
Star Trek Voyager - Elite Force Expansion CheatMode: ---------- Update by: Dj Simo Submitted by: nightraider Press ` to display the console, then type sp_cheats 1 to enable cheat mode. Then, enter one of the following codes. However, cheats cannot be enabled in multi-player mode. Result Code ------------------------------------- Toggle God mode - god 999 health and armor - undying No clipping - noclip Invisibility - notarget All weapons - give weapons Third person view enabled - cg_thirdperson 1 Third person view disabled - cg_thirdperson 0 Set third person view range - cg_thirdpersonrange Level select - mapHidden intermission sequence - map _brig Enable cheats for level - devmap Change name - name Change character model - model Views ending credits - ui_closingcredits List FMV sequences - dir video Get weapon - give weaponnum Suicide - kill Restart video engine - vid_restart Deactivate cheat mode - sv_cheats 0 for 'name' type in the mapname - map 'name' for 'item' type in itemname - give 'item' Item List: ---------- Submitted by: Dj Simo Phaser Compression Rifle Phaser Tetryon Disruptor Compression Rifle Scavenger Rifle IMOD (infinity modulator) Tricorder Health Ammo Weapons All Stasis Weapon Grenade Launcher Photon Burst Dreadnought Weapon Armor Paladin Weapon Desperado Weapon Klingon Blade Bot welder Bot laser Bot rocket Forge proj Forge psych Parasite Borg weapon Map Names: ---------- Submitted by: Dj Simo BORG1 - The Rescue BORG2 - Incursion HOLODECK - Tactical Decision VOY1 - Condition VOY2 - Unavoidable Delays VOY3 - Hazard Duty VOY4 - Defense VOY5 - Hazard Ops STASIS1 - Data Retrieval STASIS2 - Deep Echoes STASIS3 - Encounters VOY6 - Renewal VOY7 - Union VOY8 - Departure SCAV1 - The Visit SCAV2 - Dangerous Ground SCAV3 - Conflicting Views SCAV3b - Conflicting Views (pt 2) SCAV4 - Disorder SCAV5 - Infiltration SCAVBOSS - The Hunter VOY9 - Fallout BORG3 - Proving Ground BORG4 - Information BORG5 - Covenant BORG6 - Infestation VOY13 - R and R VOY14 - Visual Confirmation VOY15 - Offense DN1 - The Breach DN2 - Command DN3 - Primary Encounter DN4 - The Skirmish DN5 - Defensive Measures TRAIN - Transit DN6 - Attunement DN8 - Array VOY16 - Invasion VOY17 - Decisions FORGE1 - External Stimuli FORGE2 - Matrix FORGE3 - Onslaught FORGE4 - Visual Magnitude FORGE5 - Dissolution FORGEBOSS - Command Decision VOY20 - Epilogue Easy cheat activation: ---------------------- To bind commands to key, display the console window and type bind (for example: bind n noclip). Reaching Deck 15: ----------------- To reach Deck 15, you have to go to Deck 4 and transport to Site 8. Landing struts: --------------- On Deck 15, you will notice a small control panel in front of a window tucked away into a small corner. Activating this control panel will cause a loud noise and also lower the landing struts. Look out the window to see them being lowered. Completing the Virtual Voyager mission: --------------------------------------- The following is information needed to complete the Virtual Voyager mission. Location of Elite Force Action Figures As you obtain them, they automatically relocate to your quarters 1. Mess Hall-On a table by the replicator. 2. Computer Core-On the floor opposite the computer terminal. 3. Chakotay's Office-Level 3, On the couch. 4. Brig-Hazard Ops Level 4, shut off force field via terminal to access. 5. Astrometrics-On the holographic display platform. 6. Cargo Bay-In the back of the Bay, on a cargo container. 7. Shuttle Bay-On a container in the access hallway to the docking clamps. 8. Engineering-On the floor on the upper level, behind the warp core. 9. Sickbay-On the floor in a corridor outside, tucked in a small corner where crewmen are working. Secret item list: The following is a list of the secret items and how to access them. Players should first enter the computer core and obtain access codes for the entire ship; this allows access to all crew quarters. 1. Harvester Leg: Located in the Mess Hall, enter the refrigerator behind Neelix's work station to obtain. 2. Elite Force Poster: Located in a locker in the Hazard Ops locker room, you need to jump into the locker and then crouch to approach it. 3. Grenade Laucher: Located in Biessman's Locker in the Hazard Ops Locker room, access as above. 4. 7 of 9 Collector's Plate: Located in Neelix's quarters, Deck 2. 5. Stasis Fireflys: Locted in Chell's Quarters, Deck 4. Approach them to collect them. 6. Tetryon Disruptor: Located in the Jeffries Tube in the Shuttle Bay, use the hand phaser to break the glass and gain access to the Tube. 7. Biessman in Morgue: Access the control panel in the back room of Sick Bay where the Crewman is working, the door to a Morgue chamber will open and Biessman will exit, attempting to scare you. For the remainder of the items you will need to beam the cargo containers off the Hazard Ops transporter pad to gain usage to the Transporter itself. To use the Transporter, access the Transporter terminal, select the desired location and "engage." The computer will prompt you to step on the Transporter Pad to energize, you will then beam to the target location. 8. Arc Welder: After beaming away the cargo containers, exit the Transporter room and walk to the Cargo Bay on Deck 4 near the Hazard Ops Crew Quarters and jump up the containers you just beamed in, to the rack, it's on the upper rack opposite the Jeffries Tube you cannot seem to access. 9. Borg Slayer: The video game developed by the poor crewman assigned to Deck 15, you need to use the Transporter and beam into the very bottom of the ship. It is located in the center of the room where he is working. (You can access his computer terminal and lower the ship's landing gear as well, but it serves no relevant purpose.) You do not have to play Borg Slayer to obtain it, simply approach the terminal. 10. Raven Wall Plaque: Located on the wall, in the same room as the Borg Slayer, if your looking at the terminal, it's over your left shoulder. 11. Photon Burst: Use the Transporter to beam into the Cargo Bay, you will be on the catwalk you couldn't gain access to using the doorway to enter. It is on the catwalk, you will need to jump down, onto containers, to get off the catwalk. After all items are located you can go back to your quarters on Deck 2 and look at all the items you have pilfered. Seven will placate your ego a second time, as you enter. Notes: 1. Activating the Red Alert on the Bridge only makes Janeway and Chakotay mad. 2. Activating the Self Destruct will only get you shot by Chakotay and Ensign Kim. 3. Speaking to Seven in Astrometrics after you access each image in the computer will provide clues about the ship, she may become annoyed, however. 4. You do not need to finish all the missions in the holodeck to complete the "access holodeck" portion of Virtual Voyager. Unknown white room: ------------------- Submitted by: rockguy32 On the deck with the mess hall, use noclip (console command) and fly out the window of your quarters. There will be a white room where you find Seven and some action figures.






