quill was used as the source of gold to make Edison's super battery. Hoagie got it by placing a blanket over the chimney of the mansion while the hearth was aflame, thus creating the illusion of a fire. The three leaders rushed out the window, forgetting to saver the quill. Hoagie snatched the quill then. Gum with Dime Stuck in it Retrieved by Bernard via a crowbar, it is a spearmint piece of gum with a dime stuck in it. Hamster At the moment, this is just a regular hamster at this stage. Bernard stole it from Weird Ed Edison on the second floor. Help-Wanted Sign Again, Bernard found this at the mansion in one of the windows. It points to Fred Edison's assistant position in the basement. Hubcap This is one of the hubcaps from the Chron-O-John machine. It is completely useless, the only useless item in the game. Keys This is the collection of keys which the fat dude from the first floor has gathered. Bernard bartered them for a crowbar to a burglar in the parking lot. Labcoat This is Red Edison's labcoat he has reserved for his assistant. It is moreso an anorak than a lab coat. Franklin used it to make a kite. Left-Handed Hammer Jed Edison's hammer. Invented by his father, Red Edison, this is the hammer which he used to carve statues. His brother is a twin and the only way he could tell them apart is by distinguishing that one was right-handed the other was left-. Name Tag Laverne used this to enter Dead Cousin Ted in the human pageant. She got it from a blue tentacle in the mansion. Oil This is a bottle of salad cooking oil. Hoagie discovered it in the kitchen of the presidential mansion. It was used for the super battery. Paper These are the plans for the super battery, given to Hoagie by Fred Edison. He designed it himself. Quarters These are the millions of dollars with of quarters that Bernard got from the candy machine on the first floor. However, he spent it drying a sweat-drenched sweater which finished about the same time Laverne entered the laundry room. Red Paint Simply put, it's just a can of red paint. Hoagie found it in the attic of the mansion and used it to have Washington cut down a cherry tree, thus unlocking Laverne to play with. Right-Handed Hammer Jed Edison's hammer. Invented by his father, Red Edison, this is the hammer which he used to carve statues. His brother is a twin and the only way he could tell them apart is by distinguishing that one was right-handed the other was left-. Roller Skates Laverne found them in Cousin Ted's room and used them to push him down a ramp. Basically, only used once. Rope This rope was used by Bernard to hoist Dead Ted to the roof and into the attic, the IRS used it to tie up Dr. Fred and Bernard used it to get Fred from the attic to the ground outside. Scalpel This is Laverne's starting object, seeing as how she's a medical student. Bernard used it to pop Oozo the clown. Signed Contract This is the previously mentioned contract, only now it is signed and possibly stamped. Hoagie will post it in the past. Soap Hoagie stole this from George Washington's maid's cart. He used it to make the water in his bucket soapy so he could wash the filth from the carriage outside the mansion. Squeaky Mouse Toy Hoagie, using his divine intellectual powers, stole this from a pet cat. Yes, a pet cat. Laverne used it then to lure the cat outside in tentacle times into her captivity. Stamp This is an unused stamp from colonial times, a stamp used in the Pony Express. Bernard stole it from Weird Ed Edison and used it to post Dr. Fred's contract to LucasArts. Stamp Album Stolen from Weird Ed Edison like the stamp, the stamp album is a collaboration of Ed's stamps from after he finished his therapy. When Bernard put ink on them, he went pretty insane. Sweater A yellow sweater found beneath a fat piece of shit on the first floor by Bernard. He used millions of dollars in the tumbledryer, attempting to dry it. The machine stopped around about the same time Laverne was in the future. Swiss Bankbook Gee, Dr. Fred doesn't have a penny. Tentacle Chart The tentacle chart Hoagie used to get Laverne a tentacle costume to gallavant around tentacle-vill with. Textbook This is a textbook Bernard seems to carry around. Hoagie used it to bore the horse into submission of sleep so he could steal his dentures. Toasty, Warm Hamster This is the hamster after it has put on the now-tiny sweater and has been microwaved. Trophy The trophy Laverne (and Dead Cousin Ted) won in beauty pageant. It has no real meaning or use. Videotape A blank videotape used by Bernard to record Dr. Fred in his unconscious state as he opened and closed the safe in his office. Vinegar Ex-wine. John Hancock buried it in a time capsule and it was dug up and preserved in tentacle times. By then it had turned to vinegar and then Hoagie used it for the super battery. Wad of Gum The wad of gum that a dime came in. Spearmint flavoured, too ^_^. No more use for it after that. Wet Soggy Noodles This is the hair that Laverne used to win the beauty pageant. It somehow includes meatballs, it seems. Hoagie got the spaghetti in the kitchen near the salad oil. Wine This wine was stolen from Benjamin Franklin's room on the first floor. From 1775. ******************************************************************************* **====================================***====================================** ** 9. - The Manual ** **====================================***====================================** ******************************************************************************* Thanks to XkyRauh2001 at EzBoards for this Manual. Here is the format I will use for explaining the manual. Patent No: 00000004 Patent No: 00000005 Y Y N N Y Y N N 4 4 1 1 The first one, Patent Number 00000004, means that you put all four croutons on and fill both beakers up to the 4th notch. But for Patent No. 5, you have no croutons on, and both beakers are at the 1st notch. Patent No: 13988284 Patent No: 10765761 N Y Y N N N N Y 2 4 3 1 Patent No: 24315792 Patent No: 27318976 Y N N N Y Y Y N 2 2 4 2 Patent No: 31714260 Patent No: 36403693 Y Y N Y Y Y Y N 1 3 3 3 Patent No: 41526781 Patent No: 49389025 Y N Y Y Y N Y N 3 2 1 1 Patent No: 50174762 Patent No: 52314938 N N Y Y Y Y N N 2 1 2 3 Patent No: 62814670 Patent No: 66763141 Y N N Y N N Y Y 4 3 2 4 Patent No: 71718229 Patent No: 78206146 Y Y Y Y Y Y N N 4 1 1 2 Patent No: 80046215 Patent No: 86539614 Y N Y N N Y Y N 3 4 1 3 ******************************************************************************* **====================================***====================================** ** 10. - Outro ** **====================================***====================================** ******************************************************************************* Credit goes to everyone who helped in the writing of this guide. In particular, credit must go to Shoecream for contributing the AsCII art as can be seen at the beginning of the guide. To the reader, I hope I have been of some use throughout this meandering and pointless guide. Feel free to distribute it as you please if you do indeed deem it to be useful.