The Blackwell Legacy Day one: -------- -watch opening cutscene. -Talk to doorman, exhaust all dialogue options. -Go to the park. -Head left to the fountain. -Lure the dog down and around the lamp post. When he gets tangled he'll start barking. -Talk to Nishanti, continue the dialogues until you wind up in your apartment building. -Enter your apartment. -Take the elevator out and head to the psychiatric hospital. -Talk to the guard to gain access to the doctor's office. -Talk to the doctor, exhaust all dialogue options. -Return to your apartment. -Pick up the envelope from the floor and right-click it to examine. -Read the letters. -Answer the phone. -Head to the dorm. -Talk to Adrian and Kelly. -Be honest with Kelly and she'll answer your questions. -After grilling Kelly on everything, ask Adrian about "JoAnn slept all night" -Open your notes, use "JoAnn slept all night" with "Kelly sleeps elsewhere" -Re-ask Kelly all the questions in your notebook, making sure to get a picture. -Back to your apartment. -Use the computer and write up your article. -Rosa has an episode, notice the photo on the TV flash. -Go to the hospital and ask the doctor about the headaches. He's no help. (maybe not necessary) -You can also visit Nishanti now, exhaust all dialogue options to get to know her, and feed the dog (or swipe a treat). -When you're done, return to your apartment and watch the cutscene. -Remember where it started? Back at the park. -When talking to the dog park ghost, lay on the charm to get all the info out of her. -Rosa's had about enough of this. She heads to bed and to... Day two: -------- -Lots of talking. Exhaust all dialogue options. -You can talk to Nishanti again. Turns out dogs+Joey=barking. -Head back down to the dog park and talk to the ghost again. Add "Deacon" to your notebook. -Back to the dorm. Examine the bulletin board. "Davenport" added to the notebook. -Talk to Kelly about the picture of the girls, "Alli" and "Susan" added to notebook. -Use the phone on the desk. While holding the phone, click on Joey to pretend to talk to him on the phone. -Ask him for a little performance. -While Kelly picks up the papers, grab JoAnn's notebook off the desk. -Examine JoAnn's notebook to get the doodle and notes. Examine both. "Alexander" added to notebook. -Open your notebook Use "Alexander" with "Davenport", get "Alexander Davenport" -Adrian's no help, so back to the dog park. -Talk to the Alli's ghost about "Alli" and "Susan" to get last names for both. -Head back to your apartment and boot up the computer for some research. -Searches for "Alli" and "Susan" will reveal new info. "Ouija boards" is added to the notebook and Susan's apparently in the Hospital. -Searching for "Alexander Davenport" tells you that he was on the Hockey team. -Open the notebook. Use "Ouija boards" with "Deacon" to get "Deacon and Ouija" -Back in the park, talk to Alli about "Deacon and Ouija." Definitely something up there. -Head to the hospital. Yup, Susan's here, but you can't get in to see her. -You can talk to the doctor, but it'll just make Joey all antsy. -Try to see Susan again, give a lame excuse to the guard. -Hmm... we need a name that might be on the list. The only names in our notebook connected to Susan are either dead, and therefore not on the list, or boys names. -In the notebook, use "Alexander Davenport" on "Adrian" to get "Alex Davenport." Try that with the guard. -Talk to Susan, be honest. Ask her about "Deacon and Ouija." -Ask her about everything else. Apparently Alli likes dogs. -It's night now. You can no longer go to the Dorm. -Visiting Susan again, she'll give you her diuretic pills. -Use the pills with a dog biscuit (If you don't have one, go back to Nishanti's and ask for one). -Give the pill to Nishanti's dog. -Take Moti to the dog park and enjoy the cutscene. -Head back to the Hospital. -Lure Joey close to the radio. While the guard tries to fix the static, you can grab the fusebox key. -Open the fusebox (near the elevator) -Click the fusebox again to shut off the lights. The guard will come to check it out. -Quickly hide in the telephone nook in the upper-right corner. -After the guard has passed you, walk through the door and up around the corner. -Enter the Deacon. -Play a little "Good cop, bad cop" with Joey. The way you handle it (very) slightly affects the ending: Ending one: ----------- -Just let Joey handle it the whole way Ending two: ----------- -Let Joey handle it for a bit then switch back to Rosa. -Offer him hope, then tell him no one else will help him, then he'll trust you. Either way: ----------- -Talk to the Demon about Deacon's sins. -Talk to Deacon about his flask. -Open the notebook, combine "Deacon's Sins" and "Deacon's Flask" -Tell Deacon to drop the flask. -Pick up the cobblestone. -Click on the flask. -Smash the flask with the stone. -Enjoy the ending.